diff --git a/build/Three.js b/build/Three.js index 1664ec83..81877b9b 100644 --- a/build/Three.js +++ b/build/Three.js @@ -16,8 +16,8 @@ c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,u,p,v,t,x,w,y=b.geometry,z=y.vertices,B=[],f=0;for(h=y.faces.length;f0:t<0)))if(t=v.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,u)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,u,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; +Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,u,p,v,t,x,w,y=b.geometry,z=y.vertices,C=[],f=0;for(h=y.faces.length;f0:t<0)))if(t=v.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,u)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},C.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,u,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},C.push(m);C.sort(function(b,e){return b.distance-e.distance});return C}else return[]}}; THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,t){n=!1;c=k;e=m;f=v;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= function(k,m,v,t,x,w){n?(n=!1,c=kv?k>x?k:x:v>x?v:x,h=m>t?m>w?m:w:t>w?t:w):(c=kv?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; @@ -26,9 +26,9 @@ THREE.Matrix4=function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,y,z){this.set(b!==void 0?b:1, THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,y,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=u;this.n32=p;this.n33=v;this.n34=t;this.n41=x;this.n42=w;this.n43=y;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,y=b.n41,z=b.n42,B=b.n43,D=b.n44,E=c.n11,F=c.n12, -G=c.n13,N=c.n14,Q=c.n21,H=c.n22,K=c.n23,I=c.n24,X=c.n31,C=c.n32,O=c.n33,P=c.n34,U=c.n41,W=c.n42,o=c.n43,da=c.n44;this.n11=e*E+f*Q+h*X+m*U;this.n12=e*F+f*H+h*C+m*W;this.n13=e*G+f*K+h*O+m*o;this.n14=e*N+f*I+h*P+m*da;this.n21=k*E+n*Q+u*X+p*U;this.n22=k*F+n*H+u*C+p*W;this.n23=k*G+n*K+u*O+p*o;this.n24=k*N+n*I+u*P+p*da;this.n31=v*E+t*Q+x*X+w*U;this.n32=v*F+t*H+x*C+w*W;this.n33=v*G+t*K+x*O+w*o;this.n34=v*N+t*I+x*P+w*da;this.n41=y*E+z*Q+B*X+D*U;this.n42=y*F+z*H+B*C+D*W;this.n43=y*G+z*K+B*O+D*o;this.n44=y* -N+z*I+B*P+D*da;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,y=b.n41,z=b.n42,C=b.n43,A=b.n44,F=c.n11,D=c.n12, +I=c.n13,O=c.n14,R=c.n21,K=c.n22,G=c.n23,H=c.n24,X=c.n31,E=c.n32,P=c.n33,Q=c.n34,V=c.n41,W=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*R+h*X+m*V;this.n12=e*D+f*K+h*E+m*W;this.n13=e*I+f*G+h*P+m*o;this.n14=e*O+f*H+h*Q+m*ea;this.n21=k*F+n*R+u*X+p*V;this.n22=k*D+n*K+u*E+p*W;this.n23=k*I+n*G+u*P+p*o;this.n24=k*O+n*H+u*Q+p*ea;this.n31=v*F+t*R+x*X+w*V;this.n32=v*D+t*K+x*E+w*W;this.n33=v*I+t*G+x*P+w*o;this.n34=v*O+t*H+x*Q+w*ea;this.n41=y*F+z*R+C*X+A*V;this.n42=y*D+z*K+C*E+A*W;this.n43=y*I+z*G+C*P+A*o;this.n44=y* +O+z*H+C*Q+A*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,u=this.n31,p=this.n32,v=this.n33,t=this.n34,x=this.n41,w=this.n42,y=this.n43,z=this.n44;return f*k*p*x-e*n*p*x-f*m*v*x+c*n*v*x+e*m*t*x-c*k*t*x-f*k*u*w+e*n*u*w+f*h*v*w-b*n*v*w-e*h*t*w+b*k*t*w+f*m*u*y-c*n*u*y-f*h*p*y+b*n*p*y+c*h*t*y-b*m*t*y-e*m*u*z+c*k*u*z+e*h*p*z-b*k*p*z-c*h* v*z+b*m*v*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= @@ -42,8 +42,8 @@ b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,u=c*k;c*=n;var p=e*k;e*=n;f*=n;m*= f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,y=b.n41,z=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*w*z-p*x*z+p*t*B-n*w*B-u*t*D+n*x*D;c.n12=m*x*z-h*w*z-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*z-m*u*z+m*n*B-f*p*B-h*n*D+f*u*D;c.n14=m*u*t-h*p*t-m*n*x+f*p*x+h*n*w-f*u*w;c.n21=p*x*y-u*w*y-p*v*B+k*w*B+u*v*D-k*x*D;c.n22=h*w*y-m*x*y+m*v*B-e*w*B-h*v*D+e*x*D;c.n23=m*u*y-h*p*y-m*k*B+e*p*B+h*k*D-e*u*D;c.n24= -h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*y-p*t*y+p*v*z-k*w*z-n*v*D+k*t*D;c.n32=m*t*y-f*w*y-m*v*z+e*w*z+f*v*D-e*t*D;c.n33=h*p*y-m*n*y+m*k*z-e*p*z-f*k*D+e*n*D;c.n34=m*n*v-f*p*v-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=u*t*y-n*x*y-u*v*z+k*x*z+n*v*B-k*t*B;c.n42=f*x*y-h*t*y+h*v*z-e*x*z-f*v*B+e*t*B;c.n43=h*n*y-f*u*y-h*k*z+e*u*z+f*k*B-e*n*B;c.n44=f*u*v-h*n*v+h*k*t-e*u*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,y=b.n41,z=b.n42,C=b.n43,A=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*w*z-p*x*z+p*t*C-n*w*C-u*t*A+n*x*A;c.n12=m*x*z-h*w*z-m*t*C+f*w*C+h*t*A-f*x*A;c.n13=h*p*z-m*u*z+m*n*C-f*p*C-h*n*A+f*u*A;c.n14=m*u*t-h*p*t-m*n*x+f*p*x+h*n*w-f*u*w;c.n21=p*x*y-u*w*y-p*v*C+k*w*C+u*v*A-k*x*A;c.n22=h*w*y-m*x*y+m*v*C-e*w*C-h*v*A+e*x*A;c.n23=m*u*y-h*p*y-m*k*C+e*p*C+h*k*A-e*u*A;c.n24= +h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*y-p*t*y+p*v*z-k*w*z-n*v*A+k*t*A;c.n32=m*t*y-f*w*y-m*v*z+e*w*z+f*v*A-e*t*A;c.n33=h*p*y-m*n*y+m*k*z-e*p*z-f*k*A+e*n*A;c.n34=m*n*v-f*p*v-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=u*t*y-n*x*y-u*v*z+k*x*z+n*v*C-k*t*C;c.n42=f*x*y-h*t*y+h*v*z-e*x*z-f*v*C+e*t*C;c.n43=h*n*y-f*u*y-h*k*z+e*u*z+f*k*C-e*n*C;c.n44=f*u*v-h*n*v+h*k*t-e*u*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*u;e[6]=b*p;e[7]=b*v;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n=c-b;u=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/u;k.n23=0;k.n24=-((e+f)/u);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; @@ -54,17 +54,17 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&k.positionScreen.z0&&H.z<1))ea=F[E]=F[E]||new THREE.RenderableParticle,E++,D=ea,D.x=H.x/H.w,D.y=H.y/H.w,D.z= -H.z,D.rotation=Z.rotation.z,D.scale.x=Z.scale.x*Math.abs(D.x-(H.x+h.projectionMatrix.n11)/(H.w+h.projectionMatrix.n14)),D.scale.y=Z.scale.y*Math.abs(D.y-(H.y+h.projectionMatrix.n22)/(H.w+h.projectionMatrix.n24)),D.materials=Z.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Projector=function(){function b(){var b=u[n]=u[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&k.positionScreen.z0&&K.z<1))ga=D[F]=D[F]||new THREE.RenderableParticle,F++,A=ga,A.x=K.x/K.w,A.y=K.y/K.w,A.z= +K.z,A.rotation=Y.rotation.z,A.scale.x=Y.scale.x*Math.abs(A.x-(K.x+h.projectionMatrix.n11)/(K.w+h.projectionMatrix.n14)),A.scale.y=Y.scale.y*Math.abs(A.y-(K.y+h.projectionMatrix.n22)/(K.w+h.projectionMatrix.n24)),A.materials=Y.materials,O.push(A);m&&O.sort(c);return O}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= @@ -79,9 +79,9 @@ c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid e,f,h,m,k,n=new THREE.Vector3,u=new THREE.Vector3;f=0;for(h=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,h,m,o){n=b.vertices[e].position;u=b.vertices[c].position;p=b.vertices[f].position;v=k[h];t=k[m];x=k[o];w=u.x-n.x;y=p.x-n.x;z=u.y-n.y;C=p.y-n.y;A=u.z-n.z;F=p.z-n.z;D=t.u-v.u;I=x.u-v.u;O=t.v-v.v;R=x.v-v.v;K=1/(D*R-I*O);E.set((R*w-O*y)*K,(R*z-O*C)*K,(R*A-O*F)*K);P.set((D*y-I*w)*K,(D*C-I*z)*K,(D*F-I*A)*K);H[e].addSelf(E);H[c].addSelf(E);H[f].addSelf(E);X[e].addSelf(P); +X[c].addSelf(P);X[f].addSelf(P)}var c,e,f,h,m,k,n,u,p,v,t,x,w,y,z,C,A,F,D,I,O,R,K,G,H=[],X=[],E=new THREE.Vector3,P=new THREE.Vector3,Q=new THREE.Vector3,V=new THREE.Vector3,W=new THREE.Vector3;c=0;for(e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+ -Math.floor(y.b*255)+","+z+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(e=k.length;b>1,v=p.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*ga,n=u*v,V.set(b.x-o,b.y-n,b.x+o,b.y+n),L.intersects(V)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-ga,-v),w.drawImage(p,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,V.set(b.x-o,b.y-n,b.x+o,b.y+n),L.intersects(V)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), -w.restore()))}function z(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(G!=b)w.lineWidth=G=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(Q!=b)w.lineJoin=Q=b;f(m.color.getContextStyle());w.stroke();V.inflate(m.linewidth*2)}}function B(b,f,k,h,n,t,p,ga,w){m.info.render.vertices+=3;m.info.render.faces++;c(ga.opacity);e(ga.blending); -P=b.positionScreen.x;U=b.positionScreen.y;W=f.positionScreen.x;o=f.positionScreen.y;da=k.positionScreen.x;S=k.positionScreen.y;E(P,U,W,o,da,S);if(ga instanceof THREE.MeshBasicMaterial)if(ga.map)ga.map.mapping instanceof THREE.UVMapping&&(ta=p.uvs[0],ab(P,U,W,o,da,S,ta[h].u,ta[h].v,ta[n].u,ta[n].v,ta[t].u,ta[t].v,ga.map));else if(ga.envMap){if(ga.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,qa.copy(p.vertexNormalsWorld[0]),sa=(qa.x*b.n11+qa.y*b.n12+qa.z*b.n13)* -0.5+0.5,Da=-(qa.x*b.n21+qa.y*b.n22+qa.z*b.n23)*0.5+0.5,qa.copy(p.vertexNormalsWorld[1]),Ca=(qa.x*b.n11+qa.y*b.n12+qa.z*b.n13)*0.5+0.5,Fa=-(qa.x*b.n21+qa.y*b.n22+qa.z*b.n23)*0.5+0.5,qa.copy(p.vertexNormalsWorld[2]),Ba=(qa.x*b.n11+qa.y*b.n12+qa.z*b.n13)*0.5+0.5,pa=-(qa.x*b.n21+qa.y*b.n22+qa.z*b.n23)*0.5+0.5,ab(P,U,W,o,da,S,sa,Da,Ca,Fa,Ba,pa,ga.envMap)}else ga.wireframe?La(ga.color,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):Ma(ga.color);else if(ga instanceof THREE.MeshLambertMaterial)ga.map&& -!ga.wireframe&&(ga.map.mapping instanceof THREE.UVMapping&&(ta=p.uvs[0],ab(P,U,W,o,da,S,ta[h].u,ta[h].v,ta[n].u,ta[n].v,ta[t].u,ta[t].v,ga.map)),e(THREE.SubtractiveBlending)),va?!ga.wireframe&&ga.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(T.r=Z.r=ea.r=ja.r,T.g=Z.g=ea.g=ja.g,T.b=Z.b=ea.b=ja.b,v(w,p.v1.positionWorld,p.vertexNormalsWorld[0],T),v(w,p.v2.positionWorld,p.vertexNormalsWorld[1],Z),v(w,p.v3.positionWorld,p.vertexNormalsWorld[2],ea),T.r=Math.max(0,Math.min(ga.color.r*T.r, -1)),T.g=Math.max(0,Math.min(ga.color.g*T.g,1)),T.b=Math.max(0,Math.min(ga.color.b*T.b,1)),Z.r=Math.max(0,Math.min(ga.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(ga.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(ga.color.b*Z.b,1)),ea.r=Math.max(0,Math.min(ga.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(ga.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(ga.color.b*ea.b,1)),oa.r=(Z.r+ea.r)*0.5,oa.g=(Z.g+ea.g)*0.5,oa.b=(Z.b+ea.b)*0.5,na=Ya(T,Z,ea,oa),Va(P,U,W,o,da,S,0,0,1,0,0,1,na)):(ra.r=ja.r,ra.g=ja.g,ra.b=ja.b,v(w,p.centroidWorld, -p.normalWorld,ra),ha.r=Math.max(0,Math.min(ga.color.r*ra.r,1)),ha.g=Math.max(0,Math.min(ga.color.g*ra.g,1)),ha.b=Math.max(0,Math.min(ga.color.b*ra.b,1)),ga.wireframe?La(ha,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):Ma(ha)):ga.wireframe?La(ga.color,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):Ma(ga.color);else if(ga instanceof THREE.MeshDepthMaterial)M=u.near,fa=u.far,T.r=T.g=T.b=1-Qa(b.positionScreen.z,M,fa),Z.r=Z.g=Z.b=1-Qa(f.positionScreen.z,M,fa),ea.r=ea.g= -ea.b=1-Qa(k.positionScreen.z,M,fa),oa.r=(Z.r+ea.r)*0.5,oa.g=(Z.g+ea.g)*0.5,oa.b=(Z.b+ea.b)*0.5,na=Ya(T,Z,ea,oa),Va(P,U,W,o,da,S,0,0,1,0,0,1,na);else if(ga instanceof THREE.MeshNormalMaterial)ha.r=Wa(p.normalWorld.x),ha.g=Wa(p.normalWorld.y),ha.b=Wa(p.normalWorld.z),ga.wireframe?La(ha,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):Ma(ha)}function D(b,f,k,h,n,ga,t,p,w){m.info.render.vertices+=4;m.