From ec00f298beb7f30d814a649d63f2332d32d33182 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sun, 23 Oct 2011 13:50:55 +0200 Subject: [PATCH] CanvasRenderer and SVGRenderer using single-material system. Also moved `.overdraw` to Material. Code is much simpler now :) --- build/Three.js | 1178 ++++++++--------- build/custom/ThreeCanvas.js | 190 ++- build/custom/ThreeDOM.js | 116 +- build/custom/ThreeExtras.js | 472 ++++--- build/custom/ThreeSVG.js | 164 ++- build/custom/ThreeWebGL.js | 388 +++--- examples/canvas_geometry_birds.html | 2 +- examples/canvas_geometry_cube.html | 2 +- examples/canvas_geometry_earth.html | 13 +- examples/canvas_geometry_panorama.html | 3 +- .../canvas_geometry_panorama_fisheye.html | 3 +- examples/canvas_geometry_terrain.html | 3 +- examples/canvas_geometry_text.html | 3 +- examples/canvas_interactive_particles.html | 6 +- examples/canvas_lights_pointlights.html | 3 +- examples/canvas_materials.html | 19 +- examples/canvas_materials_depth.html | 3 +- examples/canvas_materials_normal.html | 3 +- examples/canvas_materials_reflection.html | 3 +- examples/canvas_materials_video.html | 5 +- examples/canvas_particles_shapes.html | 2 +- examples/canvas_performance.html | 3 +- examples/canvas_sandbox.html | 3 +- examples/misc_ubiquity_test.html | 8 +- src/core/Projector.js | 19 +- src/materials/Material.js | 2 + src/objects/Mesh.js | 6 +- src/renderers/CanvasRenderer.js | 79 +- src/renderers/SVGRenderer.js | 73 +- src/renderers/renderables/RenderableFace3.js | 5 +- src/renderers/renderables/RenderableFace4.js | 5 +- src/renderers/renderables/RenderableLine.js | 2 +- .../renderables/RenderableParticle.js | 2 +- 33 files changed, 1318 insertions(+), 1470 deletions(-) diff --git a/build/Three.js b/build/Three.js index 77871f2d..1cf046c2 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,107 +1,107 @@ // Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; -THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,h;if(c===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),h=c*(1- -b*f),b=c*(1-b*(1-f)),e){case 1:this.r=h;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=h;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=h;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, -divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, -equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, -addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.001*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var e,k,h;if(b===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),k=a*6-e,a=b*(1-c),h=b*(1- +c*k),c=b*(1-c*(1-k)),e){case 1:this.r=h;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=h;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=h;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, +equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); -Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==void 0?e:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- -b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, -normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b0&&a>0&&k+a<1}for(var e,f=[],h=0,k=a.children.length;ha.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){h= -b(this.origin,this.direction,a.matrixWorld.getPosition());if(h===null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var l,n,p,u,t,v,o,y,x=a.geometry,w=x.vertices,h=0,k=x.faces.length;h0:v<0)))if(v=t.dot((new THREE.Vector3).sub(l,o))/v,o=o.addSelf(y.multiplyScalar(v)),e instanceof THREE.Face3)c(o,l,n,p)&&(e={distance:this.origin.distanceTo(o),point:o,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(o,l,n,u)||c(o,n,p,u)))e={distance:this.origin.distanceTo(o),point:o,face:e,object:a},f.push(e)}return f}}; -THREE.Rectangle=function(){function a(){h=e-b;k=f-c}var b,c,e,f,h,k,l=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(k,h,u,t){l=!1;b=k;c=h;e=u;f=t;a()};this.addPoint=function(k,h){l?(l=!1,b=k,c=h,e=k,f=h):(b=bk?e:k,f=f>h?f:h);a()};this.add3Points= -function(k,h,u,t,v,o){l?(l=!1,b=ku?k>v?k:v:u>v?u:v,f=h>t?h>o?h:o:t>o?t:o):(b=ku?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e,f=h>t?h>o?h>f?h:f:o>f?o:f:t>o?t>f?t:f:o>f?o:f);a()};this.addRectangle=function(k){l?(l=!1,b=k.getLeft(),c=k.getTop(),e=k.getRight(),f=k.getBottom()):(b=bk.getRight()?e:k.getRight(),f=f> -k.getBottom()?f:k.getBottom());a()};this.inflate=function(k){b-=k;c-=k;e+=k;f+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){l=!0;f=e=c=b=0;a()};this.isEmpty=function(){return l}}; -THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,e){this.x=a||0;this.y=c||0;this.z=b||0;this.w=e!==void 0?e:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- +c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c0&&a>0&&f+a<1}for(var e,k=[],h=0,f=a.children.length;ha.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};k.push(e)}else if(a instanceof THREE.Mesh){h= +c(this.origin,this.direction,a.matrixWorld.getPosition());if(h===null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return k;var l,n,u,t,p,w,v,z,x=a.geometry,y=x.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);h=0;for(f=x.faces.length;h0:w<0)))if(w=p.dot((new THREE.Vector3).sub(l,v))/w,v=v.addSelf(z.multiplyScalar(w)),e instanceof THREE.Face3)b(v,l,n,u)&&(e={distance:this.origin.distanceTo(v),point:v,face:e,object:a},k.push(e));else if(e instanceof THREE.Face4&&(b(v,l,n,t)||b(v,n,u,t)))e={distance:this.origin.distanceTo(v), +point:v,face:e,object:a},k.push(e)}return k}}; +THREE.Rectangle=function(){function a(){h=e-c;f=k-b}var c,b,e,k,h,f,l=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return k};this.set=function(f,h,t,p){l=!1;c=f;b=h;e=t;k=p;a()};this.addPoint=function(f,h){l?(l=!1,c=f,b=h,e=f,k=h):(c=cf?e:f,k=k>h?k:h);a()};this.add3Points= +function(f,h,t,p,w,v){l?(l=!1,c=ft?f>w?f:w:t>w?t:w,k=h>p?h>v?h:v:p>v?p:v):(c=ft?f>w?f>e?f:e:w>e?w:e:t>w?t>e?t:e:w>e?w:e,k=h>p?h>v?h>k?h:k:v>k?v:k:p>v?p>k?p:k:v>k?v:k);a()};this.addRectangle=function(f){l?(l=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),k=f.getBottom()):(c=cf.getRight()?e:f.getRight(),k=k> +f.getBottom()?k:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;k+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e=0&&Math.min(k,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){l=!0;k=e=b=c=0;a()};this.isEmpty=function(){return l}}; +THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?b=Math.max(b,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?b=Math.max(b,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),em&&k.positionScreen.z0&&M.z<1))X=C[z]=C[z]||new THREE.RenderableParticle,z++,A=X,A.x=M.x/M.w,A.y=M.y/M.w,A.z=M.z,A.rotation=Y.rotation.z,A.scale.x=Y.scale.x*Math.abs(A.x-(M.x+f.projectionMatrix.n11)/(M.w+f.projectionMatrix.n14)),A.scale.y=Y.scale.y*Math.abs(A.y-(M.y+f.projectionMatrix.n22)/(M.w+f.projectionMatrix.n24)),A.materials=Y.materials,K.push(A);h&&K.sort(b);return K}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),k=a*b,l=e*f;this.w=k*h-l*c;this.x=k*c+l*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); -this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); -this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,e=this.z,f=this.w,h=a.x,k=a.y,l=a.z,a=a.w;this.x=b*a+f*h+c*l-e*k;this.y=c*a+f*k+e*h-b*l;this.z=e*a+f*l+b*k-c*h;this.w=f*a-b*h-c*k-e*l;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,k=this.y,l=this.z,n=this.w,p=n*c+k*f-l*e,u=n*e+l*c-h*f,t=n*f+h*e-k*c,c=-h* -c-k*e-l*f;b.x=p*n+c*-h+u*-l-t*-k;b.y=u*n+c*-k+t*-h-p*-l;b.z=t*n+c*-l+p*-k-u*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),k=Math.sqrt(1-f*f);if(Math.abs(k)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,e,f,h,k){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=k;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; +THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== +-1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var c=this.children.indexOf(a);if(c!==-1)a.parent=void 0,this.children.splice(c,1)},getChildByName:function(a,c){var b,e,k;b=0;for(e=this.children.length;b=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),eN&&e.positionScreen.z0&&A.z<1))N=y[x]=y[x]||new THREE.RenderableParticle, +x++,z=N,z.x=A.x/A.w,z.y=A.y/A.w,z.z=A.z,z.rotation=J.rotation.z,z.scale.x=J.scale.x*Math.abs(z.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)),z.scale.y=J.scale.y*Math.abs(z.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24)),z.material=J.material,C.elements.push(z);W&&C.elements.sort(c);return C}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,k=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-k),k=Math.sin(-k),h=Math.cos(b),b=Math.sin(b),f=a*c,l=e*k;this.w=f*h-l*b;this.x=f*b+l*h;this.y=e*c*h+a*k*b;this.z=a*k*h-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); +this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= +this.x,b=this.y,e=this.z,k=this.w,h=a.x,f=a.y,l=a.z,a=a.w;this.x=c*a+k*h+b*l-e*f;this.y=b*a+k*f+e*h-c*l;this.z=e*a+k*l+c*f-b*h;this.w=k*a-c*h-b*f-e*l;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,k=a.z,h=this.x,f=this.y,l=this.z,n=this.w,u=n*b+f*k-l*e,t=n*e+l*b-h*k,p=n*k+h*e-f*b,b=-h* +b-f*e-l*k;c.x=u*n+b*-h+t*-l-p*-f;c.y=t*n+b*-f+p*-h-u*-l;c.z=p*n+b*-l+u*-f-t*-h;return c}}; +THREE.Quaternion.slerp=function(a,c,b,e){var k=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;k<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,k=-k):b.copy(c);if(Math.abs(k)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var h=Math.acos(k),k=Math.sqrt(1-k*k);if(Math.abs(k)<0.001)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,c,b,e,k,h){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,c,b,e,k,h,f){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, -this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];u=this.points[c[1]]; -t=this.points[c[2]];v=this.points[c[3]];l=k*k;n=k*l;e.x=b(p.x,u.x,t.x,v.x,k,l,n);e.y=b(p.y,u.y,t.y,v.y,k,l,n);e.z=b(p.z,u.z,t.z,v.z,k,l,n);return e};this.getControlPointsArray=function(){var a,c,b=this.points.length,e=[];for(a=0;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?h:h+1;b[3]=h>this.points.length-3?h:h+2;u=this.points[b[0]];t=this.points[b[1]]; +p=this.points[b[2]];w=this.points[b[3]];l=f*f;n=f*l;e.x=c(u.x,t.x,p.x,w.x,f,l,n);e.y=c(u.y,t.y,p.y,w.y,f,l,n);e.z=c(u.z,t.z,p.z,w.z,f,l,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/b),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= -0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; -THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, -this.LODs[e].object3D.visible=!0;else break;for(;ethis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= +0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; +THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;e0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+ -Math.floor(y.b*255)+","+x+")"),o.fillRect(Math.floor(G.getX()),Math.floor(G.getY()),Math.floor(G.getWidth()),Math.floor(G.getHeight()))),G.empty())};this.render=function(a,n){function p(a){var c,b,e,f=a.lights;N.setRGB(0,0,0);ta.setRGB(0,0,0);pa.setRGB(0,0,0);a=0;for(c=f.length;a>1,wa=p.height>>1,h=k.scale.x*t,n=k.scale.y*v,m=h*u,l=n*wa,$.set(a.x-m,a.y-l,a.x+m,a.y+l),xa.intersects($)&&(o.save(),o.translate(a.x,a.y),o.rotate(-k.rotation),o.scale(h,-n),o.translate(-u,-wa),o.drawImage(p,0,0),o.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(m=k.scale.x*t,l=k.scale.y*v,$.set(a.x-m,a.y-l,a.x+m,a.y+l),xa.intersects($)&&(e(h.color.getContextStyle()),f(h.color.getContextStyle()),o.save(),o.translate(a.x,a.y),o.rotate(-k.rotation),o.scale(m,l),h.program(o), -o.restore()))}function w(a,f,k,h){b(h.opacity);c(h.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(f.positionScreen.x,f.positionScreen.y);o.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(B!=a)o.lineWidth=B=a;a=h.linecap;if(K!=a)o.lineCap=K=a;a=h.linejoin;if(F!=a)o.lineJoin=F=a;e(h.color.getContextStyle());o.stroke();$.inflate(h.linewidth*2)}}function y(a,e,f,k,l,p,t,o,v){h.info.render.vertices+=3;h.info.render.faces++;b(o.opacity);c(o.blending); -L=a.positionScreen.x;T=a.positionScreen.y;S=e.positionScreen.x;m=e.positionScreen.y;aa=f.positionScreen.x;U=f.positionScreen.y;A(L,T,S,m,aa,U);if(o instanceof THREE.MeshBasicMaterial)if(o.map)o.map.mapping instanceof THREE.UVMapping&&(la=t.uvs[0],$a(L,T,S,m,aa,U,la[k].u,la[k].v,la[l].u,la[l].v,la[p].u,la[p].v,o.map));else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=n.matrixWorldInverse,ka.copy(t.vertexNormalsWorld[0]),ua=(ka.x*a.n11+ka.y*a.n12+ka.z*a.n13)*0.5+0.5, -sa=-(ka.x*a.n21+ka.y*a.n22+ka.z*a.n23)*0.5+0.5,ka.copy(t.vertexNormalsWorld[1]),Da=(ka.x*a.n11+ka.y*a.n12+ka.z*a.n13)*0.5+0.5,Ea=-(ka.x*a.n21+ka.y*a.n22+ka.z*a.n23)*0.5+0.5,ka.copy(t.vertexNormalsWorld[2]),za=(ka.x*a.n11+ka.y*a.n12+ka.z*a.n13)*0.5+0.5,Fa=-(ka.x*a.n21+ka.y*a.n22+ka.z*a.n23)*0.5+0.5,$a(L,T,S,m,aa,U,ua,sa,Da,Ea,za,Fa,o.envMap)}else o.wireframe?Ka(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):La(o.color);else if(o instanceof THREE.MeshLambertMaterial)o.map&&!o.wireframe&& -(o.map.mapping instanceof THREE.UVMapping&&(la=t.uvs[0],$a(L,T,S,m,aa,U,la[k].u,la[k].v,la[l].u,la[l].v,la[p].u,la[p].v,o.map)),c(THREE.SubtractiveBlending)),ma?!o.wireframe&&o.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==3?(R.r=Y.r=X.r=N.r,R.g=Y.g=X.g=N.g,R.b=Y.b=X.b=N.b,u(v,t.v1.positionWorld,t.vertexNormalsWorld[0],R),u(v,t.v2.positionWorld,t.vertexNormalsWorld[1],Y),u(v,t.v3.positionWorld,t.vertexNormalsWorld[2],X),R.r=Math.max(0,Math.min(o.color.r*R.r,1)),R.g=Math.max(0,Math.min(o.color.g* -R.g,1)),R.b=Math.max(0,Math.min(o.color.b*R.b,1)),Y.r=Math.max(0,Math.min(o.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(o.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(o.color.b*Y.b,1)),X.r=Math.max(0,Math.min(o.color.r*X.r,1)),X.g=Math.max(0,Math.min(o.color.g*X.g,1)),X.b=Math.max(0,Math.min(o.color.b*X.b,1)),ga.r=(Y.r+X.r)*0.5,ga.g=(Y.g+X.g)*0.5,ga.b=(Y.b+X.b)*0.5,qa=Xa(R,Y,X,ga),Ua(L,T,S,m,aa,U,0,0,1,0,0,1,qa)):(H.r=N.r,H.g=N.g,H.b=N.b,u(v,t.centroidWorld,t.normalWorld,H),Z.r=Math.max(0,Math.min(o.color.r* -H.r,1)),Z.g=Math.max(0,Math.min(o.color.g*H.g,1)),Z.b=Math.max(0,Math.min(o.color.b*H.b,1)),o.wireframe?Ka(Z,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):La(Z)):o.wireframe?Ka(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):La(o.color);else if(o instanceof THREE.MeshDepthMaterial)na=n.near,fa=n.far,R.r=R.g=R.b=1-Oa(a.positionScreen.z,na,fa),Y.r=Y.g=Y.b=1-Oa(e.positionScreen.z,na,fa),X.r=X.g=X.b=1-Oa(f.positionScreen.z,na,fa),ga.r=(Y.r+X.r)*0.5,ga.g=(Y.g+X.g)*0.5, -ga.b=(Y.b+X.b)*0.5,qa=Xa(R,Y,X,ga),Ua(L,T,S,m,aa,U,0,0,1,0,0,1,qa);else if(o instanceof THREE.MeshNormalMaterial)Z.r=Va(t.normalWorld.x),Z.g=Va(t.normalWorld.y),Z.b=Va(t.normalWorld.z),o.wireframe?Ka(Z,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):La(Z)}function z(a,e,f,k,l,p,o,t,v){h.info.render.vertices+=4;h.info.render.faces++;b(t.opacity);c(t.blending);if(t.map||t.envMap)y(a,e,k,0,1,3,o,t,v),y(l,f,p,1,2,3,o,t,v);else if(L=a.positionScreen.x,T=a.positionScreen.y,S=e.positionScreen.x, -m=e.positionScreen.y,aa=f.positionScreen.x,U=f.positionScreen.y,ea=k.positionScreen.x,da=k.positionScreen.y,ia=l.positionScreen.x,ha=l.positionScreen.y,ja=p.positionScreen.x,ca=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)C(L,T,S,m,aa,U,ea,da),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof THREE.MeshLambertMaterial)ma?!t.wireframe&&t.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==4?(R.r=Y.r=X.r=ga.r=N.r,R.g= 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-Math.min(t.color.r*X.r,1)),X.g=Math.max(0,Math.min(t.color.g*X.g,1)),X.b=Math.max(0,Math.min(t.color.b*X.b,1)),ga.r=Math.max(0,Math.min(t.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(t.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(t.color.b*ga.b,1)),qa=Xa(R,Y,X,ga),A(L,T,S,m,ea,da),Ua(L,T,S,m,ea,da,0,0,1,0,0,1,qa),A(ia,ha,aa,U,ja,ca),Ua(ia,ha,aa,U,ja,ca,1,0,1,1,0,1,qa)):(H.r=N.r,H.g=N.g,H.b=N.b,u(v,o.centroidWorld,o.normalWorld,H),Z.r=Math.max(0,Math.min(t.color.r*H.r,1)),Z.g=Math.max(0,Math.min(t.color.g* -H.g,1)),Z.b=Math.max(0,Math.min(t.color.b*H.b,1)),C(L,T,S,m,aa,U,ea,da),t.wireframe?Ka(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Z)):(C(L,T,S,m,aa,U,ea,da),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color));else if(t instanceof THREE.MeshNormalMaterial)Z.r=Va(o.normalWorld.x),Z.g=Va(o.normalWorld.y),Z.b=Va(o.normalWorld.z),C(L,T,S,m,aa,U,ea,da),t.wireframe?Ka(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Z); -else if(t instanceof THREE.MeshDepthMaterial)na=n.near,fa=n.far,R.r=R.g=R.b=1-Oa(a.positionScreen.z,na,fa),Y.r=Y.g=Y.b=1-Oa(e.positionScreen.z,na,fa),X.r=X.g=X.b=1-Oa(k.positionScreen.z,na,fa),ga.r=ga.g=ga.b=1-Oa(f.positionScreen.z,na,fa),qa=Xa(R,Y,X,ga),A(L,T,S,m,ea,da),Ua(L,T,S,m,ea,da,0,0,1,0,0,1,qa),A(ia,ha,aa,U,ja,ca),Ua(ia,ha,aa,U,ja,ca,1,0,1,1,0,1,qa)}function A(a,c,b,e,f,k){o.beginPath();o.moveTo(a,c);o.lineTo(b,e);o.lineTo(f,k);o.lineTo(a,c);o.closePath()}function C(a,c,b,e,f,k,h,m){o.beginPath(); -o.moveTo(a,c);o.lineTo(b,e);o.lineTo(f,k);o.lineTo(h,m);o.lineTo(a,c);o.closePath()}function Ka(a,c,b,f){if(B!=c)o.lineWidth=B=c;if(K!=b)o.lineCap=K=b;if(F!=f)o.lineJoin=F=f;e(a.getContextStyle());o.stroke();$.inflate(c*2)}function La(a){f(a.getContextStyle());o.fill()}function $a(a,c,b,e,k,h,m,l,n,p,t,u,v){if(v.image.width!=0){if(v.needsUpdate==!0||oa[v.id]==void 0){var wa=v.wrapS==THREE.RepeatWrapping,G=v.wrapT==THREE.RepeatWrapping;oa[v.id]=o.createPattern(v.image,wa&&G?"repeat":wa&&!G?"repeat-x": -!wa&&G?"repeat-y":"no-repeat");v.needsUpdate=!1}f(oa[v.id]);var wa=v.offset.x/v.repeat.x,G=v.offset.y/v.repeat.y,x=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,m=(m+wa)*x,l=(l+G)*v,n=(n+wa)*x,p=(p+G)*v,t=(t+wa)*x,u=(u+G)*v;b-=a;e-=c;k-=a;h-=c;n-=m;p-=l;t-=m;u-=l;wa=1/(n*u-t*p);v=(u*b-p*k)*wa;p=(u*e-p*h)*wa;b=(n*k-t*b)*wa;e=(n*h-t*e)*wa;a=a-v*m-b*l;c=c-p*m-e*l;o.save();o.transform(v,p,b,e,a,c);o.fill();o.restore()}}function Ua(a,c,b,e,f,k,h,m,l,n,p,t,v){var u,wa;u=v.width-1;wa=v.height- -1;h*=u;m*=wa;l*=u;n*=wa;p*=u;t*=wa;b-=a;e-=c;f-=a;k-=c;l-=h;n-=m;p-=h;t-=m;wa=1/(l*t-p*n);u=(t*b-n*f)*wa;n=(t*e-n*k)*wa;b=(l*f-p*b)*wa;e=(l*k-p*e)*wa;a=a-u*h-b*m;c=c-n*h-e*m;o.save();o.transform(u,n,b,e,a,c);o.clip();o.drawImage(v,0,0);o.restore()}function Xa(a,c,b,e){var f=~~(a.r*255),k=~~(a.g*255),a=~~(a.b*255),h=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),l=~~(b.r*255),n=~~(b.g*255),b=~~(b.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);Ba[0]=f<0?0:f>255?255:f;Ba[1]=k<0?0:k>255?255:k;Ba[2]=a<0?0: -a>255?255:a;Ba[4]=h<0?0:h>255?255:h;Ba[5]=m<0?0:m>255?255:m;Ba[6]=c<0?0:c>255?255:c;Ba[8]=l<0?0:l>255?255:l;Ba[9]=n<0?0:n>255?255:n;Ba[10]=b<0?0:b>255?255:b;Ba[12]=p<0?0:p>255?255:p;Ba[13]=t<0?0:t>255?255:t;Ba[14]=e<0?0:e>255?255:e;va.putImageData(Ca,0,0);W.drawImage(ya,0,0);return Ga}function Oa(a,c,b){a=(a-c)/(b-c);return a*a*(3-2*a)}function Va(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ma(a,c){var b=c.x-a.x,e=c.y-a.y,f=b*b+e*e;f!=0&&(f=1/Math.sqrt(f),b*=f,e*=f,c.x+=b,c.y+=e,a.x-=b,a.y-=e)}var Ya, 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THREE.MeshDepthMaterial?(O=1-l.__2near/(l.__farPlusNear- -m.z*l.__farMinusNear),B.setRGB(O,O,O)):l instanceof THREE.MeshNormalMaterial&&B.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));l.wireframe?L.setAttribute("style","fill: none; stroke: "+B.getContextStyle()+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):L.setAttribute("style","fill: "+B.getContextStyle()+"; fill-opacity: "+l.opacity);n.appendChild(L)}function c(c,b,k,m,l,p,t){h.info.render.vertices+= -4;h.info.render.faces++;L=e(T++);L.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+b.positionScreen.x+" "+b.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?B.copy(p.color):p instanceof THREE.MeshLambertMaterial?C?(K.r=F.r,K.g=F.g,K.b=F.b,a(t,l,K),B.r=Math.max(0,Math.min(p.color.r*K.r,1)),B.g=Math.max(0,Math.min(p.color.g*K.g,1)),B.b=Math.max(0,Math.min(p.color.b*K.b,1))): -B.copy(p.color):p instanceof THREE.MeshDepthMaterial?(O=1-p.__2near/(p.__farPlusNear-l.z*p.__farMinusNear),B.setRGB(O,O,O)):p instanceof THREE.MeshNormalMaterial&&B.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));p.wireframe?L.setAttribute("style","fill: none; stroke: "+B.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):L.setAttribute("style","fill: "+B.getContextStyle()+ -"; fill-opacity: "+p.opacity);n.appendChild(L)}function e(a){I[a]==null&&(I[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),m==0&&I[a].setAttribute("shape-rendering","crispEdges"));return I[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var h=this,k=null,l=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,u,t,v,o,y,x,w,A=new THREE.Rectangle,z=new THREE.Rectangle,C=!1,B=new THREE.Color(16777215),K=new THREE.Color(16777215),F=new THREE.Color(0), -M=new THREE.Color(0),E=new THREE.Color(0),O,V=new THREE.Vector3,I=[],P=[],L,T,S,m=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":m=1;break;case "low":m=0}};this.setSize=function(a,c){p=a;u=c;t=p/2;v=u/2;n.setAttribute("viewBox",-t+" "+-v+" "+p+" "+u);n.setAttribute("width",p);n.setAttribute("height",u);A.set(-t,-v,t,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])}; -this.render=function(a,e){var f,p,u,B,O,I,K,R;this.autoClear&&this.clear();h.info.render.vertices=0;h.info.render.faces=0;k=l.projectScene(a,e,this.sortElements);S=T=0;if(C=a.lights.length>0){K=a.lights;F.setRGB(0,0,0);M.setRGB(0,0,0);E.setRGB(0,0,0);f=0;for(p=K.length;f0&&(b(THREE.NormalBlending),c(1),k("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+C+")"),x.fillRect(Math.floor(ia.getX()), +Math.floor(ia.getY()),Math.floor(ia.getWidth()),Math.floor(ia.getHeight()))),ia.empty())};this.render=function(a,t){function p(a){var b,c,e,f;va.setRGB(0,0,0);ua.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b> +1,p=u.height>>1,h=f.scale.x*v,n=f.scale.y*z,o=h*t,l=n*p,G.set(a.x-o,a.y-l,a.x+o,a.y+l),fa.intersects(G)&&(x.save(),x.translate(a.x,a.y),x.rotate(-f.rotation),x.scale(h,-n),x.translate(-t,-p),x.drawImage(u,0,0),x.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(o=f.scale.x*v,l=f.scale.y*z,G.set(a.x-o,a.y-l,a.x+o,a.y+l),fa.intersects(G)&&(e(h.color.getContextStyle()),k(h.color.getContextStyle()),x.save(),x.translate(a.x,a.y),x.rotate(-f.rotation),x.scale(o,l),h.program(x),x.restore()))}function ab(a, +f,h,k){c(k.opacity);b(k.blending);x.beginPath();x.moveTo(a.positionScreen.x,a.positionScreen.y);x.lineTo(f.positionScreen.x,f.positionScreen.y);x.closePath();if(k instanceof THREE.LineBasicMaterial){a=k.linewidth;if(H!=a)x.lineWidth=H=a;a=k.linecap;if(M!=a)x.lineCap=M=a;a=k.linejoin;if(V!=a)x.lineJoin=V=a;e(k.color.getContextStyle());x.stroke();G.inflate(k.linewidth*2)}}function A(a,e,f,k,l,u,v,p){h.info.render.vertices+=3;h.info.render.faces++;c(p.opacity);b(p.blending);P=a.positionScreen.x;o=a.positionScreen.y; +U=e.positionScreen.x;Q=e.positionScreen.y;aa=f.positionScreen.x;T=f.positionScreen.y;C(P,o,U,Q,aa,T);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=v.uvs[0],Wa(P,o,U,Q,aa,T,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[u].u,sa[u].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=t.matrixWorldInverse,wa.copy(v.vertexNormalsWorld[k]),Da=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,Ea=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+ +0.5,wa.copy(v.vertexNormalsWorld[l]),Ca=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,Fa=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+0.5,wa.copy(v.vertexNormalsWorld[u]),za=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,F=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+0.5,Wa(P,o,U,Q,aa,T,Da,Ea,Ca,Fa,za,F,p.envMap)}else p.wireframe?K(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&& +(sa=v.uvs[0],Wa(P,o,U,Q,aa,T,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[u].u,sa[u].v,p.map)),b(THREE.SubtractiveBlending)),da?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3?(ea.r=ca.r=Z.r=va.r,ea.g=ca.g=Z.g=va.g,ea.b=ca.b=Z.b=va.b,w(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ea),w(n,v.v2.positionWorld,v.vertexNormalsWorld[1],ca),w(n,v.v3.positionWorld,v.vertexNormalsWorld[2],Z),ea.r=Math.max(0,Math.min(p.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0, +Math.min(p.color.b*ea.b,1)),ca.r=Math.max(0,Math.min(p.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),Z.r=Math.max(0,Math.min(p.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(p.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(p.color.b*Z.b,1)),ga.r=(ca.r+Z.r)*0.5,ga.g=(ca.g+Z.g)*0.5,ga.b=(ca.b+Z.b)*0.5,ka=Ua(ea,ca,Z,ga),Sa(P,o,U,Q,aa,T,0,0,1,0,0,1,ka)):(ma.r=va.r,ma.g=va.g,ma.b=va.b,w(n,v.centroidWorld,v.normalWorld,ma),ma.r=Math.max(0,Math.min(p.color.r* +ma.r,1)),ma.g=Math.max(0,Math.min(p.color.g*ma.g,1)),ma.b=Math.max(0,Math.min(p.color.b*ma.b,1)),p.wireframe?K(ma,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(ma)):p.wireframe?K(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color);else if(p instanceof THREE.MeshDepthMaterial)oa=t.near,na=t.far,ea.r=ea.g=ea.b=1-Oa(a.positionScreen.z,oa,na),ca.r=ca.g=ca.b=1-Oa(e.positionScreen.z,oa,na),Z.r=Z.g=Z.b=1-Oa(f.positionScreen.z,oa,na),ga.r=(ca.r+Z.r)*0.5,ga.g= +(ca.g+Z.g)*0.5,ga.b=(ca.b+Z.b)*0.5,ka=Ua(ea,ca,Z,ga),Sa(P,o,U,Q,aa,T,0,0,1,0,0,1,ka);else if(p instanceof THREE.MeshNormalMaterial)ma.r=Ta(v.normalWorld.x),ma.g=Ta(v.normalWorld.y),ma.b=Ta(v.normalWorld.z),p.wireframe?K(ma,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(ma)}function B(a,e,f,k,l,u,p,v,xa){h.info.render.vertices+=4;h.info.render.faces++;c(v.opacity);b(v.blending);if(v.map||v.envMap)A(a,e,k,0,1,3,p,v,xa),A(l,f,u,1,2,3,p,v,xa);else if(P=a.positionScreen.x,o=a.positionScreen.y, +U=e.positionScreen.x,Q=e.positionScreen.y,aa=f.positionScreen.x,T=f.positionScreen.y,J=k.positionScreen.x,ra=k.positionScreen.y,pa=l.positionScreen.x,la=l.positionScreen.y,qa=u.positionScreen.x,ja=u.positionScreen.y,v instanceof THREE.MeshBasicMaterial)D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ma(v.color);else if(v instanceof THREE.MeshLambertMaterial)da?!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==4?(ea.r= +ca.r=Z.r=ga.r=va.r,ea.g=ca.g=Z.g=ga.g=va.g,ea.b=ca.b=Z.b=ga.b=va.b,w(n,p.v1.positionWorld,p.vertexNormalsWorld[0],ea),w(n,p.v2.positionWorld,p.vertexNormalsWorld[1],ca),w(n,p.v4.positionWorld,p.vertexNormalsWorld[3],Z),w(n,p.v3.positionWorld,p.vertexNormalsWorld[2],ga),ea.r=Math.max(0,Math.min(v.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(v.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(v.color.b*ea.b,1)),ca.r=Math.max(0,Math.min(v.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(v.color.g*ca.g,1)),ca.b=Math.max(0, +Math.min(v.color.b*ca.b,1)),Z.r=Math.max(0,Math.min(v.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(v.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(v.color.b*Z.b,1)),ga.r=Math.max(0,Math.min(v.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(v.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(v.color.b*ga.b,1)),ka=Ua(ea,ca,Z,ga),C(P,o,U,Q,J,ra),Sa(P,o,U,Q,J,ra,0,0,1,0,0,1,ka),C(pa,la,aa,T,qa,ja),Sa(pa,la,aa,T,qa,ja,1,0,1,1,0,1,ka)):(ma.r=va.r,ma.g=va.g,ma.b=va.b,w(n,p.centroidWorld,p.normalWorld,ma),ma.r=Math.max(0,Math.min(v.color.r* +ma.r,1)),ma.g=Math.max(0,Math.min(v.color.g*ma.g,1)),ma.b=Math.max(0,Math.min(v.color.b*ma.b,1)),D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(ma,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ma(ma)):(D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ma(v.color));else if(v instanceof THREE.MeshNormalMaterial)ma.r=Ta(p.normalWorld.x),ma.g=Ta(p.normalWorld.y),ma.b=Ta(p.normalWorld.z),D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(ma,v.wireframeLinewidth, +v.wireframeLinecap,v.wireframeLinejoin):Ma(ma);else if(v instanceof THREE.MeshDepthMaterial)oa=t.near,na=t.far,ea.r=ea.g=ea.b=1-Oa(a.positionScreen.z,oa,na),ca.r=ca.g=ca.b=1-Oa(e.positionScreen.z,oa,na),Z.r=Z.g=Z.b=1-Oa(k.positionScreen.z,oa,na),ga.r=ga.g=ga.b=1-Oa(f.positionScreen.z,oa,na),ka=Ua(ea,ca,Z,ga),C(P,o,U,Q,J,ra),Sa(P,o,U,Q,J,ra,0,0,1,0,0,1,ka),C(pa,la,aa,T,qa,ja),Sa(pa,la,aa,T,qa,ja,1,0,1,1,0,1,ka)}function C(a,b,c,e,f,k){x.beginPath();x.moveTo(a,b);x.lineTo(c,e);x.lineTo(f,k);x.lineTo(a, +b);x.closePath()}function D(a,b,c,e,f,k,h,o){x.beginPath();x.moveTo(a,b);x.lineTo(c,e);x.lineTo(f,k);x.lineTo(h,o);x.lineTo(a,b);x.closePath()}function K(a,b,c,f){if(H!=b)x.lineWidth=H=b;if(M!=c)x.lineCap=M=c;if(V!=f)x.lineJoin=V=f;e(a.getContextStyle());x.stroke();G.inflate(b*2)}function Ma(a){k(a.getContextStyle());x.fill()}function Wa(a,b,c,e,f,h,o,l,n,v,p,u,t){if(t.image.width!=0){if(t.needsUpdate==!0||ha[t.id]==void 0){var xa=t.wrapS==THREE.RepeatWrapping,w=t.wrapT==THREE.RepeatWrapping;ha[t.id]= +x.createPattern(t.image,xa&&w?"repeat":xa&&!w?"repeat-x":!xa&&w?"repeat-y":"no-repeat");t.needsUpdate=!1}k(ha[t.id]);var xa=t.offset.x/t.repeat.x,w=t.offset.y/t.repeat.y,F=(t.image.width-1)*t.repeat.x,t=(t.image.height-1)*t.repeat.y,o=(o+xa)*F,l=(l+w)*t,n=(n+xa)*F,v=(v+w)*t,p=(p+xa)*F,u=(u+w)*t;c-=a;e-=b;f-=a;h-=b;n-=o;v-=l;p-=o;u-=l;xa=1/(n*u-p*v);t=(u*c-v*f)*xa;v=(u*e-v*h)*xa;c=(n*f-p*c)*xa;e=(n*h-p*e)*xa;a=a-t*o-c*l;b=b-v*o-e*l;x.save();x.transform(t,v,c,e,a,b);x.fill();x.restore()}}function Sa(a, +b,c,e,f,k,h,o,l,n,v,p,u){var t,xa;t=u.width-1;xa=u.height-1;h*=t;o*=xa;l*=t;n*=xa;v*=t;p*=xa;c-=a;e-=b;f-=a;k-=b;l-=h;n-=o;v-=h;p-=o;xa=1/(l*p-v*n);t=(p*c-n*f)*xa;n=(p*e-n*k)*xa;c=(l*f-v*c)*xa;e=(l*k-v*e)*xa;a=a-t*h-c*o;b=b-n*h-e*o;x.save();x.transform(t,n,c,e,a,b);x.clip();x.drawImage(u,0,0);x.restore()}function Ua(a,b,c,e){var f=~~(a.r*255),k=~~(a.g*255),a=~~(a.b*255),h=~~(b.r*255),o=~~(b.g*255),b=~~(b.b*255),l=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),v=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255);ya[0]= +f<0?0:f>255?255:f;ya[1]=k<0?0:k>255?255:k;ya[2]=a<0?0:a>255?255:a;ya[4]=h<0?0:h>255?255:h;ya[5]=o<0?0:o>255?255:o;ya[6]=b<0?0:b>255?255:b;ya[8]=l<0?0:l>255?255:l;ya[9]=n<0?0:n>255?255:n;ya[10]=c<0?0:c>255?255:c;ya[12]=v<0?0:v>255?255:v;ya[13]=p<0?0:p>255?255:p;ya[14]=e<0?0:e>255?255:e;Ba.putImageData(Ka,0,0);Ia.drawImage(Ga,0,0);return X}function Oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ta(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Na(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/ +Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-=c,a.y-=e)}var Va,Xa,Aa,Ha;this.autoClear?this.clear():x.setTransform(1,0,0,-1,v,z);h.info.render.vertices=0;h.info.render.faces=0;f=u.projectScene(a,t,this.sortElements);l=f.elements;n=f.lights;(da=n.length>0)&&p(n);Va=0;for(Xa=l.length;Va1?1:a}var e=this,k,h,f,l=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,t,p,w,v,z,x,y,C=new THREE.Rectangle,A=new THREE.Rectangle,B=!1,D=new THREE.Color,K=new THREE.Color,H=new THREE.Color,M=new THREE.Color,V,L=new THREE.Vector3,W=[],N=[],O,$,Y,P=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":P=1;break;case "low":P=0}};this.setSize=function(a,b){u=a;t=b;p=u/2;w=t/2;n.setAttribute("viewBox",-p+" "+-w+" "+u+" "+t);n.setAttribute("width",u);n.setAttribute("height",t);C.set(-p,-w,p,w)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(o,u){var t,L,T,J;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;k=l.projectScene(o,u,this.sortElements);h=k.elements; +f=k.lights;Y=$=0;if(B=f.length>0){K.setRGB(0,0,0);H.setRGB(0,0,0);M.setRGB(0,0,0);t=0;for(L=f.length;t 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_lambert_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;\n}", @@ -207,7 +202,7 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(a){var b,c,e,f={};for(b=0;b=0)return a.geometry.materials[c.materialIndex]}function c(a,c,b){var e,f,k,h=a.vertices,l=h.length,n=a.colors,p=n.length,t=a.