diff --git a/.gitignore b/.gitignore index f31b3e29..e51fad33 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,3 @@ .DS_Store *.swp +.project diff --git a/build/Three.js b/build/Three.js index 5657b318..f4665c5c 100755 --- a/build/Three.js +++ b/build/Three.js @@ -72,8 +72,8 @@ U}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];th THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b0&&O.z<1){Ja=B[W]=B[W]||new THREE.RenderableParticle;W++;J=Ja;J.x=O.x/O.w;J.y=O.y/O.w;J.z=O.z;J.rotation=da.rotation.z;J.scale.x=da.scale.x*Math.abs(J.x-(O.x+e.projectionMatrix.n11)/(O.w+e.projectionMatrix.n14));J.scale.y=da.scale.y*Math.abs(J.y-(O.y+e.projectionMatrix.n22)/(O.w+e.projectionMatrix.n24));J.materials=da.materials;Da.push(J)}}}}oa&&Da.sort(d);return Da}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,p,t,z,u,A,E;b=d.projectScene(j,k);m=0;for(o=b.length;m>1;Ia=ya.height>>1;ea=na.scale.x*o;sa=na.scale.y*p;$=ea*X;ua=sa*Ia;y.set(V.x-$,V.y-ua,V.x+$,V.y+ -ua);if(w.instersects(y)){t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale(ea,-sa);t.translate(-X,-Ia);t.drawImage(ya,0,0);t.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*o;ua=na.scale.y*p;y.set(V.x-$,V.y-ua,V.x+$,V.y+ua);if(w.instersects(y)){c(ea.color.__styleString);sa=ea.color.__styleString;if(J!=sa)t.fillStyle=J=sa;t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale($,ua);ea.program(t);t.restore()}}}function D(V,na,ea,$){b($.opacity);d($.blending); +ua);if(x.instersects(y)){t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale(ea,-sa);t.translate(-X,-Ia);t.drawImage(ya,0,0);t.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*o;ua=na.scale.y*p;y.set(V.x-$,V.y-ua,V.x+$,V.y+ua);if(x.instersects(y)){c(ea.color.__styleString);sa=ea.color.__styleString;if(J!=sa)t.fillStyle=J=sa;t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale($,ua);ea.program(t);t.restore()}}}function D(V,na,ea,$){b($.opacity);d($.blending); t.beginPath();t.moveTo(V.positionScreen.x,V.positionScreen.y);t.lineTo(na.positionScreen.x,na.positionScreen.y);t.closePath();if($ instanceof THREE.LineBasicMaterial){ma.__styleString=$.color.__styleString;V=$.linewidth;if(W!=V)t.lineWidth=W=V;V=$.linecap;if(B!=V)t.lineCap=B=V;V=$.linejoin;if(U!=V)t.lineJoin=U=V;c(ma.__styleString);t.stroke();y.inflate($.linewidth*2)}}function aa(V,na,ea,$,ua,sa,ya,X,Ia){f.data.vertices+=3;f.data.faces++;b(X.opacity);d(X.blending);ha=V.positionScreen.x;e=V.positionScreen.y; oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ea.positionScreen.x;ia=ea.positionScreen.y;ab(ha,e,oa,Da,Aa,ia);if(X instanceof THREE.MeshBasicMaterial)if(X.map){if(X.map.mapping instanceof THREE.UVMapping){R=ya.uvs[0];cb(ha,e,oa,Da,Aa,ia,X.map.image,R[$].u,R[$].v,R[ua].u,R[ua].v,R[sa].u,R[sa].v)}}else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=xa.matrixWorldInverse;I.copy(ya.vertexNormalsWorld[0]);S=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;P=-(I.x*V.n21+I.y*V.n22+ I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[1]);Ba=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;La=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[2]);n=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;C=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;cb(ha,e,oa,Da,Aa,ia,X.envMap.image,S,P,Ba,La,n,C)}}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){if(X.map.mapping instanceof @@ -171,10 +171,10 @@ $);t.lineTo(ua,sa);t.lineTo(ya,X);t.lineTo(V,na);t.closePath()}function Oa(V,na, Sa*ea)*db;$=(Ya*sa-Sa*$)*db;V=V-gb*X-ea*Ia;na=na-eb*X-$*Ia;t.save();t.transform(gb,eb,ea,$,V,na);t.clip();t.drawImage(ya,0,0);t.restore()}}function hb(V,na,ea,$){var ua=~~(V.r*255),sa=~~(V.g*255);V=~~(V.b*255);var ya=~~(na.r*255),X=~~(na.g*255);na=~~(na.b*255);var Ia=~~(ea.r*255),Ya=~~(ea.g*255);ea=~~(ea.b*255);var eb=~~($.r*255),Sa=~~($.g*255);$=~~($.b*255);ra[0]=ua<0?0:ua>255?255:ua;ra[1]=sa<0?0:sa>255?255:sa;ra[2]=V<0?0:V>255?255:V;ra[4]=ya<0?0:ya>255?255:ya;ra[5]=X<0?0:X>255?255:X;ra[6]=na<0? 0:na>255?255:na;ra[8]=Ia<0?0:Ia>255?255:Ia;ra[9]=Ya<0?0:Ya>255?255:Ya;ra[10]=ea<0?0:ea>255?255:ea;ra[12]=eb<0?0:eb>255?255:eb;ra[13]=Sa<0?0:Sa>255?255:Sa;ra[14]=$<0?0:$>255?255:$;Z.putImageData(Y,0,0);Ca.drawImage(L,0,0);return Ka}function Wa(V,na,ea){V=(V-na)/(ea-na);return V*V*(3-2*V)}function $a(V){V=(V+1)*0.5;return V<0?0:V>1?1:V}function Ma(V,na){var ea=na.x-V.x,$=na.y-V.y,ua=1/Math.sqrt(ea*ea+$*$);ea*=ua;$*=ua;na.x+=ea;na.y+=$;V.x-=ea;V.y-=$}var bb,Va,N,Na,Ra,ib,jb,Pa;this.autoClear?this.clear(): t.setTransform(1,0,0,-1,o,p);f.data.vertices=0;f.data.faces=0;g=h.projectScene(Ga,xa,this.sortElements);(Q=Ga.lights.length>0)&&Ea(Ga);bb=0;for(Va=g.length;bb0){ta.r+=ka.color.r*ma;ta.g+=ka.color.g*ma;ta.b+=ka.color.b*ma}}else if(ka instanceof THREE.PointLight){ga.sub(ka.position,wa.centroidWorld);ga.normalize();ma=wa.normalWorld.dot(ga)*ka.intensity;if(ma>0){ta.r+=ka.color.r*ma;ta.g+=ka.color.g*ma;ta.b+=ka.color.b*ma}}}}function d(fa,wa, ta,qa,ca,ka){h.data.vertices+=3;h.data.faces++;oa=f(Da++);oa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+wa.positionScreen.x+" "+wa.