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)B(b,f,h,0,1,3,t,p,w), -B(n,k,ga,1,2,3,t,p,w);else if(P=b.positionScreen.x,U=b.positionScreen.y,W=f.positionScreen.x,o=f.positionScreen.y,da=k.positionScreen.x,S=k.positionScreen.y,la=h.positionScreen.x,aa=h.positionScreen.y,ia=n.positionScreen.x,ka=n.positionScreen.y,ma=ga.positionScreen.x,ca=ga.positionScreen.y,p instanceof THREE.MeshBasicMaterial)F(P,U,W,o,da,S,la,aa),p.wireframe?La(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color);else if(p instanceof THREE.MeshLambertMaterial)va?!p.wireframe&& -p.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(T.r=Z.r=ea.r=oa.r=ja.r,T.g=Z.g=ea.g=oa.g=ja.g,T.b=Z.b=ea.b=oa.b=ja.b,v(w,t.v1.positionWorld,t.vertexNormalsWorld[0],T),v(w,t.v2.positionWorld,t.vertexNormalsWorld[1],Z),v(w,t.v4.positionWorld,t.vertexNormalsWorld[3],ea),v(w,t.v3.positionWorld,t.vertexNormalsWorld[2],oa),T.r=Math.max(0,Math.min(p.color.r*T.r,1)),T.g=Math.max(0,Math.min(p.color.g*T.g,1)),T.b=Math.max(0,Math.min(p.color.b*T.b,1)),Z.r=Math.max(0,Math.min(p.color.r*Z.r,1)), 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THREE.MeshNormalMaterial)ha.r=Wa(t.normalWorld.x),ha.g=Wa(t.normalWorld.y),ha.b=Wa(t.normalWorld.z), -F(P,U,W,o,da,S,la,aa),p.wireframe?La(ha,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(ha);else if(p instanceof THREE.MeshDepthMaterial)M=u.near,fa=u.far,T.r=T.g=T.b=1-Qa(b.positionScreen.z,M,fa),Z.r=Z.g=Z.b=1-Qa(f.positionScreen.z,M,fa),ea.r=ea.g=ea.b=1-Qa(h.positionScreen.z,M,fa),oa.r=oa.g=oa.b=1-Qa(k.positionScreen.z,M,fa),na=Ya(T,Z,ea,oa),E(P,U,W,o,la,aa),Va(P,U,W,o,la,aa,0,0,1,0,0,1,na),E(ia,ka,da,S,ma,ca),Va(ia,ka,da,S,ma,ca,1,0,1,1,0,1,na)}function E(b,e,c,f,k,h){w.beginPath(); -w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function F(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function La(b,e,c,k){if(G!=e)w.lineWidth=G=e;if(N!=c)w.lineCap=N=c;if(Q!=k)w.lineJoin=Q=k;f(b.getContextStyle());w.stroke();V.inflate(e*2)}function Ma(b){h(b.getContextStyle());w.fill()}function ab(b,e,c,f,k,m,o,n,p,ga,t,u,v){if(v.image.width!=0){if(v.needsUpdate==!0||xa[v.id]==void 0){var x=v.wrapS==THREE.RepeatWrapping, -Pa=v.wrapT==THREE.RepeatWrapping;xa[v.id]=w.createPattern(v.image,x&&Pa?"repeat":x&&!Pa?"repeat-x":!x&&Pa?"repeat-y":"no-repeat");v.needsUpdate=!1}h(xa[v.id]);var x=v.offset.x/v.repeat.x,Pa=v.offset.y/v.repeat.y,L=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+x)*L,n=(n+Pa)*v,p=(p+x)*L,ga=(ga+Pa)*v,t=(t+x)*L,u=(u+Pa)*v;c-=b;f-=e;k-=b;m-=e;p-=o;ga-=n;t-=o;u-=n;x=1/(p*u-t*ga);v=(u*c-ga*k)*x;ga=(u*f-ga*m)*x;c=(p*k-t*c)*x;f=(p*m-t*f)*x;b=b-v*o-c*n;e=e-ga*o-f*n;w.save();w.transform(v, -ga,c,f,b,e);w.fill();w.restore()}}function Va(b,e,c,f,k,h,m,o,n,p,ga,t,u){var v,x;v=u.width-1;x=u.height-1;m*=v;o*=x;n*=v;p*=x;ga*=v;t*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;ga-=m;t-=o;x=1/(n*t-ga*p);v=(t*c-p*k)*x;p=(t*f-p*h)*x;c=(n*k-ga*c)*x;f=(n*h-ga*f)*x;b=b-v*m-c*o;e=e-p*m-f*o;w.save();w.transform(v,p,c,f,b,e);w.clip();w.drawImage(u,0,0);w.restore()}function Ya(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255), -t=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Y[0]=k<0?0:k>255?255:k;Y[1]=h<0?0:h>255?255:h;Y[2]=b<0?0:b>255?255:b;Y[4]=m<0?0:m>255?255:m;Y[5]=o<0?0:o>255?255:o;Y[6]=e<0?0:e>255?255:e;Y[8]=n<0?0:n>255?255:n;Y[9]=p<0?0:p>255?255:p;Y[10]=c<0?0:c>255?255:c;Y[12]=t<0?0:t>255?255:t;Y[13]=u<0?0:u>255?255:u;Y[14]=f<0?0:f>255?255:f;za.putImageData(Ia,0,0);ga.drawImage(Ha,0,0);return Ea}function Qa(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,e){var c=e.x- -b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Za,cb,wa,Ga,Oa,Xa,$a,Aa;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,u,this.sortElements);(va=b.lights.length>0)&&p(b);Za=0;for(cb=k.length;Za0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(X.sub(h.position,e.centroidWorld),X.normalize(),m=e.normalWorld.dot(X)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.info.render.vertices+=3;m.info.render.faces++;P=f(U++); -P.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.copy(n.color):n instanceof THREE.MeshLambertMaterial?F?(N.r=Q.r,N.g=Q.g,N.b=Q.b,b(p,o,N),G.r=Math.max(0,Math.min(n.color.r*N.r,1)),G.g=Math.max(0,Math.min(n.color.g*N.g,1)),G.b=Math.max(0,Math.min(n.color.b*N.b,1))):G.copy(n.color):n instanceof THREE.MeshDepthMaterial?(I=1-n.__2near/(n.__farPlusNear- -o.z*n.__farMinusNear),G.setRGB(I,I,I)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?P.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):P.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(P)}function e(e,c,k,o,n,p,t){m.info.render.vertices+= -4;m.info.render.faces++;P=f(U++);P.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?G.copy(p.color):p instanceof THREE.MeshLambertMaterial?F?(N.r=Q.r,N.g=Q.g,N.b=Q.b,b(t,n,N),G.r=Math.max(0,Math.min(p.color.r*N.r,1)),G.g=Math.max(0,Math.min(p.color.g*N.g,1)),G.b=Math.max(0,Math.min(p.color.b*N.b,1))): -G.copy(p.color):p instanceof THREE.MeshDepthMaterial?(I=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),G.setRGB(I,I,I)):p instanceof THREE.MeshNormalMaterial&&G.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?P.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):P.setAttribute("style","fill: "+G.getContextStyle()+ -"; fill-opacity: "+p.opacity);u.appendChild(P)}function f(b){C[b]==null&&(C[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&C[b].setAttribute("shape-rendering","crispEdges"));return C[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,y,z,B,D=new THREE.Rectangle,E=new THREE.Rectangle,F=!1,G=new THREE.Color(16777215),N=new THREE.Color(16777215),Q=new THREE.Color(0), -H=new THREE.Color(0),K=new THREE.Color(0),I,X=new THREE.Vector3,C=[],O=[],P,U,W,o=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);D.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])}; -this.render=function(b,f){var h,p,v,G,N,C,I,T;this.autoClear&&this.clear();m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,f,this.sortElements);W=U=0;if(F=b.lights.length>0){I=b.lights;Q.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);h=0;for(p=I.length;h0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b* +255)+","+z+")"),w.fillRect(Math.floor(N.getX()),Math.floor(N.getY()),Math.floor(N.getWidth()),Math.floor(N.getHeight()))),N.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;na.setRGB(0,0,0);ya.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(e=k.length;b>1,v=p.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*Fa,n=u*v,Z.set(b.x-o,b.y-n,b.x+o,b.y+n),M.intersects(Z)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-Fa,-v),w.drawImage(p,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,Z.set(b.x-o,b.y-n,b.x+o,b.y+n),M.intersects(Z)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), +w.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(I!=b)w.lineWidth=I=b;b=m.linecap;if(O!=b)w.lineCap=O=b;b=m.linejoin;if(R!=b)w.lineJoin=R=b;f(m.color.getContextStyle());w.stroke();Z.inflate(m.linewidth*2)}}function z(b,f,k,h,n,t,p,w,x){m.info.render.vertices+=3;m.info.render.faces++;c(w.opacity);e(w.blending); +Q=b.positionScreen.x;V=b.positionScreen.y;W=f.positionScreen.x;o=f.positionScreen.y;ea=k.positionScreen.x;U=k.positionScreen.y;A(Q,V,W,o,ea,U);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(qa=p.uvs[0],ab(Q,V,W,o,ea,U,qa[h].u,qa[h].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, +Da=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[2]),Ca=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ga=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(Q,V,W,o,ea,U,va,Da,Ea,Aa,Ca,Ga,w.envMap)}else w.wireframe?D(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Na(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&& +(w.map.mapping instanceof THREE.UVMapping&&(qa=p.uvs[0],ab(Q,V,W,o,ea,U,qa[h].u,qa[h].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,w.map)),e(THREE.SubtractiveBlending)),ra?!w.wireframe&&w.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(T.r=Y.r=ga.r=na.r,T.g=Y.g=ga.g=na.g,T.b=Y.b=ga.b=na.b,v(x,p.v1.positionWorld,p.vertexNormalsWorld[0],T),v(x,p.v2.positionWorld,p.vertexNormalsWorld[1],Y),v(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ga),T.r=Math.max(0,Math.min(w.color.r*T.r,1)),T.g=Math.max(0, +Math.min(w.color.g*T.g,1)),T.b=Math.max(0,Math.min(w.color.b*T.b,1)),Y.r=Math.max(0,Math.min(w.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(w.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(w.color.b*Y.b,1)),ga.r=Math.max(0,Math.min(w.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(w.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(w.color.b*ga.b,1)),ka.r=(Y.r+ga.r)*0.5,ka.g=(Y.g+ga.g)*0.5,ka.b=(Y.b+ga.b)*0.5,pa=Ya(T,Y,ga,ka),Ua(Q,V,W,o,ea,U,0,0,1,0,0,1,pa)):(ia.r=na.r,ia.g=na.g,ia.b=na.b,v(x,p.centroidWorld,p.normalWorld, +ia),da.r=Math.max(0,Math.min(w.color.r*ia.r,1)),da.g=Math.max(0,Math.min(w.color.g*ia.g,1)),da.b=Math.max(0,Math.min(w.color.b*ia.b,1)),w.wireframe?D(da,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Na(da)):w.wireframe?D(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Na(w.color);else if(w instanceof THREE.MeshDepthMaterial)L=u.near,ha=u.far,T.r=T.g=T.b=1-Qa(b.positionScreen.z,L,ha),Y.r=Y.g=Y.b=1-Qa(f.positionScreen.z,L,ha),ga.r=ga.g=ga.b=1-Qa(k.positionScreen.z, +L,ha),ka.r=(Y.r+ga.r)*0.5,ka.g=(Y.g+ga.g)*0.5,ka.b=(Y.b+ga.b)*0.5,pa=Ya(T,Y,ga,ka),Ua(Q,V,W,o,ea,U,0,0,1,0,0,1,pa);else if(w instanceof THREE.MeshNormalMaterial)da.r=Va(p.normalWorld.x),da.g=Va(p.normalWorld.y),da.b=Va(p.normalWorld.z),w.wireframe?D(da,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Na(da)}function C(b,f,k,h,n,w,t,p,x){m.info.render.vertices+=4;m.