diff --git a/build/Three.js b/build/Three.js index b899e820..de4df7e6 100755 --- a/build/Three.js +++ b/build/Three.js @@ -230,62 +230,62 @@ T[G+1]=color.g;T[G+2]=color.b}}else{if(pa)for(o=0;oA){V=K;A=E[V]}d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[V]);d.vertexAttribPointer(t["morphTarget"+w],3,d.FLOAT,!1,0,0);G.__webGLMorphTargetInfluences[w]=A;J[V]=1;A=-1;w++}}d.uniform1fv(o.program.uniforms.morphTargetInfluences,G.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(j.position,3, -d.FLOAT,!1,0,0)}if(j.color>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLColorBuffer);d.vertexAttribPointer(j.color,3,d.FLOAT,!1,0,0)}if(j.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLNormalBuffer);d.vertexAttribPointer(j.normal,3,d.FLOAT,!1,0,0)}if(j.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLTangentBuffer);d.vertexAttribPointer(j.tangent,4,d.FLOAT,!1,0,0)}if(j.uv>=0)if(C.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUVBuffer);d.vertexAttribPointer(j.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv)}else d.disableVertexAttribArray(j.uv); -if(j.uv2>=0)if(C.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUV2Buffer);d.vertexAttribPointer(j.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv2)}else d.disableVertexAttribArray(j.uv2);if(o.skinning&&j.skinVertexA>=0&&j.skinVertexB>=0&&j.skinIndex>=0&&j.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);d.vertexAttribPointer(j.skinVertexA,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);d.vertexAttribPointer(j.skinVertexB,4,d.FLOAT,!1,0, -0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);d.vertexAttribPointer(j.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);d.vertexAttribPointer(j.skinWeight,4,d.FLOAT,!1,0,0)}if(G instanceof THREE.Mesh)if(o.wireframe){d.lineWidth(o.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);d.drawElements(d.LINES,C.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);d.drawElements(d.TRIANGLES, -C.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(G instanceof THREE.Line){G=G.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(o.linewidth);d.drawArrays(G,0,C.__webGLLineCount)}else if(G instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,C.__webGLParticleCount);else G instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,C.__webGLVertexCount)}}function g(j,t){if(!j.__webGLVertexBuffer)j.__webGLVertexBuffer=d.createBuffer();if(!j.__webGLNormalBuffer)j.__webGLNormalBuffer=d.createBuffer(); -if(j.hasPos){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,j.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.position);d.vertexAttribPointer(t.attributes.position,3,d.FLOAT,!1,0,0)}if(j.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,j.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.normal);d.vertexAttribPointer(t.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,j.count); -j.count=0}function h(j){if(ua!=j.doubleSided){j.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ua=j.doubleSided}if(va!=j.flipSided){j.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);va=j.flipSided}}function k(j){if(ma!=j){j?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ma=j}}function m(j){N[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);N[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);N[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);N[3].set(j.n41-j.n21,j.n42- -j.n22,j.n43-j.n23,j.n44-j.n24);N[4].set(j.n41-j.n31,j.n42-j.n32,j.n43-j.n33,j.n44-j.n34);N[5].set(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);var t;for(j=0;j<6;j++){t=N[j];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}}function n(j){for(var t=j.matrixWorld,w=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++){j=N[o].x*t.n14+N[o].y*t.n24+N[o].z*t.n34+N[o].w;if(j<=w)return!1}return!0}function p(j,t){j.list[j.count]=t;j.count+=1}function x(j){var t, -w,o=j.object,C=j.opaque,G=j.transparent;G.count=0;j=C.count=0;for(t=o.materials.length;j0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,Pa,C)}if(Za){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ta,C)}if(db&&ga.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ga,C)}if(Ya&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,jb,C)}if(Ya&& -eb>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ca,C)}if(La){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,C);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ta,C)}if(O>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,Ka,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,wa,C);d.bindBuffer(d.ARRAY_BUFFER, -o.