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* Starting the materials refactoring (testing branching too)
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/**
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* @author mr.doob / http://mrdoob.com/
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*/
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THREE.ParticleBitmapMaterial = function ( bitmap ) {
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this.bitmap = bitmap;
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this.offset = new THREE.Vector2();
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this.toString = function () {
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return 'THREE.ParticleBitmapMaterial ( bitmap: ' + this.bitmap + ' )';
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};
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};
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