WebGLRenderer now doesn't render objects with material.opacity == 0.

This commit is contained in:
Mr.doob
2011-03-10 16:19:19 -08:00
parent 715f8c4f6e
commit ce751a10dd
8 changed files with 24 additions and 21 deletions
+1
View File
@@ -91,6 +91,7 @@
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>