diff --git a/build/Three.js b/build/Three.js index 630bcaaa..b2828847 100644 --- a/build/Three.js +++ b/build/Three.js @@ -26,9 +26,9 @@ THREE.Matrix4=function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.set(b!==void 0?b:1, THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=p;this.n32=t;this.n33=w;this.n34=u;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,D=b.n44,F=c.n11,E=c.n12, -H=c.n13,L=c.n14,M=c.n21,K=c.n22,G=c.n23,B=c.n24,da=c.n31,J=c.n32,Q=c.n33,R=c.n34,Y=c.n41,W=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*M+h*da+k*Y;this.n12=e*E+f*K+h*J+k*W;this.n13=e*H+f*G+h*Q+k*o;this.n14=e*L+f*B+h*R+k*ea;this.n21=m*F+n*M+p*da+t*Y;this.n22=m*E+n*K+p*J+t*W;this.n23=m*H+n*G+p*Q+t*o;this.n24=m*L+n*B+p*R+t*ea;this.n31=w*F+u*M+x*da+v*Y;this.n32=w*E+u*K+x*J+v*W;this.n33=w*H+u*G+x*Q+v*o;this.n34=w*L+u*B+x*R+v*ea;this.n41=A*F+z*M+y*da+D*Y;this.n42=A*E+z*K+y*J+D*W;this.n43=A*H+z*G+y*Q+D*o;this.n44= -A*L+z*B+y*R+D*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44,F=c.n11,D=c.n12, +G=c.n13,L=c.n14,M=c.n21,K=c.n22,H=c.n23,B=c.n24,ca=c.n31,J=c.n32,P=c.n33,Q=c.n34,T=c.n41,X=c.n42,o=c.n43,da=c.n44;this.n11=e*F+f*M+h*ca+k*T;this.n12=e*D+f*K+h*J+k*X;this.n13=e*G+f*H+h*P+k*o;this.n14=e*L+f*B+h*Q+k*da;this.n21=m*F+n*M+p*ca+t*T;this.n22=m*D+n*K+p*J+t*X;this.n23=m*G+n*H+p*P+t*o;this.n24=m*L+n*B+p*Q+t*da;this.n31=w*F+u*M+x*ca+v*T;this.n32=w*D+u*K+x*J+v*X;this.n33=w*G+u*H+x*P+v*o;this.n34=w*L+u*B+x*Q+v*da;this.n41=A*F+z*M+y*ca+E*T;this.n42=A*D+z*K+y*J+E*X;this.n43=A*G+z*H+y*P+E*o;this.n44= +A*L+z*B+y*Q+E*da;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,p=this.n31,t=this.n32,w=this.n33,u=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*t*x-e*n*t*x-f*k*w*x+c*n*w*x+e*k*u*x-c*m*u*x-f*m*p*v+e*n*p*v+f*h*w*v-b*n*w*v-e*h*u*v+b*m*u*v+f*k*p*A-c*n*p*A-f*h*t*A+b*n*t*A+c*h*u*A-b*k*u*A-e*k*p*z+c*m*p*z+e*h*t*z-b*m*t*z-c*h* w*z+b*k*w*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= @@ -42,8 +42,8 @@ b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,p=c*m;c*=n;var t=e*m;e*=n;f*=n;k*= f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*z-t*x*z+t*u*y-n*v*y-p*u*D+n*x*D;c.n12=k*x*z-h*v*z-k*u*y+f*v*y+h*u*D-f*x*D;c.n13=h*t*z-k*p*z+k*n*y-f*t*y-h*n*D+f*p*D;c.n14=k*p*u-h*t*u-k*n*x+f*t*x+h*n*v-f*p*v;c.n21=t*x*A-p*v*A-t*w*y+m*v*y+p*w*D-m*x*D;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*D+e*x*D;c.n23=k*p*A-h*t*A-k*m*y+e*t*y+h*m*D-e*p*D;c.n24= -h*t*w-k*p*w+k*m*x-e*t*x-h*m*v+e*p*v;c.n31=n*v*A-t*u*A+t*w*z-m*v*z-n*w*D+m*u*D;c.n32=k*u*A-f*v*A-k*w*z+e*v*z+f*w*D-e*u*D;c.n33=h*t*A-k*n*A+k*m*z-e*t*z-f*m*D+e*n*D;c.n34=k*n*w-f*t*w-k*m*u+e*t*u+f*m*v-e*n*v;c.n41=p*u*A-n*x*A-p*w*z+m*x*z+n*w*y-m*u*y;c.n42=f*x*A-h*u*A+h*w*z-e*x*z-f*w*y+e*u*y;c.n43=h*n*A-f*p*A-h*m*z+e*p*z+f*m*y-e*n*y;c.n44=f*p*w-h*n*w+h*m*u-e*p*u-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*z-t*x*z+t*u*y-n*v*y-p*u*E+n*x*E;c.n12=k*x*z-h*v*z-k*u*y+f*v*y+h*u*E-f*x*E;c.n13=h*t*z-k*p*z+k*n*y-f*t*y-h*n*E+f*p*E;c.n14=k*p*u-h*t*u-k*n*x+f*t*x+h*n*v-f*p*v;c.n21=t*x*A-p*v*A-t*w*y+m*v*y+p*w*E-m*x*E;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*E+e*x*E;c.n23=k*p*A-h*t*A-k*m*y+e*t*y+h*m*E-e*p*E;c.n24= +h*t*w-k*p*w+k*m*x-e*t*x-h*m*v+e*p*v;c.n31=n*v*A-t*u*A+t*w*z-m*v*z-n*w*E+m*u*E;c.n32=k*u*A-f*v*A-k*w*z+e*v*z+f*w*E-e*u*E;c.n33=h*t*A-k*n*A+k*m*z-e*t*z-f*m*E+e*n*E;c.n34=k*n*w-f*t*w-k*m*u+e*t*u+f*m*v-e*n*v;c.n41=p*u*A-n*x*A-p*w*z+m*x*z+n*w*y-m*u*y;c.n42=f*x*A-h*u*A+h*w*z-e*x*z-f*w*y+e*u*y;c.n43=h*n*A-f*p*A-h*m*z+e*p*z+f*m*y-e*n*y;c.n44=f*p*w-h*n*w+h*m*u-e*p*u-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*p;e[6]=b*t;e[7]=b*w;e[8]=b*u;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,p,t;m=new THREE.Matrix4;n=c-b;p=e-f;t=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/p;m.n23=0;m.n24=-((e+f)/p);m.n31=0;m.n32=0;m.n33=-2/t;m.n34=-((k+h)/t);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; @@ -54,17 +54,17 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&K.z<1))ga=E[F]=E[F]||new THREE.RenderableParticle,F++,D=ga,D.x=K.x/K.w,D.y=K.y/K.w,D.z=K.z,D.rotation= -X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(K.x+k.projectionMatrix.n11)/(K.w+k.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(K.y+k.projectionMatrix.n22)/(K.w+k.projectionMatrix.n24)),D.materials=X.materials,L.push(D);h&&L.sort(c);return L}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Projector=function(){function b(){var b=p[n]=p[n]||new THREE.RenderableVertex;n++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,k=b.z+b.w,h=c.z+c.w,m=-b.z+b.w,n=-c.z+c.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&K.z<1))fa=D[F]=D[F]||new THREE.RenderableParticle,F++,E=fa,E.x=K.x/K.w,E.y=K.y/K.w,E.z=K.z,E.rotation= +Y.rotation.z,E.scale.x=Y.scale.x*Math.abs(E.x-(K.x+k.projectionMatrix.n11)/(K.w+k.projectionMatrix.n14)),E.scale.y=Y.scale.y*Math.abs(E.y-(K.y+k.projectionMatrix.n22)/(K.w+k.projectionMatrix.n24)),E.materials=Y.materials,L.push(E);h&&L.sort(c);return L}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= @@ -78,9 +78,9 @@ c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid e,f,h,k,m,n=new THREE.Vector3,p=new THREE.Vector3;f=0;for(h=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,k,h,o){n=b.vertices[c].position;p=b.vertices[e].position;t=b.vertices[f].position;w=m[k];u=m[h];x=m[o];v=p.x-n.x;A=t.x-n.x;z=p.y-n.y;y=t.y-n.y;E=p.z-n.z;F=t.z-n.z;D=u.u-w.u;G=x.u-w.u;L=u.v-w.v;M=x.v-w.v;K=1/(D*M-G*L);J.set((M*v-L*A)*K,(M*z-L*y)*K,(M*E-L*F)*K);P.set((D*A-G*v)*K,(D*y-G*z)*K,(D*F-G*E)*K);B[c].addSelf(J);B[e].addSelf(J);B[f].addSelf(J);ca[c].addSelf(P); +ca[e].addSelf(P);ca[f].addSelf(P)}var c,e,f,h,k,m,n,p,t,w,u,x,v,A,z,y,E,F,D,G,L,M,K,H,B=[],ca=[],J=new THREE.Vector3,P=new THREE.Vector3,Q=new THREE.Vector3,T=new THREE.Vector3,X=new THREE.Vector3;c=0;for(e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* -255)+","+z+")"),v.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,p){function t(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+z+")"),v.fillRect(Math.floor(S.getX()),Math.floor(S.getY()),Math.floor(S.getWidth()),Math.floor(S.getHeight()))),S.empty())};this.render=function(b,p){function t(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=t.height>>1,m=k.scale.x*u,p=k.scale.y*x,o=m*w,n=p*xa,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-p),v.translate(-w,-xa),v.drawImage(t,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*u,n=k.scale.y*x,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), -v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(H!=b)v.lineWidth=H=b;b=m.linecap;if(L!=b)v.lineCap=L=b;b=m.linejoin;if(M!=b)v.lineJoin=M=b;f(m.color.getContextStyle());v.stroke();N.inflate(m.linewidth*2)}}function A(b,f,h,m,n,t,u,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); -R=b.positionScreen.x;Y=b.positionScreen.y;W=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;P=h.positionScreen.y;F(R,Y,W,o,ea,P);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(R,Y,W,o,ea,P,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=p.matrixWorldInverse,pa.copy(u.vertexNormalsWorld[0]),va=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5, -ta=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(u.vertexNormalsWorld[1]),Ea=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Aa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(u.vertexNormalsWorld[2]),Ca=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Fa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,ab(R,Y,W,o,ea,P,va,ta,Ea,Aa,Ca,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& -(v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(R,Y,W,o,ea,P,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map)),e(THREE.SubtractiveBlending)),ua?!v.wireframe&&v.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?($.r=X.r=ga.r=ja.r,$.g=X.g=ga.g=ja.g,$.b=X.b=ga.b=ja.b,w(x,u.v1.positionWorld,u.vertexNormalsWorld[0],$),w(x,u.v2.positionWorld,u.vertexNormalsWorld[1],X),w(x,u.v3.positionWorld,u.vertexNormalsWorld[2],ga),$.r=Math.max(0,Math.min(v.color.r*$.r,1)),$.g=Math.max(0, -Math.min(v.color.g*$.g,1)),$.b=Math.max(0,Math.min(v.color.b*$.b,1)),X.r=Math.max(0,Math.min(v.color.r*X.r,1)),X.g=Math.max(0,Math.min(v.color.g*X.g,1)),X.b=Math.max(0,Math.min(v.color.b*X.b,1)),ga.r=Math.max(0,Math.min(v.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(v.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(v.color.b*ga.b,1)),la.r=(X.r+ga.r)*0.5,la.g=(X.g+ga.g)*0.5,la.b=(X.b+ga.b)*0.5,oa=Ya($,X,ga,la),Va(R,Y,W,o,ea,P,0,0,1,0,0,1,oa)):(ha.r=ja.r,ha.g=ja.g,ha.b=ja.b,w(x,u.centroidWorld,u.normalWorld, -ha),ca.r=Math.max(0,Math.min(v.color.r*ha.r,1)),ca.g=Math.max(0,Math.min(v.color.g*ha.g,1)),ca.b=Math.max(0,Math.min(v.color.b*ha.b,1)),v.wireframe?Na(ca,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(ca)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshDepthMaterial)na=p.near,O=p.far,$.r=$.g=$.b=1-Ra(b.positionScreen.z,na,O),X.r=X.g=X.b=1-Ra(f.positionScreen.z,na,O),ga.r=ga.g=ga.b=1-Ra(h.positionScreen.z, -na,O),la.r=(X.r+ga.r)*0.5,la.g=(X.g+ga.g)*0.5,la.b=(X.b+ga.b)*0.5,oa=Ya($,X,ga,la),Va(R,Y,W,o,ea,P,0,0,1,0,0,1,oa);else if(v instanceof THREE.MeshNormalMaterial)ca.r=Wa(u.normalWorld.x),ca.g=Wa(u.normalWorld.y),ca.b=Wa(u.normalWorld.z),v.wireframe?Na(ca,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(ca)}function D(b,f,h,m,n,t,v,u,x){k.info.render.vertices+=4;k.info.render.faces++;c(u.opacity);e(u.blending);if(u.map||u.envMap)A(b,f,m,0,1,3,v,u,x),A(n,h,t,1,2,3,v,u,x);else if(R=b.positionScreen.x, -Y=b.positionScreen.y,W=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,P=h.positionScreen.y,ma=m.positionScreen.x,Z=m.positionScreen.y,ia=n.positionScreen.x,aa=n.positionScreen.y,ka=t.positionScreen.x,fa=t.positionScreen.y,u instanceof THREE.MeshBasicMaterial)E(R,Y,W,o,ea,P,ma,Z),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color);else if(u instanceof THREE.MeshLambertMaterial)ua?!u.wireframe&&u.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== -4?