From cc7956b2c3c3ea03b9b8e14abfd9dbc6ac4c0961 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 19:07:20 +0200 Subject: [PATCH 1/8] `window` > `self` so the lib is workers ready. (thanks @jsermeno) --- build/Three.js | 4 ++-- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 2 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 2 +- src/Three.js | 6 +++--- src/extras/geometries/TextGeometry.js | 2 +- 8 files changed, 11 insertions(+), 11 deletions(-) diff --git a/build/Three.js b/build/Three.js index 256eb8ad..679f11e3 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,5 +1,5 @@ // Three.js r45dev - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; @@ -505,7 +505,7 @@ p));h.moveTo(n,p);break;case "l":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector x,w,z,y),k=m[m.length-1]){v=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++)D=k/divisions,G=THREE.Shape.Utils.b3(D,v,x,z,n),D=THREE.Shape.Utils.b3(D,t,w,y,p),m.push(new THREE.Vector2(G,D))}}}return{offset:B.ha*e,points:m,path:h}}}}; (function(b){var c=function(b){for(var c=b.length,h=0,m=c-1,k=0;k0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,z=p,y=v,B=h,D=k,G=void 0,H=void 0,E=void 0, N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; -break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 893717c7..a4a32fdd 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -1,5 +1,5 @@ // ThreeDOM.js r45dev - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index f6a11dac..170dad5b 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -165,7 +165,7 @@ m));g.moveTo(k,m);break;case "l":k=b[a++]*c+e;m=b[a++]*c;h.push(new THREE.Vector p,t,x,v),f=h[h.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)z=f/divisions,y=THREE.Shape.Utils.b3(z,n,p,x,k),z=THREE.Shape.Utils.b3(z,o,t,v,m),h.push(new THREE.Vector2(y,z))}}}return{offset:u.ha*c,points:h,path:g}}}}; (function(a){var b=function(a){for(var b=a.length,g=0,h=b-1,f=0;f0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=g,z=f,y=void 0,w=void 0,A=void 0, C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){h.push([a[f[l]], -a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index ee64a32d..2dd1c584 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,5 +1,5 @@ // ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,j,h;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),j=b*6-e,b=d*(1-c),h=d*(1-c*j),c=d*(1-c*(1-j)),e){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; diff --git a/src/Three.js b/src/Three.js index f593c83e..602a36a8 100644 --- a/src/Three.js +++ b/src/Three.js @@ -4,9 +4,9 @@ var THREE = THREE || {}; -if ( ! window.Int32Array ) { +if ( ! self.Int32Array ) { - window.Int32Array = Array; - window.Float32Array = Array; + self.Int32Array = Array; + self.Float32Array = Array; } diff --git a/src/extras/geometries/TextGeometry.js b/src/extras/geometries/TextGeometry.js index de1a3469..cfea4892 100644 --- a/src/extras/geometries/TextGeometry.js +++ b/src/extras/geometries/TextGeometry.js @@ -568,4 +568,4 @@ THREE.FontUtils = { })(THREE.FontUtils); // To use the typeface.js face files, hook up the API -window._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; +self._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; From f849f34b1e0137e107a9f729f11da1708acb8b2a Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 22:16:47 +0200 Subject: [PATCH 2/8] Redid `CylinderGeometry`. Simplified `Trident`. Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`). --- build/Three.js | 625 +++++++++++----------- build/custom/ThreeCanvas.js | 10 +- build/custom/ThreeDOM.js | 10 +- build/custom/ThreeExtras.js | 415 +++++++------- build/custom/ThreeSVG.js | 10 +- build/custom/ThreeWebGL.js | 10 +- examples/scenes/test_scene.js | 6 +- examples/webgl_geometries.html | 24 +- src/core/Vector3.js | 24 + src/extras/geometries/CylinderGeometry.js | 187 +++---- src/extras/loaders/SceneLoader.js | 2 +- src/extras/objects/Trident.js | 103 ++-- 12 files changed, 701 insertions(+), 725 deletions(-) diff --git a/build/Three.js b/build/Three.js index 679f11e3..8a8a1270 100644 --- a/build/Three.js +++ b/build/Three.js @@ -6,87 +6,87 @@ THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= -b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* -b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f||1}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, +addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, +cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,u,p,v,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f0:t<0)))if(t=v.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,u)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,u,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; -THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,t){n=!1;c=k;e=m;f=v;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,v,t,x,w){n?(n=!1,c=kv?k>x?k:x:v>x?v:x,h=m>t?m>w?m:w:t>w?t:w):(c=kv?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,v,p,u,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f0:t<0)))if(t=u.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,v)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,v,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; +THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,u,t){n=!1;c=k;e=m;f=u;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,u,t,x,w){n?(n=!1,c=ku?k>x?k:x:u>x?u:x,h=m>t?m>w?m:w:t>w?t:w):(c=ku?k>x?k>f?k:f:x>f?x:f:u>x?u>f?u:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,u||0,p||0,v||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=u;this.n32=p;this.n33=v;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,v||0,p||0,u||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=v;this.n32=p;this.n33=u;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, -E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+u*U+p*P;this.n22=k*H+n*I+u*L+p*o;this.n23=k*E+n*C+u*O+p*W;this.n24=k*N+n*K+u*S+p*na;this.n31=v*G+t*F+x*U+w*P;this.n32=v*H+t*I+x*L+w*o;this.n33=v*E+t*C+x*O+w*W;this.n34=v*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, +E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+v*U+p*P;this.n22=k*H+n*I+v*L+p*o;this.n23=k*E+n*C+v*O+p*W;this.n24=k*N+n*K+v*S+p*na;this.n31=u*G+t*F+x*U+w*P;this.n32=u*H+t*I+x*L+w*o;this.n33=u*E+t*C+x*O+w*W;this.n34=u*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,u=this.n31,p=this.n32,v=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*v*x+c*n*v*x+e*m*t*x-c*k*t*x-f*k*u*w+e*n*u*w+f*h*v*w-b*n*v*w-e*h*t*w+b*k*t*w+f*m*u*z-c*n*u*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*u*y+c*k*u*y+e*h*p*y-b*k*p*y-c*h* -v*y+b*m*v*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,v=this.n31,p=this.n32,u=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*u*x+c*n*u*x+e*m*t*x-c*k*t*x-f*k*v*w+e*n*v*w+f*h*u*w-b*n*u*w-e*h*t*w+b*k*t*w+f*m*v*z-c*n*v*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*v*y+c*k*v*y+e*h*p*y-b*k*p*y-c*h* +u*y+b*m*u*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,u=h*m,p=h*k;this.set(u*m+e,u*k-f*n,u*n+f*k,0,u*k+f*n,p*k+e,p*n-f*m,0,u*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var u= -k*n,p=k*h,v=f*n,t=f*h;this.n11=u+t*e;this.n12=v*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-v;this.n32=t+u*e;this.n33=m*k;break;case "ZXY":u=k*n;p=k*h;v=f*n;t=f*h;this.n11=u-t*e;this.n12=-m*h;this.n13=v+p*e;this.n21=p+v*e;this.n22=m*n;this.n23=t-u*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":u=m*n;p=m*h;v=e*n;t=e*h;this.n11=k*n;this.n12=v*f-p;this.n13=u*f+t;this.n21=k*h;this.n22=t*f+u;this.n23=p*f-v;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":u=m*k;p= -m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=t-u*h;this.n13=v*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+v;this.n33=u-t*h;break;case "XZY":u=m*k;p=m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=u*h+t;this.n22=m*n;this.n23=p*h-v;this.n31=v*h-p;this.n32=e*n;this.n33=t*h+u;break;default:u=m*n,p=m*h,v=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+v*f,this.n22=u-t*f,this.n23=-e*k,this.n31=t-u*f,this.n32=v+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,u=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=u-h;this.n13=c+k;this.n21=u+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,v=h*m,p=h*k;this.set(v*m+e,v*k-f*n,v*n+f*k,0,v*k+f*n,p*k+e,p*n-f*m,0,v*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var v= +k*n,p=k*h,u=f*n,t=f*h;this.n11=v+t*e;this.n12=u*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-u;this.n32=t+v*e;this.n33=m*k;break;case "ZXY":v=k*n;p=k*h;u=f*n;t=f*h;this.n11=v-t*e;this.n12=-m*h;this.n13=u+p*e;this.n21=p+u*e;this.n22=m*n;this.n23=t-v*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":v=m*n;p=m*h;u=e*n;t=e*h;this.n11=k*n;this.n12=u*f-p;this.n13=v*f+t;this.n21=k*h;this.n22=t*f+v;this.n23=p*f-u;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":v=m*k;p= +m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=t-v*h;this.n13=u*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+u;this.n33=v-t*h;break;case "XZY":v=m*k;p=m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=v*h+t;this.n22=m*n;this.n23=p*h-u;this.n31=u*h-p;this.n32=e*n;this.n33=t*h+v;break;default:v=m*n,p=m*h,u=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+u*f,this.n22=v-t*f,this.n23=-e*k,this.n31=t-v*f,this.n32=u+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,v=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=v-h;this.n13=c+k;this.n21=v+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*w*y-p*x*y+p*t*B-n*w*B-u*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*u*y+m*n*B-f*p*B-h*n*D+f*u*D;c.n14=m*u*t-h*p*t-m*n*x+f*p*x+h*n*w-f*u*w;c.n21=p*x*z-u*w*z-p*v*B+k*w*B+u*v*D-k*x*D;c.n22=h*w*z-m*x*z+m*v*B-e*w*B-h*v*D+e*x*D;c.n23=m*u*z-h*p*z-m*k*B+e*p*B+h*k*D-e*u*D;c.n24= -h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*z-p*t*z+p*v*y-k*w*y-n*v*D+k*t*D;c.n32=m*t*z-f*w*z-m*v*y+e*w*y+f*v*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*v-f*p*v-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=u*t*z-n*x*z-u*v*y+k*x*y+n*v*B-k*t*B;c.n42=f*x*z-h*t*z+h*v*y-e*x*y-f*v*B+e*t*B;c.n43=h*n*z-f*u*z-h*k*y+e*u*y+f*k*B-e*n*B;c.n44=f*u*v-h*n*v+h*k*t-e*u*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*u;e[6]=b*p;e[7]=b*v;e[8]=b*t;return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=v*w*y-p*x*y+p*t*B-n*w*B-v*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*v*y+m*n*B-f*p*B-h*n*D+f*v*D;c.n14=m*v*t-h*p*t-m*n*x+f*p*x+h*n*w-f*v*w;c.n21=p*x*z-v*w*z-p*u*B+k*w*B+v*u*D-k*x*D;c.n22=h*w*z-m*x*z+m*u*B-e*w*B-h*u*D+e*x*D;c.n23=m*v*z-h*p*z-m*k*B+e*p*B+h*k*D-e*v*D;c.n24= +h*p*u-m*v*u+m*k*x-e*p*x-h*k*w+e*v*w;c.n31=n*w*z-p*t*z+p*u*y-k*w*y-n*u*D+k*t*D;c.n32=m*t*z-f*w*z-m*u*y+e*w*y+f*u*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*u-f*p*u-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=v*t*z-n*x*z-v*u*y+k*x*y+n*u*B-k*t*B;c.n42=f*x*z-h*t*z+h*u*y-e*x*y-f*u*B+e*t*B;c.n43=h*n*z-f*v*z-h*k*y+e*v*y+f*k*B-e*n*B;c.n44=f*v*u-h*n*u+h*k*t-e*v*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,v=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,u=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*v;e[6]=b*p;e[7]=b*u;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n=c-b;u=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/u;k.n23=0;k.n24=-((e+f)/u);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,v,p;k=new THREE.Matrix4;n=c-b;v=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/v;k.n23=0;k.n24=-((e+f)/v);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&k.positionScreen.z0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= +k.positionScreen.copy(k.positionWorld),C.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>E&&k.positionScreen.z0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,u=this.w,p=u*e+k*h-n*f,v=u*f+n*e-m*h,t=u*h+m*f-k*e,e=-m* -e-k*f-n*h;c.x=p*u+e*-m+v*-n-t*-k;c.y=v*u+e*-k+t*-m-p*-n;c.z=t*u+e*-n+p*-k-v*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,v=this.w,p=v*e+k*h-n*f,u=v*f+n*e-m*h,t=v*h+m*f-k*e,e=-m* +e-k*f-n*h;c.x=p*v+e*-m+u*-n-t*-k;c.y=u*v+e*-k+t*-m-p*-n;c.z=t*v+e*-n+p*-k-u*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];v=this.points[e[1]]; -t=this.points[e[2]];x=this.points[e[3]];n=k*k;u=k*n;f.x=c(p.x,v.x,t.x,x.x,k,n,u);f.y=c(p.y,v.y,t.y,x.y,k,n,u);f.z=c(p.z,v.z,t.z,x.z,k,n,u);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;bthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];u=this.points[e[1]]; +t=this.points[e[2]];x=this.points[e[3]];n=k*k;v=k*n;f.x=c(p.x,u.x,t.x,x.x,k,n,v);f.y=c(p.y,u.y,t.y,x.y,k,n,v);f.z=c(p.z,u.z,t.z,x.z,k,n,v);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* -255)+","+y+")"),w.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b>1,v=la.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*p,n=u*v,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-p,-v),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), -w.restore()))}function B(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x; -P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,m;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;m=f/2};this.render=function(e,f){var v,p,u,t,x,w,z,y;b=c.projectScene(e,f);v=0;for(p=b.length;v0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* 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THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x; +P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=v.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,p.envMap)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof 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THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1- -Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x),$.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),p.wireframe?Ja($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka($)}function D(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); 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THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1- +Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)Z.r=Ta(la.normalWorld.x),Z.g=Ta(la.normalWorld.y),Z.b=Ta(la.normalWorld.z),p.wireframe?Ja(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(Z)}function B(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); e(t.blending);if(t.map||t.envMap)y(b,f,h,0,1,3,la,t,w),y(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof -THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4?(ca.r=X.r=ja.r=ea.r=ka.r,ca.g=X.g=ja.g=ea.g=ka.g,ca.b=X.b=ja.b=ea.b=ka.b,v(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),v(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),v(w,la.v4.positionWorld,la.vertexNormalsWorld[3],ja),v(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ea),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, 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THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, -da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,u,v){if(v.image.width!=0){if(v.needsUpdate== -!0||qa[v.id]==void 0){var x=v.wrapS==THREE.RepeatWrapping,Da=v.wrapT==THREE.RepeatWrapping;qa[v.id]=w.createPattern(v.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");v.needsUpdate=!1}h(qa[v.id]);var x=v.offset.x/v.repeat.x,Da=v.offset.y/v.repeat.y,M=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+x)*M,n=(n+Da)*v,t=(t+x)*M,p=(p+Da)*v,la=(la+x)*M,u=(u+Da)*v;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;u-=n;x=1/(t*u-la*p);v=(u*c-p*k)*x;p=(u*f-p*m)*x;c=(t*k-la*c)*x;f=(t* -m-la*f)*x;b=b-v*o-c*n;e=e-p*o-f*n;w.save();w.transform(v,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,t,p,la,u){var v,x;v=u.width-1;x=u.height-1;m*=v;o*=x;n*=v;t*=x;p*=v;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;t-=o;p-=m;la-=o;x=1/(n*la-p*t);v=(la*c-t*k)*x;t=(la*f-t*h)*x;c=(n*k-p*c)*x;f=(n*h-p*f)*x;b=b-v*m-c*o;e=e-t*m-f*o;w.save();w.transform(v,t,c,f,b,e);w.clip();w.drawImage(u,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), 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Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,u,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=c<0?0:c>255?255:c;Ba[12]=t<0?0:t>255?255:t;Ba[13]=v<0?0:v>255?255:v;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= +(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,v,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,t){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), -E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(S)}function e(e,c,k,o,n,t,p){m.data.vertices+=4;m.data.faces++; -S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?E.copy(t.color):t instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,n,N),E.r=Math.max(0,Math.min(t.color.r*N.r,1)),E.g=Math.max(0,Math.min(t.color.g*N.g,1)),E.b=Math.max(0,Math.min(t.color.b*N.b,1))):E.copy(t.color):t instanceof -THREE.MeshDepthMaterial?(K=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),E.setRGB(K,K,K)):t instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ -t.opacity);u.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), -C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);D.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])};this.render= -function(b,f){var h,p,v,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), +E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);v.appendChild(S)}function e(e,c,k,o,n,p,t){m.data.vertices+=4;m.data.faces++; +S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.copy(p.color):p instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,n,N),E.r=Math.max(0,Math.min(p.color.r*N.r,1)),E.g=Math.max(0,Math.min(p.color.g*N.g,1)),E.b=Math.max(0,Math.min(p.color.b*N.b,1))):E.copy(p.color):p instanceof +THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),E.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ +p.opacity);v.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,v=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,u,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), +C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;u=e;t=p/2;x=u/2;v.setAttribute("viewBox",-t+" "+-x+" "+p+" "+u);v.setAttribute("width",p);v.setAttribute("height",u);D.set(-t,-x,t,x)};this.clear=function(){for(;v.childNodes.length>0;)v.removeChild(v.childNodes[0])};this.render= +function(b,f){var h,p,u,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position, -3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fu&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= --1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer), -o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): -o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer), -o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? -o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), -o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,k,h,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var k=[];c=0;for(f=b.length;c65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(k),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, +f.opacity;else if(f instanceof THREE.MeshNormalMaterial)n.opacity.value=f.opacity;if(k.receiveShadow&&!f._shadowPass&&n.shadowMatrix){for(e=0;e=0)o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position, +3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fu&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= +-1;f++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=0&&(c=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer), +o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): +o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), +o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=h.__webglFaceCount,P.data.faces+=h.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? +o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), +o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b, o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D, 0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer(); b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type), 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THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!== -void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Z=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= +void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),$=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= !1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; 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3;Y.vertexBuffer=o.createBuffer();Y.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,Y.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y.faces,o.STATIC_DRAW);Y.program=o.createProgram();o.attachShader(Y.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(Y.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(Y.program);Y.attributes={};Y.uniforms= 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Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width, -wa.height)};this.setViewport=function(b,e,c,f){X=b;ja=e;ea=c;qa=f;o.viewport(X,ja,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.setClearColor=function(b,e){M.copy(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT| 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e=b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer); o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c=0,f=e.numMorphTargets;c=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal);w.tangent>=0&&o.enableVertexAttribArray(w.tangent);b.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex), 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0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);v(pa);this.initWebGLObjects(b);K(o);(this.autoClear||u)&&this.clear();G=b.__webglObjects.length;for(u=0;u=0;u--)if(M=b.__webglObjects[u],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray= -new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray= +new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,Z));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,Z));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,$,Z));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,Z));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer), -o.bufferData(o.ARRAY_BUFFER,fa,Z));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,Z),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,Z));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, -ta,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,Z));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals= -!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;G(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=k.vertices;p=k.colors;v=x.length;t=p.length;u=k.__vertexArray;Z=k.__colorArray;M=k.__dirtyColors;if(k.__dirtyVertices){for(T=0;T0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer), +o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, +ta,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals= +!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;p=h.colors;u=x.length;t=p.length;w=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,u=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var v=0,t=k.length;v1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, +THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,v=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var u=0,t=k.length;u1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f, -h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)b?e(c,k-1):p[k]b?e(c,h-1):p[h]0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,v;k<=n;)if(f=Math.floor(k+(n-k)/2),v=e[f]-m,v<0)k=f+1;else if(v>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -377,47 +377,47 @@ THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constru THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=m.x;else if(m.xe)e=m.y;else if(m.yc)c=m.x;else if(m.xe)e=m.y;else if(m.y0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x, -u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];u=m[5];t=m[0];x=m[1];p=m[2];v=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,v,u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); -for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];u=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];v=k[k.length-2];w=k[k.length-1];k.length==0&&(v=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=v+n+p*Math.cos(y),y=w+u+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,u,p,v,t;n=0;for(u=k.length;n0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x, +v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];v=m[5];t=m[0];x=m[1];p=m[2];u=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,u,v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); +for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];v=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];u=k[k.length-2];w=k[k.length-1];k.length==0&&(u=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=u+n+p*Math.cos(y),y=w+v+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,v,p,u,t;n=0;for(v=k.length;n=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;v=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= -e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=v,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);v=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(v).concat(x)}return{shape:e,isolatedPts:z, -allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,u,p={};m=0;for(k=f.length;m=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;u=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= +e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=u,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);u=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(u).concat(x)}return{shape:e,isolatedPts:z, +allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,v,p={};m=0;for(k=f.length;m1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,m,k,n,v,p,u=this.data.JIT.hierarchy,t,x;this.currentTime+=b*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,z=this.hierarchy.length;w1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&v[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];u=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],u[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],u[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],u[2],p[2],h,e,k);return f}; +"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&u[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];v=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],v[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],v[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],v[2],p[2],h,e,k);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= @@ -430,14 +430,14 @@ this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown 1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,e,c,f){var k={name:c,fps:0.6,length:f,hierarchy:[]},h,m=e.getControlPointsArray(),n=e.getLength(),u=m.length,G=0;h=u-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[h]={time:f,pos:m[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),u=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(u,k);b.position.set(0,10,0);this.animation= +b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),v=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(v,k);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= @@ -450,189 +450,189 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,u=!1,p=1,v=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(v>0||this.autoForward&&!