mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-22 19:36:13 +10:00
Renamed MeshShaderMaterial => ShaderMaterial
This commit is contained in:
@@ -26,6 +26,7 @@
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<script type="text/javascript" src="../src/core/Matrix3.js"></script>
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<script type="text/javascript" src="../src/core/Matrix4.js"></script>
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<script type="text/javascript" src="../src/core/Object3D.js"></script>
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<script type="text/javascript" src="../src/core/Projector.js"></script>
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<script type="text/javascript" src="../src/core/Quaternion.js"></script>
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<script type="text/javascript" src="../src/core/Vertex.js"></script>
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<script type="text/javascript" src="../src/core/Face3.js"></script>
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@@ -35,6 +36,7 @@
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<script type="text/javascript" src="../src/core/Spline.js"></script>
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<script type="text/javascript" src="../src/core/Edge.js"></script>
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<script type="text/javascript" src="../src/cameras/Camera.js"></script>
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<script type="text/javascript" src="../src/cameras/OrthoCamera.js"></script>
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<script type="text/javascript" src="../src/lights/Light.js"></script>
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<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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@@ -48,7 +50,7 @@
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<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
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<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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@@ -66,7 +68,6 @@
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<script type="text/javascript" src="../src/scenes/Scene.js"></script>
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<script type="text/javascript" src="../src/scenes/Fog.js"></script>
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<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
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<script type="text/javascript" src="../src/renderers/Projector.js"></script>
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<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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@@ -85,6 +86,11 @@
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<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
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<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
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<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
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<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
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<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
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<script type="text/javascript" src="../src/extras/core/Path.js"></script>
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<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
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<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
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<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
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<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
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@@ -93,11 +99,6 @@
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<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
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<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/Curve.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/CurvePath.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/Path.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/Shape.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/TextPath.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
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@@ -109,8 +110,9 @@
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<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
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<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
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@@ -24,7 +24,7 @@ THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
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this.screenUniforms[ "opacity" ].value = strength;
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this.materialScreen = new THREE.MeshShaderMaterial( {
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this.materialScreen = new THREE.ShaderMaterial( {
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uniforms: this.screenUniforms,
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vertexShader: screenShader.vertexShader,
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@@ -43,7 +43,7 @@ THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
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this.convolutionUniforms[ "cKernel" ].value = THREE.ShaderExtras.buildKernel( sigma );
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this.materialConvolution = new THREE.MeshShaderMaterial( {
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this.materialConvolution = new THREE.ShaderMaterial( {
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uniforms: this.convolutionUniforms,
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vertexShader: "#define KERNEL_SIZE " + kernelSize + ".0\n" + convolutionShader.vertexShader,
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@@ -14,7 +14,7 @@ THREE.DotScreenPass = function( center, angle, scale ) {
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if ( angle !== undefined ) this.uniforms[ "angle"].value = angle;
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if ( scale !== undefined ) this.uniforms[ "scale"].value = scale;
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this.material = new THREE.MeshShaderMaterial( {
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -8,7 +8,7 @@ THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, g
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.MeshShaderMaterial( {
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -8,7 +8,7 @@ THREE.ShaderPass = function( shader, textureID ) {