($.r=X.r=ga.r=la.r=ja.r,$.g=X.g=ga.g=la.g=ja.g,$.b=X.b=ga.b=la.b=ja.b,w(x,v.v1.positionWorld,v.vertexNormalsWorld[0],$),w(x,v.v2.positionWorld,v.vertexNormalsWorld[1],X),w(x,v.v4.positionWorld,v.vertexNormalsWorld[3],ga),w(x,v.v3.positionWorld,v.vertexNormalsWorld[2],la),$.r=Math.max(0,Math.min(u.color.r*$.r,1)),$.g=Math.max(0,Math.min(u.color.g*$.g,1)),$.b=Math.max(0,Math.min(u.color.b*$.b,1)),X.r=Math.max(0,Math.min(u.color.r*X.r,1)),X.g=Math.max(0,Math.min(u.color.g*X.g,1)),X.b=Math.max(0,Math.min(u.color.b* -X.b,1)),ga.r=Math.max(0,Math.min(u.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(u.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(u.color.b*ga.b,1)),la.r=Math.max(0,Math.min(u.color.r*la.r,1)),la.g=Math.max(0,Math.min(u.color.g*la.g,1)),la.b=Math.max(0,Math.min(u.color.b*la.b,1)),oa=Ya($,X,ga,la),F(R,Y,W,o,ma,Z),Va(R,Y,W,o,ma,Z,0,0,1,0,0,1,oa),F(ia,aa,ea,P,ka,fa),Va(ia,aa,ea,P,ka,fa,1,0,1,1,0,1,oa)):(ha.r=ja.r,ha.g=ja.g,ha.b=ja.b,w(x,v.centroidWorld,v.normalWorld,ha),ca.r=Math.max(0,Math.min(u.color.r*ha.r, -1)),ca.g=Math.max(0,Math.min(u.color.g*ha.g,1)),ca.b=Math.max(0,Math.min(u.color.b*ha.b,1)),E(R,Y,W,o,ea,P,ma,Z),u.wireframe?Na(ca,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(ca)):(E(R,Y,W,o,ea,P,ma,Z),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color));else if(u instanceof THREE.MeshNormalMaterial)ca.r=Wa(v.normalWorld.x),ca.g=Wa(v.normalWorld.y),ca.b=Wa(v.normalWorld.z),E(R,Y,W,o,ea,P,ma,Z),u.wireframe?Na(ca,u.wireframeLinewidth,u.wireframeLinecap, -u.wireframeLinejoin):Oa(ca);else if(u instanceof THREE.MeshDepthMaterial)na=p.near,O=p.far,$.r=$.g=$.b=1-Ra(b.positionScreen.z,na,O),X.r=X.g=X.b=1-Ra(f.positionScreen.z,na,O),ga.r=ga.g=ga.b=1-Ra(m.positionScreen.z,na,O),la.r=la.g=la.b=1-Ra(h.positionScreen.z,na,O),oa=Ya($,X,ga,la),F(R,Y,W,o,ma,Z),Va(R,Y,W,o,ma,Z,0,0,1,0,0,1,oa),F(ia,aa,ea,P,ka,fa),Va(ia,aa,ea,P,ka,fa,1,0,1,1,0,1,oa)}function F(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function E(b, -c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(H!=c)v.lineWidth=H=c;if(L!=e)v.lineCap=L=e;if(M!=k)v.lineJoin=M=k;f(b.getContextStyle());v.stroke();N.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,p,t,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||ra[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT==THREE.RepeatWrapping;ra[w.id]=v.createPattern(w.image, +v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(G!=b)v.lineWidth=G=b;b=m.linecap;if(L!=b)v.lineCap=L=b;b=m.linejoin;if(M!=b)v.lineJoin=M=b;f(m.color.getContextStyle());v.stroke();N.inflate(m.linewidth*2)}}function A(b,f,h,m,n,t,u,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); +Q=b.positionScreen.x;T=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;da=h.positionScreen.x;V=h.positionScreen.y;F(Q,T,X,o,da,V);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,da,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=p.matrixWorldInverse,pa.copy(u.vertexNormalsWorld[0]),va=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5, +ta=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(u.vertexNormalsWorld[1]),Ea=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Aa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(u.vertexNormalsWorld[2]),Ca=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Fa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,ab(Q,T,X,o,da,V,va,ta,Ea,Aa,Ca,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& +(v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,da,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map)),e(THREE.SubtractiveBlending)),ua?!v.wireframe&&v.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?($.r=Y.r=fa.r=ja.r,$.g=Y.g=fa.g=ja.g,$.b=Y.b=fa.b=ja.b,w(x,u.v1.positionWorld,u.vertexNormalsWorld[0],$),w(x,u.v2.positionWorld,u.vertexNormalsWorld[1],Y),w(x,u.v3.positionWorld,u.vertexNormalsWorld[2],fa),$.r=Math.max(0,Math.min(v.color.r*$.r,1)),$.g=Math.max(0, +Math.min(v.color.g*$.g,1)),$.b=Math.max(0,Math.min(v.color.b*$.b,1)),Y.r=Math.max(0,Math.min(v.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(v.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(v.color.b*Y.b,1)),fa.r=Math.max(0,Math.min(v.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(v.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(v.color.b*fa.b,1)),ia.r=(Y.r+fa.r)*0.5,ia.g=(Y.g+fa.g)*0.5,ia.b=(Y.b+fa.b)*0.5,oa=Ya($,Y,fa,ia),Va(Q,T,X,o,da,V,0,0,1,0,0,1,oa)):(ga.r=ja.r,ga.g=ja.g,ga.b=ja.b,w(x,u.centroidWorld,u.normalWorld, +ga),Z.r=Math.max(0,Math.min(v.color.r*ga.r,1)),Z.g=Math.max(0,Math.min(v.color.g*ga.g,1)),Z.b=Math.max(0,Math.min(v.color.b*ga.b,1)),v.wireframe?Na(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(Z)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshDepthMaterial)na=p.near,O=p.far,$.r=$.g=$.b=1-Ra(b.positionScreen.z,na,O),Y.r=Y.g=Y.b=1-Ra(f.positionScreen.z,na,O),fa.r=fa.g=fa.b=1-Ra(h.positionScreen.z,na, +O),ia.r=(Y.r+fa.r)*0.5,ia.g=(Y.g+fa.g)*0.5,ia.b=(Y.b+fa.b)*0.5,oa=Ya($,Y,fa,ia),Va(Q,T,X,o,da,V,0,0,1,0,0,1,oa);else if(v instanceof THREE.MeshNormalMaterial)Z.r=Wa(u.normalWorld.x),Z.g=Wa(u.normalWorld.y),Z.b=Wa(u.normalWorld.z),v.wireframe?Na(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(Z)}function E(b,f,h,m,n,t,v,u,x){k.info.render.vertices+=4;k.info.render.faces++;c(u.opacity);e(u.blending);if(u.map||u.envMap)A(b,f,m,0,1,3,v,u,x),A(n,h,t,1,2,3,v,u,x);else if(Q=b.positionScreen.x, +T=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,da=h.positionScreen.x,V=h.positionScreen.y,la=m.positionScreen.x,ha=m.positionScreen.y,ka=n.positionScreen.x,aa=n.positionScreen.y,ma=t.positionScreen.x,ea=t.positionScreen.y,u instanceof THREE.MeshBasicMaterial)D(Q,T,X,o,da,V,la,ha),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color);else if(u instanceof THREE.MeshLambertMaterial)ua?!u.wireframe&&u.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== +4?($.r=Y.r=fa.r=ia.r=ja.r,$.g=Y.g=fa.g=ia.g=ja.g,$.b=Y.b=fa.b=ia.b=ja.b,w(x,v.v1.positionWorld,v.vertexNormalsWorld[0],$),w(x,v.v2.positionWorld,v.vertexNormalsWorld[1],Y),w(x,v.v4.positionWorld,v.vertexNormalsWorld[3],fa),w(x,v.v3.positionWorld,v.vertexNormalsWorld[2],ia),$.r=Math.max(0,Math.min(u.color.r*$.r,1)),$.g=Math.max(0,Math.min(u.color.g*$.g,1)),$.b=Math.max(0,Math.min(u.color.b*$.b,1)),Y.r=Math.max(0,Math.min(u.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(u.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(u.color.b* +Y.b,1)),fa.r=Math.max(0,Math.min(u.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(u.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(u.color.b*fa.b,1)),ia.r=Math.max(0,Math.min(u.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(u.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(u.color.b*ia.b,1)),oa=Ya($,Y,fa,ia),F(Q,T,X,o,la,ha),Va(Q,T,X,o,la,ha,0,0,1,0,0,1,oa),F(ka,aa,da,V,ma,ea),Va(ka,aa,da,V,ma,ea,1,0,1,1,0,1,oa)):(ga.r=ja.r,ga.g=ja.g,ga.b=ja.b,w(x,v.centroidWorld,v.normalWorld,ga),Z.r=Math.max(0,Math.min(u.color.r*ga.r, +1)),Z.g=Math.max(0,Math.min(u.color.g*ga.g,1)),Z.b=Math.max(0,Math.min(u.color.b*ga.b,1)),D(Q,T,X,o,da,V,la,ha),u.wireframe?Na(Z,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(Z)):(D(Q,T,X,o,da,V,la,ha),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color));else if(u instanceof THREE.MeshNormalMaterial)Z.r=Wa(v.normalWorld.x),Z.g=Wa(v.normalWorld.y),Z.b=Wa(v.normalWorld.z),D(Q,T,X,o,da,V,la,ha),u.wireframe?Na(Z,u.wireframeLinewidth,u.wireframeLinecap, +u.wireframeLinejoin):Oa(Z);else if(u instanceof THREE.MeshDepthMaterial)na=p.near,O=p.far,$.r=$.g=$.b=1-Ra(b.positionScreen.z,na,O),Y.r=Y.g=Y.b=1-Ra(f.positionScreen.z,na,O),fa.r=fa.g=fa.b=1-Ra(m.positionScreen.z,na,O),ia.r=ia.g=ia.b=1-Ra(h.positionScreen.z,na,O),oa=Ya($,Y,fa,ia),F(Q,T,X,o,la,ha),Va(Q,T,X,o,la,ha,0,0,1,0,0,1,oa),F(ka,aa,da,V,ma,ea),Va(ka,aa,da,V,ma,ea,1,0,1,1,0,1,oa)}function F(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b, +c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(G!=c)v.lineWidth=G=c;if(L!=e)v.lineCap=L=e;if(M!=k)v.lineJoin=M=k;f(b.getContextStyle());v.stroke();N.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,p,t,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||ra[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT==THREE.RepeatWrapping;ra[w.id]=v.createPattern(w.image, xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(ra[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,U=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*U,n=(n+z)*w,p=(p+xa)*U,t=(t+z)*w,u=(u+xa)*U,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;p-=o;t-=n;u-=o;x-=n;xa=1/(p*x-u*t);w=(x*e-t*k)*xa;t=(x*f-t*m)*xa;e=(p*k-u*e)*xa;f=(p*m-u*f)*xa;b=b-w*o-e*n;c=c-t*o-f*n;v.save();v.transform(w,t,e,f,b,c);v.fill();v.restore()}}function Va(b,c,e,f,k,h,m,o,n,p,t, u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;p*=xa;t*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;p-=o;t-=m;u-=o;xa=1/(n*u-t*p);x=(u*e-p*k)*xa;p=(u*f-p*h)*xa;e=(n*k-t*e)*xa;f=(n*h-t*f)*xa;b=b-x*m-e*o;c=c-p*m-f*o;v.save();v.transform(x,p,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255),t=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255: -k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=c<0?0:c>255?255:c;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=e<0?0:e>255?255:e;Ba[12]=t<0?0:t>255?255:t;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Da.putImageData(Ka,0,0);V.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y-b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*= -k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,sa,Ha,Qa,Xa,$a,za;this.autoClear?this.clear():v.setTransform(1,0,0,-1,u,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,p,this.sortElements);(ua=b.lights.length>0)&&t(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(da.sub(h.position,c.centroidWorld),da.normalize(),m=c.normalWorld.dot(da)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,t){k.info.render.vertices+=3;k.info.render.faces++;R=f(Y++); -R.