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)z(b,f,h,0,1,3,t,p,x),z(n,k,w,1,2,3,t,p,x);else if(Q=b.positionScreen.x, +V=b.positionScreen.y,W=f.positionScreen.x,o=f.positionScreen.y,ea=k.positionScreen.x,U=k.positionScreen.y,la=h.positionScreen.x,aa=h.positionScreen.y,ja=n.positionScreen.x,ca=n.positionScreen.y,ma=w.positionScreen.x,fa=w.positionScreen.y,p instanceof THREE.MeshBasicMaterial)F(Q,V,W,o,ea,U,la,aa),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Na(p.color);else if(p instanceof THREE.MeshLambertMaterial)ra?!p.wireframe&&p.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length== +4?(T.r=Y.r=ga.r=ka.r=na.r,T.g=Y.g=ga.g=ka.g=na.g,T.b=Y.b=ga.b=ka.b=na.b,v(x,t.v1.positionWorld,t.vertexNormalsWorld[0],T),v(x,t.v2.positionWorld,t.vertexNormalsWorld[1],Y),v(x,t.v4.positionWorld,t.vertexNormalsWorld[3],ga),v(x,t.v3.positionWorld,t.vertexNormalsWorld[2],ka),T.r=Math.max(0,Math.min(p.color.r*T.r,1)),T.g=Math.max(0,Math.min(p.color.g*T.g,1)),T.b=Math.max(0,Math.min(p.color.b*T.b,1)),Y.r=Math.max(0,Math.min(p.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(p.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(p.color.b* 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ab(b,e,c,f,k,m,o,n,p,t,u,Fa,v){if(v.image.width!=0){if(v.needsUpdate==!0||ta[v.id]==void 0){var x=v.wrapS==THREE.RepeatWrapping,M=v.wrapT==THREE.RepeatWrapping;ta[v.id]=w.createPattern(v.image,x&& +M?"repeat":x&&!M?"repeat-x":!x&&M?"repeat-y":"no-repeat");v.needsUpdate=!1}h(ta[v.id]);var x=v.offset.x/v.repeat.x,M=v.offset.y/v.repeat.y,Xa=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+x)*Xa,n=(n+M)*v,p=(p+x)*Xa,t=(t+M)*v,u=(u+x)*Xa,Fa=(Fa+M)*v;c-=b;f-=e;k-=b;m-=e;p-=o;t-=n;u-=o;Fa-=n;x=1/(p*Fa-u*t);v=(Fa*c-t*k)*x;t=(Fa*f-t*m)*x;c=(p*k-u*c)*x;f=(p*m-u*f)*x;b=b-v*o-c*n;e=e-t*o-f*n;w.save();w.transform(v,t,c,f,b,e);w.fill();w.restore()}}function Ua(b,e,c,f,k,h,m,o,n,p,t,u,Fa){var v, +x;v=Fa.width-1;x=Fa.height-1;m*=v;o*=x;n*=v;p*=x;t*=v;u*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;t-=m;u-=o;x=1/(n*u-t*p);v=(u*c-p*k)*x;p=(u*f-p*h)*x;c=(n*k-t*c)*x;f=(n*h-t*f)*x;b=b-v*m-c*o;e=e-p*m-f*o;w.save();w.transform(v,p,c,f,b,e);w.clip();w.drawImage(Fa,0,0);w.restore()}function Ya(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),w=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255? +255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=c<0?0:c>255?255:c;Ba[12]=t<0?0:t>255?255:t;Ba[13]=w<0?0:w>255?255:w;Ba[14]=f<0?0:f>255?255:f;xa.putImageData(Ka,0,0);$.drawImage(wa,0,0);return Ha}function Qa(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Va(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Oa(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+= +f,b.x-=c,b.y-=f)}var Za,bb,sa,Ia,Pa,Wa,$a,za;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,u,this.sortElements);(ra=b.lights.length>0)&&p(b);Za=0;for(bb=k.length;Za0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(X.sub(h.position,e.centroidWorld),X.normalize(),m=e.normalWorld.dot(X)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.info.render.vertices+=3;m.info.render.faces++;Q=f(V++); +Q.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(O.r=R.r,O.g=R.g,O.b=R.b,b(p,o,O),I.r=Math.max(0,Math.min(n.color.r*O.r,1)),I.g=Math.max(0,Math.min(n.color.g*O.g,1)),I.b=Math.max(0,Math.min(n.color.b*O.b,1))):I.copy(n.color):n instanceof THREE.MeshDepthMaterial?(H=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),I.setRGB(H,H,H)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?Q.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):Q.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(Q)}function e(e,c,k,o,n,p,t){m.info.render.vertices+= +4;m.info.render.faces++;Q=f(V++);Q.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?I.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(O.r=R.r,O.g=R.g,O.b=R.b,b(t,n,O),I.r=Math.max(0,Math.min(p.color.r*O.r,1)),I.g=Math.max(0,Math.min(p.color.g*O.g,1)),I.b=Math.max(0,Math.min(p.color.b*O.b,1))): +I.copy(p.color):p instanceof THREE.MeshDepthMaterial?(H=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),I.setRGB(H,H,H)):p instanceof THREE.MeshNormalMaterial&&I.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style","fill: "+I.getContextStyle()+ +"; fill-opacity: "+p.opacity);u.appendChild(Q)}function f(b){E[b]==null&&(E[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&E[b].setAttribute("shape-rendering","crispEdges"));return E[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,y,z,C,A=new THREE.Rectangle,F=new THREE.Rectangle,D=!1,I=new THREE.Color(16777215),O=new THREE.Color(16777215),R=new THREE.Color(0), +K=new THREE.Color(0),G=new THREE.Color(0),H,X=new THREE.Vector3,E=[],P=[],Q,V,W,o=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);A.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])}; +this.render=function(b,f){var h,p,v,I,O,E,H,T;this.autoClear&&this.clear();m.info.render.vertices=0;m.info.render.faces=0;k=n.projectScene(b,f,this.sortElements);W=V=0;if(D=b.lights.length>0){H=b.lights;R.setRGB(0,0,0);K.setRGB(0,0,0);G.setRGB(0,0,0);h=0;for(p=H.length;h=0)o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)): -c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fw&&(u=v,w=t[u]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[u]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=w;p[u]=1;w=-1;f++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=0&&(c=h.__webglCustomAttributes[n], -o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer), -o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER, -h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER, -h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=h.__webglFaceCount,W.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),W.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),W.info.render.calls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP, -0,h.__webglVertexCount),W.info.render.calls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c== -THREE.FlatShading){var f,h,k,m,n,p,t,w,u,v,x=b.count*3;for(v=0;v=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), +o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var p=0,t=m.morphTargetForcedOrder,w=m.morphTargetInfluences;pu&&(v=x,u=w[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=u;t[v]=1;u=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= +0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, +h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4, +o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, +o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=h.__webglFaceCount,W.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),W.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),W.info.render.calls++): +m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),W.info.render.calls++)}}function 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Q(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=ma){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break; -case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}ma=b}}function K(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,U(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,U(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,U(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,U(e.minFilter)), 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THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Ea=new Float32Array(16),Aa=new Float32Array(16),Ca=new THREE.Vector4,Ga={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},M=b.canvas!==void 0?b.canvas:document.createElement("canvas"), +N=b.stencil!==void 0?b.stencil:!0,Z=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ra=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=M;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness= +0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ua,oa=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),xa=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});xa._shadowPass= +!0;Ka._shadowPass=!0;try{if(!(o=M.getContext("experimental-webgl",{antialias:ra,stencil:N,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ba){console.error(Ba)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE); +o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ia.r,ia.g,ia.b,na);this.context=o;var Ha=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,$={};$.vertices=new Float32Array(16);$.faces=new Uint16Array(6);N=0;$.vertices[N++]=-1;$.vertices[N++]=-1;$.vertices[N++]=0;$.vertices[N++]=1;$.vertices[N++]=1;$.vertices[N++]=-1;$.vertices[N++]=1;$.vertices[N++]=1;$.vertices[N++]=1;$.vertices[N++]=1;$.vertices[N++]=1;$.vertices[N++]=0;$.vertices[N++]= +-1;$.vertices[N++]=1;$.vertices[N++]=0;N=$.vertices[N++]=0;$.faces[N++]=0;$.faces[N++]=1;$.faces[N++]=2;$.faces[N++]=0;$.faces[N++]=2;$.faces[N++]=3;$.vertexBuffer=o.createBuffer();$.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,$.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,$.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,$.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,$.faces,o.STATIC_DRAW);$.program=o.createProgram();o.attachShader($.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader)); +o.attachShader($.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram($.program);$.attributes={};$.uniforms={};$.attributes.position=o.getAttribLocation($.program,"position");$.attributes.uv=o.getAttribLocation($.program,"uv");$.uniforms.uvOffset=o.getUniformLocation($.program,"uvOffset");$.uniforms.uvScale=o.getUniformLocation($.program,"uvScale");$.uniforms.rotation=o.getUniformLocation($.program,"rotation");$.uniforms.scale=o.getUniformLocation($.program,"scale");$.uniforms.alignment= +o.getUniformLocation($.program,"alignment");$.uniforms.color=o.getUniformLocation($.program,"color");$.uniforms.map=o.getUniformLocation($.program,"map");$.uniforms.opacity=o.getUniformLocation($.program,"opacity");$.uniforms.useScreenCoordinates=o.getUniformLocation($.program,"useScreenCoordinates");$.uniforms.affectedByDistance=o.getUniformLocation($.program,"affectedByDistance");$.uniforms.screenPosition=o.getUniformLocation($.program,"screenPosition");$.uniforms.modelViewMatrix=o.getUniformLocation($.program, +"modelViewMatrix");$.uniforms.projectionMatrix=o.getUniformLocation($.