diff --git a/build/Three.js b/build/Three.js index f302b24c..6bb38fca 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,7 +1,7 @@ // Three.js r38 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)}; -THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,m;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);m=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=m;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=m;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b; -h=m;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* +THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,n;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);n=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=n;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=n;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b; +h=n;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; @@ -12,33 +12,33 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&G>0&&P+G<1}var d,f,g,h,j,k,m,p,o,w, -y,v=b.geometry,A=v.vertices,F=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/ -o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,m)||c(w,j,k,m))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};F.push(g)}}}return F}}; -THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,o,w){k=!1;c=m;d=p;f=o;g=w;b()};this.addPoint=function(m,p){if(k){k=!1;c=m;d=p;f=m;g=p}else{c=cm?f:m;g=g>p?g:p}b()}; -this.add3Points=function(m,p,o,w,y,v){if(k){k=!1;c=mo?m>y?m:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=mo?m>y?m>f?m:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=cm.getRight()? -f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;b()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}}; +THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w, +y,v=b.geometry,B=v.vertices,G=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/ +o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}}; +THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=cn?f:n;g=g>p?g:p}b()}; +this.add3Points=function(n,p,o,w,y,v){if(k){k=!1;c=no?n>y?n:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=no?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=cn.getRight()? +f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){c-=n;d-=n;f+=n;g+=n;b()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,g,h,j,k,m,p,o,w,y,v,A,F){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,m||0,p||0,o||1,w||0,y||0,v||0,A||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,m,p,o,w,y,v,A,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=A;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, +THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,w||0,y||0,v||0,B||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=B;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,L=b.n44,V=c.n11,z=c.n12,K=c.n13,P=c.n14,S=c.n21,xa=c.n22, -ra=c.n23,pa=c.n24,e=c.n31,fa=c.n32,ca=c.n33,ya=c.n34;this.n11=d*V+f*S+g*e;this.n12=d*z+f*xa+g*fa;this.n13=d*K+f*ra+g*ca;this.n14=d*P+f*pa+g*ya+h;this.n21=j*V+k*S+m*e;this.n22=j*z+k*xa+m*fa;this.n23=j*K+k*ra+m*ca;this.n24=j*P+k*pa+m*ya+p;this.n31=o*V+w*S+y*e;this.n32=o*z+w*xa+y*fa;this.n33=o*K+w*ra+y*ca;this.n34=o*P+w*pa+y*ya+v;this.n41=A*V+F*S+G*e;this.n42=A*z+F*xa+G*fa;this.n43=A*K+F*ra+G*ca;this.n44=A*P+F*pa+G*ya+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]= -this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= -b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,A=this.n43,F=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*m*v+d*k*m*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*m*A-c*k*m*A-f*g*p*A+b*k*p*A+c*g*w*A-b*h*w*A-d*h*m*F+c*j*m*F+d*g*p*F-b*j*p*F-c*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= -this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= -this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; -b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0, -0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g= -1-d,h=b.x,j=b.y,k=b.z,m=g*h,p=g*j;this.set(m*h+d,m*j-f*k,m*k+f*j,0,m*j+f*k,p*j+d,p*k-f*h,0,m*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33= -b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var m=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=m-g;this.n13=c+j;this.n21=m+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,V=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22, +ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*V+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*V+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*V+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*V+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21; +d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this}, +determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,B=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*B-c*k*n*B-f*g*p*B+b*k*p*B+c*g*w*B-b*h*w*B-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13= +b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11; +this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13; +b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this}, +setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g=1-d,h=b.x,j=b.y,k= +b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33=b*g;return this}, +setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,L=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*v*F-p*y*F+p*w*G-k*v*G-m*w*L+k*y*L;c.n12=h*y*F-g*v*F-h*w*G+f*v*G+g*w*L-f*y*L;c.n13=g*p*F-h*m*F+h*k*G-f*p*G-g*k*L+f*m*L;c.n14=h*m*w-g*p*w-h*k*y+f*p*y+g*k*v-f*m*v;c.n21=p*y*A-m*v*A-p*o*G+j*v*G+m*o*L-j*y*L;c.n22=g*v*A-h*y*A+h*o*G-d*v*G-g*o*L+d*y*L;c.n23=h*m*A-g*p*A-h*j*G+d*p*G+g*j*L-d*m*L; -c.n24=g*p*o-h*m*o+h*j*y-d*p*y-g*j*v+d*m*v;c.n31=k*v*A-p*w*A+p*o*F-j*v*F-k*o*L+j*w*L;c.n32=h*w*A-f*v*A-h*o*F+d*v*F+f*o*L-d*w*L;c.n33=g*p*A-h*k*A+h*j*F-d*p*F-f*j*L+d*k*L;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=m*w*A-k*y*A-m*o*F+j*y*F+k*o*G-j*w*G;c.n42=f*y*A-g*w*A+g*o*F-d*y*F-f*o*G+d*w*G;c.n43=g*k*A-f*m*A-g*j*F+d*m*F+f*j*G-d*k*G;c.n44=f*m*o-g*k*o+g*j*w-d*m*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*G-p*y*G+p*w*H-k*v*H-n*w*L+k*y*L;c.n12=h*y*G-g*v*G-h*w*H+f*v*H+g*w*L-f*y*L;c.n13=g*p*G-h*n*G+h*k*H-f*p*H-g*k*L+f*n*L;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*B-n*v*B-p*o*H+j*v*H+n*o*L-j*y*L;c.n22=g*v*B-h*y*B+h*o*H-d*v*H-g*o*L+d*y*L;c.n23=h*n*B-g*p*B-h*j*H+d*p*H+g*j*L-d*n*L; +c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*B-p*w*B+p*o*G-j*v*G-k*o*L+j*w*L;c.n32=h*w*B-f*v*B-h*o*G+d*v*G+f*o*L-d*w*L;c.n33=g*p*B-h*k*B+h*j*G-d*p*G-f*j*L+d*k*L;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*B-k*y*B-n*o*G+j*y*G+k*o*H-j*w*H;c.n42=f*y*B-g*w*B+g*o*G-d*y*G-f*o*H+d*w*H;c.n43=g*k*B-f*n*B-g*j*G+d*n*G+f*j*H-d*k*H;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=c-b;m=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== @@ -47,41 +47,41 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c c,d)}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==undefined?f:1)}; THREE.Quaternion.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,g=b.z*c;b=Math.cos(f);f=Math.sin(f);c=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(d);d=Math.sin(d);var j=b*c,k=f*g;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*g*d;this.z=b*g*h-f*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var c=this.x,d=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=c*b+g*h+d*k-f*j;this.y=d*b+g*j+f*h-c*k;this.z=f*b+g*k+c*j-d*h;this.w=g*b-c*h-d*j-f*k;return this}, -multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*d+j*g-k*f,o=m*f+k*d-h*g,w=m*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*m+d*-h+o*-k-w*-j;c.y=o*m+d*-j+w*-h-p*-k;c.z=w*m+d*-k+p*-j-o*-h;return c}}; +multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*g-k*f,o=n*f+k*d-h*g,w=n*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*n+d*-h+o*-k-w*-j;c.y=o*n+d*-j+w*-h-p*-k;c.z=w*n+d*-k+p*-j-o*-h;return c}}; THREE.Quaternion.slerp=function(b,c,d,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,d,f,g,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,f,g,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; +d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,fa,Z,la,Ga){k=oa.vertices[pa].position;n=oa.vertices[ta].position;p=oa.vertices[fa].position;o=j[Z];w=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;G=n.y-k.y;H=p.y-k.y;L=n.z-k.z;V=p.z-k.z;A=w.u-o.u;J=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R- +J*O);e.set((R*v-O*B)*Fa,(R*G-O*H)*Fa,(R*L-O*V)*Fa);ea.set((A*B-J*v)*Fa,(A*H-J*G)*Fa,(A*V-J*L)*Fa);va[pa].addSelf(e);va[ta].addSelf(e);va[fa].addSelf(e);$[pa].addSelf(ea);$[ta].addSelf(ea);$[fa].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va=[],$=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ca=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; -w=this.points[d[2]];y=this.points[d[3]];k=j*j;m=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,m);f.y=c(p.y,o.y,w.y,y.y,j,k,m);f.z=c(p.z,o.z,w.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var v,A,F=this.points.length,G=[];for(v=0;vthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; +w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,w,y;this.currentTime+=b*this.timeScale;y=this.currentTime;w=this.currentTime%=this.data.length;p=parseInt(Math.min(w*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);d.x=g[0];d.y=g[1];d.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(d=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(d==="scl"){d=b.scale;d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;vb.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];m=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],m[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],m[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],m[2],p[2],g,d,j);return f}; +THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],f=[],g,h,j,k,n,p;g=(b.length-1)*c;h=Math.floor(g);g-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>b.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];n=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,d,j);return f}; THREE.Animation.prototype.interpolate=function(b,c,d,f,g,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var f=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d0?d:0:d>=0?d:d+f.length;d>=0;d--)if(f[d][b]!==undefined)return f[d];return this.data.hierarchy[c].keys[f.length-1]}; THREE.Camera=function(b,c,d,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; @@ -139,65 +139,70 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;f=0&&Y>=0&&qa>=0&&ta>=0)return!0;else if(Ea<0&&Y<0||qa<0&&ta<0)return!1;else{if(Ea<0)ya=Math.max(ya,Ea/(Ea-Y));else Y<0&&(Fa=Math.min(Fa,Ea/(Ea-Y)));if(qa<0)ya=Math.max(ya,qa/(qa-ta));else ta<0&&(Fa=Math.min(Fa,qa/(qa-ta)));if(FaEa&&j.positionScreen.z0&&P.z<1){Sa=z[V]=z[V]||new THREE.RenderableParticle;V++;L=Sa;L.x=P.x/P.w;L.y=P.y/P.w;L.z=P.z;L.rotation=Da.rotation.z;L.scale.x=Da.scale.x*Math.abs(L.x-(P.x+ca.projectionMatrix.n11)/(P.w+ca.projectionMatrix.n14));L.scale.y=Da.scale.y*Math.abs(L.y-(P.y+ca.projectionMatrix.n22)/(P.w+ca.projectionMatrix.n24));L.materials=Da.materials;Fa.push(L)}}}}ya&&Fa.sort(c);return Fa}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var m,p,o,w,y,v,A,F;b=c.projectScene(j,k);m=0;for(p=b.length;m>1;Na=ha.height>>1;ea=sa.scale.x*m;ua=sa.scale.y*p;da=ea*Q;wa=ua*Na;u.set(X.x-da,X.y-wa,X.x+da,X.y+wa);if(n.instersects(u)){o.save();o.translate(X.x,X.y); -o.rotate(-sa.rotation);o.scale(ea,-ua);o.translate(-Q,-Na);o.drawImage(ha,0,0);o.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){da=sa.scale.x*m;wa=sa.scale.y*p;u.set(X.x-da,X.y-wa,X.x+da,X.y+wa);if(n.instersects(u)){d(ea.color.__styleString);ua=ea.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(X.x,X.y);o.rotate(-sa.rotation);o.scale(da,wa);ea.program(o);o.restore()}}}function Ia(X,sa,ea,da){b(da.opacity);c(da.blending);o.beginPath();o.moveTo(X.positionScreen.x, -X.positionScreen.y);o.lineTo(sa.positionScreen.x,sa.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;X=da.linewidth;if(L!=X)o.lineWidth=L=X;X=da.linecap;if(V!=X)o.lineCap=V=X;X=da.linejoin;if(z!=X)o.lineJoin=z=X;d(na.__styleString);o.stroke();u.inflate(da.linewidth*2)}}function Qa(X,sa,ea,da,wa,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);e=X.positionScreen.x;fa=X.positionScreen.y;ca=sa.positionScreen.x;ya=sa.positionScreen.y;Fa=ea.positionScreen.x; -Ea=ea.positionScreen.y;$(e,fa,ca,ya,Fa,Ea);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=ha.uvs[0];Ma(e,fa,ca,ya,Fa,Ea,Q.map.image,Ta[da].u,Ta[da].v,Ta[wa].u,Ta[wa].v,Ta[ua].u,Ta[ua].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){X=Ha.matrixWorldInverse;I.copy(ha.vertexNormalsWorld[0]);R=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;aa=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[1]);oa= -(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;Ca=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[2]);ja=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;ga=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;Ma(e,fa,ca,ya,Fa,Ea,Q.envMap.image,R,aa,oa,Ca,ja,ga)}}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta= -ha.uvs[0];Ma(e,fa,ca,ya,Fa,Ea,Q.map.image,Ta[da].u,Ta[da].v,Ta[wa].u,Ta[wa].v,Ta[ua].u,Ta[ua].