(v<0)?1:v));this.translateX(b*t);this.translateY(b*x);u&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,v=!1,p=1,u=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= +function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(u>0||this.autoForward&&!(u<0)?1:u));this.translateX(b*t);this.translateY(b*x);v&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f}; -this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=u:n.y+=(u.y-n.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=v.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=v:p.addSelf(b.sub(v,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(v.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=v:n.y+=(v.y-n.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=u.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=u:p.addSelf(b.sub(u,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), h.lengthSq()0){e=new THREE.Vector3(0,0,-1);k(0,0,-v-(m||0));for(u=b;u0){c=new THREE.Vector3(0,0,1);k(0,0,v+(h||0));for(u=b+b/2;u<2*b;u++)n.faces.push(new THREE.Face4(2*b+1,(2*u-2*b+2)%b+b,(2*u-2*b+1)%b+b,(2*u-2*b)%b+b,[c,c,c,c]))}u= -0;for(b=this.faces.length;u0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- -1);for(var c=0,e=w+v*2,c=0;c=0;S--){P=S/v;o=u*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L=0;S--){P=S/u;o=v*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(v)}c.push(p)}for(var w,z,y,h=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[k].position.clone(),z=this.vertices[u].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,u,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([v,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,m=Math.max(3,c||8),k=Math.max(2,e||6),c=[],e=0;e0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(u)}c.push(p)}for(var w,z,y,h=c.length,e=0;e0)for(f=0;f1&&(w= +this.vertices[k].position.clone(),z=this.vertices[v].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,v,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([u,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,z=p,y=v,B=h,D=k,G=void 0,H=void 0,E=void 0, +this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}v=p;h<=v&&(v=0);p=v+1;h<=p&&(p=0);u=p+1;h<=u&&(u=0);var x;a:{x=b;var w=v,z=p,y=u,B=h,D=k,G=void 0,H=void 0,E=void 0, N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; -break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v>7)-127;f|=(h&127)<<16|k<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=v(b,c),f=v(b,c+1),k=v(b,c+2);return(v(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=v(b,c);return(v(b,c+1)<<8)+e}function p(b,c){var e=v(b,c);return e>127?e-256:e}function v(b,c){return b.charCodeAt(c)&255}function t(c){var e, -f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=u(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=u(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var t=E[p*3],v=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, -c+P);c=u(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,t,v,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=u(b,c+o);t=h(b,c+W);v=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[v*3],M=E[v*3+1];v=E[v*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[t*3],E[t*3+1],E[t*3+2]),new THREE.Vector3(x,M,v),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} +THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(c){function e(b,c){var f=u(b,c),h=u(b,c+1),k=u(b,c+2),m=u(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=u(b,c),f=u(b,c+1),k=u(b,c+2);return(u(b,c+3)<<24)+(k<<16)+(f<<8)+e}function v(b,c){var e=u(b,c);return(u(b,c+1)<<8)+e}function p(b,c){var e=u(b,c);return e>127?e-256:e}function u(b,c){return b.charCodeAt(c)&255}function t(c){var e, +f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=v(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=v(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var u=E[p*3],t=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(u,t,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, +c+P);c=v(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,u,t,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=v(b,c+o);u=h(b,c+W);t=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[t*3],M=E[t*3+1];t=E[t*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[u*3],E[u*3+1],E[u*3+2]),new THREE.Vector3(x,M,t),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,$,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:v(b,G+8),vertex_coordinate_bytes:v(b,G+9),normal_coordinate_bytes:v(b,G+10),uv_coordinate_bytes:v(b,G+11),vertex_index_bytes:v(b,G+12),normal_index_bytes:v(b,G+13),uv_index_bytes:v(b,G+14),material_index_bytes:v(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, +k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:u(b,G+8),vertex_coordinate_bytes:u(b,G+9),normal_coordinate_bytes:u(b,G+10),uv_coordinate_bytes:u(b,G+11),vertex_index_bytes:u(b,G+12),normal_index_bytes:u(b,G+13),uv_index_bytes:u(b,G+14),material_index_bytes:u(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes* -4+H.material_index_bytes;$=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ja=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,h,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; -for(y=0;y=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length=0,m=k.indexOf("(")>=0,n;if(h)f=k.split("."),k=f.shift(),f.shift();else if(m){n=k.split("(");k=n.shift();for(f=0;fc){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, -c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b1?e[1].substr(0,c):"0";e[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fc){v=p.output[o];break}m=v!==void 0?v instanceof THREE.Matrix4?m.multiply(m,v):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b3)for(k=2;k3)for(h=2;h0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& +1)switch(e.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[e.nodeName]=(new C).parse(e);break;case "shininess":case "reflectivity":case "transparency":var f;f=Z.evaluate(".//dae:float",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var h=f.iterateNext(),k=[];h;)k.push(h),h=f.iterateNext();f=k;f.length>0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof C)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ea[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(wa+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex()); break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};U.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,k,h;if(e)c=b.split("."),b=c.shift(),h=c.shift();else if(f){k=b.split("(");b=k.shift();for(c=0;c=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function u(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();v()}}function p(b){return function(c){R.geometries[b]=c}}function v(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} +s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function v(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();u()}}function p(b){return function(c){R.geometries[b]=c}}function u(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} var t,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], -E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;v();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], +E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;u();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0, z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(F=new THREE.CubeGeometry(B.width, -B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[t]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[t]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius, -B.tube,B.segmentsR,B.segmentsT),R.geometries[t]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[t]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){o+=t.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(u=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- -1);for(var z,y,B,D,G,H;t0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mv&&(z=v);for(m=0;m0){u=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){u=zd*k;for(m=0;m=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(v=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(u-n);w<1&&(w=1);n=Math.floor(u+n);n>this.size-1&&(n=this.size- +1);for(var z,y,B,D,G,H;t0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,v,p=this.size,u=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mu&&(z=u);for(m=0;m0){v=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){v=zd*k;for(m=0;mm?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; +THREE.Trident=function(){THREE.Object3D.call(this);var b=new THREE.Geometry;b.vertices.push(new THREE.Vertex);b.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(5,25,5,1,0,5),e=new THREE.Line(b,new THREE.LineBasicMaterial({color:16711680}));e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));e.position.x=100;e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Line(b,new THREE.LineBasicMaterial({color:65280})); +this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));e.position.y=100;this.add(e);e=new THREE.Line(b,new THREE.LineBasicMaterial({color:255}));e.rotation.x=Math.PI/2;this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));e.position.z=100;e.rotation.x=Math.PI/2;this.add(e)};THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c}; +THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem; +THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,h,m=0;c=0;for(e=this.colliders.length;cm?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,u=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -p=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,u=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,u)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,v=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +p=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,v=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,v)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,u,p,v;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,v,p,u;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||p!==e.near||v!==e.fov){u=e.aspect;p=e.near;v=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(v*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*u+H;N=E*u+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*u-H;N=E*u-H;D.n11=2*p/(N-G); +var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(v!==e.aspect||p!==e.near||u!==e.fov){v=e.aspect;p=e.near;u=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(u*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*v+H;N=E*v+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*v-H;N=E*v-H;D.n11=2*p/(N-G); D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index ef22f78a..e0f26079 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -6,11 +6,11 @@ THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= -a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y* -a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index a4a32fdd..102e8f10 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -6,11 +6,11 @@ THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= -a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y* -a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 170dad5b..a937b643 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -1,18 +1,18 @@ // ThreeExtras.js r45dev - http://github.com/mrdoob/three.js -THREE.ColorUtils={adjustHSV:function(a,b,c,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.ColorUtils.clamp(g.h+b,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,g=a.b,h=Math.max(Math.max(c,e),g),f=Math.min(Math.min(c,e),g);if(f==h)f=c=0;else{var k=h-f,f=k/h,c=c==h?(e-g)/k:e==h?2+(g-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, +THREE.ColorUtils={adjustHSV:function(a,b,c,e){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,h);h.h=THREE.ColorUtils.clamp(h.h+b,0,1);h.s=THREE.ColorUtils.clamp(h.s+c,0,1);h.v=THREE.ColorUtils.clamp(h.v+e,0,1);a.setHSV(h.h,h.s,h.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,h=a.b,g=Math.max(Math.max(c,e),h),f=Math.min(Math.min(c,e),h);if(f==g)f=c=0;else{var k=g-f,f=k/g,c=c==g?(e-h)/k:e==g?2+(h-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,g=c?b.geometry:b,h=a.vertices,f=g.vertices,k=a.faces,l=g.faces,m=a.faceVertexUvs[0],g=g.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,o=f.length;n1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a, -b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,g,b),f=THREE.GeometryUtils.triangleArea(g,h,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e, -g,b),f=THREE.GeometryUtils.triangleArea(g,h,b));return THREE.GeometryUtils.random()*(c+f)a?c(b,f-1):m[f]1&&(e=1-e,h=1-h);g=1-e-h;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(h);f.addSelf(k);k.copy(c);k.multiplyScalar(g);f.addSelf(k);return f},randomPointInFace:function(a, +b,c){var e,h,g;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,h=b.vertices[a.b].position,g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,h,g);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;h=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,h,b),f=THREE.GeometryUtils.triangleArea(h,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e, +h,b),f=THREE.GeometryUtils.triangleArea(h,g,b));return THREE.GeometryUtils.random()*(c+f)a?c(b,f-1):m[f] 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),g,h=0;b.push(0);for(g=1;g<=a;g++)c=this.getPoint(g/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; -THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,g=c.length,h;h=b?b:a*c[g-1];time=Date.now();for(var f=0,k=g-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=c[e]-h,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==h)return e/(g-1);f=c[e];return c=(e+(h-f)/(c[e+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),h,g=0;b.push(0);for(h=1;h<=a;h++)c=this.getPoint(h/a),g+=c.distanceTo(e),b.push(g),e=c;return this.cacheArcLengths=b}; +THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,h=c.length,g;g=b?b:a*c[h-1];time=Date.now();for(var f=0,k=h-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=c[e]-g,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==g)return e/(h-1);f=c[e];return c=(e+(g-f)/(c[e+1]-f))/(h-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);var b=this.getPoint(b),a=this.getPoint(a),c=new THREE.Vector2;c.sub(a,b);return c.unit()};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,b,c,e){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,e))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; -THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),b=new THREE.Vector2(g[2],g[3]),c=new THREE.Vector2(g[4],g[5]),e=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),a=new THREE.Vector2(h[0],h[1]),b=new THREE.Vector2(h[2],h[3]),c=new THREE.Vector2(h[4],h[5]),e=new THREE.Vector2(h[6],h[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,g;g=(e.length-1)*a;a=Math.floor(g);g-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,g);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,g);return b};THREE.ArcCurve=function(a,b,c,e,g,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=h}; +THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,h;h=(e.length-1)*a;a=Math.floor(h);h-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,h);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,h);return b};THREE.ArcCurve=function(a,b,c,e,h,g){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=h;this.aClockwise=g}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,g){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,g){var a=(c-a)*0.5,e=(e-b)*0.5,h=g*g;return(2*b-2*c+a+e)*g*h+(-3*b+3*c-2*a-e)*h+a*g+b}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,h){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*h},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,h){var a=(c-a)*0.5,e=(e-b)*0.5,g=h*h;return(2*b-2*c+a+e)*h*g+(-3*b+3*c-2*a-e)*g+a*h+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.yb)b=g.x;else if(g.xc)c=g.y;else if(g.y0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,x,p, -l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];p=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,x,p,n,l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=v;f++)c.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];p=!!h[5];n=f[f.length-2];t=f[f.length-1];f.length==0&&(n=t=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,p||(v=1-v),v=o+v*x,h=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; -THREE.Path.prototype.nltransform=function(a,b,c,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,x,p, +l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=g[4];l=g[5];o=g[0];p=g[1];m=g[2];n=g[3];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,x,p,n,l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f); +for(f=1;f<=v;f++)c.push(g.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=g[0];l=g[1];m=g[2];o=g[3];v=g[4];p=!!g[5];n=f[f.length-2];t=f[f.length-1];f.length==0&&(n=t=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,p||(v=1-v),v=o+v*x,g=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),c.push(new THREE.Vector2(g,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.nltransform=function(a,b,c,e,h,g){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(u);t=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%= -c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[g]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[h],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+p>v+u&&(k=t,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);p=c.slice(k);t=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];x.push([m[f],c[k],c[g]]);x.push(h);c=o.concat(t).concat(n).concat(p)}return{shape:c,isolatedPts:x, -allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[h]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[g],c[k]];p=THREE.FontUtils.Triangulate.area(u);t=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%= +c.length;f<0&&(f+=m.length);f%=m.length;h=k-1>=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[h]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[g],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+p>v+u&&(k=t,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,h=k-1>=0?k-1:c.length-1,g=f-1>=0?f-1:m.length-1);o=c.slice(0,k);p=c.slice(k);t=m.slice(f);n=m.slice(0,f);g=[m[f],m[g],c[k]];x.push([m[f],c[k],c[h]]);x.push(g);c=o.concat(t).concat(n).concat(p)}return{shape:c,isolatedPts:x, +allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,h=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,k,l,m={};g=0;for(f=e.length;g1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=g*g;f=g*c;e[0]=this.interpolate(h[0],k[0],l[0],m[0],g,c,f);e[1]=this.interpolate(h[1],k[1],l[1],m[1],g,c,f);e[2]=this.interpolate(h[2],k[2],l[2],m[2],g,c,f);return e}; -THREE.Animation.prototype.interpolate=function(a,b,c,e,g,h,f){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*f+(-3*(b-c)-2*a-e)*h+a*g+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=h,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,h=this.interpolateCatmullRom(this.points,e),c.x=h[0],c.y=h[1],c.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== +"rot")THREE.Quaternion.slerp(h,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=h*h;f=h*c;e[0]=this.interpolate(g[0],k[0],l[0],m[0],h,c,f);e[1]=this.interpolate(g[1],k[1],l[1],m[1],h,c,f);e[2]=this.interpolate(g[2],k[2],l[2],m[2],h,c,f);return e}; +THREE.Animation.prototype.interpolate=function(a,b,c,e,h,g,f){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*f+(-3*(b-c)-2*a-e)*g+a*h+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== @@ -86,16 +86,16 @@ void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b); -this.moveRight&&this.translateX(b);this.moveUp&&this.translateY(b);this.moveDown&&this.translateY(-b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= -1;this.constrainVertical&&(a=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)* +this.moveRight&&this.translateX(b);this.moveUp&&this.translateY(b);this.moveDown&&this.translateY(-b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,h=this.position;a.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=h.y+100*Math.cos(this.phi);a.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= +1;this.constrainVertical&&(a=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;h=this.position;a.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=h.y+100*Math.cos(this.phi);a.z=h.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; -THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),l=g.length,y=0;h=l-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?e:e+g;e=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi= +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var h=Math.PI*2,g=Math.PI/180;this.update=function(a,c,b){var e,f;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;e=this.phi%h;this.phi=e>=0?e:e+h;e=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.horizontalAngleMap.srcRange;f=this.horizontalAngleMap.dstRange;k=f[1]-f[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),f=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),l=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(l,f);a.position.set(0,10,0);this.animation= b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), @@ -104,195 +104,195 @@ THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,argument a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),g=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-g)/g;this.moveState.pitchDown=(a.clientY- -b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),h=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-h)/h;this.moveState.pitchDown=(a.clientY- +b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,p=0,t=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update= +THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,p=0,t=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update= function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*t),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(a*o);this.translateY(a*p);l&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);g=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(g).setLength(b.x));e.addSelf(g.setLength(b.z));return e}; -this.rotateCamera=function(){var a=Math.acos(h.dot(f)/h.length()/f.length());if(a){var c=(new THREE.Vector3).cross(h,f).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(g);b.multiplyVector3(this.up);b.multiplyVector3(f);this.staticMoving?h=f:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(g.multiplyScalar(a),this.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(g.length()*this.panSpeed);var b=g.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -g.lengthSq()1?b.normalize():b.z=Math.sqrt(1-e*e);h=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(h).setLength(b.x));e.addSelf(h.setLength(b.z));return e}; +this.rotateCamera=function(){var a=Math.acos(g.dot(f)/g.length()/f.length());if(a){var c=(new THREE.Vector3).cross(g,f).