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,e){M.width=b;M.height=e;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(b,e,c,f){L=b;ha=e;pa=c;qa=f;o.viewport(L,ha,pa,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(b,e){ia.setHex(b);na=e;o.clearColor(ia.r,ia.g,ia.b,na)}; +this.setClearColor=function(b,e){ia.copy(b);na=e;o.clearColor(ia.r,ia.g,ia.b,na)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return na};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT|o.STENCIL_BUFFER_BIT)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var e= +b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer);o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c= +0,f=e.numMorphTargets;c=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), -o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,e,c,f){X(b); -b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,t){var L,V,$,E,F,G,M,va,ja=b.lights,K=b.fog;aa=-1;this.shadowMapEnabled&&z(b,c);W.info.render.calls=0;W.info.render.vertices=0;W.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Da);c.projectionMatrix.flattenToArray(sa);ta.multiply(c.projectionMatrix,c.matrixWorldInverse);p(ta);this.initWebGLObjects(b);X(o); -(this.autoClear||t)&&this.clear();F=b.__webglObjects.length;for(t=0;t=0;t--)if(L=b.__webglObjects[t],L.render){M=L.object;va=L.buffer;$=L.opaque;m(M);for(L=0;L<$.count;L++)E=$.list[L],k(E.depthTest),n(E.depthWrite),u(E.polygonOffset,E.polygonOffsetFactor,E.polygonOffsetUnits),f(c,ja,K,E,va,M)}for(t=0;t0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray=new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray= -new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(L=m.numMorphTargets;x=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), +o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[M]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,e,c,f){X(b); +b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,t){var M,Z,N,D,F,I,L,ra,G=b.lights,na=b.fog;aa=-1;this.shadowMapEnabled&&z(b,c);W.info.render.calls=0;W.info.render.vertices=0;W.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Aa);c.projectionMatrix.flattenToArray(Ea);Da.multiply(c.projectionMatrix,c.matrixWorldInverse);p(Da);this.initWebGLObjects(b);X(o); +(this.autoClear||t)&&this.clear();F=b.__webglObjects.length;for(t=0;t=0;t--)if(M=b.__webglObjects[t],M.render){L=M.object;ra=M.buffer;N=M.opaque;m(L);for(M=0;M0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray=new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray= +new Uint16Array(Z*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(M=m.numMorphTargets;x=0;k--)f[k]==h&&f.splice(k,1)}else e instanceof THREE.MarchingCubes&&G(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,aa,y));Ia&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ha,y));Fa&&la.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ia,y));Ea&&ta>0&&(o.bindBuffer(o.ARRAY_BUFFER, -t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,oa,y));Ea&&Y>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ka,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,xa,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,pa,y));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ua,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer), -o.bufferData(o.ARRAY_BUFFER,sa,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,y));V&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices= -!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;F(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=V=V=void 0;w=k.vertices;p=k.colors;u=w.length;t=p.length;L=k.__vertexArray;y=k.__colorArray;z=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V=0;k--)f[k]==h&&f.splice(k,1)}else e instanceof THREE.MarchingCubes&&I(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,da,y));Ha&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ka,y));Ka&&la.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ja,y));Aa&&qa>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER, +ua,y));Aa&&U>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ba&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ta,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,wa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,aa,y),o.bindBuffer(o.ARRAY_BUFFER, +t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,y));Z&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets= +!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=Z=Z=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;M=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(Z=0;Z1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,m=c instanceof THREE.Mesh?c.geometry:c,k=b.vertices,n=m.vertices,u=b.faces,p=m.faces,v=b.faceVertexUvs[0],m=m.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var t=0,x=n.length;t1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b,c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position, @@ -354,9 +354,9 @@ b?e(c,h-1):p[h]0?(k=e[e.length-1],w=k.x,y=k.y):(k=this.actions[f-1].args,w=k[k.length-2],y=k[k.length-1]);for(k=1;k<=b;k++)z=k/b,m=THREE.Shape.Utils.b2(z,w,t,n),z=THREE.Shape.Utils.b2(z,y,x, u),e.push(new THREE.Vector2(m,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];u=m[5];t=m[0];x=m[1];p=m[2];v=m[3];e.length>0?(k=e[e.length-1],w=k.x,y=k.y):(k=this.actions[f-1].args,w=k[k.length-2],y=k[k.length-1]);for(k=1;k<=b;k++)z=k/b,m=THREE.Shape.Utils.b3(z,w,t,p,n),z=THREE.Shape.Utils.b3(z,y,x,v,u),e.push(new THREE.Vector2(m,z));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];z=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); -for(k=1;k<=z;k++)e.push(m.getPointAt(k/z));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];u=m[1];p=m[2];t=m[3];z=m[4];x=!!m[5];v=k[k.length-2];w=k[k.length-1];k.length==0&&(v=w=0);y=z-t;var B=b*2;for(k=1;k<=B;k++)z=k/B,x||(z=1-z),z=t+z*y,m=v+n+p*Math.cos(z),z=w+u+p*Math.sin(z),e.push(new THREE.Vector2(m,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +for(k=1;k<=z;k++)e.push(m.getPointAt(k/z));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];u=m[1];p=m[2];t=m[3];z=m[4];x=!!m[5];v=k[k.length-2];w=k[k.length-1];k.length==0&&(v=w=0);y=z-t;var C=b*2;for(k=1;k<=C;k++)z=k/C,x||(z=1-z),z=t+z*y,m=v+n+p*Math.cos(z),z=w+u+p*Math.sin(z),e.push(new THREE.Vector2(m,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,u,p,v,t;n=0;for(u=k.length;n=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var z=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(z);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;v=k;n+=1;k+=-1;n< -0&&(n+=e.length);n%=e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;z=[p[k],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>z+B&&(n=w,k=v,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);v=p.slice(0,k);m=[p[k],p[m],e[n]];y.push([p[k],e[n],e[h]]);y.push(m);e=t.concat(w).concat(v).concat(x)}return{shape:e, +THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,m,k,n,u,p,v,t,x,w,y=[];for(u=0;u=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var z=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(z);var C=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(C);w=n;v=k;n+=1;k+=-1;n< +0&&(n+=e.length);n%=e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;z=[p[k],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);C=[p[k],p[m],e[n]];C=THREE.FontUtils.Triangulate.area(C);t+x>z+C&&(n=w,k=v,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);v=p.slice(0,k);m=[p[k],p[m],e[n]];y.push([p[k],e[n],e[h]]);y.push(m);e=t.concat(w).concat(v).concat(x)}return{shape:e, isolatedPts:y,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,u,p={};m=0;for(k=f.length;m0||this.autoForward&&!(v<0)?1:v));this.translateX(b*t);this.translateY(b*x);u&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(C=b.length;--C>=0;){ma=C;ca=C-1;ca<0&&(ca=b.length- -1);for(var c=0,e=w+v*2,c=0;c=0;P--){U=P/v;W=u*(1-U);U=p*Math.sin(U*Math.PI/2);C=0;for(O=E.length;Cb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(E=b.length;--E>=0;){ma=E;fa=E-1;fa<0&&(fa=b.length- +1);for(var c=0,e=w+v*2,c=0;c=0;Q--){V=Q/v;W=u*(1-V);V=p*Math.sin(V*Math.PI/2);E=0;for(P=F.length;E0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(v)}c.push(p)}for(var w,y,z,h=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[k].position.clone(),y=this.vertices[u].position.clone(),z=this.vertices[p].position.clone(),w.normalize(),y.normalize(),z.normalize(),this.faces.push(new THREE.Face3(k,u,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([v,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +m-1:f];p=c[e-1][p?0:f+1];x=e/(h-1);w=(e-1)/(h-1);y=(f+1)/m;var t=f/m,v=new THREE.UV(1-y,x),x=new THREE.UV(1-t,x),t=new THREE.UV(1-t,w),C=new THREE.UV(1-y,w);e1&&(w= +this.vertices[k].position.clone(),y=this.vertices[u].position.clone(),z=this.vertices[p].position.clone(),w.normalize(),y.normalize(),z.normalize(),this.faces.push(new THREE.Face3(k,u,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([v,t,C]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,y=p,z=v,B=h,D=k,E=void 0,F=void 0,G=void 0, -N=void 0,Q=void 0,H=void 0,K=void 0,I=void 0,X=void 0,F=x[D[w]].x,G=x[D[w]].y,N=x[D[y]].x,Q=x[D[y]].y,H=x[D[z]].x,K=x[D[z]].y;if(1.0E-10>(N-F)*(K-G)-(Q-G)*(H-F))x=!1;else{for(E=0;E=0&&P>=0&&W>=0){x=!1; +this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,y=p,z=v,C=h,A=k,F=void 0,D=void 0,I=void 0, +O=void 0,R=void 0,K=void 0,G=void 0,H=void 0,X=void 0,D=x[A[w]].x,I=x[A[w]].y,O=x[A[y]].x,R=x[A[y]].y,K=x[A[z]].x,G=x[A[z]].y;if(1.0E-10>(O-D)*(G-I)-(R-I)*(K-D))x=!1;else{for(F=0;F=0&&Q>=0&&W>=0){x=!1; break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=v(b,c),f=v(b,c+1),k=v(b,c+2);return(v(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=v(b,c);return(v(b,c+1)<<8)+e}function p(b,c){var e=v(b,c);return e>127?e-256:e}function v(b,c){return b.charCodeAt(c)&255}function t(c){var e, -f,k;e=h(b,c);f=h(b,c+Q);k=h(b,c+H);c=u(b,c+K);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+Q);k=h(b,c+H);m=u(b,c+K);o=h(b,c+I);p=h(b,c+X);c=h(b,c+C);m=D.materials[m];var t=G[p*3],v=G[p*3+1];p=G[p*3+2];var