From e207f5e852ae52e8fb5f43e7f91e81789231f76c Mon Sep 17 00:00:00 2001 From: alteredq Date: Sun, 20 Nov 2011 20:18:16 +0100 Subject: [PATCH] Changed lights to use global positions. This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore. Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer. And fixed new dependencies in build script. --- build/Three.js | 667 +++++++++++----------- build/custom/ThreeCanvas.js | 122 ++-- build/custom/ThreeDOM.js | 4 +- build/custom/ThreeExtras.js | 2 +- build/custom/ThreeSVG.js | 102 ++-- build/custom/ThreeWebGL.js | 441 +++++++------- examples/webgl_flycamera_earth.html | 2 +- examples/webgl_trackballcamera_earth.html | 2 +- src/extras/geometries/CubeGeometry.js | 2 +- src/renderers/WebGLRenderer.js | 22 +- utils/build.py | 12 +- 11 files changed, 720 insertions(+), 658 deletions(-) diff --git a/build/Three.js b/build/Three.js index cd9e623b..238adce2 100644 --- a/build/Three.js +++ b/build/Three.js @@ -17,31 +17,31 @@ this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; -THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);p=o.dot(b);if(p<=0)return null;n=r.add(a,m.copy(b).multiplyScalar(p));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);r.sub(c,b);m.sub(a,b);s=o.dot(o);t=o.dot(r);u=o.dot(m);v=r.dot(r);B=r.dot(m);x=1/(s*v-t*t);C=(v*u-t*B)*x;E=(s*B-t*u)*x;return C>=0&&E>=0&&C+E<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bm.scale.x)return[];n={distance:o,point:m.position,face:null,object:m};p.push(n)}else if(m instanceof THREE.Mesh){o=c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var q,s=m.geometry,t=s.vertices,u;m.matrixRotationWorld.extractRotation(m.matrixWorld);o=0;for(r=s.faces.length;o0:q<0)))if(q=l.dot(i.sub(e,a))/q,j.add(a,b.multiplyScalar(q)),n instanceof THREE.Face3)d(j, -e,g,f)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},p.push(n));else if(n instanceof THREE.Face4&&(d(j,e,g,h)||d(j,g,f,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},p.push(n)}return p};var o=new THREE.Vector3,r=new THREE.Vector3,m=new THREE.Vector3,p,n,q,s,t,u,v,B,x,C,E}; +THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);r=o.dot(b);if(r<=0)return null;n=p.add(a,m.copy(b).multiplyScalar(r));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);m.sub(a,b);s=o.dot(o);u=o.dot(p);t=o.dot(m);y=p.dot(p);A=p.dot(m);D=1/(s*y-u*u);F=(y*t-u*A)*D;H=(s*A-u*t)*D;return F>=0&&H>=0&&F+H<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bm.scale.x)return[];n={distance:o,point:m.position,face:null,object:m};r.push(n)}else if(m instanceof THREE.Mesh){o=c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return r;var q,s=m.geometry,u=s.vertices,t;m.matrixRotationWorld.extractRotation(m.matrixWorld);o=0;for(p=s.faces.length;o0:q<0)))if(q=l.dot(i.sub(e,a))/q,j.add(a,b.multiplyScalar(q)),n instanceof THREE.Face3)d(j, +e,g,f)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},r.push(n));else if(n instanceof THREE.Face4&&(d(j,e,g,h)||d(j,g,f,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},r.push(n)}return r};var o=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,r,n,q,s,u,t,y,A,D,F,H}; THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,f,j,o){h=!1;b=g;c=f;d=j;e=o;a()};this.addPoint=function(g,f){h?(h=!1,b=g,c=f,d=g,e=f):(b=bg?d:g,e=e>f?e:f);a()};this.add3Points= -function(g,f,j,o,r,m){h?(h=!1,b=gj?g>r?g:r:j>r?j:r,e=f>o?f>m?f:m:o>m?o:m):(b=gj?g>r?g>d?g:d:r>d?r:d:j>r?j>d?j:d:r>d?r:d,e=f>o?f>m?f>e?f:e:m>e?m:e:o>m?o>e?o:e:m>e?m:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=bg.getRight()?d:g.getRight(),e=e> +function(g,f,j,o,p,m){h?(h=!1,b=gj?g>p?g:p:j>p?j:p,e=f>o?f>m?f:m:o>m?o:m):(b=gj?g>p?g>d?g:d:p>d?p:d:j>p?j>d?j:d:p>d?p:d,e=f>o?f>m?f>e?f:e:m>e?m:e:o>m?o>e?o:e:m>e?m:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=bg.getRight()?d:g.getRight(),e=e> g.getBottom()?e:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),df&&h.positionScreen.z0&&C.z<1))f=v[u]=v[u]||new THREE.RenderableParticle,u++,t=f,t.x= -C.x/C.w,t.y=C.y/C.w,t.z=C.z,t.rotation=X.rotation.z,t.scale.x=X.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.n11)/(C.w+e.projectionMatrix.n14)),t.scale.y=X.scale.y*Math.abs(t.y-(C.y+e.projectionMatrix.n22)/(C.w+e.projectionMatrix.n24)),t.material=X.material,B.elements.push(t);g&&B.elements.sort(c);return B}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +j,o,p=[],m,r=[],n,q,s=[],u,t,y=[],A={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,F=new THREE.Vector4,H=new THREE.Matrix4,B=new THREE.Matrix4,J=new THREE.Frustum,x=new THREE.Vector4,z=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);H.multiply(b.projectionMatrix,b.matrixWorldInverse);H.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);H.multiply(b.matrixWorld, +b.projectionMatrixInverse);H.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;A.objects.length=0;A.sprites.length=0;A.lights.length=0;var f=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||J.contains(b))?(H.multiplyVector3(D.copy(b.position)),e=a(),e.object= +b,e.z=D.z,A.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(H.multiplyVector3(D.copy(b.position)),e=a(),e.object=b,e.z=D.z,A.sprites.push(e)):b instanceof THREE.Light&&A.lights.push(b);for(var c=0,d=b.children.length;cf&&h.positionScreen.z0&&F.z<1))f=y[t]=y[t]||new THREE.RenderableParticle,t++,u=f, +u.x=F.x/F.w,u.y=F.y/F.w,u.z=F.z,u.rotation=aa.rotation.z,u.scale.x=aa.scale.x*Math.abs(u.x-(F.x+e.projectionMatrix.n11)/(F.w+e.projectionMatrix.n14)),u.scale.y=aa.scale.y*Math.abs(u.y-(F.y+e.projectionMatrix.n22)/(F.w+e.projectionMatrix.n24)),u.material=aa.material,A.elements.push(u);g&&A.elements.sort(c);return A}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= @@ -83,14 +83,14 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid b,c,d,e,g,f=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= 0,b=0,c=this.vertices.length;bthis.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;l=this.points[c[0]];j=this.points[c[1]]; -o=this.points[c[2]];r=this.points[c[3]];h=f*f;i=f*h;d.x=b(l.x,j.x,o.x,r.x,f,h,i);d.y=b(l.y,j.y,o.y,r.y,f,h,i);d.z=b(l.z,j.z,o.z,r.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;l=this.points[c[0]];j=this.points[c[1]]; +o=this.points[c[2]];p=this.points[c[3]];h=f*f;i=f*h;d.x=b(l.x,j.x,o.x,p.x,f,h,i);d.y=b(l.y,j.y,o.y,p.y,f,h,i);d.z=b(l.z,j.z,o.z,p.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")"),n.fillRect(Math.floor(va.getX()), -Math.floor(va.getY()),Math.floor(va.getWidth()),Math.floor(va.getHeight()))),va.empty())};this.render=function(a,j){function o(a){var b,c,d,e;wa.setRGB(0,0,0);Na.setRGB(0,0,0);Oa.setRGB(0,0,0);b=0;for(c=a.length;b>1,l=i.height>>1,f=g.scale.x*m,k=g.scale.y*p,h=f*j,ga=k*l,ta.set(a.x-h,a.y-ga,a.x+h,a.y+ga),ea.intersects(ta)&&(n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(f,-k),n.translate(-j,-l),n.drawImage(i,0,0),n.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(h=g.scale.x*m,ga=g.scale.y*p,ta.set(a.x-h,a.y-ga,a.x+h,a.y+ga),ea.intersects(ta)&&(d(f.color.getContextStyle()),e(f.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(h,ga),f.program(n), -n.restore()))}function s(a,e,g,f){b(f.opacity);c(f.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(x!=a)n.lineWidth=x=a;a=f.linecap;if(C!=a)n.lineCap=C=a;a=f.linejoin;if(E!=a)n.lineJoin=E=a;d(f.color.getContextStyle());n.stroke();ta.inflate(f.linewidth*2)}}function t(a,d,e,f,h,ea,m,n){g.info.render.vertices+=3;g.info.render.faces++;b(n.opacity);c(n.blending); -V=a.positionScreen.x;Y=a.positionScreen.y;T=d.positionScreen.x;k=d.positionScreen.y;M=e.positionScreen.x;L=e.positionScreen.y;v(V,Y,T,k,M,L);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(la=m.uvs[0],Q(V,Y,T,k,M,L,la[f].u,la[f].v,la[h].u,la[h].v,la[ea].u,la[ea].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,qa.copy(m.vertexNormalsWorld[f]),ya=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5, -xa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(m.vertexNormalsWorld[h]),ua=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,za=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(m.vertexNormalsWorld[ea]),H=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,ga=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,Q(V,Y,T,k,M,L,ya,xa,ua,za,H,ga,n.envMap)}else n.wireframe?Ba(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&& -(n.map.mapping instanceof THREE.UVMapping&&(la=m.uvs[0],Q(V,Y,T,k,M,L,la[f].u,la[f].v,la[h].u,la[h].v,la[ea].u,la[ea].v,n.map)),c(THREE.SubtractiveBlending)),Ra?!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3?($.r=O.r=ba.r=wa.r,$.g=O.g=ba.g=wa.g,$.b=O.b=ba.b=wa.b,r(i,m.v1.positionWorld,m.vertexNormalsWorld[0],$),r(i,m.v2.positionWorld,m.vertexNormalsWorld[1],O),r(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ba),$.r=Math.max(0,Math.min(n.color.r*$.r,1)),$.g=Math.max(0, 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0||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)}; this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer); 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0;for(h=e.__webglCustomAttributesList.length;g=0&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER, e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>= 0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe? -(d=d.wireframeLinewidth,d!==ca&&(k.lineWidth(d),ca=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),T.info.render.calls++,T.info.render.vertices+=e.__webglFaceCount,T.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!== -ca&&(k.lineWidth(d),ca=d),k.drawArrays(f,0,e.__webglLineCount),T.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),T.info.render.calls++):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),T.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,m,n=a.lights,o=a.fog;w=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);T.info.render.calls=0;T.info.render.vertices=0;T.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);xa.multiply(b.projectionMatrix,b.matrixWorldInverse); -ya.setFromMatrix(xa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d=0)H=r.geometry.materials[H], -H.transparent?(p.transparent=H,p.opaque=null):(p.opaque=H,p.transparent=null)}else if(H)H.transparent?(p.transparent=H,p.opaque=null):(p.opaque=H,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(ua.copy(g.position),xa.multiplyVector3(ua),f.z=ua.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d=0)Y=r.geometry.materials[Y], +Y.transparent?(p.transparent=Y,p.opaque=null):(p.opaque=Y,p.transparent=null)}else if(Y)Y.transparent?(p.transparent=Y,p.opaque=null):(p.opaque=Y,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(R.copy(g.position),wa.multiplyVector3(R),f.z=R.