diff --git a/examples/misc_ubiquity_test.html b/examples/misc_ubiquity_test.html
index 1ea4a024..ec136559 100644
--- a/examples/misc_ubiquity_test.html
+++ b/examples/misc_ubiquity_test.html
@@ -97,7 +97,7 @@
-
+
diff --git a/src/extras/geometries/Sphere.js b/src/extras/geometries/Sphere.js
index 206e9cd5..0a9a08e1 100644
--- a/src/extras/geometries/Sphere.js
+++ b/src/extras/geometries/Sphere.js
@@ -45,6 +45,8 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
var n1, n2, n3, iVerNum = aVtc.length;
+ this.faceVertexUvs[ 0 ] = [];
+
for ( j = 0; j < iVerNum; j++ ) {
var iHorNum = aVtc[ j ].length;
@@ -80,7 +82,7 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
this.faces.push( new THREE.Face3( aP1, aP2, aP3, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
- this.faceVertexUvs.push( [ aP1uv, aP2uv, aP3uv ] );
+ this.faceVertexUvs[ 0 ].push( [ aP1uv, aP2uv, aP3uv ] );
}
@@ -95,7 +97,7 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
this.faces.push( new THREE.Face3( aP1, aP3, aP4, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
- this.faceVertexUvs.push( [ aP1uv, aP3uv, aP4uv ] );
+ this.faceVertexUvs[ 0 ].push( [ aP1uv, aP3uv, aP4uv ] );
}
diff --git a/src/renderers/Projector.js b/src/renderers/Projector.js
index d17db175..2d22ab2a 100644
--- a/src/renderers/Projector.js
+++ b/src/renderers/Projector.js
@@ -99,7 +99,7 @@ THREE.Projector = function() {
objectMatrix, objectMaterials,
objectMatrixRotation,
geometry, vertices, vertex, vertexPositionScreen,
- faces, face, faceVertexNormals, normal, v1, v2, v3, v4;
+ faces, face, faceVertexNormals, faceVertexUvs, normal, v1, v2, v3, v4;
_face3Count = 0;
_lineCount = 0;
@@ -192,18 +192,20 @@ THREE.Projector = function() {
}
- _face3.z = _face3.centroidScreen.z;
+ faceVertexUvs = geometry.faceVertexUvs[ 0 ][ f ];
+
+ if ( faceVertexUvs ) {
+
+ _face3.uvs[ 0 ] = faceVertexUvs[ 0 ];
+ _face3.uvs[ 1 ] = faceVertexUvs[ 1 ];
+ _face3.uvs[ 2 ] = faceVertexUvs[ 2 ];
+
+ }
_face3.meshMaterials = objectMaterials;
_face3.faceMaterials = face.materials;
- if ( object.geometry.faceUvs[ f ] ) {
-
- _face3.uvs[ 0 ] = object.geometry.faceUvs[ f ][ 0 ];
- _face3.uvs[ 1 ] = object.geometry.faceUvs[ f ][ 1 ];
- _face3.uvs[ 2 ] = object.geometry.faceUvs[ f ][ 2 ];
-
- }
+ _face3.z = _face3.centroidScreen.z;
renderList.push( _face3 );