diff --git a/build/Three.js b/build/Three.js index 6822b4f7..0e819cb3 100644 --- a/build/Three.js +++ b/build/Three.js @@ -37,8 +37,9 @@ this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0, new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var o= h*k,m=h*g,p=f*k,u=f*g;this.n11=o+u*e;this.n12=p*e-m;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=m*e-p;this.n32=u+o*e;this.n33=j*h;break;case "ZXY":o=h*k;m=h*g;p=f*k;u=f*g;this.n11=o-u*e;this.n12=-j*g;this.n13=p+m*e;this.n21=m+p*e;this.n22=j*k;this.n23=u-o*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":o=j*k;m=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-m;this.n13=o*f+u;this.n21=h*g;this.n22=u*f+o;this.n23=m*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":o=j*h;m= j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-o*g;this.n13=p*g+m;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=m*g+p;this.n33=o-u*g;break;case "XZY":o=j*h;m=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=o*g+u;this.n22=j*k;this.n23=m*g-p;this.n31=p*g-m;this.n32=e*k;this.n33=u*g+o;break;default:o=j*k,m=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=m+p*f,this.n22=o-u*f,this.n23=-e*h,this.n31=u-o*f,this.n32=p+m*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,o=c*h;c*=k;var m=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(m+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, -extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; +b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,o=c*h;c*=k;var m=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(m+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=new THREE.Matrix4,g=new THREE.Matrix4;f.setRotationFromQuaternion(c); +g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=new THREE.Vector3(this.n11,this.n21,this.n31),g=new THREE.Vector3(this.n12,this.n22,this.n32),j=new THREE.Vector3(this.n13,this.n23,this.n33),b=b instanceof THREE.Vector3?b:new THREE.Vector3,c=c instanceof THREE.Quaternion?c:new THREE.Quaternion,e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34; +b=this.clone();b.n11/=e.x;b.n21/=e.x;b.n31/=e.x;b.n12/=e.y;b.n22/=e.y;b.n32/=e.y;b.n13/=e.z;b.n23/=e.z;b.n33/=e.z;c.setFromRotationMatrix(b)},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,o=b.n23,m=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,w=b.n41,x=b.n42,B=b.n43,A=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*t*x-m*v*x+m*u*B-k*t*B-o*u*A+k*v*A;c.n12=j*v*x-g*t*x-j*u*B+f*t*B+g*u*A-f*v*A;c.n13=g*m*x-j*o*x+j*k*B-f*m*B-g*k*A+f*o*A;c.n14=j*o*u-g*m*u-j*k*v+f*m*v+g*k*t-f*o*t;c.n21=m*v*w-o*t*w-m*p*B+h*t*B+o*p*A-h*v*A;c.n22=g*t*w-j*v*w+j*p*B-e*t*B-g*p*A+e*v*A;c.n23=j*o*w-g*m*w-j*h*B+e*m*B+g*h*A-e*o*A;c.n24= g*m*p-j*o*p+j*h*v-e*m*v-g*h*t+e*o*t;c.n31=k*t*w-m*u*w+m*p*x-h*t*x-k*p*A+h*u*A;c.n32=j*u*w-f*t*w-j*p*x+e*t*x+f*p*A-e*u*A;c.n33=g*m*w-j*k*w+j*h*x-e*m*x-f*h*A+e*k*A;c.n34=j*k*p-f*m*p-j*h*u+e*m*u+f*h*t-e*k*t;c.n41=o*u*w-k*v*w-o*p*x+h*v*x+k*p*B-h*u*B;c.n42=f*v*w-g*u*w+g*p*x-e*v*x-f*p*B+e*u*B;c.n43=g*k*w-f*o*w-g*h*x+e*o*x+f*h*B-e*k*B;c.n44=f*o*p-g*k*p+g*h*u-e*o*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*o;e[6]=b*m;e[7]=b*p;e[8]=b*u;return c}; @@ -51,11 +52,11 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix), this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; +this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= +this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,o=this.w,m=o*e+h*g-k*f,p=o*f+k*e-j*g,u=o*g+j*f-h*e,e=-j* +e-h*f-k*g;c.x=m*o+e*-j+p*-k-u*-h;c.y=p*o+e*-h+u*-j-m*-k;c.z=u*o+e*-k+m*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b=0)n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),n.vertexAttribPointer(c.position, -3,n.FLOAT,!1,0,0)):c.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;fu&&(t=p,u=o[t]);n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[t]);n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;m[t]=1;u=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>= -0&&(c=g.__webglCustomAttributes[k],n.bindBuffer(n.ARRAY_BUFFER,c.buffer),n.vertexAttribPointer(b[k],c.size,n.FLOAT,!1,0,0));b.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer),n.vertexAttribPointer(b.color,3,n.FLOAT,!1,0,0));b.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglNormalBuffer),n.vertexAttribPointer(b.normal,3,n.FLOAT,!1,0,0));b.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglTangentBuffer),n.vertexAttribPointer(b.tangent,4,n.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER, -g.__webglUVBuffer),n.vertexAttribPointer(b.