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Renamed MeshShaderMaterial => ShaderMaterial
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@@ -250,7 +250,7 @@
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postprocessing.bokeh_uniforms[ "focus" ].value = 1.1;
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postprocessing.bokeh_uniforms[ "aspect" ].value = window.innerWidth / height;
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postprocessing.materialBokeh = new THREE.MeshShaderMaterial( {
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postprocessing.materialBokeh = new THREE.ShaderMaterial( {
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uniforms: postprocessing.bokeh_uniforms,
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vertexShader: bokeh_shader.vertexShader,
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