__vertexArray,o=a.__colorArray,u=a.__sortArray,v=a.__dirtyVertices,G=a.__dirtyColors,x=a.__webglCustomAttributesList,w;if(x){k=0;for(e=x.length;k=0)c&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglVertexBuffer),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(h.morphTargetBase){b=k.program.attributes;h.morphTargetBase!==-1?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]),m.vertexAttribPointer(b.position, -3,m.FLOAT,!1,0,0)):b.position>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglVertexBuffer),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){l=0;var p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;lt&&(o=v,t=n[o]);m.bindBuffer(m.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[o]);m.vertexAttribPointer(b["morphTarget"+l],3,m.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[l]=t;p[o]=1;t=-1;l++}}k.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(k.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(c){if(f.__webglCustomAttributesList){l=0;for(n= -f.__webglCustomAttributesList.length;l=0&&(m.bindBuffer(m.ARRAY_BUFFER,b.buffer),m.vertexAttribPointer(a[b.buffer.belongsToAttribute],b.size,m.FLOAT,!1,0,0))}a.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglColorBuffer),m.vertexAttribPointer(a.color,3,m.FLOAT,!1,0,0));a.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglNormalBuffer),m.vertexAttribPointer(a.normal,3,m.FLOAT,!1,0,0));a.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER, -f.__webglTangentBuffer),m.vertexAttribPointer(a.tangent,4,m.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglUVBuffer),m.vertexAttribPointer(a.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(a.uv)):m.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglUV2Buffer),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(a.uv2)):m.disableVertexAttribArray(a.uv2));k.skinning&&a.skinVertexA>=0&&a.skinVertexB>= -0&&a.skinIndex>=0&&a.skinWeight>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinVertexABuffer),m.vertexAttribPointer(a.skinVertexA,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),m.vertexAttribPointer(a.skinVertexB,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(k.wireframe? -(m.lineWidth(k.wireframeLinewidth),c&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),m.drawElements(m.LINES,f.__webglLineCount,m.UNSIGNED_SHORT,0)):(c&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),m.drawElements(m.TRIANGLES,f.__webglFaceCount,m.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=f.__webglFaceCount,S.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(k.linewidth),m.drawArrays(h, -0,f.__webglLineCount),S.info.render.calls++):h instanceof THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,f.__webglParticleCount),S.info.render.calls++):h instanceof THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,f.__webglVertexCount),S.info.render.calls++)}}function h(a,c,b){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=m.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=m.createBuffer();a.hasPos&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray, -m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(b===THREE.FlatShading){var e,f,k,h,l,n,p,t,o,v,u=a.count*3;for(v=0;v=0)c=c.geometry.materials[b],c.transparent?(a.transparent=c,a.opaque=null):(a.opaque=c,a.transparent=null)}else if(c=e)c.transparent?(a.transparent=c,a.opaque=null):(a.opaque=c,a.transparent=null)}function y(a,c){return c.z-a.z}function x(a){var c,b,n,p=0,o,v,G,w,x=a.lights;pa||(pa=new THREE.PerspectiveCamera(S.shadowCameraFov,S.shadowMapWidth/S.shadowMapHeight,S.shadowCameraNear,S.shadowCameraFar));c=0;for(b=x.length;c=0;b--)a[b].object===c&&a.splice(b,1)}function K(a,c,b){a.push({buffer:c,object:b,opaque:null,transparent:null})}function F(a){if(a!==Z){switch(a){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO, -m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.SRC_COLOR);break;default:m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)}Z=a}}function M(a,c,b){(b.width&b.width-1)===0&&(b.height&b.height-1)===0?(m.texParameteri(a,m.TEXTURE_WRAP_S,T(c.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,T(c.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,T(c.magFilter)),m.texParameteri(a, -m.TEXTURE_MIN_FILTER,T(c.minFilter)),m.generateMipmap(a)):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,L(c.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,L(c.minFilter)))}function E(a,c){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=m.createTexture(),S.info.memory.textures++;m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture? -m.texImage2D(m.TEXTURE_2D,0,T(a.format),a.image.width,a.image.height,0,T(a.format),m.UNSIGNED_BYTE,a.image.data):m.texImage2D(m.TEXTURE_2D,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,a.image);M(m.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else m.activeTexture(m.TEXTURE0+c),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)}function O(a,c){m.bindRenderbuffer(m.RENDERBUFFER,a);c.depthBuffer&&!c.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,c.width,c.height),m.framebufferRenderbuffer(m.FRAMEBUFFER, -m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):c.depthBuffer&&c.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,c.width,c.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,c.width,c.height)}function V(a){var c=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=m.createTexture(); -if(c){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);M(m.TEXTURE_CUBE_MAP,a,a);for(var b=0;b<6;b++){a.__webglFramebuffer[b]=m.createFramebuffer();a.__webglRenderbuffer[b]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+b,0,T(a.format),a.width,a.height,0,T(a.format),T(a.type),null);var e=a,f=m.TEXTURE_CUBE_MAP_POSITIVE_X+b;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[b]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0, -f,e.__webglTexture,0);O(a.__webglRenderbuffer[b],a)}}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),M(m.TEXTURE_2D,a,a),m.texImage2D(m.TEXTURE_2D,0,T(a.format),a.width,a.height,0,T(a.format),T(a.type),null),b=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,b,a.__webglTexture,0),m.bindRenderbuffer(m.RENDERBUFFER,a.__webglRenderbuffer), -O(a.__webglRenderbuffer,a);c?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(c=c?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,b=a.width,a=a.height,f=e=0):(c=null,b=qa,a=la,e=na,f=fa);c!==ea&&(m.bindFramebuffer(m.FRAMEBUFFER,c),m.viewport(e,f,b,a),ea=c)}function I(a){a instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP), -m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,a.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function P(a,c){var b;a==="fragment"?b=m.createShader(m.FRAGMENT_SHADER):a==="vertex"&&(b=m.createShader(m.VERTEX_SHADER));m.shaderSource(b,c);m.compileShader(b);if(!m.getShaderParameter(b,m.COMPILE_STATUS))return console.error(m.getShaderInfoLog(b)),console.error(c),null;return b}function L(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return m.NEAREST; -default:return m.LINEAR}}function T(a){switch(a){case THREE.RepeatWrapping:return m.REPEAT;case THREE.ClampToEdgeWrapping:return m.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return m.MIRRORED_REPEAT;case THREE.NearestFilter:return m.NEAREST;case THREE.NearestMipMapNearestFilter:return m.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return m.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return m.LINEAR;case THREE.LinearMipMapNearestFilter:return m.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return m.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return m.BYTE;case THREE.UnsignedByteType:return m.UNSIGNED_BYTE;case THREE.ShortType:return m.SHORT;case THREE.UnsignedShortType:return m.UNSIGNED_SHORT;case THREE.IntType:return m.INT;case THREE.UnsignedShortType:return m.UNSIGNED_INT;case THREE.FloatType:return m.FLOAT;case THREE.AlphaFormat:return m.ALPHA;case THREE.RGBFormat:return m.RGB;case THREE.RGBAFormat:return m.RGBA;case THREE.LuminanceFormat:return m.LUMINANCE;case THREE.LuminanceAlphaFormat:return m.LUMINANCE_ALPHA}return 0} -var S=this,m,aa=[],U=null,ea=null,da=-1,ia=null,ha=0,ja=null,ca=null,Z=null,R=null,Y=null,X=null,ga=null,oa=null,na=0,fa=0,qa=0,la=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Matrix4,Da=new Float32Array(16),Ea=new Float32Array(16),za=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},xa=a.canvas!==void 0?a.canvas:document.createElement("canvas"), -G=a.stencil!==void 0?a.stencil:!0,$=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ma=a.antialias!==void 0?a.antialias:!1,H=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),N=a.clearAlpha!==void 0?a.clearAlpha:0,ta=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=xa;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= -this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,ka=[],a=THREE.ShaderLib.depthRGBA,ya=THREE.UniformsUtils.clone(a.uniforms),va=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, -vertexShader:a.vertexShader,uniforms:ya}),Ca=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ya,morphTargets:!0});va._shadowPass=!0;Ca._shadowPass=!0;try{if(!(m=xa.getContext("experimental-webgl",{antialias:ma,stencil:G,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+m.getParameter(m.VERSION)+" | "+m.getParameter(m.VENDOR)+" | "+m.getParameter(m.RENDERER)+" | "+m.getParameter(m.SHADING_LANGUAGE_VERSION))}catch(Ba){console.error(Ba)}m.clearColor(0, -0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.clearColor(H.r,H.g,H.b,N);this.context=m;var Ga=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);G=0;W.vertices[G++]=-1;W.vertices[G++]=-1;W.vertices[G++]=0;W.vertices[G++]=1;W.vertices[G++]=1;W.vertices[G++]= --1;W.vertices[G++]=1;W.vertices[G++]=1;W.vertices[G++]=1;W.vertices[G++]=1;W.vertices[G++]=1;W.vertices[G++]=0;W.vertices[G++]=-1;W.vertices[G++]=1;W.vertices[G++]=0;G=W.vertices[G++]=0;W.faces[G++]=0;W.faces[G++]=1;W.faces[G++]=2;W.faces[G++]=0;W.faces[G++]=2;W.faces[G++]=3;W.vertexBuffer=m.createBuffer();W.elementBuffer=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,W.vertexBuffer);m.bufferData(m.ARRAY_BUFFER,W.vertices,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,W.elementBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER, -W.faces,m.STATIC_DRAW);W.program=m.createProgram();m.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));m.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));m.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=m.getAttribLocation(W.program,"position");W.attributes.uv=m.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=m.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=m.getUniformLocation(W.program,"uvScale");W.uniforms.rotation= -m.getUniformLocation(W.program,"rotation");W.uniforms.scale=m.getUniformLocation(W.program,"scale");W.uniforms.alignment=m.getUniformLocation(W.program,"alignment");W.uniforms.color=m.getUniformLocation(W.program,"color");W.uniforms.map=m.getUniformLocation(W.program,"map");W.uniforms.opacity=m.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=m.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=m.getUniformLocation(W.program,"affectedByDistance"); -W.uniforms.screenPosition=m.getUniformLocation(W.program,"screenPosition");W.uniforms.modelViewMatrix=m.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=m.getUniformLocation(W.program,"projectionMatrix");var Ta=!1;this.setSize=function(a,c){xa.width=a;xa.height=c;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(a,c,b,e){na=a;fa=c;qa=b;la=e;m.viewport(na,fa,qa,la)};this.setScissor=function(a,c,b,e){m.scissor(a,c,b,e)};this.enableScissorTest=function(a){a? -m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColorHex=function(a,c){H.setHex(a);N=c;m.clearColor(H.r,H.g,H.b,N)};this.setClearColor=function(a,c){H.copy(a);N=c;m.clearColor(H.r,H.g,H.b,N)};this.getClearColor=function(){return H};this.getClearAlpha=function(){return N};this.clear=function(a,c,b){var e=0;if(a===void 0||a)e|=m.COLOR_BUFFER_BIT;if(c===void 0||c)e|=m.DEPTH_BUFFER_BIT;if(b===void 0||b)e|=m.STENCIL_BUFFER_BIT;m.clear(e)};this.getContext=function(){return m};this.deallocateObject= -function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[g];m.deleteBuffer(c.__webglVertexBuffer);m.deleteBuffer(c.__webglNormalBuffer);m.deleteBuffer(c.__webglTangentBuffer);m.deleteBuffer(c.__webglColorBuffer);m.deleteBuffer(c.__webglUVBuffer);m.deleteBuffer(c.__webglUV2Buffer);m.deleteBuffer(c.__webglSkinVertexABuffer); -m.deleteBuffer(c.__webglSkinVertexBBuffer);m.deleteBuffer(c.__webglSkinIndicesBuffer);m.deleteBuffer(c.__webglSkinWeightsBuffer);m.deleteBuffer(c.__webglFaceBuffer);m.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var b=0,e=c.numMorphTargets;b=0&&m.enableVertexAttribArray(u.position);u.color>=0&&m.enableVertexAttribArray(u.color);u.normal>=0&&m.enableVertexAttribArray(u.normal); -u.tangent>=0&&m.enableVertexAttribArray(u.tangent);a.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(m.enableVertexAttribArray(u.skinVertexA),m.enableVertexAttribArray(u.skinVertexB),m.enableVertexAttribArray(u.skinIndex),m.enableVertexAttribArray(u.skinWeight));if(a.attributes)for(k in a.attributes)u[k]!==void 0&&u[k]>=0&&m.enableVertexAttribArray(u[k]);if(a.morphTargets)for(k=a.numSupportedMorphTargets=0;k=0&&(m.enableVertexAttribArray(u[G]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,c,b,e){V(a);this.clear(c,b,e)};this.updateShadowMap=function(a,c){x(a,c)};this.render=function(a,c,b,G){var ma,$,z,C,B,H,K,E=a.lights,na=a.fog;da=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,c);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;if(c.matrixAutoUpdate){for(z=c;z.parent;)z= -z.parent;z.update(void 0,!0)}a.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ea);c.projectionMatrix.flattenToArray(Da);sa.multiply(c.projectionMatrix,c.matrixWorldInverse);u(sa);V(b);(this.autoClear||G)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);z=a.__webglObjects.length;for(G=0;G=0;G--)if(B=a.__webglObjects[G],B.render&&(H=B.object,K=B.buffer,$=B.opaque))k(H),l($.depthTest),n($.depthWrite),p($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits), -f(c,E,na,$,K,H);for(G=0;G65535&&(G[v].counter+=1,u=G[v].hash+"_"+G[v].counter,l.geometryGroups[u]===void 0&&(l.geometryGroups[u]={faces:[], -materialIndex:o,vertices:0,numMorphTargets:w})),l.geometryGroups[u].faces.push(n),l.geometryGroups[u].vertices+=t;l.geometryGroupsList=[];n=void 0;for(n in l.geometryGroups)l.geometryGroups[n].id=ha++,l.geometryGroupsList.push(l.geometryGroups[n])}for(k in h.geometryGroups)if(l=h.geometryGroups[k],!l.__webglVertexBuffer){n=l;n.__webglVertexBuffer=m.createBuffer();n.__webglNormalBuffer=m.createBuffer();n.__webglTangentBuffer=m.createBuffer();n.__webglColorBuffer=m.createBuffer();n.__webglUVBuffer= -m.createBuffer();n.__webglUV2Buffer=m.createBuffer();n.__webglSkinVertexABuffer=m.createBuffer();n.__webglSkinVertexBBuffer=m.createBuffer();n.__webglSkinIndicesBuffer=m.createBuffer();n.__webglSkinWeightsBuffer=m.createBuffer();n.__webglFaceBuffer=m.createBuffer();n.__webglLineBuffer=m.createBuffer();if(n.numMorphTargets){o=p=void 0;n.__webglMorphTargetsBuffers=[];p=0;for(o=n.numMorphTargets;p0||w.faceVertexUvs.length>0)l.__uvArray=new Float32Array(n*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)l.__uv2Array=new Float32Array(n*2)}if(o.geometry.skinWeights.length&&o.geometry.skinIndices.length)l.__skinVertexAArray=new Float32Array(n*4),l.__skinVertexBArray=new Float32Array(n* -4),l.__skinIndexArray=new Float32Array(n*4),l.__skinWeightArray=new Float32Array(n*4);l.__faceArray=new Uint16Array(v*3);l.__lineArray=new Uint16Array(u*2);if(l.numMorphTargets){l.__morphTargetsArrays=[];w=0;for(x=l.numMorphTargets;w=0;h--)f[h]===k&&f.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&B(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,da,v));Fa&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglNormalBuffer),m.bufferData(m.ARRAY_BUFFER,ya,v));xa&&sa.hasTangents&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglTangentBuffer),m.bufferData(m.ARRAY_BUFFER,aa, -v));za&&qa>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,ia,v));za&&Y>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ua,v));Ea&&(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o.__webglFaceBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ca,v),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o.__webglLineBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,va,v));Q>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinVertexABuffer),m.bufferData(m.ARRAY_BUFFER,ga,v),m.bindBuffer(m.ARRAY_BUFFER, -o.__webglSkinVertexBBuffer),m.bufferData(m.ARRAY_BUFFER,ea,v),m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Z,v),m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,ca,v));u&&(delete o.__inittedArrays,delete o.__colorArray,delete o.__normalArray,delete o.__tangentArray,delete o.__uvArray,delete o.__uv2Array,delete o.__faceArray,delete o.__vertexArray,delete o.__lineArray,delete o.__skinVertexAArray,delete o.__skinVertexBArray,delete o.__skinIndexArray, -delete o.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyColors=!1;k.__dirtyTangents=!1;l.attributes&&C(l)}else if(h instanceof THREE.Ribbon){if(k.__dirtyVertices||k.__dirtyColors){h=k;l=m.DYNAMIC_DRAW;n=G=u=u=void 0;w=h.vertices;p=h.colors;t=w.length;o=p.length;y=h.__vertexArray;v=h.__colorArray;ma=h.__dirtyColors;if(h.__dirtyVertices){for(u=0;u=0)return a.geometry.materials[b.materialIndex]}function b(a,b,c){var e,f,k,h=a.vertices,l=h.length,n=a.colors,v=n.length,p=a.__vertexArray,u=a.__colorArray,t=a.__sortArray,x=a.__dirtyVertices,w=a.__dirtyColors,F=a.__webglCustomAttributesList,y;if(F){k=0;for(e=F.length;k=0)b&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else if(k.morphTargetBase){c=f.program.attributes;k.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),o.vertexAttribPointer(c.position, +3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){l=0;var v=k.morphTargetForcedOrder;for(n=k.morphTargetInfluences;lp&&(u=t,p=n[u]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[u]);o.vertexAttribPointer(c["morphTarget"+l],3,o.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[l]=p;v[u]=1;p=-1;l++}}f.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(f.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(b){if(h.__webglCustomAttributesList){l=0;for(n= +h.__webglCustomAttributesList.length;l=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}a.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(a.color,3,o.FLOAT,!1,0,0));a.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(a.normal,3,o.FLOAT,!1,0,0));a.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER, +h.__webglTangentBuffer),o.vertexAttribPointer(a.tangent,4,o.FLOAT,!1,0,0));a.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer),o.vertexAttribPointer(a.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv)):o.disableVertexAttribArray(a.uv));a.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(a.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv2)):o.disableVertexAttribArray(a.uv2));f.skinning&&a.skinVertexA>=0&&a.skinVertexB>= +0&&a.skinIndex>=0&&a.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(a.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(a.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(a.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(a.skinWeight,4,o.FLOAT,!1,0,0))}k instanceof THREE.Mesh?(f.wireframe? +(o.lineWidth(f.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.info.render.calls++,P.info.render.vertices+=h.__webglFaceCount,P.info.render.faces+=h.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(f.linewidth),o.drawArrays(k, +0,h.__webglLineCount),P.info.render.calls++):k instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.info.render.calls++):k instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray, +o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,k,l,n,v,p,u,t,x=a.count*3;for(t=0;t=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function x(a){var b,c,n,v=0,u,x,w,F,y=a.lights;ua||(ua=new THREE.PerspectiveCamera(P.shadowCameraFov,P.shadowMapWidth/P.shadowMapHeight,P.shadowCameraNear,P.shadowCameraFar));b=0;for(c=y.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function K(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function H(a){if(a!==qa){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, +o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}qa=a}}function M(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(o.texParameteri(a,o.TEXTURE_WRAP_S,Y(b.wrapS)),o.texParameteri(a,o.TEXTURE_WRAP_T,Y(b.wrapT)),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Y(b.magFilter)),o.texParameteri(a, +o.TEXTURE_MIN_FILTER,Y(b.minFilter)),o.generateMipmap(a)):(o.texParameteri(a,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_MAG_FILTER,$(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,$(b.minFilter)))}function V(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=o.createTexture(),P.info.memory.textures++;o.activeTexture(o.TEXTURE0+b);o.bindTexture(o.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture? +o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.image.width,a.image.height,0,Y(a.format),o.UNSIGNED_BYTE,a.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,a.image);M(o.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+b),o.bindTexture(o.TEXTURE_2D,a.__webglTexture)}function L(a,b){o.bindRenderbuffer(o.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER, +o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture(); +if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);M(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0, +f,e.__webglTexture,0);L(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),M(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,c,a.__webglTexture,0),o.bindRenderbuffer(o.RENDERBUFFER,a.__webglRenderbuffer), 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THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST; +default:return o.LINEAR}}function Y(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0} +var P=this,o,U=[],Q=null,aa=null,T=-1,J=null,ra=0,pa=null,la=null,qa=null,ja=null,ma=null,ea=null,ca=null,Z=null,ga=0,ha=0,oa=0,na=0,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Matrix4,Da=new Float32Array(16),Ea=new Float32Array(16),Ca=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},za=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +F=a.stencil!==void 0?a.stencil:!0,fa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ia=a.antialias!==void 0?a.antialias:!1,G=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),da=a.clearAlpha!==void 0?a.clearAlpha:0,va=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=za;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= +this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ua,ta=[],a=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(a.uniforms),Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, +vertexShader:a.vertexShader,uniforms:wa}),Ba=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:wa,morphTargets:!0});Ga._shadowPass=!0;Ba._shadowPass=!0;try{if(!(o=za.getContext("experimental-webgl",{antialias:ia,stencil:F,preserveDrawingBuffer:fa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ka){console.error(Ka)}o.clearColor(0, +0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(G.r,G.g,G.b,da);this.context=o;var ya=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,X={};X.vertices=new Float32Array(16);X.faces=new Uint16Array(6);F=0;X.vertices[F++]=-1;X.vertices[F++]=-1;X.vertices[F++]=0;X.vertices[F++]=1;X.vertices[F++]=1; +X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=0;X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=0;F=X.vertices[F++]=0;X.faces[F++]=0;X.faces[F++]=1;X.faces[F++]=2;X.faces[F++]=0;X.faces[F++]=2;X.faces[F++]=3;X.vertexBuffer=o.createBuffer();X.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,X.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,X.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,X.elementBuffer); +o.bufferData(o.ELEMENT_ARRAY_BUFFER,X.faces,o.STATIC_DRAW);X.program=o.createProgram();o.attachShader(X.program,O("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(X.program,O("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(X.program);X.attributes={};X.uniforms={};X.attributes.position=o.getAttribLocation(X.program,"position");X.attributes.uv=o.getAttribLocation(X.program,"uv");X.uniforms.uvOffset=o.getUniformLocation(X.program,"uvOffset");X.uniforms.uvScale=o.getUniformLocation(X.program, +"uvScale");X.uniforms.rotation=o.getUniformLocation(X.program,"rotation");X.uniforms.scale=o.getUniformLocation(X.program,"scale");X.uniforms.alignment=o.getUniformLocation(X.program,"alignment");X.uniforms.color=o.getUniformLocation(X.program,"color");X.uniforms.map=o.getUniformLocation(X.program,"map");X.uniforms.opacity=o.getUniformLocation(X.program,"opacity");X.uniforms.useScreenCoordinates=o.getUniformLocation(X.program,"useScreenCoordinates");X.uniforms.affectedByDistance=o.getUniformLocation(X.program, +"affectedByDistance");X.uniforms.screenPosition=o.getUniformLocation(X.program,"screenPosition");X.uniforms.modelViewMatrix=o.getUniformLocation(X.program,"modelViewMatrix");X.uniforms.projectionMatrix=o.getUniformLocation(X.program,"projectionMatrix");var Ia=!1;this.setSize=function(a,b){za.width=a;za.height=b;this.setViewport(0,0,za.width,za.height)};this.setViewport=function(a,b,c,e){ga=a;ha=b;oa=c;na=e;o.viewport(ga,ha,oa,na)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest= +function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){G.setHex(a);da=b;o.clearColor(G.r,G.g,G.b,da)};this.setClearColor=function(a,b){G.copy(a);da=b;o.clearColor(G.r,G.g,G.b,da)};this.getClearColor=function(){return G};this.getClearAlpha=function(){return da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o}; +this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer); +o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer);o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal); +x.tangent>=0&&o.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA),o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&o.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(x[w]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){W(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){x(a,b)};this.render=function(a,b,c,F){var ia,fa,A,B,D,G,ga,K=a.lights,L=a.fog;T=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;if(b.matrixAutoUpdate){for(A=b;A.parent;)A= +A.parent;A.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ea);b.projectionMatrix.flattenToArray(Da);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);t(sa);W(c);(this.autoClear||F)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);A=a.__webglObjects.length;for(F=0;F=0;F--)if(D=a.__webglObjects[F],D.render&&(G=D.object,ga=D.buffer,fa=D.opaque))f(G),l(fa.depthTest),n(fa.depthWrite),u(fa.polygonOffset,fa.polygonOffsetFactor, +fa.polygonOffsetUnits),k(b,K,L,fa,ga,G);for(F=0;F65535&&(x[t].counter+=1,F=x[t].hash+ +"_"+x[t].counter,l.geometryGroups[F]===void 0&&(l.geometryGroups[F]={faces:[],materialIndex:p,vertices:0,numMorphTargets:w})),l.geometryGroups[F].faces.push(n),l.geometryGroups[F].vertices+=u;l.geometryGroupsList=[];n=void 0;for(n in l.geometryGroups)l.geometryGroups[n].id=ra++,l.geometryGroupsList.push(l.geometryGroups[n])}for(h in k.geometryGroups)if(l=k.geometryGroups[h],!l.__webglVertexBuffer){n=l;n.__webglVertexBuffer=o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer= +o.createBuffer();n.__webglColorBuffer=o.createBuffer();n.__webglUVBuffer=o.createBuffer();n.__webglUV2Buffer=o.createBuffer();n.__webglSkinVertexABuffer=o.createBuffer();n.__webglSkinVertexBBuffer=o.createBuffer();n.__webglSkinIndicesBuffer=o.createBuffer();n.__webglSkinWeightsBuffer=o.createBuffer();n.__webglFaceBuffer=o.createBuffer();n.__webglLineBuffer=o.createBuffer();if(n.numMorphTargets){p=v=void 0;n.__webglMorphTargetsBuffers=[];v=0;for(p=n.numMorphTargets;v0||w.faceVertexUvs.length>0)l.__uvArray=new Float32Array(n*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)l.__uv2Array=new Float32Array(n*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)l.__skinVertexAArray=new Float32Array(n*4),l.__skinVertexBArray=new Float32Array(n* +4),l.__skinIndexArray=new Float32Array(n*4),l.__skinWeightArray=new Float32Array(n*4);l.__faceArray=new Uint16Array(t*3);l.__lineArray=new Uint16Array(F*2);if(l.numMorphTargets){l.__morphTargetsArrays=[];w=0;for(y=l.numMorphTargets;w=0;k--)f[k]===h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&D(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,ea,t));Ka&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer), +o.bufferData(o.ARRAY_BUFFER,aa,t));Ca&&qa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ka,t));ya&&T>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,t));ya&&W>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ma,t));Ea&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,t),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +la,t));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ta,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ja,t));F&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array, +delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;l.attributes&&B(l)}else if(k instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){k=h;l=o.DYNAMIC_DRAW;n=x=F=F=void 0;w=k.vertices;v=k.colors;u=w.length;p=v.length;z=k.__vertexArray; +t=k.__colorArray;ia=k.__dirtyColors;if(k.__dirtyVertices){for(F=0;F1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=k;b.v=h;return b}}; +THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; +THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; +THREE.ColorUtils={adjustHSV:function(a,c,b,e){var k=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,k);k.h=THREE.Math.clamp(k.h+c,0,1);k.s=THREE.Math.clamp(k.s+b,0,1);k.v=THREE.Math.clamp(k.v+e,0,1);a.setHSV(k.h,k.s,k.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,k=a.b,h=Math.max(Math.max(b,e),k),f=Math.min(Math.min(b,e),k);if(f===h)f=b=0;else{var l=h-f,f=l/h,b=b===h?(e-k)/l:e===h?2+(k-b)/l:4+(b-e)/l;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=h;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){for(var c,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,k=a.vertices,l=h.vertices,n=a.faces,p=h.faces,u=a.faceVertexUvs[0],t=h.faceVertexUvs[0],v={},o=0;o1&&(e=1-e,f=1-f);h=1-e-f;k.copy(a);k.multiplyScalar(e);l.copy(b);l.multiplyScalar(f);k.addSelf(l);l.copy(c);l.multiplyScalar(h);k.addSelf(l);return k},randomPointInFace:function(a,b,c){var e,f,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position, -h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,k;c?a._area1&&a._area2?