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv)):n.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglUV2Buffer),n.vertexAttribPointer(b.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv2)):n.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexABuffer),n.vertexAttribPointer(b.skinVertexA,4, -n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),n.vertexAttribPointer(b.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),n.vertexAttribPointer(b.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),n.vertexAttribPointer(b.skinWeight,4,n.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(n.lineWidth(h.wireframeLinewidth),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),n.drawElements(n.LINES,g.__webglLineCount, -n.UNSIGNED_SHORT,0)):(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),n.drawElements(n.TRIANGLES,g.__webglFaceCount,n.UNSIGNED_SHORT,0)),C.data.vertices+=g.__webglFaceCount,C.data.faces+=g.__webglFaceCount/3,C.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?n.LINE_STRIP:n.LINES,n.lineWidth(h.linewidth),n.drawArrays(j,0,g.__webglLineCount),C.data.drawCalls++):j instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,g.__webglParticleCount),C.data.drawCalls++):j instanceof -THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,g.__webglVertexCount),C.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=n.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=n.createBuffer();b.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,b.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(b.hasNormal){n.bindBuffer(n.ARRAY_BUFFER, -b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,j,k,m,o,u,t,p,v=b.count*3;for(p=0;p=0)n.bindBuffer(n.ARRAY_BUFFER,h.__webglVertexBuffer),n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0);else if(j.morphTargetBase){c=g.program.attributes;j.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),n.vertexAttribPointer(c.position, +3,n.FLOAT,!1,0,0)):c.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,h.__webglVertexBuffer),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;fu&&(t=p,u=o[t]);n.bindBuffer(n.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[t]);n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;m[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>= +0&&(c=h.__webglCustomAttributes[k],n.bindBuffer(n.ARRAY_BUFFER,c.buffer),n.vertexAttribPointer(b[k],c.size,n.FLOAT,!1,0,0));b.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,h.__webglColorBuffer),n.vertexAttribPointer(b.color,3,n.FLOAT,!1,0,0));b.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,h.__webglNormalBuffer),n.vertexAttribPointer(b.normal,3,n.FLOAT,!1,0,0));b.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,h.__webglTangentBuffer),n.vertexAttribPointer(b.tangent,4,n.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER, +h.__webglUVBuffer),n.vertexAttribPointer(b.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv)):n.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,h.__webglUV2Buffer),n.vertexAttribPointer(b.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv2)):n.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,h.__webglSkinVertexABuffer),n.vertexAttribPointer(b.skinVertexA,4, +n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),n.vertexAttribPointer(b.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),n.vertexAttribPointer(b.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),n.vertexAttribPointer(b.skinWeight,4,n.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(n.lineWidth(g.wireframeLinewidth),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),n.drawElements(n.LINES,h.__webglLineCount, +n.UNSIGNED_SHORT,0)):(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),n.drawElements(n.TRIANGLES,h.__webglFaceCount,n.UNSIGNED_SHORT,0)),C.data.vertices+=h.__webglFaceCount,C.data.faces+=h.__webglFaceCount/3,C.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?n.LINE_STRIP:n.LINES,n.lineWidth(g.linewidth),n.drawArrays(j,0,h.__webglLineCount),C.data.drawCalls++):j instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,h.__webglParticleCount),C.data.drawCalls++):j instanceof +THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,h.__webglVertexCount),C.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=n.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=n.createBuffer();b.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,b.