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(h);b.multiplyVector3(this.up);b.multiplyVector3(f);this.staticMoving?g=f:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +h.lengthSq()0){c=new THREE.Vector3(0,0,-1);f(0,0,-n-(h||0));for(l=a;l0){b=new THREE.Vector3(0,0,1);f(0,0,n+(g||0));for(l=a+a/2;l<2*a;l++)k.faces.push(new THREE.Face4(2*a+1,(2*l-2*a+2)%a+a,(2*l-2*a+1)%a+a,(2*l-2*a)%a+a,[b,b,b,b]))}l= -0;for(a=this.faces.length;la&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- -1);for(var b=0,c=t+n*2,b=0;b0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(h).addSelf(k).subSelf(a).clone()}function h(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- +1);for(var c=0,b=t+n*2,c=0;c=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;B=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;B0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,p)))-1);m.push(n)}b.push(m)}for(var t,x,v,g=b.length,c=0;c0)for(e=0;e1&&(t= +THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,h=Math.PI,g=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,p)))-1);m.push(n)}b.push(m)}for(var t,x,v,h=b.length,c=0;c0)for(e=0;e1&&(t= this.vertices[f].position.clone(),x=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=g,z=f,y=void 0,w=void 0,A=void 0, -C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){h.push([a[f[l]], -a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}l=m;h<=l&&(l=0);m=l+1;h<=m&&(m=0);n=m+1;h<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=h,z=f,y=void 0,w=void 0,A=void 0, +C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){g.push([a[f[l]], +a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=n(a,b),e=n(a,b+1),f=n(a,b+2);return(n(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, -e,f;c=g(a,b);e=g(a,b+F);f=g(a,b+G);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,f,null,null,z.materials[b]))}function p(b){var c,e,f,h,m,n;c=g(a,b);e=g(a,b+F);f=g(a,b+G);h=l(a,b+I);m=g(a,b+H);n=g(a,b+M);b=g(a,b+B);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[b*3],ha=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,b)],null,h))}function t(b){var c,e,f,h;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h= -g(a,b+L);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,f,h,null,null,z.materials[b]))}function x(b){var c,e,f,h,m,n,o,p;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h=g(a,b+L);m=l(a,b+N);n=g(a,b+K);o=g(a,b+P);p=g(a,b+E);b=g(a,b+S);m=z.materials[m];var t=A[o*3],ha=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var v=A[b*3],u=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ha,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(v,u,b)], -null,m))}function v(b){var c,e,f,h;c=g(a,b);e=g(a,b+O);f=g(a,b+U);b=C[c*2];h=C[c*2+1];c=C[e*2];var l=z.faceVertexUvs[0];e=C[e*2+1];var m=C[f*2];f=C[f*2+1];var n=[];n.push(new THREE.UV(b,h));n.push(new THREE.UV(c,e));n.push(new THREE.UV(m,f));l.push(n)}function u(b){var c,e,f,h,l,m;c=g(a,b);e=g(a,b+W);f=g(a,b+T);h=g(a,b+R);b=C[c*2];l=C[c*2+1];c=C[e*2];m=C[e*2+1];e=C[f*2];var n=z.faceVertexUvs[0];f=C[f*2+1];var o=C[h*2];h=C[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, -f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D,J,L,N,K,P,E,S,O,U,W,T,R,Q,Z,X,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,b);w={signature:a.substr(y,8),header_bytes:n(a,y+8),vertex_coordinate_bytes:n(a,y+9),normal_coordinate_bytes:n(a,y+10),uv_coordinate_bytes:n(a,y+11),vertex_index_bytes:n(a,y+12),normal_index_bytes:n(a,y+13),uv_index_bytes:n(a,y+14),material_index_bytes:n(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+ -8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,y+16+20),ntri_smooth_uv:g(a,y+16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=w.header_bytes;F=w.vertex_index_bytes;G=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;H=w.vertex_index_bytes*3+w.material_index_bytes;M=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;B=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;D=w.vertex_index_bytes; -J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;E=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;W=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* -4+w.material_index_bytes;Q=w.ntri_flat*b;Z=w.ntri_smooth*(b+w.normal_index_bytes*3);X=w.ntri_flat_uv*(b+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;b=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);y+=function(b){for(var e,h,g,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){u=l.invBindMatrices[p];m.invBindMatrix=u;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,u);m.weights=[]; -for(u=0;u1){l=new THREE.MeshFaceMaterial;for(j=0;j>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function h(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b, +e,f;b=h(a,c);e=h(a,c+F);f=h(a,c+G);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function p(c){var b,e,f,g,m,n;b=h(a,c);e=h(a,c+F);f=h(a,c+G);g=l(a,c+I);m=h(a,c+H);n=h(a,c+M);c=h(a,c+B);g=z.materials[g];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ha=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,c)],null,g))}function t(c){var b,e,f,g;b=h(a,c);e=h(a,c+D);f=h(a,c+J);g= +h(a,c+L);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,g,null,null,z.materials[c]))}function x(c){var b,e,f,g,m,n,o,p;b=h(a,c);e=h(a,c+D);f=h(a,c+J);g=h(a,c+L);m=l(a,c+N);n=h(a,c+K);o=h(a,c+P);p=h(a,c+E);c=h(a,c+S);m=z.materials[m];var t=A[o*3],ha=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var v=A[c*3],u=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,g,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ha,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(v,u,c)], +null,m))}function v(c){var b,e,f,g;b=h(a,c);e=h(a,c+O);f=h(a,c+U);c=C[b*2];g=C[b*2+1];b=C[e*2];var l=z.faceVertexUvs[0];e=C[e*2+1];var m=C[f*2];f=C[f*2+1];var n=[];n.push(new THREE.UV(c,g));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function u(c){var b,e,f,g,l,m;b=h(a,c);e=h(a,c+W);f=h(a,c+T);g=h(a,c+R);c=C[b*2];l=C[b*2+1];b=C[e*2];m=C[e*2+1];e=C[f*2];var n=z.faceVertexUvs[0];f=C[f*2+1];var o=C[g*2];g=C[g*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, +f));p.push(new THREE.UV(o,g));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D,J,L,N,K,P,E,S,O,U,W,T,R,Q,Z,X,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);w={signature:a.substr(y,8),header_bytes:n(a,y+8),vertex_coordinate_bytes:n(a,y+9),normal_coordinate_bytes:n(a,y+10),uv_coordinate_bytes:n(a,y+11),vertex_index_bytes:n(a,y+12),normal_index_bytes:n(a,y+13),uv_index_bytes:n(a,y+14),material_index_bytes:n(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+ +8),ntri_flat:h(a,y+16+12),ntri_smooth:h(a,y+16+16),ntri_flat_uv:h(a,y+16+20),ntri_smooth_uv:h(a,y+16+24),nquad_flat:h(a,y+16+28),nquad_smooth:h(a,y+16+32),nquad_flat_uv:h(a,y+16+36),nquad_smooth_uv:h(a,y+16+40)};y+=w.header_bytes;F=w.vertex_index_bytes;G=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;H=w.vertex_index_bytes*3+w.material_index_bytes;M=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;B=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;D=w.vertex_index_bytes; +J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;E=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;W=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;c=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* +4+w.material_index_bytes;Q=w.ntri_flat*c;Z=w.ntri_smooth*(c+w.normal_index_bytes*3);X=w.ntri_flat_uv*(c+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(c+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;c=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);y+=function(c){for(var e,g,h,k=w.vertex_coordinate_bytes*3,l=c+w.nvertices*k;c=0){u=l.invBindMatrices[p];m.invBindMatrix=u;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,u);m.weights=[]; +for(u=0;u1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;eb){t=m.output[l];break}g=t!==void 0?t instanceof THREE.Matrix4?g.multiply(g,t):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);b=g;c.push({time:a,pos:[b.n14, -b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a1?b[1].substr(0,c):"0";b[1].length=0,h=f.indexOf("(")>=0,k;if(g)e=f.split("."),f=e.shift(),e.shift();else if(h){k=f.split("(");f=k.shift();for(e=0;ec){t=m.output[l];break}h=t!==void 0?t instanceof THREE.Matrix4?h.multiply(h,t):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);c=h;b.push({time:a,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a3)for(f=2;f0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=this.transparency!== -void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=$[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= -e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b3)for(f=2;f0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},c=this.transparency!== +void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=$[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color=e.color.getHex():c||(a[b]= +e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,f,g;if(b)c=a.split("."),a=c.shift(),g=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,M);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;E.scene.addObject(object);E.objects[t]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a)); if(y.castsShadow)a=new THREE.ShadowVolume(F),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}}else w=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[t]=object,E.empties[t]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(b){E.geometries[a]=b}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o, +s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[t]=object,E.empties[t]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(c){E.geometries[a]=c}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o, p,t,x,v,u,z,y,w,A,C,F,G,I,H,M,B,D,J,L,N,K,P,E;D=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in D.objects)if(y=D.objects[t],y.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(D.transform){a=D.transform.position;A=D.transform.rotation;var S=D.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);A&&E.scene.rotation.set(A[0], A[1],A[2]);S&&E.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&E.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in D.cameras){A=D.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);w=A.position;A=A.target;G.position.set(w[0],w[1],w[2]);G.target.position.set(A[0],A[1],A[2]);E.cameras[v]=G}for(x in D.lights)v=D.lights[x], G=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(w=v.direction,B=new THREE.DirectionalLight(G,A),B.position.set(w[0],w[1],w[2]),B.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,B=new THREE.PointLight(G,A,d),B.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(B=new THREE.AmbientLight(G)),E.scene.addLight(B),E.lights[x]=B;for(u in D.fogs)x=D.fogs[u],x.type=="linear"?I=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(I=new THREE.FogExp2(0, x.density)),A=x.color,I.color.setRGB(A[0],A[1],A[2]),E.fogs[u]=I;if(E.cameras&&D.defaults.camera)E.currentCamera=E.cameras[D.defaults.camera];if(E.fogs&&D.defaults.fog)E.scene.fog=E.fogs[D.defaults.fog];A=D.defaults.bgcolor;E.bgColor=new THREE.Color;E.bgColor.setRGB(A[0],A[1],A[2]);E.bgColorAlpha=D.defaults.bgalpha;for(o in D.geometries)if(u=D.geometries[o],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in D.geometries)u=D.geometries[o],u.type=="cube"?(F=new THREE.CubeGeometry(u.width, -u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),E.geometries[o]=F):u.type=="plane"?(F=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="sphere"?(F=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="cylinder"?(F=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),E.geometries[o]=F):u.type=="torus"?(F=new THREE.TorusGeometry(u.radius, -u.tube,u.segmentsR,u.segmentsT),E.geometries[o]=F):u.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(u.subdivisions),E.geometries[o]=F):u.type=="bin_mesh"?H.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="ascii_mesh"?J.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="embedded_mesh"&&(u=D.embeds[u.id])&&J.createModel(u,m(o),"");for(z in D.textures)if(o=D.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);c[8*f+g]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(g=f=0;g=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,h=0;h<8;h++){for(var g=0,f=0;f>1^-(k&1);c[8*f+h]=g}e+=b}b=a.length-e;g=new Uint16Array(b);for(h=f=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var x,v,u,z,y,w;o0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,p=this.field,t=m*Math.sqrt(a/b);t>m&&(t=m);for(g=0;g0)for(h=0;hn&&(x=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- +1);for(var x,v,u,z,y,w;o0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var h,g,f,k,l,m=this.size,n=this.yd,o=this.zd,p=this.field,t=m*Math.sqrt(a/b);t>m&&(t=m);for(h=0;h0)for(g=0;gn&&(x=n);for(g=0;g0){l=g*o;for(h=0;hsize&&(dist=size);for(f=0;f0){l=zd*f;for(g=0;gh?this.hits.push(g):this.hits.unshift(g),h=e;return this.hits}; +THREE.Trident=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(5,25,5,1,0,5),c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280})); +this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b}; +THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3};THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem; +THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,h,g=0;b=0;for(c=this.colliders.length;bg?this.hits.push(h):this.hits.unshift(h),g=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,g,h=0;h=k*g))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> -Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-b.y,h=c.y-b.y,g=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,g=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*g;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*g)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return f}; +THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,h,g=0;g=k*h))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(g.x)> +Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(a=k.y-b.y,g=c.y-b.y,h=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,h=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(g.y)>Math.abs(g.z)?(a=k.x-b.x,g=c.x-b.x,h=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,h=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=g*e-c*h;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*h)*b;if(!(e>=0))return Number.MAX_VALUE;b*=g*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,g=0,h=0,f=0,k=0,l=0,m=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,m=!1,f=1);c.origin.yb.max.y&&(g=b.max.y-c.origin.y,g/=c.direction.y, -m=!1,k=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,m=!1,l=1);if(m)return-1;m=0;g>e&&(m=1,e=g);h>e&&(m=2,e=h);switch(m){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(f,0,0);break;case 1:f=c.origin.x+c.direction.x*e;if(fb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* +THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,h=0,g=0,f=0,k=0,l=0,m=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,m=!1,f=1);c.origin.yb.max.y&&(h=b.max.y-c.origin.y,h/=c.direction.y, +m=!1,k=1);c.origin.zb.max.z&&(g=b.max.z-c.origin.z,g/=c.direction.z,m=!1,l=1);if(m)return-1;m=0;h>e&&(m=1,e=h);g>e&&(m=2,e=g);switch(m){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(f,0,0);break;case 1:f=c.origin.x+c.direction.x*e;if(fb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:f=c.origin.x+c.direction.x*e;if(fb.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,g=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.useTarget=h.useTarget=!1;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z= +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,h=new THREE.Camera,g=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;h.useTarget=g.useTarget=!1;h.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y); -z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,t)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,g,h,f=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far; -f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,g,h);e.call(b,a,f);this.setViewport(g,0,g,h);e.call(b,a,k,!1)}}; +var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y); +z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone()}h.matrix=c.matrixWorld.clone().multiplySelf(k);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,o,!0);g.matrix=c.matrixWorld.clone().multiplySelf(f);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,p,!0);e.call(b,x,t)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,h,g,f=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);h=a/2;g=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far; +f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,h,g);e.call(b,a,f);this.setViewport(h,0,h,g);e.call(b,a,k,!1)}}; diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index dfd1d112..4ea4c04a 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -6,11 +6,11 @@ THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= -a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y* -a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 2dd1c584..ded7b078 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -6,11 +6,11 @@ THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= -b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* -b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e||1}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, +addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, +cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; diff --git a/examples/scenes/test_scene.js b/examples/scenes/test_scene.js index d779310c..af8a4fde 100644 --- a/examples/scenes/test_scene.js +++ b/examples/scenes/test_scene.js @@ -73,7 +73,7 @@ var scene = { "geometry" : "cone", "materials": [ "lambert_blue" ], "position" : [ -50, 15, -50 ], - "rotation" : [ 1.57, 0, 0 ], + "rotation" : [ 0, 0, 0 ], "scale" : [ 1, 1, 1 ], "visible" : true }, @@ -82,7 +82,7 @@ var scene = { "geometry" : "cylinder", "materials": [ "lambert_blue" ], "position" : [ 50, 15, -50 ], - "rotation" : [ 1.57, 0, 0 ], + "rotation" : [ 0, 0, 0 ], "scale" : [ 1, 1, 1 ], "visible" : true }, @@ -492,4 +492,4 @@ var scene = { }; postMessage( scene ); -close(); \ No newline at end of file +close(); diff --git a/examples/webgl_geometries.html b/examples/webgl_geometries.html index ec2e0abd..1b3c898d 100644 --- a/examples/webgl_geometries.html +++ b/examples/webgl_geometries.html @@ -49,11 +49,11 @@ var light, object, material; - scene.addLight( new THREE.AmbientLight( 0x404040 ) ); + scene.add( new THREE.AmbientLight( 0x404040 ) ); light = new THREE.DirectionalLight( 0xffffff, 1 ); light.position.z = 1; - scene.addLight( light ); + scene.add( light ); material = [ new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ), @@ -63,25 +63,25 @@ objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material ); object.position.x = - 200; object.position.z = 200; - scene.addObject( object ); + scene.add( object ); - objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 25, 75, 100 ), material ); + objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 100, 40, 5, 25, 75 ), material ); object.position.z = 200; - scene.addObject( object ); + scene.add( object ); objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material ); object.position.x = 200; object.position.z = 200; object.scale.x = object.scale.y = object.scale.z = 75; - scene.addObject( object ); + scene.add( object ); objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material ); object.position.x = - 200; - scene.addObject( object ); + scene.add( object ); objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material ); - scene.addObject( object ); + scene.add( object ); var points = []; @@ -93,22 +93,22 @@ objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material ); object.position.x = 200; - scene.addObject( object ); + scene.add( object ); objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material ); object.position.x = - 200; object.position.z = - 200; - scene.addObject( object ); + scene.add( object ); objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material ); object.position.z = - 200; - scene.addObject( object ); + scene.add( object ); objects[ 8 ] = object = new THREE.Trident(); object.position.x = 200; object.position.z = - 200; object.scale.x = object.scale.y = object.scale.z = 0.5; - scene.addObject( object ); + scene.add( object ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/src/core/Vector3.js b/src/core/Vector3.js index c3792d13..dfabfbcc 100644 --- a/src/core/Vector3.js +++ b/src/core/Vector3.js @@ -29,6 +29,30 @@ THREE.Vector3.prototype = { }, + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + copy: function ( v ) { this.x = v.x; diff --git a/src/extras/geometries/CylinderGeometry.js b/src/extras/geometries/CylinderGeometry.js index 491d7087..a7db42a3 100644 --- a/src/extras/geometries/CylinderGeometry.js +++ b/src/extras/geometries/CylinderGeometry.js @@ -1,151 +1,132 @@ /** - * @author kile / http://kile.stravaganza.org/ * @author mr.doob / http://mrdoob.com/ - * @author fuzzthink */ -THREE.CylinderGeometry = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) { +THREE.CylinderGeometry = function ( radius, height, segmentsRadius, segmentsHeight, radiusTop, radiusBottom ) { THREE.Geometry.call( this ); - var scope = this, i, PI2 = Math.PI * 2, halfHeight = height / 2; + var radius = radius || 20; + var radiusTop = radiusTop != null ? radiusTop : radius; + var radiusBottom = radiusBottom != null ? radiusBottom : radius; + var height = height || 100; + var heightHalf = height / 2; + var segmentsX = segmentsRadius || 8; + var segmentsY = segmentsHeight || 1; - // Top circle vertices + var x, y, vertices = [], uvs = []; - for ( i = 0; i < numSegs; i ++ ) { + for ( y = 0; y <= segmentsY; y ++ ) { - v( Math.sin( PI2 * i / numSegs ) * topRad, Math.cos( PI2 * i / numSegs ) * topRad, - halfHeight ); + var verticesRow = []; + var uvsRow = []; + + var v = y / segmentsY; + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= segmentsX; x ++ ) { + + var u = x / segmentsX; + + var xpos = radius * Math.sin( u * Math.PI * 2 ); + var ypos = - v * height + heightHalf; + var zpos = radius * Math.cos( u * Math.PI * 2 ); + + this.vertices.push( new THREE.Vertex( new THREE.Vector3( xpos, ypos, zpos ) ) ); + + verticesRow.push( this.vertices.length - 1 ); + uvsRow.push( new THREE.UV( u, v ) ); + + } + + vertices.push( verticesRow ); + uvs.push( uvsRow ); } - // Bottom circle vertices + for ( y = 0; y < segmentsY; y ++ ) { - for ( i = 0; i < numSegs; i ++ ) { + for ( x = 0; x < segmentsX; x ++ ) { - v( Math.sin( PI2 * i / numSegs ) * botRad, Math.cos( PI2 * i / numSegs ) * botRad, halfHeight ); + var v1 = vertices[ y ][ x ]; + var v2 = vertices[ y + 1 ][ x ]; + var v3 = vertices[ y + 1 ][ x + 1 ]; + var v4 = vertices[ y ][ x + 1 ]; - } + var n1 = this.vertices[ v1 ].position.clone().setY( 0 ).normalize(); + var n2 = this.vertices[ v2 ].position.clone().setY( 0 ).normalize(); + var n3 = this.vertices[ v3 ].position.clone().setY( 0 ).normalize(); + var n4 = this.vertices[ v4 ].position.clone().setY( 0 ).normalize(); - // Body faces - - var na, nb, nc, nd; - - var nz = topRad - botRad; - - for ( i = 0; i < numSegs; i++ ) { - - na = new THREE.Vector3(); - na.copy( scope.vertices[ i ].position ); - na.z = nz; - na.normalize(); - - nb = new THREE.Vector3(); - nb.copy( scope.vertices[ i + numSegs ].position ); - nb.z = nz; - nb.normalize(); - - nc = new THREE.Vector3(); - nc.copy( scope.vertices[ numSegs + ( i + 1 ) % numSegs ].position ); - nc.z = nz; - nc.normalize(); - - nd = new THREE.Vector3(); - nd.copy( scope.vertices[ ( i + 1 ) % numSegs ].position ); - nd.z = nz; - nd.normalize(); - - f4n( i, - i + numSegs, - numSegs + ( i + 1 ) % numSegs, - ( i + 1 ) % numSegs, - na, nb, nc, nd - ); - - } - - // Bottom circle faces - - if ( botRad > 0 ) { - - var nbottom = new THREE.Vector3( 0, 0, -1 ); - - v( 0, 0, - halfHeight - ( botOffset || 0 ) ); - - for ( i = numSegs; i < numSegs + ( numSegs / 2 ); i++ ) { - - f4n( 2 * numSegs, - ( 2 * i - 2 * numSegs ) % numSegs, - ( 2 * i - 2 * numSegs + 1 ) % numSegs, - ( 2 * i - 2 * numSegs + 2 ) % numSegs, - nbottom, nbottom, nbottom, nbottom - ); + var uv1 = uvs[ y ][ x ].clone(); + var uv2 = uvs[ y + 1 ][ x ].clone(); + var uv3 = uvs[ y + 1 ][ x + 1 ].clone(); + var uv4 = uvs[ y ][ x + 1 ].clone(); + this.faces.push( new THREE.Face4( v1, v2, v3, v4, [ n1, n2, n3, n4 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3, uv4 ] ); } } - // Top circle faces + // top cap - if ( topRad > 0 ) { + if ( radiusTop > 0 ) { - var ntop = new THREE.Vector3( 0, 0, 1 ); + this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, heightHalf, 0 ) ) ); - v( 0, 0, halfHeight + ( topOffset || 0 ) ); + for ( x = 0; x < segmentsX; x ++ ) { - for ( i = numSegs + ( numSegs / 2 ); i < 2 * numSegs; i ++ ) { + var v1 = vertices[ 0 ][ x ]; + var v2 = vertices[ 0 ][ x + 1 ]; + var v3 = this.vertices.length - 1; - f4n( 2 * numSegs + 1, - ( 2 * i - 2 * numSegs + 2 ) % numSegs + numSegs, - ( 2 * i - 2 * numSegs + 1 ) % numSegs + numSegs, - ( 2 * i - 2 * numSegs ) % numSegs + numSegs, - ntop, ntop, ntop, ntop - ); + var n1 = new THREE.Vector3( 0, 1, 0 ); + var n2 = new THREE.Vector3( 0, 1, 0 ); + var n3 = new THREE.Vector3( 0, 1, 0 ); + + var uv1 = uvs[ 0 ][ x ].clone(); + var uv2 = uvs[ 0 ][ x + 1 ].clone(); + var uv3 = new THREE.UV(); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); } } - // Cylindrical mapping + // bottom cap - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + if ( radiusBottom > 0 ) { - var uvs = [], face = this.faces[ i ], - a = this.vertices[ face.a ], - b = this.vertices[ face.b ], - c = this.vertices[ face.c ], - d = this.vertices[ face.d ]; + this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, - heightHalf, 0 ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( a.position.x, a.position.y ) / PI2, 0.5 + ( a.position.z / height ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( b.position.x, b.position.y ) / PI2, 0.5 + ( b.position.z / height ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( c.position.x, c.position.y ) / PI2, 0.5 + ( c.position.z / height ) ) ); + for ( x = 0; x < segmentsX; x ++ ) { - if ( face instanceof THREE.Face4 ) { + var v1 = vertices[ y ][ x ]; + var v2 = this.vertices.length - 1; + var v3 = vertices[ y ][ x + 1 ]; - uvs.push( new THREE.UV( 0.5 + ( Math.atan2( d.position.x, d.position.y ) / PI2 ), 0.5 + ( d.position.z / height ) ) ); + var n1 = new THREE.Vector3( 0, - 1, 0 ); + var n2 = new THREE.Vector3( 0, - 1, 0 ); + var n3 = new THREE.Vector3( 0, - 1, 0 ); + + var uv1 = uvs[ y ][ x ].clone(); + var uv2 = new THREE.UV( 1, 1 ); + var uv3 = uvs[ y ][ x + 1 ].clone(); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); } - this.faceVertexUvs[ 0 ].push( uvs ); - } this.computeCentroids(); this.computeFaceNormals(); - function v( x, y, z ) { - - scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); - - } - - function f4n( a, b, c, d, na, nb, nc, nd ) { - - scope.faces.push( new THREE.Face4( a, b, c, d, [ na, nb, nc, nd ] ) ); - - } - -}; - +} THREE.CylinderGeometry.prototype = new THREE.Geometry(); THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry; diff --git a/src/extras/loaders/SceneLoader.js b/src/extras/loaders/SceneLoader.js index 239dc6b9..4beba645 100644 --- a/src/extras/loaders/SceneLoader.js +++ b/src/extras/loaders/SceneLoader.js @@ -502,7 +502,7 @@ THREE.SceneLoader.prototype = { } else if ( g.type == "cylinder" ) { - geometry = new THREE.CylinderGeometry( g.numSegs, g.topRad, g.botRad, g.height, g.topOffset, g.botOffset ); + geometry = new THREE.CylinderGeometry( g.topRad, g.height, g.numSegs, 1, g.topRad, g.botRad ); result.geometries[ dg ] = geometry; } else if ( g.type == "torus" ) { diff --git a/src/extras/objects/Trident.js b/src/extras/objects/Trident.js index 6dfcf652..6f985249 100644 --- a/src/extras/objects/Trident.js +++ b/src/extras/objects/Trident.js @@ -1,77 +1,50 @@ /** * @author sroucheray / http://sroucheray.org/ + * @author mr.doob / http://mrdoob.com/ */ -/** - * @constructor - * Three axis representing the cartesian coordinates - * @param xAxisColor {number} - * @param yAxisColor {number} - * @param zAxisColor {number} - * @param showArrows {Boolean} - * @param length {number} - * @param scale {number} - * - * @see THREE.Trident.defaultParams - */ -THREE.Trident = function ( params /** Object */) { +THREE.Trident = function () { THREE.Object3D.call( this ); - - var hPi = Math.PI / 2, cone; - - params = params || THREE.Trident.defaultParams; - - if(params !