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d65535&&(v[J].counter+=1,A=v[J].hash+"_"+v[J].counter,H.geometryGroups[A]===void 0&&(H.geometryGroups[A]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R})),t instanceof THREE.Face3?H.geometryGroups[A].faces3.push(q):H.geometryGroups[A].faces4.push(q), -H.geometryGroups[A].vertices+=u;H.geometryGroupsList=[];q=void 0;for(q in H.geometryGroups)H.geometryGroups[q].id=da++,H.geometryGroupsList.push(H.geometryGroups[q])}for(j in l.geometryGroups)if(H=l.geometryGroups[j],!H.__webglVertexBuffer){q=H;q.__webglVertexBuffer=k.createBuffer();q.__webglNormalBuffer=k.createBuffer();q.__webglTangentBuffer=k.createBuffer();q.__webglColorBuffer=k.createBuffer();q.__webglUVBuffer=k.createBuffer();q.__webglUV2Buffer=k.createBuffer();q.__webglSkinVertexABuffer=k.createBuffer(); -q.__webglSkinVertexBBuffer=k.createBuffer();q.__webglSkinIndicesBuffer=k.createBuffer();q.__webglSkinWeightsBuffer=k.createBuffer();q.__webglFaceBuffer=k.createBuffer();q.__webglLineBuffer=k.createBuffer();if(q.numMorphTargets){t=s=void 0;q.__webglMorphTargetsBuffers=[];s=0;for(t=q.numMorphTargets;s0||u.faceVertexUvs.length>0)H.__uvArray=new Float32Array(q*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)H.__uv2Array=new Float32Array(q*2)}if(z.geometry.skinWeights.length&&z.geometry.skinIndices.length)H.__skinVertexAArray=new Float32Array(q*4),H.__skinVertexBArray= -new Float32Array(q*4),H.__skinIndexArray=new Float32Array(q*4),H.__skinWeightArray=new Float32Array(q*4);H.__faceArray=new Uint16Array(t*3);H.__lineArray=new Uint16Array(J*2);if(H.numMorphTargets){H.__morphTargetsArrays=[];z=0;for(u=H.numMorphTargets;z0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,S,t),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinVertexBBuffer), -k.bufferData(k.ARRAY_BUFFER,X,t),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,C,t),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,oa,t))}if(xa&&J){A=0;for(v=x.length;A0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,W,t))}if(M&&V.hasTangents){A=0;for(v=x.length;A0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fa,t))}if(ua&&za&&L){A=0;for(v=x.length;A0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUV2Buffer), -k.bufferData(k.ARRAY_BUFFER,D,t))}if(sa){A=0;for(v=x.length;A=0&&k.enableVertexAttribArray(o.position);o.color>=0&&k.enableVertexAttribArray(o.color);o.normal>=0&&k.enableVertexAttribArray(o.normal); +k.bindTexture(k.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);X=-1;V.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,va):e.render(function(a){V.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,l=void 0,q=void 0;if(!h.__webglInit)if(h.__webglInit= +!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){l=h.geometry;if(l.geometryGroups===void 0){var q=l,R=void 0,s=void 0,Y=void 0,ga=void 0,u=void 0,x=void 0,t=void 0,z={},y=q.morphTargets.length;q.geometryGroups={};R=0;for(s=q.faces.length;R65535&&(z[x].counter+=1,t=z[x].hash+"_"+z[x].counter,q.geometryGroups[t]===void 0&&(q.geometryGroups[t]={faces3:[],faces4:[],materialIndex:ga,vertices:0,numMorphTargets:y})),Y instanceof THREE.Face3?q.geometryGroups[t].faces3.push(R):q.geometryGroups[t].faces4.push(R), +q.geometryGroups[t].vertices+=u;q.geometryGroupsList=[];R=void 0;for(R in q.geometryGroups)q.geometryGroups[R].id=ca++,q.geometryGroupsList.push(q.geometryGroups[R])}for(j in l.geometryGroups)if(q=l.geometryGroups[j],!q.__webglVertexBuffer){R=q;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinVertexABuffer=k.createBuffer(); +R.__webglSkinVertexBBuffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=k.createBuffer();if(R.numMorphTargets){Y=s=void 0;R.__webglMorphTargetsBuffers=[];s=0;for(Y=R.numMorphTargets;s0||u.faceVertexUvs.length>0)q.__uvArray=new Float32Array(R*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)q.__uv2Array=new Float32Array(R*2)}if(ga.geometry.skinWeights.length&&ga.geometry.skinIndices.length)q.__skinVertexAArray=new Float32Array(R*4),q.__skinVertexBArray= +new Float32Array(R*4),q.__skinIndexArray=new Float32Array(R*4),q.__skinWeightArray=new Float32Array(R*4);q.__faceArray=new Uint16Array(Y*3);q.__lineArray=new Uint16Array(x*2);if(q.numMorphTargets){q.__morphTargetsArrays=[];ga=0;for(u=q.numMorphTargets;ga0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,S,Y),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER, +U,Y),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,M,Y),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,na,Y))}if(wa&&x){t=0;for(z=G.length;t0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,W,Y))}if(F&&X.hasTangents){t=0;for(z=G.length;t0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,ea,Y))}if(va&&ya&&D){t=0;for(z=G.length;t0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER, +C,Y))}if(sa){t=0;for(z=G.length;t=0&&k.enableVertexAttribArray(o.position);o.color>=0&&k.enableVertexAttribArray(o.color);o.normal>=0&&k.enableVertexAttribArray(o.normal); o.tangent>=0&&k.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(k.enableVertexAttribArray(o.skinVertexA),k.enableVertexAttribArray(o.skinVertexB),k.enableVertexAttribArray(o.skinIndex),k.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(f in a.attributes)o[f]!==void 0&&o[f]>=0&&k.enableVertexAttribArray(o[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f=0&&(k.enableVertexAttribArray(o[q]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(fa!==a.doubleSided)a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),fa=a.doubleSided;if(X!==a.flipSided)a.flipSided?k.frontFace(k.CW): -k.frontFace(k.CCW),X=a.flipSided};this.setDepthTest=function(a){$!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),$=a)};this.setBlending=function(a){if(a!==S){switch(a){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD, -k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}S=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=k.createTexture(),T.info.memory.textures++;k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);var c=B(k.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,E(a.format),a.image.width,a.image.height,0,E(a.format),k.UNSIGNED_BYTE,a.image.data):k.texImage2D(k.TEXTURE_2D, +a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(ea!==a.doubleSided)a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ea=a.doubleSided;if(aa!==a.flipSided)a.flipSided?k.frontFace(k.CW): +k.frontFace(k.CCW),aa=a.flipSided};this.setDepthTest=function(a){I!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),I=a)};this.setBlending=function(a){if(a!==U){switch(a){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD, +k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}U=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=k.createTexture(),V.info.memory.textures++;k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);var c=A(k.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,H(a.format),a.image.width,a.image.height,0,H(a.format),k.UNSIGNED_BYTE,a.image.data):k.texImage2D(k.TEXTURE_2D, 0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,a.image);c&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=k.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP, -a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=k.createFramebuffer();a.__webglRenderbuffer[c]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,E(a.format),a.width,a.height,0,E(a.format),E(a.type),null);var d=a,e=k.TEXTURE_CUBE_MAP_POSITIVE_X+c;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[c]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,e,d.__webglTexture,0);x(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=k.createFramebuffer(), -a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,a),k.texImage2D(k.TEXTURE_2D,0,E(a.format),a.width,a.height,0,E(a.format),E(a.type),null),c=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,c,a.__webglTexture,0),x(a.__webglRenderbuffer,a);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER, -null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ka,a=la,d=na,e=sa);b!==I&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),I=b)};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; +a.__webglTexture);A(k.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=k.createFramebuffer();a.__webglRenderbuffer[c]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,H(a.format),a.width,a.height,0,H(a.format),H(a.type),null);var d=a,e=k.TEXTURE_CUBE_MAP_POSITIVE_X+c;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[c]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,e,d.__webglTexture,0);D(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=k.createFramebuffer(), +a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),A(k.TEXTURE_2D,a,a),k.texImage2D(k.TEXTURE_2D,0,H(a.format),a.width,a.height,0,H(a.format),H(a.type),null),c=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,c,a.__webglTexture,0),D(a.__webglRenderbuffer,a);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER, +null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ja,a=ka,d=ma,e=sa);b!==v&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),v=b);ya=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type: THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0}; @@ -339,18 +339,18 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,g=Math.max(Math.max(c,d),e),f=Math.min(Math.min(c,d),e);if(f===g)f=c=0;else{var h=g-f,f=h/g,c=c===g?(d-e)/h:d===g?2+(e-c)/h:4+(c-d)/h;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,l=g.faces,j=a.faceVertexUvs[0],o=g.faceVertexUvs[0],r={},m=0;m1&&(d=1-d,e=1-e);g=1-d-e;f.copy(a);f.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);f.addSelf(h);h.copy(c);h.multiplyScalar(g);f.addSelf(h);return f},randomPointInFace:function(a,b,c){var d,e,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position, g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,g);else if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b));return THREE.GeometryUtils.random()*(c+ -f)a?b(c,e-1):l[e]a?b(c,e-1):l[e]0?(f=c[c.length-1],m=f.x,p=f.y):(f=this.actions[d-1].args,m=f[f.length-2],p=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,p,r, -i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];o=g[0];r=g[1];l=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,p=f.y):(f=this.actions[d-1].args,m=f[f.length-2],p=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,p,r,j,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f); -for(f=1;f<=n;f++)c.push(g.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];l=g[2];o=g[3];n=g[4];r=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);p=n-o;var q=a*2;for(f=1;f<=q;f++)n=f/q,r||(n=1-n),n=o+n*p,g=j+h+l*Math.cos(n),n=m+i+l*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,l,j,o,p,m,r,n;d=0;for(e=this.actions.length;d0?(f=c[c.length-1],m=f.x,r=f.y):(f=this.actions[d-1].args,m=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,r,p, +i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];o=g[0];p=g[1];l=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,r=f.y):(f=this.actions[d-1].args,m=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,r,p,j,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f); +for(f=1;f<=n;f++)c.push(g.