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ca instanceof THREE.MeshBasicMaterial)U.__styleString=ca.color.__styleString;else if(ca instanceof THREE.MeshLambertMaterial)if(B){O.r=M.r;O.g=M.g;O.b=M.b;b(ka,qa,O);U.r=ca.color.r*O.r;U.g=ca.color.g*O.g;U.b=ca.color.b*O.b;U.updateStyleString()}else U.__styleString= ca.color.__styleString;else if(ca instanceof THREE.MeshDepthMaterial){pa=1-ca.__2near/(ca.__farPlusNear-qa.z*ca.__farMinusNear);U.setRGB(pa,pa,pa)}else ca instanceof THREE.MeshNormalMaterial&&U.setRGB(g(qa.normalWorld.x),g(qa.normalWorld.y),g(qa.normalWorld.z));ca.wireframe?oa.setAttribute("style","fill: none; stroke: "+U.__styleString+"; stroke-width: "+ca.wireframeLinewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.wireframeLinecap+"; stroke-linejoin: "+ca.wireframeLinejoin):oa.setAttribute("style", @@ -219,81 +219,81 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;", THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.WebGLRenderer=function(b){function d(n,C,w){var x,y,Q,K=n.vertices,F=K.length,T=n.colors,G=T.length,I=n.__vertexArray,L=n.__colorArray,Z=n.__sortArray,Y=n.__dirtyVertices,ra=n.__dirtyColors;if(w.sortParticles){Ja.multiplySelf(w.matrixWorld);for(x=0;xG){I=L;G=T[I]}e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0); -Q.__webglMorphTargetInfluences[w]=G;F[I]=1;G=-1;w++}}e.uniform1fv(x.program.uniforms.morphTargetInfluences,Q.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(y.__webglCustomAttributes)for(K in y.__webglCustomAttributes)if(n[K]>=0){C=y.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglColorBuffer); +null);T.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,T.image.__webglTextureCube)}}else M(T,x)}}e.uniformMatrix4fv(K.modelViewMatrix,!1,y._modelViewMatrixArray);e.uniformMatrix3fv(K.normalMatrix,!1,y._normalMatrixArray);(w instanceof THREE.MeshShaderMaterial||w instanceof THREE.MeshPhongMaterial||w.envMap)&&e.uniform3f(K.cameraPosition,n.position.x,n.position.y,n.position.z);(w instanceof THREE.MeshShaderMaterial||w.envMap||w.skinning)&&e.uniformMatrix4fv(K.objectMatrix, +!1,y._objectMatrixArray);(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshShaderMaterial||w.skinning)&&e.uniformMatrix4fv(K.viewMatrix,!1,Za);if(w instanceof THREE.ShadowVolumeDynamicMaterial){n=F.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(K.directionalLightDirection,n);e.uniformMatrix4fv(K.objectMatrix,!1,y._objectMatrixArray);e.uniformMatrix4fv(K.viewMatrix,!1,Za)}if(w.skinning){e.uniformMatrix4fv(K.cameraInverseMatrix, +!1,Za);e.uniformMatrix4fv(K.boneGlobalMatrices,!1,y.boneMatrices)}return Q}function f(n,C,x,w,y,Q){if(w.opacity!=0){var K;n=c(n,C,x,w,Q).attributes;if(w.morphTargets){C=w.program.attributes;Q.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[Q.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(Q.morphTargetForcedOrder.length){x=0;for(var F=Q.morphTargetForcedOrder,T=Q.morphTargetInfluences;xG){I=L;G=T[I]}e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0); +Q.__webglMorphTargetInfluences[x]=G;F[I]=1;G=-1;x++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,Q.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(y.__webglCustomAttributes)for(K in y.__webglCustomAttributes)if(n[K]>=0){C=y.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglColorBuffer); e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(y.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(y.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, -y.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, -4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(Q instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);e.drawElements(e.LINES,y.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);e.drawElements(e.TRIANGLES,y.__webglFaceCount,e.UNSIGNED_SHORT,0)}ha.data.vertices+=y.__webglFaceCount;ha.data.faces+= -y.__webglFaceCount/3}else if(Q instanceof THREE.Line){Q=Q.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(Q,0,y.__webglLineCount)}else if(Q instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webglParticleCount);else Q instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webglVertexCount)}}function g(n,C,w){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER, -n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(w==THREE.FlatShading){var x,y,Q,K,F,T,G,I,L,Z,Y=n.count*3;for(Z=0;Z=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(Q instanceof THREE.Mesh){if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);e.drawElements(e.LINES,y.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);e.drawElements(e.TRIANGLES,y.__webglFaceCount,e.UNSIGNED_SHORT,0)}ha.data.vertices+=y.__webglFaceCount;ha.data.faces+= +y.__webglFaceCount/3}else if(Q instanceof THREE.Line){Q=Q.