diff --git a/build/Three.js b/build/Three.js index 05585a78..2c6f5373 100644 --- a/build/Three.js +++ b/build/Three.js @@ -693,7 +693,7 @@ THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLoca f instanceof THREE.Face4&&(f=this.rayTriangle(b,l,n,t,e,this.collisionNormal,c.mesh),f=l*k))return Number.MAX_VALUE;f/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(f);l.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=l.y-c.y,h=b.y-c.y,k=e.y-c.y,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*k;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-l*k)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*l-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,k=0,h=0,f=0,l=0,n=0,p=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,p=!1,f=1);b.origin.yc.max.y&&(k=c.max.y-b.origin.y,k/=b.direction.y, p=!1,l=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,p=!1,n=1);if(p)return-1;p=0;k>e&&(p=1,e=k);h>e&&(p=2,e=h);switch(p){case 0:l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,l,0);break;case 2:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 8388d32c..73653bdd 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -343,7 +343,7 @@ THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLoca f instanceof THREE.Face4&&(f=this.rayTriangle(b,k,l,n,e,this.collisionNormal,c.mesh),f=k*g))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,g=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*g)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,g=0,h=0,f=0,k=0,l=0,m=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,m=!1,f=1);b.origin.yc.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y, m=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,m=!1,l=1);if(m)return-1;m=0;g>e&&(m=1,e=g);h>e&&(m=2,e=h);switch(m){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; diff --git a/src/extras/physics/Collisions.js b/src/extras/physics/Collisions.js index e54dc143..3ce5ba36 100644 --- a/src/extras/physics/Collisions.js +++ b/src/extras/physics/Collisions.js @@ -162,13 +162,13 @@ THREE.CollisionSystem.prototype.rayMesh = function( r, me ) { me.normal.normalize(); } - + } - + else if (face instanceof THREE.Face4) { - + var nd = this.rayTriangle( rt, p0, p1, p3, d, this.collisionNormal, me.mesh ); - + if( nd < d ) { d = nd; @@ -177,9 +177,9 @@ THREE.CollisionSystem.prototype.rayMesh = function( r, me ) { me.normal.normalize(); } - + nd = this.rayTriangle( rt, p1, p2, p3, d, this.collisionNormal, me.mesh ); - + if( nd < d ) { d = nd; @@ -188,7 +188,7 @@ THREE.CollisionSystem.prototype.rayMesh = function( r, me ) { me.normal.normalize(); } - + } } @@ -201,7 +201,7 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, mind, n var e1 = THREE.CollisionSystem.__v1, e2 = THREE.CollisionSystem.__v2; - + n.set( 0, 0, 0 ); // do not crash on quads, fail instead @@ -212,18 +212,18 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, mind, n var dot = n.dot( ray.direction ); if ( !( dot < 0 ) ) { - + if ( mesh.doubleSided || mesh.flipSided ) { - + n.multiplyScalar (-1.0); dot *= -1.0; - + } else { - + return Number.MAX_VALUE; - + } - + } var d = n.dot( p0 ); @@ -316,7 +316,7 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, mind, n THREE.CollisionSystem.prototype.makeRayLocal = function( ray, m ) { var mt = THREE.CollisionSystem.__m; - THREE.Matrix4.makeInvert( m.matrixWorld, mt ); + mt.getInverse( m.matrixWorld ); var rt = THREE.CollisionSystem.__r; rt.origin.copy( ray.origin );