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];l=g[2];o=g[3];n=g[4];p=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);r=n-o;var q=a*2;for(f=1;f<=q;f++)n=f/q,p||(n=1-n),n=o+n*r,g=j+h+l*Math.cos(n),n=m+i+l*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,d,e,g){var f=this.getPoints(),h,i,l,j,o;h=0;for(i=f.length;h=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;var n=[l[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[f],l[g],c[h]];r=THREE.FontUtils.Triangulate.area(q);m=h;j=f;h+=1;f+=-1;h< -0&&(h+=c.length);h%=c.length;f<0&&(f+=l.length);f%=l.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;n=[l[f],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[l[f],l[g],c[h]];q=THREE.FontUtils.Triangulate.area(q);o+r>n+q&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=l.length),f%=l.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:l.length-1);o=c.slice(0,h);r=c.slice(h);m=l.slice(f);j=l.slice(0,f);g=[l[f],l[g],c[h]];p.push([l[f],c[h],c[e]]);p.push(g);c=o.concat(m).concat(j).concat(r)}return{shape:c, -isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,l={};g=0;for(f=d.length;g=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;var n=[l[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[f],l[g],c[h]];p=THREE.FontUtils.Triangulate.area(q);m=h;j=f;h+=1;f+=-1;h< +0&&(h+=c.length);h%=c.length;f<0&&(f+=l.length);f%=l.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;n=[l[f],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[l[f],l[g],c[h]];q=THREE.FontUtils.Triangulate.area(q);o+p>n+q&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=l.length),f%=l.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:l.length-1);o=c.slice(0,h);p=c.slice(h);m=l.slice(f);j=l.slice(0,f);g=[l[f],l[g],c[h]];r.push([l[f],c[h],c[e]]);r.push(g);c=o.concat(m).concat(j).concat(p)}return{shape:c, +isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,l={};g=0;for(f=d.length;g1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c=== "rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d}}if(this.JITCompile&&j[0][l]===void 0){this.hierarchy[0].update(null,!0);for(m=0;m0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*l);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*l);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=c.rotateSpeed;d.setFromAxisAngle(b, --a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(j.y-l.y)*c.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),c.staticMoving?l=j:l.y+=(j.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=r.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); -c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=r:o.addSelf(a.sub(r,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()0&&(f.multiplyScalar(a),c.staticMoving?l=j:l.y+=(j.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); +c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=p:o.addSelf(a.sub(p,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()0?1:-1;for(h=0;h0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(z=a.length;--z>=0;){W=z;da=z-1;da<0&&(da=a.length-1);for(var b= -0,c=m+j*2,b=0;b=0;K--){U=K/j;V=i*(1-U);U=l*Math.sin(U*Math.PI/2);z=0;for(J=t.length;za&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(x=a.length;--x>=0;){X=x;ca=x-1;ca<0&&(ca=a.length-1);for(var b= +0,c=m+j*2,b=0;b=0;G--){W=G/j;S=i*(1-W);W=l*Math.sin(W*Math.PI/2);x=0;for(z=u.length;x0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var r;a:{r=a;var m=i,p=l,n=j,q=e,s=f,t=void 0,u=void 0,v=void 0, -B=void 0,x=void 0,C=void 0,E=void 0,G=void 0,R=void 0,u=r[s[m]].x,v=r[s[m]].y,B=r[s[p]].x,x=r[s[p]].y,C=r[s[n]].x,E=r[s[n]].y;if(1.0E-10>(B-u)*(E-v)-(x-v)*(C-u))r=!1;else{for(t=0;t=0&&K>=0&&V>=0){r=!1;break a}}r=!0}}if(r){g.push([a[f[i]], +0,e=String(a).split(""),g=e.length,f=[],a=0;a0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var p;a:{p=a;var m=i,r=l,n=j,q=e,s=f,u=void 0,t=void 0,y=void 0, +A=void 0,D=void 0,F=void 0,H=void 0,B=void 0,J=void 0,t=p[s[m]].x,y=p[s[m]].y,A=p[s[r]].x,D=p[s[r]].y,F=p[s[n]].x,H=p[s[n]].y;if(1.0E-10>(A-t)*(H-y)-(D-y)*(F-t))p=!1;else{for(u=0;u=0&&G>=0&&S>=0){p=!1;break a}}p=!0}}if(p){g.push([a[f[i]], a[f[l]],a[f[j]]]);h.push([f[i],f[l],f[j]]);i=l;for(j=l+1;j0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var m,l,n,o=0;o<4;o++){n=i[o];m=new THREE.Color;m.setRGB(0,0,0);for(var p=0;p=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;db){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};R.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof G)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=aa[this.effect.surface.init_from]))a.map= -THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=za;return this.material=new THREE.MeshLambertMaterial(a)};z.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift(); +for(d=0;db){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4? +g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};J.prototype.create=function(){var a= +{},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof B)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=Z[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color= +d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=wa;return this.material=new THREE.MeshLambertMaterial(a)};x.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b1&&(J=new THREE.MeshFaceMaterial); -a=new THREE.Mesh(G,J);a.name=r;a.position.set(v[0],v[1],v[2]);x?(a.quaternion.set(x[0],x[1],x[2],x[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]);a.scale.set(C[0],C[1],C[2]);a.visible=s.visible;M.scene.add(a);M.objects[r]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);M.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(G),M.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b= -{type:s.trigger,object:s},M.triggers[a.name]=b)}}else v=s.position,B=s.rotation,x=s.quaternion,C=s.scale,x=0,a=new THREE.Object3D,a.name=r,a.position.set(v[0],v[1],v[2]),x?(a.quaternion.set(x[0],x[1],x[2],x[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]),a.scale.set(C[0],C[1],C[2]),a.visible=s.visible!==void 0?s.visible:!1,M.scene.add(a),M.objects[r]=a,M.empties[r]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},M.triggers[a.name]=b)}function g(a){return function(b){M.geometries[a]= -b;e();V-=1;i.onLoadComplete();h()}}function f(a){return function(b){M.geometries[a]=b}}function h(){i.callbackProgress({totalModels:T,totalTextures:k,loadedModels:T-V,loadedTextures:k-Y},M);i.onLoadProgress();V==0&&Y==0&&b(M)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),j,o,r,m,p,n,q,s,t,u,v,B,x,C,E,G,R,z,J,K,U,V,Y,T,k,M;K=a;c=new THREE.BinaryLoader;U=new THREE.JSONLoader;Y=V=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, -empties:{}};a=!1;for(r in K.objects)if(s=K.objects[r],s.meshCollider){a=!0;break}if(a)M.scene.collisions=new THREE.CollisionSystem;if(K.transform){a=K.transform.position;t=K.transform.rotation;var L=K.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);t&&M.scene.rotation.set(t[0],t[1],t[2]);L&&M.scene.scale.set(L[0],L[1],L[2]);(a||t||L)&&M.scene.updateMatrix()}a=function(){Y-=1;h();i.onLoadComplete()};for(p in K.cameras)t=K.cameras[p],t.type=="perspective"?R=new THREE.PerspectiveCamera(t.fov, -t.aspect,t.near,t.far):t.type=="ortho"&&(R=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far)),v=t.position,t=t.target,R.position.set(v[0],v[1],v[2]),R.target=new THREE.Vector3(t[0],t[1],t[2]),M.cameras[p]=R;for(m in K.lights)t=K.lights[m],p=t.color!==void 0?t.color:16777215,R=t.intensity!==void 0?t.intensity:1,t.type=="directional"?(v=t.direction,u=new THREE.DirectionalLight(p,R),u.position.set(v[0],v[1],v[2]),u.position.normalize()):t.type=="point"?(v=t.position,u=t.distance, -u=new THREE.PointLight(p,R,u),u.position.set(v[0],v[1],v[2])):t.type=="ambient"&&(u=new THREE.AmbientLight(p)),M.scene.add(u),M.lights[m]=u;for(n in K.fogs)m=K.fogs[n],m.type=="linear"?z=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(z=new THREE.FogExp2(0,m.density)),t=m.color,z.color.setRGB(t[0],t[1],t[2]),M.fogs[n]=z;if(M.cameras&&K.defaults.camera)M.currentCamera=M.cameras[K.defaults.camera];if(M.fogs&&K.defaults.fog)M.scene.fog=M.fogs[K.defaults.fog];t=K.defaults.bgcolor;M.bgColor=new THREE.Color; -M.bgColor.setRGB(t[0],t[1],t[2]);M.bgColorAlpha=K.defaults.bgalpha;for(j in K.geometries)if(n=K.geometries[j],n.type=="bin_mesh"||n.type=="ascii_mesh")V+=1,i.onLoadStart();T=V;for(j in K.geometries)n=K.geometries[j],n.type=="cube"?(G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),M.geometries[j]=G):n.type=="plane"?(G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),M.geometries[j]=G):n.type=="sphere"? -(G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),M.geometries[j]=G):n.type=="cylinder"?(G=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),M.geometries[j]=G):n.type=="torus"?(G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),M.geometries[j]=G):n.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(n.subdivisions),M.geometries[j]=G):n.type=="bin_mesh"?c.load(d(n.url,K.urlBaseType),g(j)):n.type=="ascii_mesh"?U.load(d(n.url,K.urlBaseType), -g(j)):n.type=="embedded_mesh"&&(n=K.embeds[n.id])&&U.createModel(n,f(j),"");for(q in K.textures)if(j=K.textures[q],j.url instanceof Array){Y+=j.url.length;for(n=0;n1&&(z=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(B,z);a.name=p;a.position.set(y[0],y[1],y[2]);D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(A[0],A[1],A[2]);a.scale.set(F[0],F[1],F[2]);a.visible=s.visible;L.scene.add(a);L.objects[p]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);L.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(B),L.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b= +{type:s.trigger,object:s},L.triggers[a.name]=b)}}else y=s.position,A=s.rotation,D=s.quaternion,F=s.scale,D=0,a=new THREE.Object3D,a.name=p,a.position.set(y[0],y[1],y[2]),D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(A[0],A[1],A[2]),a.scale.set(F[0],F[1],F[2]),a.visible=s.visible!==void 0?s.visible:!1,L.scene.add(a),L.objects[p]=a,L.empties[p]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},L.triggers[a.name]=b)}function g(a){return function(b){L.geometries[a]= +b;e();S-=1;i.onLoadComplete();h()}}function f(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:V,totalTextures:k,loadedModels:V-S,loadedTextures:k-T},L);i.onLoadProgress();S==0&&T==0&&b(L)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),j,o,p,m,r,n,q,s,u,t,y,A,D,F,H,B,J,x,z,G,W,S,T,V,k,L;G=a;c=new THREE.BinaryLoader;W=new THREE.JSONLoader;T=S=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(p in G.objects)if(s=G.objects[p],s.meshCollider){a=!0;break}if(a)L.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;u=G.transform.rotation;var K=G.