Renamed MeshShaderMaterial => ShaderMaterial

This commit is contained in:
alteredq
2011-09-12 19:17:20 +02:00
parent fe1ed04b02
commit e298ac6814
42 changed files with 173 additions and 218 deletions
+2 -2
View File
@@ -139,7 +139,7 @@
sceneBG = new THREE.Scene();
materialColor = new THREE.MeshShaderMaterial( {
materialColor = new THREE.ShaderMaterial( {
uniforms: { time: { type: "f", value: 0.0 } },
vertexShader: getText( 'vs-generic' ),
@@ -354,7 +354,7 @@
uniforms[ "uShininess" ].value = shininess;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
var mat2 = new THREE.MeshShaderMaterial( parameters );
var mat2 = new THREE.ShaderMaterial( parameters );
mesh = new THREE.Mesh( geometry, mat2 );
mesh.position.set( 0, -50, 0 );