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?H.copy(n.color):n instanceof THREE.MeshLambertMaterial?E?(L.r=M.r,L.g=M.g,L.b=M.b,b(t,o,L),H.r=Math.max(0,Math.min(n.color.r*L.r,1)),H.g=Math.max(0,Math.min(n.color.g*L.g,1)),H.b=Math.max(0,Math.min(n.color.b*L.b,1))):H.copy(n.color):n instanceof THREE.MeshDepthMaterial?(B=1-n.__2near/(n.__farPlusNear- -o.z*n.__farMinusNear),H.setRGB(B,B,B)):n instanceof THREE.MeshNormalMaterial&&H.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: "+H.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: "+H.getContextStyle()+"; fill-opacity: "+n.opacity);p.appendChild(R)}function e(c,e,m,o,n,t,u){k.info.render.vertices+= -4;k.info.render.faces++;R=f(Y++);R.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?H.copy(t.color):t instanceof THREE.MeshLambertMaterial?E?(L.r=M.r,L.g=M.g,L.b=M.b,b(u,n,L),H.r=Math.max(0,Math.min(t.color.r*L.r,1)),H.g=Math.max(0,Math.min(t.color.g*L.g,1)),H.b=Math.max(0,Math.min(t.color.b*L.b,1))): -H.copy(t.color):t instanceof THREE.MeshDepthMaterial?(B=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),H.setRGB(B,B,B)):t instanceof THREE.MeshNormalMaterial&&H.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?R.setAttribute("style","fill: none; stroke: "+H.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):R.setAttribute("style","fill: "+H.getContextStyle()+ -"; fill-opacity: "+t.opacity);p.appendChild(R)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,w,u,x,v,A,z,y,D=new THREE.Rectangle,F=new THREE.Rectangle,E=!1,H=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0), -K=new THREE.Color(0),G=new THREE.Color(0),B,da=new THREE.Vector3,J=[],Q=[],R,Y,W,o=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){t=b;w=c;u=t/2;x=w/2;p.setAttribute("viewBox",-u+" "+-x+" "+t+" "+w);p.setAttribute("width",t);p.setAttribute("height",w);D.set(-u,-x,u,x)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; -this.render=function(b,f){var h,t,w,H,L,J,B,$;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);W=Y=0;if(E=b.lights.length>0){B=b.lights;M.setRGB(0,0,0);K.setRGB(0,0,0);G.setRGB(0,0,0);h=0;for(t=B.length;h255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=c<0?0:c>255?255:c;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=e<0?0:e>255?255:e;Ba[12]=t<0?0:t>255?255:t;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Da.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y-b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*= +k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,sa,Ha,Qa,Xa,$a,za;this.autoClear?this.clear():v.setTransform(1,0,0,-1,u,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,p,this.sortElements);(ua=b.lights.length>0)&&t(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(ca.sub(h.position,c.centroidWorld),ca.normalize(),m=c.normalWorld.dot(ca)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,t){k.info.render.vertices+=3;k.info.render.faces++;Q=f(T++); +Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(t,o,L),G.r=Math.max(0,Math.min(n.color.r*L.r,1)),G.g=Math.max(0,Math.min(n.color.g*L.g,1)),G.b=Math.max(0,Math.min(n.color.b*L.b,1))):G.copy(n.color):n instanceof THREE.MeshDepthMaterial?(B=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),G.setRGB(B,B,B)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+n.opacity);p.appendChild(Q)}function e(c,e,m,o,n,t,u){k.info.render.vertices+= +4;k.info.render.faces++;Q=f(T++);Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.copy(t.color):t instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(u,n,L),G.r=Math.max(0,Math.min(t.color.r*L.r,1)),G.g=Math.max(0,Math.min(t.color.g*L.g,1)),G.b=Math.max(0,Math.min(t.color.b*L.b,1))): +G.copy(t.color):t instanceof THREE.MeshDepthMaterial?(B=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),G.setRGB(B,B,B)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+ +"; fill-opacity: "+t.opacity);p.appendChild(Q)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,w,u,x,v,A,z,y,E=new THREE.Rectangle,F=new THREE.Rectangle,D=!1,G=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0), +K=new THREE.Color(0),H=new THREE.Color(0),B,ca=new THREE.Vector3,J=[],P=[],Q,T,X,o=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){t=b;w=c;u=t/2;x=w/2;p.setAttribute("viewBox",-u+" "+-x+" "+t+" "+w);p.setAttribute("width",t);p.setAttribute("height",w);E.set(-u,-x,u,x)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; +this.render=function(b,f){var h,t,w,G,L,J,B,$;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=T=0;if(D=b.lights.length>0){B=b.lights;M.setRGB(0,0,0);K.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(t=B.length;h=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), +m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,k._objectMatrixArray);return h}function f(b,c,f,k,h,m){if(k.opacity!=0){var n,f=e(b,c,f,k,m),b=f.attributes,c=!1,f=h.id*16777215+f.id;f!=ka&&(ka=f,c=!0);if(!k.morphTargets&&b.position>=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var t=0,p=m.morphTargetForcedOrder,u=m.morphTargetInfluences;tv&&(w=x,v=u[w]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(f["morphTarget"+t],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[t]=v;p[w]=1;v=-1;t++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= 0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4, o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, -o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=h.__webglFaceCount,W.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),W.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),W.info.render.calls++): -m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),W.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, +o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),X.info.render.calls++,X.info.render.vertices+=h.__webglFaceCount,X.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),X.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),X.info.render.calls++): +m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),X.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,k,m,n,t,p,u,v,w,x=b.count*3;for(w=0;w=0;e--)b[e].object==c&&b.splice(e,1)}function L(b){function c(b){var h=[];e=0;for(f=b.length;e=0;e--)b[e].object==c&&b.splice(e,1)}function L(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(p[o].counter+=1,t=p[o].hash+"_"+p[o].counter,b.geometryGroups[t]==void 0&&(b.geometryGroups[t]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[t].faces.push(h),b.geometryGroups[t].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=aa++,b.geometryGroupsList.push(b.geometryGroups[v])}function M(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(b){if(b!=ca){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); -o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}ca=b}}function G(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), -o.texParameteri(b,o.TEXTURE_MIN_FILTER,Y(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,R(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,R(c.minFilter)))}function B(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),W.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof -THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(b.format),b.image.width,b.image.height,0,Y(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);G(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function da(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; -b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);G(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,Y(b.format),b.width,b.height,0,Y(b.format),Y(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),G(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,Y(b.format), -b.width,b.height,0,Y(b.format),Y(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[t].faces.push(h),b.geometryGroups[t].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=aa++,b.geometryGroupsList.push(b.geometryGroups[v])}function M(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(b){if(b!=Z){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}Z=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,T(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,T(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,T(c.magFilter)), +o.texParameteri(b,o.TEXTURE_MIN_FILTER,T(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Q(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,Q(c.minFilter)))}function B(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),X.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,T(b.format),b.image.width,b.image.height,0,T(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);H(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function ca(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);H(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,T(b.format),b.width,b.height,0,T(b.format),T(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),H(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,T(b.format), +b.width,b.height,0,T(b.format),T(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);c?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER, -null);o.bindFramebuffer(o.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,h=f=0):(c=null,e=oa,b=qa,f=na,h=O);c!=ma&&(o.bindFramebuffer(o.FRAMEBUFFER,c),o.viewport(f,h,e,b),ma=c)}function J(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D), -o.bindTexture(o.TEXTURE_2D,null))}function Q(b,c){var e;b=="fragment"?e=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(e=o.createShader(o.VERTEX_SHADER));o.shaderSource(e,c);o.compileShader(e);if(!o.getShaderParameter(e,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(e)),console.error(c),null;return e}function R(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Y(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT; +null);o.bindFramebuffer(o.