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);u&&L.scene.rotation.set(u[0],u[1],u[2]);K&&L.scene.scale.set(K[0],K[1],K[2]);(a||u||K)&&L.scene.updateMatrix()}a=function(){T-=1;h();i.onLoadComplete()};for(r in G.cameras)u=G.cameras[r],u.type=="perspective"?J=new THREE.PerspectiveCamera(u.fov, +u.aspect,u.near,u.far):u.type=="ortho"&&(J=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far)),y=u.position,u=u.target,J.position.set(y[0],y[1],y[2]),J.target=new THREE.Vector3(u[0],u[1],u[2]),L.cameras[r]=J;for(m in G.lights)u=G.lights[m],r=u.color!==void 0?u.color:16777215,J=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(y=u.direction,t=new THREE.DirectionalLight(r,J),t.position.set(y[0],y[1],y[2]),t.position.normalize()):u.type=="point"?(y=u.position,t=u.distance, +t=new THREE.PointLight(r,J,t),t.position.set(y[0],y[1],y[2])):u.type=="ambient"&&(t=new THREE.AmbientLight(r)),L.scene.add(t),L.lights[m]=t;for(n in G.fogs)m=G.fogs[n],m.type=="linear"?x=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(x=new THREE.FogExp2(0,m.density)),u=m.color,x.color.setRGB(u[0],u[1],u[2]),L.fogs[n]=x;if(L.cameras&&G.defaults.camera)L.currentCamera=L.cameras[G.defaults.camera];if(L.fogs&&G.defaults.fog)L.scene.fog=L.fogs[G.defaults.fog];u=G.defaults.bgcolor;L.bgColor=new THREE.Color; +L.bgColor.setRGB(u[0],u[1],u[2]);L.bgColorAlpha=G.defaults.bgalpha;for(j in G.geometries)if(n=G.geometries[j],n.type=="bin_mesh"||n.type=="ascii_mesh")S+=1,i.onLoadStart();V=S;for(j in G.geometries)n=G.geometries[j],n.type=="cube"?(B=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),L.geometries[j]=B):n.type=="plane"?(B=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),L.geometries[j]=B):n.type=="sphere"? +(B=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),L.geometries[j]=B):n.type=="cylinder"?(B=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),L.geometries[j]=B):n.type=="torus"?(B=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),L.geometries[j]=B):n.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(n.subdivisions),L.geometries[j]=B):n.type=="bin_mesh"?c.load(d(n.url,G.urlBaseType),g(j)):n.type=="ascii_mesh"?W.load(d(n.url,G.urlBaseType), +g(j)):n.type=="embedded_mesh"&&(n=G.embeds[n.id])&&W.createModel(n,f(j),"");for(q in G.textures)if(j=G.textures[q],j.url instanceof Array){T+=j.url.length;for(n=0;n=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;e<8;e++){for(var g=0,f=0;f>1^-(h&1);c[8*f+e]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(e=f=0;e=this.maxCount-3&&h(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;bthis.size-1&&(i=this.size-1);var r=Math.floor(l-h);r<1&&(r=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size- -1);for(var p,n,q,s,t,u;o0&&(this.field[q+p]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,l=this.size,j=this.yd,o=this.zd,r=this.field,m=l*Math.sqrt(a/b);m>l&&(m=l);for(e=0;e0)for(g=0;gj&&(p=j);for(g=0;g0){i=g*o;for(e=0;ej&&(p=j);for(f=0;f0){i=r*f;for(g=0;gthis.size-1&&(i=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size- +1);for(var r,n,q,s,u,t;o0&&(this.field[q+r]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,l=this.size,j=this.yd,o=this.zd,p=this.field,m=l*Math.sqrt(a/b);m>l&&(m=l);for(e=0;e0)for(g=0;gj&&(r=j);for(g=0;g0){i=g*o;for(e=0;ej&&(r=j);for(f=0;f0){i=p*f;for(g=0;g0&&q.x0&&q.y0.0010&&x.scale>0.0010)n.x=x.x,n.y=x.y,n.z=x.z,m=x.size*x.scale/ -h,p.x=m*j,p.y=m,b.uniform3f(s.screenPosition,n.x,n.y,n.z),b.uniform2f(s.scale,p.x,p.y),b.uniform1f(s.rotation,x.rotation),b.uniform1f(s.opacity,x.opacity),b.uniform3f(s.color,x.color.r,x.color.g,x.color.b),c.setBlending(x.blending),c.setTexture(x.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; +"color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,g,f,h){var a=a.__webglFlares,i=a.length;if(i){var l=new THREE.Vector3,j=h/f,o=f*0.5,p=h*0.5,m=16/h,r=new THREE.Vector2(m*j,m),n=new THREE.Vector3(1,1,0),q=new THREE.Vector2(1,1),s=d.uniforms,m=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex), +b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(s.occlusionMap,0);b.uniform1i(s.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(m.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(m.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var u,t,y,A,D;for(u=0;u0&&q.x0&&q.y0.0010&&D.scale>0.0010)n.x=D.x,n.y=D.y,n.z=D.z,m=D.size*D.scale/ +h,r.x=m*j,r.y=m,b.uniform3f(s.screenPosition,n.x,n.y,n.z),b.uniform2f(s.scale,r.x,r.y),b.uniform1f(s.rotation,D.rotation),b.uniform1f(s.opacity,D.opacity),b.uniform3f(s.color,D.color.r,D.color.g,D.color.b),c.setBlending(D.blending),c.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,e,g=new THREE.Frustum,f=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render= -function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,l,j,o,r,m,p,n,q=0,s=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(l=s.length;i>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1- +b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; +THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}; +THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; @@ -15,49 +17,49 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x= b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; THREE.Ray=function(a,b){function c(a,b,c){i.sub(c,a);q=i.dot(b);if(q<=0)return null;k=n.add(a,o.copy(b).multiplyScalar(q));return r=c.distanceTo(k)}function d(a,b,c,d){i.sub(d,b);n.sub(c,b);o.sub(a,b);K=i.dot(i);C=i.dot(n);Q=i.dot(o);O=n.dot(n);v=n.dot(o);F=1/(K*O-C*C);y=(O*Q-C*v)*F;D=(K*v-C*Q)*F;return y>=0&&D>=0&&y+D<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bk.scale.x)return[];i={distance:n,point:k.position,face:null,object:k};o.push(i)}else if(k instanceof THREE.Mesh){n=c(this.origin,this.direction,k.matrixWorld.getPosition());if(n===null||n>k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)))return o;var V,H=k.geometry,I=H.vertices,G;k.matrixRotationWorld.extractRotation(k.matrixWorld);n=0;for(q=H.faces.length;n0:V<0)))if(V=l.dot(m.sub(f,a))/V,j.add(a,b.multiplyScalar(V)),i instanceof THREE.Face3)d(j, -f,e,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,f,e,h)||d(j,e,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,q,k,r,K,C,Q,O,v,F,y,D}; -THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,i){h=!1;b=e;c=g;d=j;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= -function(e,g,j,i,n,o){h?(h=!1,b=ej?e>n?e:n:j>n?j:n,f=g>i?g>o?g:o:i>o?i:o):(b=ej?e>n?e>d?e:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,f=g>i?g>o?g>f?g:f:o>f?o:f:i>o?i>f?i:f:o>f?o:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> -e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}}; -THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0:V<0)))if(V=l.dot(m.sub(e,a))/V,j.add(a,b.multiplyScalar(V)),i instanceof THREE.Face3)d(j, +e,f,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,e,f,h)||d(j,f,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,q,k,r,K,C,Q,O,v,F,y,D}; +THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,i){h=!1;b=f;c=g;d=j;e=i;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= +function(f,g,j,i,n,o){h?(h=!1,b=fj?f>n?f:n:j>n?j:n,e=g>i?g>o?g:o:i>o?i:o):(b=fj?f>n?f>d?f:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,e=g>i?g>o?g>e?g:e:o>e?o:e:i>o?i>e?i:e:o>e?o:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> +f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}}; +THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dg&&h.positionScreen.z0&&y.z<1))g=O[Q]=O[Q]||new THREE.RenderableParticle,Q++,C=g,C.x=y.x/y.w,C.y=y.y/y.w,C.z=y.z,C.rotation= J.rotation.z,C.scale.x=J.scale.x*Math.abs(C.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),C.scale.y=J.scale.y*Math.abs(C.y-(y.y+e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),C.material=J.material,v.elements.push(C);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*f-h*d,j=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e* -c-g*d-h*f;b.x=l*m+c*-e+j*-h-i*-g;b.y=j*m+c*-g+i*-e-l*-h;b.z=i*m+c*-h+l*-g-j*-e;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*e-h*d,j=m*d+h*c-f*e,i=m*e+f*d-g*c,c=-f* +c-g*d-h*e;b.x=l*m+c*-f+j*-h-i*-g;b.y=j*m+c*-g+i*-f-l*-h;b.z=i*m+c*-h+l*-g-j*-f;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= -0,b=0,c=this.vertices.length;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()), +D=y=F=v=O=null};this.setClearColor=function(a,b){r.copy(a);K=b;Z.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);K=b;Z.set(-o,-q,o,q)};this.clear=function(){k.setTransform(1,0,0,-1,o,q);Z.isEmpty()||(Z.minSelf(ma),Z.inflate(2),K<1&&k.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight())),K>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()), Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,j){function i(a){var b,c,d,e;$.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b>1,n=m.height>> -1,g=e.scale.x*o,i=e.scale.y*q,h=g*p,j=i*n,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-i),k.translate(-p,-n),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*o,j=e.scale.y*q,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function v(a,e, -f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)k.lineWidth=F=a;a=g.linecap;if(y!=a)k.lineCap=y=a;a=g.linejoin;if(D!=a)k.lineJoin=D=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function C(a,d,f,g,h,k,i,p){e.info.render.vertices+=3;e.info.render.faces++;b(p.opacity);c(p.blending);H=a.positionScreen.x;I=a.positionScreen.y; -G=d.positionScreen.x;Y=d.positionScreen.y;L=f.positionScreen.x;B=f.positionScreen.y;K(H,I,G,Y,L,B);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ba=i.uvs[0],Aa(H,I,G,Y,L,B,ba[g].u,ba[g].v,ba[h].u,ba[h].v,ba[k].u,ba[k].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,T.copy(i.vertexNormalsWorld[g]),Ba=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ca=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[h]), +g instanceof THREE.DirectionalLight?(k=g.matrixWorld.getPosition(),j=c.dot(k),j<=0||(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)):g instanceof THREE.PointLight&&(k=g.matrixWorld.getPosition(),j=c.dot(T.sub(k,b).normalize()),j<=0||(j*=g.distance==0?1:1-Math.min(b.distanceTo(k)/g.distance,1),j!=0&&(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)))}function r(a,f,g){b(g.opacity);c(g.blending);var h,j,i,m,p,n;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)m=g.map.image,p=m.width>>1,n=m.height>> +1,g=f.scale.x*o,i=f.scale.y*q,h=g*p,j=i*n,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(g,-i),k.translate(-p,-n),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*o,j=f.scale.y*q,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(h,j),g.program(k),k.restore()))}function v(a,e, +f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)k.lineWidth=F=a;a=g.linecap;if(y!=a)k.lineCap=y=a;a=g.linejoin;if(D!