(c=a._area1,k=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),k=THREE.GeometryUtils.triangleArea(f,h,b),a._area1=c,a._area2=k):(c=THREE.GeometryUtils.triangleArea(e,f,b),k=THREE.GeometryUtils.triangleArea(f,h,b));return THREE.GeometryUtils.random()*(c+ -k)a?c(b,f-1):p[f]1&&(e=1-e,k=1-k);h=1-e-k;f.copy(a);f.multiplyScalar(e);l.copy(c);l.multiplyScalar(k);f.addSelf(l);l.copy(b);l.multiplyScalar(h);f.addSelf(l);return f},randomPointInFace:function(a,c,b){var e,k,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,k=c.vertices[a.b].position, +h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,k,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;k=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(e,k,c),f=THREE.GeometryUtils.triangleArea(k,h,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(e,k,c),f=THREE.GeometryUtils.triangleArea(k,h,c));return THREE.GeometryUtils.random()*(b+ +f)a?b(c,f-1):u[f] 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; -THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),f,h=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; -THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,f=c.length,h;h=b?b:a*c[f-1];time=Date.now();for(var k=0,l=f-1,n;k<=l;)if(e=Math.floor(k+(l-k)/2),n=c[e]-h,n<0)k=e+1;else if(n>0)l=e-1;else{l=e;break}e=l;if(c[e]==h)return e/(f-1);k=c[e];return c=(e+(h-k)/(c[e+1]-k))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; -THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);var b=this.getPoint(b),a=this.getPoint(a),c=new THREE.Vector2;c.sub(a,b);return c.unit()};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,b,c,e){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,e))};THREE.LineCurve.prototype=new THREE.Curve; -THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; -THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; -THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; -THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),b=new THREE.Vector2(f[2],f[3]),c=new THREE.Vector2(f[4],f[5]),e=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; -THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; +THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),k,h=0;c.push(0);for(k=1;k<=a;k++)b=this.getPoint(k/a),h+=b.distanceTo(e),c.push(h),e=b;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,k=b.length,h;h=c?c:a*b[k-1];time=Date.now();for(var f=0,l=k-1,n;f<=l;)if(e=Math.floor(f+(l-f)/2),n=b[e]-h,n<0)f=e+1;else if(n>0)l=e-1;else{l=e;break}e=l;if(b[e]==h)return e/(k-1);f=b[e];return b=(e+(h-f)/(b[e+1]-f))/(k-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,e){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,e))};THREE.LineCurve.prototype=new THREE.Curve; +THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; +THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),c=new THREE.Vector2(e[2],e[3]),b=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; +THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; +THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var k=Array.prototype.slice.call(arguments),a=new THREE.Vector2(k[0],k[1]),c=new THREE.Vector2(k[2],k[3]),b=new THREE.Vector2(k[4],k[5]),e=new THREE.Vector2(k[6],k[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,e,f,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; -THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,f){var a=(c-a)*0.5,e=(e-b)*0.5,h=f*f;return(2*b-2*c+a+e)*f*h+(-3*b+3*c-2*a-e)*h+a*f+b}}; -THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); -THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,e){this.v0=a;this.v1=b;this.v2=c;this.v3=e},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); -THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var b=new THREE.Vector3,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(e[c[0]].z,e[c[1]].z,e[c[2]].z,e[c[3]].z,f);return b}); +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,k;k=(e.length-1)*a;a=Math.floor(k);k-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,k);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,k);return c};THREE.ArcCurve=function(a,c,b,e,k,h){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=k;this.aClockwise=h}; +THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,k){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*k},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,k){var a=(b-a)*0.5,e=(e-c)*0.5,h=k*k;return(2*c-2*b+a+e)*k*h+(-3*c+3*b-2*a-e)*h+a*k+c}}; +THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,e){this.v0=a;this.v1=c;this.v2=b;this.v3=e},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,k;k=(e.length-1)*a;a=Math.floor(k);k-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,k);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,k);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,k);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; -THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; -THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.y0?(k=c[c.length-1],o=k.x,y=k.y):(k=this.actions[e-1].args,o=k[k.length-2],y=k[k.length-1]);for(k=1;k<=a;k++)x=k/a,h=THREE.Shape.Utils.b2(x,o,t,l),x=THREE.Shape.Utils.b2(x,y,v, -n),c.push(new THREE.Vector2(h,x));break;case THREE.PathActions.BEZIER_CURVE_TO:l=h[4];n=h[5];t=h[0];v=h[1];p=h[2];u=h[3];c.length>0?(k=c[c.length-1],o=k.x,y=k.y):(k=this.actions[e-1].args,o=k[k.length-2],y=k[k.length-1]);for(k=1;k<=a;k++)x=k/a,h=THREE.Shape.Utils.b3(x,o,t,p,l),x=THREE.Shape.Utils.b3(x,y,v,u,n),c.push(new THREE.Vector2(h,x));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[e-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];x=a*h[0].length;k=k.concat(h[0]);h=new THREE.SplineCurve(k); -for(k=1;k<=x;k++)c.push(h.getPointAt(k/x));break;case THREE.PathActions.ARC:k=this.actions[e-1].args;l=h[0];n=h[1];p=h[2];t=h[3];x=h[4];v=!!h[5];u=k[k.length-2];o=k[k.length-1];k.length==0&&(u=o=0);y=x-t;var w=a*2;for(k=1;k<=w;k++)x=k/w,v||(x=1-x),x=t+x*y,h=u+l+p*Math.cos(x),x=o+n+p*Math.sin(x),c.push(new THREE.Vector2(h,x))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; -THREE.Path.prototype.nltransform=function(a,b,c,e,f,h){var k=this.getPoints(),l,n,p,u,t;l=0;for(n=k.length;l=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; +THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,e=this.curves.length;for(b=0;bc)c=h.x;else if(h.xb)b=h.y;else if(h.y0?(f=b[b.length-1],v=f.x,z=f.y):(f=this.actions[e-1].args,v=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)x=f/a,h=THREE.Shape.Utils.b2(x,v,p,l),x=THREE.Shape.Utils.b2(x,z,w, +n),b.push(new THREE.Vector2(h,x));break;case THREE.PathActions.BEZIER_CURVE_TO:l=h[4];n=h[5];p=h[0];w=h[1];u=h[2];t=h[3];b.length>0?(f=b[b.length-1],v=f.x,z=f.y):(f=this.actions[e-1].args,v=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)x=f/a,h=THREE.Shape.Utils.b3(x,v,p,u,l),x=THREE.Shape.Utils.b3(x,z,w,t,n),b.push(new THREE.Vector2(h,x));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];x=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=x;f++)b.push(h.getPointAt(f/x));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;l=h[0];n=h[1];u=h[2];p=h[3];x=h[4];w=!!h[5];t=f[f.length-2];v=f[f.length-1];f.length==0&&(t=v=0);z=x-p;var y=a*2;for(f=1;f<=y;f++)x=f/y,w||(x=1-x),x=p+x*z,h=t+l+u*Math.cos(x),x=v+n+u*Math.sin(x),b.push(new THREE.Vector2(h,x))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,k,h){var f=this.getPoints(),l,n,u,t,p;l=0;for(n=f.length;l=0?l-1:c.length-1;h=k-1>=0?k-1:p.length-1;var x=[p[k],c[l],c[f]];t=THREE.FontUtils.Triangulate.area(x);var w=[p[k],p[h],c[l]];v=THREE.FontUtils.Triangulate.area(w);o=l;u=k;l+=1;k+=-1;l< -0&&(l+=c.length);l%=c.length;k<0&&(k+=p.length);k%=p.length;f=l-1>=0?l-1:c.length-1;h=k-1>=0?k-1:p.length-1;x=[p[k],c[l],c[f]];x=THREE.FontUtils.Triangulate.area(x);w=[p[k],p[h],c[l]];w=THREE.FontUtils.Triangulate.area(w);t+v>x+w&&(l=o,k=u,l<0&&(l+=c.length),l%=c.length,k<0&&(k+=p.length),k%=p.length,f=l-1>=0?l-1:c.length-1,h=k-1>=0?k-1:p.length-1);t=c.slice(0,l);v=c.slice(l);o=p.slice(k);u=p.slice(0,k);h=[p[k],p[h],c[l]];y.push([p[k],c[l],c[f]]);y.push(h);c=t.concat(o).concat(u).concat(v)}return{shape:c, -isolatedPts:y,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,k,l,n,p={};h=0;for(k=e.length;h=0?l-1:b.length-1;h=f-1>=0?f-1:u.length-1;var x=[u[f],b[l],b[k]];p=THREE.FontUtils.Triangulate.area(x);var y=[u[f],u[h],b[l]];w=THREE.FontUtils.Triangulate.area(y);v=l;t=f;l+=1;f+=-1;l< +0&&(l+=b.length);l%=b.length;f<0&&(f+=u.length);f%=u.length;k=l-1>=0?l-1:b.length-1;h=f-1>=0?f-1:u.length-1;x=[u[f],b[l],b[k]];x=THREE.FontUtils.Triangulate.area(x);y=[u[f],u[h],b[l]];y=THREE.FontUtils.Triangulate.area(y);p+w>x+y&&(l=v,f=t,l<0&&(l+=b.length),l%=b.length,f<0&&(f+=u.length),f%=u.length,k=l-1>=0?l-1:b.length-1,h=f-1>=0?f-1:u.length-1);p=b.slice(0,l);w=b.slice(l);v=u.slice(f);t=u.slice(0,f);h=[u[f],u[h],b[l]];z.push([u[f],b[l],b[k]]);z.push(h);b=p.concat(v).concat(t).concat(w)}return{shape:b, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,k=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,f,l,n,u={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",o,k.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,l.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&u[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];l=a[c[1]];n=a[c[2]];p=a[c[3]];c=f*f;k=f*c;e[0]=this.interpolate(h[0],l[0],n[0],p[0],f,c,k);e[1]=this.interpolate(h[1],l[1],n[1],p[1],f,c,k);e[2]=this.interpolate(h[2],l[2],n[2],p[2],f,c,k);return e}; -THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,k){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*k+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; -THREE.CubeCamera=function(a,b,c,e){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,k,h,f,l,n,u,t=this.data.JIT.hierarchy,p,w;this.currentTime+=a*this.timeScale;w=this.currentTime;p=this.currentTime%=this.data.length;u=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,z=this.hierarchy.length;v1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+v),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=k[0]+(h[0]-k[0])*e,b.y=k[1]+(h[1]-k[1])*e,b.z=k[2]+(h[2]-k[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",v,f.index-1).pos,this.points[1]=k,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",v,l.index+1).pos,e=e*0.33+0.33,k=this.interpolateCatmullRom(this.points,e),b.x=k[0],b.y=k[1],b.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== +"rot")THREE.Quaternion.slerp(k,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=k[0]+(h[0]-k[0])*e,b.y=k[1]+(h[1]-k[1])*e,b.z=k[2]+(h[2]-k[2])*e}}if(this.JITCompile&&t[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;va.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];l=a[b[1]];n=a[b[2]];u=a[b[3]];b=k*k;f=k*b;e[0]=this.interpolate(h[0],l[0],n[0],u[0],k,b,f);e[1]=this.interpolate(h[1],l[1],n[1],u[1],k,b,f);e[2]=this.interpolate(h[2],l[2],n[2],u[2],k,b,f);return e}; +THREE.Animation.prototype.interpolate=function(a,c,b,e,k,h,f){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*f+(-3*(c-b)-2*a-e)*h+a*k+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; +THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= -1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,c){var b=this.renderTarget;b.activeCubeFace=0;a.render(c,this.cameraPX,b);b.activeCubeFace=1;a.render(c,this.cameraNX,b);b.activeCubeFace=2;a.render(c,this.cameraPY,b);b.activeCubeFace=3;a.render(c, -this.cameraNY,b);b.activeCubeFace=4;a.render(c,this.cameraPZ,b);b.activeCubeFace=5;a.render(c,this.cameraNZ,b)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,e,f,h,k){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,h,k);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b, +this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,k,h,f){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,h,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,k);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix};THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()}; -THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c}; -THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= +THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b}; +THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= -!1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var c=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*c*this.heightCoef}else this.autoSpeedFactor=0;c=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(c);this.moveLeft&&this.object.translateX(-c);this.moveRight&&this.object.translateX(c); -this.moveUp&&this.object.translateY(c);this.moveDown&&this.object.translateY(-c);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& -(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta); -this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function f(a,c,b,e){var k={name:b,fps:0.6,length:e,hierarchy:[]},h,f=c.getControlPointsArray(),l=c.getLength(),w=f.length,A=0;h=w-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+k;b=this.verticalAngleMap.srcRange; -a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var e=a[1]-a[0];this.phi=c((b-a[0])/e)*e+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);e=a[1]-a[0];this.theta=c((b-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= -function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), -b=new THREE.CubeGeometry(10,10,20),k=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(k,c);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,c=this.spline,b=h(c,10),k=h(c,10),l=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,l);particleObj=new THREE.ParticleSystem(k,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);k=new THREE.SphereGeometry(1,16,8);l=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=0?a:a+f;c=this.verticalAngleMap.srcRange; +a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var e=a[1]-a[0];this.phi=b((c-a[0])/e)*e+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);e=a[1]-a[0];this.theta=b((c-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= +function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), +c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=k(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=k(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= +this.debugPath,b=this.spline,c=h(b,10),f=h(b,10),l=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,l);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);l=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),b=c.size[0]/2,k=c.size[1]/2;this.moveState.yawLeft=-(a.pageX-c.offset[0]-b)/b;this.moveState.pitchDown=(a.pageY-c.offset[1]-k)/k;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= -!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var c=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*c);this.object.translateY(this.moveVector.y*c);this.object.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= --this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this, -this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Matrix4,k=!1,l=1,n=0,p=0,u=0,t=0,v=0,o=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed; -this.rotateHorizontally(b*t);this.rotateVertically(b*v)}b=a*this.movementSpeed;this.object.translateZ(-b*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(b*p);this.object.translateY(b*u);k&&(this.roll+=this.rollSpeed*a*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*u);this.object.translateY(c*t);f&&(this.roll+=this.rollSpeed*a*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(b.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(b.x));e.addSelf(h.setLength(b.z));return e};this.rotateCamera=function(){var a=Math.acos(k.dot(l)/k.length()/l.length());if(a){var c=(new THREE.Vector3).cross(k,l).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c, --a);b.multiplyVector3(h);b.multiplyVector3(this.object.up);b.multiplyVector3(l);this.staticMoving?k=l:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(p.y-n.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?n=p:n.y+=(p.y-n.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=t.clone().subSelf(u);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.object.up).setLength(a.x); -c.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?u=t:u.addSelf(a.sub(t,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(l=0;la&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(l).subSelf(a).clone()}function f(a){for(I=a.length;--I>=0;){ja=I;ca=I-1;ca<0&&(ca=a.length- -1);for(var c=0,b=o+u*2,c=0;c=0;L--){T=L/u;S=n*(1-T);T=p*Math.sin(T*Math.PI/2);I=0;for(P=z.length;I1?e.normalize():e.z=Math.sqrt(1-h*h);f.copy(b.object.position).subSelf(b.target);h=b.object.up.clone().setLength(e.y);h.addSelf(b.object.up.clone().crossSelf(f).setLength(e.x));h.addSelf(f.setLength(e.z));return h};this.rotateCamera=function(){var a=Math.acos(l.dot(n)/l.length()/n.length());if(a){var c=(new THREE.Vector3).cross(l,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(f); +e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?l=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(l))}};this.zoomCamera=function(){var a=1+(t.y-u.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?u=t:u.y+=(t.y-u.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=w.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=w:p.addSelf(a.sub(w,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(l=0;la&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function k(a){for(N=a.length;--N>=0;){pa=N;la=N-1;la<0&&(la=a.length- +1);for(var b=0,c=v+t*2,b=0;b=0;$--){Y=$/t;P=n*(1-Y);Y=u*Math.sin(Y*Math.PI/2);N=0;for(O=A.length;N0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,l,v)))-1);p.push(u)}b.push(p)}for(var o,y,x,f=b.length,c=0;c0)for(e=0;e1&&(o= -this.vertices[k].position.clone(),y=this.vertices[n].position.clone(),x=this.vertices[p].position.clone(),o.normalize(),y.normalize(),x.normalize(),this.faces.push(new THREE.Face3(k,n,p,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([u,t,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,k=Math.PI,h=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,l,w)))-1);u.push(t)}c.push(u)}for(var v,z,x,k=c.length,b=0;b0)for(e=0;e1&&(v= +this.vertices[f].position.clone(),z=this.vertices[n].position.clone(),x=this.vertices[u].position.clone(),v.normalize(),z.normalize(),x.normalize(),this.faces.push(new THREE.Face3(f,n,u,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([t,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; -THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; +THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; -THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),h=f.length,k=[],a=0;a0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return h}n=p;f<=n&&(n=0);p=n+1;f<=p&&(p=0);u=p+1;f<=u&&(u=0);var v;a:{v=a;var o=n,y=p,x=u,w=f,A=k,z=void 0,C=void 0,B=void 0, -K=void 0,F=void 0,M=void 0,E=void 0,O=void 0,V=void 0,C=v[A[o]].x,B=v[A[o]].y,K=v[A[y]].x,F=v[A[y]].y,M=v[A[x]].x,E=v[A[x]].y;if(1.0E-10>(K-C)*(E-B)-(F-B)*(M-C))v=!1;else{for(z=0;z=0&&L>=0&&S>=0){v=!1; -break a}}v=!0}}if(v){h.push([a[k[n]],a[k[p]],a[k[u]]]);l.push([k[n],k[p],k[u]]);n=p;for(u=p+1;u0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,l,n){var o=new THREE.Face4(a,c,b,e,null,l.color,l.material);if(k.useOldVertexColors){o.vertexColors=[];for(var m,p,u,v=0;v<4;v++){u=n[v];m=new THREE.Color;m.setRGB(0,0,0);for(var w=0;w0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return h}n=u;k<=n&&(n=0);u=n+1;k<=u&&(u=0);t=u+1;k<=t&&(t=0);var w;a:{w=a;var v=n,z=u,x=t,y=k,C=f,A=void 0,B=void 0,D=void 0, +K=void 0,H=void 0,M=void 0,V=void 0,L=void 0,W=void 0,B=w[C[v]].x,D=w[C[v]].y,K=w[C[z]].x,H=w[C[z]].y,M=w[C[x]].x,V=w[C[x]].y;if(1.0E-10>(K-B)*(V-D)-(H-D)*(M-B))w=!1;else{for(A=0;A=0&&$>=0&&P>=0){w=!1;break a}}w= +!0}}if(w){h.push([a[f[n]],a[f[u]],a[f[t]]]);l.push([f[n],f[u],f[t]]);n=u;for(t=u+1;t0;)this.smooth(a)}; +THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,l,n){var v=new THREE.Face4(a,b,c,e,null,l.color,l.material);if(f.useOldVertexColors){v.vertexColors=[];for(var o,u,t,x=0;x<4;x++){t=n[x];o=new THREE.Color;o.setRGB(0,0,0);for(var w=0;w>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function f(a,c){var b=u(a,c),e=u(a,c+1),h=u(a,c+2);return(u(a,c+3)<<24)+(h<<16)+(e<<8)+b}function n(a,c){var b=u(a,c);return(u(a,c+1)<<8)+b}function p(a,c){var b=u(a,c);return b>127?b-256:b}function u(a,c){return a.charCodeAt(c)&255}function t(c){var b, -e,h;b=f(a,c);e=f(a,c+F);h=f(a,c+M);c=n(a,c+E);A.faces.push(new THREE.Face3(b,e,h,null,null,c))}function v(c){var b,e,h,k,m,o,p;b=f(a,c);e=f(a,c+F);h=f(a,c+M);k=n(a,c+E);m=f(a,c+O);o=f(a,c+V);p=f(a,c+I);var c=B[o*3],t=B[o*3+1];o=B[o*3+2];var u=B[p*3],v=B[p*3+1];p=B[p*3+2];A.faces.push(new THREE.Face3(b,e,h,[new THREE.Vector3(B[m*3],B[m*3+1],B[m*3+2]),new THREE.Vector3(c,t,o),new THREE.Vector3(u,v,p)],null,k))}function o(c){var b,e,h,k;b=f(a,c);e=f(a,c+P);h=f(a,c+L);k=f(a,c+T);c=n(a,c+S);A.faces.push(new THREE.Face4(b, -e,h,k,null,null,c))}function y(c){var b,e,h,k,o,p,t,u,v;b=f(a,c);e=f(a,c+P);h=f(a,c+L);k=f(a,c+T);o=n(a,c+S);p=f(a,c+m);t=f(a,c+aa);u=f(a,c+U);v=f(a,c+ea);var c=B[t*3],w=B[t*3+1];t=B[t*3+2];var G=B[u*3],x=B[u*3+1];u=B[u*3+2];var ma=B[v*3],H=B[v*3+1];v=B[v*3+2];A.faces.push(new THREE.Face4(b,e,h,k,[new THREE.Vector3(B[p*3],B[p*3+1],B[p*3+2]),new THREE.Vector3(c,w,t),new THREE.Vector3(G,x,u),new THREE.Vector3(ma,H,v)],null,o))}function x(c){var b,e,h,k;b=f(a,c);e=f(a,c+da);h=f(a,c+ia);c=K[b*2];k=K[b* -2+1];b=K[e*2];var m=A.faceVertexUvs[0];e=K[e*2+1];var n=K[h*2];h=K[h*2+1];var o=[];o.push(new THREE.UV(c,k));o.push(new THREE.UV(b,e));o.push(new THREE.UV(n,h));m.push(o)}function w(c){var b,e,h,k,m,n;b=f(a,c);e=f(a,c+ha);h=f(a,c+ja);k=f(a,c+ca);c=K[b*2];m=K[b*2+1];b=K[e*2];n=K[e*2+1];e=K[h*2];var o=A.faceVertexUvs[0];h=K[h*2+1];var p=K[k*2];k=K[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(b,n));t.push(new THREE.UV(e,h));t.push(new THREE.UV(p,k));o.push(t)}var A=this,z=0,C,B=[],K= -[],F,M,E,O,V,I,P,L,T,S,m,aa,U,ea,da,ia,ha,ja,ca,Z,R,Y,X,ga,oa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(A,e,c);C={signature:a.substr(z,8),header_bytes:u(a,z+8),vertex_coordinate_bytes:u(a,z+9),normal_coordinate_bytes:u(a,z+10),uv_coordinate_bytes:u(a,z+11),vertex_index_bytes:u(a,z+12),normal_index_bytes:u(a,z+13),uv_index_bytes:u(a,z+14),material_index_bytes:u(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a, -z+16+20),ntri_smooth_uv:f(a,z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=C.header_bytes;F=C.vertex_index_bytes;M=C.vertex_index_bytes*2;E=C.vertex_index_bytes*3;O=C.vertex_index_bytes*3+C.material_index_bytes;V=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;I=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;P=C.vertex_index_bytes;L=C.vertex_index_bytes*2;T=C.vertex_index_bytes*3;S=C.vertex_index_bytes* -4;m=C.vertex_index_bytes*4+C.material_index_bytes;aa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;U=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;ea=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;da=C.uv_index_bytes;ia=C.uv_index_bytes*2;ha=C.uv_index_bytes;ja=C.uv_index_bytes*2;ca=C.uv_index_bytes*3;c=C.vertex_index_bytes*3+C.material_index_bytes;oa=C.vertex_index_bytes*4+C.material_index_bytes;Z=C.ntri_flat*c;R=C.ntri_smooth*(c+ -C.normal_index_bytes*3);Y=C.ntri_flat_uv*(c+C.uv_index_bytes*3);X=C.ntri_smooth_uv*(c+C.normal_index_bytes*3+C.uv_index_bytes*3);ga=C.nquad_flat*oa;c=C.nquad_smooth*(oa+C.normal_index_bytes*4);oa=C.nquad_flat_uv*(oa+C.uv_index_bytes*4);z+=function(c){for(var e,h,f,l=C.vertex_coordinate_bytes*3,m=c+C.nvertices*l;c=0){w=m.invBindMatrices[t];n.invBindMatrix=w;n.skinningMatrix=new THREE.Matrix4;n.skinningMatrix.multiply(n.world,w);n.weights=[];for(w=0;w1){m=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length=0,k=h.indexOf("(")>=0,l;if(f)e=h.split("."),h=e.shift(),e.shift();else if(k){l=h.split("(");h=l.shift(); -for(e=0;ec){p=n.output[m];break}k=p!==void 0?p instanceof THREE.Matrix4? -k.multiply(k,p):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);c=k;b.push({time:a,pos:[c.n14,c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};t.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};V.prototype.create=function(){var a={},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof O)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=na[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ea+e.init_from), -a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color=e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=xa;return this.material=new THREE.MeshLambertMaterial(a)};I.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,h,f;if(b)c=a.split("."),a=c.shift(),f=c.shift();else if(e){h=a.split("(");a=h.shift();for(c=0;c>7)-127;e|=(k&127)<<16|h<<8;if(e==0&&l==-127)return 0;return(1-2*(f>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=t(a,b),e=t(a,b+1),h=t(a,b+2);return(t(a,b+3)<<24)+(h<<16)+(e<<8)+c}function n(a,b){var c=t(a,b);return(t(a,b+1)<<8)+c}function u(a,b){var c=t(a,b);return c>127?c-256:c}function t(a,b){return a.charCodeAt(b)&255}function p(b){var c, +e,h;c=k(a,b);e=k(a,b+H);h=k(a,b+M);b=n(a,b+V);C.faces.push(new THREE.Face3(c,e,h,null,null,b))}function w(b){var c,e,h,f,o,p,u;c=k(a,b);e=k(a,b+H);h=k(a,b+M);f=n(a,b+V);o=k(a,b+L);p=k(a,b+W);u=k(a,b+N);var b=D[p*3],t=D[p*3+1];p=D[p*3+2];var v=D[u*3],x=D[u*3+1];u=D[u*3+2];C.faces.push(new THREE.Face3(c,e,h,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,t,p),new THREE.Vector3(v,x,u)],null,f))}function v(b){var c,e,h,f;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);b=n(a,b+P);C.faces.push(new THREE.Face4(c, +e,h,f,null,null,b))}function z(b){var c,e,h,f,p,u,t,v,x;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);p=n(a,b+P);u=k(a,b+o);t=k(a,b+U);v=k(a,b+Q);x=k(a,b+aa);var b=D[t*3],w=D[t*3+1];t=D[t*3+2];var F=D[v*3],y=D[v*3+1];v=D[v*3+2];var ia=D[x*3],G=D[x*3+1];x=D[x*3+2];C.faces.push(new THREE.Face4(c,e,h,f,[new THREE.Vector3(D[u*3],D[u*3+1],D[u*3+2]),new THREE.Vector3(b,w,t),new THREE.Vector3(F,y,v),new THREE.Vector3(ia,G,x)],null,p))}function x(b){var c,e,h,f;c=k(a,b);e=k(a,b+T);h=k(a,b+J);b=K[c*2];f=K[c*2+ +1];c=K[e*2];var n=C.faceVertexUvs[0];e=K[e*2+1];var o=K[h*2];h=K[h*2+1];var p=[];p.push(new THREE.UV(b,f));p.push(new THREE.UV(c,e));p.push(new THREE.UV(o,h));n.push(p)}function y(b){var c,e,h,f,n,o;c=k(a,b);e=k(a,b+ra);h=k(a,b+pa);f=k(a,b+la);b=K[c*2];n=K[c*2+1];c=K[e*2];o=K[e*2+1];e=K[h*2];var p=C.faceVertexUvs[0];h=K[h*2+1];var u=K[f*2];f=K[f*2+1];var t=[];t.push(new THREE.UV(b,n));t.push(new THREE.UV(c,o));t.push(new THREE.UV(e,h));t.push(new THREE.UV(u,f));p.push(t)}var C=this,A=0,B,D=[],K=[], +H,M,V,L,W,N,O,$,Y,P,o,U,Q,aa,T,J,ra,pa,la,qa,ja,ma,ea,ca,Z;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(C,e,b);B={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:k(a,A+16),nnormals:k(a,A+16+4),nuvs:k(a,A+16+8),ntri_flat:k(a,A+16+12),ntri_smooth:k(a,A+16+16),ntri_flat_uv:k(a, +A+16+20),ntri_smooth_uv:k(a,A+16+24),nquad_flat:k(a,A+16+28),nquad_smooth:k(a,A+16+32),nquad_flat_uv:k(a,A+16+36),nquad_smooth_uv:k(a,A+16+40)};A+=B.header_bytes;H=B.vertex_index_bytes;M=B.vertex_index_bytes*2;V=B.vertex_index_bytes*3;L=B.vertex_index_bytes*3+B.material_index_bytes;W=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;N=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;O=B.vertex_index_bytes;$=B.vertex_index_bytes*2;Y=B.vertex_index_bytes*3;P=B.vertex_index_bytes* +4;o=B.vertex_index_bytes*4+B.material_index_bytes;U=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;Q=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;aa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;T=B.uv_index_bytes;J=B.uv_index_bytes*2;ra=B.uv_index_bytes;pa=B.uv_index_bytes*2;la=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;Z=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*b;ja=B.ntri_smooth*(b+B.normal_index_bytes* +3);ma=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ea=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);ca=B.nquad_flat*Z;b=B.nquad_smooth*(Z+B.normal_index_bytes*4);Z=B.nquad_flat_uv*(Z+B.uv_index_bytes*4);A+=function(b){for(var e,h,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b=0){w=n.invBindMatrices[t];o.invBindMatrix=w;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,w);o.weights=[];for(w=0;w1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,k=h.indexOf("(")>=0,l;if(f)e=h.split("."),h=e.shift(),e.shift();else if(k){l=h.split("(");h=l.shift(); +for(e=0;eb){u=o.output[n];break}k=u!==void 0?u instanceof THREE.Matrix4? +k.multiply(k,u):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};W.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof L)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=ga[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ea+e.init_from), +a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=za;return this.material=new THREE.MeshLambertMaterial(a)};N.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,h,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){h=a.split("(");a=h.shift();for(b=0;b1&&(V=new THREE.MeshFaceMaterial);object=new THREE.Mesh(F,V);object.name=o;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;U.scene.add(object);U.objects[o]=object;z.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),U.scene.collisions.colliders.push(a));if(z.castsShadow)a= -new THREE.ShadowVolume(F),U.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},U.triggers[object.name]=a)}}else C=z.position,r=z.rotation,q=z.quaternion,s=z.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= -z.visible!==void 0?z.visible:!1,U.scene.add(object),U.objects[o]=object,U.empties[o]=object,z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},U.triggers[object.name]=a)}function n(a){return function(b){U.geometries[a]=b;l();T-=1;c.onLoadComplete();u()}}function p(a){return function(c){U.geometries[a]=c}}function u(){c.callbackProgress({totalModels:m,totalTextures:aa,loadedModels:m-T,loadedTextures:aa-S},U);c.onLoadProgress();T==0&&S==0&&b(U)}var t,v,o,y,x,w,A,z,C,B,K,F,M,E, -O,V,I,P,L,T,S,m,aa,U;P=a.data;O=new THREE.BinaryLoader;L=new THREE.JSONLoader;S=T=0;U={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(o in P.objects)if(z=P.objects[o],z.meshCollider){a=!0;break}if(a)U.scene.collisions=new THREE.CollisionSystem;if(P.transform){a=P.transform.position;B=P.transform.rotation;var ea=P.transform.scale;a&&U.scene.position.set(a[0],a[1],a[2]);B&&U.scene.rotation.set(B[0],B[1],B[2]);ea&& 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THREE.FogExp2(0,y.density)),B=y.color,E.color.setRGB(B[0], -B[1],B[2]),U.fogs[w]=E;if(U.cameras&&P.defaults.camera)U.currentCamera=U.cameras[P.defaults.camera];if(U.fogs&&P.defaults.fog)U.scene.fog=U.fogs[P.defaults.fog];B=P.defaults.bgcolor;U.bgColor=new THREE.Color;U.bgColor.setRGB(B[0],B[1],B[2]);U.bgColorAlpha=P.defaults.bgalpha;for(t in P.geometries)if(w=P.geometries[t],w.type=="bin_mesh"||w.type=="ascii_mesh")T+=1,c.onLoadStart();m=T;for(t in P.geometries)w=P.geometries[t],w.type=="cube"?(F=new THREE.CubeGeometry(w.width,w.height,w.depth,w.segmentsWidth, -w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),U.geometries[t]=F):w.type=="plane"?(F=new THREE.PlaneGeometry(w.width,w.height,w.segmentsWidth,w.segmentsHeight),U.geometries[t]=F):w.type=="sphere"?(F=new THREE.SphereGeometry(w.radius,w.segmentsWidth,w.segmentsHeight),U.geometries[t]=F):w.type=="cylinder"?(F=new 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+new THREE.ShadowVolume(H),Q.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}}else B=A.position,r=A.rotation,q=A.quaternion,s=A.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +A.visible!==void 0?A.visible:!1,Q.scene.add(object),Q.objects[v]=object,Q.empties[v]=object,A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}function n(a){return function(c){Q.geometries[a]=c;l();Y-=1;b.onLoadComplete();t()}}function u(a){return function(b){Q.geometries[a]=b}}function t(){b.callbackProgress({totalModels:o,totalTextures:U,loadedModels:o-Y,loadedTextures:U-P},Q);b.onLoadProgress();Y==0&&P==0&&c(Q)}var p,w,v,z,x,y,C,A,B,D,K,H,M,V,L, +W,N,O,$,Y,P,o,U,Q;O=a.data;L=new THREE.BinaryLoader;$=new THREE.JSONLoader;P=Y=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in O.objects)if(A=O.objects[v],A.meshCollider){a=!0;break}if(a)Q.scene.collisions=new THREE.CollisionSystem;if(O.transform){a=O.transform.position;D=O.transform.rotation;var aa=O.