w=G[c*3],L=G[c*3+1],c=G[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,L,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+P);m=h(b, -c+U);c=u(b,c+W);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function y(c){var e,f,k,m,p,t,v,w;e=h(b,c);f=h(b,c+O);k=h(b,c+P);m=h(b,c+U);p=u(b,c+W);t=h(b,c+o);v=h(b,c+da);w=h(b,c+S);c=h(b,c+la);p=D.materials[p];var x=G[v*3],L=G[v*3+1];v=G[v*3+2];var y=G[w*3],V=G[w*3+1];w=G[w*3+2];var z=G[c*3],B=G[c*3+1],c=G[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(G[t*3],G[t*3+1],G[t*3+2]),new THREE.Vector3(x,L,v),new THREE.Vector3(y,V,w),new THREE.Vector3(z,B,c)],null,p))} -function z(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ia);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+ka);k=h(b,c+ma);m=h(b,c+ca);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,E=0,F,G=[],N=[],Q,H,K,I,X,C,O,P,U,W,o,da,S,la,aa,ia,ka,ma,ca,ha,T,Z,ea,oa,xa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);F={signature:b.substr(E,8),header_bytes:v(b,E+8),vertex_coordinate_bytes:v(b,E+9),normal_coordinate_bytes:v(b,E+10),uv_coordinate_bytes:v(b,E+11),vertex_index_bytes:v(b,E+12),normal_index_bytes:v(b,E+13),uv_index_bytes:v(b,E+14),material_index_bytes:v(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4),nuvs:h(b, -E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=F.header_bytes;Q=F.vertex_index_bytes;H=F.vertex_index_bytes*2;K=F.vertex_index_bytes*3;I=F.vertex_index_bytes*3+F.material_index_bytes;X=F.vertex_index_bytes*3+F.material_index_bytes+F.normal_index_bytes;C=F.vertex_index_bytes*3+F.material_index_bytes+F.normal_index_bytes*2;O=F.vertex_index_bytes; -P=F.vertex_index_bytes*2;U=F.vertex_index_bytes*3;W=F.vertex_index_bytes*4;o=F.vertex_index_bytes*4+F.material_index_bytes;da=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes;S=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes*2;la=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes*3;aa=F.uv_index_bytes;ia=F.uv_index_bytes*2;ka=F.uv_index_bytes;ma=F.uv_index_bytes*2;ca=F.uv_index_bytes*3;c=F.vertex_index_bytes*3+F.material_index_bytes;xa=F.vertex_index_bytes* -4+F.material_index_bytes;ha=F.ntri_flat*c;T=F.ntri_smooth*(c+F.normal_index_bytes*3);Z=F.ntri_flat_uv*(c+F.uv_index_bytes*3);ea=F.ntri_smooth_uv*(c+F.normal_index_bytes*3+F.uv_index_bytes*3);oa=F.nquad_flat*xa;c=F.nquad_smooth*(xa+F.normal_index_bytes*4);xa=F.nquad_flat_uv*(xa+F.uv_index_bytes*4);E+=function(c){for(var f,h,m,n=F.vertex_coordinate_bytes*3,o=c+F.nvertices*n;c=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length1?e[1].substr(0,c):"0";e[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fc){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};I.prototype.create=function(){var b= -{},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof K)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=xa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ca+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color= -f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=pa;return this.material=new THREE.MeshLambertMaterial(b)};X.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};H.prototype.create=function(){var b= +{},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof G)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ta[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color= +f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Ga;return this.material=new THREE.MeshLambertMaterial(b)};X.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c1&&(X=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,X);object.name=w;object.position.set(F[0],F[1],F[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;S.scene.add(object);S.objects[w]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),S.scene.collisions.colliders.push(b)); -if(E.castsShadow)b=new THREE.ShadowVolume(Q),S.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},S.triggers[object.name]=b)}}else F=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(F[0],F[1],F[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,S.scene.add(object),S.objects[w]=object,S.empties[w]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},S.triggers[object.name]=b)}function u(b){return function(c){S.geometries[b]=c;n();U-=1;e.onLoadComplete();v()}}function p(b){return function(c){S.geometries[b]=c}}function v(){e.callbackProgress({totalModels:o,totalTextures:da,loadedModels:o-U,loadedTextures:da-W},S);e.onLoadProgress();U==0&&W==0&&c(S)}var t, -x,w,y,z,B,D,E,F,G,N,Q,H,K,I,X,C,O,P,U,W,o,da,S;O=b.data;I=new THREE.BinaryLoader;P=new THREE.JSONLoader;W=U=0;S={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(E=O.objects[w],E.meshCollider){b=!0;break}if(b)S.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;G=O.transform.rotation;var la=O.transform.scale;b&&S.scene.position.set(b[0],b[1],b[2]);G&&S.scene.rotation.set(G[0], -G[1],G[2]);la&&S.scene.scale.set(la[0],la[1],la[2]);(b||G||la)&&S.scene.updateMatrix()}b=function(){W-=1;v();e.onLoadComplete()};for(z in O.cameras){G=O.cameras[z];if(G.type=="perspective")H=new THREE.Camera(G.fov,G.aspect,G.near,G.far);else if(G.type=="ortho")H=new THREE.Camera,H.projectionMatrix=THREE.Matrix4.makeOrtho(G.left,G.right,G.top,G.bottom,G.near,G.far);F=G.position;G=G.target;H.position.set(F[0],F[1],F[2]);H.target.position.set(G[0],G[1],G[2]);S.cameras[z]=H}for(y in O.lights)z=O.lights[y], -H=z.color!==void 0?z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(F=z.direction,C=new THREE.DirectionalLight(H,G),C.position.set(F[0],F[1],F[2]),C.position.normalize()):z.type=="point"?(F=z.position,d=z.distance,C=new THREE.PointLight(H,G,d),C.position.set(F[0],F[1],F[2])):z.type=="ambient"&&(C=new THREE.AmbientLight(H)),S.scene.add(C),S.lights[y]=C;for(B in O.fogs)y=O.fogs[B],y.type=="linear"?K=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(K=new THREE.FogExp2(0,y.density)), -G=y.color,K.color.setRGB(G[0],G[1],G[2]),S.fogs[B]=K;if(S.cameras&&O.defaults.camera)S.currentCamera=S.cameras[O.defaults.camera];if(S.fogs&&O.defaults.fog)S.scene.fog=S.fogs[O.defaults.fog];G=O.defaults.bgcolor;S.bgColor=new THREE.Color;S.bgColor.setRGB(G[0],G[1],G[2]);S.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")U+=1,e.onLoadStart();o=U;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(Q=new THREE.CubeGeometry(B.width, -B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),S.geometries[t]=Q):B.type=="plane"?(Q=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),S.geometries[t]=Q):B.type=="sphere"?(Q=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),S.geometries[t]=Q):B.type=="cylinder"?(Q=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),S.geometries[t]=Q):B.type=="torus"?(Q=new THREE.TorusGeometry(B.radius,B.tube, -B.segmentsR,B.segmentsT),S.geometries[t]=Q):B.type=="icosahedron"?(Q=new THREE.IcosahedronGeometry(B.subdivisions),S.geometries[t]=Q):B.type=="bin_mesh"?I.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="ascii_mesh"?P.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&P.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){W+=t.url.length;for(I=0;I1&&(X=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(R,X);object.name=w;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;U.scene.add(object);U.objects[w]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),U.scene.collisions.colliders.push(b)); +if(F.castsShadow)b=new THREE.ShadowVolume(R),U.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},U.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,U.scene.add(object),U.objects[w]=object,U.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},U.triggers[object.name]=b)}function u(b){return function(c){U.geometries[b]=c;n();V-=1;e.onLoadComplete();v()}}function p(b){return function(c){U.geometries[b]=c}}function v(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-V,loadedTextures:ea-W},U);e.onLoadProgress();V==0&&W==0&&c(U)}var t, +x,w,y,z,C,A,F,D,I,O,R,K,G,H,X,E,P,Q,V,W,o,ea,U;P=b.data;H=new THREE.BinaryLoader;Q=new THREE.JSONLoader;W=V=0;U={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in P.objects)if(F=P.objects[w],F.meshCollider){b=!0;break}if(b)U.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;I=P.transform.rotation;var la=P.transform.scale;b&&U.scene.position.set(b[0],b[1],b[2]);I&&U.scene.rotation.set(I[0], +I[1],I[2]);la&&U.scene.scale.set(la[0],la[1],la[2]);(b||I||la)&&U.scene.updateMatrix()}b=function(){W-=1;v();e.onLoadComplete()};for(z in P.cameras){I=P.cameras[z];if(I.type=="perspective")K=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")K=new THREE.Camera,K.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);D=I.position;I=I.target;K.position.set(D[0],D[1],D[2]);K.target.position.set(I[0],I[1],I[2]);U.cameras[z]=K}for(y in P.lights)z=P.lights[y], +K=z.color!==void 0?z.color:16777215,I=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,E=new THREE.DirectionalLight(K,I),E.position.set(D[0],D[1],D[2]),E.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,E=new THREE.PointLight(K,I,d),E.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(E=new THREE.AmbientLight(K)),U.scene.add(E),U.lights[y]=E;for(C in P.fogs)y=P.fogs[C],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,y.density)), +I=y.color,G.color.setRGB(I[0],I[1],I[2]),U.fogs[C]=G;if(U.cameras&&P.defaults.camera)U.currentCamera=U.cameras[P.defaults.camera];if(U.fogs&&P.defaults.fog)U.scene.fog=U.fogs[P.defaults.fog];I=P.defaults.bgcolor;U.bgColor=new THREE.Color;U.bgColor.setRGB(I[0],I[1],I[2]);U.bgColorAlpha=P.defaults.bgalpha;for(t in P.geometries)if(C=P.geometries[t],C.type=="bin_mesh"||C.type=="ascii_mesh")V+=1,e.onLoadStart();o=V;for(t in P.geometries)C=P.geometries[t],C.type=="cube"?(R=new THREE.CubeGeometry(C.width, +C.height,C.depth,C.segmentsWidth,C.segmentsHeight,C.segmentsDepth,null,C.flipped,C.sides),U.geometries[t]=R):C.type=="plane"?(R=new THREE.PlaneGeometry(C.width,C.height,C.segmentsWidth,C.segmentsHeight),U.geometries[t]=R):C.type=="sphere"?(R=new THREE.SphereGeometry(C.radius,C.segmentsWidth,C.segmentsHeight),U.geometries[t]=R):C.type=="cylinder"?(R=new THREE.CylinderGeometry(C.topRad,C.botRad,C.height,C.radSegs,C.heightSegs),U.geometries[t]=R):C.type=="torus"?(R=new THREE.TorusGeometry(C.radius,C.tube, +C.segmentsR,C.segmentsT),U.geometries[t]=R):C.type=="icosahedron"?