=a)k.lineJoin=D=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function C(a,d,e,g,h,k,i,p){f.info.render.vertices+=3;f.info.render.faces++;b(p.opacity);c(p.blending);H=a.positionScreen.x;I=a.positionScreen.y; +G=d.positionScreen.x;Y=d.positionScreen.y;L=e.positionScreen.x;B=e.positionScreen.y;K(H,I,G,Y,L,B);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ba=i.uvs[0],Aa(H,I,G,Y,L,B,ba[g].u,ba[g].v,ba[h].u,ba[h].v,ba[k].u,ba[k].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,T.copy(i.vertexNormalsWorld[g]),Ba=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ca=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[h]), Da=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ea=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[k]),Fa=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ga=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,Aa(H,I,G,Y,L,B,Ba,Ca,Da,Ea,Fa,Ga,p.envMap)}else p.wireframe?ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ba=i.uvs[0],Aa(H,I,G,Y,L,B,ba[g].u,ba[g].v, ba[h].u,ba[h].v,ba[k].u,ba[k].v,p.map)),c(THREE.SubtractiveBlending)),ya?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(z.r=w.r=x.r=$.r,z.g=w.g=x.g=$.g,z.b=w.b=x.b=$.b,n(m,i.v1.positionWorld,i.vertexNormalsWorld[0],z),n(m,i.v2.positionWorld,i.vertexNormalsWorld[1],w),n(m,i.v3.positionWorld,i.vertexNormalsWorld[2],x),z.r=Math.max(0,Math.min(p.color.r*z.r,1)),z.g=Math.max(0,Math.min(p.color.g*z.g,1)),z.b=Math.max(0,Math.min(p.color.b*z.b,1)),w.r=Math.max(0,Math.min(p.color.r* w.r,1)),w.g=Math.max(0,Math.min(p.color.g*w.g,1)),w.b=Math.max(0,Math.min(p.color.b*w.b,1)),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),M.r=(w.r+x.r)*0.5,M.g=(w.g+x.g)*0.5,M.b=(w.b+x.b)*0.5,ea=wa(z,w,x,M),oa(H,I,G,Y,L,B,0,0,1,0,0,1,ea)):(s.r=$.r,s.g=$.g,s.b=$.b,n(m,i.centroidWorld,i.normalWorld,s),s.r=Math.max(0,Math.min(p.color.r*s.r,1)),s.g=Math.max(0,Math.min(p.color.g*s.g,1)),s.b=Math.max(0,Math.min(p.color.b*s.b, -1)),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)):p.wireframe?ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshDepthMaterial)ga=j.near,ha=j.far,z.r=z.g=z.b=1-na(a.positionScreen.z,ga,ha),w.r=w.g=w.b=1-na(d.positionScreen.z,ga,ha),x.r=x.g=x.b=1-na(f.positionScreen.z,ga,ha),M.r=(w.r+x.r)*0.5,M.g=(w.g+x.g)*0.5,M.b=(w.b+x.b)*0.5,ea=wa(z,w,x,M),oa(H,I,G,Y,L,B,0,0,1,0,0,1,ea);else if(p instanceof THREE.MeshNormalMaterial)s.r= -pa(i.normalWorld.x),s.g=pa(i.normalWorld.y),s.b=pa(i.normalWorld.z),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)}function Q(a,d,f,g,h,k,i,p,o){e.info.render.vertices+=4;e.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)C(a,d,g,0,1,3,i,p,o),C(h,f,k,1,2,3,i,p,o);else if(H=a.positionScreen.x,I=a.positionScreen.y,G=d.positionScreen.x,Y=d.positionScreen.y,L=f.positionScreen.x,B=f.positionScreen.y,S=g.positionScreen.x,u=g.positionScreen.y,R=h.positionScreen.x, +1)),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)):p.wireframe?ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshDepthMaterial)ga=j.near,ha=j.far,z.r=z.g=z.b=1-na(a.positionScreen.z,ga,ha),w.r=w.g=w.b=1-na(d.positionScreen.z,ga,ha),x.r=x.g=x.b=1-na(e.positionScreen.z,ga,ha),M.r=(w.r+x.r)*0.5,M.g=(w.g+x.g)*0.5,M.b=(w.b+x.b)*0.5,ea=wa(z,w,x,M),oa(H,I,G,Y,L,B,0,0,1,0,0,1,ea);else if(p instanceof THREE.MeshNormalMaterial)s.r= +pa(i.normalWorld.x),s.g=pa(i.normalWorld.y),s.b=pa(i.normalWorld.z),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)}function Q(a,d,e,g,h,k,i,p,o){f.info.render.vertices+=4;f.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)C(a,d,g,0,1,3,i,p,o),C(h,e,k,1,2,3,i,p,o);else if(H=a.positionScreen.x,I=a.positionScreen.y,G=d.positionScreen.x,Y=d.positionScreen.y,L=e.positionScreen.x,B=e.positionScreen.y,S=g.positionScreen.x,u=g.positionScreen.y,R=h.positionScreen.x, P=h.positionScreen.y,W=k.positionScreen.x,J=k.positionScreen.y,p instanceof THREE.MeshBasicMaterial)O(H,I,G,Y,L,B,S,u),p.wireframe?ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshLambertMaterial)ya?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(z.r=w.r=x.r=M.r=$.r,z.g=w.g=x.g=M.g=$.g,z.b=w.b=x.b=M.b=$.b,n(m,i.v1.positionWorld,i.vertexNormalsWorld[0],z),n(m,i.v2.positionWorld,i.vertexNormalsWorld[1],w), n(m,i.v4.positionWorld,i.vertexNormalsWorld[3],x),n(m,i.v3.positionWorld,i.vertexNormalsWorld[2],M),z.r=Math.max(0,Math.min(p.color.r*z.r,1)),z.g=Math.max(0,Math.min(p.color.g*z.g,1)),z.b=Math.max(0,Math.min(p.color.b*z.b,1)),w.r=Math.max(0,Math.min(p.color.r*w.r,1)),w.g=Math.max(0,Math.min(p.color.g*w.g,1)),w.b=Math.max(0,Math.min(p.color.b*w.b,1)),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),M.r=Math.max(0,Math.min(p.color.r* M.r,1)),M.g=Math.max(0,Math.min(p.color.g*M.g,1)),M.b=Math.max(0,Math.min(p.color.b*M.b,1)),ea=wa(z,w,x,M),K(H,I,G,Y,S,u),oa(H,I,G,Y,S,u,0,0,1,0,0,1,ea),K(R,P,L,B,W,J),oa(R,P,L,B,W,J,1,0,1,1,0,1,ea)):(s.r=$.r,s.g=$.g,s.b=$.b,n(m,i.centroidWorld,i.normalWorld,s),s.r=Math.max(0,Math.min(p.color.r*s.r,1)),s.g=Math.max(0,Math.min(p.color.g*s.g,1)),s.b=Math.max(0,Math.min(p.color.b*s.b,1)),O(H,I,G,Y,L,B,S,u),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)):(O(H,I,G, Y,L,B,S,u),p.wireframe?ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color));else if(p instanceof THREE.MeshNormalMaterial)s.r=pa(i.normalWorld.x),s.g=pa(i.normalWorld.y),s.b=pa(i.normalWorld.z),O(H,I,G,Y,L,B,S,u),p.wireframe?ja(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s);else if(p instanceof THREE.MeshDepthMaterial)ga=j.near,ha=j.far,z.r=z.g=z.b=1-na(a.positionScreen.z,ga,ha),w.r=w.g=w.b=1-na(d.positionScreen.z,ga,ha),x.r=x.g=x.b=1-na(g.positionScreen.z, -ga,ha),M.r=M.g=M.b=1-na(f.positionScreen.z,ga,ha),ea=wa(z,w,x,M),K(H,I,G,Y,S,u),oa(H,I,G,Y,S,u,0,0,1,0,0,1,ea),K(R,P,L,B,W,J),oa(R,P,L,B,W,J,1,0,1,1,0,1,ea)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function O(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ja(a,b,c,e){if(F!=b)k.lineWidth=F=b;if(y!=c)k.lineCap=y=c;if(D!=e)k.lineJoin=D=e;d(a.getContextStyle()); -k.stroke();X.inflate(b*2)}function ia(a){f(a.getContextStyle());k.fill()}function Aa(a,b,c,d,e,g,h,i,j,m,o,n,l){if(l.image.width!=0){if(l.needsUpdate==!0||la[l.id]==void 0){var q=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;la[l.id]=k.createPattern(l.image,q&&r?"repeat":q&&!r?"repeat-x":!q&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}f(la[l.id]);var q=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,t=l.image.width*l.repeat.x,u=l.image.height*l.repeat.y,h=(h+q)*t,i=(i+r)*u,j=(j+q)*t, -m=(m+r)*u,o=(o+q)*t,n=(n+r)*u;c-=a;d-=b;e-=a;g-=b;j-=h;m-=i;o-=h;n-=i;q=j*n-o*m;if(q==0){if(fa[l.id]==void 0)b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,a=b.getContext("2d"),a.drawImage(l.image,0,0),fa[l.id]=a.getImageData(0,0,l.image.width,l.image.height).data,delete b;b=fa[l.id];h=(Math.floor(h)+Math.floor(i)*l.image.width)*4;s.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ia(s)}else q=1/q,l=(n*c-m*e)*q,m=(n*d-m*g)*q,c=(j*e-o*c)*q,d=(j*g-o*d)*q,a=a-l*h-c*i,h=b-m*h- +ga,ha),M.r=M.g=M.b=1-na(e.positionScreen.z,ga,ha),ea=wa(z,w,x,M),K(H,I,G,Y,S,u),oa(H,I,G,Y,S,u,0,0,1,0,0,1,ea),K(R,P,L,B,W,J),oa(R,P,L,B,W,J,1,0,1,1,0,1,ea)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function O(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ja(a,b,c,e){if(F!=b)k.lineWidth=F=b;if(y!=c)k.lineCap=y=c;if(D!=e)k.lineJoin=D=e;d(a.getContextStyle()); +k.stroke();X.inflate(b*2)}function ia(a){e(a.getContextStyle());k.fill()}function Aa(a,b,c,d,f,g,h,i,j,m,o,n,l){if(l.image.width!=0){if(l.needsUpdate==!0||la[l.id]==void 0){var q=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;la[l.id]=k.createPattern(l.image,q&&r?"repeat":q&&!r?"repeat-x":!q&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}e(la[l.id]);var q=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,t=l.image.width*l.repeat.x,u=l.image.height*l.repeat.y,h=(h+q)*t,i=(i+r)*u,j=(j+q)*t, +m=(m+r)*u,o=(o+q)*t,n=(n+r)*u;c-=a;d-=b;f-=a;g-=b;j-=h;m-=i;o-=h;n-=i;q=j*n-o*m;if(q==0){if(fa[l.id]==void 0)b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,a=b.getContext("2d"),a.drawImage(l.image,0,0),fa[l.id]=a.getImageData(0,0,l.image.width,l.image.height).data,delete b;b=fa[l.id];h=(Math.floor(h)+Math.floor(i)*l.image.width)*4;s.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ia(s)}else q=1/q,l=(n*c-m*f)*q,m=(n*d-m*g)*q,c=(j*f-o*c)*q,d=(j*g-o*d)*q,a=a-l*h-c*i,h=b-m*h- d*i,k.save(),k.transform(l,m,c,d,a,h),k.fill(),k.restore()}}function oa(a,b,c,d,e,f,g,h,i,j,l,m,o){var n,q;n=o.width-1;q=o.height-1;g*=n;h*=q;i*=n;j*=q;l*=n;m*=q;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;q=1/(i*m-l*j);n=(m*c-j*e)*q;j=(m*d-j*f)*q;c=(i*e-l*c)*q;d=(i*f-l*d)*q;a=a-n*g-c*h;b=b-j*g-d*h;k.save();k.transform(n,j,c,d,a,b);k.clip();k.drawImage(o,0,0);k.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g* 255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ca[0]=e<0?0:e>255?255:e;ca[1]=f<0?0:f>255?255:f;ca[2]=a<0?0:a>255?255:a;ca[4]=g<0?0:g>255?255:g;ca[5]=h<0?0:h>255?255:h;ca[6]=b<0?0:b>255?255:b;ca[8]=i<0?0:i>255?255:i;ca[9]=j<0?0:j>255?255:j;ca[10]=c<0?0:c>255?255:c;ca[12]=k<0?0:k>255?255:k;ca[13]=l<0?0:l>255?255:l;ca[14]=d<0?0:d>255?255:d;ra.putImageData(za,0,0);va.drawImage(qa,0,0);return sa}function na(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function pa(a){a=(a+1)*0.5;return a<0?0:a> -1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ha,U,da;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,j,this.sortElements);h=g.elements;m=g.lights;(ya=m.length>0)&&i(m);xa=0;for(Ha=h.length;xa0)&&i(m);xa=0;for(Ha=h.length;xa>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; +THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}; +THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index f69ca854..d687247e 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -145,7 +145,7 @@ c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.ob function(a){if(c.enabled)a.preventDefault(),a.stopPropagation(),g=d.NONE},!1);window.addEventListener("keydown",function(a){if(c.enabled&&g===d.NONE){if(a.keyCode===c.keys[d.ROTATE]&&!c.noRotate)g=d.ROTATE;else if(a.keyCode===c.keys[d.ZOOM]&&!c.noZoom)g=d.ZOOM;else if(a.keyCode===c.keys[d.PAN]&&!c.noPan)g=d.PAN;g!==d.NONE&&(e=!0)}},!1);window.addEventListener("keyup",function(){if(c.enabled&&g!