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);D&&Q.scene.rotation.set(D[0],D[1],D[2]);aa&&Q.scene.scale.set(aa[0], +aa[1],aa[2]);(a||D||aa)&&Q.scene.updateMatrix()}a=function(){P-=1;t();b.onLoadComplete()};for(x in O.cameras)D=O.cameras[x],D.type=="perspective"?M=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(M=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,M.position.set(B[0],B[1],B[2]),M.target=new THREE.Vector3(D[0],D[1],D[2]),Q.cameras[x]=M;for(z in O.lights)x=O.lights[z],M=x.color!==void 0?x.color:16777215,D=x.intensity!==void 0? +x.intensity:1,x.type=="directional"?(B=x.direction,N=new THREE.DirectionalLight(M,D),N.position.set(B[0],B[1],B[2]),N.position.normalize()):x.type=="point"?(B=x.position,d=x.distance,N=new THREE.PointLight(M,D,d),N.position.set(B[0],B[1],B[2])):x.type=="ambient"&&(N=new THREE.AmbientLight(M)),Q.scene.add(N),Q.lights[z]=N;for(y in O.fogs)z=O.fogs[y],z.type=="linear"?V=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(V=new THREE.FogExp2(0,z.density)),D=z.color,V.color.setRGB(D[0],D[1],D[2]),Q.fogs[y]= +V;if(Q.cameras&&O.defaults.camera)Q.currentCamera=Q.cameras[O.defaults.camera];if(Q.fogs&&O.defaults.fog)Q.scene.fog=Q.fogs[O.defaults.fog];D=O.defaults.bgcolor;Q.bgColor=new THREE.Color;Q.bgColor.setRGB(D[0],D[1],D[2]);Q.bgColorAlpha=O.defaults.bgalpha;for(p in O.geometries)if(y=O.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,b.onLoadStart();o=Y;for(p in O.geometries)y=O.geometries[p],y.type=="cube"?(H=new THREE.CubeGeometry(y.width,y.height,y.depth,y.segmentsWidth,y.segmentsHeight, +y.segmentsDepth,null,y.flipped,y.sides),Q.geometries[p]=H):y.type=="plane"?(H=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),Q.geometries[p]=H):y.type=="sphere"?(H=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),Q.geometries[p]=H):y.type=="cylinder"?(H=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),Q.geometries[p]=H):y.type=="torus"?(H=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR,y.segmentsT),Q.geometries[p]=H): +y.type=="icosahedron"?(H=new THREE.IcosahedronGeometry(y.subdivisions),Q.geometries[p]=H):y.type=="bin_mesh"?L.load(e(y.url,O.urlBaseType),n(p)):y.type=="ascii_mesh"?$.load(e(y.url,O.urlBaseType),n(p)):y.type=="embedded_mesh"&&(y=O.embeds[y.id])&&$.createModel(y,u(p),"");for(C in O.textures)if(p=O.textures[C],p.url instanceof Array){P+=p.url.length;for(L=0;L=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,f=0;f<8;f++){for(var h=0,k=0;k>1^-(l&1);c[8*k+f]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(f=k=0;f=this.maxCount-3&&l(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;bthis.size-1&&(n=this.size-1);var v=Math.floor(p-l);v<1&&(v=1);p=Math.floor(p+l);p>this.size-1&&(p=this.size-1);var o=Math.floor(u-l);o<1&&(o=1);l=Math.floor(u+l); -l>this.size-1&&(l=this.size-1);for(var y,x,w,A,z,C;t0&&(this.field[w+y]+=A)}}};this.addPlaneX=function(a,b){var f,h,k,l,n,p=this.size,u=this.yd,t=this.zd,v=this.field,o=p*Math.sqrt(a/b);o>p&&(o=p);for(f=0;f0)for(h=0;hu&&(y=u);for(h=0;h0){n=h*t;for(f=0;fsize&&(dist=size);for(k=0;k0){n=zd*k;for(h=0;h=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,k=0;k<8;k++){for(var h=0,f=0;f>1^-(l&1);b[8*f+k]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(k=f=0;k=this.maxCount-3&&l(this)};this.begin= +function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var w=Math.floor(u-l);w<1&&(w=1);u=Math.floor(u+l);u>this.size-1&&(u=this.size-1);var v=Math.floor(t-l);v<1&&(v=1);l=Math.floor(t+l); +l>this.size-1&&(l=this.size-1);for(var z,x,y,C,A,B;p0&&(this.field[y+z]+=C)}}};this.addPlaneX=function(a,c){var k,h,f,l,n,u=this.size,t=this.yd,p=this.zd,w=this.field,v=u*Math.sqrt(a/c);v>u&&(v=u);for(k=0;k0)for(h=0;ht&&(z=t);for(h=0;h0){n=h*p;for(k=0;ksize&&(dist=size);for(f=0;f0){n=zd*f;for(h=0;hh?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; -THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,h=0;h=l*f))return Number.MAX_VALUE;k/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(k);l.addSelf(a.origin);Math.abs(h.x)> -Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=l.y-b.y,h=c.y-b.y,f=e.y-b.y,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-l*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*l-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return k}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,h=0,k=0,l=0,n=0,p=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,p=!1,k=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, -p=!1,l=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,p=!1,n=1);if(p)return-1;p=0;f>e&&(p=1,e=f);h>e&&(p=2,e=h);switch(p){case 0:l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(k,0,0);break;case 1:k=c.origin.x+c.direction.x*e;if(kb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* -e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,l,0);break;case 2:k=c.origin.x+c.direction.x*e;if(kb.max.x)return Number.MAX_VALUE;l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; +2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,c){this.point=a;this.normal=c};THREE.SphereCollider=function(a,c){this.center=a;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(a,c){this.min=a;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3}; +THREE.MeshCollider=function(a,c){this.mesh=a;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){Array.prototype.push.apply(this.colliders,a.colliders);Array.prototype.push.apply(this.hits,a.hits)}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,e,k,h=0;c=0;for(b=this.colliders.length;ch?this.hits.push(k):this.hits.unshift(k),h=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; +THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; +THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,k,h=0;h=l*k))return Number.MAX_VALUE;f/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(f);l.addSelf(a.origin);Math.abs(h.x)> +Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=l.y-c.y,h=b.y-c.y,k=e.y-c.y,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,h=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*k;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-l*k)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*l-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,k=0,h=0,f=0,l=0,n=0,u=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,u=!1,f=1);b.origin.yc.max.y&&(k=c.max.y-b.origin.y,k/=b.direction.y, +u=!1,l=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,u=!1,n=1);if(u)return-1;u=0;k>e&&(u=1,e=k);h>e&&(u=2,e=h);switch(u){case 0:l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,l,0);break;case 2:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,k=new THREE.Matrix4,l=new THREE.Matrix4,n,p,u;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.PerspectiveCamera(53,1,1,1E4);o.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);t.width=a;t.height=e;v.width=a;v.height=e};this.render=function(a,c){c.update(null,!0);if(n!==c.aspect||p!==c.near||u!==c.fov){n=c.aspect;p=c.near;u=c.fov;var A=c.projectionMatrix.clone(),z=125/30*0.5,C=z*p/125,B=p*Math.tan(u*Math.PI/360),K;k.n14=z;l.n14=-z;z=-B*n+C;K=B*n+C;A.n11=2*p/(K-z);A.n13=(K+z)/(K-z);f.projectionMatrix=A.clone();z=-B*n-C;K=B*n-C;A.n11=2*p/(K-z);A.n13= -(K+z)/(K-z);h.projectionMatrix=A.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(l);f.update(null,!0);f.position.copy(c.position);f.near=p;f.far=c.far;e.call(b,a,f,t,!0);h.matrix=c.matrixWorld.clone().multiplySelf(k);h.update(null,!0);h.position.copy(c.position);h.near=p;h.far=c.far;e.call(b,a,h,v,!0);e.call(b,y,o)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,h,k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);var l=new THREE.PerspectiveCamera;l.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,e){c.call(b,a,e);f=a/2;h=e};this.render=function(a,c){this.clear();k.fov=c.fov;k.aspect=0.5*c.aspect;k.near=c.near;k.far= -c.far;k.updateProjectionMatrix();k.position.copy(c.position);k.target.copy(c.target);k.translateX(b.separation);k.lookAt(k.target);l.projectionMatrix=k.projectionMatrix;l.position.copy(c.position);l.target.copy(c.target);l.translateX(-b.separation);l.lookAt(l.target);this.setViewport(0,0,f,h);e.call(b,a,k);this.setViewport(f,0,f,h);e.call(b,a,l,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,k=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,f=new THREE.Matrix4,l=new THREE.Matrix4,n,u,t;k.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var z=new THREE.Scene;z.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);p.width=a;p.height=e;w.width=a;w.height=e};this.render=function(a,b){b.update(null,!0);if(n!==b.aspect||u!==b.near||t!==b.fov){n=b.aspect;u=b.near;t=b.fov;var C=b.projectionMatrix.clone(),A=125/30*0.5,B=A*u/125,D=u*Math.tan(t*Math.PI/360),K;f.n14=A;l.n14=-A;A=-D*n+B;K=D*n+B;C.n11=2*u/(K-A);C.n13=(K+A)/(K-A);k.projectionMatrix=C.clone();A=-D*n-B;K=D*n-B;C.n11=2*u/(K-A);C.n13= +(K+A)/(K-A);h.projectionMatrix=C.clone()}k.matrix=b.matrixWorld.clone().multiplySelf(l);k.update(null,!0);k.position.copy(b.position);k.near=u;k.far=b.far;e.call(c,a,k,p,!0);h.matrix=b.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(b.position);h.near=u;h.far=b.far;e.call(c,a,h,w,!0);e.call(c,z,v)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,k,h,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var l=new THREE.PerspectiveCamera;l.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);k=a/2;h=e};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= +b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);l.projectionMatrix=f.projectionMatrix;l.position.copy(b.position);l.target.copy(b.target);l.translateX(-c.separation);l.lookAt(l.target);this.setViewport(0,0,k,h);e.call(c,a,f);this.setViewport(k,0,k,h);e.call(c,a,l,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index f766930b..27159d64 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -14,89 +14,88 @@ Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&e+a<1}for(var d,f=[],e=0,g=a.children.length;ea.scale.x)return[];d={distance:e,point:a.position,face:null,object:a};f.push(d)}else if(a instanceof THREE.Mesh){e= -b(this.origin,this.direction,a.matrixWorld.getPosition());if(e===null||e>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var h,m,k,l,i,n,j,r,t=a.geometry,w=t.vertices,e=0,g=t.faces.length;e0:n<0)))if(n=i.dot((new THREE.Vector3).sub(h,j))/n,j=j.addSelf(r.multiplyScalar(n)),d instanceof THREE.Face3)c(j,h,m,k)&&(d={distance:this.origin.distanceTo(j),point:j,face:d,object:a},f.push(d));else if(d instanceof THREE.Face4&&(c(j,h,m,l)||c(j,m,k,l)))d={distance:this.origin.distanceTo(j),point:j,face:d,object:a},f.push(d)}return f}}; -THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,i){h=!1;b=e;c=g;d=l;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= -function(e,g,l,i,n,j){h?(h=!1,b=el?e>n?e:n:l>n?l:n,f=g>i?g>j?g:j:i>j?i:j):(b=el?e>n?e>d?e:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d,f=g>i?g>j?g>f?g:f:j>f?j:f:i>j?i>f?i:f:j>f?j:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> +b(this.origin,this.direction,a.matrixWorld.getPosition());if(e===null||e>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;var h,l,m,j,i,o,n,p,k=a.geometry,u=k.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);e=0;for(g=k.faces.length;e0:o<0)))if(o=i.dot((new THREE.Vector3).sub(h,n))/o,n=n.addSelf(p.multiplyScalar(o)),d instanceof THREE.Face3)c(n,h,l,m)&&(d={distance:this.origin.distanceTo(n),point:n,face:d,object:a},f.push(d));else if(d instanceof THREE.Face4&&(c(n,h,l,j)||c(n,l,m,j)))d={distance:this.origin.distanceTo(n), +point:n,face:d,object:a},f.push(d)}return f}}; +THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,i){h=!1;b=e;c=g;d=j;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= +function(e,g,j,i,o,n){h?(h=!1,b=ej?e>o?e:o:j>o?j:o,f=g>i?g>n?g:n:i>n?i:n):(b=ej?e>o?e>d?e:d:o>d?o:d:j>o?j>d?j:d:o>d?o:d,f=g>i?g>n?g>f?g:f:n>f?n:f:i>n?i>f?i:f:n>f?n:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,f,e,g,h,m,k,l,i,n,j,r,t){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,m||0,k||0,l!==void 0?l:1,i||0,n||0,j||0,r||0,t!==void 0?t:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,m,k,l,i,n,j,r,t){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=m;this.n32=k;this.n33=l;this.n34=i;this.n41=n;this.n42=j;this.n43=r;this.n44=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f; -a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,m=a.n23,k=a.n24,l=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,t=a.n42,w=a.n43,u=a.n44,M=b.n11,R=b.n12, -B=b.n13,N=b.n14,O=b.n21,s=b.n22,o=b.n23,C=b.n24,D=b.n31,T=b.n32,U=b.n33,F=b.n34,K=b.n41,I=b.n42,J=b.n43,P=b.n44;this.n11=c*M+d*O+f*D+e*K;this.n12=c*R+d*s+f*T+e*I;this.n13=c*B+d*o+f*U+e*J;this.n14=c*N+d*C+f*F+e*P;this.n21=g*M+h*O+m*D+k*K;this.n22=g*R+h*s+m*T+k*I;this.n23=g*B+h*o+m*U+k*J;this.n24=g*N+h*C+m*F+k*P;this.n31=l*M+i*O+n*D+j*K;this.n32=l*R+i*s+n*T+j*I;this.n33=l*B+i*o+n*U+j*J;this.n34=l*N+i*C+n*F+j*P;this.n41=r*M+t*O+w*D+u*K;this.n42=r*R+t*s+w*T+u*I;this.n43=r*B+t*o+w*U+u*J;this.n44=r*N+t* -C+w*F+u*P;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,m=this.n31,k=this.n32,l=this.n33,i=this.n34,n=this.n41,j=this.n42,r=this.n43,t=this.n44;return d*g*k*n-c*h*k*n-d*e*l*n+b*h*l*n+c*e*i*n-b*g*i*n-d*g*m*j+c*h*m*j+d*f*l*j-a*h*l*j-c*f*i*j+a*g*i*j+d*e*m*r-b*h*m*r-d*f*k*r+a*h*k*r+b*f*i*r-a*e*i*r-c*e*m*t+b*g*m*t+c*f*k*t-a*g*k*t-b*f*l*t+a*e*l*t}, -transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; -a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; -a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; -a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,m=f*e,k=f*g;this.set(m*e+c,m*g-d*h,m*h+d*g,0,m*g+d*h,k*g+c,k*h-d*e,0,m*h-d*g,k*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var m= -g*h,k=g*f,l=d*h,i=d*f;this.n11=m+i*c;this.n12=l*c-k;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=k*c-l;this.n32=i+m*c;this.n33=e*g;break;case "ZXY":m=g*h;k=g*f;l=d*h;i=d*f;this.n11=m-i*c;this.n12=-e*f;this.n13=l+k*c;this.n21=k+l*c;this.n22=e*h;this.n23=i-m*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":m=e*h;k=e*f;l=c*h;i=c*f;this.n11=g*h;this.n12=l*d-k;this.n13=m*d+i;this.n21=g*f;this.n22=i*d+m;this.n23=k*d-l;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":m=e*g;k= -e*d;l=c*g;i=c*d;this.n11=g*h;this.n12=i-m*f;this.n13=l*f+k;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=k*f+l;this.n33=m-i*f;break;case "XZY":m=e*g;k=e*d;l=c*g;i=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=m*f+i;this.n22=e*h;this.n23=k*f-l;this.n31=l*f-k;this.n32=c*h;this.n33=i*f+m;break;default:m=e*h,k=e*f,l=c*h,i=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=k+l*d,this.n22=m-i*d,this.n23=-c*g,this.n31=i-m*d,this.n32=l+k*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,m=b*g;b*=h;var k=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(k+d);this.n12=m-f;this.n13=b+g;this.n21=m+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; -d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); -c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23= -a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,m=a.n23,k=a.n24,l=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,t=a.n42,w=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=m*j*t-k*n*t+k*i*w-h*j*w-m*i*u+h*n*u;b.n12=e*n*t-f*j*t-e*i*w+d*j*w+f*i*u-d*n*u;b.n13=f*k*t-e*m*t+e*h*w-d*k*w-f*h*u+d*m*u;b.n14=e*m*i-f*k*i-e*h*n+d*k*n+f*h*j-d*m*j;b.n21=k*n*r-m*j*r-k*l*w+g*j*w+m*l*u-g*n*u;b.n22=f*j*r-e*n*r+e*l*w-c*j*w-f*l*u+c*n*u;b.n23=e*m*r-f*k*r-e*g*w+c*k*w+f*g*u-c*m*u;b.n24= -f*k*l-e*m*l+e*g*n-c*k*n-f*g*j+c*m*j;b.n31=h*j*r-k*i*r+k*l*t-g*j*t-h*l*u+g*i*u;b.n32=e*i*r-d*j*r-e*l*t+c*j*t+d*l*u-c*i*u;b.n33=f*k*r-e*h*r+e*g*t-c*k*t-d*g*u+c*h*u;b.n34=e*h*l-d*k*l-e*g*i+c*k*i+d*g*j-c*h*j;b.n41=m*i*r-h*n*r-m*l*t+g*n*t+h*l*w-g*i*w;b.n42=d*n*r-f*i*r+f*l*t-c*n*t-d*l*w+c*i*w;b.n43=f*h*r-d*m*r-f*g*t+c*m*t+d*g*w-c*h*w;b.n44=d*m*l-f*h*l+f*g*i-c*m*i-d*g*n+c*h*n;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*k;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*m;c[6]=a*k;c[7]=a*l;c[8]=a*i;return b}; +THREE.Matrix4=function(a,b,c,d,f,e,g,h,l,m,j,i,o,n,p,k){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,l||0,m||0,j!==void 0?j:1,i||0,o||0,n||0,p||0,k!==void 0?k:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,l,m,j,i,o,n,p,k){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=l;this.n32=m;this.n33=j;this.n34=i;this.n41=o;this.n42=n;this.n43=p;this.n44=k;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,m=a.n24,j=a.n31,i=a.n32,o=a.n33,n=a.n34,p=a.n41,k=a.n42,u=a.n43, +v=a.n44,F=b.n11,H=b.n12,M=b.n13,K=b.n14,N=b.n21,L=b.n22,I=b.n23,s=b.n24,y=b.n31,G=b.n32,U=b.n33,R=b.n34,P=b.n41,t=b.n42,z=b.n43,r=b.n44;this.n11=c*F+d*N+f*y+e*P;this.n12=c*H+d*L+f*G+e*t;this.n13=c*M+d*I+f*U+e*z;this.n14=c*K+d*s+f*R+e*r;this.n21=g*F+h*N+l*y+m*P;this.n22=g*H+h*L+l*G+m*t;this.n23=g*M+h*I+l*U+m*z;this.n24=g*K+h*s+l*R+m*r;this.n31=j*F+i*N+o*y+n*P;this.n32=j*H+i*L+o*G+n*t;this.n33=j*M+i*I+o*U+n*z;this.n34=j*K+i*s+o*R+n*r;this.n41=p*F+k*N+u*y+v*P;this.n42=p*H+k*L+u*G+v*t;this.n43=p*M+k* +I+u*U+v*z;this.n44=p*K+k*s+u*R+v*r;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22* +c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33* +a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,l=this.n31,m=this.n32,j=this.n33,i=this.n34,o=this.n41,n=this.n42,p=this.n43,k=this.n44;return d*g*m*o-c*h*m*o-d*e*j*o+b*h*j*o+c*e*i*o-b*g*i*o-d*g*l*n+c*h*l*n+d*f*j*n-a*h*j*n-c*f*i*n+a*g*i*n+d*e*l*p-b*h*l*p-d*f*m*p+a*h*m*p+b*f*i*p-a*e*i*p-c*e*l*k+b*g*l*k+c*f*m*k-a*g*m*k-b*f*j*k+a*e*j*k},transpose:function(){var a; +a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42; +a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; +a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a}, +setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this}, +setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,l=f*e,m=f*g;this.set(l*e+c,l*g-d*h,l*h+d*g,0,l*g+d*h,m*g+c,m*h-d*e,0,l*h-d*g,m*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12, +this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,e=a.n21,g=a.n22,h=a.n23,l=a.n24,m=a.n31,j=a.n32,i=a.n33,o=a.n34,n=a.n41,p=a.n42,k=a.n43,u=a.n44;this.n11=h*o*p-l*i*p+l*j*k-g*o*k-h*j*u+g*i*u;this.n12=f*i*p-d*o*p-f*j*k+c*o*k+d*j*u-c*i*u;this.n13=d*l*p-f*h*p+f*g*k-c*l*k-d*g*u+c*h*u;this.n14=f*h*j-d*l*j-f*g*i+c*l*i+d*g*o-c*h*o;this.n21=l*i*n-h*o*n-l*m*k+e*o*k+h*m*u-e*i*u;this.n22=d*o*n-f*i*n+ +f*m*k-b*o*k-d*m*u+b*i*u;this.n23=f*h*n-d*l*n-f*e*k+b*l*k+d*e*u-b*h*u;this.n24=d*l*m-f*h*m+f*e*i-b*l*i-d*e*o+b*h*o;this.n31=g*o*n-l*j*n+l*m*p-e*o*p-g*m*u+e*j*u;this.n32=f*j*n-c*o*n-f*m*p+b*o*p+c*m*u-b*j*u;this.n33=d*l*n-f*g*n+f*e*p-b*l*p-c*e*u+b*g*u;this.n34=f*g*m-c*l*m-f*e*j+b*l*j+c*e*o-b*g*o;this.n41=h*j*n-g*i*n-h*m*p+e*i*p+g*m*k-e*j*k;this.n42=c*i*n-d*j*n+d*m*p-b*i*p-c*m*k+b*j*k;this.n43=d*g*n-c*h*n-d*e*p+b*h*p+c*e*k-b*g*k;this.n44=c*h*m-d*g*m+d*e*j-b*h*j-c*e*i+b*g*i;this.multiplyScalar(1/a.determinant()); +return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=g*h,m=g*f,j=d*h,i=d*f;this.n11=l+i*c;this.n12=j*c-m;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=m*c-j;this.n32=i+l*c;this.n33=e*g;break;case "ZXY":l=g*h;m=g*f;j=d*h;i=d*f;this.n11=l-i*c;this.n12=-e*f;this.n13=j+m*c;this.n21=m+j*c;this.n22=e*h;this.n23=i-l*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":l= +e*h;m=e*f;j=c*h;i=c*f;this.n11=g*h;this.n12=j*d-m;this.n13=l*d+i;this.n21=g*f;this.n22=i*d+l;this.n23=m*d-j;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":l=e*g;m=e*d;j=c*g;i=c*d;this.n11=g*h;this.n12=i-l*f;this.n13=j*f+m;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=m*f+j;this.n33=l-i*f;break;case "XZY":l=e*g;m=e*d;j=c*g;i=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=l*f+i;this.n22=e*h;this.n23=m*f-j;this.n31=j*f-m;this.n32=c*h;this.n33=i*f+l;break;default:l=e*h,m=e* +f,j=c*h,i=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=m+j*d,this.n22=l-i*d,this.n23=-c*g,this.n31=i-l*d,this.n32=j+m*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,l=b*g;b*=h;var m=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(m+d);this.n12=l-f;this.n13=b+g;this.n21=l+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+m);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*= +a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13, +this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34; +return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*m;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*m;c[7]=a*j;c[8]=a*i;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,m,k;g=new THREE.Matrix4;h=b-a;m=c-d;k=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/m;g.n23=0;g.n24=-((c+d)/m);g.n31=0;g.n32=0;g.n33=-2/k;g.n34=-((e+f)/k);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,l,m;g=new THREE.Matrix4;h=b-a;l=c-d;m=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/m;g.n34=-((e+f)/m);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&j>=0?!0:e<0&&f<0||g<0&&j<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-j)):j<0&&(d=Math.min(d,g/(g-j))),dJ&&g.positionScreen.z0&&s.z<1))v=R[M]=R[M]||new THREE.RenderableParticle,M++,u= -v,u.x=s.x/s.w,u.y=s.y/s.w,u.z=s.z,u.rotation=q.rotation.z,u.scale.x=q.scale.x*Math.abs(u.x-(s.x+e.projectionMatrix.n11)/(s.w+e.projectionMatrix.n14)),u.scale.y=q.scale.y*Math.abs(u.y-(s.y+e.projectionMatrix.n22)/(s.w+e.projectionMatrix.n24)),u.materials=q.materials,N.push(u);f&&N.sort(b);return N}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +-1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dG&&d.positionScreen.z0&&F.z<1))G=u[k]=u[k]||new THREE.RenderableParticle, +k++,p=G,p.x=F.x/F.w,p.y=F.y/F.w,p.z=F.z,p.rotation=E.rotation.z,p.scale.x=E.scale.x*Math.abs(p.x-(F.x+s.projectionMatrix.n11)/(F.w+s.projectionMatrix.n14)),p.scale.y=E.scale.y*Math.abs(p.y-(F.y+s.projectionMatrix.n22)/(F.w+s.projectionMatrix.n24)),p.material=E.material,v.elements.push(p);y&&v.elements.sort(b);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,k=m*c+g*f-h*d,l=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e* -c-g*d-h*f;b.x=k*m+c*-e+l*-h-i*-g;b.y=l*m+c*-g+i*-e-k*-h;b.z=i*m+c*-h+k*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; +this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*f-h*d,j=l*d+h*c-e*f,i=l*f+e*d-g*c,c=-e* +c-g*d-h*f;b.x=m*l+c*-e+j*-h-i*-g;b.y=j*l+c*-g+i*-e-m*-h;b.z=i*l+c*-h+m*-g-j*-e;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,t){h=a.vertices[b].position;l=a.vertices[c].position;m=a.vertices[d].position;j=g[e];i=g[f];o=g[t];n=l.x-h.x;p=m.x-h.x;k=l.y-h.y;u=m.y-h.y;v=l.z-h.z;F=m.z-h.z;H=i.u-j.u;M=o.u-j.u;K=i.v-j.v;N=o.v-j.v;L=1/(H*N-M*K);G.set((N*n-K*p)*L,(N*k-K*u)*L,(N*v-K*F)*L);U.set((H*p-M*n)*L,(H*u-M*k)*L,(H*F-M*v)*L);s[b].addSelf(G);s[c].addSelf(G);s[d].addSelf(G);y[b].addSelf(U); +y[c].addSelf(U);y[d].addSelf(U)}var b,c,d,f,e,g,h,l,m,j,i,o,n,p,k,u,v,F,H,M,K,N,L,I,s=[],y=[],G=new THREE.Vector3,U=new THREE.Vector3,R=new THREE.Vector3,P=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b* -255)+","+t+")"),j.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(a,k){function l(a){var b,c,d,e=a.lights;aa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);a=0;for(b=e.length;a>1,o=l.height>>1,g=e.scale.x*i,m=e.scale.y*n,h=g*p,k=m*o,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(g,-m),j.translate(-p,-o),j.drawImage(l,0,0),j.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,k=e.scale.y*n,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(h,k),g.program(j), -j.restore()))}function t(a,e,f,g){b(g.opacity);c(g.blending);j.beginPath();j.moveTo(a.positionScreen.x,a.positionScreen.y);j.lineTo(e.positionScreen.x,e.positionScreen.y);j.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)j.lineWidth=B=a;a=g.linecap;if(N!=a)j.lineCap=N=a;a=g.linejoin;if(O!=a)j.lineJoin=O=a;d(g.color.getContextStyle());j.stroke();Y.inflate(g.linewidth*2)}}function u(a,d,f,g,j,h,i,p,l){e.info.render.vertices+=3;e.info.render.faces++;b(p.opacity);c(p.blending); -F=a.positionScreen.x;K=a.positionScreen.y;I=d.positionScreen.x;J=d.positionScreen.y;P=f.positionScreen.x;Q=f.positionScreen.y;M(F,K,I,J,P,Q);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(W=i.uvs[0],Ca(F,K,I,J,P,Q,W[g].u,W[g].v,W[j].u,W[j].v,W[h].u,W[h].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,S.copy(i.vertexNormalsWorld[0]),Da=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ea=-(S.x*a.n21+ -S.y*a.n22+S.z*a.n23)*0.5+0.5,S.copy(i.vertexNormalsWorld[1]),Fa=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ga=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5,S.copy(i.vertexNormalsWorld[2]),Ha=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ia=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5,Ca(F,K,I,J,P,Q,Da,Ea,Fa,Ga,Ha,Ia,p.envMap)}else p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof -THREE.UVMapping&&(W=i.uvs[0],Ca(F,K,I,J,P,Q,W[g].u,W[g].v,W[j].u,W[j].v,W[h].u,W[h].v,p.map)),c(THREE.SubtractiveBlending)),Aa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(x.r=q.r=v.r=aa.r,x.g=q.g=v.g=aa.g,x.b=q.b=v.b=aa.b,m(l,i.v1.positionWorld,i.vertexNormalsWorld[0],x),m(l,i.v2.positionWorld,i.vertexNormalsWorld[1],q),m(l,i.v3.positionWorld,i.vertexNormalsWorld[2],v),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0, -Math.min(p.color.b*x.b,1)),q.r=Math.max(0,Math.min(p.color.r*q.r,1)),q.g=Math.max(0,Math.min(p.color.g*q.g,1)),q.b=Math.max(0,Math.min(p.color.b*q.b,1)),v.r=Math.max(0,Math.min(p.color.r*v.r,1)),v.g=Math.max(0,Math.min(p.color.g*v.g,1)),v.b=Math.max(0,Math.min(p.color.b*v.b,1)),G.r=(q.r+v.r)*0.5,G.g=(q.g+v.g)*0.5,G.b=(q.b+v.b)*0.5,ba=wa(x,q,v,G),ma(F,K,I,J,P,Q,0,0,1,0,0,1,ba)):(ca.r=aa.r,ca.g=aa.g,ca.b=aa.b,m(l,i.centroidWorld,i.normalWorld,ca),z.r=Math.max(0,Math.min(p.color.r*ca.r,1)),z.g=Math.max(0, -Math.min(p.color.g*ca.g,1)),z.b=Math.max(0,Math.min(p.color.b*ca.b,1)),p.wireframe?ga(z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(z)):p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshDepthMaterial)ea=k.near,Z=k.far,x.r=x.g=x.b=1-la(a.positionScreen.z,ea,Z),q.r=q.g=q.b=1-la(d.positionScreen.z,ea,Z),v.r=v.g=v.b=1-la(f.positionScreen.z,ea,Z),G.r=(q.r+v.r)*0.5,G.g=(q.g+v.g)*0.5,G.b=(q.b+v.b)*0.5,ba=wa(x, -q,v,G),ma(F,K,I,J,P,Q,0,0,1,0,0,1,ba);else if(p instanceof THREE.MeshNormalMaterial)z.r=na(i.normalWorld.x),z.g=na(i.normalWorld.y),z.b=na(i.normalWorld.z),p.wireframe?ga(z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(z)}function w(a,d,f,g,j,h,i,p,l){e.info.render.vertices+=4;e.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)u(a,d,g,0,1,3,i,p,l),u(j,f,h,1,2,3,i,p,l);else if(F=a.positionScreen.x,K=a.positionScreen.y,I=d.positionScreen.x,J=d.positionScreen.y,P=f.positionScreen.x, -Q=f.positionScreen.y,V=g.positionScreen.x,E=g.positionScreen.y,pa=j.positionScreen.x,y=j.positionScreen.y,L=h.positionScreen.x,H=h.positionScreen.y,p instanceof THREE.MeshBasicMaterial)R(F,K,I,J,P,Q,V,E),p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshLambertMaterial)Aa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(x.r=q.r=v.r=G.r=aa.r,x.g=q.g=v.g=G.g=aa.g,x.b=q.b=v.b=G.b=aa.b,m(l,i.v1.positionWorld, -i.vertexNormalsWorld[0],x),m(l,i.v2.positionWorld,i.vertexNormalsWorld[1],q),m(l,i.v4.positionWorld,i.vertexNormalsWorld[3],v),m(l,i.v3.positionWorld,i.vertexNormalsWorld[2],G),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),q.r=Math.max(0,Math.min(p.color.r*q.r,1)),q.g=Math.max(0,Math.min(p.color.g*q.g,1)),q.b=Math.max(0,Math.min(p.color.b*q.b,1)),v.r=Math.max(0,Math.min(p.color.r*v.r,1)),v.g=Math.max(0,Math.min(p.color.g* 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THREE.MeshDepthMaterial)ea=k.near,Z=k.far,x.r=x.g=x.b=1-la(a.positionScreen.z, -ea,Z),q.r=q.g=q.b=1-la(d.positionScreen.z,ea,Z),v.r=v.g=v.b=1-la(g.positionScreen.z,ea,Z),G.r=G.g=G.b=1-la(f.positionScreen.z,ea,Z),ba=wa(x,q,v,G),M(F,K,I,J,V,E),ma(F,K,I,J,V,E,0,0,1,0,0,1,ba),M(pa,y,P,Q,L,H),ma(pa,y,P,Q,L,H,1,0,1,1,0,1,ba)}function M(a,b,c,d,e,f){j.beginPath();j.moveTo(a,b);j.lineTo(c,d);j.lineTo(e,f);j.lineTo(a,b);j.closePath()}function R(a,b,c,d,e,f,g,h){j.beginPath();j.moveTo(a,b);j.lineTo(c,d);j.lineTo(e,f);j.lineTo(g,h);j.lineTo(a,b);j.closePath()}function ga(a,b,c,e){if(B!= -b)j.lineWidth=B=b;if(N!=c)j.lineCap=N=c;if(O!=e)j.lineJoin=O=e;d(a.getContextStyle());j.stroke();Y.inflate(b*2)}function ha(a){f(a.getContextStyle());j.fill()}function Ca(a,b,c,d,e,g,h,i,l,k,m,o,n){if(n.image.width!=0){if(n.needsUpdate==!0||za[n.id]==void 0){var q=n.wrapS==THREE.RepeatWrapping,r=n.wrapT==THREE.RepeatWrapping;za[n.id]=j.createPattern(n.image,q&&r?"repeat":q&&!r?"repeat-x":!q&&r?"repeat-y":"no-repeat");n.needsUpdate=!1}f(za[n.id]);var q=n.offset.x/n.repeat.x,r=n.offset.y/n.repeat.y, -s=(n.image.width-1)*n.repeat.x,n=(n.image.height-1)*n.repeat.y,h=(h+q)*s,i=(i+r)*n,l=(l+q)*s,k=(k+r)*n,m=(m+q)*s,o=(o+r)*n;c-=a;d-=b;e-=a;g-=b;l-=h;k-=i;m-=h;o-=i;q=1/(l*o-m*k);n=(o*c-k*e)*q;k=(o*d-k*g)*q;c=(l*e-m*c)*q;d=(l*g-m*d)*q;a=a-n*h-c*i;b=b-k*h-d*i;j.save();j.transform(n,k,c,d,a,b);j.fill();j.restore()}}function ma(a,b,c,d,e,f,g,h,i,k,l,m,n){var o,q;o=n.width-1;q=n.height-1;g*=o;h*=q;i*=o;k*=q;l*=o;m*=q;c-=a;d-=b;e-=a;f-=b;i-=g;k-=h;l-=g;m-=h;q=1/(i*m-l*k);o=(m*c-k*e)*q;k=(m*d-k*f)*q;c=(i* -e-l*c)*q;d=(i*f-l*d)*q;a=a-o*g-c*h;b=b-k*g-d*h;j.save();j.transform(o,k,c,d,a,b);j.clip();j.drawImage(n,0,0);j.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);da[0]=e<0?0:e>255?255:e;da[1]=f<0?0:f>255?255:f;da[2]=a<0?0:a>255?255:a;da[4]=g<0?0:g>255?255:g;da[5]=h<0?0:h>255?255:h;da[6]=b<0?0:b>255?255:b;da[8]=i<0?0:i>255?255:i;da[9]=j<0?0:j>255?255: -j;da[10]=c<0?0:c>255?255:c;da[12]=k<0?0:k>255?255:k;da[13]=l<0?0:l>255?255:l;da[14]=d<0?0:d>255?255:d;ra.putImageData(Ba,0,0);va.drawImage(qa,0,0);return sa}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ja,A,fa,ja,oa,ya,X;this.autoClear?this.clear():j.setTransform(1,0,0,-1,i,n);e.info.render.vertices=0;e.info.render.faces=0; -g=h.projectScene(a,k,this.sortElements);(Aa=a.lights.length>0)&&l(a);xa=0;for(Ja=g.length;xa0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+v+")"),k.fillRect(Math.floor(W.getX()), +Math.floor(W.getY()),Math.floor(W.getWidth()),Math.floor(W.getHeight()))),W.empty())};this.render=function(a,j){function i(a){var b,c,d,e;X.setRGB(0,0,0);ra.setRGB(0,0,0);sa.setRGB(0,0,0);b=0;for(c=a.length;b>1,o=i.height>> +1,g=e.scale.x*n,l=e.scale.y*p,h=g*q,j=l*o,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-l),k.translate(-q,-o),k.drawImage(i,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*n,j=e.scale.y*p,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function v(a,e, +f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(N!=a)k.lineWidth=N=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(I!=a)k.lineJoin=I=a;d(g.color.getContextStyle());k.stroke();V.inflate(g.linewidth*2)}}function F(a,d,f,g,h,k,i,q){e.info.render.vertices+=3;e.info.render.faces++;b(q.opacity);c(q.blending);t=a.positionScreen.x;z=a.positionScreen.y; +r=d.positionScreen.x;D=d.positionScreen.y;x=f.positionScreen.x;J=f.positionScreen.y;H(t,z,r,D,x,J);if(q instanceof THREE.MeshBasicMaterial)if(q.map)q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,x,J,Y[g].u,Y[g].v,Y[h].u,Y[h].v,Y[k].u,Y[k].v,q.map));else if(q.envMap){if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,Q.copy(i.vertexNormalsWorld[g]),Aa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ba=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[h]), +Ca=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Da=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[k]),Ea=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Fa=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,za(t,z,r,D,x,J,Aa,Ba,Ca,Da,Ea,Fa,q.envMap)}else q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)q.map&&!q.wireframe&&(q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,x,J,Y[g].u,Y[g].v, +Y[h].u,Y[h].v,Y[k].u,Y[k].v,q.map)),c(THREE.SubtractiveBlending)),xa?