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ba.r=ka.r=la.r=J.r;Ba.g=ka.g=la.g=J.g;Ba.b=ka.b=la.b=J.b;Aa(Na,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ba);Aa(Na,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Aa(Na,ha.v3.positionWorld,ha.vertexNormalsWorld[2],la);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya= -Va(Ba,ka,la,Da);Ma(e,fa,ca,ya,Fa,Ea,Ya,0,0,1,0,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;Aa(Na,ha.centroidWorld,ha.normalWorld,B);na.r=Q.color.r*B.r;na.g=Q.color.g*B.g;na.b=Q.color.b*B.b;na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=Ha.near; -$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z,Sa,$a);ka.r=ka.g=ka.b=1-gb(sa.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(ea.positionScreen.z,Sa,$a);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya=Va(Ba,ka,la,Da);Ma(e,fa,ca,ya,Fa,Ea,Ya,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){na.r=hb(ha.normalWorld.x);na.g=hb(ha.normalWorld.y);na.b=hb(ha.normalWorld.z);na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin): -fb(na.__styleString)}}function D(X,sa,ea,da,wa,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap){Qa(X,sa,da,0,1,3,ha,Q,Na);Qa(wa,ea,ua,1,2,3,ha,Q,Na)}else{e=X.positionScreen.x;fa=X.positionScreen.y;ca=sa.positionScreen.x;ya=sa.positionScreen.y;Fa=ea.positionScreen.x;Ea=ea.positionScreen.y;Y=da.positionScreen.x;qa=da.positionScreen.y;ta=wa.positionScreen.x;va=wa.positionScreen.y;ia=ua.positionScreen.x;Z=ua.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){t(e,fa,ca,ya,Fa,Ea,Y,qa); -Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ba.r=ka.r=la.r=Da.r=J.r;Ba.g=ka.g=la.g=Da.g=J.g;Ba.b=ka.b=la.b=Da.b=J.b;Aa(Na,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ba);Aa(Na,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Aa(Na,ha.v4.positionWorld,ha.vertexNormalsWorld[3],la);Aa(Na, 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THREE.MeshDepthMaterial){Sa=Ha.near;$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z, -Sa,$a);ka.r=ka.g=ka.b=1-gb(sa.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(da.positionScreen.z,Sa,$a);Da.r=Da.g=Da.b=1-gb(ea.positionScreen.z,Sa,$a);Ya=Va(Ba,ka,la,Da);$(e,fa,ca,ya,Y,qa);Ma(e,fa,ca,ya,Y,qa,Ya,0,0,1,0,0,1);$(ta,va,Fa,Ea,ia,Z);Ma(ta,va,Fa,Ea,ia,Z,Ya,1,0,1,1,0,1)}}}function $(X,sa,ea,da,wa,ua){o.beginPath();o.moveTo(X,sa);o.lineTo(ea,da);o.lineTo(wa,ua);o.lineTo(X,sa);o.closePath()}function t(X,sa,ea,da,wa,ua,ha,Q){o.beginPath();o.moveTo(X,sa);o.lineTo(ea,da);o.lineTo(wa,ua);o.lineTo(ha, -Q);o.lineTo(X,sa);o.closePath()}function ab(X,sa,ea,da){if(L!=sa)o.lineWidth=L=sa;if(V!=ea)o.lineCap=V=ea;if(z!=da)o.lineJoin=z=da;d(X);o.stroke();u.inflate(sa*2)}function fb(X){if(G!=X)o.fillStyle=G=X;o.fill()}function Ma(X,sa,ea,da,wa,ua,ha,Q,Na,cb,Ua,bb,lb){var 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THREE.Line){J=J.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(J,0,B.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,B.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(n,C, -u){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(u==THREE.FlatShading){var x,B,J,M,H,I,E,N,O,W,U=n.count*3;for(W= 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-ub=Pa.__dirtyTangents,vb=Pa.__dirtyColors,wb=Pa.__dirtyMorphTargets,nb=Pa.vertices,xb=x.faces,Ab=Pa.faces,yb=Pa.faceVertexUvs[0],zb=Pa.faceVertexUvs[1],ob=Pa.skinVerticesA,pb=Pa.skinVerticesB,qb=Pa.skinIndices,kb=Pa.skinWeights,mb=Pa.edgeFaces,jb=Pa.morphTargets;if(cb)for(fb in cb){cb[fb].offset=0;cb[fb].offsetSrc=0}M=0;for(H=xb.length;M0){e.bindBuffer(e.ARRAY_BUFFER, -x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,da,J)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,sa,J)}if(ub&&Pa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ea,J)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,Za,J)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,X,J)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer); 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THREE.Ribbon){u=n.geometry;if(u.__dirtyVertices||u.__dirtyColors){n=u;C=e.DYNAMIC_DRAW;Ka=n.vertices;x=n.colors;ma=Ka.length;J=x.length;Ha=n.__vertexArray;M=n.__colorArray;db=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H65535){N[I].counter+=1;E=N[I].hash+"_"+N[I].counter;n.geometryGroups[E]==undefined&&(n.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:O})}n.geometryGroups[E].faces.push(B);n.geometryGroups[E].vertices+=M}}function V(n,C,u){n.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function z(n){if(n!=va){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}va=n}}function K(n,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,pa(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,pa(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(C.magFilter)); -e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,ra(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ra(C.minFilter))}}function P(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture(); 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2;ga.faces[b++]=3;ga.vertexBuffer=e.createBuffer();ga.elementBuffer=e.createBuffer();ga.tempTexture=e.createTexture();ga.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ga.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER, -e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ga.hasVertexTexture=!1;ga.program=e.createProgram();e.attachShader(ga.program,xa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ga.program,xa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ga.hasVertexTexture=!0;ga.program=e.createProgram();e.attachShader(ga.program,xa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ga.program, -xa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=e.getAttribLocation(ga.program,"position");ga.attributes.uv=e.getAttribLocation(ga.program,"UV");ga.uniforms.renderType=e.getUniformLocation(ga.program,"renderType");ga.uniforms.map=e.getUniformLocation(ga.program,"map");ga.uniforms.occlusionMap=e.getUniformLocation(ga.program,"occlusionMap");ga.uniforms.opacity=e.getUniformLocation(ga.program,"opacity"); +e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ga.hasVertexTexture=!1;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ga.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ga.hasVertexTexture=!0;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ga.program, +ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=e.getAttribLocation(ga.program,"position");ga.attributes.uv=e.getAttribLocation(ga.program,"UV");ga.uniforms.renderType=e.getUniformLocation(ga.program,"renderType");ga.uniforms.map=e.getUniformLocation(ga.program,"map");ga.uniforms.occlusionMap=e.getUniformLocation(ga.program,"occlusionMap");ga.uniforms.opacity=e.getUniformLocation(ga.program,"opacity"); ga.uniforms.scale=e.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=e.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=e.getUniformLocation(ga.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]= 1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, -_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,xa("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,xa("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.vertex=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"UV");_sprite.uniforms.map= -e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");this.setSize=function(n,C){fa.width=n;fa.height=C;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(n,C,u,x){Z=n;na=C;Ba=u;ka=x;e.viewport(Z, -na,Ba,ka)};this.setScissor=function(n,C,u,x){e.scissor(n,C,u,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){Ea=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var u=new THREE.Color(n);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){ja.darkness= -n};this.initMaterial=function(n,C,u,x){var B,J,M;if(n instanceof THREE.MeshDepthMaterial)M="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)M="normal";else if(n instanceof THREE.MeshBasicMaterial)M="basic";else if(n instanceof THREE.MeshLambertMaterial)M="lambert";else if(n instanceof THREE.MeshPhongMaterial)M="phong";else if(n instanceof THREE.LineBasicMaterial)M="basic";else n instanceof THREE.ParticleBasicMaterial&& -(M="particle_basic");if(M){var H=THREE.ShaderLib[M];n.uniforms=Uniforms.clone(H.uniforms);n.vertexShader=H.vertexShader;n.fragmentShader=H.fragmentShader}var I,E,N;I=N=H=0;for(E=C.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights, -"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets?"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); -e.attachShader(W,xa("fragment",prefix_fragment+I));e.attachShader(W,xa("vertex",prefix_vertex+E));e.linkProgram(W);e.getProgramParameter(W,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(W,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");W.uniforms={};W.attributes={};var U;I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in H)I.push(U); -U=I;H=0;for(I=U.length;H=0&&e.enableVertexAttribArray(O.color);O.normal>= -0&&e.enableVertexAttribArray(O.normal);O.tangent>=0&&e.enableVertexAttribArray(O.tangent);if(n.skinning&&O.skinVertexA>=0&&O.skinVertexB>=0&&O.skinIndex>=0&&O.skinWeight>=0){e.enableVertexAttribArray(O.skinVertexA);e.enableVertexAttribArray(O.skinVertexB);e.enableVertexAttribArray(O.skinIndex);e.enableVertexAttribArray(O.skinWeight)}for(B in n.attributes)O[B]>=0&&e.enableVertexAttribArray(O[B]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(O.morphTarget0>=0){e.enableVertexAttribArray(O.morphTarget0); -n.numSupportedMorphTargets++}if(O.morphTarget1>=0){e.enableVertexAttribArray(O.morphTarget1);n.numSupportedMorphTargets++}if(O.morphTarget2>=0){e.enableVertexAttribArray(O.morphTarget2);n.numSupportedMorphTargets++}if(O.morphTarget3>=0){e.enableVertexAttribArray(O.morphTarget3);n.numSupportedMorphTargets++}if(O.morphTarget4>=0){e.enableVertexAttribArray(O.morphTarget4);n.numSupportedMorphTargets++}if(O.morphTarget5>=0){e.enableVertexAttribArray(O.morphTarget5);n.numSupportedMorphTargets++}if(O.morphTarget6>= -0){e.enableVertexAttribArray(O.morphTarget6);n.numSupportedMorphTargets++}if(O.morphTarget7>=0){e.enableVertexAttribArray(O.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(B=this.maxMorphTargets;n0||W.faceVertexUvs.length>0)M.__uvArray=new Float32Array(I*2);if(W.faceUvs.length>1||W.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(I*2)}if(H.geometry.skinWeights.length&&H.geometry.skinIndices.length){M.__skinVertexAArray= -new Float32Array(I*4);M.__skinVertexBArray=new Float32Array(I*4);M.__skinIndexArray=new Float32Array(I*4);M.__skinWeightArray=new Float32Array(I*4)}M.__faceArray=new Uint16Array(za*3+(H.geometry.edgeFaces?H.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(Ka*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];W=0;for(U=M.numMorphTargets;W=0;B--){x=u.__webglObjects[B].object;C==x&&u.__webglObjects.splice(B,1)}n.__objectsRemoved.splice(0,1)}C=0;for(u=n.__webglObjects.length;C0}}; -THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!== +_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv"); +_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity"); +_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");this.setSize=function(m,C){ea.width=m;ea.height= +C;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,C,x,u){la=m;Ga=C;ia=x;ja=u;e.viewport(la,Ga,ia,ja)};this.setScissor=function(m,C,x,u){e.scissor(m,C,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){X=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT| +e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){xa.darkness=m};this.initMaterial=function(m,C,x,u){var z,K,M;if(m instanceof THREE.MeshDepthMaterial)M="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)M="normal";else if(m instanceof THREE.MeshBasicMaterial)M="basic";else if(m instanceof THREE.MeshLambertMaterial)M="lambert";else if(m instanceof THREE.MeshPhongMaterial)M="phong";else if(m instanceof +THREE.LineBasicMaterial)M="basic";else m instanceof THREE.ParticleBasicMaterial&&(M="particle_basic");if(M){var E=THREE.ShaderLib[M];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,N;P=N=E=0;for(F=C.length;P +0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +e.attachShader(Y,ka("fragment",prefix_fragment+P));e.attachShader(Y,ka("vertex",prefix_vertex+F));e.linkProgram(Y);e.getProgramParameter(Y,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Y.uniforms={};Y.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U); +U=P;E=0;for(P=U.length;E=0&&e.enableVertexAttribArray(I.color);I.normal>= +0&&e.enableVertexAttribArray(I.normal);I.tangent>=0&&e.enableVertexAttribArray(I.tangent);if(m.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){e.enableVertexAttribArray(I.skinVertexA);e.enableVertexAttribArray(I.skinVertexB);e.enableVertexAttribArray(I.skinIndex);e.enableVertexAttribArray(I.skinWeight)}for(z in m.attributes)I[z]>=0&&e.enableVertexAttribArray(I[z]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(I.morphTarget0>=0){e.enableVertexAttribArray(I.morphTarget0); +m.numSupportedMorphTargets++}if(I.morphTarget1>=0){e.enableVertexAttribArray(I.morphTarget1);m.numSupportedMorphTargets++}if(I.morphTarget2>=0){e.enableVertexAttribArray(I.morphTarget2);m.numSupportedMorphTargets++}if(I.morphTarget3>=0){e.enableVertexAttribArray(I.morphTarget3);m.numSupportedMorphTargets++}if(I.morphTarget4>=0){e.enableVertexAttribArray(I.morphTarget4);m.numSupportedMorphTargets++}if(I.morphTarget5>=0){e.enableVertexAttribArray(I.morphTarget5);m.numSupportedMorphTargets++}if(I.morphTarget6>= +0){e.enableVertexAttribArray(I.morphTarget6);m.numSupportedMorphTargets++}if(I.morphTarget7>=0){e.enableVertexAttribArray(I.