(R=new THREE.IcosahedronGeometry(C.subdivisions),U.geometries[t]=R):C.type=="bin_mesh"?H.load({model:f(C.url,P.urlBaseType),callback:u(t)}):C.type=="ascii_mesh"?Q.load({model:f(C.url,P.urlBaseType),callback:u(t)}):C.type=="embedded_mesh"&&(C=P.embeds[C.id])&&Q.createModel(C,p(t),"");for(A in P.textures)if(t=P.textures[A],t.url instanceof Array){W+=t.url.length;for(H=0;H=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(u=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- -1);for(var y,z,B,D,E,F;t0&&(this.field[B+y]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;m0&&(this.field[C+y]+=A)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mv&&(y=v);for(m=0;m0){u=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){u=zd*k;for(m=0;m0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,n,r,m,t,u,y=b.geometry,C=y.vertices,G=[],f=0;for(i=y.faces.length;f0:m<0)))if(m=r.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(u.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},G.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,p,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},G.push(h);G.sort(function(b,c){return b.distance-c.distance});return G}else return[]}}; -THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,r,m){k=!1;c=h;d=j;f=r;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= -function(h,j,r,m,t,u){k?(k=!1,c=hr?h>t?h:t:r>t?r:t,i=j>m?j>u?j:u:m>u?m:u):(c=hr?h>t?h>f?h:f:t>f?t:f:r>t?r>f?r:f:t>f?t:f,i=j>m?j>u?j>i?j:i:u>i?u:i:m>u?m>i?m:i:u>i?u:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> +Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,n,q,m,t,v,B=b.geometry,x=B.vertices,D=[],f=0;for(i=B.faces.length;f0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(v.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,p,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h);D.sort(function(b,c){return b.distance-c.distance});return D}else return[]}}; +THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= +function(h,j,q,m,t,v){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>v?j:v:m>v?m:v):(c=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>v?j>i?j:i:v>i?v:i:m>v?m>i?m:i:v>i?v:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,n,r,m,t,u,y,C){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,n||0,r!==void 0?r:1,m||0,t||0,u||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,n,r,m,t,u,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=n;this.n33=r;this.n34=m;this.n41=t;this.n42=u;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,n||0,q!==void 0?q:1,m||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=n;this.n33=q;this.n34=m;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i; b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ -d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,r=b.n31,m=b.n32,t=b.n33,u=b.n34,y=b.n41,C=b.n42,G=b.n43,D=b.n44,xa=c.n11,ya= -c.n12,oa=c.n13,qa=c.n14,ha=c.n21,J=c.n22,w=c.n23,R=c.n24,K=c.n31,ia=c.n32,T=c.n33,ua=c.n34,Q=c.n41,M=c.n42,e=c.n43,Ca=c.n44;this.n11=d*xa+f*ha+i*K+h*Q;this.n12=d*ya+f*J+i*ia+h*M;this.n13=d*oa+f*w+i*T+h*e;this.n14=d*qa+f*R+i*ua+h*Ca;this.n21=j*xa+k*ha+p*K+n*Q;this.n22=j*ya+k*J+p*ia+n*M;this.n23=j*oa+k*w+p*T+n*e;this.n24=j*qa+k*R+p*ua+n*Ca;this.n31=r*xa+m*ha+t*K+u*Q;this.n32=r*ya+m*J+t*ia+u*M;this.n33=r*oa+m*w+t*T+u*e;this.n34=r*qa+m*R+t*ua+u*Ca;this.n41=y*xa+C*ha+G*K+D*Q;this.n42=y*ya+C*J+G*ia+D*M; -this.n43=y*oa+C*w+G*T+D*e;this.n44=y*qa+C*R+G*ua+D*Ca;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*= -b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,n=this.n32,r=this.n33,m=this.n34,t=this.n41,u=this.n42,y=this.n43,C=this.n44;return f*j*n*t-d*k*n*t-f*h*r*t+c*k*r*t+d*h*m*t-c*j*m*t-f*j*p*u+d*k*p*u+f*i*r*u-b*k*r*u-d*i*m*u+b*j*m*u+f*h*p*y-c*k*p*y-f*i*n*y+b*k*n*y+c*i*m*y-b*h*m*y- -d*h*p*C+c*j*p*C+d*i*n*C-b*j*n*C-c*i*r*C+b*h*r*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31; -b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat}, -flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]= -this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b), -b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,n=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,n*j+d,n*k-f*h,0,p*k-f*j,n*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44,va=c.n11,wa= +c.n12,qa=c.n13,ra=c.n14,ia=c.n21,G=c.n22,u=c.n23,T=c.n24,L=c.n31,U=c.n32,Z=c.n33,ja=c.n34,W=c.n41,M=c.n42,e=c.n43,za=c.n44;this.n11=d*va+f*ia+i*L+h*W;this.n12=d*wa+f*G+i*U+h*M;this.n13=d*qa+f*u+i*Z+h*e;this.n14=d*ra+f*T+i*ja+h*za;this.n21=j*va+k*ia+p*L+n*W;this.n22=j*wa+k*G+p*U+n*M;this.n23=j*qa+k*u+p*Z+n*e;this.n24=j*ra+k*T+p*ja+n*za;this.n31=q*va+m*ia+t*L+v*W;this.n32=q*wa+m*G+t*U+v*M;this.n33=q*qa+m*u+t*Z+v*e;this.n34=q*ra+m*T+t*ja+v*za;this.n41=B*va+x*ia+D*L+F*W;this.n42=B*wa+x*G+D*U+F*M;this.n43= +B*qa+x*u+D*Z+F*e;this.n44=B*ra+x*T+D*ja+F*za;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*= +b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,n=this.n32,q=this.n33,m=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*v+d*k*p*v+f*i*q*v-b*k*q*v-d*i*m*v+b*j*m*v+f*h*p*B-c*k*p*B-f*i*n*B+b*k*n*B+c*i*m*B-b*h*m*B-d*h*p*x+c*j* +p*x+d*i*n*x-b*j*n*x-c*i*q*x+b*h*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32; +b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= +this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= +this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,n=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,n*j+d,n*k-f*h,0,p*k-f*j,n*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p= -j*k,n=j*i,r=f*k,m=f*i;this.n11=p+m*d;this.n12=r*d-n;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=n*d-r;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;n=j*i;r=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=r+n*d;this.n21=n+r*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;n=h*i;r=d*k;m=d*i;this.n11=j*k;this.n12=r*f-n;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23=n*f-r;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;n= -h*f;r=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=r*i+n;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*i+r;this.n33=p-m*i;break;case "XZY":p=h*j;n=h*f;r=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=n*i-r;this.n31=r*i-n;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,n=h*i,r=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=n+r*f,this.n22=p-m*f,this.n23=-d*j,this.n31=m-p*f,this.n32=r+n*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c= +j*k,n=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-n;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=n*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;n=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+n*d;this.n21=n+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;n=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-n;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;n= +h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+n;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;n=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=n*i-q;this.n31=q*i-n;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,n=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=n+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31=m-p*f,this.n32=q+n*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c= b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var n=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(n+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length(); d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23= b.n23*i;this.n33=b.n33*i}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,r=b.n31,m=b.n32,t=b.n33,u=b.n34,y=b.n41,C=b.n42,G=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*C-n*t*C+n*m*G-k*u*G-p*m*D+k*t*D;c.n12=h*t*C-i*u*C-h*m*G+f*u*G+i*m*D-f*t*D;c.n13=i*n*C-h*p*C+h*k*G-f*n*G-i*k*D+f*p*D;c.n14=h*p*m-i*n*m-h*k*t+f*n*t+i*k*u-f*p*u;c.n21=n*t*y-p*u*y-n*r*G+j*u*G+p*r*D-j*t*D;c.n22=i*u*y-h*t*y+h*r*G-d*u*G-i*r*D+d*t*D;c.n23=h*p*y-i*n*y-h*j*G+d*n*G+i*j*D-d*p*D;c.n24= -i*n*r-h*p*r+h*j*t-d*n*t-i*j*u+d*p*u;c.n31=k*u*y-n*m*y+n*r*C-j*u*C-k*r*D+j*m*D;c.n32=h*m*y-f*u*y-h*r*C+d*u*C+f*r*D-d*m*D;c.n33=i*n*y-h*k*y+h*j*C-d*n*C-f*j*D+d*k*D;c.n34=h*k*r-f*n*r-h*j*m+d*n*m+f*j*u-d*k*u;c.n41=p*m*y-k*t*y-p*r*C+j*t*C+k*r*G-j*m*G;c.n42=f*t*y-i*m*y+i*r*C-d*t*C-f*r*G+d*m*G;c.n43=i*k*y-f*p*y-i*j*C+d*p*C+f*j*G-d*k*G;c.n44=f*p*r-i*k*r+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,r=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*n;d[7]=b*r;d[8]=b*m;return c}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*x-n*t*x+n*m*D-k*v*D-p*m*F+k*t*F;c.n12=h*t*x-i*v*x-h*m*D+f*v*D+i*m*F-f*t*F;c.n13=i*n*x-h*p*x+h*k*D-f*n*D-i*k*F+f*p*F;c.n14=h*p*m-i*n*m-h*k*t+f*n*t+i*k*v-f*p*v;c.n21=n*t*B-p*v*B-n*q*D+j*v*D+p*q*F-j*t*F;c.n22=i*v*B-h*t*B+h*q*D-d*v*D-i*q*F+d*t*F;c.n23=h*p*B-i*n*B-h*j*D+d*n*D+i*j*F-d*p*F;c.n24= +i*n*q-h*p*q+h*j*t-d*n*t-i*j*v+d*p*v;c.n31=k*v*B-n*m*B+n*q*x-j*v*x-k*q*F+j*m*F;c.n32=h*m*B-f*v*B-h*q*x+d*v*x+f*q*F-d*m*F;c.n33=i*n*B-h*k*B+h*j*x-d*n*x-f*j*F+d*k*F;c.n34=h*k*q-f*n*q-h*j*m+d*n*m+f*j*v-d*k*v;c.n41=p*m*B-k*t*B-p*q*x+j*t*x+k*q*D-j*m*D;c.n42=f*t*B-i*m*B+i*q*x-d*t*x-f*q*D+d*m*D;c.n43=i*k*B-f*p*B-i*j*x+d*p*x+f*j*D-d*k*D;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*n;d[7]=b*q;d[8]=b*m;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)}; THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,n;j=new THREE.Matrix4;k=c-b;p=d-f;n=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((h+i)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= @@ -54,22 +54,22 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi b)return i;if(c&&(i=i.getChildByName(b,c),i!==void 0))return i}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(e=Math.min(e,h/(h-j))),ee&&j.positionScreen.z0&&J.