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(A.r=B.r=C.r=X.r,A.g=B.g=C.g=X.g,A.b=B.b=C.b=X.b,o(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1],B),o(l,i.v3.positionWorld,i.vertexNormalsWorld[2],C),A.r=Math.max(0,Math.min(q.color.r*A.r,1)),A.g=Math.max(0,Math.min(q.color.g*A.g,1)),A.b=Math.max(0,Math.min(q.color.b*A.b,1)),B.r=Math.max(0,Math.min(q.color.r* 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instanceof THREE.MeshNormalMaterial)w.r= +na(i.normalWorld.x),w.g=na(i.normalWorld.y),w.b=na(i.normalWorld.z),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w)}function K(a,d,f,g,h,k,i,q,n){e.info.render.vertices+=4;e.info.render.faces++;b(q.opacity);c(q.blending);if(q.map||q.envMap)F(a,d,g,0,1,3,i,q,n),F(h,f,k,1,2,3,i,q,n);else if(t=a.positionScreen.x,z=a.positionScreen.y,r=d.positionScreen.x,D=d.positionScreen.y,x=f.positionScreen.x,J=f.positionScreen.y,E=g.positionScreen.x,T=g.positionScreen.y,Z=h.positionScreen.x, +ba=h.positionScreen.y,ga=k.positionScreen.x,da=k.positionScreen.y,q instanceof THREE.MeshBasicMaterial)M(t,z,r,D,x,J,E,T),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)xa?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(A.r=B.r=C.r=O.r=X.r,A.g=B.g=C.g=O.g=X.g,A.b=B.b=C.b=O.b=X.b,o(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1], +B),o(l,i.v4.positionWorld,i.vertexNormalsWorld[3],C),o(l,i.v3.positionWorld,i.vertexNormalsWorld[2],O),A.r=Math.max(0,Math.min(q.color.r*A.r,1)),A.g=Math.max(0,Math.min(q.color.g*A.g,1)),A.b=Math.max(0,Math.min(q.color.b*A.b,1)),B.r=Math.max(0,Math.min(q.color.r*B.r,1)),B.g=Math.max(0,Math.min(q.color.g*B.g,1)),B.b=Math.max(0,Math.min(q.color.b*B.b,1)),C.r=Math.max(0,Math.min(q.color.r*C.r,1)),C.g=Math.max(0,Math.min(q.color.g*C.g,1)),C.b=Math.max(0,Math.min(q.color.b*C.b,1)),O.r=Math.max(0,Math.min(q.color.r* +O.r,1)),O.g=Math.max(0,Math.min(q.color.g*O.g,1)),O.b=Math.max(0,Math.min(q.color.b*O.b,1)),ca=ua(A,B,C,O),H(t,z,r,D,E,T),ma(t,z,r,D,E,T,0,0,1,0,0,1,ca),H(Z,ba,x,J,ga,da),ma(Z,ba,x,J,ga,da,1,0,1,1,0,1,ca)):(w.r=X.r,w.g=X.g,w.b=X.b,o(l,i.centroidWorld,i.normalWorld,w),w.r=Math.max(0,Math.min(q.color.r*w.r,1)),w.g=Math.max(0,Math.min(q.color.g*w.g,1)),w.b=Math.max(0,Math.min(q.color.b*w.b,1)),M(t,z,r,D,x,J,E,T),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w)):(M(t, +z,r,D,x,J,E,T),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color));else if(q instanceof THREE.MeshNormalMaterial)w.r=na(i.normalWorld.x),w.g=na(i.normalWorld.y),w.b=na(i.normalWorld.z),M(t,z,r,D,x,J,E,T),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w);else if(q instanceof THREE.MeshDepthMaterial)ea=j.near,fa=j.far,A.r=A.g=A.b=1-la(a.positionScreen.z,ea,fa),B.r=B.g=B.b=1-la(d.positionScreen.z,ea,fa),C.r=C.g=C.b=1-la(g.positionScreen.z, +ea,fa),O.r=O.g=O.b=1-la(f.positionScreen.z,ea,fa),ca=ua(A,B,C,O),H(t,z,r,D,E,T),ma(t,z,r,D,E,T,0,0,1,0,0,1,ca),H(Z,ba,x,J,ga,da),ma(Z,ba,x,J,ga,da,1,0,1,1,0,1,ca)}function H(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function M(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ha(a,b,c,e){if(N!=b)k.lineWidth=N=b;if(L!=c)k.lineCap=L=c;if(I!=e)k.lineJoin=I=e;d(a.getContextStyle()); +k.stroke();V.inflate(b*2)}function ia(a){f(a.getContextStyle());k.fill()}function za(a,b,c,d,e,g,h,i,j,l,n,o,m){if(m.image.width!=0){if(m.needsUpdate==!0||wa[m.id]==void 0){var p=m.wrapS==THREE.RepeatWrapping,r=m.wrapT==THREE.RepeatWrapping;wa[m.id]=k.createPattern(m.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");m.needsUpdate=!1}f(wa[m.id]);var p=m.offset.x/m.repeat.x,r=m.offset.y/m.repeat.y,s=(m.image.width-1)*m.repeat.x,m=(m.image.height-1)*m.repeat.y,h=(h+p)*s,i=(i+r)*m,j= +(j+p)*s,l=(l+r)*m,n=(n+p)*s,o=(o+r)*m;c-=a;d-=b;e-=a;g-=b;j-=h;l-=i;n-=h;o-=i;p=1/(j*o-n*l);m=(o*c-l*e)*p;l=(o*d-l*g)*p;c=(j*e-n*c)*p;d=(j*g-n*d)*p;a=a-m*h-c*i;b=b-l*h-d*i;k.save();k.transform(m,l,c,d,a,b);k.fill();k.restore()}}function ma(a,b,c,d,e,f,g,h,i,j,l,m,n){var o,p;o=n.width-1;p=n.height-1;g*=o;h*=p;i*=o;j*=p;l*=o;m*=p;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;p=1/(i*m-l*j);o=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;k.save();k.transform(o,j,c,d,a,b);k.clip(); +k.drawImage(n,0,0);k.restore()}function ua(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);$[0]=e<0?0:e>255?255:e;$[1]=f<0?0:f>255?255:f;$[2]=a<0?0:a>255?255:a;$[4]=g<0?0:g>255?255:g;$[5]=h<0?0:h>255?255:h;$[6]=b<0?0:b>255?255:b;$[8]=i<0?0:i>255?255:i;$[9]=j<0?0:j>255?255:j;$[10]=c<0?0:c>255?255:c;$[12]=k<0?0:k>255?255:k;$[13]=l<0?0:l>255?255:l;$[14]=d<0?0:d>255?255: +d;pa.putImageData(ya,0,0);ta.drawImage(oa,0,0);return qa}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ja(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var va,Ga,S,aa;this.autoClear?this.clear():k.setTransform(1,0,0,-1,n,p);e.info.render.vertices=0;e.info.render.faces=0;g=m.projectScene(a,j,this.sortElements);h=g.elements;l=g.lights;(xa=l.length>0)&&i(l);va=0;for(Ga=h.length;va1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&f+a<1}for(var d,e=[],g=0,f=a.children.length;ga.scale.x)return[];d={distance:g,point:a.position,face:null,object:a};e.push(d)}else if(a instanceof THREE.Mesh){g= -b(this.origin,this.direction,a.matrixWorld.getPosition());if(g===null||g>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return e;for(var h,k,i,j,l,n,m,p,q=a.geometry,s=q.vertices,g=0,f=q.faces.length;g0:n<0)))if(n=l.dot((new THREE.Vector3).sub(h,m))/n,m=m.addSelf(p.multiplyScalar(n)),d instanceof THREE.Face3)c(m,h,k,i)&&(d={distance:this.origin.distanceTo(m),point:m,face:d,object:a},e.push(d));else if(d instanceof THREE.Face4&&(c(m,h,k,j)||c(m,k,i,j)))d={distance:this.origin.distanceTo(m),point:m,face:d,object:a},e.push(d)}return e}}; -THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,l){h=!1;b=f;c=g;d=j;e=l;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= -function(f,g,j,l,n,m){h?(h=!1,b=fj?f>n?f:n:j>n?j:n,e=g>l?g>m?g:m:l>m?l:m):(b=fj?f>n?f>d?f:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,e=g>l?g>m?g>e?g:e:m>e?m:e:l>m?l>e?l:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> +b(this.origin,this.direction,a.matrixWorld.getPosition());if(g===null||g>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return e;var h,k,l,i,j,n,m,o,p=a.geometry,r=p.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);g=0;for(f=p.faces.length;g0:n<0)))if(n=j.dot((new THREE.Vector3).sub(h,m))/n,m=m.addSelf(o.multiplyScalar(n)),d instanceof THREE.Face3)c(m,h,k,l)&&(d={distance:this.origin.distanceTo(m),point:m,face:d,object:a},e.push(d));else if(d instanceof THREE.Face4&&(c(m,h,k,i)||c(m,k,l,i)))d={distance:this.origin.distanceTo(m), +point:m,face:d,object:a},e.push(d)}return e}}; +THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,i,j){h=!1;b=f;c=g;d=i;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= +function(f,g,i,j,n,m){h?(h=!1,b=fi?f>n?f:n:i>n?i:n,e=g>j?g>m?g:m:j>m?j:m):(b=fi?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>j?g>m?g>e?g:e:m>e?m:e:j>m?j>e?j:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,i,j,l,n,m,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,k||0,i||0,j!==void 0?j:1,l||0,n||0,m||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,i,j,l,n,m,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=i;this.n33=j;this.n34=l;this.n41=n;this.n42=m;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e; -a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,j=a.n31,l=a.n32,n=a.n33,m=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44,J=b.n11,M=b.n12, -C=b.n13,D=b.n14,H=b.n21,v=b.n22,o=b.n23,K=b.n24,z=b.n31,E=b.n32,F=b.n33,Q=b.n34,R=b.n41,S=b.n42,T=b.n43,U=b.n44;this.n11=c*J+d*H+e*z+g*R;this.n12=c*M+d*v+e*E+g*S;this.n13=c*C+d*o+e*F+g*T;this.n14=c*D+d*K+e*Q+g*U;this.n21=f*J+h*H+k*z+i*R;this.n22=f*M+h*v+k*E+i*S;this.n23=f*C+h*o+k*F+i*T;this.n24=f*D+h*K+k*Q+i*U;this.n31=j*J+l*H+n*z+m*R;this.n32=j*M+l*v+n*E+m*S;this.n33=j*C+l*o+n*F+m*T;this.n34=j*D+l*K+n*Q+m*U;this.n41=p*J+q*H+s*z+r*R;this.n42=p*M+q*v+s*E+r*S;this.n43=p*C+q*o+s*F+r*T;this.n44=p*D+q* -K+s*Q+r*U;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,k=this.n31,i=this.n32,j=this.n33,l=this.n34,n=this.n41,m=this.n42,p=this.n43,q=this.n44;return d*f*i*n-c*h*i*n-d*g*j*n+b*h*j*n+c*g*l*n-b*f*l*n-d*f*k*m+c*h*k*m+d*e*j*m-a*h*j*m-c*e*l*m+a*f*l*m+d*g*k*p-b*h*k*p-d*e*i*p+a*h*i*p+b*e*l*p-a*g*l*p-c*g*k*q+b*f*k*q+c*e*i*q-a*f*i*q-b*e*j*q+a*g*j*q}, -transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; -a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; -a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; -a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,i=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,i*f+c,i*h-d*g,0,k*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k= -f*h,i=f*e,j=d*h,l=d*e;this.n11=k+l*c;this.n12=j*c-i;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=i*c-j;this.n32=l+k*c;this.n33=g*f;break;case "ZXY":k=f*h;i=f*e;j=d*h;l=d*e;this.n11=k-l*c;this.n12=-g*e;this.n13=j+i*c;this.n21=i+j*c;this.n22=g*h;this.n23=l-k*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":k=g*h;i=g*e;j=c*h;l=c*e;this.n11=f*h;this.n12=j*d-i;this.n13=k*d+l;this.n21=f*e;this.n22=l*d+k;this.n23=i*d-j;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":k=g*f;i= -g*d;j=c*f;l=c*d;this.n11=f*h;this.n12=l-k*e;this.n13=j*e+i;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=i*e+j;this.n33=k-l*e;break;case "XZY":k=g*f;i=g*d;j=c*f;l=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=k*e+l;this.n22=g*h;this.n23=i*e-j;this.n31=j*e-i;this.n32=c*h;this.n33=l*e+k;break;default:k=g*h,i=g*e,j=c*h,l=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=i+j*d,this.n22=k-l*d,this.n23=-c*f,this.n31=l-k*d,this.n32=j+i*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,k=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=k-e;this.n13=b+f;this.n21=k+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2; -d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); -c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23= -a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,j=a.n31,l=a.n32,n=a.n33,m=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*m*q-i*n*q+i*l*s-h*m*s-k*l*r+h*n*r;b.n12=g*n*q-e*m*q-g*l*s+d*m*s+e*l*r-d*n*r;b.n13=e*i*q-g*k*q+g*h*s-d*i*s-e*h*r+d*k*r;b.n14=g*k*l-e*i*l-g*h*n+d*i*n+e*h*m-d*k*m;b.n21=i*n*p-k*m*p-i*j*s+f*m*s+k*j*r-f*n*r;b.n22=e*m*p-g*n*p+g*j*s-c*m*s-e*j*r+c*n*r;b.n23=g*k*p-e*i*p-g*f*s+c*i*s+e*f*r-c*k*r;b.n24= -e*i*j-g*k*j+g*f*n-c*i*n-e*f*m+c*k*m;b.n31=h*m*p-i*l*p+i*j*q-f*m*q-h*j*r+f*l*r;b.n32=g*l*p-d*m*p-g*j*q+c*m*q+d*j*r-c*l*r;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*r+c*h*r;b.n34=g*h*j-d*i*j-g*f*l+c*i*l+d*f*m-c*h*m;b.n41=k*l*p-h*n*p-k*j*q+f*n*q+h*j*s-f*l*s;b.n42=d*n*p-e*l*p+e*j*q-c*n*q-d*j*s+c*l*s;b.n43=e*h*p-d*k*p-e*f*q+c*k*q+d*f*s-c*h*s;b.n44=d*k*j-e*h*j+e*f*l-c*k*l-d*f*n+c*h*n;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,l=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*k;c[6]=a*i;c[7]=a*j;c[8]=a*l;return b}; +THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,l,i,j,n,m,o,p){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,k||0,l||0,i!==void 0?i:1,j||0,n||0,m||0,o||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,l,i,j,n,m,o,p){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=l;this.n33=i;this.n34=j;this.n41=n;this.n42=m;this.n43=o;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,l=a.n24,i=a.n31,j=a.n32,n=a.n33,m=a.n34,o=a.n41,p=a.n42,r=a.n43, +s=a.n44,v=b.n11,C=b.n12,K=b.n13,y=b.n14,F=b.n21,G=b.n22,w=b.n23,A=b.n24,O=b.n31,I=b.n32,M=b.n33,H=b.n34,D=b.n41,t=b.n42,B=b.n43,q=b.n44;this.n11=c*v+d*F+e*O+g*D;this.n12=c*C+d*G+e*I+g*t;this.n13=c*K+d*w+e*M+g*B;this.n14=c*y+d*A+e*H+g*q;this.n21=f*v+h*F+k*O+l*D;this.n22=f*C+h*G+k*I+l*t;this.n23=f*K+h*w+k*M+l*B;this.n24=f*y+h*A+k*H+l*q;this.n31=i*v+j*F+n*O+m*D;this.n32=i*C+j*G+n*I+m*t;this.n33=i*K+j*w+n*M+m*B;this.n34=i*y+j*A+n*H+m*q;this.n41=o*v+p*F+r*O+s*D;this.n42=o*C+p*G+r*I+s*t;this.n43=o*K+p* +w+r*M+s*B;this.n44=o*y+p*A+r*H+s*q;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22* +c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33* +a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,k=this.n31,l=this.n32,i=this.n33,j=this.n34,n=this.n41,m=this.n42,o=this.n43,p=this.n44;return d*f*l*n-c*h*l*n-d*g*i*n+b*h*i*n+c*g*j*n-b*f*j*n-d*f*k*m+c*h*k*m+d*e*i*m-a*h*i*m-c*e*j*m+a*f*j*m+d*g*k*o-b*h*k*o-d*e*l*o+a*h*l*o+b*e*j*o-a*g*j*o-c*g*k*p+b*f*k*p+c*e*l*p-a*f*l*p-b*e*i*p+a*g*i*p},transpose:function(){var a; +a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42; +a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; +a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a}, +setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this}, +setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12, +this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,f=a.n22,h=a.n23,k=a.n24,l=a.n31,i=a.n32,j=a.n33,n=a.n34,m=a.n41,o=a.n42,p=a.n43,r=a.n44;this.n11=h*n*o-k*j*o+k*i*p-f*n*p-h*i*r+f*j*r;this.n12=e*j*o-d*n*o-e*i*p+c*n*p+d*i*r-c*j*r;this.n13=d*k*o-e*h*o+e*f*p-c*k*p-d*f*r+c*h*r;this.n14=e*h*i-d*k*i-e*f*j+c*k*j+d*f*n-c*h*n;this.n21=k*j*m-h*n*m-k*l*p+g*n*p+h*l*r-g*j*r;this.n22=d*n*m-e*j*m+ +e*l*p-b*n*p-d*l*r+b*j*r;this.n23=e*h*m-d*k*m-e*g*p+b*k*p+d*g*r-b*h*r;this.n24=d*k*l-e*h*l+e*g*j-b*k*j-d*g*n+b*h*n;this.n31=f*n*m-k*i*m+k*l*o-g*n*o-f*l*r+g*i*r;this.n32=e*i*m-c*n*m-e*l*o+b*n*o+c*l*r-b*i*r;this.n33=d*k*m-e*f*m+e*g*o-b*k*o-c*g*r+b*f*r;this.n34=e*f*l-c*k*l-e*g*i+b*k*i+c*g*n-b*f*n;this.n41=h*i*m-f*j*m-h*l*o+g*j*o+f*l*p-g*i*p;this.n42=c*j*m-d*i*m+d*l*o-b*j*o-c*l*p+b*i*p;this.n43=d*f*m-c*h*m-d*g*o+b*h*o+c*g*p-b*f*p;this.n44=c*h*l-d*f*l+d*g*i-b*h*i-c*g*j+b*f*j;this.multiplyScalar(1/a.determinant()); +return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=f*h,l=f*e,i=d*h,j=d*e;this.n11=k+j*c;this.n12=i*c-l;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=l*c-i;this.n32=j+k*c;this.n33=g*f;break;case "ZXY":k=f*h;l=f*e;i=d*h;j=d*e;this.n11=k-j*c;this.n12=-g*e;this.n13=i+l*c;this.n21=l+i*c;this.n22=g*h;this.n23=j-k*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":k= +g*h;l=g*e;i=c*h;j=c*e;this.n11=f*h;this.n12=i*d-l;this.n13=k*d+j;this.n21=f*e;this.n22=j*d+k;this.n23=l*d-i;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":k=g*f;l=g*d;i=c*f;j=c*d;this.n11=f*h;this.n12=j-k*e;this.n13=i*e+l;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*e+i;this.n33=k-j*e;break;case "XZY":k=g*f;l=g*d;i=c*f;j=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=k*e+j;this.n22=g*h;this.n23=l*e-i;this.n31=i*e-l;this.n32=c*h;this.n33=j*e+k;break;default:k=g*h,l=g* +e,i=c*h,j=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=l+i*d,this.n22=k-j*d,this.n23=-c*f,this.n31=j-k*d,this.n32=i+l*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,k=b*f;b*=h;var l=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(l+d);this.n12=k-e;this.n13=b+f;this.n21=k+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*= +a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13, +this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34; +return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,i=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*k;c[6]=a*l;c[7]=a*i;c[8]=a*j;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,k,i;f=new THREE.Matrix4;h=b-a;k=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/k;f.n23=0;f.n24=-((c+d)/k);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,k,l;f=new THREE.Matrix4;h=b-a;k=c-d;l=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/k;f.n23=0;f.n24=-((c+d)/k);f.n31=0;f.n32=0;f.n33=-2/l;f.n34=-((g+e)/l);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dC&&f.positionScreen.z0&&v.z<1))L=M[J]=M[J]||new THREE.RenderableParticle,J++,r= -L,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=u.rotation.z,r.scale.x=u.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=u.scale.y*Math.abs(r.y-(v.y+e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.materials=u.materials,D.push(r);g&&D.sort(b);return D}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +-1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dI&&d.positionScreen.z0&&v.z<1))I=r[p]=r[p]||new THREE.RenderableParticle,p++,o=I,o.x=v.x/v.w, +o.y=v.y/v.w,o.z=v.z,o.rotation=u.rotation.z,o.scale.x=u.scale.x*Math.abs(o.x-(v.x+A.projectionMatrix.n11)/(v.w+A.projectionMatrix.n14)),o.scale.y=u.scale.y*Math.abs(o.y-(v.y+A.projectionMatrix.n22)/(v.w+A.projectionMatrix.n24)),o.material=u.material,s.elements.push(o);y&&s.elements.sort(b);return s}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,i=k*c+f*e-h*d,j=k*d+h*c-g*e,l=k*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*k+c*-g+j*-h-l*-f;b.y=j*k+c*-f+l*-g-i*-h;b.z=l*k+c*-h+i*-f-j*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; +this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,l=k*c+f*e-h*d,i=k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g* +c-f*d-h*e;b.x=l*k+c*-g+i*-h-j*-f;b.y=i*k+c*-f+j*-g-l*-h;b.z=j*k+c*-h+l*-f-i*-g;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; -THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)}; -THREE.Camera.prototype.update=function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=g;c.v=h;return c}}; +THREE.ColorUtils={adjustHSV:function(a,c,b,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+e,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,g=a.b,h=Math.max(Math.max(b,e),g),f=Math.min(Math.min(b,e),g);if(f===h)f=b=0;else{var k=h-f,f=k/h,b=b===h?(e-g)/k:e===h?2+(g-b)/k:4+(b-e)/k;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=h;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,e,f=a.vertices.length,h=c instanceof THREE.Mesh?c.geometry:c,g=a.vertices,k=h.vertices,l=a.faces,m=h.faces,n=a.faceVertexUvs[0],o=h.faceVertexUvs[0],u={},t=0;t1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);k.copy(c);k.multiplyScalar(f);g.addSelf(k);k.copy(b);k.multiplyScalar(h);g.addSelf(k);return g},randomPointInFace:function(a,c,b){var e,f,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,f=c.vertices[a.b].position, -h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;f=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position,g;b?a._area1&&a._area2?(b=a._area1,g=a._area2):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c),a._area1=b,a._area2=g):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c));return THREE.GeometryUtils.random()*(b+ -g)a?b(e,g-1):m[g]1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(c);k.multiplyScalar(g);f.addSelf(k);k.copy(b);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,c,b){var e,g,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,g=c.vertices[a.b].position, +h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;g=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(e,g,c),f=THREE.GeometryUtils.triangleArea(g,h,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(e,g,c),f=THREE.GeometryUtils.triangleArea(g,h,c));return THREE.GeometryUtils.random()*(b+ +f)a?b(e,f-1):m[f] 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),f,h=0;c.push(0);for(f=1;f<=a;f++)b=this.getPoint(f/a),h+=b.distanceTo(e),c.push(h),e=b;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,f=b.length,h;h=c?c:a*b[f-1];time=Date.now();for(var g=0,k=f-1,l;g<=k;)if(e=Math.floor(g+(k-g)/2),l=b[e]-h,l<0)g=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(b[e]==h)return e/(f-1);g=b[e];return b=(e+(h-g)/(b[e+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),g,h=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),h+=b.distanceTo(e),c.push(h),e=b;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,g=b.length,h;h=c?c:a*b[g-1];time=Date.now();for(var f=0,k=g-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=b[e]-h,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(b[e]==h)return e/(g-1);f=b[e];return b=(e+(h-f)/(b[e+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,e){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,e))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),c=new THREE.Vector2(e[2],e[3]),b=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; -THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),b=new THREE.Vector2(f[4],f[5]),e=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),e=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,f);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,f);return c};THREE.ArcCurve=function(a,c,b,e,f,h){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,g;g=(e.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,e,g,h){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=h}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,f){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,f){var a=(b-a)*0.5,e=(e-c)*0.5,h=f*f;return(2*c-2*b+a+e)*f*h+(-3*c+3*b-2*a-e)*h+a*f+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,g){var a=(b-a)*0.5,e=(e-c)*0.5,h=g*g;return(2*c-2*b+a+e)*g*h+(-3*c+3*b-2*a-e)*h+a*g+c}}; THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,e){this.v0=a;this.v1=c;this.v2=b;this.v3=e},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); -THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,f);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,f);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,f);return c}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,g;g=(e.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,g);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,e=this.curves.length;for(b=0;bc)c=h.x;else if(h.xb)b=h.y;else if(h.yc)c=h.x;else if(h.xb)b=h.y;else if(h.y0?(g=b[b.length-1],t=g.x,z=g.y):(g=this.actions[e-1].args,t=g[g.length-2],z=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,z,u, -l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];u=h[1];m=h[2];n=h[3];b.length>0?(g=b[b.length-1],t=g.x,z=g.y):(g=this.actions[e-1].args,t=g[g.length-2],z=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,z,u,n,l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];v=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); -for(g=1;g<=v;g++)b.push(h.getPointAt(g/v));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];u=!!h[5];n=g[g.length-2];t=g[g.length-1];g.length==0&&(n=t=0);z=v-o;var p=a*2;for(g=1;g<=p;g++)v=g/p,u||(v=1-v),v=o+v*z,h=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),b.push(new THREE.Vector2(h,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,e,f,h){var g=this.getPoints(),k,l,m,n,o;k=0;for(l=g.length;k0?(f=b[b.length-1],u=f.x,z=f.y):(f=this.actions[e-1].args,u=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,u,o,k),v=THREE.Shape.Utils.b2(v,z,t, +l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];b.length>0?(f=b[b.length-1],u=f.x,z=f.y):(f=this.actions[e-1].args,u=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,u,o,m,k),v=THREE.Shape.Utils.b3(v,z,t,n,l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=v;f++)b.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);z=v-o;var p=a*2;for(f=1;f<=p;f++)v=f/p,t||(v=1-v),v=o+v*z,h=n+k+m*Math.cos(v),v=u+l+m*Math.sin(v),b.push(new THREE.Vector2(h,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;var v=[m[g],b[k],b[f]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[g],m[h],b[k]];u=THREE.FontUtils.Triangulate.area(p);t=k;n=g;k+=1;g+=-1;k< -0&&(k+=b.length);k%=b.length;g<0&&(g+=m.length);g%=m.length;f=k-1>=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;v=[m[g],b[k],b[f]];v=THREE.FontUtils.Triangulate.area(v);p=[m[g],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+u>v+p&&(k=t,g=n,k<0&&(k+=b.length),k%=b.length,g<0&&(g+=m.length),g%=m.length,f=k-1>=0?k-1:b.length-1,h=g-1>=0?g-1:m.length-1);o=b.slice(0,k);u=b.slice(k);t=m.slice(g);n=m.slice(0,g);h=[m[g],m[h],b[k]];z.push([m[g],b[k],b[f]]);z.push(h);b=o.concat(t).concat(n).concat(u)}return{shape:b, -isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,f=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,g,k,l,m={};h=0;for(g=e.length;h=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],b[k],b[g]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[f],m[h],b[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< +0&&(k+=b.length);k%=b.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:b.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],b[k],b[g]];v=THREE.FontUtils.Triangulate.area(v);p=[m[f],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>v+p&&(k=u,f=n,k<0&&(k+=b.length),k%=b.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:b.length-1,h=f-1>=0?f-1:m.length-1);o=b.slice(0,k);t=b.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],b[k]];z.push([m[f],b[k],b[g]]);z.push(h);b=o.concat(u).concat(n).concat(t)}return{shape:b, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",t,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),b.x=f[0],b.y=f[1],b.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];l=a[b[2]];m=a[b[3]];b=f*f;g=f*b;e[0]=this.interpolate(h[0],k[0],l[0],m[0],f,b,g);e[1]=this.interpolate(h[1],k[1],l[1],m[1],f,b,g);e[2]=this.interpolate(h[2],k[2],l[2],m[2],f,b,g);return e}; -THREE.Animation.prototype.interpolate=function(a,c,b,e,f,h,g){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*g+(-3*(c-b)-2*a-e)*h+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(h[0]-g[0])*e,b.y=g[1]+(h[1]-g[1])*e,b.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",u,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== +"rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=g[0]+(h[0]-g[0])*e,b.y=g[1]+(h[1]-g[1])*e,b.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ua.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];l=a[b[2]];m=a[b[3]];b=g*g;f=g*b;e[0]=this.interpolate(h[0],k[0],l[0],m[0],g,b,f);e[1]=this.interpolate(h[1],k[1],l[1],m[1],g,b,f);e[2]=this.interpolate(h[2],k[2],l[2],m[2],g,b,f);return e}; +THREE.Animation.prototype.interpolate=function(a,c,b,e,g,h,f){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*f+(-3*(c-b)-2*a-e)*h+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var e=this.renderTarget;e.activeCubeFace=0;a.render(b,this.cameraPX,e);e.activeCubeFace=1;a.render(b,this.cameraNX,e);e.activeCubeFace=2;a.render(b,this.cameraPY,e);e.activeCubeFace=3;a.render(b, this.cameraNY,e);e.activeCubeFace=4;a.render(b,this.cameraPZ,e);e.activeCubeFace=5;a.render(b,this.cameraNZ,e)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,f,h,g){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,h,g);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,g,h,f){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,h,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,g);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix};THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()}; THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b}; -THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= +THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= @@ -101,217 +101,215 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function f(a,b,e,c){var g={name:e,fps:0.6,length:c,hierarchy:[]},h,f=b.getControlPointsArray(),k=b.getLength(),p=f.length,y=0;h=p-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:c,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+g;e=this.verticalAngleMap.srcRange; +THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function g(a,b,e,c){var f={name:e,fps:0.6,length:c,hierarchy:[]},h,g=b.getControlPointsArray(),k=b.getLength(),p=g.length,y=0;h=p-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:c,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+f;e=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;e=THREE.Math.mapLinear(this.phi,e[0],e[1],a[0],a[1]);var c=a[1]-a[0];this.phi=b((e-a[0])/c)*c+a[0];e=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;e=THREE.Math.mapLinear(this.theta,e[0],e[1],a[0],a[1]);c=a[1]-a[0];this.theta=b((e-a[0])/c)*c+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), -c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,b=this.spline,c=h(b,10),g=h(b,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,k);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);g=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Matrix4,g=!1,k=1,l=0,m=0,n=0,o=0,u=0,t=window.innerWidth/2,z=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; -this.rotateHorizontally(c*o);this.rotateVertically(c*u)}c=a*this.movementSpeed;this.object.translateZ(-c*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(c*m);this.object.translateY(c*n);g&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(l<0)?1:l));this.object.translateX(c*m);this.object.translateY(c*n);f&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(c.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(c.x));e.addSelf(h.setLength(c.z));return e};this.rotateCamera=function(){var a=Math.acos(g.dot(k)/g.length()/k.length());if(a){var b=(new THREE.Vector3).cross(g,k).normalize(),c=new THREE.Quaternion;a*=this.rotateSpeed;c.setFromAxisAngle(b, --a);c.multiplyVector3(h);c.multiplyVector3(this.object.up);c.multiplyVector3(k);this.staticMoving?g=k:(c.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),c.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var b=h.clone().crossSelf(this.object.up).setLength(a.x); -b.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(b);this.target.addSelf(b);this.staticMoving?n=o:n.addSelf(a.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(k).subSelf(a).clone()}function f(a){for(C=a.length;--C>=0;){S=C;T=C-1;T<0&&(T=a.length- -1);for(var b=0,c=t+n*2,b=0;b=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C1?e.normalize():e.z=Math.sqrt(1-h*h);f.copy(b.object.position).subSelf(b.target);h=b.object.up.clone().setLength(e.y);h.addSelf(b.object.up.clone().crossSelf(f).setLength(e.x));h.addSelf(f.setLength(e.z));return h};this.rotateCamera=function(){var a=Math.acos(k.dot(l)/k.length()/l.length());if(a){var c=(new THREE.Vector3).cross(k,l).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(f); +e.multiplyVector3(b.object.up);e.multiplyVector3(l);b.staticMoving?k=l:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(n.y-m.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=t.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?o=t:o.addSelf(a.sub(t,o).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){S=C;T=C-1;T<0&&(T=a.length- +1);for(var b=0,c=u+n*2,b=0;b=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,u)))-1);m.push(n)}c.push(m)}for(var t,z,v,f=c.length,b=0;b0)for(e=0;e1&&(t= -this.vertices[g].position.clone(),z=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),z.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,g=Math.PI,h=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}c.push(m)}for(var u,z,v,g=c.length,b=0;b0)for(e=0;e1&&(u= +this.vertices[f].position.clone(),z=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),u.normalize(),z.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;f<=l&&(l=0);m=l+1;f<=m&&(m=0);n=m+1;f<=n&&(n=0);var u;a:{u=a;var t=l,z=m,v=n,p=f,y=g,x=void 0,w=void 0,A=void 0, -D=void 0,B=void 0,E=void 0,I=void 0,G=void 0,L=void 0,w=u[y[t]].x,A=u[y[t]].y,D=u[y[z]].x,B=u[y[z]].y,E=u[y[v]].x,I=u[y[v]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))u=!1;else{for(x=0;x=0&&J>=0&&N>=0){u=!1;break a}}u=!0}}if(u){h.push([a[g[l]], -a[g[m]],a[g[n]]]);k.push([g[l],g[m],g[n]]);l=m;for(n=m+1;n0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,z=m,v=n,p=g,y=f,x=void 0,w=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,G=void 0,L=void 0,w=t[y[u]].x,A=t[y[u]].y,D=t[y[z]].x,B=t[y[z]].y,E=t[y[v]].x,I=t[y[v]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))t=!1;else{for(x=0;x=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], +a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,l){var m=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(g.useOldVertexColors){m.vertexColors=[];for(var p,n,t,u=0;u<4;u++){t=l[u];p=new THREE.Color;p.