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,L,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,aa,C)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){w=j.geometry;if(w.__dirtyVertices||w.__dirtyColors){j=w;t=d.DYNAMIC_DRAW;Ba=j.vertices;C=j.colors;ya=Ba.length;G=C.length;Fa=j.__vertexArray;J=j.__colorArray;Ja=j.__dirtyColors; -if(j.__dirtyVertices){for(pa=0;pa65535){K[A].counter+=1;V=K[A].hash+"_"+K[A].counter;j.geometryGroups[V]==undefined&&(j.geometryGroups[V]={faces:[],materials:E,vertices:0,numMorphTargets:T})}j.geometryGroups[V].faces.push(C);j.geometryGroups[V].vertices+=J}}function F(j,t,w){j.push({buffer:t,object:w,opaque:{list:[], -count:0},transparent:{list:[],count:0}})}function M(j){if(j!=za){switch(j){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE)}za=j}}function D(j, -t,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(j,d.TEXTURE_WRAP_S,ka(t.wrapS));d.texParameteri(j,d.TEXTURE_WRAP_T,ka(t.wrapT));d.texParameteri(j,d.TEXTURE_MAG_FILTER,ka(t.magFilter));d.texParameteri(j,d.TEXTURE_MIN_FILTER,ka(t.minFilter));d.generateMipmap(j)}else{d.texParameteri(j,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_MAG_FILTER,P(t.magFilter));d.texParameteri(j,d.TEXTURE_MIN_FILTER,P(t.minFilter))}} -function Q(j){if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=d.createFramebuffer();j.__webGLRenderbuffer=d.createRenderbuffer();j.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,j.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,j.width,j.height);d.bindTexture(d.TEXTURE_2D,j.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,ka(j.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,ka(j.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER, -ka(j.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,ka(j.minFilter));d.texImage2D(d.TEXTURE_2D,0,ka(j.format),j.width,j.height,0,ka(j.format),ka(j.type),null);d.bindFramebuffer(d.FRAMEBUFFER,j.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,j.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,j.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER, -null)}var t,w;if(j){t=j.__webGLFramebuffer;w=j.width;j=j.height}else{t=null;w=Z;j=S}if(t!=da){d.bindFramebuffer(d.FRAMEBUFFER,t);d.viewport(W,ia,w,j);da=t}}function R(j,t){var w;if(j=="fragment")w=d.createShader(d.FRAGMENT_SHADER);else j=="vertex"&&(w=d.createShader(d.VERTEX_SHADER));d.shaderSource(w,t);d.compileShader(w);if(!d.getShaderParameter(w,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(w));console.error(t);return null}return w}function P(j){switch(j){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST; -default:return d.LINEAR}}function ka(j){switch(j){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} -var $=document.createElement("canvas"),d,X=null,da=null,Y=this,ua=null,va=null,za=null,ma=null,W=0,ia=0,Z=0,S=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Matrix4,ra=new Float32Array(16),na=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Da=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Da=a.antialias; -a.clearColor!==undefined&&$a.setHex(a.clearColor);if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=$;this.autoClear=!0;this.sortObjects=!0;(function(j,t,w){try{if(!(d=$.getContext("experimental-webgl",{antialias:j,stencil:!0})))throw"Error creating WebGL context.";}catch(o){console.error(o)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD); -d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(t.r,t.g,t.b,w)})(Da,$a,ab);this.context=d;var Ia={};a=[];Da=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Da[0]=0;Da[1]=1;Da[2]=2;Da[3]=0;Da[4]=2;Da[5]=3;Ia.vertexBuffer=d.createBuffer();Ia.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Ia.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(a),d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Ia.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER, -new Uint16Array(Da),d.STATIC_DRAW);Ia.program=d.createProgram();d.attachShader(Ia.program,R("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Ia.program,R("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Ia.program);Ia.vertexLocation=d.getAttribLocation(Ia.program,"position");Ia.projectionLocation=d.getUniformLocation(Ia.program,"projectionMatrix");this.setSize=function(j,t){$.width=j;$.height=t;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(j, -t,w,o){W=j;ia=t;Z=w;S=o;d.viewport(W,ia,Z,S)};this.setScissor=function(j,t,w,o){d.scissor(j,t,w,o)};this.enableScissorTest=function(j){j?