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,h=f=0):(c=null,e=oa,b=qa,f=na,h=O);c!=la&&(o.bindFramebuffer(o.FRAMEBUFFER,c),o.viewport(f,h,e,b),la=c)}function J(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D), +o.bindTexture(o.TEXTURE_2D,null))}function P(b,c){var e;b=="fragment"?e=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(e=o.createShader(o.VERTEX_SHADER));o.shaderSource(e,c);o.compileShader(e);if(!o.getShaderParameter(e,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(e)),console.error(c),null;return e}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function T(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT; case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE; -case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var W=this,o,ea=[],P=null, -ma=null,Z=-1,ia=null,aa=0,ka=null,fa=null,ca=null,$=null,X=null,ga=null,la=null,ra=null,na=0,O=0,oa=0,qa=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Matrix4,Ea=new Float32Array(16),Aa=new Float32Array(16),Ca=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},U=b.canvas!==void 0?b.canvas:document.createElement("canvas"),T= -b.stencil!==void 0?b.stencil:!0,N=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ua=b.antialias!==void 0?b.antialias:!1,ha=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=U;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,da=[],V=null, +la=null,ha=-1,ka=null,aa=0,ma=null,ea=null,Z=null,$=null,Y=null,fa=null,ia=null,ra=null,na=0,O=0,oa=0,qa=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Matrix4,Ea=new Float32Array(16),Aa=new Float32Array(16),Ca=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},U=b.canvas!==void 0?b.canvas:document.createElement("canvas"),S= +b.stencil!==void 0?b.stencil:!0,N=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ua=b.antialias!==void 0?b.antialias:!1,ga=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=U;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= !0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var wa,pa=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),Da=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:Ia,morphTargets:!0});Da._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=U.getContext("experimental-webgl",{antialias:ua,stencil:T,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ba){console.error(Ba)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); -o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ha.r,ha.g,ha.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,V={};V.vertices=new Float32Array(16);V.faces=new Uint16Array(6);T=0;V.vertices[T++]=-1;V.vertices[T++]=-1;V.vertices[T++]=0;V.vertices[T++]=1;V.vertices[T++]=1;V.vertices[T++]=-1;V.vertices[T++]=1;V.vertices[T++]=1;V.vertices[T++]=1;V.vertices[T++]= -1;V.vertices[T++]=1;V.vertices[T++]=0;V.vertices[T++]=-1;V.vertices[T++]=1;V.vertices[T++]=0;T=V.vertices[T++]=0;V.faces[T++]=0;V.faces[T++]=1;V.faces[T++]=2;V.faces[T++]=0;V.faces[T++]=2;V.faces[T++]=3;V.vertexBuffer=o.createBuffer();V.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,V.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,V.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,V.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,V.faces,o.STATIC_DRAW);V.program=o.createProgram(); -o.attachShader(V.program,Q("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(V.program,Q("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(V.program);V.attributes={};V.uniforms={};V.attributes.position=o.getAttribLocation(V.program,"position");V.attributes.uv=o.getAttribLocation(V.program,"uv");V.uniforms.uvOffset=o.getUniformLocation(V.program,"uvOffset");V.uniforms.uvScale=o.getUniformLocation(V.program,"uvScale");V.uniforms.rotation=o.getUniformLocation(V.program,"rotation"); -V.uniforms.scale=o.getUniformLocation(V.program,"scale");V.uniforms.alignment=o.getUniformLocation(V.program,"alignment");V.uniforms.color=o.getUniformLocation(V.program,"color");V.uniforms.map=o.getUniformLocation(V.program,"map");V.uniforms.opacity=o.getUniformLocation(V.program,"opacity");V.uniforms.useScreenCoordinates=o.getUniformLocation(V.program,"useScreenCoordinates");V.uniforms.affectedByDistance=o.getUniformLocation(V.program,"affectedByDistance");V.uniforms.screenPosition=o.getUniformLocation(V.program, -"screenPosition");V.uniforms.modelViewMatrix=o.getUniformLocation(V.program,"modelViewMatrix");V.uniforms.projectionMatrix=o.getUniformLocation(V.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){U.width=b;U.height=c;this.setViewport(0,0,U.width,U.height)};this.setViewport=function(b,c,e,f){na=b;O=c;oa=e;qa=f;o.viewport(na,O,oa,qa)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){ha.setHex(b);ja=c;o.clearColor(ha.r,ha.g,ha.b,ja)};this.setClearColor=function(b,c){ha.copy(b);ja=c;o.clearColor(ha.r,ha.g,ha.b,ja)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return ja};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +uniforms:Ia,morphTargets:!0});Da._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=U.getContext("experimental-webgl",{antialias:ua,stencil:S,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ba){console.error(Ba)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); +o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ga.r,ga.g,ga.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);S=0;W.vertices[S++]=-1;W.vertices[S++]=-1;W.vertices[S++]=0;W.vertices[S++]=1;W.vertices[S++]=1;W.vertices[S++]=-1;W.vertices[S++]=1;W.vertices[S++]=1;W.vertices[S++]=1;W.vertices[S++]= +1;W.vertices[S++]=1;W.vertices[S++]=0;W.vertices[S++]=-1;W.vertices[S++]=1;W.vertices[S++]=0;S=W.vertices[S++]=0;W.faces[S++]=0;W.faces[S++]=1;W.faces[S++]=2;W.faces[S++]=0;W.faces[S++]=2;W.faces[S++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); +o.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=o.getAttribLocation(W.program,"position");W.attributes.uv=o.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=o.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=o.getUniformLocation(W.program,"uvScale");W.uniforms.rotation=o.getUniformLocation(W.program,"rotation"); +W.uniforms.scale=o.getUniformLocation(W.program,"scale");W.uniforms.alignment=o.getUniformLocation(W.program,"alignment");W.uniforms.color=o.getUniformLocation(W.program,"color");W.uniforms.map=o.getUniformLocation(W.program,"map");W.uniforms.opacity=o.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=o.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=o.getUniformLocation(W.program,"affectedByDistance");W.uniforms.screenPosition=o.getUniformLocation(W.program, +"screenPosition");W.uniforms.modelViewMatrix=o.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=o.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){U.width=b;U.height=c;this.setViewport(0,0,U.width,U.height)};this.setViewport=function(b,c,e,f){na=b;O=c;oa=e;qa=f;o.viewport(na,O,oa,qa)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){ga.setHex(b);ja=c;o.clearColor(ga.r,ga.g,ga.b,ja)};this.setClearColor=function(b,c){ga.copy(b);ja=c;o.clearColor(ga.r,ga.g,ga.b,ja)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return ja};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];o.deleteBuffer(c.__webglVertexBuffer);o.deleteBuffer(c.__webglNormalBuffer);o.deleteBuffer(c.__webglTangentBuffer);o.deleteBuffer(c.__webglColorBuffer);o.deleteBuffer(c.__webglUVBuffer);o.deleteBuffer(c.__webglUV2Buffer);o.deleteBuffer(c.__webglSkinVertexABuffer);o.deleteBuffer(c.__webglSkinVertexBBuffer);o.deleteBuffer(c.__webglSkinIndicesBuffer); -o.deleteBuffer(c.__webglSkinWeightsBuffer);o.deleteBuffer(c.__webglFaceBuffer);o.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), -o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[z]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){da(b); -this.clear(c,e,f)};this.render=function(b,c,u,U){var N,T,F,E,H,na,B,G,ua=b.lights,L=b.fog;Z=-1;this.shadowMapEnabled&&z(b,c);W.info.render.calls=0;W.info.render.vertices=0;W.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Aa);c.projectionMatrix.flattenToArray(Ea);ta.multiply(c.projectionMatrix,c.matrixWorldInverse);t(ta);this.initWebGLObjects(b);da(u);(this.autoClear||U)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); -H=b.__webglObjects.length;for(U=0;U=0;U--)if(N=b.__webglObjects[U],N.render){B=N.object;G=N.buffer;F=N.opaque;k(B);for(N=0;N=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), +o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){ca(b); +this.clear(c,e,f)};this.render=function(b,c,u,U){var N,S,F,D,G,na,B,H,ua=b.lights,L=b.fog;ha=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Aa);c.projectionMatrix.flattenToArray(Ea);ta.multiply(c.projectionMatrix,c.matrixWorldInverse);t(ta);this.initWebGLObjects(b);ca(u);(this.autoClear||U)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +G=b.__webglObjects.length;for(U=0;U=0;U--)if(N=b.__webglObjects[U],N.render){B=N.object;H=N.buffer;F=N.opaque;k(B);for(N=0;N0||w.faceVertexUvs.length>0)m.__uvArray=new Float32Array(t*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(t*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(t*4),m.__skinVertexBArray= -new Float32Array(t*4),m.__skinIndexArray=new Float32Array(t*4),m.__skinWeightArray=new Float32Array(t*4);m.__faceArray=new Uint16Array(z*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(U*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];w=0;for(y=m.numMorphTargets;w0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(t*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(t*4),m.__skinVertexBArray= +new Float32Array(t*4),m.__skinIndexArray=new Float32Array(t*4),m.