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Renamed MeshShaderMaterial => ShaderMaterial
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@@ -139,7 +139,7 @@
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sceneBG = new THREE.Scene();
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materialColor = new THREE.MeshShaderMaterial( {
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materialColor = new THREE.ShaderMaterial( {
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uniforms: { time: { type: "f", value: 0.0 } },
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vertexShader: getText( 'vs-generic' ),
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@@ -354,7 +354,7 @@
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uniforms[ "uShininess" ].value = shininess;
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var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
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var mat2 = new THREE.MeshShaderMaterial( parameters );
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var mat2 = new THREE.ShaderMaterial( parameters );
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mesh = new THREE.Mesh( geometry, mat2 );
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mesh.position.set( 0, -50, 0 );
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