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(z=this.maxMorphTargets;m0||Y.faceVertexUvs.length>0)M.__uvArray=new Float32Array(P*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(P*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){M.__skinVertexAArray= +new Float32Array(P*4);M.__skinVertexBArray=new Float32Array(P*4);M.__skinIndexArray=new Float32Array(P*4);M.__skinWeightArray=new Float32Array(P*4)}M.__faceArray=new Uint16Array(ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(wa*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];Y=0;for(U=M.numMorphTargets;Y=0;z--){u=x.__webglObjects[z].object;if(C==u){x.__webglObjects.splice(z,1);break}}m.__objectsRemoved.splice(0,1)}C=0;for(x=m.__webglObjects.length;C0}}; +THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBAFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!== undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;f=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-c.y;g=d.y-c.y;h=f.y-c.y; k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}c=g*f-d*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(c.matrixWorld);f.multiplyVector3(d.origin);f.rotateAxis(d.direction);d.direction.normalize();return d}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,p=!0;if(d.origin.xc.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.yc.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k= -1}if(d.origin.zc.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;m=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+ -d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,n=0,p=!0;if(d.origin.xc.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.yc.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k= +1}if(d.origin.zc.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;n=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+ +d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(f)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={}; THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]);c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]);d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; -THREE.CollisionUtils.MeshColliderWBox=function(b){for(var c=b.geometry.vertices,d=c.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],m=0;m=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); -this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= +this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -var Cube=function(b,c,d,f,g,h,j,k,m){function p(G,L,V,z,K,P,S,xa){var ra,pa,e=f||1,fa=g||1,ca=K/2,ya=P/2,Fa=o.vertices.length;if(G=="x"&&L=="y"||G=="y"&&L=="x")ra="z";else if(G=="x"&&L=="z"||G=="z"&&L=="x"){ra="y";fa=h||1}else if(G=="z"&&L=="y"||G=="y"&&L=="z"){ra="x";e=h||1}var Ea=e+1,Y=fa+1;K/=e;var qa=P/fa;for(pa=0;pa0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(g||0));for(m= -b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0){j(0,0,-o-(h||0));for(n=b;n0){j(0,0,o+(g||0));for(n= +b+b/2;n<2*b;n++)k.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,A,F;g=c.length;for(d=0;d0)for(f=0;f1){v=this.vertices[j].position.clone(); -A=this.vertices[m].position.clone();F=this.vertices[p].position.clone();v.normalize();A.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,w,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(b,c,d){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,B,G;g=c.length;for(d=0;d0)for(f=0;f1){v=this.vertices[j].position.clone(); +B=this.vertices[n].position.clone();G=this.vertices[p].position.clone();v.normalize();B.normalize();G.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,w,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(b,c,d,f){this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){f=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){f=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var TorusKnot=function(b,c,d,f,g,h,j){function k(w,y,v,A,F,G){y=v/A*w;v=Math.cos(y);return new THREE.Vector3(F*(2+v)*0.5*Math.cos(w),F*(2+v)*Math.sin(w)*0.5,G*F*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;oa|=(ja&127)<<16|Ca<<8;if(oa==0&&n==-127)return 0;return(1-2*(ga>>7))*(1+oa*Math.pow(2,-23))*Math.pow(2,n)}function k(R,aa){var oa=o(R,aa),Ca=o(R,aa+1),ja=o(R,aa+2);return(o(R,aa+3)<<24)+(ja<<16)+(Ca<<8)+oa}function m(R,aa){var oa=o(R,aa);return(o(R,aa+1)<<8)+oa}function p(R,aa){var oa=o(R,aa); -return oa>127?oa-256:oa}function o(R,aa){return R.charCodeAt(aa)&255}function w(R){var aa,oa,Ca;aa=k(b,R);oa=k(b,R+S);Ca=k(b,R+xa);R=m(b,R+ra);THREE.BinaryLoader.prototype.f3(L,aa,oa,Ca,R)}function y(R){var aa,oa,Ca,ja,ga,n;aa=k(b,R);oa=k(b,R+S);Ca=k(b,R+xa);ja=m(b,R+ra);ga=k(b,R+pa);n=k(b,R+e);R=k(b,R+fa);THREE.BinaryLoader.prototype.f3n(L,K,aa,oa,Ca,ja,ga,n,R)}function v(R){var aa,oa,Ca,ja;aa=k(b,R);oa=k(b,R+ca);Ca=k(b,R+ya);ja=k(b,R+Fa);R=m(b,R+Ea);THREE.BinaryLoader.prototype.f4(L,aa,oa,Ca,ja, -R)}function A(R){var aa,oa,Ca,ja,ga,n,C,u;aa=k(b,R);oa=k(b,R+ca);Ca=k(b,R+ya);ja=k(b,R+Fa);ga=m(b,R+Ea);n=k(b,R+Y);C=k(b,R+qa);u=k(b,R+ta);R=k(b,R+va);THREE.BinaryLoader.prototype.f4n(L,K,aa,oa,Ca,ja,ga,n,C,u,R)}function F(R){var aa,oa;aa=k(b,R);oa=k(b,R+ia);R=k(b,R+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],P[aa*2],P[aa*2+1],P[oa*2],P[oa*2+1],P[R*2],P[R*2+1])}function G(R){var aa,oa,Ca;aa=k(b,R);oa=k(b,R+na);Ca=k(b,R+Ba);R=k(b,R+ka);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0], -P[aa*2],P[aa*2+1],P[oa*2],P[oa*2+1],P[Ca*2],P[Ca*2+1],P[R*2],P[R*2+1])}var L=this,V=0,z,K=[],P=[],S,xa,ra,pa,e,fa,ca,ya,Fa,Ea,Y,qa,ta,va,ia,Z,na,Ba,ka,la,Da,Sa,$a,Ya,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);z={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b, -V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=z.header_bytes;S=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;ra=z.vertex_index_bytes*3;pa=z.vertex_index_bytes*3+z.material_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;fa=z.vertex_index_bytes*3+z.material_index_bytes+ -z.normal_index_bytes*2;ca=z.vertex_index_bytes;ya=z.vertex_index_bytes*2;Fa=z.vertex_index_bytes*3;Ea=z.vertex_index_bytes*4;Y=z.vertex_index_bytes*4+z.material_index_bytes;qa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ta=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;va=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;Z=z.uv_index_bytes*2;na=z.uv_index_bytes;Ba=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes* -3+z.material_index_bytes;Ta=z.vertex_index_bytes*4+z.material_index_bytes;la=z.ntri_flat*h;Da=z.ntri_smooth*(h+z.normal_index_bytes*3);Sa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Ya=z.nquad_flat*Ta;h=z.nquad_smooth*(Ta+z.normal_index_bytes*4);Ta=z.nquad_flat_uv*(Ta+z.uv_index_bytes*4);V+=function(R){for(var aa,oa,Ca,ja=z.vertex_coordinate_bytes*3,ga=R+z.nvertices*ja;R>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&ga==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ga)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S, +ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,ga;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);ga=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,ga,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma, +Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,ga,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);ga=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,ga,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+fa);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0], +O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b, +V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+ +A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;fa=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes* +3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);V+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= -this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var A,F,G,L,V,z;w0&&(this.field[G+A]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,m,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(A=o);for(h=0;h0){m=h*w;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= +this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,G,H,L,V,A;w0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){n=h*w;for(g=0;gsize&&(dist=size);for(j=0;j0){n=zd*j;for(h=0;h>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&U==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,U)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o, -v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,U;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);U=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,U,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,U,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a, -o+M);U=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,U,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+W);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O, -T,W,X,ea,fa,ga,Y,Z,$,aa,ba,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, +g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,e){var c=function(d){function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),V=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o, +v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,V;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);V=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,V,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a, +o+M);V=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+U);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O, +T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=l.header_bytes;G=l.vertex_index_bytes;K=l.vertex_index_bytes*2;J=l.vertex_index_bytes*3;I=l.vertex_index_bytes*3+l.material_index_bytes;E=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;L=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;P=l.vertex_index_bytes;Q=l.vertex_index_bytes*2;R=l.vertex_index_bytes*3;M=l.vertex_index_bytes*4;F=l.vertex_index_bytes* -4+l.material_index_bytes;N=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;O=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;T=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;W=l.uv_index_bytes;X=l.uv_index_bytes*2;ea=l.uv_index_bytes;fa=l.uv_index_bytes*2;ga=l.uv_index_bytes*3;d=l.vertex_index_bytes*3+l.material_index_bytes;V=l.vertex_index_bytes*4+l.material_index_bytes;Y=l.ntri_flat*d;Z=l.ntri_smooth*(d+l.normal_index_bytes*3);$=l.ntri_flat_uv* -(d+l.uv_index_bytes*3);aa=l.ntri_smooth_uv*(d+l.normal_index_bytes*3+l.uv_index_bytes*3);ba=l.nquad_flat*V;d=l.nquad_smooth*(V+l.normal_index_bytes*4);V=l.nquad_flat_uv*(V+l.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=l.vertex_coordinate_bytes*3,S=o+l.nvertices*H;o>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* +THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var h,g,m,j,p,q;if(e==0)h=g=m=0;else{j=Math.floor(b*6);p=b*6-j;b=e*(1-d);q=e*(1-d*p);d=e*(1-d*(1-p));switch(j){case 1:h=q;g=e;m=b;break;case 2:h=b;g=e;m=d;break;case 3:h=b;g=q;m=e;break;case 4:h=d;g=b;m=e;break;case 5:h=e;g=b; +m=q;break;case 6:case 0:h=e;g=d;m=b}}this.r=h;this.g=g;this.b=m;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)}; THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)}; @@ -12,73 +12,73 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,h){this.set(b||0,d||0,e||0,h||1)}; THREE.Vector4.