diff --git a/examples/geometry_colors.html b/examples/geometry_colors.html index b07e8430..1329552b 100644 --- a/examples/geometry_colors.html +++ b/examples/geometry_colors.html @@ -21,6 +21,21 @@ padding: 5px; } + #oldie { + font-family:monospace; + font-size:13px; + + text-align:center; + background:#eee; + color:#000; + padding:1em; + + width:475px; + margin:5em auto 0; + + display:none; + } + a { color: #0080ff; @@ -33,12 +48,30 @@
three.js - vertex colors - webgl
+
+
+ Sorry, your browser doesn't support WebGL + +
+ Please try in + Chrome 9+ / + Firefox 4+ / + Safari OSX 10.6+ +
+
+ diff --git a/examples/particles_billboards_colors_gl.html b/examples/particles_billboards_colors_gl.html index aa51a5c1..a555c80f 100644 --- a/examples/particles_billboards_colors_gl.html +++ b/examples/particles_billboards_colors_gl.html @@ -90,15 +90,15 @@ container = document.createElement( 'div' ); document.body.appendChild( container ); - camera = new THREE.Camera( 55, window.innerWidth / window.innerHeight, 1, 3000 ); - camera.position.z = 1000; + camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 3000 ); + camera.position.z = 1400; scene = new THREE.Scene(); - scene.fog = new THREE.FogExp2( 0x000000, 0.001 ); + scene.fog = new THREE.FogExp2( 0x000000, 0.0009 ); geometry = new THREE.Geometry(); - sprite = ImageUtils.loadTexture( "textures/sprites/circle.png" ); + sprite = ImageUtils.loadTexture( "textures/sprites/ball.png" ); for ( i = 0; i < 5000; i++ ) { diff --git a/examples/textures/sprites/ball.png b/examples/textures/sprites/ball.png new file mode 100644 index 00000000..cfc4313a Binary files /dev/null and b/examples/textures/sprites/ball.png differ