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(j){d.depthMask(j)};this.setClearColorHex=function(j,t){var w=new THREE.Color(j);d.clearColor(w.r,w.g,w.b,t)};this.setClearColor=function(j,t){d.clearColor(j.r,j.g,j.b,t)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.initMaterial= -function(j,t,w,o){var C,G,J,E;if(j instanceof THREE.MeshDepthMaterial)b(j,THREE.ShaderLib.depth);else if(j instanceof THREE.ShadowVolumeDynamicMaterial)b(j,THREE.ShaderLib.shadowVolumeDynamic);else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial)b(j,THREE.ShaderLib.basic);else if(j instanceof THREE.MeshLambertMaterial)b(j,THREE.ShaderLib.lambert);else if(j instanceof THREE.MeshPhongMaterial)b(j,THREE.ShaderLib.phong);else if(j instanceof -THREE.LineBasicMaterial)b(j,THREE.ShaderLib.basic);else j instanceof THREE.ParticleBasicMaterial&&b(j,THREE.ShaderLib.particle_basic);if(!j.program){var A,V,K;A=K=E=0;for(J=t.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+J.maxDirLights,"#define MAX_POINT_LIGHTS "+J.maxPointLights,"#define MAX_BONES "+J.maxBones,J.map?"#define USE_MAP":"",J.envMap?"#define USE_ENVMAP":"",J.lightMap?"#define USE_LIGHTMAP":"",J.vertexColors?"#define USE_COLOR":"",J.skinning?"#define USE_SKINNING":"",J.morphTargets?"#define USE_MORPHTARGETS": -"",J.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +w.directional.colors;E.directionalLightDirection.value=w.directional.positions;E.pointLightColor.value=w.point.colors;E.pointLightPosition.value=w.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){E.diffuse.value.setRGB(o.color.r,o.color.g,o.color.b);E.opacity.value=o.opacity;E.map.texture=o.map;E.lightMap.texture=o.lightMap;E.envMap.texture=o.envMap;E.reflectivity.value=o.reflectivity;E.refractionRatio.value=o.refractionRatio; +E.combine.value=o.combine;E.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){E.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);E.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){E.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);E.opacity.value=o.opacity;E.size.value=o.size;E.scale.value=$.height/2;E.map.texture=o.map}else if(o instanceof +THREE.MeshPhongMaterial){E.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);E.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);E.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){E.mNear.value=j.near;E.mFar.value=j.far;E.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)E.opacity.value=o.opacity;for(var fb in E)if(T=G.uniforms[fb]){A=E[fb];K=A.type;w=A.value;if(K=="i")d.uniform1i(T,w);else if(K=="f")d.uniform1f(T,w);else if(K=="fv1")d.uniform1fv(T, +w);else if(K=="fv")d.uniform3fv(T,w);else if(K=="v2")d.uniform2f(T,w.x,w.y);else if(K=="v3")d.uniform3f(T,w.x,w.y,w.z);else if(K=="c")d.uniform3f(T,w.r,w.g,w.b);else if(K=="t"){d.uniform1i(T,w);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){if(A.__wasSetOnce){d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube);for(K=0;K<6;++K)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,d.RGBA,d.UNSIGNED_BYTE,A.image[K])}else{A.image.__webGLTextureCube= +d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube);for(K=0;K<6;++K)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,A.image[K]);A.__wasSetOnce=!0}D(d.TEXTURE_CUBE_MAP,A,A.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);A.needsUpdate=!1}d.activeTexture(d.TEXTURE0+w);d.bindTexture(d.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube)}}else{if(A.needsUpdate){if(A.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,A.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D, +0,0,0,d.RGBA,d.UNSIGNED_BYTE,A.image)}else{A.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,A.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,A.image);A.__wasSetOnce=!0}D(d.TEXTURE_2D,A,A.image);d.bindTexture(d.TEXTURE_2D,null);A.needsUpdate=!1}d.activeTexture(d.TEXTURE0+w);d.bindTexture(d.TEXTURE_2D,A.__webGLTexture)}}}d.uniformMatrix4fv(J.modelViewMatrix,!1,C._modelViewMatrixArray);d.uniformMatrix3fv(J.normalMatrix,!1,C._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial|| +o instanceof THREE.MeshPhongMaterial||o.envMap)&&d.uniform3f(J.cameraPosition,j.position.x,j.position.y,j.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&d.uniformMatrix4fv(J.objectMatrix,!1,C._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&d.uniformMatrix4fv(J.viewMatrix,!1,na);if(o instanceof THREE.ShadowVolumeDynamicMaterial){j=E.directionalLightDirection.value;j[0]= +-t.position.x;j[1]=-t.position.y;j[2]=-t.position.z;d.uniform3fv(J.directionalLightDirection,j);d.uniformMatrix4fv(J.objectMatrix,!1,C._objectMatrixArray);d.uniformMatrix4fv(J.viewMatrix,!1,na)}if(o.skinning){d.uniformMatrix4fv(J.cameraInverseMatrix,!1,na);d.uniformMatrix4fv(J.boneGlobalMatrices,!1,C.boneMatrices)}return G}function f(j,t,w,o,C,G){if(o.opacity!