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(Q,0,y.__webglLineCount)}else if(Q instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webglParticleCount);else Q instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webglVertexCount)}}function g(n,C,x){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER, +n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(x==THREE.FlatShading){var w,y,Q,K,F,T,G,I,L,Z,Y=n.count*3;for(Z=0;Z0&&Ka[0]0&&Ka[1]0.0010&&F.scale>0.0010){ra[0]=F.x;ra[1]=F.y;ra[2]=F.z;Z=F.size*F.scale/ja;Y[0]=Z*G;Y[1]=Z;e.uniform3fv(Ca.screenPosition,ra);e.uniform2fv(Ca.scale,Y); -e.uniform1f(Ca.rotation,F.rotation);e.uniform1f(Ca.opacity,F.opacity);U(F.blending);M(F.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(fa)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function J(n){var C,w,x,y,Q;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){x= -w.geometryGroups[C];Q=!1;for(y in x.__webglCustomAttributes)if(x.__webglCustomAttributes[y].needsUpdate){Q=!0;break}if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||Q){Q=e.DYNAMIC_DRAW;var K=void 0,F=void 0,T=void 0,G=void 0;T=void 0;var I=void 0,L=void 0,Z=void 0,Y=void 0,ra=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,xa=void 0,Ea=void 0,za=void 0,Ua=void 0;L=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var D=void 0, -aa=void 0;L=void 0;D=void 0;aa=void 0;var v=void 0,ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;G=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;D=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,N=0,Na=0;aa=D=0;var Ra=x.__vertexArray,ib=x.__uvArray,jb=x.__uv2Array,Pa=x.__normalArray,V=x.__tangentArray,na=x.__colorArray,ea=x.__skinVertexAArray,$=x.__skinVertexBArray,ua=x.__skinIndexArray,sa=x.__skinWeightArray, -ya=x.__morphTargetsArrays,X=x.__webglCustomAttributes;v=void 0;var Ia=x.__faceArray,Ya=x.__lineArray,eb=x.__needsSmoothNormals;Ka=x.__vertexColorType;ra=x.__uvType;Ca=x.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=x.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights, -mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset=0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer); 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THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;x=n.colors;Ca=Ka.length;Q=x.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){I[T].counter+=1;G=I[T].hash+"_"+I[T].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:L})}n.geometryGroups[G].faces.push(y);n.geometryGroups[G].vertices+=K}}function B(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function U(n){if(n!=qa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case 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0,Ga=void 0,xa=void 0,Ea=void 0, +za=void 0,Ua=void 0;L=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var D=void 0,aa=void 0;L=void 0;D=void 0;aa=void 0;var v=void 0,ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;G=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;D=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,N=0,Na=0;aa=D=0;var Ra=w.__vertexArray,ib=w.__uvArray,jb=w.__uv2Array,Pa=w.__normalArray,V=w.__tangentArray,na=w.__colorArray, +ea=w.__skinVertexAArray,$=w.__skinVertexBArray,ua=w.__skinIndexArray,sa=w.__skinWeightArray,ya=w.__morphTargetsArrays,X=w.__webglCustomAttributes;v=void 0;var Ia=w.__faceArray,Ya=w.__lineArray,eb=w.__needsSmoothNormals;Ka=w.__vertexColorType;ra=w.__uvType;Ca=w.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=w.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0], +xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights,mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset=0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,Q)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,Q)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,V,Q)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,Q)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,Q)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, +w.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,Q);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,Q)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ea,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,$,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ua,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER, +sa,Q)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){x=n.geometry;if(x.__dirtyVertices||x.__dirtyColors){n=x;C=e.DYNAMIC_DRAW;Ka=n.vertices;w=n.colors;Ca=Ka.length;Q=w.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){I[T].counter+=1;G=I[T].hash+"_"+I[T].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:L})}n.geometryGroups[G].faces.push(y);n.geometryGroups[G].vertices+=K}}function B(n,C,x){n.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function U(n){if(n!