__skinWeightArray=new Float32Array(t*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(U*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(z=m.numMorphTargets;x=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&H(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, -1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER, -p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,ca,z));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,la,z));Ka&&ta.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ia,z));Aa&&$>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,z));Aa&&da>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,z));Ba&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer), -o.bufferData(o.ELEMENT_ARRAY_BUFFER,ma,z),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ra,z));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,z),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,Z,z),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,z),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER, -fa,z));U&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;E(m)}else if(k instanceof THREE.Ribbon){h= -k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=w=U=U=void 0;u=k.vertices;t=k.colors;v=u.length;p=t.length;y=k.__vertexArray;z=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(U=0;U=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&G(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, +1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER, +p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,ka,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ha,y));Ka&&ta.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ia,y));Aa&&$>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Aa&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ba&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer), +o.bufferData(o.ELEMENT_ARRAY_BUFFER,ma,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ra,y));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,aa,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER, +ea,y));U&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h= +k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=U=U=void 0;u=k.vertices;t=k.colors;v=u.length;p=t.length;z=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(U=0;U1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,p=b.faces,t=k.faces,w=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var u=0,x=n.length;u1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, @@ -353,9 +353,9 @@ b?e(c,h-1):t[h]=0?b:b+m;b=this.verticalAngleMap.srcRange; @@ -476,23 +476,23 @@ this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera(); (h===this.STATE.ROTATE?n=this.getMouseProjectionOnBall(b.clientX,b.clientY):h===this.STATE.ZOOM&&!this.noZoom?t=this.getMouseOnScreen(b.clientX,b.clientY):h===this.STATE.PAN&&!this.noPan&&(u=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",e(this,function(b){b.preventDefault();b.stopPropagation();if(h===this.STATE.NONE)h=b.button,h===this.STATE.ROTATE?m=n=this.getMouseProjectionOnBall(b.clientX,b.clientY):h===this.STATE.ZOOM&&!this.noZoom?p=t=this.getMouseOnScreen(b.clientX, b.clientY):this.noPan||(w=u=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",e(this,function(b){b.preventDefault();b.stopPropagation();h=this.STATE.NONE}),!1);window.addEventListener("keydown",e(this,function(b){if(h===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])h=this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)h=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)h=this.STATE.PAN;h!== this.STATE.NONE&&(f=!0)}}),!1);window.addEventListener("keyup",e(this,function(){if(h!==this.STATE.NONE)h=this.STATE.NONE}),!1)};THREE.TrackballControls.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2}; -THREE.CubeGeometry=function(b,c,e,f,h,k,m,n,p){function t(b,e,c,m,n,t,p,u){var v,x,z=f||1,A=h||1,Q=n/2,R=t/2,Y=w.vertices.length;if(b=="x"&&e=="y"||b=="y"&&e=="x")v="z";else if(b=="x"&&e=="z"||b=="z"&&e=="x")v="y",A=k||1;else if(b=="z"&&e=="y"||b=="y"&&e=="z")v="x",z=k||1;var W=z+1,o=A+1;n/=z;var ea=t/A;for(x=0;x0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(J=b.length;--J>=0;){ka=J;fa=J-1;fa<0&&(fa=b.length- -1);for(var e=0,c=v+w*2,e=0;e=0;R--){Y=R/w;W=p*(1-Y);Y=t*Math.sin(Y*Math.PI/2);J=0;for(Q=F.length;Jb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(J=b.length;--J>=0;){ma=J;ea=J-1;ea<0&&(ea=b.length- +1);for(var e=0,c=v+w*2,e=0;e=0;Q--){T=Q/w;X=p*(1-T);T=t*Math.sin(T*Math.PI/2);J=0;for(P=F.length;J0)for(t=0;t2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);w=t+1;h<=w&&(w=0);var x;a:{x=b;var v=p,A=t,z=w,y=h,D=m,F=void 0,E=void 0,H=void 0, -L=void 0,M=void 0,K=void 0,G=void 0,B=void 0,da=void 0,E=x[D[v]].x,H=x[D[v]].y,L=x[D[A]].x,M=x[D[A]].y,K=x[D[z]].x,G=x[D[z]].y;if(1.0E-10>(L-E)*(G-H)-(M-H)*(K-E))x=!1;else{for(F=0;F=0&&R>=0&&W>=0){x= +t));h.moveTo(n,t);break;case "l":n=c[b++]*e+f;t=c[b++]*e;k.push(new THREE.Vector2(n,t));h.lineTo(n,t);break;case "q":n=c[b++]*e+f;t=c[b++]*e;x=c[b++]*e+f;v=c[b++]*e;h.quadraticCurveTo(x,v,n,t);if(m=k[k.length-1]){w=m.x;u=m.y;m=1;for(divisions=this.divisions;m<=divisions;m++){var E=m/divisions,F=THREE.Shape.Utils.b2(E,w,x,n),E=THREE.Shape.Utils.b2(E,u,v,t);k.push(new THREE.Vector2(F,E))}}break;case "b":if(n=c[b++]*e+f,t=c[b++]*e,x=c[b++]*e+f,v=c[b++]*-e,A=c[b++]*e+f,z=c[b++]*-e,h.bezierCurveTo(n,t, +x,v,A,z),m=k[k.length-1]){w=m.x;u=m.y;m=1;for(divisions=this.divisions;m<=divisions;m++)E=m/divisions,F=THREE.Shape.Utils.b3(E,w,x,A,n),E=THREE.Shape.Utils.b3(E,u,v,z,t),k.push(new THREE.Vector2(F,E))}}}return{offset:y.ha*e,points:k,path:h}}}}; +(function(b){var c=function(b){for(var c=b.length,h=0,k=c-1,m=0;m0)for(t=0;t2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);w=t+1;h<=w&&(w=0);var x;a:{x=b;var v=p,A=t,z=w,y=h,E=m,F=void 0,D=void 0,G=void 0, +L=void 0,M=void 0,K=void 0,H=void 0,B=void 0,ca=void 0,D=x[E[v]].x,G=x[E[v]].y,L=x[E[A]].x,M=x[E[A]].y,K=x[E[z]].x,H=x[E[z]].y;if(1.0E-10>(L-D)*(H-G)-(M-G)*(K-D))x=!1;else{for(F=0;F=0&&Q>=0&&X>=0){x= !1;break a}}x=!0}}if(x){k.push([b[m[p]],b[m[t]],b[m[w]]]);n.push([m[p],m[t],m[w]]);p=t;for(w=t+1;w0;)this.smooth(b)}; +THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var p=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){p.vertexColors=[];for(var o,v,w,x=0;x<4;x++){w=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function p(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function t(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function u(e){var c, -f,k;c=h(b,e);f=h(b,e+M);k=h(b,e+K);e=p(b,e+G);D.faces.push(new THREE.Face3(c,f,k,null,null,D.materials[e]))}function x(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+M);k=h(b,e+K);m=p(b,e+G);o=h(b,e+B);t=h(b,e+da);e=h(b,e+J);m=D.materials[m];var u=H[t*3],v=H[t*3+1];t=H[t*3+2];var w=H[e*3],x=H[e*3+1],e=H[e*3+2];D.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+Q);k=h(b,e+R);m=h(b, -e+Y);e=p(b,e+W);D.faces.push(new THREE.Face4(c,f,k,m,null,null,D.materials[e]))}function A(e){var c,f,k,m,t,u,v,w;c=h(b,e);f=h(b,e+Q);k=h(b,e+R);m=h(b,e+Y);t=p(b,e+W);u=h(b,e+o);v=h(b,e+ea);w=h(b,e+P);e=h(b,e+ma);t=D.materials[t];var x=H[v*3],U=H[v*3+1];v=H[v*3+2];var y=H[w*3],N=H[w*3+1];w=H[w*3+2];var z=H[e*3],A=H[e*3+1],e=H[e*3+2];D.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(H[u*3],H[u*3+1],H[u*3+2]),new THREE.Vector3(x,U,v),new THREE.Vector3(y,N,w),new THREE.Vector3(z,A,e)],null,t))} -function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+Z);k=h(b,e+ia);e=L[c*2];m=L[c*2+1];c=L[f*2];var o=D.faceVertexUvs[0];f=L[f*2+1];var t=L[k*2];k=L[k*2+1];var p=[];p.push(new THREE.UV(e,m));p.push(new THREE.UV(c,f));p.push(new THREE.UV(t,k));o.push(p)}function y(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+aa);k=h(b,e+ka);m=h(b,e+fa);e=L[c*2];o=L[c*2+1];c=L[f*2];t=L[f*2+1];f=L[k*2];var p=D.faceVertexUvs[0];k=L[k*2+1];var u=L[m*2];m=L[m*2+1];var v=[];v.push(new THREE.UV(e,o));v.push(new THREE.UV(c,t));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));p.push(v)}var D=this,F=0,E,H=[],L=[],M,K,G,B,da,J,Q,R,Y,W,o,ea,P,ma,Z,ia,aa,ka,fa,ca,$,X,ga,la,ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,e);E={signature:b.substr(F,8),header_bytes:w(b,F+8),vertex_coordinate_bytes:w(b,F+9),normal_coordinate_bytes:w(b,F+10),uv_coordinate_bytes:w(b,F+11),vertex_index_bytes:w(b,F+12),normal_index_bytes:w(b,F+13),uv_index_bytes:w(b,F+14),material_index_bytes:w(b,F+15),nvertices:h(b,F+16),nnormals:h(b,F+16+4),nuvs:h(b, -F+16+8),ntri_flat:h(b,F+16+12),ntri_smooth:h(b,F+16+16),ntri_flat_uv:h(b,F+16+20),ntri_smooth_uv:h(b,F+16+24),nquad_flat:h(b,F+16+28),nquad_smooth:h(b,F+16+32),nquad_flat_uv:h(b,F+16+36),nquad_smooth_uv:h(b,F+16+40)};F+=E.header_bytes;M=E.vertex_index_bytes;K=E.vertex_index_bytes*2;G=E.vertex_index_bytes*3;B=E.vertex_index_bytes*3+E.material_index_bytes;da=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes;J=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*2;Q=E.vertex_index_bytes; -R=E.vertex_index_bytes*2;Y=E.vertex_index_bytes*3;W=E.vertex_index_bytes*4;o=E.vertex_index_bytes*4+E.material_index_bytes;ea=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes;P=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*2;ma=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*3;Z=E.uv_index_bytes;ia=E.uv_index_bytes*2;aa=E.uv_index_bytes;ka=E.uv_index_bytes*2;fa=E.uv_index_bytes*3;e=E.vertex_index_bytes*3+E.material_index_bytes;ra=E.vertex_index_bytes* -4+E.material_index_bytes;ca=E.ntri_flat*e;$=E.ntri_smooth*(e+E.normal_index_bytes*3);X=E.ntri_flat_uv*(e+E.uv_index_bytes*3);ga=E.ntri_smooth_uv*(e+E.normal_index_bytes*3+E.uv_index_bytes*3);la=E.nquad_flat*ra;e=E.nquad_smooth*(ra+E.normal_index_bytes*4);ra=E.nquad_flat_uv*(ra+E.uv_index_bytes*4);F+=function(e){for(var f,h,k,n=E.vertex_coordinate_bytes*3,o=e+E.nvertices*n;e=0){y=o.invBindMatrices[v];t.invBindMatrix=y;t.skinningMatrix=new THREE.Matrix4;t.skinningMatrix.multiply(t.world,y);t.weights=[]; for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length1?c[1].substr(0,e):"0";c[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){p=t.output[o];break}m=p!