=0){j=e(j,t,w,o,G).attributes;if(o.morphTargets){t=o.program.attributes;G.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[G.morphTargetBase]): +d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(t.position,3,d.FLOAT,!1,0,0);if(G.morphTargetForcedOrder.length){w=0;for(var J=G.morphTargetForcedOrder,E=G.morphTargetInfluences;wA){V=K;A=E[V]}d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[V]);d.vertexAttribPointer(t["morphTarget"+w],3,d.FLOAT,!1,0,0);G.__webGLMorphTargetInfluences[w]=A;J[V]=1;A=-1;w++}}d.uniform1fv(o.program.uniforms.morphTargetInfluences,G.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(j.position,3,d.FLOAT,!1,0,0)}if(j.color>=0){d.bindBuffer(d.ARRAY_BUFFER, +C.__webGLColorBuffer);d.vertexAttribPointer(j.color,3,d.FLOAT,!1,0,0)}if(j.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLNormalBuffer);d.vertexAttribPointer(j.normal,3,d.FLOAT,!1,0,0)}if(j.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLTangentBuffer);d.vertexAttribPointer(j.tangent,4,d.FLOAT,!1,0,0)}if(j.uv>=0)if(C.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUVBuffer);d.vertexAttribPointer(j.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv)}else d.disableVertexAttribArray(j.uv);if(j.uv2>= +0)if(C.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUV2Buffer);d.vertexAttribPointer(j.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(j.uv2)}else d.disableVertexAttribArray(j.uv2);if(o.skinning&&j.skinVertexA>=0&&j.skinVertexB>=0&&j.skinIndex>=0&&j.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);d.vertexAttribPointer(j.skinVertexA,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);d.vertexAttribPointer(j.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER, +C.__webGLSkinIndicesBuffer);d.vertexAttribPointer(j.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);d.vertexAttribPointer(j.skinWeight,4,d.FLOAT,!1,0,0)}if(G instanceof THREE.Mesh)if(o.wireframe){d.lineWidth(o.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);d.drawElements(d.LINES,C.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,C.__webGLFaceCount,d.UNSIGNED_SHORT, +0)}else if(G instanceof THREE.Line){G=G.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(o.linewidth);d.drawArrays(G,0,C.__webGLLineCount)}else if(G instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,C.__webGLParticleCount);else G instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,C.__webGLVertexCount)}}function g(j,t){if(!j.__webGLVertexBuffer)j.__webGLVertexBuffer=d.createBuffer();if(!j.__webGLNormalBuffer)j.__webGLNormalBuffer=d.createBuffer();if(j.hasPos){d.bindBuffer(d.ARRAY_BUFFER, +j.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,j.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.position);d.vertexAttribPointer(t.attributes.position,3,d.FLOAT,!1,0,0)}if(j.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,j.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,j.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.normal);d.vertexAttribPointer(t.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,j.count);j.count=0}function h(j){if(ua!=j.doubleSided){j.doubleSided? +d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ua=j.doubleSided}if(va!=j.flipSided){j.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);va=j.flipSided}}function k(j){if(ma!=j){j?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ma=j}}function m(j){N[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);N[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);N[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);N[3].set(j.n41-j.n21,j.n42-j.n22,j.n43-j.n23,j.n44-j.n24);N[4].set(j.n41-j.n31,j.n42-j.n32, +j.n43-j.n33,j.n44-j.n34);N[5].set(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);var t;for(j=0;j<6;j++){t=N[j];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}}function n(j){for(var t=j.matrixWorld,w=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++){j=N[o].x*t.n14+N[o].y*t.n24+N[o].z*t.n34+N[o].w;if(j<=w)return!1}return!0}function p(j,t){j.list[j.count]=t;j.count+=1}function x(j){var t,w,o=j.object,C=j.opaque,G=j.transparent;G.count=0;j=C.count= 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+Ca,C)}if(La){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,C);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ta,C)}if(O>0){d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,Ka,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,wa,C);d.bindBuffer(d.