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Renamed MeshShaderMaterial => ShaderMaterial
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@@ -143,7 +143,7 @@
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var shader = THREE.ShaderExtras[ "screen" ];
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var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
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hudMaterial = new THREE.MeshShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
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hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
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var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
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var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
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