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.MeshShaderMaterial( {
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -11,7 +11,7 @@ THREE.TexturePass = function( texture, opacity ) {
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this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
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this.uniforms[ "tDiffuse" ].texture = texture;
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this.material = new THREE.MeshShaderMaterial( {
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -122,7 +122,7 @@
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uniforms.texture.texture.wrapS = uniforms.texture.texture.wrapT = THREE.RepeatWrapping;
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var shaderMaterial = new THREE.MeshShaderMaterial( {
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var shaderMaterial = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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attributes: attributes,
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@@ -117,7 +117,7 @@
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};
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var shaderMaterial = new THREE.MeshShaderMaterial( {
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var shaderMaterial = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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attributes: attributes,
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@@ -115,7 +115,7 @@
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uniforms.texture.texture.wrapS = uniforms.texture.texture.wrapT = THREE.RepeatWrapping;
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var shaderMaterial = new THREE.MeshShaderMaterial( {
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var shaderMaterial = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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attributes: attributes,
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@@ -123,7 +123,7 @@
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uniforms.texture.texture.wrapS = uniforms.texture.texture.wrapT = THREE.RepeatWrapping;
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var shaderMaterial = new THREE.MeshShaderMaterial( {
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var shaderMaterial = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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attributes: attributes,
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@@ -138,7 +138,7 @@
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uniforms[ "uShininess" ].value = 30;
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var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
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var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
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var materialNormalMap = new THREE.ShaderMaterial( parameters );
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// planet
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+13
-17
@@ -43,7 +43,9 @@
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<script type="text/javascript" src="js/Stats.js"></script>
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<!-- HDR fragment shader -->
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<script id="fs-hdr" type="x-shader/x-fragment">
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uniform sampler2D tDiffuse;
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uniform float exposure;
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uniform float brightMax;
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@@ -64,8 +66,8 @@
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}
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void main(void)
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{
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void main() {
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vec4 color = texture2D( tDiffuse, vUv );
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color.xyz = decode_pnghdr( color );
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@@ -78,18 +80,24 @@
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color *= YD;
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gl_FragColor = vec4( color.xyz, 1.0 );
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}
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</script>
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<!-- HDR vertex shader -->
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<script id="vs-hdr" type="x-shader/x-vertex">
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varying vec2 vUv;
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void main(void)
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{
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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</script>
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@@ -131,7 +139,7 @@
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.NearestFilter;
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materialHDR = new THREE.MeshShaderMaterial( {
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materialHDR = new THREE.ShaderMaterial( {
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uniforms: {
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tDiffuse: { type: "t", value: 0, texture: texture },
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@@ -208,18 +216,6 @@
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}
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function is_browser_compatible() {
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// WebGL support
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try { var test = new Float32Array(1); } catch(e) { return false; }
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// Web workers
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return !!window.Worker;
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}
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</script>
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</body>
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</html>
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@@ -198,10 +198,10 @@
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// Skybox
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var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = textureCube;
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var material = new THREE.MeshShaderMaterial( {
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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@@ -197,7 +197,7 @@
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var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var material = new THREE.MeshShaderMaterial( {