==d.NONE)g=d.NONE},!1)}; THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,j,l){var m,o=d||1,n=e||1,p=h/2,q=i/2,r=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")m="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")m="y",n=g||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")m="x",o=g||1;var s=o+1,t=n+1,L=h/o,H=i/n,M=new THREE.Vector3;M[m]=j>0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1- +b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; +THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}; +THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; @@ -15,49 +17,49 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x= b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; THREE.Ray=function(a,b){function c(a,b,c){j.sub(c,a);o=j.dot(b);if(o<=0)return null;p=n.add(a,k.copy(b).multiplyScalar(o));return u=c.distanceTo(p)}function d(a,b,c,d){j.sub(d,b);n.sub(c,b);k.sub(a,b);I=j.dot(j);v=j.dot(n);E=j.dot(k);s=n.dot(n);t=n.dot(k);C=1/(I*s-v*v);x=(s*E-v*t)*C;y=(I*t-v*E)*C;return x>=0&&y>=0&&x+y<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bj.scale.x)return[];k={distance:o,point:j.position,face:null,object:j};n.push(k)}else if(j instanceof THREE.Mesh){o=c(this.origin,this.direction,j.matrixWorld.getPosition());if(o===null||o>j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)))return n;var J,s=j.geometry,N=s.vertices,t;j.matrixRotationWorld.extractRotation(j.matrixWorld);o=0;for(p=s.faces.length;o0:J<0)))if(J=m.dot(l.sub(f,a))/J,i.add(a,b.multiplyScalar(J)),k instanceof THREE.Face3)d(i, -f,e,g)&&(k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k));else if(k instanceof THREE.Face4&&(d(i,f,e,h)||d(i,e,g,h)))k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k)}return n};var j=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o,p,u,I,v,E,s,t,C,x,y}; -THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,i,j){h=!1;b=e;c=g;d=i;f=j;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= -function(e,g,i,j,n,k){h?(h=!1,b=ei?e>n?e:n:i>n?i:n,f=g>j?g>k?g:k:j>k?j:k):(b=ei?e>n?e>d?e:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,f=g>j?g>k?g>f?g:f:k>f?k:f:j>k?j>f?j:f:k>f?k:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> -e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}}; -THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0:J<0)))if(J=m.dot(l.sub(e,a))/J,i.add(a,b.multiplyScalar(J)),k instanceof THREE.Face3)d(i, +e,f,g)&&(k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k));else if(k instanceof THREE.Face4&&(d(i,e,f,h)||d(i,f,g,h)))k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k)}return n};var j=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o,p,u,I,v,E,s,t,C,x,y}; +THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,i,j){h=!1;b=f;c=g;d=i;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= +function(f,g,i,j,n,k){h?(h=!1,b=fi?f>n?f:n:i>n?i:n,e=g>j?g>k?g:k:j>k?j:k):(b=fi?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>j?g>k?g>e?g:e:k>e?k:e:j>k?j>e?j:e:k>e?k:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> +f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}}; +THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dg&&h.positionScreen.z0&&x.z<1))g=s[E]=s[E]||new THREE.RenderableParticle,E++,v=g,v.x=x.x/x.w,v.y=x.y/x.w,v.z=x.z,v.rotation=F.rotation.z,v.scale.x= F.scale.x*Math.abs(v.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14)),v.scale.y=F.scale.y*Math.abs(v.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24)),v.material=F.material,t.elements.push(v);f&&t.elements.sort(c);return t}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*f-h*d,i=l*d+h*c-e*f,j=l*f+e*d-g*c,c=-e* -c-g*d-h*f;b.x=m*l+c*-e+i*-h-j*-g;b.y=i*l+c*-g+j*-e-m*-h;b.z=j*l+c*-h+m*-g-i*-e;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*e-h*d,i=l*d+h*c-f*e,j=l*e+f*d-g*c,c=-f* +c-g*d-h*e;b.x=m*l+c*-f+i*-h-j*-g;b.y=i*l+c*-g+j*-f-m*-h;b.z=j*l+c*-h+m*-g-i*-f;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= -0,b=0,c=this.vertices.length;b1?1:a}var d=this,f,e,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,i,j,n,k,o,p,u,I=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,s=new THREE.Color,t=new THREE.Color,C=new THREE.Color,x=new THREE.Color,y,G=new THREE.Vector3,B=[],H=[],z,L,J,M=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){m=a;i=b;j=m/2;n=i/2;l.setAttribute("viewBox",-j+" "+-n+" "+m+" "+i);l.setAttribute("width",m);l.setAttribute("height",i);I.set(-j,-n,j,n)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(i,m){var B,G,r,q;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(i,m,this.sortElements);e=f.elements; -g=f.lights;J=L=0;if(E=g.length>0){t.setRGB(0,0,0);C.setRGB(0,0,0);x.setRGB(0,0,0);B=0;for(G=g.length;B1?1:a}var d=this,e,f,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,i,j,n,k,o,p,u,I=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,s=new THREE.Color,t=new THREE.Color,C=new THREE.Color,x=new THREE.Color,y,G=new THREE.Vector3,B=[],H=[],z,L,J,M=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){m=a;i=b;j=m/2;n=i/2;l.setAttribute("viewBox",-j+" "+-n+" "+m+" "+i);l.setAttribute("width",m);l.setAttribute("height",i);I.set(-j,-n,j,n)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(i,m){var B,G,r,q;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,m,this.sortElements);f=e.elements; +g=e.lights;J=L=0;if(E=g.length>0){t.setRGB(0,0,0);C.setRGB(0,0,0);x.setRGB(0,0,0);B=0;for(G=g.length;B>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;return this},setHSV:function(a,b,d){var c,f,g;if(d===0)this.r=this.g=this.b=0;else switch(c=Math.floor(a*6),f=a*6-c,a=d*(1-b),g=d*(1- +b*f),b=d*(1-b*(1-f)),c){case 1:this.r=g;this.g=d;this.b=a;break;case 2:this.r=a;this.g=d;this.b=b;break;case 3:this.r=a;this.g=g;this.b=d;break;case 4:this.r=b;this.g=a;this.b=d;break;case 5:this.r=d;this.g=a;this.b=g;break;case 6:case 0:this.r=d,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; +THREE.Frustum.prototype.setFromMatrix=function(a){var b,d=this.planes;d[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);d[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);d[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);d[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);d[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);d[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=d[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}; +THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,d=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),f=0;f<6;f++)if(a=b[f].x*d.n14+b[f].y*d.n24+b[f].z*d.n34+b[f].w,a<=c)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, -equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y); -this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,c=this.z;this.x=d*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y); +this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,d,c){this.x=a||0;this.y=b||0;this.z=d||0;this.w=c!==void 0?c:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,d,c){this.x=a;this.y=b;this.z=d;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; -THREE.Ray=function(a,b){function c(a,b,c){l.sub(c,a);G=l.dot(b);if(G<=0)return null;C=w.add(a,u.copy(b).multiplyScalar(G));return J=c.distanceTo(C)}function d(a,b,c,d){l.sub(d,b);w.sub(c,b);u.sub(a,b);qa=l.dot(l);T=l.dot(w);la=l.dot(u);ga=w.dot(w);K=w.dot(u);P=1/(qa*ga-T*T);N=(ga*la-T*K)*P;O=(qa*K-T*la)*P;return N>=0&&O>=0&&N+O<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bu.scale.x)return[];l={distance:w,point:u.position,face:null,object:u};G.push(l)}else if(u instanceof THREE.Mesh){w=c(this.origin,this.direction,u.matrixWorld.getPosition());if(w===null||w>u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)))return G;var L,J=u.geometry,K=J.vertices,E;u.matrixRotationWorld.extractRotation(u.matrixWorld);w=0;for(C=J.faces.length;w0:L<0)))if(L=n.dot(p.sub(f,a))/L,k.add(a,b.multiplyScalar(L)),l instanceof THREE.Face3)d(k, -f,g,h)&&(l={distance:a.distanceTo(k),point:k.clone(),face:l,object:u},G.push(l));else if(l instanceof THREE.Face4&&(d(k,f,g,i)||d(k,g,h,i)))l={distance:a.distanceTo(k),point:k.clone(),face:l,object:u},G.push(l)}return G};var l=new THREE.Vector3,w=new THREE.Vector3,u=new THREE.Vector3,G,C,J,qa,T,la,ga,K,P,N,O}; -THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,h,k,l){i=!1;b=g;c=h;d=k;f=l;a()};this.addPoint=function(g,h){i?(i=!1,b=g,c=h,d=g,f=h):(b=bg?d:g,f=f>h?f:h);a()};this.add3Points= -function(g,h,k,l,w,u){i?(i=!1,b=gk?g>w?g:w:k>w?k:w,f=h>l?h>u?h:u:l>u?l:u):(b=gk?g>w?g>d?g:d:w>d?w:d:k>w?k>d?k:d:w>d?w:d,f=h>l?h>u?h>f?h:f:u>f?u:f:l>u?l>f?l:f:u>f?u:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),f=g.getBottom()):(b=bg.getRight()?d:g.getRight(),f=f> -g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}}; -THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&O>=0&&N+O<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +d,c=[];b=0;for(d=a.length;bl.scale.x)return[];u={distance:r,point:l.position,face:null,object:l};m.push(u)}else if(l instanceof THREE.Mesh){r=d(this.origin,this.direction,l.matrixWorld.getPosition());if(r===null||r>l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)))return m;var y,C=l.geometry,K=C.vertices,I;l.matrixRotationWorld.extractRotation(l.matrixWorld);r=0;for(F=C.faces.length;r0:y<0)))if(y=n.dot(o.sub(f,a))/y,j.add(a,b.multiplyScalar(y)),u instanceof THREE.Face3)c(j, +f,g,h)&&(u={distance:a.distanceTo(j),point:j.clone(),face:u,object:l},m.push(u));else if(u instanceof THREE.Face4&&(c(j,f,g,i)||c(j,g,h,i)))u={distance:a.distanceTo(j),point:j.clone(),face:u,object:l},m.push(u)}return m};var m=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3,l,F,y,K,H,R,aa,C,E,N,O}; +THREE.Rectangle=function(){function a(){g=c-b;h=f-d}var b,d,c,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return c};this.getBottom=function(){return f};this.set=function(g,h,j,m){i=!1;b=g;d=h;c=j;f=m;a()};this.addPoint=function(g,h){i?(i=!1,b=g,d=h,c=g,f=h):(b=bg?c:g,f=f>h?f:h);a()};this.add3Points= +function(g,h,j,m,r,u){i?(i=!1,b=gj?g>r?g:r:j>r?j:r,f=h>m?h>u?h:u:m>u?m:u):(b=gj?g>r?g>c?g:c:r>c?r:c:j>r?j>c?j:c:r>c?r:c,f=h>m?h>u?h>f?h:f:u>f?u:f:m>u?m>f?m:f:u>f?u:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),d=g.getTop(),c=g.getRight(),f=g.getBottom()):(b=bg.getRight()?c:g.getRight(),f=f> +g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;d-=g;c+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();d=d>g.getTop()?d:g.getTop();c=c=0&&Math.min(f,a.getBottom())-Math.max(d,a.getTop())>=0};this.empty=function(){i=!0;f=c=d=b=0;a()};this.isEmpty=function(){return i}}; +THREE.Math={clamp:function(a,b,d){return ad?d:a},clampBottom:function(a,b){return a=0&&e>=0&&f>=0&&h>=0?!0:g<0&&e<0||f<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-e)):e<0&&(d=Math.min(d,g/(g-e))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),dh&&i.positionScreen.z0&&N.z<1))h=ga[la]=ga[la]||new THREE.RenderableParticle, -la++,T=h,T.x=N.x/N.w,T.y=N.y/N.w,T.z=N.z,T.rotation=Z.rotation.z,T.scale.x=Z.scale.x*Math.abs(T.x-(N.x+g.projectionMatrix.n11)/(N.w+g.projectionMatrix.n14)),T.scale.y=Z.scale.y*Math.abs(T.y-(N.y+g.projectionMatrix.n22)/(N.w+g.projectionMatrix.n24)),T.material=Z.material,K.elements.push(T);f&&K.elements.sort(c);return K}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=d*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); -this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,d=this.children.length;b=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?d=Math.max(d,f/(f-e)):e<0&&(c=Math.min(c,f/(f-e))),g<0?d=Math.max(d,g/(g-h)):h<0&&(c=Math.min(c,g/(g-h))),ch&&i.positionScreen.z0&&N.z<1))h=aa[R]=aa[R]||new THREE.RenderableParticle, +R++,H=h,H.x=N.x/N.w,H.y=N.y/N.w,H.z=N.z,H.rotation=T.rotation.z,H.scale.x=T.scale.x*Math.abs(H.x-(N.x+f.projectionMatrix.n11)/(N.w+f.projectionMatrix.n14)),H.scale.y=T.scale.y*Math.abs(H.y-(N.y+f.projectionMatrix.n22)/(N.w+f.projectionMatrix.n24)),H.material=T.material,C.elements.push(H);g&&C.elements.sort(d);return C}};THREE.Quaternion=function(a,b,d,c){this.set(a||0,b||0,d||0,c!