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,L,C);d.bindBuffer(d.ARRAY_BUFFER, +o.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,aa,C)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){w=j.geometry;if(w.__dirtyVertices||w.__dirtyColors){j=w;t=d.DYNAMIC_DRAW;Ba=j.vertices;C=j.colors;ya=Ba.length;G=C.length;Fa=j.__vertexArray;J=j.__colorArray;Ja=j.__dirtyColors;if(j.__dirtyVertices){for(pa=0;pa65535){K[A].counter+=1;V=K[A].hash+"_"+K[A].counter;j.geometryGroups[V]==undefined&&(j.geometryGroups[V]={faces:[],materials:E,vertices:0,numMorphTargets:T})}j.geometryGroups[V].faces.push(C);j.geometryGroups[V].vertices+=J}}function F(j,t,w){j.push({buffer:t,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(j){if(j!=za){switch(j){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD); +d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=j}}function D(j,t,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(j,d.TEXTURE_WRAP_S,ka(t.wrapS)); +d.texParameteri(j,d.TEXTURE_WRAP_T,ka(t.wrapT));d.texParameteri(j,d.TEXTURE_MAG_FILTER,ka(t.magFilter));d.texParameteri(j,d.TEXTURE_MIN_FILTER,ka(t.minFilter));d.generateMipmap(j)}else{d.texParameteri(j,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(j,d.TEXTURE_MAG_FILTER,P(t.magFilter));d.texParameteri(j,d.TEXTURE_MIN_FILTER,P(t.minFilter))}}function Q(j){if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=d.createFramebuffer();j.__webGLRenderbuffer= +d.createRenderbuffer();j.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,j.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,j.width,j.height);d.bindTexture(d.TEXTURE_2D,j.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,ka(j.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,ka(j.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,ka(j.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,ka(j.minFilter));d.texImage2D(d.TEXTURE_2D, +0,ka(j.format),j.width,j.height,0,ka(j.format),ka(j.type),null);d.bindFramebuffer(d.FRAMEBUFFER,j.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,j.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,j.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var t,w;if(j){t=j.__webGLFramebuffer;w=j.width;j=j.height}else{t=null;w=Z;j=S}if(t!=da){d.bindFramebuffer(d.FRAMEBUFFER, +t);d.viewport(W,ia,w,j);da=t}}function R(j,t){var w;if(j=="fragment")w=d.createShader(d.FRAGMENT_SHADER);else j=="vertex"&&(w=d.createShader(d.VERTEX_SHADER));d.shaderSource(w,t);d.compileShader(w);if(!d.getShaderParameter(w,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(w));console.error(t);return null}return w}function P(j){switch(j){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(j){switch(j){case THREE.RepeatWrapping:return d.REPEAT; +case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; +case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var $=document.createElement("canvas"), +d,X=null,da=null,Y=this,ua=null,va=null,za=null,ma=null,W=0,ia=0,Z=0,S=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Matrix4,ra=new Float32Array(16),na=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Da=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Da=a.antialias;a.clearColor!==undefined&&$a.setHex(a.clearColor); +if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=$;this.autoClear=!0;this.sortObjects=!0;(function(j,t,w){try{if(!(d=$.getContext("experimental-webgl",{antialias:j,stencil:!0})))throw"Error creating WebGL context.";}catch(o){console.error(o)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA); +d.clearColor(t.r,t.g,t.b,w)})(Da,$a,ab);this.context=d;var Ia={};a=[];Da=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Da[0]=0;Da[1]=1;Da[2]=2;Da[3]=0;Da[4]=2;Da[5]=3;Ia.vertexBuffer=d.createBuffer();Ia.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Ia.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(a),d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Ia.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(Da), +d.STATIC_DRAW);Ia.program=d.createProgram();d.attachShader(Ia.program,R("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Ia.program,R("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Ia.program);Ia.vertexLocation=d.getAttribLocation(Ia.program,"position");Ia.projectionLocation=d.getUniformLocation(Ia.program,"projectionMatrix");this.setSize=function(j,t){$.width=j;$.height=t;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(j,t,w,o){W=j;ia=t;Z= +w;S=o;d.viewport(W,ia,Z,S)};this.setScissor=function(j,t,w,o){d.scissor(j,t,w,o)};this.enableScissorTest=function(j){j?