== THREE.Trident.defaultParams){ - for ( var key in THREE.Trident.defaultParams) { - if(!params.hasOwnProperty(key)){ - params[key] = THREE.Trident.defaultParams[key]; - } - } - } - - this.scale = new THREE.Vector3( params.scale, params.scale, params.scale ); - this.addChild( getSegment( new THREE.Vector3(params.length,0,0), params.xAxisColor ) ); - this.addChild( getSegment( new THREE.Vector3(0,params.length,0), params.yAxisColor ) ); - this.addChild( getSegment( new THREE.Vector3(0,0,params.length), params.zAxisColor ) ); - - if(params.showArrows){ - cone = getCone(params.xAxisColor); - cone.rotation.y = - hPi; - cone.position.x = params.length; - this.addChild( cone ); - - cone = getCone(params.yAxisColor); - cone.rotation.x = hPi; - cone.position.y = params.length; - this.addChild( cone ); - - cone = getCone(params.zAxisColor); - cone.rotation.y = Math.PI; - cone.position.z = params.length; - this.addChild( cone ); - } - function getCone ( color ) { - //0.1 required to get a cone with a mapped bottom face - return new THREE.Mesh( new THREE.CylinderGeometry( 30, 0.1, params.length / 20, params.length / 5 ), new THREE.MeshBasicMaterial( { color : color } ) ); - } + var lineGeometry = new THREE.Geometry(); + lineGeometry.vertices.push( new THREE.Vertex() ); + lineGeometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, 100, 0 ) ) ); + + var coneGeometry = new THREE.CylinderGeometry( 5, 25, 5, 1, 0, 5 ); + + // x + + var line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color : 0xff0000 } ) ); + line.rotation.z = - Math.PI / 2; + this.add( line ); + + var cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color : 0xff0000 } ) ); + cone.position.x = 100; + cone.rotation.z = - Math.PI / 2; + this.add( cone ); + + // y + + var line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color : 0x00ff00 } ) ); + this.add( line ); + + var cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color : 0x00ff00 } ) ); + cone.position.y = 100; + this.add( cone ); + + // z + + var line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color : 0x0000ff } ) ); + line.rotation.x = Math.PI / 2; + this.add( line ); + + var cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color : 0x0000ff } ) ); + cone.position.z = 100; + cone.rotation.x = Math.PI / 2; + this.add( cone ); - function getSegment ( point, color ){ - var geom = new THREE.Geometry(); - geom.vertices = [new THREE.Vertex(), new THREE.Vertex(point)]; - return new THREE.Line( geom, new THREE.LineBasicMaterial( { color : color } ) ); - } }; THREE.Trident.prototype = new THREE.Object3D(); THREE.Trident.prototype.constructor = THREE.Trident; - -THREE.Trident.defaultParams = { - xAxisColor : 0xFF0000, - yAxisColor : 0x00FF00, - zAxisColor : 0x0000FF, - showArrows : true, - length : 100, - scale : 1 -}; From 6141390dab37c9608a20caab26266d84469743b5 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 22:28:49 +0200 Subject: [PATCH 3/8] Simplified `CylinderGeometry` params. --- build/Three.js | 754 +++++++++++----------- build/custom/ThreeExtras.js | 14 +- examples/scenes/test_scene.js | 10 +- examples/webgl_geometries.html | 2 +- src/extras/geometries/CylinderGeometry.js | 7 +- src/extras/loaders/SceneLoader.js | 2 +- src/extras/objects/Trident.js | 2 +- 7 files changed, 394 insertions(+), 397 deletions(-) diff --git a/build/Three.js b/build/Three.js index 8a8a1270..807f769f 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,6 +1,6 @@ // Three.js r45dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,k,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),k=b*6-f,b=e*(1-c),m=e*(1-c*k),c=e*(1-c*(1-k)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -16,82 +16,82 @@ b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;thi normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,v,p,u,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f0:t<0)))if(t=u.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,v)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,v,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; -THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,u,t){n=!1;c=k;e=m;f=u;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,u,t,x,w){n?(n=!1,c=ku?k>x?k:x:u>x?u:x,h=m>t?m>w?m:w:t>w?t:w):(c=ku?k>x?k>f?k:f:x>f?x:f:u>x?u>f?u:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> -k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,v||0,p||0,u||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=v;this.n32=p;this.n33=u;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; -b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, -E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+v*U+p*P;this.n22=k*H+n*I+v*L+p*o;this.n23=k*E+n*C+v*O+p*W;this.n24=k*N+n*K+v*S+p*na;this.n31=u*G+t*F+x*U+w*P;this.n32=u*H+t*I+x*L+w*o;this.n33=u*E+t*C+x*O+w*W;this.n34=u*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* +Math.max(b.scale.y,b.scale.z)))return[];var k,m,h,n,t,u,p,v,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(k=z.faces.length;f0:v<0)))if(v=p.dot((new THREE.Vector3).sub(h,x))/v,x=x.addSelf(w.multiplyScalar(v)),m instanceof THREE.Face3)e(x,h,n,t)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,h,n,u)||e(x,n,t,u)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; +THREE.Rectangle=function(){function b(){m=f-c;h=k-e}var c,e,f,k,m,h,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return k};this.set=function(h,m,p,v){n=!1;c=h;e=m;f=p;k=v;b()};this.addPoint=function(h,m){n?(n=!1,c=h,e=m,f=h,k=m):(c=ch?f:h,k=k>m?k:m);b()};this.add3Points= +function(h,m,p,v,x,w){n?(n=!1,c=hp?h>x?h:x:p>x?p:x,k=m>v?m>w?m:w:v>w?v:w):(c=hp?h>x?h>f?h:f:x>f?x:f:p>x?p>f?p:f:x>f?x:f,k=m>v?m>w?m>k?m:k:w>k?w:k:v>w?v>k?v:k:w>k?w:k);b()};this.addRectangle=function(h){n?(n=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),k=h.getBottom()):(c=ch.getRight()?f:h.getRight(),k=k> +h.getBottom()?k:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;k+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(k,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;k=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.set(b||1,c||0,e||0,f||0,k||0,m||1,h||0,n||0,t||0,u||0,p||1,v||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=k;this.n22=m;this.n23=h;this.n24=n;this.n31=t;this.n32=u;this.n33=p;this.n34=v;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());k.cross(m,f).normalize();this.n11=f.x;this.n12=k.x;this.n13=m.x;this.n21=f.y;this.n22=k.y;this.n23=m.y;this.n31=f.z;this.n32=k.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,k=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*k; +b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*k;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*k;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,k=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*k;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*k;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*k;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*k;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, +E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+k*U+m*P;this.n12=e*H+f*I+k*L+m*o;this.n13=e*E+f*C+k*O+m*W;this.n14=e*N+f*K+k*S+m*na;this.n21=h*G+n*F+t*U+u*P;this.n22=h*H+n*I+t*L+u*o;this.n23=h*E+n*C+t*O+u*W;this.n24=h*N+n*K+t*S+u*na;this.n31=p*G+v*F+x*U+w*P;this.n32=p*H+v*I+x*L+w*o;this.n33=p*E+v*C+x*O+w*W;this.n34=p*N+v*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,v=this.n31,p=this.n32,u=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*u*x+c*n*u*x+e*m*t*x-c*k*t*x-f*k*v*w+e*n*v*w+f*h*u*w-b*n*u*w-e*h*t*w+b*k*t*w+f*m*v*z-c*n*v*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*v*y+c*k*v*y+e*h*p*y-b*k*p*y-c*h* -u*y+b*m*u*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,k=this.n21,m=this.n22,h=this.n23,n=this.n24,t=this.n31,u=this.n32,p=this.n33,v=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*h*u*x-e*n*u*x-f*m*p*x+c*n*p*x+e*m*v*x-c*h*v*x-f*h*t*w+e*n*t*w+f*k*p*w-b*n*p*w-e*k*v*w+b*h*v*w+f*m*t*z-c*n*t*z-f*k*u*z+b*n*u*z+c*k*v*z-b*m*v*z-e*m*t*y+c*h*t*y+e*k*u*y-b*h*u*y-c*k* +p*y+b*m*p*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,v=h*m,p=h*k;this.set(v*m+e,v*k-f*n,v*n+f*k,0,v*k+f*n,p*k+e,p*n-f*m,0,v*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var v= -k*n,p=k*h,u=f*n,t=f*h;this.n11=v+t*e;this.n12=u*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-u;this.n32=t+v*e;this.n33=m*k;break;case "ZXY":v=k*n;p=k*h;u=f*n;t=f*h;this.n11=v-t*e;this.n12=-m*h;this.n13=u+p*e;this.n21=p+u*e;this.n22=m*n;this.n23=t-v*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":v=m*n;p=m*h;u=e*n;t=e*h;this.n11=k*n;this.n12=u*f-p;this.n13=v*f+t;this.n21=k*h;this.n22=t*f+v;this.n23=p*f-u;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":v=m*k;p= -m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=t-v*h;this.n13=u*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+u;this.n33=v-t*h;break;case "XZY":v=m*k;p=m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=v*h+t;this.n22=m*n;this.n23=p*h-u;this.n31=u*h-p;this.n32=e*n;this.n33=t*h+v;break;default:v=m*n,p=m*h,u=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+u*f,this.n22=v-t*f,this.n23=-e*k,this.n31=t-v*f,this.n32=u+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,v=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=v-h;this.n13=c+k;this.n21=v+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; -f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); -e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= -b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=v*w*y-p*x*y+p*t*B-n*w*B-v*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*v*y+m*n*B-f*p*B-h*n*D+f*v*D;c.n14=m*v*t-h*p*t-m*n*x+f*p*x+h*n*w-f*v*w;c.n21=p*x*z-v*w*z-p*u*B+k*w*B+v*u*D-k*x*D;c.n22=h*w*z-m*x*z+m*u*B-e*w*B-h*u*D+e*x*D;c.n23=m*v*z-h*p*z-m*k*B+e*p*B+h*k*D-e*v*D;c.n24= -h*p*u-m*v*u+m*k*x-e*p*x-h*k*w+e*v*w;c.n31=n*w*z-p*t*z+p*u*y-k*w*y-n*u*D+k*t*D;c.n32=m*t*z-f*w*z-m*u*y+e*w*y+f*u*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*u-f*p*u-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=v*t*z-n*x*z-v*u*y+k*x*y+n*u*B-k*t*B;c.n42=f*x*z-h*t*z+h*u*y-e*x*y-f*u*B+e*t*B;c.n43=h*n*z-f*v*z-h*k*y+e*v*y+f*k*B-e*n*B;c.n44=f*v*u-h*n*u+h*k*t-e*v*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,v=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,u=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*v;e[6]=b*p;e[7]=b*u;e[8]=b*t;return c}; -THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,v,p;k=new THREE.Matrix4;n=c-b;v=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/v;k.n23=0;k.n24=-((e+f)/v);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),k=1-e,m=b.x,h=b.y,n=b.z,t=k*m,u=k*h;this.set(t*m+e,t*h-f*n,t*n+f*h,0,t*h+f*n,u*h+e,u*n-f*m,0,t*n-f*h,u*n+f*m,k*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,k=b.z,m=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),n=Math.cos(k),k=Math.sin(k);switch(c){case "YXZ":var t= +h*n,u=h*k,p=f*n,v=f*k;this.n11=t+v*e;this.n12=p*e-u;this.n13=m*f;this.n21=m*k;this.n22=m*n;this.n23=-e;this.n31=u*e-p;this.n32=v+t*e;this.n33=m*h;break;case "ZXY":t=h*n;u=h*k;p=f*n;v=f*k;this.n11=t-v*e;this.n12=-m*k;this.n13=p+u*e;this.n21=u+p*e;this.n22=m*n;this.n23=v-t*e;this.n31=-m*f;this.n32=e;this.n33=m*h;break;case "ZYX":t=m*n;u=m*k;p=e*n;v=e*k;this.n11=h*n;this.n12=p*f-u;this.n13=t*f+v;this.n21=h*k;this.n22=v*f+t;this.n23=u*f-p;this.n31=-f;this.n32=e*h;this.n33=m*h;break;case "YZX":t=m*h;u= +m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=v-t*k;this.n13=p*k+u;this.n21=k;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*k+p;this.n33=t-v*k;break;case "XZY":t=m*h;u=m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=-k;this.n13=f*n;this.n21=t*k+v;this.n22=m*n;this.n23=u*k-p;this.n31=p*k-u;this.n32=e*n;this.n33=v*k+t;break;default:t=m*n,u=m*k,p=e*n,v=e*k,this.n11=h*n,this.n12=-h*k,this.n13=f,this.n21=u+p*f,this.n22=t-v*f,this.n23=-e*h,this.n31=v-t*f,this.n32=p+u*f,this.n33=m*h}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,k=b.w,m=c+c,h=e+e,n=f+f,b=c*m,t=c*h;c*=n;var u=e*h;e*=n;f*=n;m*=k;h*=k;k*=n;this.n11=1-(u+f);this.n12=t-k;this.n13=c+h;this.n21=t+k;this.n22=1-(b+f);this.n23=e-m;this.n31=c-h;this.n32=e+m;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,k=THREE.Matrix4.__m2; +f.identity();f.setRotationFromQuaternion(c);k.setScale(e.x,e.y,e.z);this.multiply(f,k);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);k.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); +e.y=k.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,k=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*k;this.n23= +b.n23*k;this.n33=b.n33*k}}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*w*y-u*x*y+u*v*B-n*w*B-t*v*D+n*x*D;c.n12=m*x*y-k*w*y-m*v*B+f*w*B+k*v*D-f*x*D;c.n13=k*u*y-m*t*y+m*n*B-f*u*B-k*n*D+f*t*D;c.n14=m*t*v-k*u*v-m*n*x+f*u*x+k*n*w-f*t*w;c.n21=u*x*z-t*w*z-u*p*B+h*w*B+t*p*D-h*x*D;c.n22=k*w*z-m*x*z+m*p*B-e*w*B-k*p*D+e*x*D;c.n23=m*t*z-k*u*z-m*h*B+e*u*B+k*h*D-e*t*D;c.n24= +k*u*p-m*t*p+m*h*x-e*u*x-k*h*w+e*t*w;c.n31=n*w*z-u*v*z+u*p*y-h*w*y-n*p*D+h*v*D;c.n32=m*v*z-f*w*z-m*p*y+e*w*y+f*p*D-e*v*D;c.n33=k*u*z-m*n*z+m*h*y-e*u*y-f*h*D+e*n*D;c.n34=m*n*p-f*u*p-m*h*v+e*u*v+f*h*w-e*n*w;c.n41=t*v*z-n*x*z-t*p*y+h*x*y+n*p*B-h*v*B;c.n42=f*x*z-k*v*z+k*p*y-e*x*y-f*p*B+e*v*B;c.n43=k*n*z-f*t*z-k*h*y+e*t*y+f*h*B-e*n*B;c.n44=f*t*p-k*n*p+k*h*v-e*t*v-f*h*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,k=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*k;e[2]=b*m;e[3]=b*h;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*p;e[8]=b*v;return c}; +THREE.Matrix4.makeFrustum=function(b,c,e,f,k,m){var h;h=new THREE.Matrix4;h.n11=2*k/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*k/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(m+k)/(m-k);h.n34=-2*m*k/(m-k);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var k,b=e*Math.tan(b*Math.PI/360);k=-b;return THREE.Matrix4.makeFrustum(k*c,b*c,k,b,e,f)}; +THREE.Matrix4.makeOrtho=function(b,c,e,f,k,m){var h,n,t,u;h=new THREE.Matrix4;n=c-b;t=e-f;u=m-k;h.n11=2/n;h.n12=0;h.n13=0;h.n14=-((c+b)/n);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/u;h.n34=-((m+k)/u);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&k.positionScreen.z0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= -I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); +THREE.Projector=function(){function b(){var b=t[n]=t[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,k=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return h>=0&&k>=0&&m>=0&&n>=0?!0:h<0&&k<0||m<0&&n<0?!1:(h<0?c=Math.max(c,h/(h-k)):k<0&&(f=Math.min(f,h/(h-k))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&h.positionScreen.z0&&I.z<1))ka=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ka,D.x=I.x/I.w,D.y=I.y/I.w,D.z= +I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+k.projectionMatrix.n11)/(I.w+k.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+k.projectionMatrix.n22)/(I.w+k.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,k=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-k),k=Math.sin(-k),m=Math.cos(e),e=Math.sin(e),h=b*c,n=f*k;this.w=h*m-n*e;this.x=h*e+n*m;this.y=f*c*m+b*k*e;this.z=b*k*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,v=this.w,p=v*e+k*h-n*f,u=v*f+n*e-m*h,t=v*h+m*f-k*e,e=-m* -e-k*f-n*h;c.x=p*v+e*-m+u*-n-t*-k;c.y=u*v+e*-k+t*-m-p*-n;c.z=t*v+e*-n+p*-k-u*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,e=this.y,f=this.z,k=this.w,m=b.x,h=b.y,n=b.z,b=b.w;this.x=c*b+k*m+e*n-f*h;this.y=e*b+k*h+f*m-c*n;this.z=f*b+k*n+c*h-e*m;this.w=k*b-c*m-e*h-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,k=b.z,m=this.x,h=this.y,n=this.z,t=this.w,u=t*e+h*k-n*f,p=t*f+n*e-m*k,v=t*k+m*f-h*e,e=-m* +e-h*f-n*k;c.x=u*t+e*-m+p*-n-v*-h;c.y=p*t+e*-h+v*-m-u*-n;c.z=v*t+e*-n+u*-h-p*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var k=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(k)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(k),h=Math.sqrt(1-k*k);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;k=Math.sin((1-f)*m)/h;f=Math.sin(f*m)/h;e.w=b.w*k+c.w*f;e.x=b.x*k+c.x*f;e.y=b.y*k+c.y*f;e.z=b.z*k+c.z*f;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,k,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,e,f,k,m,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];u=this.points[e[1]]; -t=this.points[e[2]];x=this.points[e[3]];n=k*k;v=k*n;f.x=c(p.x,u.x,t.x,x.x,k,n,v);f.y=c(p.y,u.y,t.y,x.y,k,n,v);f.z=c(p.z,u.z,t.z,x.z,k,n,v);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;bthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;u=this.points[e[0]];p=this.points[e[1]]; +v=this.points[e[2]];x=this.points[e[3]];n=h*h;t=h*n;f.x=c(u.x,p.x,v.x,x.x,h,n,t);f.y=c(u.y,p.y,v.y,x.y,h,n,t);f.z=c(u.z,p.z,v.z,x.z,h,n,t);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* -255)+","+y+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,v){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b>1,u=la.height>>1,m=k.scale.x*t,v=k.scale.y*x,o=m*p,n=v*u,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-v),w.translate(-p,-u),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), -w.restore()))}function D(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x; -P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=v.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* -b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,p.envMap)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof -THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map)),e(THREE.SubtractiveBlending)),xa?!p.wireframe&&p.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==3?(ca.r=X.r=ja.r=ka.r,ca.g=X.g=ja.g=ka.g,ca.b=X.b=ja.b=ka.b,u(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),u(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),u(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ja),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X, -ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,u(w,la.centroidWorld,la.normalWorld,ha),Z.r=Math.max(0,Math.min(p.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(p.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(p.color.b*ha.b,1)),p.wireframe?Ja(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(Z)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1- -Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)Z.r=Ta(la.normalWorld.x),Z.g=Ta(la.normalWorld.y),Z.b=Ta(la.normalWorld.z),p.wireframe?Ja(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(Z)}function B(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); -e(t.blending);if(t.map||t.envMap)y(b,f,h,0,1,3,la,t,w),y(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof -THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4?(ca.r=X.r=ja.r=ea.r=ka.r,ca.g=X.g=ja.g=ea.g=ka.g,ca.b=X.b=ja.b=ea.b=ka.b,u(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),u(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),u(w,la.v4.positionWorld,la.vertexNormalsWorld[3],ja),u(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ea),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, -0,1,1,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,u(w,la.centroidWorld,la.normalWorld,ha),Z.r=Math.max(0,Math.min(t.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(t.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(t.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(Z)):(H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color));else if(t instanceof THREE.MeshNormalMaterial)Z.r=Ta(la.normalWorld.x), -Z.g=Ta(la.normalWorld.y),Z.b=Ta(la.normalWorld.z),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(Z);else if(t instanceof THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, -da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,v,u){if(u.image.width!=0){if(u.needsUpdate== -!0||qa[u.id]==void 0){var x=u.wrapS==THREE.RepeatWrapping,Da=u.wrapT==THREE.RepeatWrapping;qa[u.id]=w.createPattern(u.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");u.needsUpdate=!1}h(qa[u.id]);var x=u.offset.x/u.repeat.x,Da=u.offset.y/u.repeat.y,M=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,o=(o+x)*M,n=(n+Da)*u,t=(t+x)*M,p=(p+Da)*u,la=(la+x)*M,v=(v+Da)*u;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;v-=n;x=1/(t*v-la*p);u=(v*c-p*k)*x;p=(v*f-p*m)*x;c=(t*k-la*c)*x;f=(t* -m-la*f)*x;b=b-u*o-c*n;e=e-p*o-f*n;w.save();w.transform(u,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,p,t,la,v){var u,x;u=v.width-1;x=v.height-1;m*=u;o*=x;n*=u;p*=x;t*=u;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;t-=m;la-=o;x=1/(n*la-t*p);u=(la*c-p*k)*x;p=(la*f-p*h)*x;c=(n*k-t*c)*x;f=(n*h-t*f)*x;b=b-u*m-c*o;e=e-p*m-f*o;w.save();w.transform(u,p,c,f,b,e);w.clip();w.drawImage(v,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), -e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),v=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=c<0?0:c>255?255:c;Ba[12]=t<0?0:t>255?255:t;Ba[13]=v<0?0:v>255?255:v;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= -(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,v,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa0&&(e(THREE.NormalBlending),c(1),k("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* +255)+","+y+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,u){function t(b){var e,c,f,h=b.lights;la.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=h.length;b>1,p=ja.height>>1,m=h.scale.x*v,u=h.scale.y*x,o=m*t,n=u*p,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(m,-u),w.translate(-t,-p),w.drawImage(ja,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=h.scale.x*v,n=h.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),k(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(o,n),m.program(w), +w.restore()))}function D(b,h,k,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,h,k,n,v,ja,w,t){m.data.vertices+=3;m.data.faces++;c(w.opacity);e(w.blending);S=b.positionScreen.x; +P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=h.positionScreen.x;R=h.positionScreen.y;G(S,P,o,W,na,R);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(ja.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* +b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,w.envMap)}else w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&&(w.map.mapping instanceof +THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map)),e(THREE.SubtractiveBlending)),xa?!w.wireframe&&w.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==3?(ca.r=X.r=ka.r=la.r,ca.g=X.g=ka.g=la.g,ca.b=X.b=ka.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ka),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X, +ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=la.r,ha.g=la.g,ha.b=la.b,p(t,ja.centroidWorld,ja.normalWorld,ha),Z.r=Math.max(0,Math.min(w.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(w.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(w.color.b*ha.b,1)),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)):w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1- +Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(h.positionScreen.z,V,pa),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X,ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(w instanceof THREE.MeshNormalMaterial)Z.r=Ta(ja.normalWorld.x),Z.g=Ta(ja.normalWorld.y),Z.b=Ta(ja.normalWorld.z),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)}function B(b,f,h,k,n,w,ja,v,t){m.data.vertices+=4;m.data.faces++;c(v.opacity); +e(v.blending);if(v.map||v.envMap)y(b,f,k,0,1,3,ja,v,t),y(n,h,w,1,2,3,ja,v,t);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=h.positionScreen.x,R=h.positionScreen.y,ia=k.positionScreen.x,aa=k.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=w.positionScreen.x,da=w.positionScreen.y,v instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(v.color);else if(v instanceof +THREE.MeshLambertMaterial)xa?!v.wireframe&&v.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==4?(ca.r=X.r=ka.r=ea.r=la.r,ca.g=X.g=ka.g=ea.g=la.g,ca.b=X.b=ka.b=ea.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v4.positionWorld,ja.vertexNormalsWorld[3],ka),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, 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THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(k.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(h.positionScreen.z,V,pa),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, +da,1,0,1,1,0,1,va)}function G(b,e,c,f,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,h,k,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,h){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=h)w.lineJoin=F=h;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){k(b.getContextStyle());w.fill()}function Ya(b,e,c,f,h,m,o,n,v,ja,u,t,p){if(p.image.width!