==void 0?p instanceof THREE.Matrix4?m.multiply(m,p):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, -e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};B.prototype.create=function(){var b= -{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof G)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ra[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= -f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};da.prototype.parse=function(b){for(var e=0;e0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};B.prototype.create=function(){var b= +{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ra[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= +f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};ca.prototype.parse=function(b){for(var e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(da=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(M,da);object.name=v;object.position.set(E[0],E[1],E[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;P.scene.add(object);P.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),P.scene.collisions.colliders.push(b)); -if(F.castsShadow)b=new THREE.ShadowVolume(M),P.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},P.triggers[object.name]=b)}}else E=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(E[0],E[1],E[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,P.scene.add(object),P.objects[v]=object,P.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},P.triggers[object.name]=b)}function p(b){return function(c){P.geometries[b]=c;n();Y-=1;e.onLoadComplete();w()}}function t(b){return function(e){P.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-W},P);e.onLoadProgress();Y==0&&W==0&&c(P)}var u, -x,v,A,z,y,D,F,E,H,L,M,K,G,B,da,J,Q,R,Y,W,o,ea,P;Q=b.data;B=new THREE.BinaryLoader;R=new THREE.JSONLoader;W=Y=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in Q.objects)if(F=Q.objects[v],F.meshCollider){b=!0;break}if(b)P.scene.collisions=new THREE.CollisionSystem;if(Q.transform){b=Q.transform.position;H=Q.transform.rotation;var ma=Q.transform.scale;b&&P.scene.position.set(b[0],b[1],b[2]);H&&P.scene.rotation.set(H[0], -H[1],H[2]);ma&&P.scene.scale.set(ma[0],ma[1],ma[2]);(b||H||ma)&&P.scene.updateMatrix()}b=function(){W-=1;w();e.onLoadComplete()};for(z in Q.cameras){H=Q.cameras[z];if(H.type=="perspective")K=new THREE.Camera(H.fov,H.aspect,H.near,H.far),K.useTarget=!0;else if(H.type=="ortho")K=new THREE.Camera,K.useTarget=!0,K.projectionMatrix=THREE.Matrix4.makeOrtho(H.left,H.right,H.top,H.bottom,H.near,H.far);E=H.position;H=H.target;K.position.set(E[0],E[1],E[2]);K.target.position.set(H[0],H[1],H[2]);P.cameras[z]= -K}for(A in Q.lights)z=Q.lights[A],K=z.color!==void 0?z.color:16777215,H=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(E=z.direction,J=new THREE.DirectionalLight(K,H),J.position.set(E[0],E[1],E[2]),J.position.normalize()):z.type=="point"?(E=z.position,d=z.distance,J=new THREE.PointLight(K,H,d),J.position.set(E[0],E[1],E[2])):z.type=="ambient"&&(J=new THREE.AmbientLight(K)),P.scene.add(J),P.lights[A]=J;for(y in Q.fogs)A=Q.fogs[y],A.type=="linear"?G=new THREE.Fog(0,A.near,A.far):A.type== -"exp2"&&(G=new THREE.FogExp2(0,A.density)),H=A.color,G.color.setRGB(H[0],H[1],H[2]),P.fogs[y]=G;if(P.cameras&&Q.defaults.camera)P.currentCamera=P.cameras[Q.defaults.camera];if(P.fogs&&Q.defaults.fog)P.scene.fog=P.fogs[Q.defaults.fog];H=Q.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(H[0],H[1],H[2]);P.bgColorAlpha=Q.defaults.bgalpha;for(u in Q.geometries)if(y=Q.geometries[u],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(u in Q.geometries)y=Q.geometries[u],y.type== -"cube"?(M=new THREE.CubeGeometry(y.width,y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),P.geometries[u]=M):y.type=="plane"?(M=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),P.geometries[u]=M):y.type=="sphere"?(M=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),P.geometries[u]=M):y.type=="cylinder"?(M=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),P.geometries[u]=M):y.type=="torus"? -(M=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR,y.segmentsT),P.geometries[u]=M):y.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(y.subdivisions),P.geometries[u]=M):y.type=="bin_mesh"?B.load({model:f(y.url,Q.urlBaseType),callback:p(u)}):y.type=="ascii_mesh"?R.load({model:f(y.url,Q.urlBaseType),callback:p(u)}):y.type=="embedded_mesh"&&(y=Q.embeds[y.id])&&R.createModel(y,t(u),"");for(D in Q.textures)if(u=Q.textures[D],u.url instanceof Array){W+=u.url.length;for(B=0;B1&&(ca=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(M,ca);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;V.scene.add(object);V.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),V.scene.collisions.colliders.push(b)); +if(F.castsShadow)b=new THREE.ShadowVolume(M),V.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,V.scene.add(object),V.objects[v]=object,V.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}function p(b){return function(c){V.geometries[b]=c;n();T-=1;e.onLoadComplete();w()}}function t(b){return function(e){V.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:da,loadedModels:o-T,loadedTextures:da-X},V);e.onLoadProgress();T==0&&X==0&&c(V)}var u, +x,v,A,z,y,E,F,D,G,L,M,K,H,B,ca,J,P,Q,T,X,o,da,V;P=b.data;B=new THREE.BinaryLoader;Q=new THREE.JSONLoader;X=T=0;V={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(F=P.objects[v],F.meshCollider){b=!0;break}if(b)V.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;G=P.transform.rotation;var la=P.transform.scale;b&&V.scene.position.set(b[0],b[1],b[2]);G&&V.scene.rotation.set(G[0], +G[1],G[2]);la&&V.scene.scale.set(la[0],la[1],la[2]);(b||G||la)&&V.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras){G=P.cameras[z];if(G.type=="perspective")K=new THREE.Camera(G.fov,G.aspect,G.near,G.far),K.useTarget=!0;else if(G.type=="ortho")K=new THREE.Camera,K.useTarget=!0,K.projectionMatrix=THREE.Matrix4.makeOrtho(G.left,G.right,G.top,G.bottom,G.near,G.far);D=G.position;G=G.target;K.position.set(D[0],D[1],D[2]);K.target.position.set(G[0],G[1],G[2]);V.cameras[z]= +K}for(A in P.lights)z=P.lights[A],K=z.color!==void 0?z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,J=new THREE.DirectionalLight(K,G),J.position.set(D[0],D[1],D[2]),J.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,J=new THREE.PointLight(K,G,d),J.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(J=new THREE.AmbientLight(K)),V.scene.add(J),V.lights[A]=J;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type== +"exp2"&&(H=new THREE.FogExp2(0,A.density)),G=A.color,H.color.setRGB(G[0],G[1],G[2]),V.fogs[y]=H;if(V.cameras&&P.defaults.camera)V.currentCamera=V.cameras[P.defaults.camera];if(V.fogs&&P.defaults.fog)V.scene.fog=V.fogs[P.defaults.fog];G=P.defaults.bgcolor;V.bgColor=new THREE.Color;V.bgColor.setRGB(G[0],G[1],G[2]);V.bgColorAlpha=P.defaults.bgalpha;for(u in P.geometries)if(y=P.geometries[u],y.type=="bin_mesh"||y.type=="ascii_mesh")T+=1,e.onLoadStart();o=T;for(u in P.geometries)y=P.geometries[u],y.type== +"cube"?(M=new THREE.CubeGeometry(y.width,y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),V.geometries[u]=M):y.type=="plane"?(M=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="sphere"?(M=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="cylinder"?(M=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),V.geometries[u]=M):y.type=="torus"? +(M=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR,y.segmentsT),V.geometries[u]=M):y.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(y.subdivisions),V.geometries[u]=M):y.type=="bin_mesh"?B.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="ascii_mesh"?Q.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&Q.createModel(y,t(u),"");for(E in P.textures)if(u=P.textures[E],u.url instanceof Array){X+=u.url.length;for(B=0;B=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(p=this.size-1);var x=Math.floor(t-n);x<1&&(x=1);t=Math.floor(t+n);t>this.size-1&&(t=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- -1);for(var A,z,y,D,F,E;u0&&(this.field[y+A]+=D)}}};this.addPlaneX=function(b,c){var h,k,m,n,p,t=this.size,w=this.yd,u=this.zd,x=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(h=0;h0)for(k=0;k0&&(this.field[y+A]+=E)}}};this.addPlaneX=function(b,c){var h,k,m,n,p,t=this.size,w=this.yd,u=this.zd,x=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){p=k*u;for(h=0;hsize&&(dist=size);for(m=0;m0){p=zd*m;for(k=0;k1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=h;return c}, clamp:function(a,c,b){return ab?b:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){var b,e,g=a.vertices.length,h=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,k=h.vertices,l=a.faces,m=h.faces,o=a.faceVertexUvs[0],h=h.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,e=new THREE.Matrix4,e.extractRotation(b,c.scale);for(var n=0,t=k.length;n1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(c);k.multiplyScalar(g);f.addSelf(k);k.copy(b);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,c,b){var e,g,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,g=c.vertices[a.b].position,h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;g=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position, f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(e,g,c),f=THREE.GeometryUtils.triangleArea(g,h,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(e,g,c),f=THREE.GeometryUtils.triangleArea(g,h,c));return THREE.GeometryUtils.random()*(b+f) -a?b(c,f-1):m[f]0?(f=b[b.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,u,n,k),v=THREE.Shape.Utils.b2(v,y,t, -l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];n=h[0];t=h[1];m=h[2];o=h[3];b.length>0?(f=b[b.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,u,n,m,k),v=THREE.Shape.Utils.b3(v,y,t,o,l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=v;f++)b.