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(b.hasNormal){n.bindBuffer(n.ARRAY_BUFFER, +b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,m,o,u,t,p,v=b.count*3;for(p=0;p=0;e--)b[e].object==c&&b.splice(e,1)}function G(b){function c(b){var g=[];e=0;for(f=b.length;e65535&&(o[n].counter+=1,m=o[n].hash+"_"+o[n].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[m].faces.push(g),b.geometryGroups[m].vertices+=j}function I(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[], +ma:oa,f($,y,null,x,buffer,A);for(v=0;v=0;e--)b[e].object==c&&b.splice(e,1)}function G(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(o[n].counter+=1,m=o[n].hash+"_"+o[n].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[m].faces.push(h),b.geometryGroups[m].vertices+=j}function I(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[], count:0}})}function E(b){if(b!=U){switch(b){case THREE.AdditiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE);break;case THREE.SubtractiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.SRC_COLOR);break;default:n.blendEquationSeparate(n.FUNC_ADD,n.FUNC_ADD),n.blendFuncSeparate(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA,n.ONE,n.ONE_MINUS_SRC_ALPHA)}U=b}}function K(b,c,e){(e.width& e.width-1)==0&&(e.height&e.height-1)==0?(n.texParameteri(b,n.TEXTURE_WRAP_S,R(c.wrapS)),n.texParameteri(b,n.TEXTURE_WRAP_T,R(c.wrapT)),n.texParameteri(b,n.TEXTURE_MAG_FILTER,R(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,R(c.minFilter)),n.generateMipmap(b)):(n.texParameteri(b,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_MAG_FILTER,X(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,X(c.minFilter)))}function D(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= n.createTexture(),b.__webglInit=!0;n.bindTexture(n.TEXTURE_2D,b.__webglTexture);b.image.data?n.texImage2D(n.TEXTURE_2D,0,R(b.format),b.image.width,b.image.height,0,R(b.format),n.UNSIGNED_BYTE,b.image.data):n.texImage2D(n.TEXTURE_2D,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,b.image);K(n.TEXTURE_2D,b,b.image);n.bindTexture(n.TEXTURE_2D,null);b.needsUpdate=!1}n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_2D,b.__webglTexture)}function J(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= @@ -261,43 +262,44 @@ b=="vertex"&&(e=n.createShader(n.VERTEX_SHADER));n.shaderSource(e,c);n.compileSh case THREE.NearestFilter:return n.NEAREST;case THREE.NearestMipMapNearestFilter:return n.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return n.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return n.LINEAR;case THREE.LinearMipMapNearestFilter:return n.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return n.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return n.BYTE;case THREE.UnsignedByteType:return n.UNSIGNED_BYTE;case THREE.ShortType:return n.SHORT;case THREE.UnsignedShortType:return n.UNSIGNED_SHORT; case THREE.IntType:return n.INT;case THREE.UnsignedShortType:return n.UNSIGNED_INT;case THREE.FloatType:return n.FLOAT;case THREE.AlphaFormat:return n.ALPHA;case THREE.RGBFormat:return n.RGB;case THREE.RGBAFormat:return n.RGBA;case THREE.LuminanceFormat:return n.LUMINANCE;case THREE.LuminanceAlphaFormat:return n.LUMINANCE_ALPHA}return 0}var C=this,n,W=[],V=null,fa=null,L=!0,ea=null,T=null,U=null,da=null,ha=null,ia=null,M=null,P=0,aa=0,Y=0,Z=0,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,la=new Float32Array(16),ka=new Float32Array(16),pa=new THREE.Vector4,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ka=b.antialias!==void 0?b.antialias:!1,va=b.clearColor!==void 0?new THREE.Color(b.clearColor): -new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var $,ta=[],b=THREE.ShaderLib.depthRGBA,Ea=THREE.UniformsUtils.clone(b.uniforms),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, -vertexShader:b.vertexShader,uniforms:Ea}),ma=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ea,morphTargets:!0});oa._shadowPass=!0;ma._shadowPass=!0;try{if(!(n=ua.getContext("experimental-webgl",{antialias:Ka,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+n.getParameter(n.VERSION)+" | "+n.getParameter(n.VENDOR)+" | "+n.getParameter(n.RENDERER)+" | "+n.getParameter(n.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}n.clearColor(0, -0,0,1);n.clearDepth(1);n.enable(n.DEPTH_TEST);n.depthFunc(n.LEQUAL);n.frontFace(n.CCW);n.cullFace(n.BACK);n.enable(n.CULL_FACE);n.enable(n.BLEND);n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA);n.clearColor(va.r,va.g,va.b,ya);this.context=n;var Da=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,N={};N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);i=0;N.vertices[i++]=-1;N.vertices[i++]=-1;N.vertices[i++]=0;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]= --1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=0;N.vertices[i++]=-1;N.vertices[i++]=1;N.vertices[i++]=0;i=N.vertices[i++]=0;N.faces[i++]=0;N.faces[i++]=1;N.faces[i++]=2;N.faces[i++]=0;N.faces[i++]=2;N.faces[i++]=3;N.vertexBuffer=n.createBuffer();N.