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var d,e,h=b.objects,g=[];b=0;for(d=h.length;b0&&T>0&&$+T< -1}var e,h,g,k,j,o,p,v,E,G,I,H=b.geometry,L=H.vertices,M=[];e=0;for(h=H.faces.length;e0:E<0)){v=v.dot((new THREE.Vector3).sub(k, -G))/E;G=G.addSelf(I.multiplyScalar(v));if(g instanceof THREE.Face3){if(d(G,k,j,o)){g={distance:this.origin.distanceTo(G),point:G,face:g,object:b};M.push(g)}}else if(g instanceof THREE.Face4&&(d(G,k,j,p)||d(G,j,o,p))){g={distance:this.origin.distanceTo(G),point:G,face:g,object:b};M.push(g)}}}return M}}; -THREE.Rectangle=function(){function b(){k=h-d;j=g-e}var d,e,h,g,k,j,o=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return h};this.getBottom=function(){return g};this.set=function(p,v,E,G){o=!1;d=p;e=v;h=E;g=G;b()};this.addPoint=function(p,v){if(o){o=!1;d=p;e=v;h=p;g=v}else{d=dp?h:p;g=g>v?g:v}b()}; -this.add3Points=function(p,v,E,G,I,H){if(o){o=!1;d=pE?p>I?p:I:E>I?E:I;g=v>G?v>H?v:H:G>H?G:H}else{d=pE?p>I?p>h?p:h:I>h?I:h:E>I?E>h?E:h:I>h?I:h;g=v>G?v>H?v>g?v:g:H>g?H:g:G>H?G>g?G:g:H>g?H:g}b()};this.addRectangle=function(p){if(o){o=!1;d=p.getLeft();e=p.getTop();h=p.getRight();g=p.getBottom()}else{d=dp.getRight()? -h:p.getRight();g=g>p.getBottom()?g:p.getBottom()}b()};this.inflate=function(p){d-=p;e-=p;h+=p;g+=p;b()};this.minSelf=function(p){d=d>p.getLeft()?d:p.getLeft();e=e>p.getTop()?e:p.getTop();h=h=0&&Math.min(g,p.getBottom())-Math.max(e,p.getTop())>=0};this.empty=function(){o=!0;g=h=e=d=0;b()};this.isEmpty=function(){return o}}; +THREE.Ray.prototype={intersectScene:function(b){var d,e,h=b.objects,g=[];b=0;for(d=h.length;b0&&V>0&&Z+V< +1}var e,h,g,m,j,p,q,v,E,G,I,H=b.geometry,L=H.vertices,M=[];e=0;for(h=H.faces.length;e0:E<0)){v=v.dot((new THREE.Vector3).sub(m, +G))/E;G=G.addSelf(I.multiplyScalar(v));if(g instanceof THREE.Face3){if(d(G,m,j,p)){g={distance:this.origin.distanceTo(G),point:G,face:g,object:b};M.push(g)}}else if(g instanceof THREE.Face4&&(d(G,m,j,q)||d(G,j,p,q))){g={distance:this.origin.distanceTo(G),point:G,face:g,object:b};M.push(g)}}}return M}}; +THREE.Rectangle=function(){function b(){m=h-d;j=g-e}var d,e,h,g,m,j,p=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return h};this.getBottom=function(){return g};this.set=function(q,v,E,G){p=!1;d=q;e=v;h=E;g=G;b()};this.addPoint=function(q,v){if(p){p=!1;d=q;e=v;h=q;g=v}else{d=dq?h:q;g=g>v?g:v}b()}; +this.add3Points=function(q,v,E,G,I,H){if(p){p=!1;d=qE?q>I?q:I:E>I?E:I;g=v>G?v>H?v:H:G>H?G:H}else{d=qE?q>I?q>h?q:h:I>h?I:h:E>I?E>h?E:h:I>h?I:h;g=v>G?v>H?v>g?v:g:H>g?H:g:G>H?G>g?G:g:H>g?H:g}b()};this.addRectangle=function(q){if(p){p=!1;d=q.getLeft();e=q.getTop();h=q.getRight();g=q.getBottom()}else{d=dq.getRight()? +h:q.getRight();g=g>q.getBottom()?g:q.getBottom()}b()};this.inflate=function(q){d-=q;e-=q;h+=q;g+=q;b()};this.minSelf=function(q){d=d>q.getLeft()?d:q.getLeft();e=e>q.getTop()?e:q.getTop();h=h=0&&Math.min(g,q.getBottom())-Math.max(e,q.getTop())>=0};this.empty=function(){p=!0;g=h=e=d=0;b()};this.isEmpty=function(){return p}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; -THREE.Matrix4=function(b,d,e,h,g,k,j,o,p,v,E,G,I,H,L,M){this.set(b||1,d||0,e||0,h||0,g||0,k||1,j||0,o||0,p||0,v||0,E||1,G||0,I||0,H||0,L||0,M||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,d,e,h,g,k,j,o,p,v,E,G,I,H,L,M){this.n11=b;this.n12=d;this.n13=e;this.n14=h;this.n21=g;this.n22=k;this.n23=j;this.n24=o;this.n31=p;this.n32=v;this.n33=E;this.n34=G;this.n41=I;this.n42=H;this.n43=L;this.n44=M;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var h=THREE.Matrix4.__v1, -g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,d).normalize();if(k.length()===0)k.z=1;h.cross(e,k).normalize();if(h.length()===0){k.x+=1.0E-4;h.cross(e,k).normalize()}g.cross(k,h).normalize();this.n11=h.x;this.n12=g.x;this.n13=k.x;this.n21=h.y;this.n22=g.y;this.n23=k.y;this.n31=h.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,h=b.z,g=1/(this.n41*d+this.n42*e+this.n43*h+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*h+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23* +THREE.Matrix4=function(b,d,e,h,g,m,j,p,q,v,E,G,I,H,L,M){this.set(b||1,d||0,e||0,h||0,g||0,m||1,j||0,p||0,q||0,v||0,E||1,G||0,I||0,H||0,L||0,M||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,d,e,h,g,m,j,p,q,v,E,G,I,H,L,M){this.n11=b;this.n12=d;this.n13=e;this.n14=h;this.n21=g;this.n22=m;this.n23=j;this.n24=p;this.n31=q;this.n32=v;this.n33=E;this.n34=G;this.n41=I;this.n42=H;this.n43=L;this.n44=M;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var h=THREE.Matrix4.__v1, +g=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,d).normalize();if(m.length()===0)m.z=1;h.cross(e,m).normalize();if(h.length()===0){m.x+=1.0E-4;h.cross(e,m).normalize()}g.cross(m,h).normalize();this.n11=h.x;this.n12=g.x;this.n13=m.x;this.n21=h.y;this.n22=g.y;this.n23=m.y;this.n31=h.z;this.n32=g.z;this.n33=m.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,h=b.z,g=1/(this.n41*d+this.n42*e+this.n43*h+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*h+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23* h+this.n24)*g;b.z=(this.n31*d+this.n32*e+this.n33*h+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,e=b.y,h=b.z,g=b.w;b.x=this.n11*d+this.n12*e+this.n13*h+this.n14*g;b.y=this.n21*d+this.n22*e+this.n23*h+this.n24*g;b.z=this.n31*d+this.n32*e+this.n33*h+this.n34*g;b.w=this.n41*d+this.n42*e+this.n43*h+this.n44*g;return b},rotateAxis:function(b){var d=b.x,e=b.y,h=b.z;b.x=d*this.n11+e*this.n12+h*this.n13;b.y=d*this.n21+e*this.n22+h*this.n23;b.z=d*this.n31+e*this.n32+h*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,h=b.n12,g=b.n13,k=b.n14,j=b.n21,o=b.n22,p=b.n23,v=b.n24,E=b.n31,G=b.n32,I=b.n33,H=b.n34,L=b.n41,M=b.n42,T=b.n43,P=b.n44,ca=d.n11,na=d.n12,xa=d.n13,$=d.n14,K=d.n21,pa=d.n22, -ua=d.n23,ea=d.n24,c=d.n31,U=d.n32,V=d.n33,oa=d.n34;this.n11=e*ca+h*K+g*c;this.n12=e*na+h*pa+g*U;this.n13=e*xa+h*ua+g*V;this.n14=e*$+h*ea+g*oa+k;this.n21=j*ca+o*K+p*c;this.n22=j*na+o*pa+p*U;this.n23=j*xa+o*ua+p*V;this.n24=j*$+o*ea+p*oa+v;this.n31=E*ca+G*K+I*c;this.n32=E*na+G*pa+I*U;this.n33=E*xa+G*ua+I*V;this.n34=E*$+G*ea+I*oa+H;this.n41=L*ca+M*K+T*c;this.n42=L*na+M*pa+T*U;this.n43=L*xa+M*ua+T*V;this.n44=L*$+M*ea+T*oa+P;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11; +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,h=b.n12,g=b.n13,m=b.n14,j=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,G=b.n32,I=b.n33,H=b.n34,L=b.n41,M=b.n42,V=b.n43,P=b.n44,sa=d.n11,da=d.n12,oa=d.n13,Z=d.n14,K=d.n21,Ia=d.n22, +ca=d.n23,Ea=d.n24,fa=d.n31,c=d.n32,R=d.n33,pa=d.n34;this.n11=e*sa+h*K+g*fa;this.n12=e*da+h*Ia+g*c;this.n13=e*oa+h*ca+g*R;this.n14=e*Z+h*Ea+g*pa+m;this.n21=j*sa+p*K+q*fa;this.n22=j*da+p*Ia+q*c;this.n23=j*oa+p*ca+q*R;this.n24=j*Z+p*Ea+q*pa+v;this.n31=E*sa+G*K+I*fa;this.n32=E*da+G*Ia+I*c;this.n33=E*oa+G*ca+I*R;this.n34=E*Z+G*Ea+I*pa+H;this.n41=L*sa+M*K+V*fa;this.n42=L*da+M*Ia+V*c;this.n43=L*oa+M*ca+V*R;this.n44=L*Z+M*Ea+V*pa+P;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11; e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= -b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,k=this.n22,j=this.n23,o=this.n24,p=this.n31,v=this.n32,E=this.n33,G=this.n34,I=this.n41,H=this.n42,L=this.n43,M=this.n44;return h*j*v*I-e*o*v*I-h*k*E*I+d*o*E*I+e*k*G*I-d*j*G*I-h*j*p*H+e*o*p*H+h*g*E*H-b*o*E*H-e*g*G*H+b*j*G*H+h*k*p*L-d*o*p*L-h*g*v*L+b*o*v*L+d*g*G*L-b*k*G*L-e*k*p*M+d*j*p*M+e*g*v*M-b*j*v*M-d*g*E*M+b*k*E*M},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= +b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,m=this.n22,j=this.n23,p=this.n24,q=this.n31,v=this.n32,E=this.n33,G=this.n34,I=this.n41,H=this.n42,L=this.n43,M=this.n44;return h*j*v*I-e*p*v*I-h*m*E*I+d*p*E*I+e*m*G*I-d*j*G*I-h*j*q*H+e*p*q*H+h*g*E*H-b*p*E*H-e*g*G*H+b*j*G*H+h*m*q*L-d*p*q*L-h*g*v*L+b*p*v*L+d*g*G*L-b*m*G*L-e*m*q*M+d*j*q*M+e*g*v*M-b*j*v*M-d*g*E*M+b*m*E*M},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0, 0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),h=Math.sin(d),g= -1-e,k=b.x,j=b.y,o=b.z,p=g*k,v=g*j;this.set(p*k+e,p*j-h*o,p*o+h*j,0,p*j+h*o,v*j+e,v*o-h*k,0,p*o-h*j,v*o+h*k,g*o*o+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,h=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(e);e=Math.sin(e);var k=Math.cos(h);h=Math.sin(h);var j=b*e,o=d*e;this.n11=g*k;this.n12=-g*h;this.n13=e;this.n21=o*k+b*h;this.n22=-o*h+b*k;this.n23=-d*g;this.n31=-j*k+d*h;this.n32=j*h+d*k;this.n33= -b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,h=b.z,g=b.w,k=d+d,j=e+e,o=h+h;b=d*k;var p=d*j;d*=o;var v=e*j;e*=o;h*=o;k*=g;j*=g;g*=o;this.n11=1-(v+h);this.n12=p-g;this.n13=d+j;this.n21=p+g;this.n22=1-(b+h);this.n23=e-k;this.n31=d-j;this.n32=e+k;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= +1-e,m=b.x,j=b.y,p=b.z,q=g*m,v=g*j;this.set(q*m+e,q*j-h*p,q*p+h*j,0,q*j+h*p,v*j+e,v*p-h*m,0,q*p-h*j,v*p+h*m,g*p*p+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,h=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(e);e=Math.sin(e);var m=Math.cos(h);h=Math.sin(h);var j=b*e,p=d*e;this.n11=g*m;this.n12=-g*h;this.n13=e;this.n21=p*m+b*h;this.n22=-p*h+b*m;this.n23=-d*g;this.n31=-j*m+d*h;this.n32=j*h+d*m;this.n33= +b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,h=b.z,g=b.w,m=d+d,j=e+e,p=h+h;b=d*m;var q=d*j;d*=p;var v=e*j;e*=p;h*=p;m*=g;j*=g;g*=p;this.n11=1-(v+h);this.n12=q-g;this.n13=d+j;this.n21=q+g;this.n22=1-(b+h);this.n23=e-m;this.n31=d-j;this.n32=e+m;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,h=1/d.y,g=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*h;this.n22=b.n22*h;this.n32=b.n32*h;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,h=b.n12,g=b.n13,k=b.n14,j=b.n21,o=b.n22,p=b.n23,v=b.n24,E=b.n31,G=b.n32,I=b.n33,H=b.n34,L=b.n41,M=b.n42,T=b.n43,P=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=p*H*M-v*I*M+v*G*T-o*H*T-p*G*P+o*I*P;d.n12=k*I*M-g*H*M-k*G*T+h*H*T+g*G*P-h*I*P;d.n13=g*v*M-k*p*M+k*o*T-h*v*T-g*o*P+h*p*P;d.n14=k*p*G-g*v*G-k*o*I+h*v*I+g*o*H-h*p*H;d.n21=v*I*L-p*H*L-v*E*T+j*H*T+p*E*P-j*I*P;d.n22=g*H*L-k*I*L+k*E*T-e*H*T-g*E*P+e*I*P;d.n23=k*p*L-g*v*L-k*j*T+e*v*T+g*j*P-e*p*P; -d.n24=g*v*E-k*p*E+k*j*I-e*v*I-g*j*H+e*p*H;d.n31=o*H*L-v*G*L+v*E*M-j*H*M-o*E*P+j*G*P;d.n32=k*G*L-h*H*L-k*E*M+e*H*M+h*E*P-e*G*P;d.n33=g*v*L-k*o*L+k*j*M-e*v*M-h*j*P+e*o*P;d.n34=k*o*E-h*v*E-k*j*G+e*v*G+h*j*H-e*o*H;d.n41=p*G*L-o*I*L-p*E*M+j*I*M+o*E*T-j*G*T;d.n42=h*I*L-g*G*L+g*E*M-e*I*M-h*E*T+e*G*T;d.n43=g*o*L-h*p*L-g*j*M+e*p*M+h*j*T-e*o*T;d.n44=h*p*E-g*o*E+g*j*G-e*p*G-h*j*I+e*o*I;d.multiplyScalar(1/b.determinant());return d}; -THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,h=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,o=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,G=b.n22*b.n11-b.n21*b.n12;b=b.n11*h+b.n21*j+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*h;e[1]=b*g;e[2]=b*k;e[3]=b*j;e[4]=b*o;e[5]=b*p;e[6]=b*v;e[7]=b*E;e[8]=b*G;return d}; -THREE.Matrix4.makeFrustum=function(b,d,e,h,g,k){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(h-e);j.n23=(h+e)/(h-e);j.n24=0;j.n31=0;j.n32=0;j.n33=-(k+g)/(k-g);j.n34=-2*k*g/(k-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,e,h){var g;b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,h)}; -THREE.Matrix4.makeOrtho=function(b,d,e,h,g,k){var j,o,p,v;j=new THREE.Matrix4;o=d-b;p=e-h;v=k-g;j.n11=2/o;j.n12=0;j.n13=0;j.n14=-((d+b)/o);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((e+h)/p);j.n31=0;j.n32=0;j.n33=-2/v;j.n34=-((k+g)/v);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,h=b.n12,g=b.n13,m=b.n14,j=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,G=b.n32,I=b.n33,H=b.n34,L=b.n41,M=b.n42,V=b.n43,P=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*H*M-v*I*M+v*G*V-p*H*V-q*G*P+p*I*P;d.n12=m*I*M-g*H*M-m*G*V+h*H*V+g*G*P-h*I*P;d.n13=g*v*M-m*q*M+m*p*V-h*v*V-g*p*P+h*q*P;d.n14=m*q*G-g*v*G-m*p*I+h*v*I+g*p*H-h*q*H;d.n21=v*I*L-q*H*L-v*E*V+j*H*V+q*E*P-j*I*P;d.n22=g*H*L-m*I*L+m*E*V-e*H*V-g*E*P+e*I*P;d.n23=m*q*L-g*v*L-m*j*V+e*v*V+g*j*P-e*q*P; +d.n24=g*v*E-m*q*E+m*j*I-e*v*I-g*j*H+e*q*H;d.n31=p*H*L-v*G*L+v*E*M-j*H*M-p*E*P+j*G*P;d.n32=m*G*L-h*H*L-m*E*M+e*H*M+h*E*P-e*G*P;d.n33=g*v*L-m*p*L+m*j*M-e*v*M-h*j*P+e*p*P;d.n34=m*p*E-h*v*E-m*j*G+e*v*G+h*j*H-e*p*H;d.n41=q*G*L-p*I*L-q*E*M+j*I*M+p*E*V-j*G*V;d.n42=h*I*L-g*G*L+g*E*M-e*I*M-h*E*V+e*G*V;d.n43=g*p*L-h*q*L-g*j*M+e*q*M+h*j*V-e*p*V;d.n44=h*q*E-g*p*E+g*j*G-e*q*G-h*j*I+e*p*I;d.multiplyScalar(1/b.determinant());return d}; +THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,h=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,p=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,G=b.n22*b.n11-b.n21*b.n12;b=b.n11*h+b.n21*j+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*h;e[1]=b*g;e[2]=b*m;e[3]=b*j;e[4]=b*p;e[5]=b*q;e[6]=b*v;e[7]=b*E;e[8]=b*G;return d}; +THREE.Matrix4.makeFrustum=function(b,d,e,h,g,m){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(h-e);j.n23=(h+e)/(h-e);j.n24=0;j.n31=0;j.n32=0;j.n33=-(m+g)/(m-g);j.n34=-2*m*g/(m-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,e,h){var g;b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,h)}; +THREE.Matrix4.makeOrtho=function(b,d,e,h,g,m){var j,p,q,v;j=new THREE.Matrix4;p=d-b;q=e-h;v=m-g;j.n11=2/p;j.n12=0;j.n13=0;j.n14=-((d+b)/p);j.n21=0;j.n22=2/q;j.n23=0;j.n24=-((e+h)/q);j.n31=0;j.n32=0;j.n33=-2/v;j.n34=-((m+g)/v);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var h=this.children.length;b=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var k=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*k)/j;h=Math.sin(h*k)/j;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,d,e,h,g,k){this.a=b;this.b=d;this.c=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,d,e,h,g,k,j){this.a=b;this.b=d;this.c=e;this.d=h;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; +THREE.Quaternion.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,h=b.y*d,g=b.z*d;b=Math.cos(h);h=Math.sin(h);d=Math.cos(-g);g=Math.sin(-g);var m=Math.cos(e);e=Math.sin(e);var j=b*d,p=h*g;this.w=j*m-p*e;this.x=j*e+p*m;this.y=h*d*m+b*g*e;this.z=b*g*m-h*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= +-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,h=this.z,g=this.w,m=b.x,j=b.y,p=b.z;b=b.w;this.x=d*b+g*m+e*p-h*j;this.y=e*b+g*j+h*m-d*p;this.z=h*b+g*p+d*j-e*m;this.w=g*b-d*m-e*j-h*p;return this}, +multiplyVector3:function(b,d){d||(d=b);var e=b.x,h=b.y,g=b.z,m=this.x,j=this.y,p=this.z,q=this.w,v=q*e+j*g-p*h,E=q*h+p*e-m*g,G=q*g+m*h-j*e;e=-m*e-j*h-p*g;d.x=v*q+e*-m+E*-p-G*-j;d.y=E*q+e*-j+G*-m-v*-p;d.z=G*q+e*-p+v*-j-E*-m;return d}}; +THREE.Quaternion.slerp=function(b,d,e,h){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var m=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*m)/j;h=Math.sin(h*m)/j;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Face3=function(b,d,e,h,g,m){this.a=b;this.b=d;this.c=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,d,e,h,g,m,j){this.a=b;this.b=d;this.c=e;this.d=h;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; +e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(h[e.a]);e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c]);e.vertexNormals[3].copy(h[e.d])}}},computeTangents:function(){function b(aa,ma,na,ga,Y,wa,qa){p=aa.vertices[ma].position;q=aa.vertices[na].position;v=aa.vertices[ga].position;E=j[Y];G=j[wa];I=j[qa];H=q.x-p.x;L=v.x-p.x;M=q.y-p.y;V=v.y-p.y;P=q.z-p.z;sa=v.z-p.z;da=G.u-E.u;oa=I.u-E.u;Z=G.v-E.v;K=I.v-E.v;Ia=1/(da* +K-oa*Z);c.set((K*H-Z*L)*Ia,(K*M-Z*V)*Ia,(K*P-Z*sa)*Ia);R.set((da*L-oa*H)*Ia,(da*V-oa*M)*Ia,(da*sa-oa*P)*Ia);Ea[ma].addSelf(c);Ea[na].addSelf(c);Ea[ga].addSelf(c);fa[ma].addSelf(R);fa[na].addSelf(R);fa[ga].addSelf(R)}var d,e,h,g,m,j,p,q,v,E,G,I,H,L,M,V,P,sa,da,oa,Z,K,Ia,ca,Ea=[],fa=[],c=new THREE.Vector3,R=new THREE.Vector3,pa=new THREE.Vector3,ra=new THREE.Vector3,Fa=new THREE.Vector3;d=0;for(e=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+h+" on bone "+H);h=h<0?0:1}if(e==="pos"){e=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){e.x=g[0]+(k[0]-g[0])*h;e.y=g[1]+(k[1]-g[1])*h;e.z=g[2]+(k[2]-g[2])*h}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= -this.getPrevKeyWith("pos",H,j.index-1).pos;this.points[1]=g;this.points[2]=k;this.points[3]=this.getNextKeyWith("pos",H,o.index+1).pos;h=h*0.33+0.33;g=this.interpolateCatmullRom(this.points,h);e.x=g[0];e.y=g[1];e.