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];n=h[3];v=h[4];t=!!h[5];o=f[f.length-2];u=f[f.length-1];f.length==0&&(o=u=0);y=v-n;var p=a*2;for(f=1;f<=p;f++)v=f/p,t||(v=1-v),v=n+v*y,h=o+k+m*Math.cos(v),v=u+l+m*Math.sin(v),b.push(new THREE.Vector2(h,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,e,g,h){var f=this.getPoints(),k,l,m,o,n;k=0;for(l=f.length;k0?(f=b[b.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,u,o,k),v=THREE.Shape.Utils.b2(v,y,t, +l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];b.length>0?(f=b[b.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,u,o,m,k),v=THREE.Shape.Utils.b3(v,y,t,n,l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=v;f++)b.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);y=v-o;var p=a*2;for(f=1;f<=p;f++)v=f/p,t||(v=1-v),v=o+v*y,h=n+k+m*Math.cos(v),v=u+l+m*Math.sin(v),b.push(new THREE.Vector2(h,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],b[k],b[g]];n=THREE.FontUtils.Triangulate.area(v);var p=[m[f],m[h],b[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;o=f;k+=1;f+=-1;k< -0&&(k+=b.length);k%=b.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],b[k],b[g]];v=THREE.FontUtils.Triangulate.area(v);p=[m[f],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);n+t>v+p&&(k=u,f=o,k<0&&(k+=b.length),k%=b.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:b.length-1,h=f-1>=0?f-1:m.length-1);n=b.slice(0,k);t=b.slice(k);u=m.slice(f);o=m.slice(0,f);h=[m[f],m[h],b[k]];y.push([m[f],b[k],b[g]]);y.push(h);b=n.concat(u).concat(o).concat(t)}return{shape:b, +THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),e=b.concat(),g,h,f,k,l,m,n,o,t,u,y=[];for(l=0;l=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],b[k],b[g]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[f],m[h],b[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< +0&&(k+=b.length);k%=b.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],b[k],b[g]];v=THREE.FontUtils.Triangulate.area(v);p=[m[f],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>v+p&&(k=u,f=n,k<0&&(k+=b.length),k%=b.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:b.length-1,h=f-1>=0?f-1:m.length-1);o=b.slice(0,k);t=b.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],b[k]];y.push([m[f],b[k],b[g]]);y.push(h);b=o.concat(u).concat(n).concat(t)}return{shape:b, isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(h[0]-g[0])*e,b.y=g[1]+(h[1]-g[1])*e,b.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,g,h,f,k,l,m,n=this.data.JIT.hierarchy,o,t;this.currentTime+=a*this.timeScale;t=this.currentTime;o=this.currentTime%=this.data.length;m=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,y=this.hierarchy.length;u1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(h[0]-g[0])*e,b.y=g[1]+(h[1]-g[1])*e,b.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=g[0]+(h[0]-g[0])*e,b.y=g[1]+(h[1]-g[1])*e,b.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&o[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ua.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];l=a[b[2]];m=a[b[3]];b=g*g;f=g*b;e[0]=this.interpolate(h[0],k[0],l[0],m[0],g,b,f);e[1]=this.interpolate(h[1],k[1],l[1],m[1],g,b,f);e[2]=this.interpolate(h[2],k[2],l[2],m[2],g,b,f);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,g,h,f){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*f+(-3*(c-b)-2*a-e)*h+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; @@ -117,44 +117,44 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu 1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back}; this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, 0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var b=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Matrix4,f=!1,k=1,l=0,m=0,o=0,n=0,t=0,u=window.innerWidth/2,y=window.innerHeight/2;this.update=function(){var a= -(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*n),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.object.translateZ(-a*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(a*m);this.object.translateY(a*o);f&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var b=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Matrix4,f=!1,k=1,l=0,m=0,n=0,o=0,t=0,u=window.innerWidth/2,y=window.innerHeight/2;this.update=function(){var a= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.object.translateZ(-a*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(a*m);this.object.translateY(a*n);f&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(c.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(c.x));e.addSelf(h.setLength(c.z));return e};this.rotateCamera=function(){var a=Math.acos(f.dot(k)/f.length()/k.length());if(a){var b=(new THREE.Vector3).cross(f,k).normalize(),c=new THREE.Quaternion;a*=this.rotateSpeed;c.setFromAxisAngle(b, --a);c.multiplyVector3(h);c.multiplyVector3(this.object.up);c.multiplyVector3(k);this.staticMoving?f=k:(c.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),c.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=n.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var b=h.clone().crossSelf(this.object.up).setLength(a.x); -b.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(b);this.target.addSelf(b);this.staticMoving?o=n:o.addSelf(a.sub(n,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var b=h.clone().crossSelf(this.object.up).setLength(a.x); +b.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(b);this.target.addSelf(b);this.staticMoving?n=o:n.addSelf(a.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){T=C;R=C-1;R<0&&(R=a.length- -1);for(var b=0,c=u+o*2,b=0;b=0;J--){L=J/o;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);C=0;for(F=x.length;C=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);C=0;for(F=w.length;C0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,t)))-1);m.push(o)}c.push(m)}for(var u,y,v,g=c.length,b=0;b0)for(e=0;e1&&(u= -this.vertices[f].position.clone(),y=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),u.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([o,n,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,g=Math.PI,h=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}c.push(m)}for(var u,y,v,g=c.length,b=0;b0)for(e=0;e1&&(u= +this.vertices[f].position.clone(),y=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),u.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);o=m+1;g<=o&&(o=0);var t;a:{t=a;var u=l,y=m,v=o,p=g,z=f,x=void 0,w=void 0,A=void 0, -D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,M=void 0,w=t[z[u]].x,A=t[z[u]].y,D=t[z[y]].x,B=t[z[y]].y,E=t[z[v]].x,I=t[z[v]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))t=!1;else{for(x=0;x=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], -a[f[m]],a[f[o]]]);k.push([f[l],f[m],f[o]]);l=m;for(o=m+1;o0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,y=m,v=n,p=g,z=f,w=void 0,x=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,M=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[y]].x,B=t[z[y]].y,E=t[z[v]].x,I=t[z[v]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], +a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; +THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,l){var m=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(f.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=o(a,b),e=o(a,b+1),f=o(a,b+2);return(o(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=o(a,b);return(o(a,b+1)<<8)+c}function m(a,b){var c=o(a,b);return c>127?c-256:c}function o(a,b){return a.charCodeAt(b)&255}function n(b){var c, +THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var g=function(b){function c(a,b){var e=n(a,b),f=n(a,b+1),g=n(a,b+2),h=n(a,b+3),k=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=n(a,b),e=n(a,b+1),f=n(a,b+2);return(n(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, e,f;c=g(a,b);e=g(a,b+B);f=g(a,b+E);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,f,null,null,z.materials[b]))}function t(b){var c,e,f,h,m,n;c=g(a,b);e=g(a,b+B);f=g(a,b+E);h=l(a,b+I);m=g(a,b+H);n=g(a,b+M);b=g(a,b+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[b*3],ia=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,b)],null,h))}function u(b){var c,e,f,h;c=g(a,b);e=g(a,b+F);f=g(a,b+J);h= g(a,b+L);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,f,h,null,null,z.materials[b]))}function y(b){var c,e,f,h,m,n,o,p;c=g(a,b);e=g(a,b+F);f=g(a,b+J);h=g(a,b+L);m=l(a,b+N);n=g(a,b+K);o=g(a,b+P);p=g(a,b+G);b=g(a,b+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[b*3],v=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,b)], null,m))}function v(b){var c,e,f,h;c=g(a,b);e=g(a,b+O);f=g(a,b+U);b=D[c*2];h=D[c*2+1];c=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(b,h));n.push(new THREE.UV(c,e));n.push(new THREE.UV(m,f));l.push(n)}function p(b){var c,e,f,h,l,m;c=g(a,b);e=g(a,b+V);f=g(a,b+T);h=g(a,b+R);b=D[c*2];l=D[c*2+1];c=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, -f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,x=0,w,A=[],D=[],B,E,I,H,M,C,F,J,L,N,K,P,G,S,O,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,b);w={signature:a.substr(x,8),header_bytes:o(a,x+8),vertex_coordinate_bytes:o(a,x+9),normal_coordinate_bytes:o(a,x+10),uv_coordinate_bytes:o(a,x+11),vertex_index_bytes:o(a,x+12),normal_index_bytes:o(a,x+13),uv_index_bytes:o(a,x+14),material_index_bytes:o(a,x+15),nvertices:g(a,x+16),nnormals:g(a,x+16+4),nuvs:g(a,x+16+ -8),ntri_flat:g(a,x+16+12),ntri_smooth:g(a,x+16+16),ntri_flat_uv:g(a,x+16+20),ntri_smooth_uv:g(a,x+16+24),nquad_flat:g(a,x+16+28),nquad_smooth:g(a,x+16+32),nquad_flat_uv:g(a,x+16+36),nquad_smooth_uv:g(a,x+16+40)};x+=w.header_bytes;B=w.vertex_index_bytes;E=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;H=w.vertex_index_bytes*3+w.material_index_bytes;M=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;C=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;F=w.vertex_index_bytes; -J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;G=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;V=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;Y=w.vertex_index_bytes* -4+w.material_index_bytes;Q=w.ntri_flat*b;Z=w.ntri_smooth*(b+w.normal_index_bytes*3);W=w.ntri_flat_uv*(b+w.uv_index_bytes*3);$=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);X=w.nquad_flat*Y;b=w.nquad_smooth*(Y+w.normal_index_bytes*4);Y=w.nquad_flat_uv*(Y+w.uv_index_bytes*4);x+=function(b){for(var e,h,g,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[]; @@ -222,8 +223,8 @@ c,f,h;b.name=a.id||"";b.matrixAutoUpdate=!1;b.matrix=a.matrix;for(h=0;h1){l=new THREE.MeshFaceMaterial;for(j=0;j=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;e=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;eb){p=m.output[l];break}g=p!