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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@@ -17,7 +17,7 @@
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a:hover { color: #0080ff; }
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canvas { pointer-events:none; z-index:10; }
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#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
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#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
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.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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.inactive { background:#999; color:#eee }
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@@ -34,8 +34,6 @@
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<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
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</div>
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<pre id="log"></pre>
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<script type="text/javascript" src="../build/Three.js"></script>
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<script type="text/javascript" src="js/Detector.js"></script>
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@@ -90,11 +88,12 @@
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scene.add( pointLight );
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// light representation
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sphere = new THREE.SphereGeometry( 100, 16, 8 );
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lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
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lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
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lightMesh.position = pointLight.position;
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lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
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scene.add(lightMesh);
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scene.add( lightMesh );
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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@@ -114,10 +113,10 @@
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// Skybox
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var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = reflectionCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = reflectionCube;
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var material = new THREE.MeshShaderMaterial( {
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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@@ -213,12 +212,6 @@
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}
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function log(text) {
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var e = document.getElementById("log");
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e.innerHTML = text + "<br/>" + e.innerHTML;
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}
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</script>
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</body>
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@@ -20,7 +20,7 @@
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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z-index:1000;
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z-index:1000;
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}
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a {
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@@ -105,10 +105,10 @@
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// Skybox
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var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = textureCube;
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var material = new THREE.MeshShaderMaterial( {
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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@@ -20,7 +20,7 @@
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font-family:Monospace;
|
||||
font-size:13px;
|
||||
text-align:center;
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||||
z-index:1000;
|
||||
z-index:1000;
|
||||
}
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||||
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||||
a {
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||||
@@ -101,10 +101,10 @@
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||||
// Skybox
|
||||
|
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var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = textureCube;
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var material = new THREE.MeshShaderMaterial( {
|
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var material = new THREE.ShaderMaterial( {
|
||||
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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||||
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||||
@@ -20,7 +20,7 @@
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||||
font-family:Monospace;
|
||||
font-size:13px;
|
||||
text-align:center;
|
||||
z-index:1000;
|
||||
z-index:1000;
|
||||
}
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||||
|
||||
a {
|
||||
@@ -104,10 +104,10 @@
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||||
|
||||
// Skybox
|
||||
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = textureCube;
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||||
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var material = new THREE.MeshShaderMaterial( {
|
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var material = new THREE.ShaderMaterial( {
|
||||
|
||||
fragmentShader: shader.fragmentShader,
|
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vertexShader: shader.vertexShader,
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||||
@@ -20,7 +20,7 @@
|
||||
font-family:Monospace;
|
||||
font-size:13px;
|
||||
text-align:center;
|
||||
z-index:1000;
|
||||
z-index:1000;
|
||||
}
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||||
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a {
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||||
@@ -103,10 +103,10 @@
|
||||
|
||||
// Skybox
|
||||
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
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shader.uniforms["tCube"].texture = textureCube;
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var shader = THREE.ShaderUtils.lib[ "cube" ];
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shader.uniforms[ "tCube" ].texture = textureCube;
|
||||
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||||
var material = new THREE.MeshShaderMaterial( {
|
||||
var material = new THREE.ShaderMaterial( {