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(j){d.depthMask(j)};this.setClearColorHex=function(j,t){var w=new THREE.Color(j);d.clearColor(w.r,w.g,w.b,t)};this.setClearColor=function(j,t){d.clearColor(j.r,j.g,j.b,t)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.initMaterial=function(j,t, +w,o){var C,G,J,E;if(j instanceof THREE.MeshDepthMaterial)b(j,THREE.ShaderLib.depth);else if(j instanceof THREE.ShadowVolumeDynamicMaterial)b(j,THREE.ShaderLib.shadowVolumeDynamic);else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial)b(j,THREE.ShaderLib.basic);else if(j instanceof THREE.MeshLambertMaterial)b(j,THREE.ShaderLib.lambert);else if(j instanceof THREE.MeshPhongMaterial)b(j,THREE.ShaderLib.phong);else if(j instanceof THREE.LineBasicMaterial)b(j, +THREE.ShaderLib.basic);else j instanceof THREE.ParticleBasicMaterial&&b(j,THREE.ShaderLib.particle_basic);if(!j.program){var A,V,K;A=K=E=0;for(J=t.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+J.maxDirLights,"#define MAX_POINT_LIGHTS "+J.maxPointLights,"#define MAX_BONES "+J.maxBones,J.map?"#define USE_MAP":"",J.envMap?"#define USE_ENVMAP":"",J.lightMap?"#define USE_LIGHTMAP":"",J.vertexColors?"#define USE_COLOR":"",J.skinning?"#define USE_SKINNING":"",J.morphTargets?"#define USE_MORPHTARGETS":"",J.sizeAttenuation? +"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); d.attachShader(t,R("fragment",A+w));d.attachShader(t,R("vertex",J+E));d.linkProgram(t);d.getProgramParameter(t,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(t,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");t.uniforms={};t.attributes={};j.program=t;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(C in j.uniforms)w.push(C); C=j.program;E=0;for(t=w.length;E=0&&d.enableVertexAttribArray(G.color);G.normal>=0&&d.enableVertexAttribArray(G.normal); G.tangent>=0&&d.enableVertexAttribArray(G.tangent);if(j.skinning&&G.skinVertexA>=0&&G.skinVertexB>=0&&G.skinIndex>=0&&G.skinWeight>=0){d.enableVertexAttribArray(G.skinVertexA);d.enableVertexAttribArray(G.skinVertexB);d.enableVertexAttribArray(G.skinIndex);d.enableVertexAttribArray(G.skinWeight)}if(j.morphTargets){j.numSupportedMorphTargets=0;if(G.morphTarget0>=0){d.enableVertexAttribArray(G.morphTarget0);j.numSupportedMorphTargets++}if(G.morphTarget1>=0){d.enableVertexAttribArray(G.morphTarget1); diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index f4452e69..d68e7b94 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -187,20 +187,20 @@ color.g;G[s+2]=color.b}}else{if(L)for(j=0;jk){A=u;k=r[A]}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[A]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=k;v[A]=1;k=-1;n++}}b.uniform1fv(j.program.uniforms.morphTargetInfluences,s.__webGLMorphTargetInfluences)}else{b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0)}if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer); -b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(q.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(q.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER, -q.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(j.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex, -4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(j.wireframe){b.lineWidth(j.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.drawElements(b.LINES,q.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,q.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip? -b.LINE_STRIP:b.LINES;b.lineWidth(j.linewidth);b.drawArrays(s,0,q.__webGLLineCount)}else if(s instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,q.__webGLParticleCount);else s instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,q.__webGLVertexCount)}}function h(e,p){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=b.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray, +r.pointLightColor.value=n.point.colors;r.pointLightPosition.value=n.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity;r.map.texture=j.map;r.lightMap.texture=j.lightMap;r.envMap.texture=j.envMap;r.reflectivity.value=j.reflectivity;r.refractionRatio.value=j.refractionRatio;r.combine.value=j.combine;r.useRefract.value=j.envMap&&j.envMap.mapping instanceof +THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);r.