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,D=za,D.x=J.x/J.w,D.y=J.y/J.w,D.z=J.z,D.rotation=P.rotation.z,D.scale.x=P.scale.x*Math.abs(D.x- -(J.x+i.projectionMatrix.n11)/(J.w+i.projectionMatrix.n14)),D.scale.y=P.scale.y*Math.abs(D.y-(J.y+i.projectionMatrix.n22)/(J.w+i.projectionMatrix.n24)),D.materials=P.materials,qa.push(D);h&&qa.sort(c);return qa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; +THREE.Projector=function(){function b(){var b=p[k]=p[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,i=c.z+c.w,h=-b.z+b.w,j=-c.z+c.w;return f>=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(e=Math.min(e,h/(h-j))),ee&&j.positionScreen.z0&&G.z<1))ua=wa[va]=wa[va]||new THREE.RenderableParticle,va++,F=ua,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=R.rotation.z,F.scale.x=R.scale.x*Math.abs(F.x- +(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=R.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=R.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,n=p*d+j*i-k*f,r=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* -d-j*f-k*i;c.x=n*p+d*-h+r*-k-m*-j;c.y=r*p+d*-j+m*-h-n*-k;c.z=m*p+d*-k+n*-j-r*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; +this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,n=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* +d-j*f-k*i;c.x=n*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-n*-k;c.z=m*p+d*-k+n*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -79,15 +79,15 @@ c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid d,f,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;f=0;for(i=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,i,h){k=b.vertices[e].position;p=b.vertices[c].position;n=b.vertices[d].position;q=j[f];m=j[i];t=j[h];v=p.x-k.x;B=n.x-k.x;x=p.y-k.y;D=n.y-k.y;F=p.z-k.z;va=n.z-k.z;wa=m.u-q.u;qa=t.u-q.u;ra=m.v-q.v;ia=t.v-q.v;G=1/(wa*ia-qa*ra);U.set((ia*v-ra*B)*G,(ia*x-ra*D)*G,(ia*F-ra*va)*G);Z.set((wa*B-qa*v)*G,(wa*D-qa*x)*G,(wa*va-qa*F)*G);T[e].addSelf(U);T[c].addSelf(U); +T[d].addSelf(U);L[e].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,f,i,h,j,k,p,n,q,m,t,v,B,x,D,F,va,wa,qa,ra,ia,G,u,T=[],L=[],U=new THREE.Vector3,Z=new THREE.Vector3,ja=new THREE.Vector3,W=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];r=this.points[d[1]]; -m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(n.x,r.x,m.x,t.x,j,k,p);f.y=c(n.y,r.y,m.y,t.y,j,k,p);f.z=c(n.z,r.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;bthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];q=this.points[d[1]]; +m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(n.x,q.x,m.x,t.x,j,k,p);f.y=c(n.y,q.y,m.y,t.y,j,k,p);f.z=c(n.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b=0)e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0);else if(j.morphTargetBase){c=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)): -c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,n=j.morphTargetForcedOrder,B=j.morphTargetInfluences;fp&&(r=m,p=B[r]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[r]);e.vertexAttribPointer(c["morphTarget"+f],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=p;n[r]=1;p=-1;f++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(c=h.__webglCustomAttributes[k], -e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[k],c.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUVBuffer), -e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER, -h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0));j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,e.UNSIGNED_SHORT,0)):(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, -h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),M.info.render.calls++):j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP, -0,h.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,b.__webglNormalBuffer);if(d== -THREE.FlatShading){var f,h,i,j,k,B,n,p,r,m,v=b.count*3;for(m=0;m=0;e--)b[e].object==c&&b.splice(e,1)}function qa(b){function c(b){var f=[];e=0;for(d=b.length;e=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]), +e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,z=j.morphTargetForcedOrder,p=j.morphTargetInfluences;nm&&(q=t,m=p[q]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=m;z[q]=1;m=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>= +0&&(f=h.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER, +h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4, +e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount, +e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),M.info.render.calls++): +j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, +b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,n,p,m,q,C=b.count*3;for(q=0;q=0;e--)b[e].object==c&&b.splice(e,1)}function ra(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(p[k].counter+=1,n=p[k].hash+"_"+p[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:m})), -b.geometryGroups[n].faces.push(f),b.geometryGroups[n].vertices+=i;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[r])}function ha(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(b){if(b!=W){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break; -case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}W=b}}function w(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,Q(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,Q(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,Q(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,Q(c.minFilter)), -e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,ua(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,ua(c.minFilter)))}function R(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),M.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0, -Q(b.format),b.image.width,b.image.height,0,Q(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);w(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function K(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=e.createRenderbuffer();b.__webglTexture= -e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);w(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,Q(b.format),b.width,b.height,0,Q(b.format),Q(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),w(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,Q(b.format),b.width,b.height,0,Q(b.format),Q(b.type),null);e.bindRenderbuffer(e.RENDERBUFFER, -b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER, -e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]: -b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Ea,b=ta,f=Aa,h=Ha);c!=pa&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),pa=c)}function ia(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null))}function T(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER): -b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function ua(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function Q(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT; -case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT; -case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,Ca=[],Va=null,pa=null,V=-1,ra=null,E=null,W=null,L=null,ja=null,va=null,P=null,za=null,Aa=0,Ha=0,Ea=0,ta=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, -new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],wa=new THREE.Matrix4,Sa=new Float32Array(16),Ta=new Float32Array(16),Ia=new THREE.Vector4,Xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Fa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),S=b.stencil!==void 0?b.stencil:!0,bb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,cb=b.antialias!==void 0?b.antialias:!1,fa=b.clearColor!==void 0?new THREE.Color(b.clearColor): -new THREE.Color(0),Ja=b.clearAlpha!==void 0?b.clearAlpha:0,Wa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Fa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0; -var X,Ra=[],b=THREE.ShaderLib.depthRGBA,$a=THREE.UniformsUtils.clone(b.uniforms),Ua=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:$a}),Ya=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:$a,morphTargets:!0});Ua._shadowPass=!0;Ya._shadowPass=!0;try{if(!(e=Fa.getContext("experimental-webgl",{antialias:cb,stencil:S,preserveDrawingBuffer:bb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+ -" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(db){console.error(db)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(fa.r,fa.g,fa.b,Ja);this.context=e;var ab=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> -0,q={};q.vertices=new Float32Array(16);q.faces=new Uint16Array(6);S=0;q.vertices[S++]=-1;q.vertices[S++]=-1;q.vertices[S++]=0;q.vertices[S++]=1;q.vertices[S++]=1;q.vertices[S++]=-1;q.vertices[S++]=1;q.vertices[S++]=1;q.vertices[S++]=1;q.vertices[S++]=1;q.vertices[S++]=1;q.vertices[S++]=0;q.vertices[S++]=-1;q.vertices[S++]=1;q.vertices[S++]=0;S=q.vertices[S++]=0;q.faces[S++]=0;q.faces[S++]=1;q.faces[S++]=2;q.faces[S++]=0;q.faces[S++]=2;q.faces[S++]=3;q.vertexBuffer=e.createBuffer();q.elementBuffer= 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Za=!1;this.setSize=function(b,c){Fa.width=b;Fa.height= -c;this.setViewport(0,0,Fa.width,Fa.height)};this.setViewport=function(b,c,d,f){Aa=b;Ha=c;Ea=d;ta=f;e.viewport(Aa,Ha,Ea,ta)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){fa.setHex(b);Ja=c;e.clearColor(fa.r,fa.g,fa.b,Ja)};this.setClearColor=function(b,c){fa.copy(b);Ja=c;e.clearColor(fa.r,fa.g,fa.b,Ja)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return Ja}; -this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer); -e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d0,s={};s.vertices=new Float32Array(16);s.faces=new Uint16Array(6);S=0;s.vertices[S++]=-1;s.vertices[S++]=-1;s.vertices[S++]=0;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=-1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]= +0;s.vertices[S++]=-1;s.vertices[S++]=1;s.vertices[S++]=0;S=s.vertices[S++]=0;s.faces[S++]=0;s.faces[S++]=1;s.faces[S++]=2;s.faces[S++]=0;s.faces[S++]=2;s.faces[S++]=3;s.vertexBuffer=e.createBuffer();s.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,s.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,s.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,s.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,s.faces,e.STATIC_DRAW);s.program=e.createProgram();e.attachShader(s.program,Z("fragment", +THREE.ShaderLib.sprite.fragmentShader));e.attachShader(s.