=qa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}qa=n}}function O(n,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ga(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ga(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ga(C.magFilter)); e.texParameteri(n,e.TEXTURE_MIN_FILTER,ga(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(C.minFilter))}}function M(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture(); e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}O(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function va(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer(); n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ga(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ga(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ga(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ga(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ga(n.format),n.width,n.height,0,ga(n.format),ga(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER, n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER, -n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ja}if(C!=ia){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ka,ma,w,n);ia=C}}function la(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w, -C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ga(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; +n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,x;if(n){C=n.__webglFramebuffer;x=n.width;n=n.height}else{C=null;x=Fa;n=ja}if(C!=ia){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ka,ma,x,n);ia=C}}function la(n,C){var x;if(n=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x, +C);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(C);return null}return x}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ga(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT; case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var ha=this,e,oa=document.createElement("canvas"),Da=[],Aa=null,ia=null,fa=!0,wa=null,ta=null,qa=null,ca=null,ka=0,ma=0,Fa=0,ja=0,da=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4],Ja=new THREE.Matrix4,Xa=new Float32Array(16),Za=new Float32Array(16),Ta=new THREE.Vector4,R={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0, -faces:0};this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,x){try{if(!(e=oa.getContext("experimental-webgl",{antialias:n,stencil:x})))throw"Error creating WebGL context.";}catch(y){console.error(y)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); -e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-20;S.vertices[1]=-20;S.vertices[2]=-1;S.vertices[3]=20;S.vertices[4]=-20;S.vertices[5]=-1;S.vertices[6]=20;S.vertices[7]=20;S.vertices[8]=-1;S.vertices[9]= +faces:0};this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,x,w){try{if(!(e=oa.getContext("experimental-webgl",{antialias:n,stencil:w})))throw"Error creating WebGL context.";}catch(y){console.error(y)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); +e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,x)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-20;S.vertices[1]=-20;S.vertices[2]=-1;S.vertices[3]=20;S.vertices[4]=-20;S.vertices[5]=-1;S.vertices[6]=20;S.vertices[7]=20;S.vertices[8]=-1;S.vertices[9]= -20;S.vertices[10]=20;S.vertices[11]=-1;S.faces[0]=0;S.faces[1]=1;S.faces[2]=2;S.faces[3]=0;S.faces[4]=2;S.faces[5]=3;S.vertexBuffer=e.createBuffer();S.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,S.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,S.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,S.faces,e.STATIC_DRAW);S.program=e.createProgram();e.attachShader(S.program,la("fragment",THREE.ShaderLib.shadowPost.fragmentShader)); e.attachShader(S.program,la("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(S.program);S.vertexLocation=e.getAttribLocation(S.program,"position");S.projectionLocation=e.getUniformLocation(S.program,"projectionMatrix");S.darknessLocation=e.getUniformLocation(S.program,"darkness")}var P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]= 0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer();P.tempTexture=e.createTexture();P.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,P.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,P.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, @@ -305,34 +305,34 @@ la("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{P.hasVertexTexture=!0; e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,la("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,la("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program); _sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment= e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= -e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var La=!1;this.setSize=function(n,C){oa.width=n;oa.height=C;this.setViewport(0,0,oa.width,oa.height)};this.setViewport=function(n,C,w,x){ka=n;ma=C;Fa=w;ja=x;e.viewport(ka,ma,Fa,ja)};this.setScissor=function(n,C,w,x){e.scissor(n,C,w,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){fa= -n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){S.darkness=n};this.initMaterial=function(n,C,w,x){var y,Q,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof -THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var F=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(F.uniforms);n.vertexShader=F.vertexShader;n.fragmentShader=F.fragmentShader}var T,G,I;T=I=F=0;for(G=C.length;T< -G;T++){Q=C[T];Q instanceof THREE.DirectionalLight&&I++;Q instanceof THREE.PointLight&&F++}if(F+I<=4)C=I;else{C=Math.ceil(4*I/(F+I));F=4-C}Q={directional:C,point:F};I=50;if(x!