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(f&127)<<16|g<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function f(a,b){var c=n(a,b),e=n(a,b+1),g=n(a,b+2);return(n(a,b+3)<<24)+(g<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, -e,g;c=f(a,b);e=f(a,b+B);g=f(a,b+E);b=l(a,b+I);y.faces.push(new THREE.Face3(c,e,g,null,null,b))}function u(b){var c,e,g,h,m,n,o;c=f(a,b);e=f(a,b+B);g=f(a,b+E);h=l(a,b+I);m=f(a,b+G);n=f(a,b+L);o=f(a,b+C);var b=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[o*3],u=A[o*3+1];o=A[o*3+2];y.faces.push(new THREE.Face3(c,e,g,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(b,p,n),new THREE.Vector3(t,u,o)],null,h))}function t(b){var c,e,g,h;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a,b+M);b=l(a,b+N);y.faces.push(new THREE.Face4(c, -e,g,h,null,null,b))}function z(b){var c,e,g,h,m,n,o,p,t;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a,b+M);m=l(a,b+N);n=f(a,b+K);o=f(a,b+P);p=f(a,b+H);t=f(a,b+Q);var b=A[o*3],u=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var na=A[t*3],v=A[t*3+1];t=A[t*3+2];y.faces.push(new THREE.Face4(c,e,g,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(b,u,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(na,v,t)],null,m))}function v(b){var c,e,g,h;c=f(a,b);e=f(a,b+O);g=f(a,b+R);b=D[c*2];h=D[c* -2+1];c=D[e*2];var l=y.faceVertexUvs[0];e=D[e*2+1];var m=D[g*2];g=D[g*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(m,g));l.push(o)}function p(b){var c,e,g,h,l,m;c=f(a,b);e=f(a,b+U);g=f(a,b+S);h=f(a,b+T);b=D[c*2];l=D[c*2+1];c=D[e*2];m=D[e*2+1];e=D[g*2];var o=y.faceVertexUvs[0];g=D[g*2+1];var n=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e,g));p.push(new THREE.UV(n,h));o.push(p)}var y=this,x=0,w,A=[],D=[], -B,E,I,G,L,C,F,J,M,N,K,P,H,Q,O,R,U,S,T,X,V,Z,Y,$,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(y,e,b);w={signature:a.substr(x,8),header_bytes:n(a,x+8),vertex_coordinate_bytes:n(a,x+9),normal_coordinate_bytes:n(a,x+10),uv_coordinate_bytes:n(a,x+11),vertex_index_bytes:n(a,x+12),normal_index_bytes:n(a,x+13),uv_index_bytes:n(a,x+14),material_index_bytes:n(a,x+15),nvertices:f(a,x+16),nnormals:f(a,x+16+4),nuvs:f(a,x+16+8),ntri_flat:f(a,x+16+12),ntri_smooth:f(a,x+16+16),ntri_flat_uv:f(a, -x+16+20),ntri_smooth_uv:f(a,x+16+24),nquad_flat:f(a,x+16+28),nquad_smooth:f(a,x+16+32),nquad_flat_uv:f(a,x+16+36),nquad_smooth_uv:f(a,x+16+40)};x+=w.header_bytes;B=w.vertex_index_bytes;E=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;G=w.vertex_index_bytes*3+w.material_index_bytes;L=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;C=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;F=w.vertex_index_bytes;J=w.vertex_index_bytes*2;M=w.vertex_index_bytes*3;N=w.vertex_index_bytes* +THREE.BinaryLoader.prototype.load=function(a,c,b,e){if(a instanceof Object){console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath ).");var g=a,a=g.model,c=g.callback,b=g.texture_path,e=g.bin_path}var b=b?b:this.extractUrlbase(a),e=e?e:this.extractUrlbase(a),g=Date.now(),a=new Worker(a),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials, +c,e,b,h)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};a.postMessage(g)}; +THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,e,g,h){var f=new XMLHttpRequest,k=e+"/"+a,l=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,b,g,c):alert("Couldn't load ["+k+"] ["+f.status+"]"):f.readyState==3?h&&(l==0&&(l=f.getResponseHeader("Content-Length")),h({total:l,loaded:f.responseText.length})):f.readyState==2&&(l=f.getResponseHeader("Content-Length"))};f.open("GET",k,!0);f.overrideMimeType("text/plain; charset=x-user-defined"); +f.setRequestHeader("Content-Type","text/plain");f.send(null)}; +THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var g=function(b){function c(a,b){var e=n(a,b),f=n(a,b+1),h=n(a,b+2),g=n(a,b+3),k=(g<<1&255|h>>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(g>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=n(a,b),e=n(a,b+1),f=n(a,b+2);return(n(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, +e,f;c=g(a,b);e=g(a,b+B);f=g(a,b+E);b=l(a,b+I);y.faces.push(new THREE.Face3(c,e,f,null,null,b))}function t(b){var c,e,f,h,m,n,o;c=g(a,b);e=g(a,b+B);f=g(a,b+E);h=l(a,b+I);m=g(a,b+G);n=g(a,b+L);o=g(a,b+C);var b=A[n*3],p=A[n*3+1];n=A[n*3+2];var u=A[o*3],t=A[o*3+1];o=A[o*3+2];y.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(b,p,n),new THREE.Vector3(u,t,o)],null,h))}function u(b){var c,e,f,h;c=g(a,b);e=g(a,b+F);f=g(a,b+J);h=g(a,b+M);b=l(a,b+N);y.faces.push(new THREE.Face4(c, +e,f,h,null,null,b))}function z(b){var c,e,f,h,m,n,o,p,u;c=g(a,b);e=g(a,b+F);f=g(a,b+J);h=g(a,b+M);m=l(a,b+N);n=g(a,b+K);o=g(a,b+P);p=g(a,b+H);u=g(a,b+Q);var b=A[o*3],t=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var na=A[u*3],v=A[u*3+1];u=A[u*3+2];y.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(b,t,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(na,v,u)],null,m))}function v(b){var c,e,f,h;c=g(a,b);e=g(a,b+O);f=g(a,b+R);b=D[c*2];h=D[c* +2+1];c=D[e*2];var l=y.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(b,h));n.push(new THREE.UV(c,e));n.push(new THREE.UV(m,f));l.push(n)}function p(b){var c,e,f,h,l,m;c=g(a,b);e=g(a,b+U);f=g(a,b+S);h=g(a,b+T);b=D[c*2];l=D[c*2+1];c=D[e*2];m=D[e*2+1];e=D[f*2];var n=y.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e,f));p.push(new THREE.UV(o,h));n.push(p)}var y=this,x=0,w,A=[],D=[], +B,E,I,G,L,C,F,J,M,N,K,P,H,Q,O,R,U,S,T,X,V,Z,Y,$,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(y,e,b);w={signature:a.substr(x,8),header_bytes:n(a,x+8),vertex_coordinate_bytes:n(a,x+9),normal_coordinate_bytes:n(a,x+10),uv_coordinate_bytes:n(a,x+11),vertex_index_bytes:n(a,x+12),normal_index_bytes:n(a,x+13),uv_index_bytes:n(a,x+14),material_index_bytes:n(a,x+15),nvertices:g(a,x+16),nnormals:g(a,x+16+4),nuvs:g(a,x+16+8),ntri_flat:g(a,x+16+12),ntri_smooth:g(a,x+16+16),ntri_flat_uv:g(a, +x+16+20),ntri_smooth_uv:g(a,x+16+24),nquad_flat:g(a,x+16+28),nquad_smooth:g(a,x+16+32),nquad_flat_uv:g(a,x+16+36),nquad_smooth_uv:g(a,x+16+40)};x+=w.header_bytes;B=w.vertex_index_bytes;E=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;G=w.vertex_index_bytes*3+w.material_index_bytes;L=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;C=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;F=w.vertex_index_bytes;J=w.vertex_index_bytes*2;M=w.vertex_index_bytes*3;N=w.vertex_index_bytes* 4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;H=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;Q=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;R=w.uv_index_bytes*2;U=w.uv_index_bytes;S=w.uv_index_bytes*2;T=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;W=w.vertex_index_bytes*4+w.material_index_bytes;X=w.ntri_flat*b;V=w.ntri_smooth*(b+w.normal_index_bytes* -3);Z=w.ntri_flat_uv*(b+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*W;b=w.nquad_smooth*(W+w.normal_index_bytes*4);W=w.nquad_flat_uv*(W+w.uv_index_bytes*4);x+=function(b){for(var e,f,h,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length=0,h=g.indexOf("(")>=0,k;if(f)e=g.split("."),g=e.shift(),e.shift();else if(h){k=g.split("(");g=k.shift();for(e=0;eb){n=m.output[l];break}h=n!==void 0?n instanceof THREE.Matrix4?h.multiply(h,n):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);b=h;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix(); -return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};L.prototype.create=function(){var a={},b=this.transparency!== -void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof G)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=fa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= -e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,g,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){g=a.split("(");a=g.shift();for(b=0;b=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(l):b=l}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;eb){n=m.output[l];break}g=n!==void 0?n instanceof THREE.Matrix4?g.multiply(g,n):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};L.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof G)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source== +this.effect.surface.sid&&(e=fa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b= +0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(L=new THREE.MeshFaceMaterial);object=new THREE.Mesh(B,L);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;H.scene.add(object);H.objects[t]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),H.scene.collisions.colliders.push(a));if(x.castsShadow)a= -new THREE.ShadowVolume(B),H.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= -x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[t]=object,H.empties[t]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(c){H.geometries[a]=c;k();M-=1;b.onLoadComplete();n()}}function m(a){return function(b){H.geometries[a]=b}}function n(){b.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-M,loadedTextures:P-N},H);b.onLoadProgress();M==0&&N==0&&c(H)}var o,u,t,z,v,p,y,x,w,A,D,B,E,I,G, -L,C,F,J,M,N,K,P,H;F=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=M=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in F.objects)if(x=F.objects[t],x.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var Q=F.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);A&&H.scene.rotation.set(A[0],A[1],A[2]);Q&&H.scene.scale.set(Q[0], +THREE.SceneLoader.prototype={load:function(a,c){var b=this,e=new Worker(a);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,b){return b=="relativeToHTML"?a:g+"/"+a}function k(){for(u in F.objects)if(!H.objects[u])if(x=F.objects[u],x.geometry!==void 0){if(B=H.geometries[x.geometry]){var a=!1;for(O=0;O1&&(L=new THREE.MeshFaceMaterial);object=new THREE.Mesh(B,L);object.name=u;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;H.scene.add(object);H.objects[u]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),H.scene.collisions.colliders.push(a));if(x.castsShadow)a= +new THREE.ShadowVolume(B),H.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[u]=object,H.empties[u]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(c){H.geometries[a]=c;k();M-=1;b.onLoadComplete();n()}}function m(a){return function(b){H.geometries[a]=b}}function n(){b.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-M,loadedTextures:P-N},H);b.onLoadProgress();M==0&&N==0&&c(H)}var o,t,u,z,v,p,y,x,w,A,D,B,E,I,G, +L,C,F,J,M,N,K,P,H;F=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=M=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(x=F.objects[u],x.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var Q=F.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);A&&H.scene.rotation.set(A[0],A[1],A[2]);Q&&H.scene.scale.set(Q[0], Q[1],Q[2]);(a||A||Q)&&H.scene.updateMatrix()}a=function(){N-=1;n();b.onLoadComplete()};for(v in F.cameras)A=F.cameras[v],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),w=A.position,A=A.target,E.position.set(w[0],w[1],w[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),H.cameras[v]=E;for(z in F.lights)v=F.lights[z],E=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity: 1,v.type=="directional"?(w=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(w[0],w[1],w[2]),C.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),H.scene.add(C),H.lights[z]=C;for(p in F.fogs)z=F.fogs[p],z.type=="linear"?I=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(I=new THREE.FogExp2(0,z.density)),A=z.color,I.color.setRGB(A[0],A[1],A[2]),H.fogs[p]=I;if(H.cameras&& F.defaults.camera)H.currentCamera=H.cameras[F.defaults.camera];if(H.fogs&&F.defaults.fog)H.scene.fog=H.fogs[F.defaults.fog];A=F.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(A[0],A[1],A[2]);H.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,b.onLoadStart();K=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth, null,p.flipped,p.sides),H.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),H.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),H.geometries[o]=B):p.type=="icosahedron"? (B=new THREE.IcosahedronGeometry(p.subdivisions),H.geometries[o]=B):p.type=="bin_mesh"?G.load(e(p.url,F.urlBaseType),l(o)):p.type=="ascii_mesh"?J.load(e(p.url,F.urlBaseType),l(o)):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(y in F.textures)if(o=F.textures[y],o.url instanceof Array){N+=o.url.length;for(G=0;G=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,f=0;f<8;f++){for(var h=0,g=0;g>1^-(k&1);b[8*g+f]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(f=g=0;f=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);b[8*f+g]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k); -k>this.size-1&&(k=this.size-1);for(var z,v,p,y,x,w;o0&&(this.field[p+z]+=y)}}};this.addPlaneX=function(a,c){var f,h,g,k,l,m=this.size,n=this.yd,o=this.zd,u=this.field,t=m*Math.sqrt(a/c);t>m&&(t=m);for(f=0;f0)for(h=0;hn&&(z=n);for(h=0;h0){l=h*o;for(f=0;fsize&&(dist=size);for(g=0;g0){l=zd*g;for(h=0;h=this.maxCount-3&&k(this)};this.begin= +function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k); +k>this.size-1&&(k=this.size-1);for(var z,v,p,y,x,w;o0&&(this.field[p+z]+=y)}}};this.addPlaneX=function(a,c){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/c);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(z=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hh?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,e,g,h=0;c=0;for(b=this.colliders.length;ch?this.hits.push(g):this.hits.unshift(g),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,f,h=0;h=k*f))return Number.MAX_VALUE;g/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(g);k.addSelf(a.origin);Math.abs(h.x)> -Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,f=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return g}; +THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,g,h=0;h=k*g))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> +Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,g=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,g=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*g)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,f=0,h=0,g=0,k=0,l=0,m=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,m=!1,g=1);b.origin.yc.max.y&&(f=c.max.y-b.origin.y,f/=b.direction.y, -m=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,m=!1,l=1);if(m)return-1;m=0;f>e&&(m=1,e=f);h>e&&(m=2,e=h);switch(m){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(g,0,0);break;case 1:g=b.origin.x+b.direction.x*e;if(gc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* -e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:g=b.origin.x+b.direction.x*e;if(gc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,g=0,h=0,f=0,k=0,l=0,m=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,m=!1,f=1);b.origin.yc.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y, +m=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,m=!1,l=1);if(m)return-1;m=0;g>e&&(m=1,e=g);h>e&&(m=2,e=h);switch(m){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,g=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.PerspectiveCamera(53,1,1,1E4);t.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:u}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var z=new THREE.Scene;z.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;u.width=a;u.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var y=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;g.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;y.n11=2*m/(D-x);y.n13=(D+x)/(D-x);f.projectionMatrix=y.clone();x=-A*l-w;D=A*l-w;y.n11=2*m/(D-x);y.n13= -(D+x)/(D-x);h.projectionMatrix=y.clone()}f.matrix=b.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(b.position);f.near=m;f.far=b.far;e.call(c,a,f,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,u,!0);e.call(c,z,t)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,f,h,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);f=a/2;h=e};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far= -b.far;g.updateProjectionMatrix();g.position.copy(b.position);g.target.copy(b.target);g.translateX(c.separation);g.lookAt(g.target);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,f,h);e.call(c,a,g);this.setViewport(f,0,f,h);e.call(c,a,k,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,g=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,1,1,1E4);u.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var z=new THREE.Scene;z.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var y=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;f.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;y.n11=2*m/(D-x);y.n13=(D+x)/(D-x);g.projectionMatrix=y.clone();x=-A*l-w;D=A*l-w;y.n11=2*m/(D-x);y.n13= +(D+x)/(D-x);h.projectionMatrix=y.clone()}g.matrix=b.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(b.position);g.near=m;g.far=b.far;e.call(c,a,g,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,t,!0);e.call(c,z,u)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,g,h,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);g=a/2;h=e};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= +b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);k.projectionMatrix=f.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,g,h);e.call(c,a,f);this.setViewport(g,0,g,h);e.call(c,a,k,!1)}}; diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index 891f0648..c1156da3 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -14,89 +14,88 @@ Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&e+a<1}for(var d,f=[],e=0,g=a.children.length;ea.scale.x)return[];d={distance:e,point:a.position,face:null,object:a};f.push(d)}else if(a instanceof THREE.Mesh){e= -b(this.origin,this.direction,a.matrixWorld.getPosition());if(e===null||e>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var i,k,h,j,m,n,l,p,q=a.geometry,v=q.vertices,e=0,g=q.faces.length;e0:n<0)))if(n=m.dot((new THREE.Vector3).sub(i,l))/n,l=l.addSelf(p.multiplyScalar(n)),d instanceof THREE.Face3)c(l,i,k,h)&&(d={distance:this.origin.distanceTo(l),point:l,face:d,object:a},f.push(d));else if(d instanceof THREE.Face4&&(c(l,i,k,j)||c(l,k,h,j)))d={distance:this.origin.distanceTo(l),point:l,face:d,object:a},f.push(d)}return f}}; -THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,m){i=!1;b=e;c=g;d=j;f=m;a()};this.addPoint=function(e,g){i?(i=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= -function(e,g,j,m,n,l){i?(i=!1,b=ej?e>n?e:n:j>n?j:n,f=g>m?g>l?g:l:m>l?m:l):(b=ej?e>n?e>d?e:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,f=g>m?g>l?g>f?g:f:l>f?l:f:m>l?m>f?m:f:l>f?l:f);a()};this.addRectangle=function(e){i?(i=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> -e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}};THREE.Matrix3=function(){this.m=[]}; +b(this.origin,this.direction,a.matrixWorld.getPosition());if(e===null||e>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;var h,i,n,k,j,o,l,q,r=a.geometry,v=r.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);e=0;for(g=r.faces.length;e0:o<0)))if(o=j.dot((new THREE.Vector3).sub(h,l))/o,l=l.addSelf(q.multiplyScalar(o)),d instanceof THREE.Face3)c(l,h,i,n)&&(d={distance:this.origin.distanceTo(l),point:l,face:d,object:a},f.push(d));else if(d instanceof THREE.Face4&&(c(l,h,i,k)||c(l,i,n,k)))d={distance:this.origin.distanceTo(l), +point:l,face:d,object:a},f.push(d)}return f}}; +THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,k,j){h=!1;b=e;c=g;d=k;f=j;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= +function(e,g,k,j,o,l){h?(h=!1,b=ek?e>o?e:o:k>o?k:o,f=g>j?g>l?g:l:j>l?j:l):(b=ek?e>o?e>d?e:d:o>d?o:d:k>o?k>d?k:d:o>d?o:d,f=g>j?g>l?g>f?g:f:l>f?l:f:j>l?j>f?j:f:l>f?l:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> +e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,f,e,g,i,k,h,j,m,n,l,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,i||0,k||0,h||0,j!==void 0?j:1,m||0,n||0,l||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,i,k,h,j,m,n,l,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=i;this.n31=k;this.n32=h;this.n33=j;this.n34=m;this.n41=n;this.n42=l;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f; -a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,j=a.n31,m=a.n32,n=a.n33,l=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44,C=b.n11,K=b.n12, -t=b.n13,w=b.n14,z=b.n21,y=b.n22,o=b.n23,E=b.n24,D=b.n31,F=b.n32,G=b.n33,A=b.n34,M=b.n41,N=b.n42,O=b.n43,S=b.n44;this.n11=c*C+d*z+f*D+e*M;this.n12=c*K+d*y+f*F+e*N;this.n13=c*t+d*o+f*G+e*O;this.n14=c*w+d*E+f*A+e*S;this.n21=g*C+i*z+k*D+h*M;this.n22=g*K+i*y+k*F+h*N;this.n23=g*t+i*o+k*G+h*O;this.n24=g*w+i*E+k*A+h*S;this.n31=j*C+m*z+n*D+l*M;this.n32=j*K+m*y+n*F+l*N;this.n33=j*t+m*o+n*G+l*O;this.n34=j*w+m*E+n*A+l*S;this.n41=p*C+q*z+v*D+u*M;this.n42=p*K+q*y+v*F+u*N;this.n43=p*t+q*o+v*G+u*O;this.n44=p*w+q* -E+v*A+u*S;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,i=this.n24,k=this.n31,h=this.n32,j=this.n33,m=this.n34,n=this.n41,l=this.n42,p=this.n43,q=this.n44;return d*g*h*n-c*i*h*n-d*e*j*n+b*i*j*n+c*e*m*n-b*g*m*n-d*g*k*l+c*i*k*l+d*f*j*l-a*i*j*l-c*f*m*l+a*g*m*l+d*e*k*p-b*i*k*p-d*f*h*p+a*i*h*p+b*f*m*p-a*e*m*p-c*e*k*q+b*g*k*q+c*f*h*q-a*g*h*q-b*f*j*q+a*e*j*q}, -transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; -a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; -a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; -a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,i=a.z,k=f*e,h=f*g;this.set(k*e+c,k*g-d*i,k*i+d*g,0,k*g+d*i,h*g+c,h*i-d*e,0,k*i-d*g,h*i+d*e,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k= -g*i,h=g*f,j=d*i,m=d*f;this.n11=k+m*c;this.n12=j*c-h;this.n13=e*d;this.n21=e*f;this.n22=e*i;this.n23=-c;this.n31=h*c-j;this.n32=m+k*c;this.n33=e*g;break;case "ZXY":k=g*i;h=g*f;j=d*i;m=d*f;this.n11=k-m*c;this.n12=-e*f;this.n13=j+h*c;this.n21=h+j*c;this.n22=e*i;this.n23=m-k*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":k=e*i;h=e*f;j=c*i;m=c*f;this.n11=g*i;this.n12=j*d-h;this.n13=k*d+m;this.n21=g*f;this.n22=m*d+k;this.n23=h*d-j;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":k=e*g;h= -e*d;j=c*g;m=c*d;this.n11=g*i;this.n12=m-k*f;this.n13=j*f+h;this.n21=f;this.n22=e*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*f+j;this.n33=k-m*f;break;case "XZY":k=e*g;h=e*d;j=c*g;m=c*d;this.n11=g*i;this.n12=-f;this.n13=d*i;this.n21=k*f+m;this.n22=e*i;this.n23=h*f-j;this.n31=j*f-h;this.n32=c*i;this.n33=m*f+k;break;default:k=e*i,h=e*f,j=c*i,m=c*f,this.n11=g*i,this.n12=-g*f,this.n13=d,this.n21=h+j*d,this.n22=k-m*d,this.n23=-c*g,this.n31=m-k*d,this.n32=j+h*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,i=d+d,a=b*e,k=b*g;b*=i;var h=c*g;c*=i;d*=i;e*=f;g*=f;f*=i;this.n11=1-(h+d);this.n12=k-f;this.n13=b+g;this.n21=k+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+h);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; -d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); -c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23= -a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,j=a.n31,m=a.n32,n=a.n33,l=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*l*q-h*n*q+h*m*v-i*l*v-k*m*u+i*n*u;b.n12=e*n*q-f*l*q-e*m*v+d*l*v+f*m*u-d*n*u;b.n13=f*h*q-e*k*q+e*i*v-d*h*v-f*i*u+d*k*u;b.n14=e*k*m-f*h*m-e*i*n+d*h*n+f*i*l-d*k*l;b.n21=h*n*p-k*l*p-h*j*v+g*l*v+k*j*u-g*n*u;b.n22=f*l*p-e*n*p+e*j*v-c*l*v-f*j*u+c*n*u;b.n23=e*k*p-f*h*p-e*g*v+c*h*v+f*g*u-c*k*u;b.n24= -f*h*j-e*k*j+e*g*n-c*h*n-f*g*l+c*k*l;b.n31=i*l*p-h*m*p+h*j*q-g*l*q-i*j*u+g*m*u;b.n32=e*m*p-d*l*p-e*j*q+c*l*q+d*j*u-c*m*u;b.n33=f*h*p-e*i*p+e*g*q-c*h*q-d*g*u+c*i*u;b.n34=e*i*j-d*h*j-e*g*m+c*h*m+d*g*l-c*i*l;b.n41=k*m*p-i*n*p-k*j*q+g*n*q+i*j*v-g*m*v;b.n42=d*n*p-f*m*p+f*j*q-c*n*q-d*j*v+c*m*v;b.n43=f*i*p-d*k*p-f*g*q+c*k*q+d*g*v-c*i*v;b.n44=d*k*j-f*i*j+f*g*m-c*k*m-d*g*n+c*i*n;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,h=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*h;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*i;c[5]=a*k;c[6]=a*h;c[7]=a*j;c[8]=a*m;return b}; +THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,n,k,j,o,l,q,r){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,n||0,k!==void 0?k:1,j||0,o||0,l||0,q||0,r!==void 0?r:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,n,k,j,o,l,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=i;this.n32=n;this.n33=k;this.n34=j;this.n41=o;this.n42=l;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,i=a.n23,n=a.n24,k=a.n31,j=a.n32,o=a.n33,l=a.n34,q=a.n41,r=a.n42,v=a.n43, +x=a.n44,w=b.n11,D=b.n12,t=b.n13,u=b.n14,H=b.n21,F=b.n22,z=b.n23,O=b.n24,G=b.n31,L=b.n32,B=b.n33,I=b.n34,J=b.n41,A=b.n42,K=b.n43,y=b.n44;this.n11=c*w+d*H+f*G+e*J;this.n12=c*D+d*F+f*L+e*A;this.n13=c*t+d*z+f*B+e*K;this.n14=c*u+d*O+f*I+e*y;this.n21=g*w+h*H+i*G+n*J;this.n22=g*D+h*F+i*L+n*A;this.n23=g*t+h*z+i*B+n*K;this.n24=g*u+h*O+i*I+n*y;this.n31=k*w+j*H+o*G+l*J;this.n32=k*D+j*F+o*L+l*A;this.n33=k*t+j*z+o*B+l*K;this.n34=k*u+j*O+o*I+l*y;this.n41=q*w+r*H+v*G+x*J;this.n42=q*D+r*F+v*L+x*A;this.n43=q*t+r* +z+v*B+x*K;this.n44=q*u+r*O+v*I+x*y;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22* +c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33* +a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,i=this.n31,n=this.n32,k=this.n33,j=this.n34,o=this.n41,l=this.n42,q=this.n43,r=this.n44;return d*g*n*o-c*h*n*o-d*e*k*o+b*h*k*o+c*e*j*o-b*g*j*o-d*g*i*l+c*h*i*l+d*f*k*l-a*h*k*l-c*f*j*l+a*g*j*l+d*e*i*q-b*h*i*q-d*f*n*q+a*h*n*q+b*f*j*q-a*e*j*q-c*e*i*r+b*g*i*r+c*f*n*r-a*g*n*r-b*f*k*r+a*e*k*r},transpose:function(){var a; +a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42; +a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; +a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a}, +setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this}, +setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,i=f*e,n=f*g;this.set(i*e+c,i*g-d*h,i*h+d*g,0,i*g+d*h,n*g+c,n*h-d*e,0,i*h-d*g,n*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12, +this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,e=a.n21,g=a.n22,h=a.n23,i=a.n24,n=a.n31,k=a.n32,j=a.n33,o=a.n34,l=a.n41,q=a.n42,r=a.n43,v=a.n44;this.n11=h*o*q-i*j*q+i*k*r-g*o*r-h*k*v+g*j*v;this.n12=f*j*q-d*o*q-f*k*r+c*o*r+d*k*v-c*j*v;this.n13=d*i*q-f*h*q+f*g*r-c*i*r-d*g*v+c*h*v;this.n14=f*h*k-d*i*k-f*g*j+c*i*j+d*g*o-c*h*o;this.n21=i*j*l-h*o*l-i*n*r+e*o*r+h*n*v-e*j*v;this.n22=d*o*l-f*j*l+ +f*n*r-b*o*r-d*n*v+b*j*v;this.n23=f*h*l-d*i*l-f*e*r+b*i*r+d*e*v-b*h*v;this.n24=d*i*n-f*h*n+f*e*j-b*i*j-d*e*o+b*h*o;this.n31=g*o*l-i*k*l+i*n*q-e*o*q-g*n*v+e*k*v;this.n32=f*k*l-c*o*l-f*n*q+b*o*q+c*n*v-b*k*v;this.n33=d*i*l-f*g*l+f*e*q-b*i*q-c*e*v+b*g*v;this.n34=f*g*n-c*i*n-f*e*k+b*i*k+c*e*o-b*g*o;this.n41=h*k*l-g*j*l-h*n*q+e*j*q+g*n*r-e*k*r;this.n42=c*j*l-d*k*l+d*n*q-b*j*q-c*n*r+b*k*r;this.n43=d*g*l-c*h*l-d*e*q+b*h*q+c*e*r-b*g*r;this.n44=c*h*n-d*g*n+d*e*k-b*h*k-c*e*j+b*g*j;this.multiplyScalar(1/a.determinant()); +return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var i=g*h,n=g*f,k=d*h,j=d*f;this.n11=i+j*c;this.n12=k*c-n;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=n*c-k;this.n32=j+i*c;this.n33=e*g;break;case "ZXY":i=g*h;n=g*f;k=d*h;j=d*f;this.n11=i-j*c;this.n12=-e*f;this.n13=k+n*c;this.n21=n+k*c;this.n22=e*h;this.n23=j-i*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":i= +e*h;n=e*f;k=c*h;j=c*f;this.n11=g*h;this.n12=k*d-n;this.n13=i*d+j;this.n21=g*f;this.n22=j*d+i;this.n23=n*d-k;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":i=e*g;n=e*d;k=c*g;j=c*d;this.n11=g*h;this.n12=j-i*f;this.n13=k*f+n;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=n*f+k;this.n33=i-j*f;break;case "XZY":i=e*g;n=e*d;k=c*g;j=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=i*f+j;this.n22=e*h;this.n23=n*f-k;this.n31=k*f-n;this.n32=c*h;this.n33=j*f+i;break;default:i=e*h,n=e* +f,k=c*h,j=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=n+k*d,this.n22=i-j*d,this.n23=-c*g,this.n31=j-i*d,this.n32=k+n*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,i=b*g;b*=h;var n=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(n+d);this.n12=i-f;this.n13=b+g;this.n21=i+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+n);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*= +a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13, +this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34; +return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*n;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*i;c[6]=a*n;c[7]=a*k;c[8]=a*j;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,i,k,h;g=new THREE.Matrix4;i=b-a;k=c-d;h=e-f;g.n11=2/i;g.n12=0;g.n13=0;g.n14=-((b+a)/i);g.n21=0;g.n22=2/k;g.n23=0;g.n24=-((c+d)/k);g.n31=0;g.n32=0;g.n33=-2/h;g.n34=-((e+f)/h);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,i,n;g=new THREE.Matrix4;h=b-a;i=c-d;n=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/i;g.n23=0;g.n24=-((c+d)/i);g.n31=0;g.n32=0;g.n33=-2/n;g.n34=-((e+f)/n);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&i>=0?!0:e<0&&f<0||g<0&&i<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i))),dt&&g.positionScreen.z0&&y.z<1))Q=K[C]=K[C]||new THREE.RenderableParticle,C++,u= -Q,u.x=y.x/y.w,u.y=y.y/y.w,u.z=y.z,u.rotation=B.rotation.z,u.scale.x=B.scale.x*Math.abs(u.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),u.scale.y=B.scale.y*Math.abs(u.y-(y.y+e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);f&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,i=d*f;this.w=g*e-i*c;this.x=g*c+i*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +-1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dL&&d.positionScreen.z0&&w.z<1))L=v[r]=v[r]||new THREE.RenderableParticle,r++,q=L,q.x=w.x/w.w, +q.y=w.y/w.w,q.z=w.z,q.rotation=p.rotation.z,q.scale.x=p.scale.x*Math.abs(q.x-(w.x+u.projectionMatrix.n11)/(w.w+u.projectionMatrix.n14)),q.scale.y=p.scale.y*Math.abs(q.y-(w.y+u.projectionMatrix.n22)/(w.w+u.projectionMatrix.n24)),q.material=p.material,x.elements.push(q);G&&x.elements.sort(b);return x}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+f*e+c*i-d*g;this.y=c*a+f*g+d*e-b*i;this.z=d*a+f*i+b*g-c*e;this.w=f*a-b*e-c*g-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,i=this.z,k=this.w,h=k*c+g*f-i*d,j=k*d+i*c-e*f,m=k*f+e*d-g*c,c=-e* -c-g*d-i*f;b.x=h*k+c*-e+j*-i-m*-g;b.y=j*k+c*-g+m*-e-h*-i;b.z=m*k+c*-i+h*-g-j*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; +this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,i=this.w,n=i*c+g*f-h*d,k=i*d+h*c-e*f,j=i*f+e*d-g*c,c=-e* +c-g*d-h*f;b.x=n*i+c*-e+k*-h-j*-g;b.y=k*i+c*-g+j*-e-n*-h;b.z=j*i+c*-h+n*-g-k*-e;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,K){h=a.vertices[b].position;i=a.vertices[c].position;n=a.vertices[d].position;k=g[e];j=g[f];o=g[K];l=i.x-h.x;q=n.x-h.x;r=i.y-h.y;v=n.y-h.y;x=i.z-h.z;w=n.z-h.z;D=j.u-k.u;t=o.u-k.u;u=j.v-k.v;H=o.v-k.v;F=1/(D*H-t*u);L.set((H*l-u*q)*F,(H*r-u*v)*F,(H*x-u*w)*F);B.set((D*q-t*l)*F,(D*v-t*r)*F,(D*w-t*x)*F);O[b].addSelf(L);O[c].addSelf(L);O[d].addSelf(L);G[b].addSelf(B); +G[c].addSelf(B);G[d].addSelf(B)}var b,c,d,f,e,g,h,i,n,k,j,o,l,q,r,v,x,w,D,t,u,H,F,z,O=[],G=[],L=new THREE.Vector3,B=new THREE.Vector3,I=new THREE.Vector3,J=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(D.sub(f.position,b.centroidWorld),D.normalize(),g=b.normalWorld.dot(D)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,g,i,h,j){e.info.render.vertices+=3;e.info.render.faces++;A=d(M++); -A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+"z");h instanceof THREE.MeshBasicMaterial?t.copy(h.color):h instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,i,w),t.r=Math.max(0,Math.min(h.color.r*w.r,1)),t.g=Math.max(0,Math.min(h.color.g*w.g,1)),t.b=Math.max(0,Math.min(h.color.b*w.b,1))):t.copy(h.color):h instanceof THREE.MeshDepthMaterial?