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){h=this.interpolateCatmullRom(this.points,h*1.01);this.target.set(h[0],h[1],h[2]);this.target.subSelf(e);this.target.y=0;this.target.normalize();h=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,h,0)}}}else if(e=== -"rot")THREE.Quaternion.slerp(g,k,b.quaternion,h);else if(e==="scl"){e=b.scale;e.x=g[0]+(k[0]-g[0])*h;e.y=g[1]+(k[1]-g[1])*h;e.z=g[2]+(k[2]-g[2])*h}}}}if(this.JITCompile&&E[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(H=0;Hb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];o=b[e[1]];p=b[e[2]];v=b[e[3]];e=g*g;j=g*e;h[0]=this.interpolate(k[0],o[0],p[0],v[0],g,e,j);h[1]=this.interpolate(k[1],o[1],p[1],v[1],g,e,j);h[2]=this.interpolate(k[2],o[2],p[2],v[2],g,e,j);return h}; -THREE.Animation.prototype.interpolate=function(b,d,e,h,g,k,j){b=(e-b)*0.5;h=(h-d)*0.5;return(2*(d-e)+b+h)*j+(-3*(d-e)-2*b-h)*k+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=e1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+h+" on bone "+H);h=h<0?0:1}if(e==="pos"){e=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){e.x=g[0]+(m[0]-g[0])*h;e.y=g[1]+(m[1]-g[1])*h;e.z=g[2]+(m[2]-g[2])*h}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +this.getPrevKeyWith("pos",H,j.index-1).pos;this.points[1]=g;this.points[2]=m;this.points[3]=this.getNextKeyWith("pos",H,p.index+1).pos;h=h*0.33+0.33;g=this.interpolateCatmullRom(this.points,h);e.x=g[0];e.y=g[1];e.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){h=this.interpolateCatmullRom(this.points,h*1.01);this.target.set(h[0],h[1],h[2]);this.target.subSelf(e);this.target.y=0;this.target.normalize();h=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,h,0)}}}else if(e=== +"rot")THREE.Quaternion.slerp(g,m,b.quaternion,h);else if(e==="scl"){e=b.scale;e.x=g[0]+(m[0]-g[0])*h;e.y=g[1]+(m[1]-g[1])*h;e.z=g[2]+(m[2]-g[2])*h}}}}if(this.JITCompile&&E[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(H=0;Hb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];p=b[e[1]];q=b[e[2]];v=b[e[3]];e=g*g;j=g*e;h[0]=this.interpolate(m[0],p[0],q[0],v[0],g,e,j);h[1]=this.interpolate(m[1],p[1],q[1],v[1],g,e,j);h[2]=this.interpolate(m[2],p[2],q[2],v[2],g,e,j);return h}; +THREE.Animation.prototype.interpolate=function(b,d,e,h,g,m,j){b=(e-b)*0.5;h=(h-d)*0.5;return(2*(d-e)+b+h)*j+(-3*(d-e)-2*b-h)*m+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=e0?e:0:e>=0?e:e+h.length;e>=0;e--)if(h[e][b]!==undefined)return h[e];return this.data.hierarchy[d].keys[h.length-1]}; THREE.Camera=function(b,d,e,h,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=h||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; @@ -105,7 +105,7 @@ THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio: 0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!== undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial; -THREE.Texture=function(b,d,e,h,g,k){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrapT=h!==undefined?h:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}}; +THREE.Texture=function(b,d,e,h,g,m){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrapT=h!==undefined?h:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}}; THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17; THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(b){var d,e,h,g={};for(d in b){g[d]={};for(e in b[d]){h=b[d][e];g[d][e]=h instanceof THREE.Color||h instanceof THREE.Vector3||h instanceof THREE.Texture?h.clone():h}}return g},merge:function(b){var d,e,h,g={};for(d=0;d1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var h=1;h=this.LODs[h].visibleAtDistance){this.LODs[h-1].object3D.visible= !1;this.LODs[h].object3D.visible=!0}else break;for(;h=0&&ya>=0&&aa>=0&&qa>=0)return!0;else if(Ga<0&&ya<0||aa<0&&qa<0)return!1;else{if(Ga<0)oa=Math.max(oa,Ga/(Ga-ya));else ya<0&&(Fa=Math.min(Fa,Ga/(Ga-ya)));if(aa<0)oa=Math.max(oa,aa/(aa-qa));else qa<0&&(Fa=Math.min(Fa,aa/(aa-qa)));if(FaGa&&j.positionScreen.z0&&$.z<1){Pa=na[ca]=na[ca]||new THREE.RenderableParticle;ca++;P=Pa;P.x=$.x/$.w;P.y=$.y/$.w;P.z=$.z;P.rotation=ha.rotation.z;P.scale.x=ha.scale.x*Math.abs(P.x-($.x+V.projectionMatrix.n11)/($.w+V.projectionMatrix.n14));P.scale.y=ha.scale.y*Math.abs(P.y-($.y+V.projectionMatrix.n22)/($.w+V.projectionMatrix.n24));P.materials=ha.materials;Fa.push(P)}}}}oa&&Fa.sort(d);return Fa}}; +THREE.Projector=function(){function b(){var c=q[p]=q[p]||new THREE.RenderableVertex;p++;return c}function d(c,R){return R.z-c.z}function e(c,R){var pa=0,ra=1,Fa=c.z+c.w,ta=R.z+R.w,aa=-c.z+c.w,ma=-R.z+R.w;if(Fa>=0&&ta>=0&&aa>=0&&ma>=0)return!0;else if(Fa<0&&ta<0||aa<0&&ma<0)return!1;else{if(Fa<0)pa=Math.max(pa,Fa/(Fa-ta));else ta<0&&(ra=Math.min(ra,Fa/(Fa-ta)));if(aa<0)pa=Math.max(pa,aa/(aa-ma));else ma<0&&(ra=Math.min(ra,aa/(aa-ma)));if(raFa&&j.positionScreen.z0&&Z.z<1){Pa=da[sa]=da[sa]||new THREE.RenderableParticle;sa++;P=Pa;P.x=Z.x/Z.w;P.y=Z.y/Z.w;P.z=Z.z;P.rotation=$.rotation.z;P.scale.x=$.scale.x*Math.abs(P.x-(Z.x+R.projectionMatrix.n11)/(Z.w+R.projectionMatrix.n14));P.scale.y=$.scale.y*Math.abs(P.y-(Z.y+R.projectionMatrix.n22)/(Z.w+R.projectionMatrix.n24));P.materials=$.materials;ra.push(P)}}}}pa&&ra.sort(d);return ra}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var h,g=e.length;for(h=0;ht){x=y;t=A[x]}c.bindBuffer(c.ARRAY_BUFFER,r.__webglMorphTargetsBuffers[x]);c.vertexAttribPointer(s["morphTarget"+n],3,c.FLOAT,!1,0,0);z.__webglMorphTargetInfluences[n]=t;u[x]=1;t=-1;n++}}c.uniform1fv(m.program.uniforms.morphTargetInfluences,z.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,r.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(r.__webglCustomAttributes)for(w in r.__webglCustomAttributes)if(f[w]>=0){s=r.__webglCustomAttributes[w];c.bindBuffer(c.ARRAY_BUFFER, -s.buffer);c.vertexAttribPointer(f[w],s.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(r.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webglUVBuffer);c.vertexAttribPointer(f.uv, -2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(r.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(m.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER, -r.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,r.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,r.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(z instanceof THREE.Mesh)if(m.wireframe){c.lineWidth(m.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webglLineBuffer);c.drawElements(c.LINES,r.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -r.__webglFaceBuffer);c.drawElements(c.TRIANGLES,r.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(z instanceof THREE.Line){z=z.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(m.linewidth);c.drawArrays(z,0,r.__webglLineCount)}else if(z instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,r.__webglParticleCount);else z instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,r.__webglVertexCount)}}function g(f,s,n){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer= -c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(s.attributes.position);c.vertexAttribPointer(s.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(n==THREE.FlatShading){var m,r,z,w,u,A,t,x,y,D,B=f.count*3;for(D=0;D0&&Y[0]0&&Y[1]0.0010&&u.scale>0.0010){N[0]=u.x;N[1]=u.y;N[2]=u.z;D=u.size*u.scale/za;B[0]= -D*t;B[1]=D;c.uniform3fv(O.screenPosition,N);c.uniform2fv(O.scale,B);c.uniform1f(O.rotation,u.rotation);c.uniform1f(O.opacity,u.opacity);na(u.blending);$(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Ga)}function M(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function T(f){var s,n, -m,r,z;if(f instanceof THREE.Mesh){n=f.geometry;for(s in n.geometryGroups){m=n.geometryGroups[s];z=!1;for(r in m.__webglCustomAttributes)if(m.__webglCustomAttributes[r].needsUpdate){z=!0;break}if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||z){z=c.DYNAMIC_DRAW;var w=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var x=void 0,y=void 0,D=void 0,B=void 0,N=void 0,Y=void 0,O=void 0,Z=void 0,Ha=void 0,R=void 0,Q=void 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Ia=f.geometry,lb=Ia.__dirtyVertices,mb=Ia.__dirtyElements,gb=Ia.__dirtyUvs,nb=Ia.__dirtyNormals,ob=Ia.__dirtyTangents,pb=Ia.__dirtyColors,qb=Ia.__dirtyMorphTargets,bb=Ia.vertices,sb=m.faces,wb=Ia.faces,tb=Ia.faceVertexUvs[0],ub=Ia.faceVertexUvs[1], -cb=Ia.skinVerticesA,db=Ia.skinVerticesB,eb=Ia.skinIndices,Xa=Ia.skinWeights,Za=Ia.edgeFaces,Ta=Ia.morphTargets;if(Ra)for(Wa in Ra){Ra[Wa].offset=0;Ra[Wa].offsetSrc=0}w=0;for(u=sb.length;w0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,z)}if(nb){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,z)}if(ob&&Ia.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ia,z)}if(gb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER, -m.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,ib,z)}if(gb&&ab>0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,jb,z)}if(mb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,z);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,z)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ja,z);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer); -c.bufferData(c.ARRAY_BUFFER,ka,z);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,la,z);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ma,z)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;s=c.DYNAMIC_DRAW;Y=f.vertices;m=f.colors;O=Y.length; -z=m.length;Z=f.__vertexArray;w=f.__colorArray;Ha=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u65535){x[A].counter+=1;t=x[A].hash+"_"+x[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:y})}f.geometryGroups[t].faces.push(r);f.geometryGroups[t].vertices+=w}}function ca(f,s,n){f.push({buffer:s,object:n,opaque:{list:[], -count:0},transparent:{list:[],count:0}})}function na(f){if(f!=fa){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}fa= -f}}function xa(f,s,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,ea(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,ea(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,ea(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,ea(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,ua(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER, -ua(s.minFilter))}}function $(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}xa(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)} -function K(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ea(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ea(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ea(f.magFilter));c.texParameteri(c.TEXTURE_2D, -c.TEXTURE_MIN_FILTER,ea(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,ea(f.format),f.width,f.height,0,ea(f.format),ea(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER, -f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,n;if(f){s=f.__webglFramebuffer;n=f.width;f=f.height}else{s=null;n=ga;f=za}if(s!= -Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(X,va,n,f);Fa=s}}function pa(f,s){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,s);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));console.error(s);return null}return n}function ua(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}} -function ea(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0} -var c,U=document.createElement("canvas"),V=[],oa=null,Fa=null,Ga=!0,ya=this,aa=null,qa=null,fa=null,ra=null,X=0,va=0,ga=0,za=0,Aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Matrix4,Pa=new Float32Array(16),Ua=new Float32Array(16),Va=new THREE.Vector4,hb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Sa=!0,fb=!0,Ya=new THREE.Color(0),vb=0;if(b){if(b.stencil!= -undefined)Sa=b.stencil;if(b.antialias!==undefined)fb=b.antialias;b.clearColor!==undefined&&Ya.setHex(b.clearColor);if(b.clearAlpha!==undefined)vb=b.clearAlpha}this.maxMorphTargets=8;this.domElement=U;this.autoClear=!0;this.sortObjects=!0;(function(f,s,n,m){try{if(!