==undefined&&x instanceof THREE.SkinnedMesh)I=x.bones.length;var L;a:{T=n.fragmentShader;G=n.vertexShader;F=n.uniforms;C=n.attributes;w={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:w,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets, -maxDirLights:Q.directional,maxPointLights:Q.point,maxBones:I};var Z;Q=[];if(K)Q.push(K);else{Q.push(T);Q.push(G)}for(Z in w){Q.push(Z);Q.push(w[Z])}K=Q.join();Z=0;for(Q=Da.length;Z0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors? -"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var La=!1;this.setSize=function(n,C){oa.width=n;oa.height=C;this.setViewport(0,0,oa.width,oa.height)};this.setViewport=function(n,C,x,w){ka=n;ma=C;Fa=x;ja=w;e.viewport(ka,ma,Fa,ja)};this.setScissor=function(n,C,x,w){e.scissor(n,C,x,w)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){fa= +n;e.depthMask(n)};this.setClearColorHex=function(n,C){var x=new THREE.Color(n);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){S.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,x,w){var y,Q,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K= +"shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var F=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(F.uniforms);n.vertexShader=F.vertexShader;n.fragmentShader=F.fragmentShader}var T, +G,I;T=I=F=0;for(G=C.length;T0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP": +"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); e.attachShader(Z,la("fragment",prefix_fragment+T));e.attachShader(Z,la("vertex",prefix_vertex+G));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var Y;T=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Y in F)T.push(Y); -Y=T;F=0;for(T=Y.length;F=0&&e.enableVertexAttribArray(L.color);L.normal>= +Y=T;F=0;for(T=Y.length;F=0&&e.enableVertexAttribArray(L.color);L.normal>= 0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(y in n.attributes)L[y]>=0&&e.enableVertexAttribArray(L[y]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); n.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);n.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);n.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);n.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);n.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);n.numSupportedMorphTargets++}if(L.morphTarget6>= -0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(y=this.maxMorphTargets;n=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(y=this.maxMorphTargets;n0||Z.faceVertexUvs.length>0)K.__uvArray=new Float32Array(T*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(T*2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray= new Float32Array(T*4);K.__skinVertexBArray=new Float32Array(T*4);K.__skinIndexArray=new Float32Array(T*4);K.__skinWeightArray=new Float32Array(T*4)}K.__faceArray=new Uint16Array(ra*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];Z=0;for(Y=K.numMorphTargets;Z=0;y--){x=w.__webglObjects[y].object;if(C==x){w.__webglObjects.splice(y,1);break}}else if(C instanceof THREE.Sprite)for(y=w.__webglSprites.length-1;y>=0;y--){x=w.__webglSprites[y];if(C==x){w.__webglSprites.splice(y,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C0}}; +!0;y.__dirtyUvs=!0;y.__dirtyNormals=!0;y.__dirtyTangents=!0;y.__dirtyColors=!0}C instanceof THREE.ShadowVolume?B(x.__webglShadowVolumes,Q,C):B(x.__webglObjects,Q,C)}}else if(C instanceof THREE.LensFlare)B(x.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__webglVertexCount= +Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(C instanceof THREE.Line){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__webglLineCount=Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(C instanceof THREE.ParticleSystem){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer= +e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__sortArray=[];w.__webglParticleCount=Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&x.__webglSprites.push(C);n.__objectsAdded.splice(0, +1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];x=n;y=void 0;w=void 0;if(C instanceof THREE.Mesh)for(y=x.__webglObjects.length-1;y>=0;y--){w=x.__webglObjects[y].object;if(C==w){x.__webglObjects.splice(y,1);break}}else if(C instanceof THREE.Sprite)for(y=x.__webglSprites.length-1;y>=0;y--){w=x.