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,N.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,N.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,N.elementBuffer);n.bufferData(n.ELEMENT_ARRAY_BUFFER, -N.faces,n.STATIC_DRAW);N.program=n.createProgram();n.attachShader(N.program,S("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(N.program,S("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=n.getAttribLocation(N.program,"position");N.attributes.uv=n.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=n.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=n.getUniformLocation(N.program,"uvScale");N.uniforms.rotation= -n.getUniformLocation(N.program,"rotation");N.uniforms.scale=n.getUniformLocation(N.program,"scale");N.uniforms.alignment=n.getUniformLocation(N.program,"alignment");N.uniforms.map=n.getUniformLocation(N.program,"map");N.uniforms.opacity=n.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=n.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=n.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=n.getUniformLocation(N.program, -"screenPosition");N.uniforms.modelViewMatrix=n.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=n.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;aa=c;Y=e;Z=f;n.viewport(P,aa,Y,Z)};this.setScissor=function(b,c,e,f){n.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.enableDepthBufferWrite= -function(b){L=b;n.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=function(b,c){va.copy(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){n.clear(n.COLOR_BUFFER_BIT|n.DEPTH_BUFFER_BIT|n.STENCIL_BUFFER_BIT)};this.getContext=function(){return n};this.initMaterial=function(b,c,e,f){var g,h,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial? -j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,o,u;m=u=k=0;for(o=c.length;m0,N={};N.vertices=new Float32Array(16); +N.faces=new Uint16Array(6);i=0;N.vertices[i++]=-1;N.vertices[i++]=-1;N.vertices[i++]=0;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=-1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=0;N.vertices[i++]=-1;N.vertices[i++]=1;N.vertices[i++]=0;i=N.vertices[i++]=0;N.faces[i++]=0;N.faces[i++]=1;N.faces[i++]=2;N.faces[i++]=0;N.faces[i++]=2;N.faces[i++]=3;N.vertexBuffer=n.createBuffer();N.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER, +N.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,N.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,N.elementBuffer);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N.faces,n.STATIC_DRAW);N.program=n.createProgram();n.attachShader(N.program,S("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(N.program,S("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=n.getAttribLocation(N.program,"position");N.attributes.uv=n.getAttribLocation(N.program, +"uv");N.uniforms.uvOffset=n.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=n.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=n.getUniformLocation(N.program,"rotation");N.uniforms.scale=n.getUniformLocation(N.program,"scale");N.uniforms.alignment=n.getUniformLocation(N.program,"alignment");N.uniforms.map=n.getUniformLocation(N.program,"map");N.uniforms.opacity=n.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=n.getUniformLocation(N.program,"useScreenCoordinates"); +N.uniforms.affectedByDistance=n.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=n.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=n.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=n.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;aa=c;Y=e;Z=f;n.viewport(P,aa,Y,Z)};this.setScissor= +function(b,c,e,f){n.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){L=b;n.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=function(b,c){va.copy(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){n.clear(n.COLOR_BUFFER_BIT|n.DEPTH_BUFFER_BIT|n.STENCIL_BUFFER_BIT)};this.getContext=function(){return n};this.initMaterial= +function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader= +k.fragmentShader}var m,o,u;m=u=k=0;for(o=c.length;m=0&&n.enableVertexAttribArray(p.position);p.color>=0&&n.enableVertexAttribArray(p.color);p.normal>=0&&n.enableVertexAttribArray(p.normal);p.tangent>=0&&n.