|
||||
|
||||
fragmentShader: shader.fragmentShader,
|
||||
vertexShader: shader.vertexShader,
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||||
@@ -137,10 +137,10 @@
|
||||
function onKeyDown ( event ) {
|
||||
|
||||
switch( event.keyCode ) {
|
||||
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||||
|
||||
/* O */
|
||||
case 79: webglRenderer.separation -= 0.5; break;
|
||||
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||||
|
||||
/* P */
|
||||
case 80: webglRenderer.separation += 0.5; break;
|
||||
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||||
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||||
@@ -15,8 +15,8 @@
|
||||
}
|
||||
a { color: #ff0080; text-decoration: none; }
|
||||
a:hover { color: #0080ff; }
|
||||
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
|
||||
#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
|
||||
|
||||
#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
|
||||
background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
|
||||
#oldie { margin-top:15em !important }
|
||||
</style>
|
||||
@@ -29,8 +29,6 @@
|
||||
<p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
|
||||
</div>
|
||||
|
||||
<pre id="log"></pre>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
@@ -75,8 +73,8 @@
|
||||
|
||||
var r = "textures/cube/Escher/";
|
||||
|
||||
var urls = [ r + "px.jpg", r + "nx.jpg",
|
||||
r + "py.jpg", r + "ny.jpg",
|
||||
var urls = [ r + "px.jpg", r + "nx.jpg",
|
||||
r + "py.jpg", r + "ny.jpg",
|
||||
r + "pz.jpg", r + "nz.jpg" ];
|
||||
|
||||
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
|
||||
@@ -89,10 +87,10 @@
|
||||
|
||||
// Skybox
|
||||
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
|
||||
shader.uniforms["tCube"].texture = textureCube;
|
||||
var shader = THREE.ShaderUtils.lib[ "cube" ];
|
||||
shader.uniforms[ "tCube" ].texture = textureCube;
|
||||
|
||||
var material = new THREE.MeshShaderMaterial( {
|
||||
var material = new THREE.ShaderMaterial( {
|
||||
|
||||
fragmentShader: shader.fragmentShader,
|
||||
vertexShader: shader.vertexShader,
|
||||
@@ -148,13 +146,6 @@
|
||||
|
||||
}
|
||||
|
||||
function log(text) {
|
||||
|
||||
var e = document.getElementById("log");
|
||||
e.innerHTML = text + "<br/>" + e.innerHTML;
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
a:hover { color: #0080ff; }
|
||||
|
||||
canvas { pointer-events:none; z-index:10; }
|
||||
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
|
||||
#d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
|
||||
|
||||
#d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
|
||||
background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
|
||||
|
||||
#oldie { margin-top:15em !important }
|
||||
@@ -33,8 +33,6 @@
|
||||
<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
|
||||
</div>
|
||||
|
||||
<pre id="log"></pre>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
<script type="text/javascript" src="js/Detector.js"></script>
|
||||
@@ -99,8 +97,8 @@
|
||||
|
||||
var r = "textures/cube/Park3Med/";
|
||||
|
||||
var urls = [ r + "px.jpg", r + "nx.jpg",
|
||||
r + "py.jpg", r + "ny.jpg",
|
||||
var urls = [ r + "px.jpg", r + "nx.jpg",
|
||||
r + "py.jpg", r + "ny.jpg",
|
||||
r + "pz.jpg", r + "nz.jpg" ];
|
||||
|
||||
var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
|
||||
@@ -111,10 +109,10 @@
|
||||
|
||||
// Skybox
|
||||
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
|
||||
shader.uniforms["tCube"].texture = textureCube;
|
||||
var shader = THREE.ShaderUtils.lib[ "cube" ];
|
||||
shader.uniforms[ "tCube" ].texture = textureCube;
|
||||
|
||||
var material = new THREE.MeshShaderMaterial( {
|
||||
var material = new THREE.ShaderMaterial( {
|
||||
|
||||
fragmentShader: shader.fragmentShader,
|
||||
vertexShader: shader.vertexShader,
|
||||
@@ -211,12 +209,6 @@
|
||||
|
||||
}
|
||||
|
||||
function log(text) {
|
||||
|
||||
var e = document.getElementById("log");
|
||||
e.innerHTML = text + "<br/>" + e.innerHTML;
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
uniforms[ "uShininess" ].value = shininess;
|
||||
|
||||
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
||||
var material1 = new THREE.MeshShaderMaterial( parameters );
|
||||
var material1 = new THREE.ShaderMaterial( parameters );
|
||||
|
||||
var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess } );
|
||||
|
||||
|
||||
@@ -35,13 +35,10 @@
|
||||
#vt, #vt a { color:orange; }
|
||||
.code { }
|
||||
|
||||
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<pre id="log"></pre>
|
||||
|
||||
<div id="info">
|
||||
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
|
||||
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
|
||||
@@ -115,7 +112,7 @@
|
||||
|
||||
var shader = THREE.ShaderUtils.lib[ "normal" ];
|
||||
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
||||
|
||||
|
||||
uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
|
||||
uniforms[ "uNormalScale" ].value = - 0.75;
|
||||
|
||||
@@ -132,7 +129,7 @@
|
||||
uniforms[ "uShininess" ].value = shininess;
|
||||
|
||||
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
||||
var material = new THREE.MeshShaderMaterial( parameters );
|
||||
var material = new THREE.ShaderMaterial( parameters );
|
||||
|
||||
loader = new THREE.JSONLoader( true );
|
||||
document.body.appendChild( loader.statusDomElement );
|
||||
@@ -203,13 +200,6 @@
|
||||
|
||||
}
|
||||
|
||||
function log( text ) {
|
||||
|
||||
var e = document.getElementById("log");
|
||||
e.innerHTML = text + "<br/>" + e.innerHTML;
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
@@ -20,20 +20,16 @@
|
||||
font-family:Monospace;
|
||||
font-size:13px;
|
||||
text-align:center;
|
||||
z-index:1000;
|
||||
z-index:1000;
|
||||
}
|
||||
|
||||
a {
|
||||
color: #ffffff;
|
||||
}
|
||||
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
|
||||
a { color: #ffffff; }
|
||||
|
||||
#oldie a { color:#0b0 }
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<pre id="log"></pre>
|
||||
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
|
||||
|
||||
@@ -98,7 +94,7 @@
|
||||
uniforms["tCube"].texture = textureCube;
|
||||
|
||||
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms };
|
||||
var material = new THREE.MeshShaderMaterial( parameters );
|
||||
var material = new THREE.ShaderMaterial( parameters );
|
||||
|
||||
for ( var i = 0; i < 500; i ++ ) {
|
||||
|
||||
@@ -117,10 +113,10 @@
|
||||
|
||||
// Skybox
|
||||
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
|
||||
shader.uniforms["tCube"].texture = textureCube;
|
||||
var shader = THREE.ShaderUtils.lib[ "cube" ];
|
||||
shader.uniforms[ "tCube" ].texture = textureCube;
|
||||
|
||||
var material = new THREE.MeshShaderMaterial( {
|
||||
var material = new THREE.ShaderMaterial( {
|
||||
|
||||
fragmentShader: shader.fragmentShader,
|
||||
vertexShader: shader.vertexShader,
|
||||