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);r.opacity.value=j.opacity;r.size.value=j.size;r.scale.value=Y.height/2;r.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b); +r.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);r.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)r.opacity.value=j.opacity;for(var Na in r)if(G=s.uniforms[Na]){k=r[Na];u=k.type;n=k.value;if(u=="i")b.uniform1i(G,n);else if(u=="f")b.uniform1f(G,n);else if(u=="fv1")b.uniform1fv(G,n);else if(u=="fv")b.uniform3fv(G,n);else if(u=="v2")b.uniform2f(G,n.x, +n.y);else if(u=="v3")b.uniform3f(G,n.x,n.y,n.z);else if(u=="c")b.uniform3f(G,n.r,n.g,n.b);else if(u=="t"){b.uniform1i(G,n);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);for(u=0;u<6;++u)b.texSubImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image[u])}else{k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube); +for(u=0;u<6;++u)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[u]);k.__wasSetOnce=!0}la(b.TEXTURE_CUBE_MAP,k,k.image[0]);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=b.createTexture(); +b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);k.__wasSetOnce=!0}la(b.TEXTURE_2D,k,k.image);b.bindTexture(b.TEXTURE_2D,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture)}}}b.uniformMatrix4fv(v.modelViewMatrix,!1,q._modelViewMatrixArray);b.uniformMatrix3fv(v.normalMatrix,!1,q._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.envMap)&&b.uniform3f(v.cameraPosition, +e.position.x,e.position.y,e.position.z);(j instanceof THREE.MeshShaderMaterial||j.envMap||j.skinning)&&b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&b.uniformMatrix4fv(v.viewMatrix,!1,Ca);if(j instanceof THREE.ShadowVolumeDynamicMaterial){e=r.directionalLightDirection.value;e[0]=-p.position.x;e[1]=-p.position.y;e[2]=-p.position.z;b.uniform3fv(v.directionalLightDirection, +e);b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);b.uniformMatrix4fv(v.viewMatrix,!1,Ca)}if(j.skinning){b.uniformMatrix4fv(v.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(v.boneGlobalMatrices,!1,q.boneMatrices)}return s}function f(e,p,n,j,q,s){if(j.opacity!=0){e=g(e,p,n,j,s).attributes;if(j.morphTargets){p=j.program.attributes;s.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[s.morphTargetBase]):b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.vertexAttribPointer(p.position, +3,b.FLOAT,!1,0,0);if(s.morphTargetForcedOrder.length){n=0;for(var v=s.morphTargetForcedOrder,r=s.morphTargetInfluences;nk){A=u;k=r[A]}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[A]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=k;v[A]=1;k=-1;n++}}b.uniform1fv(j.program.uniforms.morphTargetInfluences,s.__webGLMorphTargetInfluences)}else{b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0)}if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>= +0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(q.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(q.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2, +2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(j.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,4,b.FLOAT,!1,0,0); +b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(j.wireframe){b.lineWidth(j.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.drawElements(b.LINES,q.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,q.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?b.LINE_STRIP: +b.LINES;b.lineWidth(j.linewidth);b.drawArrays(s,0,q.__webGLLineCount)}else if(s instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,q.__webGLParticleCount);else s instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,q.__webGLVertexCount)}}function h(e,p){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=b.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray, b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.position);b.vertexAttribPointer(p.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.normal);b.vertexAttribPointer(p.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function i(e){if(pa!=e.doubleSided){e.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);pa= e.doubleSided}if(Aa!=e.flipSided){e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);Aa=e.flipSided}}function m(e){if(sa!