__webglSprites[y];if(C==w){x.__webglSprites.splice(y,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(x=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!== undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f>7)-127;P|=(La&127)<<16|Ba<<8;if(P==0&&C==-127)return 0;return(1-2*(n>>7))*(1+P*Math.pow(2,-23))*Math.pow(2,C)}function k(R,S){var P=p(R,S),Ba=p(R,S+1),La=p(R,S+2);return(p(R,S+3)<<24)+(La<<16)+(Ba<<8)+P}function m(R,S){var P=p(R,S);return(p(R,S+1)<<8)+P}function o(R,S){var P=p(R,S);return P>127?P-256:P}function p(R, -S){return R.charCodeAt(S)&255}function t(R){var S,P,Ba;S=k(b,R);P=k(b,R+M);Ba=k(b,R+va);R=m(b,R+la);THREE.BinaryLoader.prototype.f3(J,S,P,Ba,R)}function z(R){var S,P,Ba,La,n,C;S=k(b,R);P=k(b,R+M);Ba=k(b,R+va);La=m(b,R+la);n=k(b,R+pa);C=k(b,R+ga);R=k(b,R+ha);THREE.BinaryLoader.prototype.f3n(J,U,S,P,Ba,La,n,C,R)}function u(R){var S,P,Ba,La;S=k(b,R);P=k(b,R+e);Ba=k(b,R+oa);La=k(b,R+Da);R=m(b,R+Aa);THREE.BinaryLoader.prototype.f4(J,S,P,Ba,La,R)}function A(R){var S,P,Ba,La,n,C,w,x;S=k(b,R);P=k(b,R+e); -Ba=k(b,R+oa);La=k(b,R+Da);n=m(b,R+Aa);C=k(b,R+ia);w=k(b,R+fa);x=k(b,R+wa);R=k(b,R+ta);THREE.BinaryLoader.prototype.f4n(J,U,S,P,Ba,La,n,C,w,x,R)}function E(R){var S,P;S=k(b,R);P=k(b,R+qa);R=k(b,R+ca);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],O[S*2],O[S*2+1],O[P*2],O[P*2+1],O[R*2],O[R*2+1])}function H(R){var S,P,Ba;S=k(b,R);P=k(b,R+ka);Ba=k(b,R+ma);R=k(b,R+Fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],O[S*2],O[S*2+1],O[P*2],O[P*2+1],O[Ba*2],O[Ba*2+1],O[R*2],O[R*2+1])}var J=this, +S){return R.charCodeAt(S)&255}function t(R){var S,P,Ba;S=k(b,R);P=k(b,R+M);Ba=k(b,R+va);R=m(b,R+la);THREE.BinaryLoader.prototype.f3(J,S,P,Ba,R)}function z(R){var S,P,Ba,La,n,C;S=k(b,R);P=k(b,R+M);Ba=k(b,R+va);La=m(b,R+la);n=k(b,R+pa);C=k(b,R+ga);R=k(b,R+ha);THREE.BinaryLoader.prototype.f3n(J,U,S,P,Ba,La,n,C,R)}function u(R){var S,P,Ba,La;S=k(b,R);P=k(b,R+e);Ba=k(b,R+oa);La=k(b,R+Da);R=m(b,R+Aa);THREE.BinaryLoader.prototype.f4(J,S,P,Ba,La,R)}function A(R){var S,P,Ba,La,n,C,x,w;S=k(b,R);P=k(b,R+e); +Ba=k(b,R+oa);La=k(b,R+Da);n=m(b,R+Aa);C=k(b,R+ia);x=k(b,R+fa);w=k(b,R+wa);R=k(b,R+ta);THREE.BinaryLoader.prototype.f4n(J,U,S,P,Ba,La,n,C,x,w,R)}function E(R){var S,P;S=k(b,R);P=k(b,R+qa);R=k(b,R+ca);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],O[S*2],O[S*2+1],O[P*2],O[P*2+1],O[R*2],O[R*2+1])}function H(R){var S,P,Ba;S=k(b,R);P=k(b,R+ka);Ba=k(b,R+ma);R=k(b,R+Fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],O[S*2],O[S*2+1],O[P*2],O[P*2+1],O[Ba*2],O[Ba*2+1],O[R*2],O[R*2+1])}var J=this, W=0,B,U=[],O=[],M,va,la,pa,ga,ha,e,oa,Da,Aa,ia,fa,wa,ta,qa,ca,ka,ma,Fa,ja,da,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,f,h);B={signature:b.substr(W,8),header_bytes:p(b,W+8),vertex_coordinate_bytes:p(b,W+9),normal_coordinate_bytes:p(b,W+10),uv_coordinate_bytes:p(b,W+11),vertex_index_bytes:p(b,W+12),normal_index_bytes:p(b,W+13),uv_index_bytes:p(b,W+14),material_index_bytes:p(b,W+15),nvertices:k(b,W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12), ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=B.header_bytes;M=B.vertex_index_bytes;va=B.vertex_index_bytes*2;la=B.vertex_index_bytes*3;pa=B.vertex_index_bytes*3+B.material_index_bytes;ga=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;ha=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;e=B.vertex_index_bytes;oa=B.vertex_index_bytes* 2;Da=B.vertex_index_bytes*3;Aa=B.vertex_index_bytes*4;ia=B.vertex_index_bytes*4+B.material_index_bytes;fa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;wa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;ta=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;qa=B.uv_index_bytes;ca=B.uv_index_bytes*2;ka=B.uv_index_bytes;ma=B.uv_index_bytes*2;Fa=B.uv_index_bytes*3;h=B.vertex_index_bytes*3+B.material_index_bytes;Ta=B.vertex_index_bytes*4+B.material_index_bytes; @@ -506,13 +506,13 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10, 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(b,d){this.point=b;this.normal=d};THREE.SphereCollider=function(b,d){this.center=b;this.radius=d;this.radiusSq=d*d};THREE.BoxCollider=function(b,d){this.min=b;this.max=d;this.dynamic=!0}; -THREE.MeshCollider=function(b,d,c,f){this.vertices=b;this.faces=d;this.normals=c;this.box=f;this.numFaces=this.faces.length};THREE.CollisionSystem=function(){this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem; +THREE.MeshCollider=function(b,d,c,f){this.vertices=b;this.faces=d;this.normals=c;this.box=f;this.numFaces=this.faces.length};THREE.CollisionSystem=function(){this.collisionNormal=null;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem; THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var d,c,f,g,h=0;d=0;for(c=this.colliders.length;dh?