@@ -183,13 +179,6 @@
|
||||
|
||||
}
|
||||
|
||||
function log( text ) {
|
||||
|
||||
var e = document.getElementById("log");
|
||||
e.innerHTML = text + "<br/>" + e.innerHTML;
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
@@ -139,8 +139,8 @@
|
||||
var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true };
|
||||
|
||||
|
||||
material = new THREE.MeshShaderMaterial( parameters );
|
||||
var materialUV = new THREE.MeshShaderMaterial( parametersUV );
|
||||
material = new THREE.ShaderMaterial( parameters );
|
||||
var materialUV = new THREE.ShaderMaterial( parametersUV );
|
||||
|
||||
// LOADER
|
||||
|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
}
|
||||
|
||||
|
||||
var shaderMaterial = new THREE.MeshShaderMaterial( {
|
||||
var shaderMaterial = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: uniforms,
|
||||
attributes: attributes,
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
sceneBG = new THREE.Scene();
|
||||
|
||||
materialColor = new THREE.MeshShaderMaterial( {
|
||||
materialColor = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: { time: { type: "f", value: 0.0 } },
|
||||
vertexShader: getText( 'vs-generic' ),
|
||||
@@ -354,7 +354,7 @@
|
||||
uniforms[ "uShininess" ].value = shininess;
|
||||
|
||||
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
||||
var mat2 = new THREE.MeshShaderMaterial( parameters );
|
||||
var mat2 = new THREE.ShaderMaterial( parameters );
|
||||
|
||||
mesh = new THREE.Mesh( geometry, mat2 );
|
||||
mesh.position.set( 0, -50, 0 );
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
postprocessing.bokeh_uniforms[ "focus" ].value = 1.1;
|
||||
postprocessing.bokeh_uniforms[ "aspect" ].value = window.innerWidth / height;
|
||||
|
||||
postprocessing.materialBokeh = new THREE.MeshShaderMaterial( {
|
||||
postprocessing.materialBokeh = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: postprocessing.bokeh_uniforms,
|
||||
vertexShader: bokeh_shader.vertexShader,
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
|
||||
|
||||
material = new THREE.MeshShaderMaterial( {
|
||||
material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: { time: { type: "f", value: 0.0 } },
|
||||
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
} );
|
||||
|
||||
var materialScreen = new THREE.MeshShaderMaterial( {
|
||||
var materialScreen = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: { tDiffuse: { type: "t", value: 0, texture: rtTexture } },
|
||||
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||||
|
||||
+12
-10
@@ -45,6 +45,7 @@
|
||||
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Object3D.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Projector.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Vertex.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Face3.js"></script>
|
||||
@@ -54,6 +55,7 @@
|
||||
<script type="text/javascript" src="../src/core/Spline.js"></script>
|
||||
<script type="text/javascript" src="../src/core/Edge.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
||||
<script type="text/javascript" src="../src/cameras/OrthoCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/Light.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
||||
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
||||
@@ -67,7 +69,7 @@
|
||||
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
|
||||
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
|
||||
@@ -85,7 +87,6 @@
|
||||
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
|
||||
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
|
||||
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
||||
@@ -104,6 +105,11 @@
|
||||
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/core/Path.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
|
||||
@@ -112,11 +118,6 @@
|
||||
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Curve.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CurvePath.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Path.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/Shape.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TextPath.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
|
||||
@@ -128,8 +129,9 @@
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
|
||||
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
|
||||
@@ -190,7 +192,7 @@
|
||||
new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
|
||||
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
|
||||
new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
|
||||
new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
|
||||
new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
|
||||
|
||||
/*
|
||||
new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
|
||||
@@ -203,7 +205,7 @@
|
||||
new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
|
||||
new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
|
||||
new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
|
||||
new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
|
||||
new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
|
||||
*/
|
||||
|
||||
];
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="container"></div>
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div>
|
||||
<div id="container"></div>
|
||||
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div>
|
||||
|
||||
<script type="text/javascript" src="../build/Three.js"></script>
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
resolution: { type: "v2", value: new THREE.Vector2() }
|
||||
};
|
||||
|
||||
material = new THREE.MeshShaderMaterial( {
|
||||
material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: uniforms,
|
||||
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
|
||||
for( var i = 0; i < params.length; i++ ) {
|
||||
|
||||
material = new THREE.MeshShaderMaterial( {
|
||||
material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: params[ i ][ 1 ],
|
||||
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
var size = 0.65;
|
||||
|
||||
material = new THREE.MeshShaderMaterial( {
|
||||
material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: uniforms,
|
||||
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
var shader = THREE.ShaderExtras[ "screen" ];
|
||||
var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
|
||||
|
||||
hudMaterial = new THREE.MeshShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
|
||||
hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
|
||||
|
||||
var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
|
||||
var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
uniforms[ "uShininess" ].value = 30;
|
||||
|
||||
var materialNormalMap = new THREE.MeshShaderMaterial({
|
||||
var materialNormalMap = new THREE.ShaderMaterial({
|
||||
fragmentShader: shader.fragmentShader,
|
||||
vertexShader: shader.vertexShader,
|
||||
uniforms: uniforms,
|
||||
|
||||
Reference in New Issue
Block a user