(E=1-h.__2near/(h.__farPlusNear- -i.z*h.__farMinusNear),t.setRGB(E,E,E)):h instanceof THREE.MeshNormalMaterial&&t.setRGB(f(i.normalWorld.x),f(i.normalWorld.y),f(i.normalWorld.z));h.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+h.wireframeLinewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframeLinecap+"; stroke-linejoin: "+h.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+h.opacity);k.appendChild(A)}function c(b,c,g,i,h,j,l){e.info.render.vertices+= -4;e.info.render.faces++;A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");j instanceof THREE.MeshBasicMaterial?t.copy(j.color):j instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(l,h,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))): -t.copy(j.color):j instanceof THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-h.z*j.__farMinusNear),t.setRGB(E,E,E)):j instanceof THREE.MeshNormalMaterial&&t.setRGB(f(h.normalWorld.x),f(h.normalWorld.y),f(h.normalWorld.z));j.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+j.wireframeLinewidth+"; stroke-opacity: "+j.opacity+"; stroke-linecap: "+j.wireframeLinecap+"; stroke-linejoin: "+j.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+ -"; fill-opacity: "+j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var e=this,g=null,i=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,j,m,n,l,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0), -y=new THREE.Color(0),o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){h=a;j=b;m=h/2;n=j/2;k.setAttribute("viewBox",-m+" "+-n+" "+h+" "+j);k.setAttribute("width",h);k.setAttribute("height",j);u.set(-m,-n,m,n)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])}; -this.render=function(a,d){var f,h,j,r,t,w,s,x;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;g=i.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);f=0;for(h=s.length;f1?1:a}var d=this,f,e,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,k,j,o,l,q,r,v,x=new THREE.Rectangle,w=new THREE.Rectangle,D=!1,t=new THREE.Color,u=new THREE.Color,H=new THREE.Color,F=new THREE.Color,z,O=new THREE.Vector3,G=[],L=[],B,I,J,A=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":A=1;break;case "low":A=0}};this.setSize=function(a,b){n=a;k=b;j=n/2;o=k/2;i.setAttribute("viewBox",-j+" "+-o+" "+n+" "+k);i.setAttribute("width",n);i.setAttribute("height",k);x.set(-j,-o,j,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,n){var C,E,s,p;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(k,n,this.sortElements);e=f.elements; +g=f.lights;J=I=0;if(D=g.length>0){u.setRGB(0,0,0);H.setRGB(0,0,0);F.setRGB(0,0,0);C=0;for(E=g.length;C>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,h,f;if(c===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),h=a*6-e,a=c*(1-b),f=c*(1- +b*h),b=c*(1-b*(1-h)),e){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, @@ -14,92 +14,92 @@ Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b0&&a>0&&h+a<1}for(var e,f=[],h=0,i=a.children.length;ha.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){h= -b(this.origin,this.direction,a.matrixWorld.getPosition());if(h===null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var j,m,k,o,p,l,t,A,C=a.geometry,E=C.vertices,h=0,i=C.faces.length;h0:l<0)))if(l=p.dot((new THREE.Vector3).sub(j,t))/l,t=t.addSelf(A.multiplyScalar(l)),e instanceof THREE.Face3)c(t,j,m,k)&&(e={distance:this.origin.distanceTo(t),point:t,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(t,j,m,o)||c(t,m,k,o)))e={distance:this.origin.distanceTo(t),point:t,face:e,object:a},f.push(e)}return f}}; -THREE.Rectangle=function(){function a(){h=e-b;i=f-c}var b,c,e,f,h,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(h,i,o,p){j=!1;b=h;c=i;e=o;f=p;a()};this.addPoint=function(h,i){j?(j=!1,b=h,c=i,e=h,f=i):(b=bh?e:h,f=f>i?f:i);a()};this.add3Points= -function(h,i,o,p,l,t){j?(j=!1,b=ho?h>l?h:l:o>l?o:l,f=i>p?i>t?i:t:p>t?p:t):(b=ho?h>l?h>e?h:e:l>e?l:e:o>l?o>e?o:e:l>e?l:e,f=i>p?i>t?i>f?i:f:t>f?t:f:p>t?p>f?p:f:t>f?t:f);a()};this.addRectangle=function(h){j?(j=!1,b=h.getLeft(),c=h.getTop(),e=h.getRight(),f=h.getBottom()):(b=bh.getRight()?e:h.getRight(),f=f> -h.getBottom()?f:h.getBottom());a()};this.inflate=function(h){b-=h;c-=h;e+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;f=e=c=b=0;a()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]}; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b0&&a>0&&f+a<1}for(var e,h=[],f=0,i=a.children.length;fa.scale.x)return[];e={distance:f,point:a.position,face:null,object:a};h.push(e)}else if(a instanceof THREE.Mesh){f= +b(this.origin,this.direction,a.matrixWorld.getPosition());if(f===null||f>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return h;var j,n,l,o,k,r,v,z,B=a.geometry,F=B.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);f=0;for(i=B.faces.length;f0:r<0)))if(r=k.dot((new THREE.Vector3).sub(j,v))/r,v=v.addSelf(z.multiplyScalar(r)),e instanceof THREE.Face3)c(v,j,n,l)&&(e={distance:this.origin.distanceTo(v),point:v,face:e,object:a},h.push(e));else if(e instanceof THREE.Face4&&(c(v,j,n,o)||c(v,n,l,o)))e={distance:this.origin.distanceTo(v), +point:v,face:e,object:a},h.push(e)}return h}}; +THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,o,k){j=!1;b=f;c=i;e=o;h=k;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=bf?e:f,h=h>i?h:i);a()};this.add3Points= +function(f,i,o,k,r,v){j?(j=!1,b=fo?f>r?f:r:o>r?o:r,h=i>k?i>v?i:v:k>v?k:v):(b=fo?f>r?f>e?f:e:r>e?r:e:o>r?o>e?o:e:r>e?r:e,h=i>k?i>v?i>h?i:h:v>h?v:h:k>v?k>h?k:h:v>h?v:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=bf.getRight()?e:f.getRight(),h=h> +f.getBottom()?h:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;e+=f;h+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();e=e=0&&Math.min(h,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;h=e=c=b=0;a()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,e,f,h,i,j,m,k,o,p,l,t,A,C){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,h!==void 0?h:1,i||0,j||0,m||0,k||0,o!==void 0?o:1,p||0,l||0,t||0,A||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,h,i,j,m,k,o,p,l,t,A,C){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=h;this.n23=i;this.n24=j;this.n31=m;this.n32=k;this.n33=o;this.n34=p;this.n41=l;this.n42=t;this.n43=A;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(c,h).normalize());f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f; -a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+ -c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,m=a.n23,k=a.n24,o=a.n31,p=a.n32,l=a.n33,t=a.n34,A=a.n41,C=a.n42,E=a.n43,B=a.n44,va=b.n11,wa= -b.n12,pa=b.n13,qa=b.n14,N=b.n21,F=b.n22,z=b.n23,W=b.n24,U=b.n31,ja=b.n32,$=b.n33,xa=b.n34,Q=b.n41,G=b.n42,d=b.n43,ta=b.n44;this.n11=c*va+e*N+f*U+h*Q;this.n12=c*wa+e*F+f*ja+h*G;this.n13=c*pa+e*z+f*$+h*d;this.n14=c*qa+e*W+f*xa+h*ta;this.n21=i*va+j*N+m*U+k*Q;this.n22=i*wa+j*F+m*ja+k*G;this.n23=i*pa+j*z+m*$+k*d;this.n24=i*qa+j*W+m*xa+k*ta;this.n31=o*va+p*N+l*U+t*Q;this.n32=o*wa+p*F+l*ja+t*G;this.n33=o*pa+p*z+l*$+t*d;this.n34=o*qa+p*W+l*xa+t*ta;this.n41=A*va+C*N+E*U+B*Q;this.n42=A*wa+C*F+E*ja+B*G;this.n43= -A*pa+C*z+E*$+B*d;this.n44=A*qa+C*W+E*xa+B*ta;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*= -a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,h=this.n22,i=this.n23,j=this.n24,m=this.n31,k=this.n32,o=this.n33,p=this.n34,l=this.n41,t=this.n42,A=this.n43,C=this.n44;return e*i*k*l-c*j*k*l-e*h*o*l+b*j*o*l+c*h*p*l-b*i*p*l-e*i*m*t+c*j*m*t+e*f*o*t-a*j*o*t-c*f*p*t+a*i*p*t+e*h*m*A-b*j*m*A-e*f*k*A+a*j*k*A+b*f*p*A-a*h*p*A-c*h*m*C+b*i* -m*C+c*f*k*C-a*i*k*C-b*f*o*C+a*h*o*C},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32; +THREE.Matrix4=function(a,b,c,e,h,f,i,j,n,l,o,k,r,v,z,B){this.set(a!==void 0?a:1,b||0,c||0,e||0,h||0,f!==void 0?f:1,i||0,j||0,n||0,l||0,o!==void 0?o:1,k||0,r||0,v||0,z||0,B!==void 0?B:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,h,f,i,j,n,l,o,k,r,v,z,B){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=h;this.n22=f;this.n23=i;this.n24=j;this.n31=n;this.n32=l;this.n33=o;this.n34=k;this.n41=r;this.n42=v;this.n43=z;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;e.cross(c,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(c,f).normalize());h.cross(f,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=f.x;this.n21=e.y;this.n22=h.y;this.n23=f.y;this.n31=e.z;this.n32=h.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,h=a.n13,f=a.n14,i=a.n21,j=a.n22,n=a.n23,l=a.n24,o=a.n31,k=a.n32,r=a.n33,v=a.n34,z=a.n41,B=a.n42,F=a.n43, +E=a.n44,fa=b.n11,ia=b.n12,ra=b.n13,I=b.n14,J=b.n21,T=b.n22,ta=b.n23,U=b.n24,ma=b.n31,ka=b.n32,X=b.n33,Q=b.n34,L=b.n41,A=b.n42,d=b.n43,C=b.n44;this.n11=c*fa+e*J+h*ma+f*L;this.n12=c*ia+e*T+h*ka+f*A;this.n13=c*ra+e*ta+h*X+f*d;this.n14=c*I+e*U+h*Q+f*C;this.n21=i*fa+j*J+n*ma+l*L;this.n22=i*ia+j*T+n*ka+l*A;this.n23=i*ra+j*ta+n*X+l*d;this.n24=i*I+j*U+n*Q+l*C;this.n31=o*fa+k*J+r*ma+v*L;this.n32=o*ia+k*T+r*ka+v*A;this.n33=o*ra+k*ta+r*X+v*d;this.n34=o*I+k*U+r*Q+v*C;this.n41=z*fa+B*J+F*ma+E*L;this.n42=z*ia+ +B*T+F*ka+E*A;this.n43=z*ra+B*ta+F*X+E*d;this.n44=z*I+B*U+F*Q+E*C;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a; +this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,h=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*c+this.n13* +e+this.n14*h;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*h;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*h;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24* +a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,h=this.n21,f=this.n22,i=this.n23,j=this.n24,n=this.n31,l=this.n32,o=this.n33,k=this.n34,r=this.n41,v=this.n42,z=this.n43,B=this.n44;return e*i*l*r-c*j*l*r-e*f*o*r+b*j*o*r+c*f*k*r-b*i*k*r-e*i*n*v+c*j*n*v+e*h*o*v-a*j*o*v-c*h*k*v+a*i*k*v+e*f*n*z-b*j*n*z-e*h*l*z+a*j*l*z+b*h*k*z-a*f*k*z-c*f*n*B+b*i*n*B+ +c*h*l*B-a*i*l*B-b*h*o*B+a*f*o*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32; a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]= this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]= this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0, -0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,h=a.x,i=a.y,j=a.z,m=f*h,k=f*i;this.set(m*h+c,m*i-e*j,m*j+e*i,0,m*i+e*j,k*i+c,k*j-e*h,0,m*j-e*i,k*j+e*h,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,h=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var m= -i*j,k=i*f,o=e*j,p=e*f;this.n11=m+p*c;this.n12=o*c-k;this.n13=h*e;this.n21=h*f;this.n22=h*j;this.n23=-c;this.n31=k*c-o;this.n32=p+m*c;this.n33=h*i;break;case "ZXY":m=i*j;k=i*f;o=e*j;p=e*f;this.n11=m-p*c;this.n12=-h*f;this.n13=o+k*c;this.n21=k+o*c;this.n22=h*j;this.n23=p-m*c;this.n31=-h*e;this.n32=c;this.n33=h*i;break;case "ZYX":m=h*j;k=h*f;o=c*j;p=c*f;this.n11=i*j;this.n12=o*e-k;this.n13=m*e+p;this.n21=i*f;this.n22=p*e+m;this.n23=k*e-o;this.n31=-e;this.n32=c*i;this.n33=h*i;break;case "YZX":m=h*i;k= -h*e;o=c*i;p=c*e;this.n11=i*j;this.n12=p-m*f;this.n13=o*f+k;this.n21=f;this.n22=h*j;this.n23=-c*j;this.n31=-e*j;this.n32=k*f+o;this.n33=m-p*f;break;case "XZY":m=h*i;k=h*e;o=c*i;p=c*e;this.n11=i*j;this.n12=-f;this.n13=e*j;this.n21=m*f+p;this.n22=h*j;this.n23=k*f-o;this.n31=o*f-k;this.n32=c*j;this.n33=p*f+m;break;default:m=h*j,k=h*f,o=c*j,p=c*f,this.n11=i*j,this.n12=-i*f,this.n13=e,this.n21=k+o*e,this.n22=m-p*e,this.n23=-c*i,this.n31=p-m*e,this.n32=o+k*e,this.n33=h*i}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,e=a.z,f=a.w,h=b+b,i=c+c,j=e+e,a=b*h,m=b*i;b*=j;var k=c*i;c*=j;e*=j;h*=f;i*=f;f*=j;this.n11=1-(k+e);this.n12=m-f;this.n13=b+i;this.n21=m+f;this.n22=1-(a+e);this.n23=c-h;this.n31=b-i;this.n32=c+h;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; -e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length(); -c.y=f.length();c.z=h.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,e=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23= -a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,m=a.n23,k=a.n24,o=a.n31,p=a.n32,l=a.n33,t=a.n34,A=a.n41,C=a.n42,E=a.n43,B=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=m*t*C-k*l*C+k*p*E-j*t*E-m*p*B+j*l*B;b.n12=h*l*C-f*t*C-h*p*E+e*t*E+f*p*B-e*l*B;b.n13=f*k*C-h*m*C+h*j*E-e*k*E-f*j*B+e*m*B;b.n14=h*m*p-f*k*p-h*j*l+e*k*l+f*j*t-e*m*t;b.n21=k*l*A-m*t*A-k*o*E+i*t*E+m*o*B-i*l*B;b.n22=f*t*A-h*l*A+h*o*E-c*t*E-f*o*B+c*l*B;b.n23=h*m*A-f*k*A-h*i*E+c*k*E+f*i*B-c*m*B;b.n24= -f*k*o-h*m*o+h*i*l-c*k*l-f*i*t+c*m*t;b.n31=j*t*A-k*p*A+k*o*C-i*t*C-j*o*B+i*p*B;b.n32=h*p*A-e*t*A-h*o*C+c*t*C+e*o*B-c*p*B;b.n33=f*k*A-h*j*A+h*i*C-c*k*C-e*i*B+c*j*B;b.n34=h*j*o-e*k*o-h*i*p+c*k*p+e*i*t-c*j*t;b.n41=m*p*A-j*l*A-m*o*C+i*l*C+j*o*E-i*p*E;b.n42=e*l*A-f*p*A+f*o*C-c*l*C-e*o*E+c*p*E;b.n43=f*j*A-e*m*A-f*i*C+c*m*C+e*i*E-c*j*E;b.n44=e*m*o-f*j*o+f*i*p-c*m*p-e*i*l+c*j*l;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*k;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*h;c[3]=a*i;c[4]=a*j;c[5]=a*m;c[6]=a*k;c[7]=a*o;c[8]=a*p;return b}; -THREE.Matrix4.makeFrustum=function(a,b,c,e,f,h){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(h+f)/(h-f);i.n34=-2*h*f/(h-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)}; -THREE.Matrix4.makeOrtho=function(a,b,c,e,f,h){var i,j,m,k;i=new THREE.Matrix4;j=b-a;m=c-e;k=h-f;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/m;i.n23=0;i.n24=-((c+e)/m);i.n31=0;i.n32=0;i.n33=-2/k;i.n34=-((h+f)/k);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),h=1-c,f=a.x,i=a.y,j=a.z,n=h*f,l=h*i;this.set(n*f+c,n*i-e*j,n*j+e*i,0,n*i+e*j,l*i+c,l*j-e*f,0,n*j-e*i,l*j+e*f,h*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12, +this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,j=a.n23,n=a.n24,l=a.n31,o=a.n32,k=a.n33,r=a.n34,v=a.n41,z=a.n42,B=a.n43,F=a.n44;this.n11=j*r*z-n*k*z+n*o*B-i*r*B-j*o*F+i*k*F;this.n12=h*k*z-e*r*z-h*o*B+c*r*B+e*o*F-c*k*F;this.n13=e*n*z-h*j*z+h*i*B-c*n*B-e*i*F+c*j*F;this.n14=h*j*o-e*n*o-h*i*k+c*n*k+e*i*r-c*j*r;this.n21=n*k*v-j*r*v-n*l*B+f*r*B+j*l*F-f*k*F;this.n22=e*r*v-h*k*v+ +h*l*B-b*r*B-e*l*F+b*k*F;this.n23=h*j*v-e*n*v-h*f*B+b*n*B+e*f*F-b*j*F;this.n24=e*n*l-h*j*l+h*f*k-b*n*k-e*f*r+b*j*r;this.n31=i*r*v-n*o*v+n*l*z-f*r*z-i*l*F+f*o*F;this.n32=h*o*v-c*r*v-h*l*z+b*r*z+c*l*F-b*o*F;this.n33=e*n*v-h*i*v+h*f*z-b*n*z-c*f*F+b*i*F;this.n34=h*i*l-c*n*l-h*f*o+b*n*o+c*f*r-b*i*r;this.n41=j*o*v-i*k*v-j*l*z+f*k*z+i*l*B-f*o*B;this.n42=c*k*v-e*o*v+e*l*z-b*k*z-c*l*B+b*o*B;this.n43=e*i*v-c*j*v-e*f*z+b*j*z+c*f*B-b*i*B;this.n44=c*j*l-e*i*l+e*f*o-b*j*o-c*f*k+b*i*k;this.multiplyScalar(1/a.determinant()); +return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,h=a.z,f=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(h),h=Math.sin(h);switch(b){case "YXZ":var n=i*j,l=i*h,o=e*j,k=e*h;this.n11=n+k*c;this.n12=o*c-l;this.n13=f*e;this.n21=f*h;this.n22=f*j;this.n23=-c;this.n31=l*c-o;this.n32=k+n*c;this.n33=f*i;break;case "ZXY":n=i*j;l=i*h;o=e*j;k=e*h;this.n11=n-k*c;this.n12=-f*h;this.n13=o+l*c;this.n21=l+o*c;this.n22=f*j;this.n23=k-n*c;this.n31=-f*e;this.n32=c;this.n33=f*i;break;case "ZYX":n= +f*j;l=f*h;o=c*j;k=c*h;this.n11=i*j;this.n12=o*e-l;this.n13=n*e+k;this.n21=i*h;this.n22=k*e+n;this.n23=l*e-o;this.n31=-e;this.n32=c*i;this.n33=f*i;break;case "YZX":n=f*i;l=f*e;o=c*i;k=c*e;this.n11=i*j;this.n12=k-n*h;this.n13=o*h+l;this.n21=h;this.n22=f*j;this.n23=-c*j;this.n31=-e*j;this.n32=l*h+o;this.n33=n-k*h;break;case "XZY":n=f*i;l=f*e;o=c*i;k=c*e;this.n11=i*j;this.n12=-h;this.n13=e*j;this.n21=n*h+k;this.n22=f*j;this.n23=l*h-o;this.n31=o*h-l;this.n32=c*j;this.n33=k*h+n;break;default:n=f*j,l=f* +h,o=c*j,k=c*h,this.n11=i*j,this.n12=-i*h,this.n13=e,this.n21=l+o*e,this.n22=n-k*e,this.n23=-c*i,this.n31=k-n*e,this.n32=o+l*e,this.n33=f*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,h=a.w,f=b+b,i=c+c,j=e+e,a=b*f,n=b*i;b*=j;var l=c*i;c*=j;e*=j;f*=h;i*=h;h*=j;this.n11=1-(l+e);this.n12=n-h;this.n13=b+i;this.n21=n+h;this.n22=1-(a+e);this.n23=c-f;this.n31=b-i;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*= +a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);h.setScale(c.x,c.y,c.z);this.multiply(e,h);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);f.set(this.n13, +this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=h.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34; +return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*h;c[2]=a*f;c[3]=a*i;c[4]=a*j;c[5]=a*n;c[6]=a*l;c[7]=a*o;c[8]=a*k;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,e,h,f){var i;i=new THREE.Matrix4;i.n11=2*h/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*h/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(f+h)/(f-h);i.n34=-2*f*h/(f-h);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var h,a=c*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,c,e)}; +THREE.Matrix4.makeOrtho=function(a,b,c,e,h,f){var i,j,n,l;i=new THREE.Matrix4;j=b-a;n=c-e;l=f-h;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/n;i.n23=0;i.n24=-((c+e)/n);i.n31=0;i.n32=0;i.n33=-2/l;i.n34=-((f+h)/l);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c=0&&h>=0&&f>=0&&i>=0?!0:e<0&&h<0||f<0&&i<0?!1:(e<0?c=Math.max(c,e/(e-h)):h<0&&(d=Math.min(d,e/(e-h))),f<0?c=Math.max(c,f/(f-i)):i<0&&(d=Math.min(d,f/(f-i))),dd&&i.positionScreen.z0&&F.z<1))za=wa[va]=wa[va]||new THREE.RenderableParticle,va++,B=za,B.x=F.x/F.w,B.y=F.y/F.w,B.z=F.z,B.rotation=O.rotation.z,B.scale.x=O.scale.x*Math.abs(B.x-(F.x+h.projectionMatrix.n11)/(F.w+h.projectionMatrix.n14)),B.scale.y=O.scale.y*Math.abs(B.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24)),B.materials=O.materials,qa.push(B);f&&qa.sort(b);return qa}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),i=a*b,j=e*f;this.w=i*h-j*c;this.x=i*c+j*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); +-1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,e,h;c=0;for(e=this.children.length;c=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?c=Math.max(c,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),eka&&e.positionScreen.z0&&fa.z<1))ka=F[B]=F[B]|| +new THREE.RenderableParticle,B++,z=ka,z.x=fa.x/fa.w,z.y=fa.y/fa.w,z.z=fa.z,z.rotation=M.rotation.z,z.scale.x=M.scale.x*Math.abs(z.x-(fa.x+U.projectionMatrix.n11)/(fa.w+U.projectionMatrix.n14)),z.scale.y=M.scale.y*Math.abs(z.y-(fa.y+U.projectionMatrix.n22)/(fa.w+U.projectionMatrix.n24)),z.material=M.material,E.elements.push(z);ma&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,e=this.z,f=this.w,h=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+f*h+c*j-e*i;this.y=c*a+f*i+e*h-b*j;this.z=e*a+f*j+b*i-c*h;this.w=f*a-b*h-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,i=this.y,j=this.z,m=this.w,k=m*c+i*f-j*e,o=m*e+j*c-h*f,p=m*f+h*e-i*c,c=-h* -c-i*e-j*f;b.x=k*m+c*-h+o*-j-p*-i;b.y=o*m+c*-i+p*-h-k*-j;b.z=p*m+c*-j+k*-i-o*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),i=Math.sqrt(1-f*f);if(Math.abs(i)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*h)/i;e=Math.sin(e*h)/i;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,e,f,h,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,n=this.w,l=n*c+i*h-j*e,o=n*e+j*c-f*h,k=n*h+f*e-i*c,c=-f* +c-i*e-j*h;b.x=l*n+c*-f+o*-j-k*-i;b.y=o*n+c*-i+k*-f-l*-j;b.z=k*n+c*-j+l*-i-o*-f;return b}}; +THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,e,h,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,e,h,f,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,d,b,c,e,f,h){j=a.vertices[d].position;n=a.vertices[b].position;l=a.vertices[c].position;o=i[e];k=i[f];r=i[h];v=n.x-j.x;z=l.x-j.x;B=n.y-j.y;F=l.y-j.y;E=n.z-j.z;fa=l.z-j.z;ia=k.u-o.u;ra=r.u-o.u;I=k.v-o.v;J=r.v-o.v;T=1/(ia*J-ra*I);ka.set((J*v-I*z)*T,(J*B-I*F)*T,(J*E-I*fa)*T);X.set((ia*z-ra*v)*T,(ia*F-ra*B)*T,(ia*fa-ra*E)*T);U[d].addSelf(ka);U[b].addSelf(ka);U[c].addSelf(ka); +ma[d].addSelf(X);ma[b].addSelf(X);ma[c].addSelf(X)}var b,c,e,h,f,i,j,n,l,o,k,r,v,z,B,F,E,fa,ia,ra,I,J,T,ta,U=[],ma=[],ka=new THREE.Vector3,X=new THREE.Vector3,Q=new THREE.Vector3,L=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;k=this.points[c[0]];o=this.points[c[1]]; -p=this.points[c[2]];l=this.points[c[3]];j=i*i;m=i*j;e.x=b(k.x,o.x,p.x,l.x,i,j,m);e.y=b(k.y,o.y,p.y,l.y,i,j,m);e.z=b(k.z,o.z,p.z,l.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;l=this.points[c[0]];o=this.points[c[1]]; +k=this.points[c[2]];r=this.points[c[3]];j=i*i;n=i*j;e.x=b(l.x,o.x,k.x,r.x,i,j,n);e.y=b(l.y,o.y,k.y,r.y,i,j,n);e.z=b(l.z,o.z,k.z,r.z,i,j,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, this.LODs[e].object3D.visible=!0;else break;for(;e= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(a){var b,c,e,f={};for(b=0;b=0)return a.geometry.materials[d.materialIndex]}function c(a,b,c){var e,h,f,i=a.vertices,u=i.length,v=a.colors,q=v.length,j=a.__vertexArray,k=a.__colorArray,m=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,p=a.__webglCustomAttributesList,l;if(p){f=0;for(e=p.length;f=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), -d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var v=i.morphTargetForcedOrder;for(u=i.morphTargetInfluences;jq&&(k=m,q=u[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=q;v[k]=1;q=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(u=f.__webglCustomAttributesList.length;j= +THREE.WebGLRenderer=function(a){function b(a,d){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(d.materialIndex>=0)return a.geometry.materials[d.materialIndex]}function c(a,b,c){var e,f,h,i=a.vertices,u=i.length,p=a.colors,q=p.length,j=a.__vertexArray,ya=a.__colorArray,Ba=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,n=a.__webglCustomAttributesList,k;if(n){h=0;for(e=n.length;h=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), +d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var p=i.morphTargetForcedOrder;for(u=i.morphTargetInfluences;jq&&(k=n,q=u[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=q;p[k]=1;q=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(u=f.__webglCustomAttributesList.length;j= 0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER, f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));h.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4, d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(h.wireframe?(d.lineWidth(h.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount, -d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),G.info.render.calls++,G.info.render.vertices+=f.__webglFaceCount,G.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),G.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),G.info.render.calls++): -i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),G.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER, -a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,v,k,m,p,o,l=a.count*3;for(o=0;o=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent= -b,a.opaque=null):(a.opaque=b,a.transparent=null)}function A(a,b){return b.z-a.z}function C(a){var b,c,k,m=0,K,l,u,v,q=a.lights;ra||(ra=new THREE.PerspectiveCamera(G.shadowCameraFov,G.shadowMapWidth/G.shadowMapHeight,G.shadowCameraNear,G.shadowCameraFar));b=0;for(c=q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function qa(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function N(a){if(a!==ka){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD, -d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}ka=a}}function F(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,Q(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,Q(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Q(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Q(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE), 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W(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER, -d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function U(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);F(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]= 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THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function $(a, -b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function Q(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT; -case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; -case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var G=this,d,ta=[],Wa= -null,ua=null,J=-1,R=null,S=0,T=null,X=null,ka=null,aa=null,O=null,za=null,La=null,Ra=null,Ha=0,Aa=0,Ca=0,ya=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ba=a.canvas!==void 0?a.canvas:document.createElement("canvas"), -I=a.stencil!==void 0?a.stencil:!0,cb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,db=a.antialias!==void 0?a.antialias:!1,Y=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Fa=a.clearAlpha!==void 0?a.clearAlpha:0,Xa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ba;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= 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-r.vertices[I++]=-1;r.vertices[I++]=1;r.vertices[I++]=1;r.vertices[I++]=1;r.vertices[I++]=1;r.vertices[I++]=1;r.vertices[I++]=0;r.vertices[I++]=-1;r.vertices[I++]=1;r.vertices[I++]=0;I=r.vertices[I++]=0;r.faces[I++]=0;r.faces[I++]=1;r.faces[I++]=2;r.faces[I++]=0;r.faces[I++]=2;r.faces[I++]=3;r.vertexBuffer=d.createBuffer();r.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,r.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,r.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,r.elementBuffer); -d.bufferData(d.ELEMENT_ARRAY_BUFFER,r.faces,d.STATIC_DRAW);r.program=d.createProgram();d.attachShader(r.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(r.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(r.program);r.attributes={};r.uniforms={};r.attributes.position=d.getAttribLocation(r.program,"position");r.attributes.uv=d.getAttribLocation(r.program,"uv");r.uniforms.uvOffset=d.getUniformLocation(r.program,"uvOffset");r.uniforms.uvScale=d.getUniformLocation(r.program, -"uvScale");r.uniforms.rotation=d.getUniformLocation(r.program,"rotation");r.uniforms.scale=d.getUniformLocation(r.program,"scale");r.uniforms.alignment=d.getUniformLocation(r.program,"alignment");r.uniforms.color=d.getUniformLocation(r.program,"color");r.uniforms.map=d.getUniformLocation(r.program,"map");r.uniforms.opacity=d.getUniformLocation(r.program,"opacity");r.uniforms.useScreenCoordinates=d.getUniformLocation(r.program,"useScreenCoordinates");r.uniforms.affectedByDistance=d.getUniformLocation(r.program, -"affectedByDistance");r.uniforms.screenPosition=d.getUniformLocation(r.program,"screenPosition");r.uniforms.modelViewMatrix=d.getUniformLocation(r.program,"modelViewMatrix");r.uniforms.projectionMatrix=d.getUniformLocation(r.program,"projectionMatrix");var $a=!1;this.setSize=function(a,b){Ba.width=a;Ba.height=b;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(a,b,c,e){Ha=a;Aa=b;Ca=c;ya=e;d.viewport(Ha,Aa,Ca,ya)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= -function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Y.setHex(a);Fa=b;d.clearColor(Y.r,Y.g,Y.b,Fa)};this.setClearColor=function(a,b){Y.copy(a);Fa=b;d.clearColor(Y.r,Y.g,Y.b,Fa)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Fa};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; +d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),A.info.render.calls++,A.info.render.vertices+=f.__webglFaceCount,A.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),A.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),A.info.render.calls++): +i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),A.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER, +a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,p,q,k,n,o,l=a.count*3;for(o=0;o=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b, +a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,K,l,u,p,q=a.lights;pa||(pa=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function I(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function J(a){if(a!==Ia){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD); +d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}Ia=a}}function T(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,L(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,L(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,L(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,L(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S, +d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Q(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Q(b.minFilter)))}function ta(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),A.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,L(a.format),a.image.width,a.image.height,0,L(a.format),d.UNSIGNED_BYTE, +a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);T(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function U(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER, +d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function ma(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture); +T(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,L(a.format),a.width,a.height,0,L(a.format),L(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);U(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(), +a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),T(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,L(a.format),a.width,a.height,0,L(a.format),L(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),U(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null); +d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ra,a=Ja,e=Va,f=Wa);b!==W&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),W=b)}function ka(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture), +d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function X(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function Q(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}} +function L(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} +var A=this,d,C=[],S=null,W=null,R=-1,M=null,za=0,wa=null,xa=null,Ia=null,Ca=null,Da=null,Aa=null,Za=null,$a=null,Va=0,Wa=0,Ra=0,Ja=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Matrix4,Sa=new Float32Array(16),Ta=new Float32Array(16),La=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Fa=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +H=a.stencil!==void 0?a.stencil:!0,eb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,fb=a.antialias!==void 0?a.antialias:!1,ga=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ua=a.clearAlpha!==void 0?a.clearAlpha:0,Xa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Fa;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= +this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,Ma=[],a=THREE.ShaderLib.depthRGBA,cb=THREE.UniformsUtils.clone(a.uniforms),Ua=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, +vertexShader:a.vertexShader,uniforms:cb}),ab=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:cb,morphTargets:!0});Ua._shadowPass=!0;ab._shadowPass=!0;try{if(!