=0){if(p.needsUpdate== +!0||qa[p.id]==void 0){var x=p.wrapS==THREE.RepeatWrapping,Da=p.wrapT==THREE.RepeatWrapping;qa[p.id]=w.createPattern(p.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");p.needsUpdate=!1}k(qa[p.id]);var x=p.offset.x/p.repeat.x,Da=p.offset.y/p.repeat.y,M=(p.image.width-1)*p.repeat.x,p=(p.image.height-1)*p.repeat.y,o=(o+x)*M,n=(n+Da)*p,v=(v+x)*M,ja=(ja+Da)*p,u=(u+x)*M,t=(t+Da)*p;c-=b;f-=e;h-=b;m-=e;v-=o;ja-=n;u-=o;t-=n;x=1/(v*t-u*ja);p=(t*c-ja*h)*x;ja=(t*f-ja*m)*x;c=(v*h-u*c)*x;f= +(v*m-u*f)*x;b=b-p*o-c*n;e=e-ja*o-f*n;w.save();w.transform(p,ja,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,h,k,m,o,n,v,ja,u,t){var p,x;p=t.width-1;x=t.height-1;m*=p;o*=x;n*=p;v*=x;ja*=p;u*=x;c-=b;f-=e;h-=b;k-=e;n-=m;v-=o;ja-=m;u-=o;x=1/(n*u-ja*v);p=(u*c-v*h)*x;v=(u*f-v*k)*x;c=(n*h-ja*c)*x;f=(n*k-ja*f)*x;b=b-p*m-c*o;e=e-v*m-f*o;w.save();w.transform(p,v,c,f,b,e);w.clip();w.drawImage(t,0,0);w.restore()}function Wa(b,e,c,f){var h=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), +e=~~(e.b*255),n=~~(c.r*255),v=~~(c.g*255),c=~~(c.b*255),w=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ba[0]=h<0?0:h>255?255:h;Ba[1]=k<0?0:k>255?255:k;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=v<0?0:v>255?255:v;Ba[10]=c<0?0:c>255?255:c;Ba[12]=w<0?0:w>255?255:w;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(ja,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= +(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,h=c*c+f*f;h!=0&&(h=1/Math.sqrt(h),c*=h,f*=h,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,x);m.data.vertices=0;m.data.faces=0;h=n.projectScene(b,u,this.sortElements);(xa=b.lights.length>0)&&t(b);Xa=0;for(bb=h.length;Xa0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), -E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);v.appendChild(S)}function e(e,c,k,o,n,p,t){m.data.vertices+=4;m.data.faces++; -S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.copy(p.color):p instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,n,N),E.r=Math.max(0,Math.min(p.color.r*N.r,1)),E.g=Math.max(0,Math.min(p.color.g*N.g,1)),E.b=Math.max(0,Math.min(p.color.b*N.b,1))):E.copy(p.color):p instanceof -THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),E.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ -p.opacity);v.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,v=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,u,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), -C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;u=e;t=p/2;x=u/2;v.setAttribute("viewBox",-t+" "+-x+" "+p+" "+u);v.setAttribute("width",p);v.setAttribute("height",u);D.set(-t,-x,t,x)};this.clear=function(){for(;v.childNodes.length>0;)v.removeChild(v.childNodes[0])};this.render= -function(b,f){var h,p,u,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h0&&(c.r+=k.color.r*m,c.g+=k.color.g*m,c.b+=k.color.b*m)):k instanceof THREE.PointLight&&(U.sub(k.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*k.intensity,m>0&&(c.r+=k.color.r*m,c.g+=k.color.g*m,c.b+=k.color.b*m))}function c(e,c,h,o,n,v){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(v,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), +E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(k(o.normalWorld.x),k(o.normalWorld.y),k(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(S)}function e(e,c,h,o,n,v,w){m.data.vertices+=4;m.data.faces++; +S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");v instanceof THREE.MeshBasicMaterial?E.copy(v.color):v instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(w,n,N),E.r=Math.max(0,Math.min(v.color.r*N.r,1)),E.g=Math.max(0,Math.min(v.color.g*N.g,1)),E.b=Math.max(0,Math.min(v.color.b*N.b,1))):E.copy(v.color):v instanceof +THREE.MeshDepthMaterial?(K=1-v.__2near/(v.__farPlusNear-n.z*v.__farMinusNear),E.setRGB(K,K,K)):v instanceof THREE.MeshNormalMaterial&&E.setRGB(k(n.normalWorld.x),k(n.normalWorld.y),k(n.normalWorld.z));v.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ +v.opacity);t.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function k(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,h=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,p,v,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), +C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){u=b;p=e;v=u/2;x=p/2;t.setAttribute("viewBox",-v+" "+-x+" "+u+" "+p);t.setAttribute("width",u);t.setAttribute("height",p);D.set(-v,-x,v,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render= +function(b,f){var k,u,p,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;h=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);k=0;for(u=K.length;k= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c=0)o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position, -3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fu&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= --1;f++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=0&&(c=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer), -o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): -o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), -o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=h.__webglFaceCount,P.data.faces+=h.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? -o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), -o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position, +3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,v=m.morphTargetForcedOrder,w=m.morphTargetInfluences;fu&&(p=t,u=w[p]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[p]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;v[p]=1;u= +-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer), +o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): +o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer), +o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? +o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function k(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), +o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,v,w,u,p,t,x=b.count*3;for(t=0;t=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, +var c,f,h,k,m,n,o,v,w={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(k=b.faces.length;h65535&&(w[o].counter+=1,v=w[o].hash+"_"+w[o].counter,b.geometryGroups[v]==void 0&&(b.geometryGroups[v]={faces:[], +materials:n,vertices:0,numMorphTargets:p})),b.geometryGroups[v].faces.push(h),b.geometryGroups[v].vertices+=m;b.geometryGroupsList=[];for(var u in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[u])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b, o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D, 0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer(); b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type), 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THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b, +null)}var f,h;b?(e=e?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,c=b.width,b=b.height,h=f=0):(e=null,c=ea,b=qa,f=X,h=ka);e!=R&&(o.bindFramebuffer(o.FRAMEBUFFER,e),o.viewport(f,h,c,b),R=e)}function U(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b, e){var c;b=="fragment"?c=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,e);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return 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THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!== void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),$=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= -!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; +!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),la=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});la._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; 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{};Y.attributes.position=o.getAttribLocation(Y.program,"position");Y.attributes.uv=o.getAttribLocation(Y.program,"uv");Y.uniforms.uvOffset=o.getUniformLocation(Y.program,"uvOffset");Y.uniforms.uvScale=o.getUniformLocation(Y.program,"uvScale");Y.uniforms.rotation=o.getUniformLocation(Y.program,"rotation");Y.uniforms.scale=o.getUniformLocation(Y.program,"scale");Y.uniforms.alignment=o.getUniformLocation(Y.program,"alignment");Y.uniforms.map=o.getUniformLocation(Y.program,"map");Y.uniforms.opacity=o.getUniformLocation(Y.program, "opacity");Y.uniforms.useScreenCoordinates=o.getUniformLocation(Y.program,"useScreenCoordinates");Y.uniforms.affectedByDistance=o.getUniformLocation(Y.program,"affectedByDistance");Y.uniforms.screenPosition=o.getUniformLocation(Y.program,"screenPosition");Y.uniforms.modelViewMatrix=o.getUniformLocation(Y.program,"modelViewMatrix");Y.uniforms.projectionMatrix=o.getUniformLocation(Y.program,"projectionMatrix");var Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width, -wa.height)};this.setViewport=function(b,e,c,f){X=b;ja=e;ea=c;qa=f;o.viewport(X,ja,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.setClearColor=function(b,e){M.copy(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT| 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0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);v(pa);this.initWebGLObjects(b);K(o);(this.autoClear||u)&&this.clear();G=b.__webglObjects.length;for(u=0;u=0;u--)if(M=b.__webglObjects[u],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M=0&&o.enableVertexAttribArray(t.position);t.color>=0&&o.enableVertexAttribArray(t.color);t.normal>=0&&o.enableVertexAttribArray(t.normal);t.tangent>=0&&o.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(o.enableVertexAttribArray(t.skinVertexA),o.enableVertexAttribArray(t.skinVertexB),o.enableVertexAttribArray(t.skinIndex), +o.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&o.enableVertexAttribArray(t[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(t[M]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,e,c,f){K(b);b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,p){var M,T,D,$,G,H,E,V,la=b.lights, +C=b.fog;this.shadowMapEnabled&&z(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);t(pa);this.initWebGLObjects(b);K(o);(this.autoClear||p)&&this.clear();G=b.__webglObjects.length;for(p=0;p=0;p--)if(M=b.__webglObjects[p],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray= -new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(p*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray= +new Float32Array(p*4),n.__skinVertexBArray=new Float32Array(p*4),n.__skinIndexArray=new Float32Array(p*4),n.__skinWeightArray=new Float32Array(p*4);n.__faceArray=new Uint16Array(T*3+(v.geometry.edgeFaces?v.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer), -o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, -ta,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals= -!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;p=h.colors;u=x.length;t=p.length;w=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ka,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer), +o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, +ta,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals= +!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;v=h.colors;w=x.length;p=v.length;t=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, +THREE.ColorUtils={adjustHSV:function(b,c,e,f){var k=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,k);k.h=THREE.ColorUtils.clamp(k.h+c,0,1);k.s=THREE.ColorUtils.clamp(k.s+e,0,1);k.v=THREE.ColorUtils.clamp(k.v+f,0,1);b.setHSV(k.h,k.s,k.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,k=b.b,m=Math.max(Math.max(e,f),k),h=Math.min(Math.min(e,f),k);if(h==m)h=e=0;else{var n=m-h,h=n/m,e=e==m?(f-k)/n:f==m?2+(k-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=m;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,v=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var u=0,t=k.length;u1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, -c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f, -h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)b?e(c,h-1):p[h]1&&(f=1-f,k=1-k);m=1-f-k;h.copy(b);h.multiplyScalar(f);n.copy(c);n.multiplyScalar(k);h.addSelf(n);n.copy(e);n.multiplyScalar(m);h.addSelf(n);return h},randomPointInFace:function(b, +c,e){var f,k,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,k=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,k,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;k=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,k,c),h=THREE.GeometryUtils.triangleArea(k,m,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f, +k,c),h=THREE.GeometryUtils.triangleArea(k,m,c));return THREE.GeometryUtils.random()*(e+h)b?e(c,h-1):u[h] 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; -THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,m=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,v;k<=n;)if(f=Math.floor(k+(n-k)/2),v=e[f]-m,v<0)k=f+1;else if(v>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),k,m=0;c.push(0);for(k=1;k<=b;k++)e=this.getPoint(k/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,k=e.length,m;m=c?c:b*e[k-1];time=Date.now();for(var h=0,n=k-1,t;h<=n;)if(f=Math.floor(h+(n-h)/2),t=e[f]-m,t<0)h=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(k-1);h=e[f];return e=(f+(m-h)/(e[f+1]-h))/(k-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; -THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var k=Array.prototype.slice.call(arguments),b=new THREE.Vector2(k[0],k[1]),c=new THREE.Vector2(k[2],k[3]),e=new THREE.Vector2(k[4],k[5]),f=new THREE.Vector2(k[6],k[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=m}; +THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,k;k=(f.length-1)*b;b=Math.floor(k);k-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,k);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,k);return c};THREE.ArcCurve=function(b,c,e,f,k,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=k;this.aClockwise=m}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,m=h*h;return(2*c-2*e+b+f)*h*m+(-3*c+3*e-2*b-f)*m+b*h+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,k){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*k},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,k){var b=(e-b)*0.5,f=(f-c)*0.5,m=k*k;return(2*c-2*e+b+f)*k*m+(-3*c+3*e-2*b-f)*m+b*k+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=m.x;else if(m.xe)e=m.y;else if(m.yc)c=m.x;else if(m.xe)e=m.y;else if(m.y0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x, -v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];v=m[5];t=m[0];x=m[1];p=m[2];u=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,u,v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); -for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];v=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];u=k[k.length-2];w=k[k.length-1];k.length==0&&(u=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=u+n+p*Math.cos(y),y=w+v+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,v,p,u,t;n=0;for(v=k.length;n0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b2(y,w,v,n),y=THREE.Shape.Utils.b2(y,z,x, +t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];t=m[5];v=m[0];x=m[1];u=m[2];p=m[3];e.length>0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b3(y,w,v,u,n),y=THREE.Shape.Utils.b3(y,z,x,p,t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];y=b*m[0].length;h=h.concat(m[0]);m=new THREE.SplineCurve(h); +for(h=1;h<=y;h++)e.push(m.getPointAt(h/y));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;n=m[0];t=m[1];u=m[2];v=m[3];y=m[4];x=!!m[5];p=h[h.length-2];w=h[h.length-1];h.length==0&&(p=w=0);z=y-v;var B=b*2;for(h=1;h<=B;h++)y=h/B,x||(y=1-y),y=v+y*z,m=p+n+u*Math.cos(y),y=w+t+u*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,k,m){var h=this.getPoints(),n,t,u,p,v;n=0;for(t=h.length;n=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;u=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= -e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=u,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);u=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(u).concat(x)}return{shape:e,isolatedPts:z, -allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,v,p={};m=0;for(k=f.length;m=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;var y=[u[h],e[n],e[k]];v=THREE.FontUtils.Triangulate.area(y);var B=[u[h],u[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;p=h;n+=1;h+=-1;n<0&&(n+=e.length);n%= +e.length;h<0&&(h+=u.length);h%=u.length;k=n-1>=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;y=[u[h],e[n],e[k]];y=THREE.FontUtils.Triangulate.area(y);B=[u[h],u[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);v+x>y+B&&(n=w,h=p,n<0&&(n+=e.length),n%=e.length,h<0&&(h+=u.length),h%=u.length,k=n-1>=0?n-1:e.length-1,m=h-1>=0?h-1:u.length-1);v=e.slice(0,n);x=e.slice(n);w=u.slice(h);p=u.slice(0,h);m=[u[h],u[m],e[n]];z.push([u[h],e[n],e[k]]);z.push(m);e=v.concat(w).concat(p).concat(x)}return{shape:e,isolatedPts:z, +allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,k=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,h,n,t,u={};m=0;for(h=f.length;m1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&u[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];v=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],v[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],v[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],v[2],p[2],h,e,k);return f}; -THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=k,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,k=this.interpolateCatmullRom(this.points,f),e.x=k[0],e.y=k[1],e.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(k,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f}}if(this.JITCompile&&p[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=k*k;h=k*e;f[0]=this.interpolate(m[0],n[0],t[0],u[0],k,e,h);f[1]=this.interpolate(m[1],n[1],t[1],u[1],k,e,h);f[2]=this.interpolate(m[2],n[2],t[2],u[2],k,e,h);return f}; +THREE.Animation.prototype.interpolate=function(b,c,e,f,k,m,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*m+b*k+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== @@ -426,152 +426,152 @@ void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); -this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= -1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* +this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= +1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),v=m.length,G=0;k=v-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),v=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(v,k);b.position.set(0,10,0);this.animation= +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var k=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi%k;this.phi=f>=0?f:f+k;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var n=h[1]-h[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;n=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= +b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),t=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(t,h);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),h=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-h)/h;this.moveState.pitchDown=(b.clientY- +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),k=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-k)/k;this.moveState.pitchDown=(b.clientY- c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,v=!1,p=1,u=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(u>0||this.autoForward&&!(u<0)?1:u));this.translateX(b*t);this.translateY(b*x);v&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(p<0)?1:p));this.translateX(b*v);this.translateY(b*x);t&&(this.roll+=this.rollSpeed*this.delta*u);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f}; -this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(v.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=v:n.y+=(v.y-n.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=u.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=u:p.addSelf(b.sub(u,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -h.lengthSq()1?e.normalize():e.z=Math.sqrt(1-f*f);k=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(k).setLength(e.x));f.addSelf(k.setLength(e.z));return f}; +this.rotateCamera=function(){var b=Math.acos(m.dot(h)/m.length()/h.length());if(b){var c=(new THREE.Vector3).cross(m,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(k);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?m=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?n=t:n.y+=(t.y-n.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=p.clone().subSelf(u);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?u=p:u.addSelf(b.sub(p,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- -1);for(var c=0,e=w+u*2,c=0;c=0;S--){P=S/u;o=v*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(h=0;hb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function k(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- +1);for(var c=0,e=w+p*2,c=0;c=0;S--){P=S/p;o=t*(1-P);P=u*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(u)}c.push(p)}for(var w,z,y,h=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[k].position.clone(),z=this.vertices[v].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,v,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([u,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,k=Math.PI,m=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,n,x)))-1);u.push(p)}c.push(u)}for(var w,z,y,k=c.length,e=0;e0)for(f=0;f1&&(w= +this.vertices[h].position.clone(),z=this.vertices[t].position.clone(),y=this.vertices[u].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(h,t,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([p,v,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}v=p;h<=v&&(v=0);p=v+1;h<=p&&(p=0);u=p+1;h<=u&&(u=0);var x;a:{x=b;var w=v,z=p,y=u,B=h,D=k,G=void 0,H=void 0,E=void 0, +this.getFace(),e=this.size/c.resolution,f=0,k=String(b).split(""),m=k.length,h=[],b=0;b0)for(u=0;u2;){if(v--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}t=u;k<=t&&(t=0);u=t+1;k<=u&&(u=0);p=u+1;k<=p&&(p=0);var x;a:{x=b;var w=t,z=u,y=p,B=k,D=h,G=void 0,H=void 0,E=void 0, N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; -break a}}x=!0}}if(x){m.push([b[k[v]],b[k[p]],b[k[u]]]);n.push([k[v],k[p],k[u]]);v=p;for(u=p+1;u>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=u(b,c),f=u(b,c+1),k=u(b,c+2);return(u(b,c+3)<<24)+(k<<16)+(f<<8)+e}function v(b,c){var e=u(b,c);return(u(b,c+1)<<8)+e}function p(b,c){var e=u(b,c);return e>127?e-256:e}function u(b,c){return b.charCodeAt(c)&255}function t(c){var e, -f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=v(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=v(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var u=E[p*3],t=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(u,t,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, -c+P);c=v(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,u,t,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=v(b,c+o);u=h(b,c+W);t=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[t*3],M=E[t*3+1];t=E[t*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[u*3],E[u*3+1],E[u*3+2]),new THREE.Vector3(x,M,t),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} -function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:u(b,G+8),vertex_coordinate_bytes:u(b,G+9),normal_coordinate_bytes:u(b,G+10),uv_coordinate_bytes:u(b,G+11),vertex_index_bytes:u(b,G+12),normal_index_bytes:u(b,G+13),uv_index_bytes:u(b,G+14),material_index_bytes:u(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, -G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; +THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,k,m){var h=new XMLHttpRequest,n=f+"/"+b,t=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,k,c):alert("Couldn't load ["+n+"] ["+h.status+"]"):h.readyState==3?m&&(t==0&&(t=h.getResponseHeader("Content-Length")),m({total:t,loaded:h.responseText.length})):h.readyState==2&&(t=h.getResponseHeader("Content-Length"))};h.open("GET",n,!0);h.overrideMimeType("text/plain; charset=x-user-defined"); +h.setRequestHeader("Content-Type","text/plain");h.send(null)}; +THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var k=function(c){function e(b,c){var f=p(b,c),h=p(b,c+1),k=p(b,c+2),m=p(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function k(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function u(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,c){return b.charCodeAt(c)&255}function v(c){var e, +f,h;e=k(b,c);f=k(b,c+F);h=k(b,c+I);c=t(b,c+C);D.faces.push(new THREE.Face3(e,f,h,null,null,D.materials[c]))}function x(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+F);h=k(b,c+I);m=t(b,c+C);o=k(b,c+K);p=k(b,c+U);c=k(b,c+L);m=D.materials[m];var v=E[p*3],u=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,h,m;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b, +c+P);c=t(b,c+o);D.faces.push(new THREE.Face4(e,f,h,m,null,null,D.materials[c]))}function z(c){var e,f,h,m,p,v,u,w;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b,c+P);p=t(b,c+o);v=k(b,c+W);u=k(b,c+na);w=k(b,c+R);c=k(b,c+ia);p=D.materials[p];var x=E[u*3],M=E[u*3+1];u=E[u*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,h,m,[new THREE.Vector3(E[v*3],E[v*3+1],E[v*3+2]),new THREE.Vector3(x,M,u),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} +function y(c){var e,f,h,m;e=k(b,c);f=k(b,c+aa);h=k(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[h*2];h=N[h*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}function B(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+fa);h=k(b,c+ga);m=k(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[h*2];var t=D.faceVertexUvs[0];h=N[h*2+1];var v=N[m*2];m=N[m*2+1];var u=[];u.push(new THREE.UV(c,o));u.push(new THREE.UV(e,p));u.push(new THREE.UV(f, +h));u.push(new THREE.UV(v,m));t.push(u)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ka,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:k(b,G+16),nnormals:k(b,G+16+4),nuvs:k(b, +G+16+8),ntri_flat:k(b,G+16+12),ntri_smooth:k(b,G+16+16),ntri_flat_uv:k(b,G+16+20),ntri_smooth_uv:k(b,G+16+24),nquad_flat:k(b,G+16+28),nquad_smooth:k(b,G+16+32),nquad_flat_uv:k(b,G+16+36),nquad_smooth_uv:k(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes* -4+H.material_index_bytes;Z=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ja=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,h,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length1?e[1].substr(0,c):"0";e[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;f=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fc){v=p.output[o];break}m=v!