=e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);sa=e}}function o(e){O[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);O[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);O[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);O[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);O[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);O[5].set(e.n41+e.n31, e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var p;for(e=0;e<6;e++){p=O[e];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function t(e){for(var p=e.matrixWorld,n=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),j=0;j<6;j++){e=O[j].x*p.n14+O[j].y*p.n24+O[j].z*p.n34+O[j].w;if(e<=n)return!1}return!0}function x(e,p){e.list[e.count]=p;e.count+=1}function y(e){var p,n,j=e.object,q=e.opaque,s=e.transparent;s.count=0;e=q.count=0;for(p=j.materials.length;e65535){u[k].counter+=1;A=u[k].hash+"_"+u[k].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:r,vertices:0,numMorphTargets:G})}e.geometryGroups[A].faces.push(q);e.geometryGroups[A].vertices+=v}}function K(e,p, n){e.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function ia(e){if(e!=Ba){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.SubtractiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ZERO,b.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ZERO,b.SRC_COLOR);break;default:b.blendEquationSeparate(b.FUNC_ADD,b.FUNC_ADD);b.blendFuncSeparate(b.SRC_ALPHA, -b.ONE_MINUS_SRC_ALPHA,b.ONE,b.ONE)}Ba=e}}function la(e,p,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,fa(p.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,fa(p.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,fa(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,fa(p.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_MAG_FILTER,E(p.magFilter)); -b.texParameteri(e,b.TEXTURE_MIN_FILTER,E(p.minFilter))}}function wa(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=b.createFramebuffer();e.__webGLRenderbuffer=b.createRenderbuffer();e.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,fa(e.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T, -fa(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,fa(e.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,fa(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,fa(e.format),e.width,e.height,0,fa(e.format),fa(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D, +b.ONE_MINUS_SRC_ALPHA,b.ONE,b.ONE_MINUS_SRC_ALPHA)}Ba=e}}function la(e,p,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,fa(p.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,fa(p.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,fa(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,fa(p.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_MAG_FILTER, +E(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,E(p.minFilter))}}function wa(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=b.createFramebuffer();e.__webGLRenderbuffer=b.createRenderbuffer();e.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,fa(e.wrapS));b.texParameteri(b.TEXTURE_2D, +b.TEXTURE_WRAP_T,fa(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,fa(e.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,fa(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,fa(e.format),e.width,e.height,0,fa(e.format),fa(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D, null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var p,n;if(e){p=e.__webGLFramebuffer;n=e.width;e=e.height}else{p=null;n=ha;e=ja}if(p!=R){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(T,ga,n,e);R=p}}function S(e,p){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(n=b.createShader(b.VERTEX_SHADER));b.shaderSource(n,p);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){console.error(b.getShaderInfoLog(n));console.error(p); return null}return n}function E(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;default:return b.LINEAR}}function fa(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR; case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 8a6c0c6e..ab2b4280 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1528,12 +1528,7 @@ THREE.WebGLRenderer = function ( parameters ) { function refreshUniformsCommon( uniforms, material ) { - // premultiply alpha - uniforms.diffuse.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity ); - - // pure color - //uniforms.color.value.setHex( material.color.hex ); - + uniforms.diffuse.value.setRGB( material.color.r, material.color.g, material.color.b ); uniforms.opacity.value = material.opacity; uniforms.map.texture = material.map; @@ -3343,7 +3338,7 @@ THREE.WebGLRenderer = function ( parameters ) { default: _gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD ); - _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE ); + _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA ); break;