==void 0?p instanceof THREE.Matrix4?g.multiply(g,p):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);b=g;c.push({time:a,pos:[b.n14, -b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a= @@ -269,48 +270,48 @@ document.implementation.createDocument){document.implementation.createDocument(" E,"material");ga=a("//dae:library_effects/dae:effect",F,"effect");ba=a("//dae:library_geometries/dae:geometry",v,"geometry");aa=a("//dae:library_controllers/dae:controller",f,"controller");ca=a("//dae:library_animations/dae:animation",L,"animation");ha=a(".//dae:library_visual_scenes/dae:visual_scene",m,"visual_scene");da=[];ea=[];(n=Q.evaluate(".//dae:scene/dae:instance_visual_scene",Q,G,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(n=n.getAttribute("url").replace(/^#/,""),W=ha[n]): W=null;Z=new THREE.Object3D;for(n=0;n1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,M);object.name=u;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;G.scene.add(object);G.objects[u]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); -if(x.castsShadow)a=new THREE.ShadowVolume(B),G.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},G.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},G.triggers[object.name]=a)}function l(a){return function(c){G.geometries[a]=c;k();L-=1;b.onLoadComplete();o()}}function m(a){return function(b){G.geometries[a]=b}}function o(){b.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},G);b.onLoadProgress();L==0&&N==0&&c(G)}var n,t, -u,y,v,p,z,x,w,A,D,B,E,I,H,M,C,F,J,L,N,K,P,G;F=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(x=F.objects[u],x.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], -A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;o();b.onLoadComplete()};for(v in F.cameras){A=F.cameras[v];if(A.type=="perspective")E=new THREE.Camera(A.fov,A.aspect,A.near,A.far),E.useTarget=!0;else if(A.type=="ortho")E=new THREE.Camera,E.useTarget=!0,E.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);w=A.position;A=A.target;E.position.set(w[0],w[1],w[2]);E.target.position.set(A[0],A[1],A[2]);G.cameras[v]=E}for(y in F.lights)v= -F.lights[y],E=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(w=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(w[0],w[1],w[2]),C.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[y]=C;for(p in F.fogs)y=F.fogs[p],y.type=="linear"?I=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(I=new THREE.FogExp2(0, -y.density)),A=y.color,I.color.setRGB(A[0],A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(n in F.geometries)if(p=F.geometries[n],p.type=="bin_mesh"||p.type=="ascii_mesh")L+=1,b.onLoadStart();K=L;for(n in F.geometries)p=F.geometries[n],p.type=="cube"?(B=new THREE.CubeGeometry(p.width, -p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),G.geometries[n]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),G.geometries[n]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),G.geometries[n]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),G.geometries[n]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube, -p.segmentsR,p.segmentsT),G.geometries[n]=B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),G.geometries[n]=B):p.type=="bin_mesh"?H.load({model:e(p.url,F.urlBaseType),callback:l(n)}):p.type=="ascii_mesh"?J.load({model:e(p.url,F.urlBaseType),callback:l(n)}):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(n),"");for(z in F.textures)if(n=F.textures[z],n.url instanceof Array){N+=n.url.length;for(H=0;H1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,M);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); +if(w.castsShadow)a=new THREE.ShadowVolume(B),G.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}}else x=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(c){G.geometries[a]=c;k();L-=1;b.onLoadComplete();n()}}function m(a){return function(b){G.geometries[a]=b}}function n(){b.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},G);b.onLoadProgress();L==0&&N==0&&c(G)}var o,t, +u,y,v,p,z,w,x,A,D,B,E,I,H,M,C,F,J,L,N,K,P,G;F=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], +A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();b.onLoadComplete()};for(v in F.cameras){A=F.cameras[v];if(A.type=="perspective")E=new THREE.Camera(A.fov,A.aspect,A.near,A.far),E.useTarget=!0;else if(A.type=="ortho")E=new THREE.Camera,E.useTarget=!0,E.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);x=A.position;A=A.target;E.position.set(x[0],x[1],x[2]);E.target.position.set(A[0],A[1],A[2]);G.cameras[v]=E}for(y in F.lights)v= +F.lights[y],E=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(x=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):v.type=="point"?(x=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[y]=C;for(p in F.fogs)y=F.fogs[p],y.type=="linear"?I=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(I=new THREE.FogExp2(0, +y.density)),A=y.color,I.color.setRGB(A[0],A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")L+=1,b.onLoadStart();K=L;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width, +p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),G.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),G.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube, +p.segmentsR,p.segmentsT),G.geometries[o]=B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),G.geometries[o]=B):p.type=="bin_mesh"?H.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="ascii_mesh"?J.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);b[8*f+g]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(o-k);u<1&&(u=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size- -1);for(var y,v,p,z,x,w;n0&&(this.field[p+y]+=z)}}};this.addPlaneX=function(a,c){var g,h,f,k,l,m=this.size,o=this.yd,n=this.zd,t=this.field,u=m*Math.sqrt(a/c);u>m&&(u=m);for(g=0;g0)for(h=0;ho&&(y=o);for(h=0;h0){l=h*n;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- +1);for(var y,v,p,z,w,x;o0&&(this.field[p+y]+=z)}}};this.addPlaneX=function(a,c){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/c);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(y=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hh?this.hits.push(g):this.hits.unshift(g),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,g,h=0;h=k*g))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,g=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*g)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; @@ -350,9 +351,9 @@ e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,g=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,o;g.useTarget=h.useTarget=!1;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.Camera(53,1,1,1E4);u.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);n.width=a;n.height=e;t.width=a;t.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||o!==b.fov){l=b.aspect;m=b.near;o=b.fov;var z=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(o*Math.PI/360),D;f.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;z.n11=2*m/(D-x);z.n13=(D+x)/(D-x);g.projectionMatrix=z.clone();x=-A*l-w;D=A*l-w;z.n11=2*m/(D-x);z.n13= -(D+x)/(D-x);h.projectionMatrix=z.clone()}g.matrix=b.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(b.position);g.near=m;g.far=b.far;e.call(c,a,g,n,!0);h.matrix=b.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,t,!0);e.call(c,y,u)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,g=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.useTarget=h.useTarget=!1;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.Camera(53,1,1,1E4);u.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var z=b.projectionMatrix.clone(),w=125/30*0.5,x=w*m/125,A=m*Math.tan(n*Math.PI/360),D;f.n14=w;k.n14=-w;w=-A*l+x;D=A*l+x;z.n11=2*m/(D-w);z.n13=(D+w)/(D-w);g.projectionMatrix=z.clone();w=-A*l-x;D=A*l-x;z.n11=2*m/(D-w);z.n13= +(D+w)/(D-w);h.projectionMatrix=z.clone()}g.matrix=b.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(b.position);g.near=m;g.far=b.far;e.call(c,a,g,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,t,!0);e.call(c,y,u)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,g,h,f=new THREE.Camera;f.useTarget=!0;var k=new THREE.Camera;k.useTarget=!0;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);g=a/2;h=e};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=b.far;f.updateProjectionMatrix();f.position.copy(b.position); f.target.position.copy(b.target.position);f.translateX(c.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(b.position);k.target.position.copy(b.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,h);e.call(c,a,f);this.setViewport(g,0,g,h);e.call(c,a,k,!1)}}; diff --git a/examples/canvas_geometry_subdivison.html b/examples/webgl_geometry_subdivison.html similarity index 67% rename from examples/canvas_geometry_subdivison.html rename to examples/webgl_geometry_subdivison.html index 6e100b46..e72d3732 100644 --- a/examples/canvas_geometry_subdivison.html +++ b/examples/webgl_geometry_subdivison.html @@ -1,7 +1,7 @@ - three.js canvas - geometry - cube + three.js webgl - geometry - subdivisions