(c=U.getContext("experimental-webgl",{antialias:f,stencil:m})))throw"Error creating WebGL context.";}catch(r){console.error(r)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK); -c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,n)})(fb,Ya,vb,Sa);this.context=c;if(Sa){var W={};W.vertices=new Float32Array(12);W.faces=new Uint16Array(6);W.darkness=0.5;W.vertices[0]=-20;W.vertices[1]=-20;W.vertices[2]=-1;W.vertices[3]=20;W.vertices[4]=-20;W.vertices[5]=-1;W.vertices[6]=20;W.vertices[7]=20;W.vertices[8]=-1;W.vertices[9]=-20;W.vertices[10]=20;W.vertices[11]=-1;W.faces[0]=0;W.faces[1]=1;W.faces[2]= -2;W.faces[3]=0;W.faces[4]=2;W.faces[5]=3;W.vertexBuffer=c.createBuffer();W.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,W.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,W.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,W.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,W.faces,c.STATIC_DRAW);W.program=c.createProgram();c.attachShader(W.program,pa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(W.program,pa("vertex",THREE.ShaderLib.shadowPost.vertexShader)); -c.linkProgram(W.program);W.vertexLocation=c.getAttribLocation(W.program,"position");W.projectionLocation=c.getUniformLocation(W.program,"projectionMatrix");W.darknessLocation=c.getUniformLocation(W.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]= -1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW); -c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D, -c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program,pa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,pa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture= -!0;J.program=c.createProgram();c.attachShader(J.program,pa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,pa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map"); -J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]= -0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER, -_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,pa("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,pa("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.vertex= 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THREE.Color(f);c.clearColor(n.r,n.g,n.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){W.darkness=f};this.initMaterial=function(f,s,n,m){var r,z,w;if(f instanceof THREE.MeshDepthMaterial)w="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)w="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)w="normal";else if(f instanceof THREE.MeshBasicMaterial)w="basic";else if(f instanceof THREE.MeshLambertMaterial)w="lambert";else if(f instanceof -THREE.MeshPhongMaterial)w="phong";else if(f instanceof THREE.LineBasicMaterial)w="basic";else f instanceof THREE.ParticleBasicMaterial&&(w="particle_basic");if(w){var u=THREE.ShaderLib[w];f.uniforms=Uniforms.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,x;A=x=u=0;for(t=s.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); -c.attachShader(D,pa("fragment",prefix_fragment+A));c.attachShader(D,pa("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); -B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(y.color);y.normal>= -0&&c.enableVertexAttribArray(y.normal);y.tangent>=0&&c.enableVertexAttribArray(y.tangent);if(f.skinning&&y.skinVertexA>=0&&y.skinVertexB>=0&&y.skinIndex>=0&&y.skinWeight>=0){c.enableVertexAttribArray(y.skinVertexA);c.enableVertexAttribArray(y.skinVertexB);c.enableVertexAttribArray(y.skinIndex);c.enableVertexAttribArray(y.skinWeight)}for(r in f.attributes)y[r]>=0&&c.enableVertexAttribArray(y[r]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(y.morphTarget0>=0){c.enableVertexAttribArray(y.morphTarget0); -f.numSupportedMorphTargets++}if(y.morphTarget1>=0){c.enableVertexAttribArray(y.morphTarget1);f.numSupportedMorphTargets++}if(y.morphTarget2>=0){c.enableVertexAttribArray(y.morphTarget2);f.numSupportedMorphTargets++}if(y.morphTarget3>=0){c.enableVertexAttribArray(y.morphTarget3);f.numSupportedMorphTargets++}if(y.morphTarget4>=0){c.enableVertexAttribArray(y.morphTarget4);f.numSupportedMorphTargets++}if(y.morphTarget5>=0){c.enableVertexAttribArray(y.morphTarget5);f.numSupportedMorphTargets++}if(y.morphTarget6>= -0){c.enableVertexAttribArray(y.morphTarget6);f.numSupportedMorphTargets++}if(y.morphTarget7>=0){c.enableVertexAttribArray(y.morphTarget7);f.numSupportedMorphTargets++}m.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(r=this.maxMorphTargets;f0||D.faceVertexUvs.length>0)w.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)w.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){w.__skinVertexAArray=new Float32Array(A* -4);w.__skinVertexBArray=new Float32Array(A*4);w.__skinIndexArray=new Float32Array(A*4);w.__skinWeightArray=new Float32Array(A*4)}w.__faceArray=new Uint16Array(N*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));w.__lineArray=new Uint16Array(Y*2);if(w.numMorphTargets){w.__morphTargetsArrays=[];D=0;for(B=w.numMorphTargets;D=0;r--){m=n.__webglObjects[r].object;s==m&&n.__webglObjects.splice(r,1)}f.__objectsRemoved.splice(0,1)}s=0;for(n=f.__webglObjects.length;s0}}; -THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!== +THREE.WebGLRenderer=function(b){function d(f,s,n){var k,o,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,N=f.__dirtyColors;if(n.sortParticles){Pa.multiplySelf(n.matrixWorld);for(k=0;kt){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,o.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(s["morphTarget"+n],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[n]=t;u[y]=1;t=-1;n++}}c.uniform1fv(k.program.uniforms.morphTargetInfluences,w.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,o.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(o.__webglCustomAttributes)for(x in o.__webglCustomAttributes)if(f[x]>=0){s=o.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER, +s.buffer);c.vertexAttribPointer(f[x],s.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(o.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webglUVBuffer);c.vertexAttribPointer(f.uv, +2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(o.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER, +o.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,o.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh)if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webglLineBuffer);c.drawElements(c.LINES,o.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +o.__webglFaceBuffer);c.drawElements(c.TRIANGLES,o.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,o.__webglLineCount)}else if(w instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,o.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,o.__webglVertexCount)}}function g(f,s,n){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer= +c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(s.attributes.position);c.vertexAttribPointer(s.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(n==THREE.FlatShading){var k,o,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D0&&W[0] +0&&W[1]0.0010&&u.scale>0.0010){N[0]=u.x;N[1]=u.y;N[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(O.screenPosition,N);c.uniform2fv(O.scale,B);c.uniform1f(O.rotation,u.rotation);c.uniform1f(O.opacity,u.opacity);oa(u.blending); +K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function P(f){var s,n,k,o,w;if(f instanceof THREE.Mesh){n=f.geometry;for(s in n.geometryGroups){k=n.geometryGroups[s];w=!1;for(o in k.__webglCustomAttributes)if(k.__webglCustomAttributes[o].needsUpdate){w= +!0;break}if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,N=void 0,W=void 0,O=void 0,X=void 0,Ga=void 0,S=void 0,Q=void 0,T=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var r=void 0,F=void 0;z=void 0;r=void 0;F=void 0;var i=void 0,Ka=void 0;r=void 0;F=void 0;i=void 0;Ka=void 0;r=void 0;F=void 0; +i=void 0;Ka=void 0;r=void 0;F=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;r=void 0;F=void 0;i=void 0;var Wa=void 0,va=0,Aa=0,bb=0,cb=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;F=r=0;var Ca=k.__vertexArray,ib=k.__uvArray,jb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,kb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,rb= +k.__needsSmoothNormals;W=k.__vertexColorType;N=k.__uvType;O=k.__normalType;var Ha=f.geometry,lb=Ha.__dirtyVertices,mb=Ha.__dirtyElements,hb=Ha.__dirtyUvs,nb=Ha.__dirtyNormals,ob=Ha.__dirtyTangents,pb=Ha.__dirtyColors,qb=Ha.__dirtyMorphTargets,db=Ha.vertices,sb=k.faces,xb=Ha.faces,tb=Ha.faceVertexUvs[0],ub=Ha.faceVertexUvs[1],eb=Ha.skinVerticesA,fb=Ha.skinVerticesB,gb=Ha.skinIndices,Xa=Ha.skinWeights,ab=Ha.edgeFaces,Ta=Ha.morphTargets;if(Ra)for(Wa in Ra){Ra[Wa].offset=0;Ra[Wa].offsetSrc=0}x=0;for(u= +sb.length;x0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(nb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(ob&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(hb&&bb>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,ib,w)}if(hb&&cb>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,jb,w)}if(mb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER, +la,w)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;s=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;O=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(o);f.geometryGroups[t].vertices+=x}}function da(f,s,n){f.push({buffer:s,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!=ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD); +c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,s,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(s.magFilter)); +c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ea(s.minFilter))}}function K(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture(); +c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer(); +f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height,0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER, +f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER, +f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,n;if(f){s=f.__webglFramebuffer;n=f.width;f=f.height}else{s=null;n=ya;f=za}if(s!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(wa,qa,n,f);Fa=s}}function ca(f,s){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n, +s);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));console.error(s);return null}return n}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST; +case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT; +case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var c,R=document.createElement("canvas"),pa=[],ra=null,Fa=null,ta=!0,aa=this,ma=null,na=null,ga=null,Y=null,wa=0,qa=0,ya=0,za=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ua=new Float32Array(16),Ya=new Float32Array(16),Va=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Za=!0,$a=!0,vb=new THREE.Color(0),wb=0;if(b){if(b.stencil!=undefined)Za=b.stencil;if(b.antialias!==undefined)$a=b.antialias;b.clearColor!==undefined&&vb.setHex(b.clearColor);if(b.clearAlpha!==undefined)wb=b.clearAlpha}this.maxMorphTargets=8;this.domElement= +R;this.autoClear=!0;this.sortObjects=!0;(function(f,s,n,k){try{if(!(c=R.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(o){console.error(o)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,n)})($a,vb,wb,Za);this.context=c;if(Za){var U= +{};U.vertices=new Float32Array(12);U.faces=new Uint16Array(6);U.darkness=0.5;U.vertices[0]=-20;U.vertices[1]=-20;U.vertices[2]=-1;U.vertices[3]=20;U.vertices[4]=-20;U.vertices[5]=-1;U.vertices[6]=20;U.vertices[7]=20;U.vertices[8]=-1;U.vertices[9]=-20;U.vertices[10]=20;U.vertices[11]=-1;U.faces[0]=0;U.faces[1]=1;U.faces[2]=2;U.faces[3]=0;U.faces[4]=2;U.faces[5]=3;U.vertexBuffer=c.createBuffer();U.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,U.vertexBuffer);c.bufferData(c.ARRAY_BUFFER, +U.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,U.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,U.faces,c.STATIC_DRAW);U.program=c.createProgram();c.attachShader(U.program,ca("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(U.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(U.program);U.vertexLocation=c.getAttribLocation(U.program,"position");U.projectionLocation=c.getUniformLocation(U.program,"projectionMatrix");U.darknessLocation= +c.getUniformLocation(U.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3; +J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S, +c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST); +c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program, +ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale= +c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]= +1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer); +c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset= +c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates= +c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");this.setSize=function(f,s){R.width=f;R.height=s;this.setViewport(0,0,R.width,R.height)}; +this.setViewport=function(f,s,n,k){wa=f;qa=s;ya=n;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,s,n,k){c.scissor(f,s,n,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta=f;c.depthMask(f)};this.setClearColorHex=function(f,s){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT| +c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){U.darkness=f};this.initMaterial=function(f,s,n,k){var o,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x= +"basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=Uniforms.