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(s.program);s.attributes={};s.uniforms={};s.attributes.position=e.getAttribLocation(s.program,"position");s.attributes.uv=e.getAttribLocation(s.program,"uv");s.uniforms.uvOffset=e.getUniformLocation(s.program,"uvOffset");s.uniforms.uvScale=e.getUniformLocation(s.program,"uvScale");s.uniforms.rotation=e.getUniformLocation(s.program,"rotation");s.uniforms.scale=e.getUniformLocation(s.program, +"scale");s.uniforms.alignment=e.getUniformLocation(s.program,"alignment");s.uniforms.color=e.getUniformLocation(s.program,"color");s.uniforms.map=e.getUniformLocation(s.program,"map");s.uniforms.opacity=e.getUniformLocation(s.program,"opacity");s.uniforms.useScreenCoordinates=e.getUniformLocation(s.program,"useScreenCoordinates");s.uniforms.affectedByDistance=e.getUniformLocation(s.program,"affectedByDistance");s.uniforms.screenPosition=e.getUniformLocation(s.program,"screenPosition");s.uniforms.modelViewMatrix= +e.getUniformLocation(s.program,"modelViewMatrix");s.uniforms.projectionMatrix=e.getUniformLocation(s.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ba.width=b;Ba.height=c;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,c,d,f){Ia=b;Aa=c;Ea=d;ya=f;e.viewport(Ia,Aa,Ea,ya)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){aa.setHex(b); +Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.setClearColor=function(b,c){aa.copy(b);Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.getClearColor=function(){return aa};this.getClearAlpha=function(){return Ga};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray, +b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer); +e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&e.enableVertexAttribArray(v.position);v.color>=0&&e.enableVertexAttribArray(v.color);v.normal>=0&&e.enableVertexAttribArray(v.normal);v.tangent>=0&&e.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(e.enableVertexAttribArray(v.skinVertexA), -e.enableVertexAttribArray(v.skinVertexB),e.enableVertexAttribArray(v.skinIndex),e.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&e.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){K(b); -b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,m){var q,Pa,w,U,B,E,F,Da,Qa=b.lights,v=b.fog;V=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ta);c.projectionMatrix.flattenToArray(Sa);wa.multiply(c.projectionMatrix,c.matrixWorldInverse);n(wa);this.initWebGLObjects(b);K(e); -(this.autoClear||m)&&this.clear();B=b.__webglObjects.length;for(m=0;m=0;m--)if(q=b.__webglObjects[m],q.render){F=q.object;Da=q.buffer;w=q.opaque;h(F);for(q=0;q0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length* -6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)f[i]==h&&f.splice(i,1)}else d instanceof THREE.MarchingCubes&&oa(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,na,u));wa&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,X,u));za&&sa.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,$,u));pa&&V>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ia,u));pa&&W>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,ja,u));ua&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, -m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ba,u));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,aa,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER, -ea,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ya(j)}else if(i instanceof THREE.Ribbon){h= -i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA), +e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){L(b); +b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,m){var I,s,u,O,z,J,E,Pa,Qa=b.lights,C=b.fog;V=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Fa);this.initWebGLObjects(b);L(e); +(this.autoClear||m)&&this.clear();z=b.__webglObjects.length;for(m=0;m=0;m--)if(I=b.__webglObjects[m],I.render){E=I.object;Pa=I.buffer;u=I.opaque;h(E);for(I=0;I0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray= +new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u=0;i--)f[i]==h&&f.splice(i,1)}else d instanceof THREE.MarchingCubes&&qa(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,X,v));Ca&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER, +na,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER, +m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors= +!1;wa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); - _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + if ( updateBuffers ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } } else { @@ -2900,37 +2916,19 @@ THREE.WebGLRenderer = function ( parameters ) { } - // custom attributes + if ( updateBuffers ) { - // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers + // custom attributes - if ( geometryGroup.__webglCustomAttributes ) { + // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers - for( a in geometryGroup.__webglCustomAttributes ) { + if ( geometryGroup.__webglCustomAttributes ) { - if( attributes[ a ] >= 0 ) { + for( a in geometryGroup.__webglCustomAttributes ) { - attribute = geometryGroup.__webglCustomAttributes[ a ]; + if( attributes[ a ] >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); - _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); - - } - - } - - } - - -/* if ( material.attributes ) { - - for( a in material.attributes ) { - - if( attributes[ a ] !== undefined && attributes[ a ] >= 0 ) { - - attribute = material.attributes[ a ]; - - if( attribute.buffer ) { + attribute = geometryGroup.__webglCustomAttributes[ a ]; _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); @@ -2941,88 +2939,110 @@ THREE.WebGLRenderer = function ( parameters ) { } - }*/ + + /* if ( material.attributes ) { + + for( a in material.attributes ) { + + if( attributes[ a ] !== undefined && attributes[ a ] >= 0 ) { + + attribute = material.attributes[ a ]; + + if( attribute.buffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); + _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); + + } + + } + + } + + }*/ - // colors + // colors - if ( attributes.color >= 0 ) { + if ( attributes.color >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); - _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - // normals - - if ( attributes.normal >= 0 ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); - _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - // tangents - - if ( attributes.tangent >= 0 ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); - _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 ); - - } - - // uvs - - if ( attributes.uv >= 0 ) { - - if ( geometryGroup.__webglUVBuffer ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); - _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - _gl.enableVertexAttribArray( attributes.uv ); - - } else { - - _gl.disableVertexAttribArray( attributes.uv ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); + _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); } - } + // normals - if ( attributes.uv2 >= 0 ) { + if ( attributes.normal >= 0 ) { - if ( geometryGroup.__webglUV2Buffer ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); - _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 ); - - _gl.enableVertexAttribArray( attributes.uv2 ); - - } else { - - _gl.disableVertexAttribArray( attributes.uv2 ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); + _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); } - } + // tangents - if ( material.skinning && - attributes.skinVertexA >= 0 && attributes.skinVertexB >= 0 && - attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) { + if ( attributes.tangent >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer ); - _gl.vertexAttribPointer( attributes.skinVertexA, 4, _gl.FLOAT, false, 0, 0 ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); + _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 ); - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer ); - _gl.vertexAttribPointer( attributes.skinVertexB, 4, _gl.FLOAT, false, 0, 0 ); + } - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); - _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 ); + // uvs - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); - _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 ); + if ( attributes.uv >= 0 ) { + + if ( geometryGroup.__webglUVBuffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); + + _gl.enableVertexAttribArray( attributes.uv ); + + } else { + + _gl.disableVertexAttribArray( attributes.uv ); + + } + + } + + if ( attributes.uv2 >= 0 ) { + + if ( geometryGroup.__webglUV2Buffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); + _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 ); + + _gl.enableVertexAttribArray( attributes.uv2 ); + + } else { + + _gl.disableVertexAttribArray( attributes.uv2 ); + + } + + } + + if ( material.skinning && + attributes.skinVertexA >= 0 && attributes.skinVertexB >= 0 && + attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer ); + _gl.vertexAttribPointer( attributes.skinVertexA, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer ); + _gl.vertexAttribPointer( attributes.skinVertexB, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); + _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); + _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 ); + + } } @@ -3035,14 +3055,15 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material.wireframe ) { _gl.lineWidth( material.wireframeLinewidth ); - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); + + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); _gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, _gl.UNSIGNED_SHORT, 0 ); // triangles } else { - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 ); } @@ -3971,6 +3992,7 @@ THREE.WebGLRenderer = function ( parameters ) { _currentProgram = _sprite.program; _oldBlending = -1; _oldDepthTest = -1; + _currentGeometryGroupHash = -1; if ( !_spriteAttributesEnabled ) { @@ -4547,6 +4569,8 @@ THREE.WebGLRenderer = function ( parameters ) { for ( var g in geometry.geometryGroups ) { + geometry.geometryGroups[ g ].id = _geometryGroupCounter ++; + geometry.geometryGroupsList.push( geometry.geometryGroups[ g ] ); } @@ -4830,6 +4854,8 @@ THREE.WebGLRenderer = function ( parameters ) { cacheAttributeLocations( program, identifiers ); + program.id = _programs.length; + _programs.push( { program: program, code: code } ); _this.info.memory.programs = _programs.length;