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(n.enableVertexAttribArray(p.skinVertexA),n.enableVertexAttribArray(p.skinVertexB),n.enableVertexAttribArray(p.skinIndex), -n.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&n.enableVertexAttribArray(p[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g=0&&(n.enableVertexAttribArray(p[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,A){var y,G,H,I,D,L,K,N,M=b.lights,P=b.fog;this.shadowMapEnabled&&w(b,c);C.data.vertices=0;C.data.faces=0;C.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, +n.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&n.enableVertexAttribArray(p[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(n.enableVertexAttribArray(p[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,A){var y,G,H,I,D,L,K,N,M=b.lights,P=b.fog;this.shadowMapEnabled&&w(b,c);C.data.vertices=0;C.data.faces=0;C.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, !1,c);c.matrixWorldInverse.flattenToArray(ka);c.projectionMatrix.flattenToArray(la);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);o(ja);this.initWebGLObjects(b);J(p);(this.autoClear||A)&&this.clear();D=b.__webglObjects.length;for(A=0;A=0;A--)if(y=b.__webglObjects[A],y.render){K=y.object;N=y.buffer;H=y.opaque;j(K);for(y=0;y0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4), k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(B*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(w=k.numMorphTargets;v=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof THREE.MarchingCubes&&y(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e=0;g--)e[g]==f&&e.splice(g,1)}else f instanceof THREE.MarchingCubes&&y(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER, sa,o));Ja&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglNormalBuffer),n.bufferData(n.ARRAY_BUFFER,da,o));Ka&&xa.hasTangents&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglTangentBuffer),n.bufferData(n.ARRAY_BUFFER,Z,o));za&&pa>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUVBuffer),n.bufferData(n.ARRAY_BUFFER,ea,o));za&&X>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUV2Buffer),n.bufferData(n.ARRAY_BUFFER,fa,o));Ia&&(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,oa,o),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER, m.__webglLineBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,ma,o));O>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexABuffer),n.bufferData(n.ARRAY_BUFFER,ca,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),n.bufferData(n.ARRAY_BUFFER,$,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),n.bufferData(n.ARRAY_BUFFER,qa,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),n.bufferData(n.ARRAY_BUFFER,ra,o));ja&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray, -delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;H(k)}else if(g instanceof THREE.Ribbon){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=B=x=x= -void 0;v=g.vertices;m=g.colors;u=v.length;o=m.length;p=g.__vertexArray;ja=g.__colorArray;w=g.__dirtyColors;if(g.__dirtyVertices){for(x=0;x1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b, c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f, -g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)b?c(e,g-1):m[g]b?e(c,h-1):m[h]25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi= @@ -458,15 +460,15 @@ THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.se THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e0){h(0,0,-p-(j||0));for(o=b;o0){h(0,0,p+ (g||0));for(o=b+b/2;o<2*b;o++)k.faces.push(new THREE.Face4(2*b+1,(2*o-2*b+2)%b+b,(2*o-2*b+1)%b+b,(2*o-2*b)%b+b))}o=0;for(b=this.faces.length;ob&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(D=b.length;--D>=0;){T=D;U=D-1;U<0&&(U=b.length- -1);for(var c=0,c=0;cb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(D=b.length;--D>=0;){T=D;U=D-1;U<0&&(U=b.length- +1);for(var c=0,c=0;c=0;S--){X=S/p;R=o*(1-X);X=m*Math.sin(X*Math.PI/2);D=0;for(J=H.length;D0)for(m=0;m2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}o=m;g<=o&&(o=0);m=o+1;g<=m&&(m=0);p=m+1;g<=p&&(p=0);var v;a:{v=b;var t=o,w=m,x=p,B=g,A=h,H=void 0,y=void 0,G=void 0, I=void 0,E=void 0,K=void 0,D=void 0,J=void 0,S=void 0,y=v[A[t]].x,G=v[A[t]].y,I=v[A[w]].x,E=v[A[w]].y,K=v[A[x]].x,D=v[A[x]].y;if(1.0E-10>(I-y)*(D-G)-(E-G)*(K-y))v=!1;else{for(H=0;H=0&&C>=0&&W>=0){v=!1;break a}}v= !0}}if(v){j.push([b[h[o]],b[h[m]],b[h[p]]]);k.push([h[o],h[m],h[p]]);o=m;for(p=m+1;p - +