(d=Fa.getContext("experimental-webgl",{antialias:fb,stencil:H,preserveDrawingBuffer:eb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(gb){console.error(gb)}d.clearColor(0, +0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(ga.r,ga.g,ga.b,ua);this.context=d;var db=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);H=0;t.vertices[H++]=-1;t.vertices[H++]=-1;t.vertices[H++]=0;t.vertices[H++]=1;t.vertices[H++]= +1;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=0;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=0;H=t.vertices[H++]=0;t.faces[H++]=0;t.faces[H++]=1;t.faces[H++]=2;t.faces[H++]=0;t.faces[H++]=2;t.faces[H++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer); +d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program, +"uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,"rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=d.getUniformLocation(t.program,"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program, +"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var bb=!1;this.setSize=function(a,b){Fa.width=a;Fa.height=b;this.setViewport(0,0,Fa.width,Fa.height)};this.setViewport=function(a,b,c,e){Va=a;Wa=b;Ra=c;Ja=e;d.viewport(Va,Wa,Ra,Ja)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= +function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);ua=b;d.clearColor(ga.r,ga.g,ga.b,ua)};this.setClearColor=function(a,b){ga.copy(a);ua=b;d.clearColor(ga.r,ga.g,ga.b,ua)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return ua};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); -d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(l.position);l.color>=0&&d.enableVertexAttribArray(l.color);l.normal>=0&&d.enableVertexAttribArray(l.normal); -l.tangent>=0&&d.enableVertexAttribArray(l.tangent);a.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0&&(d.enableVertexAttribArray(l.skinVertexA),d.enableVertexAttribArray(l.skinVertexB),d.enableVertexAttribArray(l.skinIndex),d.enableVertexAttribArray(l.skinWeight));if(a.attributes)for(h in a.attributes)l[h]!==void 0&&l[h]>=0&&d.enableVertexAttribArray(l[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(l[r]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){U(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){C(a,b)};this.render=function(a,b,c,r){var Ia,K,Ea,u,v,q,z,Pa=a.lights,Qa=a.fog;J=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&C(a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;if(b.matrixAutoUpdate){for(Ea=b;Ea.parent;)Ea= -Ea.parent;Ea.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ua);b.projectionMatrix.flattenToArray(Ta);Da.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Da);U(c);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ea=a.__webglObjects.length;for(r=0;r=0;r--)if(v=a.__webglObjects[r],v.render&&(q=v.object,z=v.buffer,K=v.opaque))i(q),j(K.depthTest),m(K.depthWrite),k(K.polygonOffset,K.polygonOffsetFactor,K.polygonOffsetUnits), -f(b,Pa,Qa,K,z,q);for(r=0;r65535&&(r[l].counter+=1,p=r[l].hash+"_"+r[l].counter,j.geometryGroups[p]===void 0&&(j.geometryGroups[p]={faces:[], -materialIndex:q,vertices:0,numMorphTargets:t})),j.geometryGroups[p].faces.push(k),j.geometryGroups[p].vertices+=o;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=S++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer=d.createBuffer();k.__webglUVBuffer=d.createBuffer(); -k.__webglUV2Buffer=d.createBuffer();k.__webglSkinVertexABuffer=d.createBuffer();k.__webglSkinVertexBBuffer=d.createBuffer();k.__webglSkinIndicesBuffer=d.createBuffer();k.__webglSkinWeightsBuffer=d.createBuffer();k.__webglFaceBuffer=d.createBuffer();k.__webglLineBuffer=d.createBuffer();if(k.numMorphTargets){q=m=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(q=k.numMorphTargets;m0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(q.geometry.skinWeights.length&&q.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k*4),j.__skinIndexArray= -new Float32Array(k*4),j.__skinWeightArray=new Float32Array(k*4);j.__faceArray=new Uint16Array(l*3);j.__lineArray=new Uint16Array(p*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(z=j.numMorphTargets;t=0;i--)f[i]===h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&pa(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));za&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,W,l));Aa&&sa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l));ta&&X>0&&(d.bindBuffer(d.ARRAY_BUFFER, -q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ja,l));ta&&$>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ka,l));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ha,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,Y,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,da,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer), -d.bufferData(d.ARRAY_BUFFER,ea,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,fa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,l));p&&(delete q.__inittedArrays,delete q.__colorArray,delete q.__normalArray,delete q.__tangentArray,delete q.__uvArray,delete q.__uv2Array,delete q.__faceArray,delete q.__vertexArray,delete q.__lineArray,delete q.__skinVertexAArray,delete q.__skinVertexBArray,delete q.__skinIndexArray,delete q.__skinWeightArray)}h.__dirtyVertices= -!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;j.attributes&&wa(j)}else if(i instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=r=p=p=void 0;t=i.vertices;m=i.colors;o=t.length;q=m.length;A=i.__vertexArray;l=i.__colorArray;C=i.__dirtyColors;if(i.__dirtyVertices){for(p=0;p=0&&d.enableVertexAttribArray(l.position);l.color>=0&&d.enableVertexAttribArray(l.color);l.normal>=0&&d.enableVertexAttribArray(l.normal); +l.tangent>=0&&d.enableVertexAttribArray(l.tangent);a.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0&&(d.enableVertexAttribArray(l.skinVertexA),d.enableVertexAttribArray(l.skinVertexB),d.enableVertexAttribArray(l.skinIndex),d.enableVertexAttribArray(l.skinWeight));if(a.attributes)for(h in a.attributes)l[h]!==void 0&&l[h]>=0&&d.enableVertexAttribArray(l[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(l[v]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){ma(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,t){var sa,K,Ga,u,p,q,Qa,ya=a.lights,Ba=a.fog;R=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);A.info.render.calls=0;A.info.render.vertices=0;A.info.render.faces=0;if(b.matrixAutoUpdate){for(Ga=b;Ga.parent;)Ga= +Ga.parent;Ga.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ta);b.projectionMatrix.flattenToArray(Sa);Ea.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Ea);ma(c);(this.autoClear||t)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ga=a.__webglObjects.length;for(t=0;t=0;t--)if(p=a.__webglObjects[t],p.render&&(q=p.object,Qa=p.buffer,K=p.opaque))i(q),j(K.depthTest),n(K.depthWrite),l(K.polygonOffset,K.polygonOffsetFactor, +K.polygonOffsetUnits),h(b,ya,Ba,K,Qa,q);for(t=0;t65535&&(r[l].counter+=1,o=r[l].hash+"_"+r[l].counter,j.geometryGroups[o]=== +void 0&&(j.geometryGroups[o]={faces:[],materialIndex:q,vertices:0,numMorphTargets:t})),j.geometryGroups[o].faces.push(k),j.geometryGroups[o].vertices+=p;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=za++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer= +d.createBuffer();k.__webglUVBuffer=d.createBuffer();k.__webglUV2Buffer=d.createBuffer();k.__webglSkinVertexABuffer=d.createBuffer();k.__webglSkinVertexBBuffer=d.createBuffer();k.__webglSkinIndicesBuffer=d.createBuffer();k.__webglSkinWeightsBuffer=d.createBuffer();k.__webglFaceBuffer=d.createBuffer();k.__webglLineBuffer=d.createBuffer();if(k.numMorphTargets){q=n=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(q=k.numMorphTargets;n0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(q.geometry.skinWeights.length&&q.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k* +4),j.__skinIndexArray=new Float32Array(k*4),j.__skinWeightArray=new Float32Array(k*4);j.__faceArray=new Uint16Array(l*3);j.__lineArray=new Uint16Array(o*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)f[i]===h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&ra(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));Ca&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,l));Da&&qa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,$,l));xa&&T>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER, +ka,l));xa&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,l));Aa&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,aa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l),d.bindBuffer(d.ARRAY_BUFFER, +q.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,da,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ea,l));o&&(delete q.__inittedArrays,delete q.__colorArray,delete q.__normalArray,delete q.__tangentArray,delete q.__uvArray,delete q.__uv2Array,delete q.__faceArray,delete q.__vertexArray,delete q.__lineArray,delete q.__skinVertexAArray,delete q.__skinVertexBArray,delete q.__skinIndexArray,delete q.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets= +!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;j.attributes&&ia(j)}else if(i instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=r=o=o=void 0;t=i.vertices;n=i.colors;p=t.length;q=n.length;z=i.__vertexArray;l=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(o=0;o var container, stats; - var camera, scene, renderer; - var mesh; - var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; @@ -64,15 +61,13 @@ scene = new THREE.Scene(); - mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) ); - mesh.overdraw = true; + mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ), overdraw: true } ) ); mesh.position.y = - 250; mesh.rotation.x = - 90 * Math.PI / 180; - scene.add(mesh); + scene.add( mesh ); - mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) ); - mesh.overdraw = true; - scene.add(mesh); + mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ), overdraw: true } ) ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_panorama.html b/examples/canvas_geometry_panorama.html index 481b437a..4ed6178c 100644 --- a/examples/canvas_geometry_panorama.html +++ b/examples/canvas_geometry_panorama.html @@ -79,7 +79,6 @@ mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); mesh.scale.x = - 1; - mesh.overdraw = true; scene.add( mesh ); renderer = new THREE.CanvasRenderer(); @@ -100,7 +99,7 @@ function loadTexture( path ) { var texture = new THREE.Texture( texture_placeholder ); - var material = new THREE.MeshBasicMaterial( { map: texture } ); + var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } ); var image = new Image(); image.onload = function () { diff --git a/examples/canvas_geometry_panorama_fisheye.html b/examples/canvas_geometry_panorama_fisheye.html index b6068969..ff37ca09 100644 --- a/examples/canvas_geometry_panorama_fisheye.html +++ b/examples/canvas_geometry_panorama_fisheye.html @@ -79,7 +79,6 @@ mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); mesh.scale.x = - 1; - mesh.overdraw = true; scene.add( mesh ); for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) { @@ -110,7 +109,7 @@ function loadTexture( path ) { var texture = new THREE.Texture( texture_placeholder ); - var material = new THREE.MeshBasicMaterial( { map: texture } ); + var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } ); var image = new Image(); image.onload = function () { diff --git a/examples/canvas_geometry_terrain.html b/examples/canvas_geometry_terrain.html index a78b471c..c7a849ce 100644 --- a/examples/canvas_geometry_terrain.html +++ b/examples/canvas_geometry_terrain.html @@ -67,7 +67,7 @@ scene = new THREE.Scene(); var data = generateHeight( 1024, 1024 ); - var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } ); + var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ), overdraw: true } ); var quality = 16, step = 1024 / quality; var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 ); @@ -83,7 +83,6 @@ mesh = new THREE.Mesh( plane, material ); mesh.rotation.x = -90 * Math.PI / 180; - mesh.overdraw = true; scene.add( mesh ); renderer = new THREE.CanvasRenderer(); diff --git a/examples/canvas_geometry_text.html b/examples/canvas_geometry_text.html index 908a9436..e5ea16e2 100644 --- a/examples/canvas_geometry_text.html +++ b/examples/canvas_geometry_text.html @@ -89,7 +89,7 @@ text3d.computeBoundingBox(); var centerOffset = -0.5 * ( text3d.boundingBox.x[ 1 ] - text3d.boundingBox.x[ 0 ] ); - var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ); + var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: true } ); text = new THREE.Mesh( text3d, textMaterial ); text.doubleSided = false; @@ -100,7 +100,6 @@ text.rotation.x = 0; text.rotation.y = Math.PI * 2; - text.overdraw = true; parent = new THREE.Object3D(); parent.add( text ); diff --git a/examples/canvas_interactive_particles.html b/examples/canvas_interactive_particles.html index 64763f18..cab517d4 100644 --- a/examples/canvas_interactive_particles.html +++ b/examples/canvas_interactive_particles.html @@ -146,16 +146,16 @@ if ( INTERSECTED != intersects[ 0 ].object ) { - if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke; + if ( INTERSECTED ) INTERSECTED.material.program = programStroke; INTERSECTED = intersects[ 0 ].object; - INTERSECTED.materials[ 0 ].program = programFill; + INTERSECTED.material.program = programFill; } } else { - if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke; + if ( INTERSECTED ) INTERSECTED.material.program = programStroke; INTERSECTED = null; diff --git a/examples/canvas_lights_pointlights.html b/examples/canvas_lights_pointlights.html index b5e5c247..69dc4ca1 100644 --- a/examples/canvas_lights_pointlights.html +++ b/examples/canvas_lights_pointlights.html @@ -99,8 +99,7 @@ loader = new THREE.JSONLoader(); loader.load( 'obj/WaltHeadLo.js', function ( geometry ) { - mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) ); - mesh.overdraw = true; + mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } ) ); scene.add( mesh ); } ); diff --git a/examples/canvas_materials.html b/examples/canvas_materials.html index 515071b1..a82e5353 100644 --- a/examples/canvas_materials.html +++ b/examples/canvas_materials.html @@ -70,15 +70,15 @@ var materials = [ - { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true }, - { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true }, - { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false }, - { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false }, - { material: new THREE.MeshDepthMaterial(), overdraw: true, doubleSided: false }, - { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false }, - { material: new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false }, - { material: new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false }, - { material: new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ), overdraw: false, doubleSided: false } + { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), doubleSided: true }, + { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), doubleSided: true }, + { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } ), doubleSided: false }, + { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading, overdraw: true } ), doubleSided: false }, + { material: new THREE.MeshDepthMaterial( { overdraw: true } ), doubleSided: false }, + { material: new THREE.MeshNormalMaterial( { overdraw: true } ), doubleSided: false }, + { material: new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), doubleSided: false }, + { material: new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), doubleSided: false }, + { material: new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ), doubleSided: false } ]; @@ -96,7 +96,6 @@ for ( var i = 0, l = materials.length; i < l; i ++ ) { var sphere = new THREE.Mesh( geometry, materials[ i ].material ); - sphere.overdraw = materials[ i ].overdraw; sphere.doubleSided = materials[ i ].doubleSided; sphere.position.x = ( i % 5 ) * 200 - 400; diff --git a/examples/canvas_materials_depth.html b/examples/canvas_materials_depth.html index eae52136..6f159959 100644 --- a/examples/canvas_materials_depth.html +++ b/examples/canvas_materials_depth.html @@ -81,12 +81,11 @@ // Spheres geometry = new THREE.CubeGeometry( 100, 100, 100 ); - material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ); + material = new THREE.MeshDepthMaterial( { near: 1, far: 2000, overdraw: true } ); for ( var i = 0; i < 20; i ++ ) { cube = new THREE.Mesh( geometry, material ); - cube.overdraw = true; cube.position.x = ( i % 5 ) * 200 - 400; cube.position.z = Math.floor( i / 5 ) * 200 - 350; diff --git a/examples/canvas_materials_normal.html b/examples/canvas_materials_normal.html index d9b2e15f..bcf32395 100644 --- a/examples/canvas_materials_normal.html +++ b/examples/canvas_materials_normal.html @@ -64,8 +64,7 @@ loader = new THREE.JSONLoader(); loader.load( 'obj/WaltHeadLo.js', function ( geometry ) { - mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() ); - mesh.overdraw = true; + mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial( { overdraw: true } ) ); scene.add( mesh ); } ); diff --git a/examples/canvas_materials_reflection.html b/examples/canvas_materials_reflection.html index 8a8c3bc6..bd34aaa7 100644 --- a/examples/canvas_materials_reflection.html +++ b/examples/canvas_materials_reflection.html @@ -68,8 +68,7 @@ geometry.computeVertexNormals(); - mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ) ); - mesh.overdraw = true; + mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: true } ) ); scene.add( mesh ); } ); diff --git a/examples/canvas_materials_video.html b/examples/canvas_materials_video.html index d14ecb42..1e97b9ea 100644 --- a/examples/canvas_materials_video.html +++ b/examples/canvas_materials_video.html @@ -82,7 +82,7 @@ texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; - var material = new THREE.MeshBasicMaterial( { map: texture } ); + var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } ); imageReflection = document.createElement( 'canvas' ); imageReflection.width = 480; @@ -100,7 +100,7 @@ textureReflection.minFilter = THREE.LinearFilter; textureReflection.magFilter = THREE.LinearFilter; - var materialReflection = new THREE.MeshBasicMaterial( { map: textureReflection } ); + var materialReflection = new THREE.MeshBasicMaterial( { map: textureReflection, overdraw: true } ); // @@ -108,7 +108,6 @@ mesh = new THREE.Mesh( plane, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5; - mesh.overdraw = true; scene.add(mesh); mesh = new THREE.Mesh( plane, materialReflection ); diff --git a/examples/canvas_particles_shapes.html b/examples/canvas_particles_shapes.html index 52052b95..f74dcfc7 100644 --- a/examples/canvas_particles_shapes.html +++ b/examples/canvas_particles_shapes.html @@ -94,7 +94,7 @@ text3d.computeBoundingBox(); var centerOffset = -0.5 * ( text3d.boundingBox.x[ 1 ] - text3d.boundingBox.x[ 0 ] ); - var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ); + var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: true } ); text = new THREE.Mesh( text3d, textMaterial ); diff --git a/examples/canvas_performance.html b/examples/canvas_performance.html index c752b6a9..3eaafbf3 100644 --- a/examples/canvas_performance.html +++ b/examples/canvas_performance.html @@ -75,12 +75,11 @@ // Spheres geometry = new THREE.SphereGeometry( 100, 26, 18 ); - material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } ); + material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } ); for ( var i = 0; i < 20; i ++ ) { sphere = new THREE.Mesh( geometry, material ); - sphere.overdraw = true; sphere.position.x = ( i % 5 ) * 200 - 400; sphere.position.z = Math.floor( i / 5 ) * 200 - 400; diff --git a/examples/canvas_sandbox.html b/examples/canvas_sandbox.html index 7ce735c4..8bd696ca 100644 --- a/examples/canvas_sandbox.html +++ b/examples/canvas_sandbox.html @@ -91,12 +91,11 @@ objects = []; geometry = new THREE.SphereGeometry( 100, 16, 8 ); - material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ); + material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: true } ); for ( var i = 0; i < 10; i ++ ) { sphere = new THREE.Mesh( geometry, material ); - sphere.overdraw = true; sphere.position.x = Math.random() * 1000 - 500; sphere.position.y = Math.random() * 1000 - 500; diff --git a/examples/misc_ubiquity_test.html b/examples/misc_ubiquity_test.html index 43a601d2..82f6dc7f 100644 --- a/examples/misc_ubiquity_test.html +++ b/examples/misc_ubiquity_test.html @@ -128,9 +128,11 @@ mesh.doubleSided = true; group.add( mesh ); + /* mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ); mesh.doubleSided = true; group.add( mesh ); + */ // LIGHTS @@ -194,9 +196,9 @@ qrcode.rotation.z += 0.02; */ - //canvasRenderer.render( scene, camera ); - //svgRenderer.render( scene, camera ); - webglRenderer.render( scene, camera ); + canvasRenderer.render( scene, camera ); + svgRenderer.render( scene, camera ); + // webglRenderer.render( scene, camera ); } diff --git a/src/core/Projector.js b/src/core/Projector.js index c2c927da..303f9319 100644 --- a/src/core/Projector.js +++ b/src/core/Projector.js @@ -144,8 +144,8 @@ THREE.Projector = function() { var near = camera.near, far = camera.far, o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object, - objectMatrixWorld, objectMatrixWorldRotation, objectMaterials, objectOverdraw, - geometry, vertices, vertex, vertexPositionScreen, + objectMatrixWorld, objectMatrixWorldRotation, objectMaterial, + geometry, geometryMaterials, vertices, vertex, vertexPositionScreen, faces, face, faceVertexNormals, normal, faceVertexUvs, uvs, v1, v2, v3, v4; @@ -178,14 +178,14 @@ THREE.Projector = function() { object = _renderData.objects[ o ]; objectMatrixWorld = object.matrixWorld; - objectMaterials = object.materials; - objectOverdraw = object.overdraw; + objectMaterial = object.material; _vertexCount = 0; if ( object instanceof THREE.Mesh ) { geometry = object.geometry; + geometryMaterials = object.geometry.materials; vertices = geometry.vertices; faces = geometry.faces; faceVertexUvs = geometry.faceVertexUvs; @@ -298,9 +298,8 @@ THREE.Projector = function() { } - _face.meshMaterials = objectMaterials; - _face.faceMaterials = face.materials; - _face.overdraw = objectOverdraw; + _face.material = objectMaterial; + _face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null; _face.z = _face.centroidScreen.z; @@ -317,7 +316,7 @@ THREE.Projector = function() { object = _renderData.lines[ o ]; objectMatrixWorld = object.matrixWorld; - objectMaterials = object.materials; + objectMaterial = object.material; _vertexCount = 0; @@ -354,7 +353,7 @@ THREE.Projector = function() { _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); - _line.materials = objectMaterials; + _line.material = objectMaterial; _renderData.elements.push( _line ); @@ -389,7 +388,7 @@ THREE.Projector = function() { _particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.n11 ) / ( _vector4.w + camera.projectionMatrix.n14 ) ); _particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.n22 ) / ( _vector4.w + camera.projectionMatrix.n24 ) ); - _particle.materials = object.materials; + _particle.material = object.material; _renderData.elements.push( _particle ); diff --git a/src/materials/Material.js b/src/materials/Material.js index b899e9db..167f7df8 100644 --- a/src/materials/Material.js +++ b/src/materials/Material.js @@ -24,6 +24,8 @@ THREE.Material = function ( parameters ) { this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0; + this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer + } THREE.MaterialCount = 0; diff --git a/src/objects/Mesh.js b/src/objects/Mesh.js index ee620f25..bab84271 100644 --- a/src/objects/Mesh.js +++ b/src/objects/Mesh.js @@ -11,8 +11,12 @@ THREE.Mesh = function ( geometry, material ) { this.geometry = geometry; this.material = material; - this.overdraw = false; // TODO: Move to material? + if ( material instanceof Array ) { + console.warn( 'DEPRECATE: Material array is no longer supported. Using material 0...' ); + this.material = material[ 0 ]; + + } if ( this.geometry ) { diff --git a/src/renderers/CanvasRenderer.js b/src/renderers/CanvasRenderer.js index 54d6854d..68b4e777 100644 --- a/src/renderers/CanvasRenderer.js +++ b/src/renderers/CanvasRenderer.js @@ -173,7 +173,7 @@ THREE.CanvasRenderer = function ( parameters ) { this.render = function ( scene, camera ) { - var e, el, element, m, ml, fm, fml, material; + var e, el, element, material; this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf ); @@ -201,6 +201,11 @@ THREE.CanvasRenderer = function ( parameters ) { element = _elements[ e ]; + material = element.material; + material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material; + + if ( material == null || material.opacity == 0 ) continue; + _bboxRect.empty(); if ( element instanceof THREE.RenderableParticle ) { @@ -208,14 +213,7 @@ THREE.CanvasRenderer = function ( parameters ) { _v1 = element; _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf; - m = 0; ml = element.materials.length; - - while( m < ml ) { - - material = element.materials[ m ++ ]; - material.opacity != 0 && renderParticle( _v1, element, material, scene ); - - } + renderParticle( _v1, element, material, scene ); } else if ( element instanceof THREE.RenderableLine ) { @@ -229,14 +227,7 @@ THREE.CanvasRenderer = function ( parameters ) { if ( _clipRect.intersects( _bboxRect ) ) { - m = 0; ml = element.materials.length; - - while ( m < ml ) { - - material = element.materials[ m ++ ]; - material.opacity != 0 && renderLine( _v1, _v2, element, material, scene ); - - } + renderLine( _v1, _v2, element, material, scene ); } @@ -249,7 +240,7 @@ THREE.CanvasRenderer = function ( parameters ) { _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf; - if ( element.overdraw ) { + if ( material.overdraw ) { expand( _v1.positionScreen, _v2.positionScreen ); expand( _v2.positionScreen, _v3.positionScreen ); @@ -263,30 +254,7 @@ THREE.CanvasRenderer = function ( parameters ) { if ( _clipRect.intersects( _bboxRect ) ) { - m = 0; ml = element.meshMaterials.length; - - while ( m < ml ) { - - material = element.meshMaterials[ m ++ ]; - - if ( material instanceof THREE.MeshFaceMaterial ) { - - fm = 0; fml = element.faceMaterials.length; - - while ( fm < fml ) { - - material = element.faceMaterials[ fm ++ ]; - material && material.opacity != 0 && renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene ); - - } - - continue; - - } - - material.opacity != 0 && renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene ); - - } + renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene ); } @@ -302,7 +270,7 @@ THREE.CanvasRenderer = function ( parameters ) { _v5.positionScreen.copy( _v2.positionScreen ); _v6.positionScreen.copy( _v4.positionScreen ); - if ( element.overdraw ) { + if ( material.overdraw ) { expand( _v1.positionScreen, _v2.positionScreen ); expand( _v2.positionScreen, _v4.positionScreen ); @@ -320,30 +288,7 @@ THREE.CanvasRenderer = function ( parameters ) { if ( _clipRect.intersects( _bboxRect ) ) { - m = 0; ml = element.meshMaterials.length; - - while ( m < ml ) { - - material = element.meshMaterials[ m ++ ]; - - if ( material instanceof THREE.MeshFaceMaterial ) { - - fm = 0; fml = element.faceMaterials.length; - - while ( fm < fml ) { - - material = element.faceMaterials[ fm ++ ]; - material && material.opacity != 0 && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene ); - - } - - continue; - - } - - material.opacity != 0 && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene ); - - } + material.opacity != 0 && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene ); } diff --git a/src/renderers/SVGRenderer.js b/src/renderers/SVGRenderer.js index 3e1422fa..1c9988df 100644 --- a/src/renderers/SVGRenderer.js +++ b/src/renderers/SVGRenderer.js @@ -81,7 +81,7 @@ THREE.SVGRenderer = function () { this.render = function ( scene, camera ) { - var e, el, m, ml, fm, fml, element, material; + var e, el, element, material; this.autoClear && this.clear(); @@ -106,6 +106,11 @@ THREE.SVGRenderer = function () { element = _elements[ e ]; + material = element.material; + material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material; + + if ( material == null || material.opacity == 0 ) continue; + _bboxRect.empty(); if ( element instanceof THREE.RenderableParticle ) { @@ -115,12 +120,7 @@ THREE.SVGRenderer = function () { m = 0; ml = element.materials.length; - while ( m < ml ) { - - material = element.materials[ m ++ ]; - material && renderParticle( _v1, element, material, scene ); - - } + renderParticle( _v1, element, material, scene ); } else if ( element instanceof THREE.RenderableLine ) { @@ -138,14 +138,7 @@ THREE.SVGRenderer = function () { } - m = 0; ml = element.materials.length; - - while ( m < ml ) { - - material = element.materials[ m ++ ]; - material && material.opacity != 0 && renderLine( _v1, _v2, element, material, scene ); - - } + renderLine( _v1, _v2, element, material, scene ); } else if ( element instanceof THREE.RenderableFace3 ) { @@ -165,30 +158,7 @@ THREE.SVGRenderer = function () { } - m = 0; ml = element.meshMaterials.length; - - while ( m < ml ) { - - material = element.meshMaterials[ m ++ ]; - - if ( material instanceof THREE.MeshFaceMaterial ) { - - fm = 0; fml = element.faceMaterials.length; - - while ( fm < fml ) { - - material = element.faceMaterials[ fm ++ ]; - material && material.opacity != 0 && renderFace3( _v1, _v2, _v3, element, material, scene ); - - } - - continue; - - } - - material && material.opacity != 0 && renderFace3( _v1, _v2, _v3, element, material, scene ); - - } + renderFace3( _v1, _v2, _v3, element, material, scene ); } else if ( element instanceof THREE.RenderableFace4 ) { @@ -210,30 +180,7 @@ THREE.SVGRenderer = function () { } - m = 0; ml = element.meshMaterials.length; - - while ( m < ml ) { - - material = element.meshMaterials[ m ++ ]; - - if ( material instanceof THREE.MeshFaceMaterial ) { - - fm = 0; fml = element.faceMaterials.length; - - while ( fm < fml ) { - - material = element.faceMaterials[ fm ++ ]; - material && material.opacity != 0 && renderFace4( _v1, _v2, _v3, _v4, element, material, scene ); - - } - - continue; - - } - - material && material.opacity != 0 && renderFace4( _v1, _v2, _v3, _v4, element, material, scene ); - - } + renderFace4( _v1, _v2, _v3, _v4, element, material, scene ); } diff --git a/src/renderers/renderables/RenderableFace3.js b/src/renderers/renderables/RenderableFace3.js index c86eae54..cba13671 100644 --- a/src/renderers/renderables/RenderableFace3.js +++ b/src/renderers/renderables/RenderableFace3.js @@ -14,9 +14,8 @@ THREE.RenderableFace3 = function () { this.normalWorld = new THREE.Vector3(); this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; - this.meshMaterials = null; - this.faceMaterials = null; - this.overdraw = false; + this.material = null; + this.faceMaterial = null; this.uvs = [[]]; this.z = null; diff --git a/src/renderers/renderables/RenderableFace4.js b/src/renderers/renderables/RenderableFace4.js index 7394bd09..84f9ecbc 100644 --- a/src/renderers/renderables/RenderableFace4.js +++ b/src/renderers/renderables/RenderableFace4.js @@ -15,9 +15,8 @@ THREE.RenderableFace4 = function () { this.normalWorld = new THREE.Vector3(); this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; - this.meshMaterials = null; - this.faceMaterials = null; - this.overdraw = false; + this.material = null; + this.faceMaterial = null; this.uvs = [[]]; this.z = null; diff --git a/src/renderers/renderables/RenderableLine.js b/src/renderers/renderables/RenderableLine.js index 3693b4d5..8cb5bc79 100644 --- a/src/renderers/renderables/RenderableLine.js +++ b/src/renderers/renderables/RenderableLine.js @@ -9,6 +9,6 @@ THREE.RenderableLine = function () { this.v1 = new THREE.RenderableVertex(); this.v2 = new THREE.RenderableVertex(); - this.materials = null; + this.material = null; }; diff --git a/src/renderers/renderables/RenderableParticle.js b/src/renderers/renderables/RenderableParticle.js index 95199a28..3c9350f8 100644 --- a/src/renderers/renderables/RenderableParticle.js +++ b/src/renderers/renderables/RenderableParticle.js @@ -11,6 +11,6 @@ THREE.RenderableParticle = function () { this.rotation = null; this.scale = new THREE.Vector2(); - this.materials = null; + this.material = null; };