==void 0?c:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,d,c){this.x=a;this.y=b;this.z=d;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,d=a.x*b,c=a.y*b,f=a.z*b,a=Math.cos(c),c=Math.sin(c),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(d),d=Math.sin(d),h=a*b,i=c*f;this.w=h*g-i*d;this.x=h*d+i*g;this.y=c*b*g+a*f*d;this.z=a*f*g-c*b*d;return this},setFromAxisAngle:function(a,b){var d=b/2,c=Math.sin(d); +this.x=a.x*c;this.y=a.y*c;this.z=a.z*c;this.w=Math.cos(d);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-d*h;this.y=c*a+f*h+d*g-b*i;this.z=d*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,i=this.z,p=this.w,n=p*c+h*f-i*d,k=p*d+i*c-g*f,l=p*f+g*d-h*c,c=-g* -c-h*d-i*f;b.x=n*p+c*-g+k*-i-l*-h;b.y=k*p+c*-h+l*-g-n*-i;b.z=l*p+c*-i+n*-h-k*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +this.x,d=this.y,c=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+d*i-c*h;this.y=d*a+f*h+c*g-b*i;this.z=c*a+f*i+b*h-d*g;this.w=f*a-b*g-d*h-c*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var d=a.x,c=a.y,f=a.z,g=this.x,h=this.y,i=this.z,o=this.w,n=o*d+h*f-i*c,j=o*c+i*d-g*f,m=o*f+g*c-h*d,d=-g* +d-h*c-i*f;b.x=n*o+d*-g+j*-i-m*-h;b.y=j*o+d*-h+m*-g-n*-i;b.z=m*o+d*-i+n*-h-j*-g;return b}}; +THREE.Quaternion.slerp=function(a,b,d,c){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(d.w=-b.w,d.x=-b.x,d.y=-b.y,d.z=-b.z,f=-f):d.copy(b);if(Math.abs(f)>=1)return d.w=a.w,d.x=a.x,d.y=a.y,d.z=a.z,d;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return d.w=0.5*(a.w+b.w),d.x=0.5*(a.x+b.x),d.y=0.5*(a.y+b.y),d.z=0.5*(a.z+b.z),d;b=Math.sin((1-c)*g)/f;c=Math.sin(c*g)/f;d.w=a.w*b+d.w*c;d.x=a.x*b+d.x*c;d.y=a.y*b+d.y*c;d.z=a.z*b+d.z*c;return d};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,d,c,f,g){this.a=a;this.b=b;this.c=d;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,d,c,f,g,h){this.a=a;this.b=b;this.c=d;this.d=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b< -c;b++){a=this.vertices[b];if(a.position.xthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= -0,b=0,c=this.vertices.length;bthis.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;n=this.points[c[0]];k=this.points[c[1]]; -l=this.points[c[2]];w=this.points[c[3]];i=h*h;p=h*i;d.x=b(n.x,k.x,l.x,w.x,h,i,p);d.y=b(n.y,k.y,l.y,w.y,h,i,p);d.z=b(n.z,k.z,l.z,w.z,h,i,p);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b< +d;b++){a=this.vertices[b];if(a.position.xthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= +0,b=0,d=this.vertices.length;bthis.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;n=this.points[d[0]];j=this.points[d[1]]; +m=this.points[d[2]];r=this.points[d[3]];i=h*h;o=h*i;c.x=b(n.x,j.x,m.x,r.x,h,i,o);c.y=b(n.y,j.y,m.y,r.y,h,i,o);c.z=b(n.z,j.z,m.z,r.z,h,i,o);return c};this.getControlPointsArray=function(){var a,b,d=this.points.length,c=[];for(a=0;a1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0; -return!1}function h(a,b,c){var d,g,f,h,o=a.vertices;h=o.length;var H=a.colors,i=H.length,s=a.__vertexArray,k=a.__colorArray,j=a.__sortArray,q=a.__dirtyVertices,l=a.__dirtyColors,p=a.__webglCustomAttributesList;if(c.sortParticles){Fa.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function C(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function J(a,b,c,d,f){d.program||E.initMaterial(d,b,c,f);if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences= -new Float32Array(E.maxMorphTargets);for(var g=0,h=E.maxMorphTargets;g=0)return a.geometry.materials[b.materialIndex]}function c(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0; +return!1}function h(a,b,d){var c,f,g,h,w=a.vertices;h=w.length;var i=a.colors,j=i.length,s=a.__vertexArray,l=a.__colorArray,k=a.__sortArray,v=a.__dirtyVertices,m=a.__dirtyColors,n=a.__webglCustomAttributesList;if(d.sortParticles){Da.multiplySelf(d.matrixWorld);for(c=0;c=0;d--)a[d].object===b&&a.splice(d,1)}function F(a,b){for(var d=a.length-1;d>=0;d--)a[d]===b&&a.splice(d,1)}function y(a,b,d,c,f){c.program||I.initMaterial(c,b,d,f);if(c.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences= +new Float32Array(I.maxMorphTargets);for(var g=0,h=I.maxMorphTargets;g0;this.getContext=function(){return e};this.supportsVertexTextures=function(){return Ma};this.setSize=function(a,b){ja.width=a;ja.height=b;this.setViewport(0,0,ja.width,ja.height)};this.setViewport=function(a,b,c,d){Ia=a;Ja=b;Ga=c;Ha=d;e.viewport(Ia,Ja,Ga,Ha)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){L.setHex(a); -va=b;e.clearColor(L.r,L.g,L.b,va)};this.setClearColor=function(a,b){L.copy(a);va=b;e.clearColor(L.r,L.g,L.b,va)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return va};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=e.COLOR_BUFFER_BIT;if(b===void 0||b)d|=e.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,e){this.setRenderTarget(a);this.clear(b,c,e)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)}; -this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer); -e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0)a&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER, -f.__webglMorphTargetsBuffers[g.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var l=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;hk&&(s=p,k=i[s]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[s]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=k;l[s]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h= -0;for(i=f.__webglCustomAttributesList.length;h=0&&(e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER, -f.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>= -0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe? -(d=d.wireframeLinewidth,d!==ya&&(e.lineWidth(d),ya=d),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)):(a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=f.__webglFaceCount,E.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!== -ya&&(e.lineWidth(d),ya=d),e.drawArrays(g,0,f.__webglLineCount),E.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),E.info.render.calls++):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,h,o,l=a.lights,u=a.fog;D=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();p(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Fa.multiply(b.projectionMatrix,b.matrixWorldInverse); -Ka.setFromMatrix(Fa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);o=a.__webglObjects;d=0;for(f=o.length;d=0)q=w.geometry.materials[q], -q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null)}else if(q)q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Da.copy(h.position),Fa.multiplyVector3(Da),g.z=Da.z)}this.sortObjects&&o.sort(i);o=a.__webglObjectsImmediate;d=0;for(f=o.length;d65535&&(q[Y].counter+=1,j=q[Y].hash+"_"+q[Y].counter,A.geometryGroups[j]===void 0&&(A.geometryGroups[j]={faces3:[],faces4:[],materialIndex:aa,vertices:0,numMorphTargets:J})),H instanceof THREE.Face3?A.geometryGroups[j].faces3.push(B):A.geometryGroups[j].faces4.push(B), -A.geometryGroups[j].vertices+=s;A.geometryGroupsList=[];B=void 0;for(B in A.geometryGroups)A.geometryGroups[B].id=pa++,A.geometryGroupsList.push(A.geometryGroups[B])}for(p in n.geometryGroups)if(A=n.geometryGroups[p],!A.__webglVertexBuffer){B=A;B.__webglVertexBuffer=e.createBuffer();B.__webglNormalBuffer=e.createBuffer();B.__webglTangentBuffer=e.createBuffer();B.__webglColorBuffer=e.createBuffer();B.__webglUVBuffer=e.createBuffer();B.__webglUV2Buffer=e.createBuffer();B.__webglSkinVertexABuffer=e.createBuffer(); -B.__webglSkinVertexBBuffer=e.createBuffer();B.__webglSkinIndicesBuffer=e.createBuffer();B.__webglSkinWeightsBuffer=e.createBuffer();B.__webglFaceBuffer=e.createBuffer();B.__webglLineBuffer=e.createBuffer();if(B.numMorphTargets){H=o=void 0;B.__webglMorphTargetsBuffers=[];o=0;for(H=B.numMorphTargets;o0||s.faceVertexUvs.length>0)A.__uvArray=new Float32Array(B*2);if(s.faceUvs.length>1||s.faceVertexUvs.length>1)A.__uv2Array=new Float32Array(B*2)}if(aa.geometry.skinWeights.length&&aa.geometry.skinIndices.length)A.__skinVertexAArray=new Float32Array(B*4),A.__skinVertexBArray= -new Float32Array(B*4),A.__skinIndexArray=new Float32Array(B*4),A.__skinWeightArray=new Float32Array(B*4);A.__faceArray=new Uint16Array(H*3);A.__lineArray=new Uint16Array(Y*2);if(A.numMorphTargets){A.__morphTargetsArrays=[];aa=0;for(s=A.numMorphTargets;aa0&&(e.bindBuffer(e.ARRAY_BUFFER,o.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,V,H),e.bindBuffer(e.ARRAY_BUFFER,o.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,W,H),e.bindBuffer(e.ARRAY_BUFFER,o.__webglSkinIndicesBuffer), -e.bufferData(e.ARRAY_BUFFER,U,H),e.bindBuffer(e.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ka,H))}if(xa&&Y){j=0;for(q=M.length;j0&&(e.bindBuffer(e.ARRAY_BUFFER,o.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,fa,H))}if(P&&L.hasTangents){j=0;for(q=M.length;j0&&(e.bindBuffer(e.ARRAY_BUFFER,o.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,Z,H))}if(qa&&va&&K){j=0;for(q=M.length;j0&&(e.bindBuffer(e.ARRAY_BUFFER,o.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER, -r,H))}if(ta){j=0;for(q=M.length;j=0&&e.enableVertexAttribArray(q.position);q.color>=0&&e.enableVertexAttribArray(q.color);q.normal>=0&&e.enableVertexAttribArray(q.normal); -q.tangent>=0&&e.enableVertexAttribArray(q.tangent);a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(e.enableVertexAttribArray(q.skinVertexA),e.enableVertexAttribArray(q.skinVertexB),e.enableVertexAttribArray(q.skinIndex),e.enableVertexAttribArray(q.skinWeight));if(a.attributes)for(g in a.attributes)q[g]!==void 0&&q[g]>=0&&e.enableVertexAttribArray(q[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g=0&&(e.enableVertexAttribArray(q[w]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(xa!==a.doubleSided)a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),xa=a.doubleSided;if(Z!==a.flipSided)a.flipSided?e.frontFace(e.CW): -e.frontFace(e.CCW),Z=a.flipSided};this.setDepthTest=function(a){sa!==a&&(a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),sa=a)};this.setBlending=function(a){if(a!==oa){switch(a){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD, -e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}oa=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=e.createTexture(),E.info.memory.textures++;e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);var c=K(e.