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=s.length;A0? +"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); +B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= +0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(o in f.attributes)z[o]>=0&&c.enableVertexAttribArray(z[o]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); +f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>= +0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(o=this.maxMorphTargets;f0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A*4);x.__skinVertexBArray=new Float32Array(A* +4);x.__skinIndexArray=new Float32Array(A*4);x.__skinWeightArray=new Float32Array(A*4)}x.__faceArray=new Uint16Array(N*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));x.__lineArray=new Uint16Array(W*2);if(x.numMorphTargets){x.__morphTargetsArrays=[];D=0;for(B=x.numMorphTargets;D=0;o--){k=n.__webglObjects[o].object;if(s==k){n.__webglObjects.splice(o,1);break}}f.__objectsRemoved.splice(0,1)}s=0;for(n=f.__webglObjects.length;s0}}; +THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!== undefined?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0}; diff --git a/examples/textures/sprite0.jpg b/examples/textures/sprite0.jpg new file mode 100644 index 00000000..9bab9323 Binary files /dev/null and b/examples/textures/sprite0.jpg differ diff --git a/examples/textures/sprite0.png b/examples/textures/sprite0.png new file mode 100644 index 00000000..35538a64 Binary files /dev/null and b/examples/textures/sprite0.png differ diff --git a/examples/textures/sprite1.jpg b/examples/textures/sprite1.jpg new file mode 100644 index 00000000..32031488 Binary files /dev/null and b/examples/textures/sprite1.jpg differ diff --git a/examples/textures/sprite1.png b/examples/textures/sprite1.png new file mode 100644 index 00000000..d78fbbe3 Binary files /dev/null and b/examples/textures/sprite1.png differ diff --git a/examples/webgl_lines_colors.html b/examples/webgl_lines_colors.html index 0c469613..3677f53a 100644 --- a/examples/webgl_lines_colors.html +++ b/examples/webgl_lines_colors.html @@ -60,8 +60,8 @@ camera, scene, renderer, material; - var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen; - + var postprocessing = { enabled: true }; + init(); animate(); @@ -77,9 +77,9 @@ scene = new THREE.Scene(); - renderer = new THREE.WebGLRenderer( { antialias: false } ); + renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } ); renderer.setSize( window.innerWidth, window.innerHeight ); - renderer.autoClear = false; + container.appendChild( renderer.domElement ); var geometry = new THREE.Geometry(), @@ -132,59 +132,7 @@ } - // postprocessing - - cameraOrtho = new THREE.Camera(); - cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 ); - cameraOrtho.position.z = 100; - - sceneScreen = new THREE.Scene(); - - var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter }; - rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars ); - rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars ); - rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars ); - - var screen_shader = ShaderUtils.lib["screen"]; - var screen_uniforms = Uniforms.clone( screen_shader.uniforms ); - - screen_uniforms["tDiffuse"].texture = rtTexture1; - screen_uniforms["opacity"].value = 1.0; - - materialScreen = new THREE.MeshShaderMaterial( { - - uniforms: screen_uniforms, - vertexShader: screen_shader.vertexShader, - fragmentShader: screen_shader.fragmentShader, - blending: THREE.AdditiveBlending, - transparent: true - - } ); - - var convolution_shader = ShaderUtils.lib["convolution"]; - var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms ); - - blurx = new THREE.Vector2( 0.001953125, 0.0 ), - blury = new THREE.Vector2( 0.0, 0.001953125 ); - - convolution_uniforms["tDiffuse"].texture = rtTexture1; - convolution_uniforms["uImageIncrement"].value = blurx; - convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 ); - - materialConvolution = new THREE.MeshShaderMaterial( { - - uniforms: convolution_uniforms, - vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader, - fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader - - } ); - - var plane = new Plane( window.innerWidth, window.innerHeight ); - - quadScreen = new THREE.Mesh( plane, materialConvolution ); - quadScreen.position.z = -100; - sceneScreen.addObject( quadScreen ); - + stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; @@ -195,6 +143,9 @@ document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); + initPostprocessing(); + renderer.autoClear = false; + } // port of Processing Java code by Thomas Diewald @@ -240,6 +191,59 @@ } // + + function initPostprocessing() { + + postprocessing.scene = new THREE.Scene(); + + postprocessing.camera = new THREE.Camera(); + postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 ); + postprocessing.camera.position.z = 100; + + var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter }; + postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars ); + postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars ); + postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars ); + + var screen_shader = ShaderUtils.lib["screen"]; + var screen_uniforms = Uniforms.clone( screen_shader.uniforms ); + + screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1; + screen_uniforms["opacity"].value = 1.0; + + postprocessing.materialScreen = new THREE.MeshShaderMaterial( { + + uniforms: screen_uniforms, + vertexShader: screen_shader.vertexShader, + fragmentShader: screen_shader.fragmentShader, + blending: THREE.AdditiveBlending, + transparent: true + + } ); + + var convolution_shader = ShaderUtils.lib["convolution"]; + var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms ); + + postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ), + postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 ); + + convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1; + convolution_uniforms["uImageIncrement"].value = postprocessing.blurx; + convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 ); + + postprocessing.materialConvolution = new THREE.MeshShaderMaterial( { + + uniforms: convolution_uniforms, + vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader, + fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader + + } ); + + postprocessing.quad = new THREE.Mesh( new Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution ); + postprocessing.quad.position.z = -500; + postprocessing.scene.addObject( postprocessing.quad ); + + } function onDocumentMouseMove(event) { @@ -283,7 +287,6 @@ camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05; - camera.updateMatrix(); var time = new Date().getTime() * 0.0005; @@ -293,43 +296,50 @@ } - //renderer.render( scene, camera ); + if ( postprocessing.enabled ) { - renderer.clear(); + renderer.clear(); - // Render scene into texture + // Render scene into texture - renderer.render( scene, camera, rtTexture1, true ); + renderer.render( scene, camera, postprocessing.rtTexture1, true ); - // Render quad with blured scene into texture (convolution pass 1) + // Render quad with blured scene into texture (convolution pass 1) - quadScreen.materials = [ materialConvolution ]; + postprocessing.quad.materials = [ postprocessing.materialConvolution ]; - materialConvolution.uniforms.tDiffuse.texture = rtTexture1; - materialConvolution.uniforms.uImageIncrement.value = blurx; + postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1; + postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx; - renderer.render( sceneScreen, cameraOrtho, rtTexture2, true ); + renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true ); - // Render quad with blured scene into texture (convolution pass 2) + // Render quad with blured scene into texture (convolution pass 2) - materialConvolution.uniforms.tDiffuse.texture = rtTexture2; - materialConvolution.uniforms.uImageIncrement.value = blury; + postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2; + postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury; - renderer.render( sceneScreen, cameraOrtho, rtTexture3, true ); + renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true ); - // Render original scene with superimposed blur to texture + // Render original scene with superimposed blur to texture - quadScreen.materials = [ materialScreen ]; + postprocessing.quad.materials = [ postprocessing.materialScreen ]; - materialScreen.uniforms.tDiffuse.texture = rtTexture3; - materialScreen.uniforms.opacity.value = 1.3; + postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3; + postprocessing.materialScreen.uniforms.opacity.value = 1.3; - renderer.render( sceneScreen, cameraOrtho, rtTexture1, false ); + renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false ); - // Render to screen + // Render to screen - materialScreen.uniforms.tDiffuse.texture = rtTexture1; - renderer.render( sceneScreen, cameraOrtho ); + postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1; + renderer.render( postprocessing.scene, postprocessing.camera ); + + } else { + + renderer.clear(); + renderer.render( scene, camera ); + + } } diff --git a/examples/webgl_sprites.html b/examples/webgl_sprites.html new file mode 100644 index 00000000..f9894d00 --- /dev/null +++ b/examples/webgl_sprites.html @@ -0,0 +1,136 @@ + + + + three.js webgl - sprites + + + + + + + + + + + diff --git a/src/extras/io/SceneLoader.js b/src/extras/io/SceneLoader.js index b073c2dc..71c3f976 100644 --- a/src/extras/io/SceneLoader.js +++ b/src/extras/io/SceneLoader.js @@ -136,7 +136,15 @@ THREE.SceneLoader.prototype = { result.objects[ dd ] = object; + if ( o.meshCollider ) { + + var meshCollider = THREE.CollisionUtils.MeshColliderWBox( object ); + THREE.Collisions.colliders.push( meshCollider ); + + } + } + } diff --git a/src/objects/ShadowVolume.js b/src/objects/ShadowVolume.js index ece943b0..196c4428 100644 --- a/src/objects/ShadowVolume.js +++ b/src/objects/ShadowVolume.js @@ -1,5 +1,5 @@ -/* - * Shadow Volume +/** + * @author mikael emtinger / http://gomo.se/ */ THREE.ShadowVolume = function( mesh, isStatic ) { @@ -9,7 +9,7 @@ THREE.ShadowVolume = function( mesh, isStatic ) { this.calculateShadowVolumeGeometry( mesh.geometry ); -} +}; THREE.ShadowVolume.prototype = new THREE.Mesh(); THREE.ShadowVolume.prototype.constructor = THREE.ShadowVolume; @@ -100,7 +100,7 @@ THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry = function( originalG } -} +}; @@ -198,5 +198,5 @@ THREE.ShadowVolume.prototype.facesShareEdge = function( vertices, faceA, faceB ) return undefined; -} +}; diff --git a/src/objects/Sprite.js b/src/objects/Sprite.js new file mode 100644 index 00000000..31dd7b0f --- /dev/null +++ b/src/objects/Sprite.js @@ -0,0 +1,79 @@ +/** + * @author mikael emtinger / http://gomo.se/ + */ + +THREE.Sprite = function( parameters ) { + + THREE.Object3D.call( this ); + + if( parameters.material !== undefined ) { + + this.material = parameters.material; + this.map = undefined; + this.blending = material.blending; + + } else if( parameters.map !== undefined ) { + + this.map = parameters.map instanceof THREE.Texture ? parameters.map : ImageUtils.loadTexture( parameters.map ); + this.material = undefined; + this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending; + + } + + this.useScreenCoordinates = parameters.useScreenCoordinates !== undefined ? parameters.useScreenCoordinates : true; + this.mergeWith3D = parameters.mergeWith3D !== undefined ? parameters.mergeWith3D : !parameters.useScreenCoordinates; + this.affectedByDistance = parameters.affectedByDistance !== undefined ? parameters.affectedByDistance : !parameters.useScreenCoordinates; + this.alignment = parameters.alignment instanceof THREE.Vector2 ? parameters.alignment : THREE.SpriteAlignment.center; + + this.rotation3d = this.rotation; + this.rotation = 0; + this.opacity = 1; + + this.uvOffset = new THREE.Vector2( 0, 0 ); + this.uvScale = new THREE.Vector2( 1, 1 ); + +}; + +THREE.Sprite.prototype = new THREE.Object3D(); +THREE.Sprite.prototype.constructor = THREE.Sprite; +THREE.Sprite.prototype.supr = THREE.Object3D.prototype; + + +/* + * Custom update matrix + */ + +THREE.Sprite.prototype.updateMatrix = function () { + + this.matrix.setPosition( this.position ); + + this.rotation3d.set( 0, 0, this.rotation ); + this.matrix.setRotationFromEuler( this.rotation3d ); + + if ( this.scale.x !== 1 || this.scale.y !== 1 ) { + + this.matrix.scale( this.scale ); + this.boundRadiusScale = Math.max( this.scale.x, this.scale.y ); + + } + + this.matrixWorldNeedsUpdate = true; + +}; + +/* + * Alignment + */ + +THREE.SpriteAlignment = {}; +THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 ); +THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 ); +THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 ); +THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 ); +THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 ); +THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 ); +THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 ); +THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 ); +THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 ); + + diff --git a/src/physics/CollisionUtils.js b/src/physics/CollisionUtils.js index 7749113d..3cf06e99 100644 --- a/src/physics/CollisionUtils.js +++ b/src/physics/CollisionUtils.js @@ -51,14 +51,14 @@ THREE.CollisionUtils.MeshColliderWBox = function( m ) { for( var i = 0; i < mvl; i++ ) { - vertices.push( new THREE.Vector3( mv[i].position.x, mv[i].position.y, mv[i].position.z) ); + vertices.push( new THREE.Vector3( mv[ i ].position.x, mv[ i ].position.y, mv[ i ].position.z ) ); } for( var i = 0; i < mfl; i++ ) { - faces.push( mf[i].a, mf[i].b, mf[i].c ); - normals.push( new THREE.Vector3( mf[i].normal.x, mf[i].normal.y, mf[i].normal.z) ); + faces.push( mf[ i ].a, mf[ i ].b, mf[ i ].c ); + normals.push( new THREE.Vector3( mf[ i ].normal.x, mf[ i ].normal.y, mf[ i ].normal.z ) ); } diff --git a/src/physics/Collisions.js b/src/physics/Collisions.js index 65b67794..53f0f4cd 100644 --- a/src/physics/Collisions.js +++ b/src/physics/Collisions.js @@ -152,6 +152,10 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, n, mind var e1 = THREE.CollisionSystem.