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var d=this.rayCastAll(b);if(d.length==0)return null;for(var c=0;d[c]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,d[c]);if(fd.length)return null;return d[c]}; THREE.CollisionSystem.prototype.rayCast=function(b,d){if(d instanceof THREE.PlaneCollider)return this.rayPlane(b,d);else if(d instanceof THREE.SphereCollider)return this.raySphere(b,d);else if(d instanceof THREE.BoxCollider)return this.rayBox(b,d);else if(d instanceof THREE.MeshCollider&&d.box)return this.rayBox(b,d.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,d){for(var c=this.makeRayLocal(b,d.mesh),f=Number.MAX_VALUE,g=0;g=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-d.y;g=c.y-d.y;h=f.y-d.y; -k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}d=g*f-c*h;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-k*h)*d;if(!(f>=0))return Number.MAX_VALUE;d*=g*k-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;return j}; +THREE.CollisionSystem.prototype.rayMesh=function(b,d){for(var c=this.makeRayLocal(b,d.mesh),f=Number.MAX_VALUE,g=0;g=k*h))return Number.MAX_VALUE;j/=k;var m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(j);m.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=m.y-d.y;h=c.y-d.y;k=f.y- +d.y;m=m.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=m.x-d.x;h=c.x-d.x;k=f.x-d.x;m=m.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=m.x-d.x;h=c.x-d.x;k=f.x-d.x;m=m.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=m.x-d.x;h=c.x-d.x;k=f.x-d.x;m=m.y-d.y;c=c.y-d.y;f=f.y-d.y}d=h*f-c*k;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-m*k)*d;if(!(f>=0))return Number.MAX_VALUE;d*=h*m-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;this.collisionNormal=g;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,d){var c=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(d.matrixWorld);f.multiplyVector3(c.origin);f.rotateAxis(c.direction);c.direction.normalize();return c}; THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;c=d.dynamic&&d.mesh&&d.mesh.matrixWorld?this.makeRayLocal(b,d.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,o=!0;if(c.origin.xd.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;o=!1;j=1}if(c.origin.yd.max.y){g=d.max.y-c.origin.y;g/=c.direction.y;o=!1;k= 1}if(c.origin.zd.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;o=!1;m=1}if(o)return-1;o=0;if(g>f){o=1;f=g}if(h>f){o=2;f=h}switch(o){case 0:k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;c=c.origin.z+ diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 132b394c..bb3cf58c 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -68,9 +68,9 @@ this.edges.length;cf?this.hits.push(c):this.hits.unshift(c);f=e}}return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var d=this.rayCastAll(a);if(d.length==0)return null;for(var b=0;d[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,d[b]);if(ed.length)return null;return d[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,d){if(d instanceof THREE.PlaneCollider)return this.rayPlane(a,d);else if(d instanceof THREE.SphereCollider)return this.raySphere(a,d);else if(d instanceof THREE.BoxCollider)return this.rayBox(a,d);else if(d instanceof THREE.MeshCollider&&d.box)return this.rayBox(a,d.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,d){for(var b=this.makeRayLocal(a,d.mesh),e=Number.MAX_VALUE,c=0;c=h*f))return Number.MAX_VALUE;g/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(g);h.addSelf(a.origin);if(Math.abs(c.x)>Math.abs(c.y))if(Math.abs(c.x)>Math.abs(c.z)){a=h.y-d.y;c=b.y-d.y;f=e.y-d.y; -h=h.z-d.z;b=b.z-d.z;e=e.z-d.z}else{a=h.x-d.x;c=b.x-d.x;f=e.x-d.x;h=h.y-d.y;b=b.y-d.y;e=e.y-d.y}else if(Math.abs(c.y)>Math.abs(c.z)){a=h.x-d.x;c=b.x-d.x;f=e.x-d.x;h=h.z-d.z;b=b.z-d.z;e=e.z-d.z}else{a=h.x-d.x;c=b.x-d.x;f=e.x-d.x;h=h.y-d.y;b=b.y-d.y;e=e.y-d.y}d=c*e-b*f;if(d==0)return Number.MAX_VALUE;d=1/d;e=(a*e-h*f)*d;if(!(e>=0))return Number.MAX_VALUE;d*=c*h-b*a;if(!(d>=0))return Number.MAX_VALUE;if(!(1-e-d>=0))return Number.MAX_VALUE;return g}; +THREE.CollisionSystem.prototype.rayMesh=function(a,d){for(var b=this.makeRayLocal(a,d.mesh),e=Number.MAX_VALUE,c=0;c=h*f))return Number.MAX_VALUE;g/=h;var j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);if(Math.abs(c.x)>Math.abs(c.y))if(Math.abs(c.x)>Math.abs(c.z)){a=j.y-d.y;f=b.y-d.y;h=e.y- +d.y;j=j.z-d.z;b=b.z-d.z;e=e.z-d.z}else{a=j.x-d.x;f=b.x-d.x;h=e.x-d.x;j=j.y-d.y;b=b.y-d.y;e=e.y-d.y}else if(Math.abs(c.y)>Math.abs(c.z)){a=j.x-d.x;f=b.x-d.x;h=e.x-d.x;j=j.z-d.z;b=b.z-d.z;e=e.z-d.z}else{a=j.x-d.x;f=b.x-d.x;h=e.x-d.x;j=j.y-d.y;b=b.y-d.y;e=e.y-d.y}d=f*e-b*h;if(d==0)return Number.MAX_VALUE;d=1/d;e=(a*e-j*h)*d;if(!(e>=0))return Number.MAX_VALUE;d*=f*j-b*a;if(!(d>=0))return Number.MAX_VALUE;if(!