From fcf4fe34f6abd61313e85d95f77080e38341cda8 Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 9 Sep 2011 20:40:25 +0200 Subject: [PATCH] Small optimization of skin rendering demo. No need to computer Beckmann texture every frame, once is enough. --- examples/webgl_materials_skin.html | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/examples/webgl_materials_skin.html b/examples/webgl_materials_skin.html index b5542b8c..ba36e3a9 100644 --- a/examples/webgl_materials_skin.html +++ b/examples/webgl_materials_skin.html @@ -80,6 +80,8 @@ var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; + var firstPass = true; + init(); animate(); @@ -303,8 +305,13 @@ renderer.clear(); - composerBeckmann.render(); + if ( firstPass ) { + + composerBeckmann.render(); + firstPass = false; + + } composerScene.render();