__v1, e2 = THREE.CollisionSystem.__v2; + // do not crash on quads, fail instead + + //if ( !n ) n = THREE.CollisionSystem.__v3; + e1.sub( p1, p0 ); e2.sub( p2, p1 ); n.cross( e1, e2 ) diff --git a/src/renderers/WebGLRenderTarget.js b/src/renderers/WebGLRenderTarget.js index 4218ab9e..3902e0d7 100644 --- a/src/renderers/WebGLRenderTarget.js +++ b/src/renderers/WebGLRenderTarget.js @@ -15,7 +15,7 @@ THREE.WebGLRenderTarget = function ( width, height, options ) { this.magFilter = options.magFilter !== undefined ? options.magFilter : THREE.LinearFilter; this.minFilter = options.minFilter !== undefined ? options.minFilter : THREE.LinearMipMapLinearFilter; - this.format = options.format !== undefined ? options.format : THREE.RGBFormat; + this.format = options.format !== undefined ? options.format : THREE.RGBAFormat; this.type = options.type !== undefined ? options.type : THREE.UnsignedByteType; this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 3e4b15d2..29163aa1 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -254,16 +254,20 @@ THREE.WebGLRenderer = function ( parameters ) { _sprite.attributes = {}; _sprite.uniforms = {}; - _sprite.attributes.vertex = _gl.getAttribLocation ( _sprite.program, "position" ); - _sprite.attributes.uv = _gl.getAttribLocation ( _sprite.program, "UV" ); - _sprite.uniforms.map = _gl.getUniformLocation( _sprite.program, "map" ); - _sprite.uniforms.opacity = _gl.getUniformLocation( _sprite.program, "opacity" ); - _sprite.uniforms.scale = _gl.getUniformLocation( _sprite.program, "scale" ); - _sprite.uniforms.rotation = _gl.getUniformLocation( _sprite.program, "rotation" ); - _sprite.uniforms.screenPosition = _gl.getUniformLocation( _sprite.program, "screenPosition" ); - - - + _sprite.attributes.position = _gl.getAttribLocation ( _sprite.program, "position" ); + _sprite.attributes.uv = _gl.getAttribLocation ( _sprite.program, "uv" ); + _sprite.uniforms.uvOffset = _gl.getUniformLocation( _sprite.program, "uvOffset" ); + _sprite.uniforms.uvScale = _gl.getUniformLocation( _sprite.program, "uvScale" ); + _sprite.uniforms.rotation = _gl.getUniformLocation( _sprite.program, "rotation" ); + _sprite.uniforms.scale = _gl.getUniformLocation( _sprite.program, "scale" ); + _sprite.uniforms.alignment = _gl.getUniformLocation( _sprite.program, "alignment" ); + _sprite.uniforms.map = _gl.getUniformLocation( _sprite.program, "map" ); + _sprite.uniforms.opacity = _gl.getUniformLocation( _sprite.program, "opacity" ); + _sprite.uniforms.useScreenCoordinates = _gl.getUniformLocation( _sprite.program, "useScreenCoordinates" ); + _sprite.uniforms.affectedByDistance = _gl.getUniformLocation( _sprite.program, "affectedByDistance" ); + _sprite.uniforms.screenPosition = _gl.getUniformLocation( _sprite.program, "screenPosition" ); + _sprite.uniforms.modelViewMatrix = _gl.getUniformLocation( _sprite.program, "modelViewMatrix" ); + _sprite.uniforms.projectionMatrix = _gl.getUniformLocation( _sprite.program, "projectionMatrix" ); @@ -3130,7 +3134,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( scene.__webglSprites.length ) { - renderSprites( scene ); + renderSprites( scene, camera ); } @@ -3142,6 +3146,7 @@ THREE.WebGLRenderer = function ( parameters ) { } + // render lens flares if ( scene.__webglLensFlares.length ) { @@ -3300,6 +3305,154 @@ THREE.WebGLRenderer = function ( parameters ) { } + /* + * Render sprites + * + */ + + function renderSprites( scene, camera ) { + + var o, ol, object; + var attributes = _sprite.attributes; + var uniforms = _sprite.uniforms; + var anyCustom = false; + var invAspect = _viewportHeight / _viewportWidth; + var size, scale = []; + var screenPosition; + var halfViewportWidth = _viewportWidth * 0.5; + var halfViewportHeight = _viewportHeight * 0.5; + var mergeWith3D = true; + + + // setup gl + + _gl.useProgram( _sprite.program ); + _currentProgram = _sprite.program; + _oldBlending = ""; + + _gl.disable( _gl.CULL_FACE ); + _gl.enable( _gl.BLEND ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 2, _gl.FLOAT, false, 2 * 8, 0 ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer ); + + _gl.uniformMatrix4fv( uniforms.projectionMatrix, false, _projectionMatrixArray ); + + _gl.activeTexture( _gl.TEXTURE0 ); + _gl.uniform1i( uniforms.map, 0 ); + + // update positions and sort + + for( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { + + object = scene.__webglSprites[ o ]; + + if( !object.useScreenCoordinates ) { + + object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray ); + object.z = -object._modelViewMatrix.n34; + + } else { + + object.z = -object.position.z; + + } + + } + + scene.__webglSprites.sort( painterSort ); + + + // render all non-custom shader sprites + + for( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { + + object = scene.__webglSprites[ o ]; + + if( object.material === undefined ) { + + if( object.map && object.map.image && object.map.image.width ) { + + if( object.useScreenCoordinates ) { + + _gl.uniform1i( uniforms.useScreenCoordinates, 1 ); + _gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth ) / halfViewportWidth, + ( halfViewportHeight - object.position.y ) / halfViewportHeight, + object.position.z ); + + } else { + + + + _gl.uniform1i( uniforms.useScreenCoordinates, 0 ); + _gl.uniform1i( uniforms.affectedByDistance, object.affectedByDistance ? 1 : 0 ); + _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray ); + + } + + size = object.map.image.width / ( object.affectedByDistance ? 1 : _viewportHeight ); + scale[ 0 ] = size * invAspect * object.scale.x; + scale[ 1 ] = size * object.scale.y; + + _gl.uniform2f( uniforms.uvScale, object.uvScale.x, object.uvScale.y ); + _gl.uniform2f( uniforms.uvOffset, object.uvOffset.x, object.uvOffset.y ); + _gl.uniform2f( uniforms.alignment, object.alignment.x, object.alignment.y ); + _gl.uniform1f( uniforms.opacity, object.opacity ); + _gl.uniform1f( uniforms.rotation, object.rotation ); + _gl.uniform2fv( uniforms.scale, scale ); + + if( object.mergeWith3D && !mergeWith3D ) { + + _gl.enable( _gl.DEPTH_TEST ); + _gl.depthMask( true ); + + mergeWith3D = true; + + } else if( !object.mergeWith3D && mergeWith3D ) { + + _gl.disable( _gl.DEPTH_TEST ); + _gl.depthMask( object.blending === THREE.NormalBlending ? true : false ); + + mergeWith3D = false; + + } + + _gl.depthMask( true ); + setBlending( object.blending ); + setTexture( object.map, 0 ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + } + + } else { + + anyCustom = true; + + } + + } + + + // loop through all custom + +/* if( anyCustom ) { + + } +*/ + + // restore gl + + _gl.enable( _gl.CULL_FACE ); + _gl.enable( _gl.DEPTH_TEST ); + _gl.depthMask( _currentDepthMask ); + + } + + + /* * Render lens flares * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, @@ -3383,16 +3536,17 @@ THREE.WebGLRenderer = function ( parameters ) { // screen cull - if( screenPositionPixels[ 0 ] > 0 && + if( _lensFlare.hasVertexTexture || + ( screenPositionPixels[ 0 ] > 0 && screenPositionPixels[ 0 ] < _viewportWidth && screenPositionPixels[ 1 ] > 0 && - screenPositionPixels[ 1 ] < _viewportHeight ) { + screenPositionPixels[ 1 ] < _viewportHeight )) { // save current RGB to temp texture _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); - _gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 ); + _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGB, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, 0 ); // render pink quad @@ -3410,7 +3564,7 @@ THREE.WebGLRenderer = function ( parameters ) { // copy result to occlusionMap _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.occlusionTexture ); - _gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 ); + _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, 0 ); // restore graphics @@ -3538,11 +3692,11 @@ THREE.WebGLRenderer = function ( parameters ) { } - for ( var o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { +/* for ( var o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { updateObject( scene.__webglSprites[ o ].object, scene ); - } + }*/ }; @@ -3665,7 +3819,13 @@ THREE.WebGLRenderer = function ( parameters ) { addBufferImmediate( scene.__webglObjectsImmediate, object ); - }/*else if ( object instanceof THREE.Particle ) { + } else if ( object instanceof THREE.Sprite ) { + + scene.__webglSprites.push( object ); + } + + + /*else if ( object instanceof THREE.Particle ) { }*/ @@ -3775,10 +3935,13 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object == zobject ) { scene.__webglObjects.splice( o, 1 ); + return; } } + + // add shadwos/sprites etc. }; diff --git a/src/renderers/WebGLShaders.js b/src/renderers/WebGLShaders.js index 33727942..98e002ad 100644 --- a/src/renderers/WebGLShaders.js +++ b/src/renderers/WebGLShaders.js @@ -602,13 +602,11 @@ THREE.ShaderLib = { "texture2D( occlusionMap, vec2( 0.1, 0.9 )) +", "texture2D( occlusionMap, vec2( 0.1, 0.5 )) +", "texture2D( occlusionMap, vec2( 0.5, 0.5 ));", -/* + "vVisibility = ( visibility.r / 9.0 ) *", "( 1.0 - visibility.g / 9.0 ) *", "( visibility.b / 9.0 ) *", "( 1.0 - visibility.a / 9.0 );", -*/ - "vVisibility = ( 1.0 - visibility.a / 9.0 );", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", @@ -638,7 +636,7 @@ THREE.ShaderLib = { "if( renderType == 0 ) {", - "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", + "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", // restore @@ -741,25 +739,46 @@ THREE.ShaderLib = { 'sprite': { vertexShader: [ - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", + "uniform int useScreenCoordinates;", + "uniform int affectedByDistance;", + "uniform vec3 screenPosition;", + "uniform mat4 modelViewMatrix;", + "uniform mat4 projectionMatrix;", + "uniform float rotation;", + "uniform vec2 scale;", + "uniform vec2 alignment;", + "uniform vec2 uvOffset;", + "uniform vec2 uvScale;", "attribute vec2 position;", - "attribute vec2 UV;", + "attribute vec2 uv;", "varying vec2 vUV;", "void main(void)", "{", - "vUV = UV;", + "vUV = uvOffset + uv * uvScale;", - "vec2 pos;", - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", + "vec2 alignedPosition = position + alignment;", + + "vec2 rotatedPosition;", + "rotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;", + "rotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;", + + "vec4 finalPosition;", - "gl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", + "if( useScreenCoordinates != 0 ) {", + + "finalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );", + + "} else {", + + "finalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );", + "finalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );", + + "}", + + "gl_Position = finalPosition;", "}" ].join( "\n" ), @@ -780,6 +799,7 @@ THREE.ShaderLib = { "vec4 color = texture2D( map, vUV );", "color.a *= opacity;", "gl_FragColor = color;", +// "gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );", "}" ].join( "\n" ) diff --git a/utils/build.py b/utils/build.py index 43b5b397..80b3c048 100644 --- a/utils/build.py +++ b/utils/build.py @@ -64,6 +64,7 @@ COMMON_FILES = [ 'objects/Sound.js', 'objects/LOD.js', 'objects/ShadowVolume.js', +'objects/Sprite.js', 'scenes/Scene.js', 'scenes/Fog.js', 'scenes/FogExp2.js', diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py index 63f08313..cd671bad 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py @@ -135,7 +135,7 @@ TEMPLATE_OBJECT = """\ "rotation" : %(rotation)s, "quaternion": %(quaternion)s, "scale" : %(scale)s, - "visible" : true, + "visible" : %(visible)s, "castsShadow" : %(castsShadow)s, "meshCollider" : %(meshCollider)s }""" @@ -994,9 +994,13 @@ def generate_objects(data): if len(group_ids) > 0: group_string = generate_string_list(group_ids) - castsShadow = generate_bool_property(obj.THREE_castsShadow) - meshCollider = generate_bool_property(obj.THREE_meshCollider) + castsShadow = obj.THREE_castsShadow + meshCollider = obj.THREE_meshCollider + visible = True + if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider: + visible = False + object_string = TEMPLATE_OBJECT % { "object_id" : generate_string(object_id), "geometry_id" : generate_string(geometry_id), @@ -1008,8 +1012,9 @@ def generate_objects(data): "quaternion" : generate_vec4(quaternion), "scale" : generate_vec3(scale), - "castsShadow" : castsShadow, - "meshCollider" : meshCollider + "castsShadow" : generate_bool_property(castsShadow), + "meshCollider" : generate_bool_property(meshCollider), + "visible" : generate_bool_property(visible) } chunks.append(object_string)