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.image.width,a.image.height,0,O(a.format),e.UNSIGNED_BYTE,a.image.data):e.texImage2D(e.TEXTURE_2D, +textures:0},render:{calls:0,vertices:0,faces:0}};var I=this,e,ya=[],V=null,qa=null,P=-1,S=null,na=0,ra=null,T=null,sa=null,oa=null,wa=null,Ca=null,za=null,Aa=null,ta=null,Ea=0,Fa=0,Ga=0,Ha=0,Ja=0,Ka=0,Ia=new THREE.Frustum,Da=new THREE.Matrix4,Ba=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};e=function(){var a;try{if(!(a=ma.getContext("experimental-webgl",{antialias:ha,stencil:ca,preserveDrawingBuffer:pa})))throw"Error creating WebGL context."; +console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(ja.r,ja.g,ja.b,xa); +this.context=e;var Ma=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return e};this.supportsVertexTextures=function(){return Ma};this.setSize=function(a,b){ma.width=a;ma.height=b;this.setViewport(0,0,ma.width,ma.height)};this.setViewport=function(a,b,c,d){Ea=a;Fa=b;Ga=c;Ha=d;e.viewport(Ea,Fa,Ga,Ha)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a, +b){ja.setHex(a);xa=b;e.clearColor(ja.r,ja.g,ja.b,xa)};this.setClearColor=function(a,b){ja.copy(a);xa=b;e.clearColor(ja.r,ja.g,ja.b,xa)};this.getClearColor=function(){return ja};this.getClearAlpha=function(){return xa};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=e.COLOR_BUFFER_BIT;if(b===void 0||b)d|=e.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this); +this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer); +e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0)a&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(b.position, +3,e.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;hl&&(m=n,l=i[m]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=l;j[m]= +1;l=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h=0&&(e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer),e.vertexAttribPointer(b.color, +3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer), +e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex, +4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ta&&(e.lineWidth(d),ta=d),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)):(a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)),I.info.render.calls++,I.info.render.vertices+= +f.__webglFaceCount,I.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!==ta&&(e.lineWidth(d),ta=d),e.drawArrays(g,0,f.__webglLineCount),I.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),I.info.render.calls++):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),I.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,h,l,m=a.lights, +r=a.fog;P=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();o(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray= +new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Da.multiply(b.projectionMatrix,b.matrixWorldInverse);Ia.setFromMatrix(Da);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(f=l.length;d=0)v=u.geometry.materials[v],v.transparent?(s.transparent=v,s.opaque=null):(s.opaque=v,s.transparent=null)}else if(v)v.transparent?(s.transparent=v,s.opaque=null):(s.opaque=v,s.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Ba.copy(h.position),Da.multiplyVector3(Ba),g.z=Ba.z)}this.sortObjects&&l.sort(i);l=a.__webglObjectsImmediate;d=0;for(f=l.length;d65535&&(v[E].counter+=1,k=v[E].hash+"_"+v[E].counter,D.geometryGroups[k]===void 0&&(D.geometryGroups[k]={faces3:[],faces4:[],materialIndex:C,vertices:0, +numMorphTargets:K})),y instanceof THREE.Face3?D.geometryGroups[k].faces3.push(G):D.geometryGroups[k].faces4.push(G),D.geometryGroups[k].vertices+=s;D.geometryGroupsList=[];G=void 0;for(G in D.geometryGroups)D.geometryGroups[G].id=na++,D.geometryGroupsList.push(D.geometryGroups[G])}for(n in o.geometryGroups)if(D=o.geometryGroups[n],!D.__webglVertexBuffer){G=D;G.__webglVertexBuffer=e.createBuffer();G.__webglNormalBuffer=e.createBuffer();G.__webglTangentBuffer=e.createBuffer();G.__webglColorBuffer=e.createBuffer(); +G.__webglUVBuffer=e.createBuffer();G.__webglUV2Buffer=e.createBuffer();G.__webglSkinVertexABuffer=e.createBuffer();G.__webglSkinVertexBBuffer=e.createBuffer();G.__webglSkinIndicesBuffer=e.createBuffer();G.__webglSkinWeightsBuffer=e.createBuffer();G.__webglFaceBuffer=e.createBuffer();G.__webglLineBuffer=e.createBuffer();if(G.numMorphTargets){y=w=void 0;G.__webglMorphTargetsBuffers=[];w=0;for(y=G.numMorphTargets;w0||s.faceVertexUvs.length>0)D.__uvArray=new Float32Array(G*2);if(s.faceUvs.length>1||s.faceVertexUvs.length>1)D.__uv2Array=new Float32Array(G*2)}if(C.geometry.skinWeights.length&& +C.geometry.skinIndices.length)D.__skinVertexAArray=new Float32Array(G*4),D.__skinVertexBArray=new Float32Array(G*4),D.__skinIndexArray=new Float32Array(G*4),D.__skinWeightArray=new Float32Array(G*4);D.__faceArray=new Uint16Array(y*3);D.__lineArray=new Uint16Array(E*2);if(D.numMorphTargets){D.__morphTargetsArrays=[];C=0;for(s=D.numMorphTargets;C0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,W,y),e.bindBuffer(e.ARRAY_BUFFER, +w.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,X,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,U,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ia,y))}if(xa&&E){k=0;for(v=M.length;k0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,ea,y))}if(R&&la.hasTangents){k=0;for(v=M.length;k0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,aa,y))}if(ua&&sa&&O){k=0;for(v=M.length;k0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,q,y))}if(ra){k=0;for(v=M.length;k=0&&e.enableVertexAttribArray(m.position);m.color>=0&&e.enableVertexAttribArray(m.color);m.normal>=0&&e.enableVertexAttribArray(m.normal); +m.tangent>=0&&e.enableVertexAttribArray(m.tangent);a.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0&&(e.enableVertexAttribArray(m.skinVertexA),e.enableVertexAttribArray(m.skinVertexB),e.enableVertexAttribArray(m.skinIndex),e.enableVertexAttribArray(m.skinWeight));if(a.attributes)for(g in a.attributes)m[g]!==void 0&&m[g]>=0&&e.enableVertexAttribArray(m[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g=0&&(e.enableVertexAttribArray(m[u]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(ra!==a.doubleSided)a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),ra=a.doubleSided;if(T!==a.flipSided)a.flipSided?e.frontFace(e.CW): +e.frontFace(e.CCW),T=a.flipSided};this.setDepthTest=function(a){oa!==a&&(a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),oa=a)};this.setBlending=function(a){if(a!==sa){switch(a){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD, +e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}sa=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=e.createTexture(),I.info.memory.textures++;e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);var c=C(e.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.image.width,a.image.height,0,O(a.format),e.UNSIGNED_BYTE,a.image.data):e.texImage2D(e.TEXTURE_2D, 0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,a.image);c&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else e.activeTexture(e.TEXTURE0+b),e.bindTexture(e.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=e.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP, -a.__webglTexture);K(e.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=e.createFramebuffer();a.__webglRenderbuffer[c]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null);var d=a,f=e.TEXTURE_CUBE_MAP_POSITIVE_X+c;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[c]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,f,d.__webglTexture,0);P(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=e.createFramebuffer(), -a.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,a.__webglTexture),K(e.TEXTURE_2D,a,a),e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null),c=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,c,a.__webglTexture,0),P(a.__webglRenderbuffer,a);b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER, -null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=Ga,a=Ha,d=Ia,f=Ja);b!==na&&(e.bindFramebuffer(e.FRAMEBUFFER,b),e.viewport(d,f,c,a),na=b)};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; -THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type: -THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0}; -THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0}; -THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube; +a.__webglTexture);C(e.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=e.createFramebuffer();a.__webglRenderbuffer[c]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null);var d=a,f=e.TEXTURE_CUBE_MAP_POSITIVE_X+c;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[c]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,f,d.__webglTexture,0);E(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=e.createFramebuffer(), +a.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,a.__webglTexture),C(e.TEXTURE_2D,a,a),e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null),c=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,c,a.__webglTexture,0),E(a.__webglRenderbuffer,a);b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER, +null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=Ga,a=Ha,d=Ea,f=Fa);b!==qa&&(e.bindFramebuffer(e.FRAMEBUFFER,b),e.viewport(d,f,c,a),qa=b);Ja=c;Ka=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; +THREE.WebGLRenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type: +THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0}; +THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,d){THREE.WebGLRenderTarget.call(this,a,b,d);this.activeCubeFace=0}; +THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.LensFlare=function(a,b,d,c,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,d,c,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype; +THREE.LensFlare.prototype.add=function(a,b,d,c,f,g){b===void 0&&(b=-1);d===void 0&&(d=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(c===void 0)c=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:a,size:b,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:c})}; +THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,d,c=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a0&&y.x0&&y.y0.0010&&E.scale>0.0010)F.x=E.x,F.y=E.y,F.z=E.z,u=E.size*E.scale/ +i,l.x=u*j,l.y=u,b.uniform3f(K.screenPosition,F.x,F.y,F.z),b.uniform2f(K.scale,l.x,l.y),b.uniform1f(K.rotation,E.rotation),b.uniform1f(K.opacity,E.opacity),b.uniform3f(K.color,E.color.r,E.color.g,E.color.b),d.setBlending(E.blending),d.setTexture(E.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; +THREE.ShadowMapPlugin=function(){var a,b,d,c,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:!0});d._shadowPass=!0;c._shadowPass=!0};this.render= +function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var o,n,j,m,r,u,l,F,y=0,K=i.lights;f||(f=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));o=0;for(n=K.length;o