(1-e-d>=0))return Number.MAX_VALUE;this.collisionNormal=c;return g}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,d){var b=new THREE.Ray(a.origin.clone(),a.direction.clone()),e=THREE.Matrix4.makeInvert(d.matrixWorld);e.multiplyVector3(b.origin);e.rotateAxis(b.direction);b.direction.normalize();return b}; THREE.CollisionSystem.prototype.rayBox=function(a,d){var b;b=d.dynamic&&d.mesh&&d.mesh.matrixWorld?this.makeRayLocal(a,d.mesh):new THREE.Ray(a.origin.clone(),a.direction.clone());var e=0,c=0,f=0,g=0,h=0,j=0,l=!0;if(b.origin.xd.max.x){e=d.max.x-b.origin.x;e/=b.direction.x;l=!1;g=1}if(b.origin.yd.max.y){c=d.max.y-b.origin.y;c/=b.direction.y;l=!1;h= 1}if(b.origin.zd.max.z){f=d.max.z-b.origin.z;f/=b.direction.z;l=!1;j=1}if(l)return-1;l=0;if(c>e){l=1;e=c}if(f>e){l=2;e=f}switch(l){case 0:h=b.origin.y+b.direction.y*e;if(hd.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(g,0,0);break;case 1:g=b.origin.x+b.direction.x*e;if(gd.max.x)return Number.MAX_VALUE;b=b.origin.z+ diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index 1fd3ecfd..2fa5f53b 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -68,9 +68,9 @@ this.edges.length;c0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"", -j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){Y=f;c.depthMask(f)};this.setClearColorHex=function(f,r){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,r)};this.setClearColor=function(f,r){c.clearColor(f.r,f.g,f.b,r)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.getContext=function(){return c};this.initMaterial=function(f,r,j,k){var m,w,x;if(f instanceof +THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms= +THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=r.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+ +j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= 0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); diff --git a/examples/webgl_stencil.html b/examples/webgl_stencil.html index 40e7b273..9ac76338 100644 --- a/examples/webgl_stencil.html +++ b/examples/webgl_stencil.html @@ -94,6 +94,7 @@ // lights light = new THREE.DirectionalLight( 0xffffff ); + light.castShadow = true; light.position.set( 0, 1, 0 ); scene.addChild( light ); diff --git a/examples/webgl_stencilLensFlare.html b/examples/webgl_stencilLensFlare.html index 1e456f33..8b6b3f5b 100644 --- a/examples/webgl_stencilLensFlare.html +++ b/examples/webgl_stencilLensFlare.html @@ -97,6 +97,7 @@ light = new THREE.DirectionalLight( 0xffffff ); + light.castShadow = true; light.position.set( 0, 1, 0 ); scene.addChild( light ); diff --git a/src/extras/physics/CollisionUtils.js b/src/extras/physics/CollisionUtils.js index cbc99447..5d1ba38c 100644 --- a/src/extras/physics/CollisionUtils.js +++ b/src/extras/physics/CollisionUtils.js @@ -1,5 +1,5 @@ /** - * @author drojdjou / http://everyday3d.com/ + * @author bartek drozdz / http://everyday3d.com/ */ THREE.CollisionUtils = {}; diff --git a/src/extras/physics/Collisions.js b/src/extras/physics/Collisions.js index 64bc9c6e..a1149a96 100644 --- a/src/extras/physics/Collisions.js +++ b/src/extras/physics/Collisions.js @@ -1,5 +1,5 @@ /** - * @author drojdjou / http://everyday3d.com/ + * @author bartek drozdz / http://everyday3d.com/ */ THREE.PlaneCollider = function( point, normal ) { @@ -38,6 +38,7 @@ THREE.MeshCollider = function( vertices, faces, normals, box ) { THREE.CollisionSystem = function() { + this.collisionNormal = null; this.colliders = []; this.hits = []; @@ -139,8 +140,12 @@ THREE.CollisionSystem.prototype.rayMesh = function( r, me ) { var p2 = me.vertices[ me.faces[ t + 2 ] ]; var n = me.normals[ me.faces[ i ] ]; - d = Math.min(d, this.rayTriangle( rt, p0, p1, p2, n, d ) ); - + var nd = this.rayTriangle( rt, p0, p1, p2, n, d ); + + if(nd < d) { + d = nd; + me.normal = this.collisionNormal; + } } return d; @@ -245,7 +250,9 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, n, mind var gamma = 1 - alpha - beta; if( !(gamma >= 0) ) return Number.MAX_VALUE; //console.log("gamma: " + gamma); - + + this.collisionNormal = n; + return t; }; diff --git a/src/lights/DirectionalLight.js b/src/lights/DirectionalLight.js index 39e66200..526daf76 100644 --- a/src/lights/DirectionalLight.js +++ b/src/lights/DirectionalLight.js @@ -2,13 +2,14 @@ * @author mr.doob / http://mrdoob.com/ */ -THREE.DirectionalLight = function ( hex, intensity, distance ) { +THREE.DirectionalLight = function ( hex, intensity, distance, castShadow ) { THREE.Light.call( this, hex ); this.position = new THREE.Vector3( 0, 1, 0 ); this.intensity = intensity || 1; this.distance = distance || 0; + this.castShadow = castShadow !== undefined ? castShadow : false; }; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 57f184c2..58598199 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -344,6 +344,12 @@ THREE.WebGLRenderer = function ( parameters ) { _stencilShadow.darkness = value; }; + this.getContext = function() { + + return _gl; + + } + function setupLights ( program, lights ) { @@ -3222,7 +3228,7 @@ THREE.WebGLRenderer = function ( parameters ) { light = scene.lights[ l ]; - if ( light instanceof THREE.DirectionalLight ) { + if ( light instanceof THREE.DirectionalLight && light.castShadow ) { dirLight[ 0 ] = -light.position.x; dirLight[ 1 ] = -light.position.y;