==void 0?v instanceof THREE.Matrix4?m.multiply(m,v):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, -c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;bc){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b3)for(h=2;h=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function v(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();u()}}function p(b){return function(c){R.geometries[b]=c}}function u(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} -var t,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], -E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;u();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], +s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();p()}}function u(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} +var v,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], +E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;p();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0, -z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(F=new THREE.CubeGeometry(B.width, -B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[t]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.topRad,B.height,B.numSegs,1,B.topRad,B.botRad),R.geometries[t]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius,B.tube, -B.segmentsR,B.segmentsT),R.geometries[t]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[t]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:v(t)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:v(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){o+=t.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,k=0;k<8;k++){for(var m=0,h=0;h>1^-(n&1);e[8*h+k]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(k=h=0;k=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(v=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(u-n);w<1&&(w=1);n=Math.floor(u+n);n>this.size-1&&(n=this.size- -1);for(var z,y,B,D,G,H;t0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,v,p=this.size,u=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mu&&(z=u);for(m=0;m0){v=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){v=zd*k;for(m=0;m=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var w=Math.floor(p-n);w<1&&(w=1);n=Math.floor(p+n);n>this.size-1&&(n=this.size- +1);for(var z,y,B,D,G,H;v0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var k,m,h,n,t,u=this.size,p=this.yd,v=this.zd,x=this.field,w=u*Math.sqrt(b/c);w>u&&(w=u);for(k=0;k0)for(m=0;mp&&(z=p);for(m=0;m0){t=m*v;for(k=0;ksize&&(dist=size);for(h=0;h0){t=zd*h;for(m=0;mm?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; +THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,k,m=0;c=0;for(e=this.colliders.length;cm?this.hits.push(k):this.hits.unshift(k),m=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> -Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,k,m=0;m=n*k))return Number.MAX_VALUE;h/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(h);n.addSelf(b.origin);Math.abs(m.x)> +Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,k=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*k;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*k)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,v=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -p=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,v=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,v)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,k=0,m=0,h=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,h=1);e.origin.yc.max.y&&(k=c.max.y-e.origin.y,k/=e.direction.y, +u=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;k>f&&(u=1,f=k);m>f&&(u=2,f=m);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,v,p,u;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(v!==e.aspect||p!==e.near||u!==e.fov){v=e.aspect;p=e.near;u=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(u*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*v+H;N=E*v+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*v-H;N=E*v-H;D.n11=2*p/(N-G); -D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; -k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,k=new THREE.Camera,m=new THREE.Camera,h=new THREE.Matrix4,n=new THREE.Matrix4,t,u,p;k.useTarget=m.useTarget=!1;k.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},v=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= +2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:v},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);v.width=b;v.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||p!==e.fov){t=e.aspect;u=e.near;p=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*u/125,E=u*Math.tan(p*Math.PI/360),N;h.n14=G;n.n14=-G;G=-E*t+H;N=E*t+H;D.n11=2*u/(N-G);D.n13=(N+G)/(N-G);k.projectionMatrix=D.clone();G=-E*t-H;N=E*t-H;D.n11=2*u/(N-G); +D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}k.matrix=e.matrixWorld.clone().multiplySelf(n);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,v,!0);m.matrix=e.matrixWorld.clone().multiplySelf(h);m.update(null,!0);m.position.copy(e.position);m.near=u;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,k,m,h=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);k=b/2;m=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; +h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);n.projectionMatrix=h.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,k,m);f.call(c,b,h);this.setViewport(k,0,k,m);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index a937b643..022bda08 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -132,11 +132,11 @@ THREE.CubeGeometry=function(a,b,c,e,h,g,f,k,l){function m(a,c,b,f,k,l,m,o){var t L,l+N*(p+1)+L,l+1+N*(p+1)+L,l+1+N*p+L,null,null,o)),n.faceVertexUvs[0].push([new THREE.UV(l/x,p/v),new THREE.UV(l/x,(p+1)/v),new THREE.UV((l+1)/x,(p+1)/v),new THREE.UV((l+1)/x,p/v)])}THREE.Geometry.call(this);var n=this,o=a/2,p=b/2,t=c/2,k=k?-1:1;if(f!==void 0)if(f instanceof Array)this.materials=f;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([f])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(l!=void 0)for(var v in l)this.sides[v]!=void 0&&(this.sides[v]= l[v]);this.sides.px&&m("z","y",1*k,-1,c,b,-o,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,c,b,o,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,c,p,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,c,-p,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,b,t,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,b,-t,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=n.vertices.length;b0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(f=0;f0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(f=0;fa&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(h).addSelf(k).subSelf(a).clone()}function h(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- 1);for(var c=0,b=t+n*2,c=0;cg?this.hits.push(h):this.hits.unshift(h),g=e;return this.hits}; diff --git a/examples/scenes/test_scene.js b/examples/scenes/test_scene.js index af8a4fde..ec588ba6 100644 --- a/examples/scenes/test_scene.js +++ b/examples/scenes/test_scene.js @@ -186,22 +186,20 @@ var scene = { "cylinder": { "type" : "cylinder", - "numSegs" : 32, "topRad" : 5, "botRad" : 5, "height" : 50, - "topOffset": 0, - "botOffset": 0 + "radSegs" : 32, + "heightSegs": 1 }, "cone": { "type" : "cylinder", - "numSegs" : 32, "topRad" : 0, "botRad" : 5, "height" : 50, - "topOffset": 0, - "botOffset": 0 + "radSegs" : 32, + "heightSegs" : 1 }, "WaltHead": { diff --git a/examples/webgl_geometries.html b/examples/webgl_geometries.html index 1b3c898d..5a2e0b6f 100644 --- a/examples/webgl_geometries.html +++ b/examples/webgl_geometries.html @@ -66,7 +66,7 @@ scene.add( object ); - objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 100, 40, 5, 25, 75 ), material ); + objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material ); object.position.z = 200; scene.add( object ); diff --git a/src/extras/geometries/CylinderGeometry.js b/src/extras/geometries/CylinderGeometry.js index a7db42a3..faa993b1 100644 --- a/src/extras/geometries/CylinderGeometry.js +++ b/src/extras/geometries/CylinderGeometry.js @@ -2,13 +2,12 @@ * @author mr.doob / http://mrdoob.com/ */ -THREE.CylinderGeometry = function ( radius, height, segmentsRadius, segmentsHeight, radiusTop, radiusBottom ) { +THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRadius, segmentsHeight ) { THREE.Geometry.call( this ); - var radius = radius || 20; - var radiusTop = radiusTop != null ? radiusTop : radius; - var radiusBottom = radiusBottom != null ? radiusBottom : radius; + var radiusTop = radiusTop != null ? radiusTop : 20; + var radiusBottom = radiusBottom != null ? radiusBottom : 20; var height = height || 100; var heightHalf = height / 2; var segmentsX = segmentsRadius || 8; diff --git a/src/extras/loaders/SceneLoader.js b/src/extras/loaders/SceneLoader.js index 4beba645..32195f24 100644 --- a/src/extras/loaders/SceneLoader.js +++ b/src/extras/loaders/SceneLoader.js @@ -502,7 +502,7 @@ THREE.SceneLoader.prototype = { } else if ( g.type == "cylinder" ) { - geometry = new THREE.CylinderGeometry( g.topRad, g.height, g.numSegs, 1, g.topRad, g.botRad ); + geometry = new THREE.CylinderGeometry( g.topRad, g.botRad, g.height, g.radSegs, g.heightSegs ); result.geometries[ dg ] = geometry; } else if ( g.type == "torus" ) { diff --git a/src/extras/objects/Trident.js b/src/extras/objects/Trident.js index 6f985249..f2623260 100644 --- a/src/extras/objects/Trident.js +++ b/src/extras/objects/Trident.js @@ -11,7 +11,7 @@ THREE.Trident = function () { lineGeometry.vertices.push( new THREE.Vertex() ); lineGeometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, 100, 0 ) ) ); - var coneGeometry = new THREE.CylinderGeometry( 5, 25, 5, 1, 0, 5 ); + var coneGeometry = new THREE.CylinderGeometry( 0, 5, 25, 5, 1 ); // x From a940f0542772457da57abfb8fb4009161d8a4cd5 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 23:16:56 +0200 Subject: [PATCH 4/8] Updated examples with the new `.add`/`.remove` methods. --- examples/canvas_camera_orthographic.html | 12 ++++----- examples/canvas_geometry_birds.html | 2 +- examples/canvas_geometry_cube.html | 4 +-- examples/canvas_geometry_earth.html | 4 +-- examples/canvas_geometry_hierarchy.html | 4 +-- examples/canvas_geometry_panorama.html | 2 +- .../canvas_geometry_panorama_fisheye.html | 2 +- examples/canvas_geometry_terrain.html | 2 +- examples/canvas_geometry_text.html | 4 +-- examples/canvas_interactive_cubes.html | 4 +-- examples/canvas_interactive_cubes_tween.html | 2 +- examples/canvas_interactive_particles.html | 2 +- examples/canvas_interactive_voxelpainter.html | 16 ++++++------ examples/canvas_lights_pointlights.html | 16 ++++++------ .../canvas_lights_pointlights_smooth.html | 16 ++++++------ examples/canvas_lines.html | 4 +-- examples/canvas_lines_sphere.html | 4 +-- examples/canvas_materials.html | 14 +++++----- examples/canvas_materials_depth.html | 10 +++---- examples/canvas_materials_normal.html | 2 +- examples/canvas_materials_reflection.html | 2 +- examples/canvas_materials_video.html | 6 ++--- examples/canvas_particles_floor.html | 2 +- examples/canvas_particles_random.html | 4 +-- examples/canvas_particles_shapes.html | 10 +++---- examples/canvas_particles_sprites.html | 2 +- examples/canvas_particles_waves.html | 2 +- examples/canvas_performance.html | 12 ++++----- examples/canvas_sandbox.html | 12 ++++----- examples/misc_camera_path.html | 10 +++---- examples/misc_camera_roll.html | 18 ++++++------- examples/misc_camera_trackball.html | 16 ++++++------ examples/misc_lights_test.html | 14 +++++----- examples/misc_lookat.html | 4 +-- examples/misc_materials_multimaterials.html | 24 +++++++---------- examples/misc_sound.html | 8 +++--- examples/misc_ubiquity_test.html | 16 ++++++------ examples/webgl_animation_skinning.html | 8 +++--- examples/webgl_collada.html | 12 ++++----- examples/webgl_collisions_box.html | 6 ++--- examples/webgl_collisions_mesh.html | 6 ++--- examples/webgl_collisions_normal.html | 8 +++--- examples/webgl_collisions_primitives.html | 10 +++---- examples/webgl_collisions_reaction.html | 10 +++---- examples/webgl_collisions_terrain.html | 8 +++--- examples/webgl_collisions_trigger.html | 8 +++--- examples/webgl_custom_attributes.html | 2 +- .../webgl_custom_attributes_particles.html | 4 +-- .../webgl_custom_attributes_particles2.html | 4 +-- .../webgl_custom_attributes_particles3.html | 4 +-- examples/webgl_flycamera_earth.html | 12 ++++----- .../webgl_geometry_blenderexport_colors.html | 8 +++--- examples/webgl_geometry_colors.html | 14 +++++----- examples/webgl_geometry_dynamic.html | 6 +---- examples/webgl_geometry_hierarchy.html | 4 +-- examples/webgl_geometry_hierarchy2.html | 14 +++++----- examples/webgl_geometry_large_mesh.html | 10 +++---- examples/webgl_geometry_minecraft.html | 6 ++--- examples/webgl_geometry_minecraft_ao.html | 6 ++--- examples/webgl_geometry_shapes.html | 16 ++++++------ examples/webgl_geometry_terrain.html | 2 +- examples/webgl_geometry_terrain_fog.html | 2 +- examples/webgl_geometry_text.html | 16 ++++++------ examples/webgl_hdr.html | 4 +-- examples/webgl_interactive_cubes.html | 6 ++--- examples/webgl_interactive_voxelpainter.html | 14 +++++----- examples/webgl_lights_pointlights.html | 26 ++++++------------- examples/webgl_lines_colors.html | 2 +- examples/webgl_lines_cubes.html | 2 +- examples/webgl_lines_sphere.html | 2 +- examples/webgl_lines_splines.html | 2 +- examples/webgl_lod.html | 6 ++--- examples/webgl_lod_text.html | 6 ++--- examples/webgl_materials.html | 12 ++++----- examples/webgl_materials_cars.html | 12 ++++----- examples/webgl_materials_cars_anaglyph.html | 12 ++++----- examples/webgl_materials_cars_camaro.html | 10 +++---- ...webgl_materials_cars_camaro_crosseyed.html | 10 +++---- examples/webgl_materials_cubemap.html | 14 +++++----- ...gl_materials_cubemap_balls_reflection.html | 4 +-- ...als_cubemap_balls_reflection_anaglyph.html | 4 +-- ...gl_materials_cubemap_balls_refraction.html | 4 +-- ...ls_cubemap_balls_refraction_crosseyed.html | 4 +-- examples/webgl_materials_cubemap_escher.html | 4 +-- .../webgl_materials_cubemap_refraction.html | 14 +++++----- examples/webgl_materials_grass.html | 2 +- examples/webgl_materials_normalmap.html | 12 ++++----- examples/webgl_materials_normalmap2.html | 8 +++--- examples/webgl_materials_shaders.html | 10 +++---- examples/webgl_materials_shaders_fresnel.html | 4 +-- examples/webgl_materials_texture_filters.html | 10 +++---- examples/webgl_materials_video.html | 4 +-- examples/webgl_morphtargets.html | 6 ++--- examples/webgl_morphtargets_horse.html | 6 ++--- examples/webgl_multiple_canvases_complex.html | 14 +++++----- examples/webgl_multiple_canvases_grid.html | 14 +++++----- examples/webgl_objconvert_test.html | 17 +++++------- examples/webgl_panorama_equirectangular.html | 2 +- examples/webgl_particles_billboards.html | 4 +-- .../webgl_particles_billboards_colors.html | 4 +-- examples/webgl_particles_dynamic.html | 10 +++---- examples/webgl_particles_random.html | 2 +- examples/webgl_particles_sprites.html | 2 +- examples/webgl_performance.html | 2 +- examples/webgl_postprocessing.html | 8 +++--- examples/webgl_postprocessing_dof.html | 4 +-- examples/webgl_ribbons.html | 2 +- examples/webgl_rtt.html | 14 +++++----- examples/webgl_sandbox.html | 2 +- examples/webgl_scene_test.html | 6 ++--- examples/webgl_scene_test_blender.html | 6 ++--- examples/webgl_shader.html | 2 +- examples/webgl_shader2.html | 2 +- examples/webgl_shader_lava.html | 2 +- examples/webgl_shadowmap.html | 16 ++++++------ examples/webgl_sprites.html | 10 +++---- examples/webgl_test_memory.html | 4 +-- examples/webgl_trackballcamera_earth.html | 13 ++++------ examples/webgl_utf8loader.html | 6 ++--- 119 files changed, 435 insertions(+), 463 deletions(-) diff --git a/examples/canvas_camera_orthographic.html b/examples/canvas_camera_orthographic.html index 2317b0e0..c3b7a911 100644 --- a/examples/canvas_camera_orthographic.html +++ b/examples/canvas_camera_orthographic.html @@ -59,12 +59,12 @@ var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) ); line.position.z = ( i * 50 ) - 500; - scene.addObject( line ); + scene.add( line ); var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) ); line.position.x = ( i * 50 ) - 500; line.rotation.y = 90 * Math.PI / 180; - scene.addObject( line ); + scene.add( line ); } @@ -84,28 +84,28 @@ cube.position.y = ( cube.scale.y * 50 ) / 2; cube.position.z = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25; - scene.addObject(cube); + scene.add(cube); } // Lights var ambientLight = new THREE.AmbientLight( Math.random() * 0x10 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_birds.html b/examples/canvas_geometry_birds.html index 9c45b580..db3f7b69 100644 --- a/examples/canvas_geometry_birds.html +++ b/examples/canvas_geometry_birds.html @@ -361,7 +361,7 @@ bird.position = boids[ i ].position; bird.doubleSided = true; // bird.scale.x = bird.scale.y = bird.scale.z = 10; - scene.addObject( bird ); + scene.add( bird ); } diff --git a/examples/canvas_geometry_cube.html b/examples/canvas_geometry_cube.html index e5976d7a..849fa809 100644 --- a/examples/canvas_geometry_cube.html +++ b/examples/canvas_geometry_cube.html @@ -73,14 +73,14 @@ cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() ); cube.position.y = 150; cube.overdraw = true; - scene.addObject( cube ); + scene.add( cube ); // Plane plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) ); plane.rotation.x = - 90 * ( Math.PI / 180 ); plane.overdraw = true; - scene.addObject( plane ); + scene.add( plane ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_earth.html b/examples/canvas_geometry_earth.html index cedb970e..654e05e2 100644 --- a/examples/canvas_geometry_earth.html +++ b/examples/canvas_geometry_earth.html @@ -67,11 +67,11 @@ mesh.overdraw = true; mesh.position.y = - 250; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject(mesh); + scene.add(mesh); mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) ); mesh.overdraw = true; - scene.addObject(mesh); + scene.add(mesh); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_hierarchy.html b/examples/canvas_geometry_hierarchy.html index 5e7aeda2..bda95e7e 100644 --- a/examples/canvas_geometry_hierarchy.html +++ b/examples/canvas_geometry_hierarchy.html @@ -65,11 +65,11 @@ mesh.matrixAutoUpdate = false; mesh.updateMatrix(); - group.addChild( mesh ); + group.add( mesh ); } - scene.addObject( group ); + scene.add( group ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_panorama.html b/examples/canvas_geometry_panorama.html index 01f7b27b..0e92bdf1 100644 --- a/examples/canvas_geometry_panorama.html +++ b/examples/canvas_geometry_panorama.html @@ -78,7 +78,7 @@ mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_panorama_fisheye.html b/examples/canvas_geometry_panorama_fisheye.html index 3e67d2c5..dedf89f2 100644 --- a/examples/canvas_geometry_panorama_fisheye.html +++ b/examples/canvas_geometry_panorama_fisheye.html @@ -78,7 +78,7 @@ mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) { diff --git a/examples/canvas_geometry_terrain.html b/examples/canvas_geometry_terrain.html index fbf7a0da..8c6333db 100644 --- a/examples/canvas_geometry_terrain.html +++ b/examples/canvas_geometry_terrain.html @@ -84,7 +84,7 @@ mesh = new THREE.Mesh( plane, material ); mesh.rotation.x = -90 * Math.PI / 180; mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_geometry_text.html b/examples/canvas_geometry_text.html index 3d828197..18eb3f8d 100644 --- a/examples/canvas_geometry_text.html +++ b/examples/canvas_geometry_text.html @@ -104,9 +104,9 @@ text.overdraw = true; parent = new THREE.Object3D(); - parent.addChild( text ); + parent.add( text ); - scene.addObject( parent ); + scene.add( parent ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_interactive_cubes.html b/examples/canvas_interactive_cubes.html index 8eef9ccc..805e056c 100644 --- a/examples/canvas_interactive_cubes.html +++ b/examples/canvas_interactive_cubes.html @@ -63,7 +63,7 @@ object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180; object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180; object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180; - scene.addObject( object ); + scene.add( object ); objects.push( object ); @@ -118,7 +118,7 @@ var particle = new THREE.Particle( particleMaterial ); particle.position = intersects[ 0 ].point; particle.scale.x = particle.scale.y = 8; - scene.addObject( particle ); + scene.add( particle ); } diff --git a/examples/canvas_interactive_cubes_tween.html b/examples/canvas_interactive_cubes_tween.html index ba62bd1e..640fba7b 100644 --- a/examples/canvas_interactive_cubes_tween.html +++ b/examples/canvas_interactive_cubes_tween.html @@ -61,7 +61,7 @@ object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180; object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180; object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180; - scene.addObject( object ); + scene.add( object ); } diff --git a/examples/canvas_interactive_particles.html b/examples/canvas_interactive_particles.html index 23bee24c..ca13a5a6 100644 --- a/examples/canvas_interactive_particles.html +++ b/examples/canvas_interactive_particles.html @@ -76,7 +76,7 @@ particle.position.y = Math.random() * 800 - 400; particle.position.z = Math.random() * 800 - 400; particle.scale.x = particle.scale.y = Math.random() * 10 + 10; - scene.addObject( particle ); + scene.add( particle ); } diff --git a/examples/canvas_interactive_voxelpainter.html b/examples/canvas_interactive_voxelpainter.html index 02bd7bc3..8b6c677b 100644 --- a/examples/canvas_interactive_voxelpainter.html +++ b/examples/canvas_interactive_voxelpainter.html @@ -62,12 +62,12 @@ var line = new THREE.Line( geometry, material ); line.position.z = ( i * 50 ) - 500; - scene.addObject( line ); + scene.add( line ); var line = new THREE.Line( geometry, material ); line.position.x = ( i * 50 ) - 500; line.rotation.y = 90 * Math.PI / 180; - scene.addObject( line ); + scene.add( line ); } @@ -75,7 +75,7 @@ plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() ); plane.rotation.x = - 90 * Math.PI / 180; - scene.addObject( plane ); + scene.add( plane ); mouse2D = new THREE.Vector3( 0, 10000, 0.5 ); ray = new THREE.Ray( camera.position, null ); @@ -83,21 +83,21 @@ // Lights var ambientLight = new THREE.AmbientLight( 0x606060 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); var directionalLight = new THREE.DirectionalLight( 0x808080 ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); @@ -137,7 +137,7 @@ if ( intersects[ 0 ].object != plane ) { - scene.removeObject( intersects[ 0 ].object ); + scene.remove( intersects[ 0 ].object ); } @@ -152,7 +152,7 @@ voxel.matrixAutoUpdate = false; voxel.updateMatrix(); voxel.overdraw = true; - scene.addObject( voxel ); + scene.add( voxel ); } diff --git a/examples/canvas_lights_pointlights.html b/examples/canvas_lights_pointlights.html index bf89005f..64c9e856 100644 --- a/examples/canvas_lights_pointlights.html +++ b/examples/canvas_lights_pointlights.html @@ -62,16 +62,16 @@ scene = new THREE.Scene(); - scene.addLight( new THREE.AmbientLight( 0x00020 ) ); + scene.add( new THREE.AmbientLight( 0x00020 ) ); light1 = new THREE.PointLight( 0xff0040, 1, 50 ); - scene.addLight( light1 ); + scene.add( light1 ); light2 = new THREE.PointLight( 0x0040ff, 1, 50 ); - scene.addLight( light2 ); + scene.add( light2 ); light3 = new THREE.PointLight( 0x80ff80, 1, 50 ); - scene.addLight( light3 ); + scene.add( light3 ); var PI2 = Math.PI * 2; var program = function ( context ) { @@ -85,19 +85,19 @@ particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) ); particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5; - scene.addObject( particle1 ); + scene.add( particle1 ); particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) ); particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5; - scene.addObject( particle2 ); + scene.add( particle2 ); particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) ); particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5; - scene.addObject( particle3 ); + scene.add( particle3 ); mesh = new THREE.Mesh( new WaltHead(), new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_lights_pointlights_smooth.html b/examples/canvas_lights_pointlights_smooth.html index f22f4093..cb59acd9 100644 --- a/examples/canvas_lights_pointlights_smooth.html +++ b/examples/canvas_lights_pointlights_smooth.html @@ -62,16 +62,16 @@ scene = new THREE.Scene(); - scene.addLight( new THREE.AmbientLight( 0x00020 ) ); + scene.add( new THREE.AmbientLight( 0x00020 ) ); light1 = new THREE.PointLight( 0xff0040, 1, 50 ); - scene.addLight( light1 ); + scene.add( light1 ); light2 = new THREE.PointLight( 0x0040ff, 1, 50 ); - scene.addLight( light2 ); + scene.add( light2 ); light3 = new THREE.PointLight( 0x80ff80, 1, 50 ); - scene.addLight( light3 ); + scene.add( light3 ); var PI2 = Math.PI * 2; var program = function ( context ) { @@ -85,22 +85,22 @@ particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) ); particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5; - scene.addObject( particle1 ); + scene.add( particle1 ); particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) ); particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5; - scene.addObject( particle2 ); + scene.add( particle2 ); particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) ); particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5; - scene.addObject( particle3 ); + scene.add( particle3 ); geometry = new WaltHead(); geometry.computeVertexNormals(); mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_lines.html b/examples/canvas_lines.html index b9a8c1e5..bc1adb8b 100644 --- a/examples/canvas_lines.html +++ b/examples/canvas_lines.html @@ -83,7 +83,7 @@ particle.position.normalize(); particle.position.multiplyScalar( Math.random() * 10 + 450 ); particle.scale.x = particle.scale.y = 5; - scene.addObject( particle ); + scene.add( particle ); geometry.vertices.push( new THREE.Vertex( particle.position ) ); @@ -92,7 +92,7 @@ // lines var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) ); - scene.addObject( line ); + scene.add( line ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); diff --git a/examples/canvas_lines_sphere.html b/examples/canvas_lines_sphere.html index 579c54d5..5af4270f 100644 --- a/examples/canvas_lines_sphere.html +++ b/examples/canvas_lines_sphere.html @@ -83,7 +83,7 @@ particle.position.z = Math.random() * 2 - 1; particle.position.normalize(); particle.position.multiplyScalar( Math.random() * 10 + 450 ); - scene.addObject( particle ); + scene.add( particle ); } @@ -105,7 +105,7 @@ geometry.vertices.push( new THREE.Vertex( vector2 ) ); var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) ); - scene.addObject( line ); + scene.add( line ); } document.addEventListener( 'mousemove', onDocumentMouseMove, false ); diff --git a/examples/canvas_materials.html b/examples/canvas_materials.html index 9194c04e..995d159d 100644 --- a/examples/canvas_materials.html +++ b/examples/canvas_materials.html @@ -53,13 +53,13 @@ var line = new THREE.Line( geometry, material ); line.position.y = - 120; line.position.z = ( i * 100 ) - 500; - scene.addObject( line ); + scene.add( line ); var line = new THREE.Line( geometry, material ); line.position.x = ( i * 100 ) - 500; line.position.y = - 120; line.rotation.y = 90 * Math.PI / 180; - scene.addObject( line ); + scene.add( line ); } @@ -107,7 +107,7 @@ objects.push( sphere ); - scene.addObject( sphere ); + scene.add( sphere ); } @@ -123,21 +123,21 @@ particleLight = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xffffff, program: program } ) ); particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4; - scene.addObject( particleLight ); + scene.add( particleLight ); // Lights - scene.addLight( new THREE.AmbientLight( Math.random() * 0x202020 ) ); + scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffffff, 1 ); - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.CanvasRenderer(); // renderer = new THREE.WebGLRenderer(); diff --git a/examples/canvas_materials_depth.html b/examples/canvas_materials_depth.html index 13e45514..692886ed 100644 --- a/examples/canvas_materials_depth.html +++ b/examples/canvas_materials_depth.html @@ -79,7 +79,7 @@ plane.rotation.x = - 90 * ( Math.PI / 180 ); plane.position.y = - 100; - scene.addObject( plane ); + scene.add( plane ); // Spheres @@ -108,24 +108,24 @@ cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5; */ - scene.addObject(cube); + scene.add(cube); } // Lights var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); var pointLight = new THREE.PointLight( 0xff0000, 1 ); - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_materials_normal.html b/examples/canvas_materials_normal.html index c4c469eb..cb47d4c0 100644 --- a/examples/canvas_materials_normal.html +++ b/examples/canvas_materials_normal.html @@ -63,7 +63,7 @@ object = new THREE.Mesh( new WaltHead(), new THREE.MeshNormalMaterial() ); object.overdraw = true; object.scale.x = object.scale.y = object.scale.z = 10; - scene.addObject( object ); + scene.add( object ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_materials_reflection.html b/examples/canvas_materials_reflection.html index 92864055..b89d399e 100644 --- a/examples/canvas_materials_reflection.html +++ b/examples/canvas_materials_reflection.html @@ -68,7 +68,7 @@ mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ) ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_materials_video.html b/examples/canvas_materials_video.html index 63e1e77b..831f33ef 100644 --- a/examples/canvas_materials_video.html +++ b/examples/canvas_materials_video.html @@ -109,7 +109,7 @@ mesh = new THREE.Mesh( plane, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5; mesh.overdraw = true; - scene.addObject(mesh); + scene.add(mesh); mesh = new THREE.Mesh( plane, materialReflection ); mesh.position.y = -306; @@ -117,7 +117,7 @@ mesh.rotation.x = 180 * Math.PI / 180; mesh.doubleSided = true; mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); // @@ -148,7 +148,7 @@ particle.position.x = ix * separation - ( ( amountx * separation ) / 2 ); particle.position.y = -153 particle.position.z = iy * separation - ( ( amounty * separation ) / 2 ); - scene.addObject( particle ); + scene.add( particle ); } } diff --git a/examples/canvas_particles_floor.html b/examples/canvas_particles_floor.html index e4bfee2a..745443a3 100644 --- a/examples/canvas_particles_floor.html +++ b/examples/canvas_particles_floor.html @@ -71,7 +71,7 @@ particle = new THREE.Particle( material ); particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 ); particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 ); - scene.addObject( particle ); + scene.add( particle ); } } diff --git a/examples/canvas_particles_random.html b/examples/canvas_particles_random.html index 7698aa9a..12d839b8 100644 --- a/examples/canvas_particles_random.html +++ b/examples/canvas_particles_random.html @@ -56,7 +56,7 @@ } group = new THREE.Object3D(); - scene.addObject( group ); + scene.add( group ); for ( var i = 0; i < 1000; i++ ) { @@ -65,7 +65,7 @@ particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = Math.random() * 10 + 5; - group.addChild( particle ); + group.add( particle ); } renderer = new THREE.CanvasRenderer(); diff --git a/examples/canvas_particles_shapes.html b/examples/canvas_particles_shapes.html index b352c074..db94c8ad 100644 --- a/examples/canvas_particles_shapes.html +++ b/examples/canvas_particles_shapes.html @@ -115,14 +115,14 @@ text.overdraw = true; parent = new THREE.Object3D(); - parent.addChild( text ); + parent.add( text ); particleCloud = new THREE.Object3D(); // Just a group particleCloud.y = 800; - parent.addChild( particleCloud ); + parent.add( particleCloud ); - scene.addObject( parent ); + scene.add( parent ); // Create Particle Systems @@ -184,7 +184,7 @@ particle = new THREE.Particle( material ); particle.scale.x = particle.scale.y = Math.random() * 20 +20; - particleCloud.addChild( particle ); + particleCloud.add( particle ); return particle; }; @@ -196,7 +196,7 @@ var onParticleDead = function(particle) { particle.target.visible = false; - particleCloud.removeChild(particle.target); + particleCloud.remove(particle.target); }; diff --git a/examples/canvas_particles_sprites.html b/examples/canvas_particles_sprites.html index 2f7f9338..bab5a3ef 100644 --- a/examples/canvas_particles_sprites.html +++ b/examples/canvas_particles_sprites.html @@ -54,7 +54,7 @@ initParticle( particle, i * 10 ); - scene.addObject( particle ); + scene.add( particle ); } renderer = new THREE.CanvasRenderer(); diff --git a/examples/canvas_particles_waves.html b/examples/canvas_particles_waves.html index 0d0ceb6a..d612617c 100644 --- a/examples/canvas_particles_waves.html +++ b/examples/canvas_particles_waves.html @@ -75,7 +75,7 @@ particle = particles[ i ++ ] = new THREE.Particle( material ); particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 ); particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 ); - scene.addObject( particle ); + scene.add( particle ); } diff --git a/examples/canvas_performance.html b/examples/canvas_performance.html index d84b02e6..dd775161 100644 --- a/examples/canvas_performance.html +++ b/examples/canvas_performance.html @@ -63,12 +63,12 @@ var line = new THREE.Line( geometry, material ); line.position.z = ( i * 100 ) - 500; - scene.addObject( line ); + scene.add( line ); var line = new THREE.Line( geometry, material ); line.position.x = ( i * 100 ) - 500; line.rotation.y = 90 * Math.PI / 180; - scene.addObject( line ); + scene.add( line ); } @@ -85,23 +85,23 @@ sphere.position.x = ( i % 5 ) * 200 - 400; sphere.position.z = Math.floor( i / 5 ) * 200 - 400; - scene.addObject( sphere ); + scene.add( sphere ); } // Lights var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = 0; directionalLight.position.y = 1; directionalLight.position.z = 0; - scene.addLight( directionalLight ); + scene.add( directionalLight ); var pointLight = new THREE.PointLight( 0xff0000, 1, 500 ); - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/canvas_sandbox.html b/examples/canvas_sandbox.html index 038e9e0a..e23ae6c4 100644 --- a/examples/canvas_sandbox.html +++ b/examples/canvas_sandbox.html @@ -178,12 +178,12 @@ var line = new THREE.Line( geometry, material ); line.position.z = ( i * 100 ) - 500; - scene.addObject( line ); + scene.add( line ); var line = new THREE.Line( geometry, material ); line.position.x = ( i * 100 ) - 500; line.rotation.y = 90 * Math.PI / 180; - scene.addObject( line ); + scene.add( line ); } @@ -211,24 +211,24 @@ objects.push( sphere ); - scene.addObject( sphere ); + scene.add( sphere ); } // Lights var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xff0000, 1 ); - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/misc_camera_path.html b/examples/misc_camera_path.html index d9eef97f..4fb46d15 100644 --- a/examples/misc_camera_path.html +++ b/examples/misc_camera_path.html @@ -102,24 +102,24 @@ mesh.updateMatrix(); mesh.matrixAutoUpdate = false; - scene.addChild( mesh ); + scene.add( mesh ); } - scene.addObject( camera.animationParent ); + scene.add( camera.animationParent ); // lights light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 1, 1, 1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.DirectionalLight( 0x002288 ); light.position.set( -1, -1, -1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.AmbientLight( 0x222222 ); - scene.addChild( light ); + scene.add( light ); // renderer diff --git a/examples/misc_camera_roll.html b/examples/misc_camera_roll.html index 1fb05577..b145bc8a 100644 --- a/examples/misc_camera_roll.html +++ b/examples/misc_camera_roll.html @@ -85,7 +85,7 @@ mesh.updateMatrix(); mesh.matrixAutoUpdate = false; - scene.addChild( mesh ); + scene.add( mesh ); } @@ -100,37 +100,37 @@ var material = new THREE.MeshPhongMaterial( { color:0xff0000 } ); var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material ); mesh.position.x = 20; - cross.addChild( mesh ); + cross.add( mesh ); var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } ); var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material ); mesh.position.y = 20; - cross.addChild( mesh ); + cross.add( mesh ); var material = new THREE.MeshPhongMaterial( { color:0x0000ff } ); var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material ); mesh.position.z = 20; - cross.addChild( mesh ); - camera.addChild( cross ); + cross.add( mesh ); + camera.add( cross ); */ - scene.addChild( camera ); + scene.add( camera ); // lights light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 1, 1, 1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.DirectionalLight( 0x002288 ); light.position.set( -1, -1, -1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.AmbientLight( 0x222222 ); - scene.addChild( light ); + scene.add( light ); // renderer diff --git a/examples/misc_camera_trackball.html b/examples/misc_camera_trackball.html index 3eb58fa5..e38e46ce 100644 --- a/examples/misc_camera_trackball.html +++ b/examples/misc_camera_trackball.html @@ -102,7 +102,7 @@ mesh.updateMatrix(); mesh.matrixAutoUpdate = false; - scene.addChild( mesh ); + scene.add( mesh ); } @@ -117,19 +117,19 @@ var material = new THREE.MeshPhongMaterial( { color:0xff0000 } ); var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material ); mesh.position.x = 20; - cross.addChild( mesh ); + cross.add( mesh ); var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } ); var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material ); mesh.position.y = 20; - cross.addChild( mesh ); + cross.add( mesh ); var material = new THREE.MeshPhongMaterial( { color:0x0000ff } ); var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material ); mesh.position.z = 20; - cross.addChild( mesh ); - camera.addChild( cross ); + cross.add( mesh ); + camera.add( cross ); */ @@ -137,14 +137,14 @@ light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 1, 1, 1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.DirectionalLight( 0x002288 ); light.position.set( -1, -1, -1 ); - scene.addChild( light ); + scene.add( light ); light = new THREE.AmbientLight( 0x222222 ); - scene.addChild( light ); + scene.add( light ); // renderer diff --git a/examples/misc_lights_test.html b/examples/misc_lights_test.html index 6f3afbb4..39e85ba7 100644 --- a/examples/misc_lights_test.html +++ b/examples/misc_lights_test.html @@ -101,7 +101,7 @@ mesh.position.z = 500 * ( Math.random() - 0.5 ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); } @@ -109,30 +109,30 @@ mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), new THREE.MeshLambertMaterial( { color: 0xffffff } ) ); mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); // Lights var ambient = new THREE.AmbientLight( 0x101010 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.y = -70; directionalLight.position.z = 100; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00 ); pointLight.position.x = 0; pointLight.position.y = 0; pointLight.position.z = 0; - scene.addLight( pointLight ); + scene.add( pointLight ); lightMesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ); lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05; lightMesh.position = pointLight.position; lightMesh.overdraw = true; - scene.addObject(lightMesh); + scene.add(lightMesh); if ( render_canvas ) { @@ -193,7 +193,7 @@ function render() { - counter == 30 ? scene.removeLight( directionalLight ) : counter ++; + counter == 30 ? scene.remove( directionalLight ) : counter ++; camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; diff --git a/examples/misc_lookat.html b/examples/misc_lookat.html index b1686498..42b2a7bf 100644 --- a/examples/misc_lookat.html +++ b/examples/misc_lookat.html @@ -68,7 +68,7 @@ var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ); target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material ); - scene.addObject( target ); + scene.add( target ); for ( var i = 0; i < 1000; i ++ ) { @@ -77,7 +77,7 @@ mesh.position.y = Math.random() * 4000 - 2000; mesh.position.z = Math.random() * 4000 - 2000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2; - scene.addObject( mesh ); + scene.add( mesh ); } diff --git a/examples/misc_materials_multimaterials.html b/examples/misc_materials_multimaterials.html index 6fc3ef43..fcd48ed2 100644 --- a/examples/misc_materials_multimaterials.html +++ b/examples/misc_materials_multimaterials.html @@ -60,7 +60,7 @@ var mesh, zmesh, geometry; - var directionalLight, pointLight; + var directionalLight; var mouseX = 0; var mouseY = 0; @@ -108,7 +108,7 @@ mesh.position.y = 500 * ( Math.random() - 0.5 ); mesh.position.z = 500 * ( Math.random() - 0.5 ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5); - scene.addObject(mesh); + scene.add(mesh); } @@ -116,24 +116,18 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x101010 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.y = -70; directionalLight.position.z = 100; directionalLight.position.normalize(); - scene.addLight( directionalLight ); - - pointLight = new THREE.PointLight( 0xffaa00 ); - pointLight.position.x = 0; - pointLight.position.y = 0; - pointLight.position.z = 120; - //scene.addLight( pointLight ); + scene.add( directionalLight ); mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1; - mesh.position = pointLight.position; - scene.addObject(mesh); + mesh.position.set( 0, 0, 120 ); + scene.add(mesh); if ( render_gl ) { try { @@ -230,7 +224,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.addObject(zmesh); + scene.add(zmesh); // PLANES with all materials from the model @@ -250,7 +244,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); // number var x = document.createElement( "canvas" ); @@ -272,7 +266,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); } } diff --git a/examples/misc_sound.html b/examples/misc_sound.html index 2e7a12fa..90145eb2 100644 --- a/examples/misc_sound.html +++ b/examples/misc_sound.html @@ -118,7 +118,7 @@ light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0.5, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var sphere = new THREE.SphereGeometry( 20, 32, 16 ); @@ -136,7 +136,7 @@ var mesh1 = new THREE.Mesh( sphere, material_sphere1 ); mesh1.position.set( -250, 30, 0 ); mesh1.scale.set( s, s, s ); - scene.addObject( mesh1 ); + scene.add( mesh1 ); sound1 = new Sound( [ 'sounds/358232_j_s_song.mp3', 'sounds/358232_j_s_song.ogg' ], 275, 1 ); sound1.position.copy( mesh1.position ); @@ -147,7 +147,7 @@ var mesh2 = new THREE.Mesh( sphere, material_sphere2 ); mesh2.position.set( 250, 30, 0 ); mesh2.scale.set( s, s, s ); - scene.addObject( mesh2 ); + scene.add( mesh2 ); sound2 = new Sound( [ 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' ], 275, 1 ); sound2.position.copy( mesh2.position ); @@ -164,7 +164,7 @@ mesh = new THREE.Mesh( plane, material_wireframe ); mesh.position.y = 0.1; mesh.rotation.x = -1.57; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } ); diff --git a/examples/misc_ubiquity_test.html b/examples/misc_ubiquity_test.html index 0b489123..d94b9eea 100644 --- a/examples/misc_ubiquity_test.html +++ b/examples/misc_ubiquity_test.html @@ -163,7 +163,7 @@ qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.addObject( mesh ); + scene.add( mesh ); // CUBES @@ -174,7 +174,7 @@ mesh.rotation.x = Math.random(); mesh.rotation.y = Math.random(); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); mesh.position.x = 500; @@ -182,7 +182,7 @@ mesh.rotation.x = Math.random(); mesh.rotation.y = Math.random(); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.addObject( mesh ); + scene.add( mesh ); // PLANE @@ -190,14 +190,14 @@ mesh.position.y = -500; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.doubleSided = true; - scene.addObject( mesh ); + scene.add( mesh ); // CYLINDER mesh = new THREE.Mesh( new THREE.CylinderGeometry( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); mesh.position.x = -500; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.addObject( mesh ); + scene.add( mesh ); // POLYFIELD @@ -226,16 +226,16 @@ mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ] ); mesh.doubleSided = true; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.addObject( mesh ); + scene.add( mesh ); // LIGHTS var ambient = new THREE.AmbientLight( 0x80ffff ); - scene.addLight( ambient ); + scene.add( ambient ); var directional = new THREE.DirectionalLight( 0xffff00 ); - scene.addLight( directional ); + scene.add( directional ); canvasRenderer = new THREE.CanvasRenderer(); canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); diff --git a/examples/webgl_animation_skinning.html b/examples/webgl_animation_skinning.html index e9932da1..a2ce4b02 100644 --- a/examples/webgl_animation_skinning.html +++ b/examples/webgl_animation_skinning.html @@ -86,7 +86,7 @@ light = new THREE.DirectionalLight( 0xffffff, 1.5 ); light.position.set( 0, 1, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var planeSimple = new THREE.PlaneGeometry( 200, 300 ); var planeTesselated = new THREE.PlaneGeometry( 100, 300, 25, 40 ); @@ -98,12 +98,12 @@ floor.position.y = -10; floor.rotation.x = -1.57; floor.scale.set( 25, 25, 25 ); - scene.addObject( floor ); + scene.add( floor ); floor = new THREE.Mesh( planeTesselated, matWire ); floor.rotation.x = -1.57; floor.scale.set( 25, 25, 25 ); - scene.addObject( floor ); + scene.add( floor ); renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff, clearAlpha: 1 } ); renderer.setSize( window.innerWidth, height ); @@ -161,7 +161,7 @@ buffalo.position.y = buffalo.boundRadius * 0.5; buffalo.rotation.y = 0.2 - Math.random() * 0.4; - scene.addObject( buffalo ); + scene.add( buffalo ); buffalos.push( buffalo ); diff --git a/examples/webgl_collada.html b/examples/webgl_collada.html index 5977feeb..103d65cd 100644 --- a/examples/webgl_collada.html +++ b/examples/webgl_collada.html @@ -76,29 +76,29 @@ } var line = new THREE.Line( geometry, line_material, THREE.LinePieces ); - scene.addObject( line ); + scene.add( line ); // Add the COLLADA - scene.addObject( dae ); + scene.add( dae ); particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); - scene.addObject( particleLight ); + scene.add( particleLight ); // Lights - scene.addLight( new THREE.AmbientLight( 0xcccccc ) ); + scene.add( new THREE.AmbientLight( 0xcccccc ) ); var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffffff, 4 ); pointLight.position.x = 10000; - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_collisions_box.html b/examples/webgl_collisions_box.html index cddd0b43..b433b6b5 100644 --- a/examples/webgl_collisions_box.html +++ b/examples/webgl_collisions_box.html @@ -68,11 +68,11 @@ function init() { container.appendChild(renderer.domElement); var ambientLight = new THREE.AmbientLight( 0x606060 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); sun = new THREE.DirectionalLight( 0xffffff ); sun.position = camera.position.clone(); - scene.addLight( sun ); + scene.add( sun ); createCube( 200, new THREE.Vector3( 0,0,0 ) ); @@ -94,7 +94,7 @@ function createCube( s, p ) { ); cube.position = p; - scene.addObject( cube ); + scene.add( cube ); THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) ); diff --git a/examples/webgl_collisions_mesh.html b/examples/webgl_collisions_mesh.html index 2f3c3e24..628db1b2 100644 --- a/examples/webgl_collisions_mesh.html +++ b/examples/webgl_collisions_mesh.html @@ -76,11 +76,11 @@ function init() { container.appendChild( renderer.domElement ); var ambientLight = new THREE.AmbientLight( 0x606060 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); sun = new THREE.DirectionalLight( 0xffffff ); sun.position = camera.position.clone(); - scene.addLight( sun ); + scene.add( sun ); loadCube(); @@ -174,7 +174,7 @@ function addCube( p, g) { //mesh.scale.y = Math.random() + 0.5; //mesh.scale.z = Math.random() + 0.5; - scene.addObject( mesh ); + scene.add( mesh ); var mc = THREE.CollisionUtils.MeshColliderWBox(mesh); THREE.Collisions.colliders.push( mc ); meshes.push( mesh ); diff --git a/examples/webgl_collisions_normal.html b/examples/webgl_collisions_normal.html index a6ea935d..4ab6bf34 100644 --- a/examples/webgl_collisions_normal.html +++ b/examples/webgl_collisions_normal.html @@ -76,11 +76,11 @@ function init() { container.appendChild( renderer.domElement ); var ambientLight = new THREE.AmbientLight( 0x606060 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); sun = new THREE.DirectionalLight( 0xffffff ); sun.position = camera.position.clone(); - scene.addLight( sun ); + scene.add( sun ); loadCube(); @@ -91,7 +91,7 @@ function init() { geom.vertices.push( new THREE.Vertex( new THREE.Vector3( 100, 0, 0) ) ); line = new THREE.Line(geom, lineMat); - scene.addObject( line ); + scene.add( line ); stats = new Stats(); stats.domElement.style.position = 'absolute'; @@ -127,7 +127,7 @@ function addCube( p, g) { var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); mesh.position = p; - scene.addObject( mesh ); + scene.add( mesh ); var mc = THREE.CollisionUtils.MeshColliderWBox(mesh); THREE.Collisions.colliders.push( mc ); meshes.push( mesh ); diff --git a/examples/webgl_collisions_primitives.html b/examples/webgl_collisions_primitives.html index def66f3d..3d43bd79 100644 --- a/examples/webgl_collisions_primitives.html +++ b/examples/webgl_collisions_primitives.html @@ -73,10 +73,10 @@ container.appendChild(renderer.domElement); var ambientLight = new THREE.AmbientLight(0x606060); - scene.addLight(ambientLight); + scene.add(ambientLight); sun = new THREE.DirectionalLight(0xffffff); - scene.addLight(sun); + scene.add(sun); //makeWall(480); //makeWall(360); @@ -91,7 +91,7 @@ plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); plane.position.y = - 480; plane.rotation.x = Math.PI / - 2; - scene.addObject( plane ); + scene.add( plane ); geoms.push( plane ); var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) ); @@ -123,7 +123,7 @@ function createCube(s, p){ var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); cube.position = p; - scene.addObject(cube); + scene.add(cube); geoms.push(cube); THREE.Collisions.colliders.push(THREE.CollisionUtils.MeshAABB(cube, p)); } @@ -131,7 +131,7 @@ function createSphere(rad, p){ var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); sphere.position = p; - scene.addObject(sphere); + scene.add(sphere); geoms.push(sphere); var sc = new THREE.SphereCollider(p, rad); diff --git a/examples/webgl_collisions_reaction.html b/examples/webgl_collisions_reaction.html index 319b91bd..c1a6316a 100644 --- a/examples/webgl_collisions_reaction.html +++ b/examples/webgl_collisions_reaction.html @@ -74,18 +74,18 @@ scene = new THREE.Scene(); sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) ); - scene.addObject( sphere ); + scene.add( sphere ); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); var ambientLight = new THREE.AmbientLight(0xdddddd); - scene.addLight(ambientLight); + scene.add(ambientLight); sun = new THREE.DirectionalLight(0xffffff); sun.position = new THREE.Vector3(1, -1, 1).normalize(); - scene.addLight(sun); + scene.add(sun); createObstacles(); @@ -93,7 +93,7 @@ geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(0, 0, 0) ) ); geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(10, 0, 0) ) ); debugNormal = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xff0000 } ) ); - scene.addObject( debugNormal ); + scene.add( debugNormal ); container.onmousemove = onDocumentMouseMove; animate(); @@ -110,7 +110,7 @@ var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); cube.position = p; cube.rotation.y = ry; - scene.addObject(cube); + scene.add(cube); THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) ); cubes.push(cube); return cube; diff --git a/examples/webgl_collisions_terrain.html b/examples/webgl_collisions_terrain.html index bee6c3b0..3931896b 100644 --- a/examples/webgl_collisions_terrain.html +++ b/examples/webgl_collisions_terrain.html @@ -69,18 +69,18 @@ function init() { ray.direction = new THREE.Vector3(0, -1, 0); sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) ); - scene.addObject(sphere); + scene.add(sphere); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild(renderer.domElement); var ambientLight = new THREE.AmbientLight( 0x444444 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); sun = new THREE.DirectionalLight( 0xaaaaaa ); sun.position = new THREE.Vector3(-1,1, -1).normalize(); - scene.addLight( sun ); + scene.add( sun ); loadCube(); @@ -93,7 +93,7 @@ function init() { function loadCube(p) { var onGeometry = function( geometry ) { var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xf3e4b8 } ) ); - scene.addObject( mesh ); + scene.add( mesh ); THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshColliderWBox(mesh) ); }; diff --git a/examples/webgl_collisions_trigger.html b/examples/webgl_collisions_trigger.html index c69dbb5f..bedf619a 100644 --- a/examples/webgl_collisions_trigger.html +++ b/examples/webgl_collisions_trigger.html @@ -74,18 +74,18 @@ scene = new THREE.Scene(); sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) ); - scene.addObject( sphere ); + scene.add( sphere ); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); var ambientLight = new THREE.AmbientLight(0xdddddd); - scene.addLight(ambientLight); + scene.add(ambientLight); sun = new THREE.DirectionalLight(0xffffff); sun.position = new THREE.Vector3(1, -1, 1).normalize(); - scene.addLight(sun); + scene.add(sun); createObstacles(); @@ -102,7 +102,7 @@ function createCube(sx, sy, sz, p){ var cube = new THREE.Mesh(new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) ); cube.position = p; - scene.addObject(cube); + scene.add(cube); THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) ); cubes.push(cube); return cube; diff --git a/examples/webgl_custom_attributes.html b/examples/webgl_custom_attributes.html index 927dbd3c..e825a6dc 100644 --- a/examples/webgl_custom_attributes.html +++ b/examples/webgl_custom_attributes.html @@ -149,7 +149,7 @@ } - scene.addChild( sphere ); + scene.add( sphere ); renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1 } ); renderer.setSize( WIDTH, HEIGHT ); diff --git a/examples/webgl_custom_attributes_particles.html b/examples/webgl_custom_attributes_particles.html index d9ad8b3e..7e3f8997 100644 --- a/examples/webgl_custom_attributes_particles.html +++ b/examples/webgl_custom_attributes_particles.html @@ -165,7 +165,7 @@ } - scene.addChild( sphere ); + scene.add( sphere ); renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } ); renderer.setSize( WIDTH, HEIGHT ); @@ -221,4 +221,4 @@ - \ No newline at end of file + diff --git a/examples/webgl_custom_attributes_particles2.html b/examples/webgl_custom_attributes_particles2.html index 7f54f913..788a17c8 100644 --- a/examples/webgl_custom_attributes_particles2.html +++ b/examples/webgl_custom_attributes_particles2.html @@ -162,7 +162,7 @@ } - scene.addChild( sphere ); + scene.add( sphere ); renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } ); renderer.setSize( WIDTH, HEIGHT ); @@ -220,4 +220,4 @@ - \ No newline at end of file + diff --git a/examples/webgl_custom_attributes_particles3.html b/examples/webgl_custom_attributes_particles3.html index f33b62f9..3abd76b0 100644 --- a/examples/webgl_custom_attributes_particles3.html +++ b/examples/webgl_custom_attributes_particles3.html @@ -221,7 +221,7 @@ console.log( vertices.length ); - scene.addObject( object ); + scene.add( object ); renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } ); renderer.setSize( WIDTH, HEIGHT ); @@ -279,4 +279,4 @@ - \ No newline at end of file + diff --git a/examples/webgl_flycamera_earth.html b/examples/webgl_flycamera_earth.html index 043dff05..bed568ed 100644 --- a/examples/webgl_flycamera_earth.html +++ b/examples/webgl_flycamera_earth.html @@ -106,10 +106,10 @@ dirLight = new THREE.DirectionalLight( 0xffffff ); dirLight.position.set( -1, 0, 1 ); dirLight.position.normalize(); - scene.addLight( dirLight ); + scene.add( dirLight ); ambientLight = new THREE.AmbientLight( 0x000000 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ); var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ); @@ -148,7 +148,7 @@ meshPlanet = new THREE.Mesh( geometry, materialNormalMap ); meshPlanet.rotation.y = 1.3; meshPlanet.rotation.z = tilt; - scene.addObject( meshPlanet ); + scene.add( meshPlanet ); // clouds @@ -157,7 +157,7 @@ meshClouds = new THREE.Mesh( geometry, materialClouds ); meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale ); meshClouds.rotation.z = tilt; - scene.addObject( meshClouds ); + scene.add( meshClouds ); // moon @@ -166,7 +166,7 @@ meshMoon = new THREE.Mesh( geometry, materialMoon ); meshMoon.position.set( radius * 5, 0, 0 ); meshMoon.scale.set( moonScale, moonScale, moonScale ); - scene.addObject( meshMoon ); + scene.add( meshMoon ); // stars @@ -214,7 +214,7 @@ stars.matrixAutoUpdate = false; stars.updateMatrix(); - scene.addObject( stars ); + scene.add( stars ); } diff --git a/examples/webgl_geometry_blenderexport_colors.html b/examples/webgl_geometry_blenderexport_colors.html index f115edfc..1c0a00ce 100644 --- a/examples/webgl_geometry_blenderexport_colors.html +++ b/examples/webgl_geometry_blenderexport_colors.html @@ -66,12 +66,10 @@ scene = new THREE.Scene(); - //scene.addLight( new THREE.AmbientLight( 0x333333 ) ); - light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var loader = new THREE.JSONLoader(); loader.load( { model: "obj/cubecolors/cubecolors.js", callback: createScene1 } ); @@ -100,7 +98,7 @@ mesh = new THREE.Mesh( geometry, material ); mesh.position.x = 400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 250; - scene.addObject( mesh ); + scene.add( mesh ); } @@ -113,7 +111,7 @@ mesh2 = new THREE.Mesh( geometry, material ); mesh2.position.x = - 400; mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = 250; - scene.addObject( mesh2 ); + scene.add( mesh2 ); } diff --git a/examples/webgl_geometry_colors.html b/examples/webgl_geometry_colors.html index d64be5a6..5da550ab 100644 --- a/examples/webgl_geometry_colors.html +++ b/examples/webgl_geometry_colors.html @@ -69,7 +69,7 @@ light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ); var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 ); @@ -77,19 +77,19 @@ mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = - 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); var faceIndices = [ 'a', 'b', 'c', 'd' ]; @@ -144,19 +144,19 @@ mesh.position.x = -400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; mesh.rotation.x = -1.87; - scene.addObject( mesh ); + scene.add( mesh ); mesh2 = new THREE.Mesh( geometry2, materials ); mesh2.position.x = 400; mesh2.rotation.x = 0; mesh2.scale = mesh.scale; - scene.addObject( mesh2 ); + scene.add( mesh2 ); mesh3 = new THREE.Mesh( geometry3, materials ); mesh3.position.x = 0; mesh3.rotation.x = 0; mesh3.scale = mesh.scale; - scene.addObject( mesh3 ); + scene.add( mesh3 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_dynamic.html b/examples/webgl_geometry_dynamic.html index 377f8893..92feb639 100644 --- a/examples/webgl_geometry_dynamic.html +++ b/examples/webgl_geometry_dynamic.html @@ -82,10 +82,6 @@ scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 ); - //var light = new THREE.PointLight( 0xffffff, 2 ); - //light.position.y = 500; - //scene.addLight( light ); - camera.position.y = 200; camera.target.position.y = camera.position.y; @@ -113,7 +109,7 @@ mesh = new THREE.Mesh( geometry, material ); mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_hierarchy.html b/examples/webgl_geometry_hierarchy.html index da7d1548..83373d42 100644 --- a/examples/webgl_geometry_hierarchy.html +++ b/examples/webgl_geometry_hierarchy.html @@ -65,11 +65,11 @@ mesh.matrixAutoUpdate = false; mesh.updateMatrix(); - group.addChild( mesh ); + group.add( mesh ); } - scene.addObject( group ); + scene.add( group ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_hierarchy2.html b/examples/webgl_geometry_hierarchy2.html index 37d53986..059bf902 100644 --- a/examples/webgl_geometry_hierarchy2.html +++ b/examples/webgl_geometry_hierarchy2.html @@ -66,7 +66,7 @@ child = new THREE.Mesh( geometry, material ); child.position.x = 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); @@ -80,7 +80,7 @@ child = new THREE.Mesh( geometry, material ); child.position.x = - 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); @@ -94,7 +94,7 @@ child = new THREE.Mesh( geometry, material ); child.position.y = - 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); @@ -108,7 +108,7 @@ child = new THREE.Mesh( geometry, material ); child.position.y = 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); @@ -122,7 +122,7 @@ child = new THREE.Mesh( geometry, material ); child.position.z = - 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); @@ -136,14 +136,14 @@ child = new THREE.Mesh( geometry, material ); child.position.z = 100; - object.addChild( child ); + object.add( child ); object = child; objects.push( child ); } - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_large_mesh.html b/examples/webgl_geometry_large_mesh.html index 6d396be3..99a760af 100644 --- a/examples/webgl_geometry_large_mesh.html +++ b/examples/webgl_geometry_large_mesh.html @@ -97,7 +97,7 @@ mesh.rotation.z = rz; mesh.overdraw = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); } @@ -115,20 +115,20 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x101010 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 2; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00 ); pointLight.position.x = 0; pointLight.position.y = 0; pointLight.position.z = 0; - scene.addLight( pointLight ); + scene.add( pointLight ); // light representation sphere = new THREE.SphereGeometry( 100, 16, 8, 1 ); @@ -137,7 +137,7 @@ lightMesh.position = pointLight.position; lightMesh.overdraw = true; lightMesh.updateMatrix(); - scene.addObject( lightMesh ); + scene.add( lightMesh ); if ( render_gl ) { diff --git a/examples/webgl_geometry_minecraft.html b/examples/webgl_geometry_minecraft.html index c06be920..f08d4779 100644 --- a/examples/webgl_geometry_minecraft.html +++ b/examples/webgl_geometry_minecraft.html @@ -151,17 +151,17 @@ } mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); - scene.addObject( mesh ); + scene.add( mesh ); var ambientLight = new THREE.AmbientLight( 0xcccccc ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index 19c6f3f6..55a1a55b 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -438,17 +438,17 @@ } mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); - scene.addObject( mesh ); + scene.add( mesh ); var ambientLight = new THREE.AmbientLight( 0xcccccc ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_shapes.html b/examples/webgl_geometry_shapes.html index c29317c2..f69ef700 100644 --- a/examples/webgl_geometry_shapes.html +++ b/examples/webgl_geometry_shapes.html @@ -65,11 +65,11 @@ var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); parent = new THREE.Object3D(); parent.position.y = 50; - scene.addChild( parent ); + scene.add( parent ); function addGeometry( geometry, points, spacedPoints, color, x, y, z, rx, ry, rz, s ) { @@ -79,7 +79,7 @@ mesh.position.set( x, y, z - 75 ); mesh.rotation.set( rx, ry, rz ); mesh.scale.set( s, s, s ); - parent.addChild( mesh ); + parent.add( mesh ); // solid line @@ -87,7 +87,7 @@ line.position.set( x, y, z + 25 ); line.rotation.set( rx, ry, rz ); line.scale.set( s, s, s ); - parent.addChild( line ); + parent.add( line ); // transparent line from real points @@ -95,7 +95,7 @@ line.position.set( x, y, z + 75 ); line.rotation.set( rx, ry, rz ); line.scale.set( s, s, s ); - parent.addChild( line ); + parent.add( line ); // vertices from real points @@ -104,7 +104,7 @@ particles.position.set( x, y, z + 75 ); particles.rotation.set( rx, ry, rz ); particles.scale.set( s, s, s ); - parent.addChild( particles ); + parent.add( particles ); // transparent line from equidistance sampled points @@ -112,7 +112,7 @@ line.position.set( x, y, z + 100 ); line.rotation.set( rx, ry, rz ); line.scale.set( s, s, s ); - parent.addChild( line ); + parent.add( line ); // equidistance sampled points @@ -121,7 +121,7 @@ particles2.position.set( x, y, z + 100 ); particles2.rotation.set( rx, ry, rz ); particles2.scale.set( s, s, s ); - parent.addChild( particles2 ); + parent.add( particles2 ); } diff --git a/examples/webgl_geometry_terrain.html b/examples/webgl_geometry_terrain.html index 3c335837..8f568cbf 100644 --- a/examples/webgl_geometry_terrain.html +++ b/examples/webgl_geometry_terrain.html @@ -96,7 +96,7 @@ mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) ); mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_terrain_fog.html b/examples/webgl_geometry_terrain_fog.html index 3f0b5e64..5ade2246 100644 --- a/examples/webgl_geometry_terrain_fog.html +++ b/examples/webgl_geometry_terrain_fog.html @@ -96,7 +96,7 @@ mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) ); mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer( { clearColor: 0xefd1b5, clearAlpha: 1 } ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_text.html b/examples/webgl_geometry_text.html index fd56dc67..2a335951 100644 --- a/examples/webgl_geometry_text.html +++ b/examples/webgl_geometry_text.html @@ -175,11 +175,11 @@ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 ); dirLight.position.set( 0, 0, 1 ); dirLight.position.normalize(); - scene.addLight( dirLight ); + scene.add( dirLight ); var pointLight = new THREE.PointLight( 0xffffff, 1.5 ); pointLight.position.set( 0, 100, 90 ); - scene.addLight( pointLight ); + scene.add( pointLight ); //text = capitalize( font ) + " " + capitalize( weight ); //text = "abcdefghijklmnopqrstuvwxyz0123456789"; @@ -228,14 +228,14 @@ parent = new THREE.Object3D(); parent.position.y = 100; - scene.addChild( parent ); + scene.add( parent ); createText(); var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) ); plane.rotation.x = -1.57; plane.position.y = 100; - scene.addChild( plane ); + scene.add( plane ); // RENDERER @@ -499,7 +499,7 @@ textMesh1.rotation.x = 0; textMesh1.rotation.y = Math.PI * 2; - parent.addChild( textMesh1 ); + parent.add( textMesh1 ); if ( mirror ) { @@ -512,7 +512,7 @@ textMesh2.rotation.x = Math.PI; textMesh2.rotation.y = Math.PI * 2; - parent.addChild( textMesh2 ); + parent.add( textMesh2 ); } @@ -522,8 +522,8 @@ updatePermalink(); - scene.removeChild( textMesh1 ); - if ( mirror ) scene.removeChild( textMesh2 ); + scene.remove( textMesh1 ); + if ( mirror ) scene.remove( textMesh2 ); if ( !text ) return; diff --git a/examples/webgl_hdr.html b/examples/webgl_hdr.html index 2c657add..57a3763f 100644 --- a/examples/webgl_hdr.html +++ b/examples/webgl_hdr.html @@ -125,7 +125,7 @@ directionalLight.position.y = 0; directionalLight.position.z = 1; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); var texture = THREE.ImageUtils.loadTexture( "textures/memorial.png" ); texture.minFilter = THREE.LinearFilter; @@ -147,7 +147,7 @@ quad = new THREE.Mesh( plane, materialHDR ); quad.position.z = -100; - scene.addObject( quad ); + scene.add( quad ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_interactive_cubes.html b/examples/webgl_interactive_cubes.html index 3ede8438..8c618de4 100644 --- a/examples/webgl_interactive_cubes.html +++ b/examples/webgl_interactive_cubes.html @@ -53,14 +53,14 @@ light.position.y = 1; light.position.z = 1; light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var light = new THREE.DirectionalLight( 0xffffff ); light.position.x = - 1; light.position.y = - 1; light.position.z = - 1; light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var geometry = new THREE.CubeGeometry( 20, 20, 20 ); @@ -76,7 +76,7 @@ object.scale.x = Math.random() * 2 + 1; object.scale.y = Math.random() * 2 + 1; object.scale.z = Math.random() * 2 + 1; - scene.addObject( object ); + scene.add( object ); } diff --git a/examples/webgl_interactive_voxelpainter.html b/examples/webgl_interactive_voxelpainter.html index 557d1854..f456e4c4 100644 --- a/examples/webgl_interactive_voxelpainter.html +++ b/examples/webgl_interactive_voxelpainter.html @@ -64,7 +64,7 @@ rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 ); rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ); rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial ); - scene.addObject( rollOverMesh ); + scene.add( rollOverMesh ); // cubes @@ -80,7 +80,7 @@ plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) ); plane.rotation.x = - 90 * Math.PI / 180; - scene.addObject( plane ); + scene.add( plane ); mouse2D = new THREE.Vector3( 0, 10000, 0.5 ); ray = new THREE.Ray( camera.position, null ); @@ -88,21 +88,21 @@ // Lights var ambientLight = new THREE.AmbientLight( 0x606060 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); var directionalLight = new THREE.DirectionalLight( 0x808080 ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); @@ -176,7 +176,7 @@ if ( intersector.object != plane ) { - scene.removeObject( intersector.object ); + scene.remove( intersector.object ); } @@ -191,7 +191,7 @@ voxel.position.copy( voxelPosition ); voxel.matrixAutoUpdate = false; voxel.updateMatrix(); - scene.addObject( voxel ); + scene.add( voxel ); } diff --git a/examples/webgl_lights_pointlights.html b/examples/webgl_lights_pointlights.html index 096b345d..8da860e5 100644 --- a/examples/webgl_lights_pointlights.html +++ b/examples/webgl_lights_pointlights.html @@ -77,48 +77,38 @@ object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading } ) ); object.scale.x = object.scale.y = object.scale.z = 0.80; - scene.addObject( object ); + scene.add( object ); loader.statusDomElement.style.display = "none"; }; - //loader.load( { model: "obj/walt/WaltHead_slim.js", callback: callback } ); loader.load( { model: "obj/walt/WaltHead_bin.js", callback: callback } ); - /* - var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 ); - directionalLight.position.x = 1; - directionalLight.position.y = 1; - directionalLight.position.z = 2; - directionalLight.position.normalize(); - scene.addLight( directionalLight ); - */ - - scene.addLight( new THREE.AmbientLight( 0x00000 ) ); + scene.add( new THREE.AmbientLight( 0x00000 ) ); light1 = new THREE.PointLight( 0xff0040, 2, 50 ); - scene.addLight( light1 ); + scene.add( light1 ); light2 = new THREE.PointLight( 0x0040ff, 2, 50 ); - scene.addLight( light2 ); + scene.add( light2 ); light3 = new THREE.PointLight( 0x80ff80, 2, 50 ); - scene.addLight( light3 ); + scene.add( light3 ); var sphere = new THREE.SphereGeometry( 0.5, 16, 8 ); var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ); l1.position = light1.position; - scene.addObject( l1 ); + scene.add( l1 ); var l2 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ); l2.position = light2.position; - scene.addObject( l2 ); + scene.add( l2 ); var l3 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ); l3.position = light3.position; - scene.addObject( l3 ); + scene.add( l3 ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_lines_colors.html b/examples/webgl_lines_colors.html index 5854470d..4ba0b0ed 100644 --- a/examples/webgl_lines_colors.html +++ b/examples/webgl_lines_colors.html @@ -135,7 +135,7 @@ line.position.x = p[ 2 ][ 0 ]; line.position.y = p[ 2 ][ 1 ]; line.position.z = p[ 2 ][ 2 ]; - scene.addObject( line ); + scene.add( line ); } diff --git a/examples/webgl_lines_cubes.html b/examples/webgl_lines_cubes.html index e765f1b4..d7439bf4 100644 --- a/examples/webgl_lines_cubes.html +++ b/examples/webgl_lines_cubes.html @@ -112,7 +112,7 @@ line.position.x = p[ 2 ][ 0 ]; line.position.y = p[ 2 ][ 1 ]; line.position.z = p[ 2 ][ 2 ]; - scene.addObject( line ); + scene.add( line ); } diff --git a/examples/webgl_lines_sphere.html b/examples/webgl_lines_sphere.html index 7ba84b3a..b024ea0d 100644 --- a/examples/webgl_lines_sphere.html +++ b/examples/webgl_lines_sphere.html @@ -111,7 +111,7 @@ line.originalScale = p[ 0 ]; line.rotation.y = Math.random() * Math.PI; line.updateMatrix(); - scene.addObject( line ); + scene.add( line ); } diff --git a/examples/webgl_lines_splines.html b/examples/webgl_lines_splines.html index ab01e570..eaa9d906 100644 --- a/examples/webgl_lines_splines.html +++ b/examples/webgl_lines_splines.html @@ -137,7 +137,7 @@ line.position.x = p[ 2 ][ 0 ]; line.position.y = p[ 2 ][ 1 ]; line.position.z = p[ 2 ][ 2 ]; - scene.addObject( line ); + scene.add( line ); } diff --git a/examples/webgl_lod.html b/examples/webgl_lod.html index 8492b87f..170642fa 100644 --- a/examples/webgl_lod.html +++ b/examples/webgl_lod.html @@ -74,12 +74,12 @@ var light = new THREE.PointLight( 0xff2200 ); light.position.set( 0, 0, 0 ); - scene.addLight( light ); + scene.add( light ); var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var material = new THREE.MeshLambertMaterial( { color: 0xffffff, wireframe: true } ); @@ -113,7 +113,7 @@ lod.position.z = 10000 * ( 0.5 - Math.random() ); lod.updateMatrix(); lod.matrixAutoUpdate = false; - scene.addObject( lod ); + scene.add( lod ); } diff --git a/examples/webgl_lod_text.html b/examples/webgl_lod_text.html index 05a6ba15..e00d9386 100644 --- a/examples/webgl_lod_text.html +++ b/examples/webgl_lod_text.html @@ -89,12 +89,12 @@ var light = new THREE.PointLight( 0xff2200 ); light.position.set( 0, 0, 0 ); - scene.addLight( light ); + scene.add( light ); var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } ); @@ -154,7 +154,7 @@ lod.position.z = 10000 * ( 0.5 - Math.random() ); lod.updateMatrix(); lod.matrixAutoUpdate = false; - scene.addObject( lod ); + scene.add( lod ); } diff --git a/examples/webgl_materials.html b/examples/webgl_materials.html index 20e8a79d..43194ebf 100644 --- a/examples/webgl_materials.html +++ b/examples/webgl_materials.html @@ -63,7 +63,7 @@ } var line = new THREE.Line( geometry, line_material, THREE.LinePieces ); - scene.addObject( line ); + scene.add( line ); // Materials @@ -123,26 +123,26 @@ objects.push( sphere ); - scene.addObject( sphere ); + scene.add( sphere ); } particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); - scene.addObject( particleLight ); + scene.add( particleLight ); // Lights - scene.addLight( new THREE.AmbientLight( 0x202020 ) ); + scene.add( new THREE.AmbientLight( 0x202020 ) ); var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffffff, 1 ); - scene.addLight( pointLight ); + scene.add( pointLight ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_materials_cars.html b/examples/webgl_materials_cars.html index c6528efb..664c42df 100644 --- a/examples/webgl_materials_cars.html +++ b/examples/webgl_materials_cars.html @@ -174,27 +174,27 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x555555 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff, 2 ); directionalLight.position.x = 2; directionalLight.position.y = 1.2; directionalLight.position.z = 10; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); directionalLight = new THREE.DirectionalLight( 0xffffff, 1 ); directionalLight.position.x = - 2; directionalLight.position.y = 1.2; directionalLight.position.z = - 10; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00, 2 ); pointLight.position.x = 2000; pointLight.position.y = 1200; pointLight.position.z = 10000; - scene.addLight( pointLight ); + scene.add( pointLight ); // Skybox @@ -210,7 +210,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // @@ -573,7 +573,7 @@ mesh.rotation.y = r[ 1 ]; mesh.rotation.z = r[ 2 ]; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); CARS[ car ].object = mesh; diff --git a/examples/webgl_materials_cars_anaglyph.html b/examples/webgl_materials_cars_anaglyph.html index 66aa7d03..aee0a944 100644 --- a/examples/webgl_materials_cars_anaglyph.html +++ b/examples/webgl_materials_cars_anaglyph.html @@ -170,27 +170,27 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x555555 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff, 2 ); directionalLight.position.x = 2; directionalLight.position.y = 1.2; directionalLight.position.z = 10; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); directionalLight = new THREE.DirectionalLight( 0xffffff, 1 ); directionalLight.position.x = - 2; directionalLight.position.y = 1.2; directionalLight.position.z = - 10; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00, 2 ); pointLight.position.x = 2000; pointLight.position.y = 1200; pointLight.position.z = 10000; - scene.addLight( pointLight ); + scene.add( pointLight ); // Skybox @@ -206,7 +206,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - scene.addObject( mesh ); + scene.add( mesh ); // @@ -568,7 +568,7 @@ mesh.rotation.y = r[ 1 ]; mesh.rotation.z = r[ 2 ]; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); CARS[ car ].object = mesh; diff --git a/examples/webgl_materials_cars_camaro.html b/examples/webgl_materials_cars_camaro.html index fe2baa55..6d67c506 100644 --- a/examples/webgl_materials_cars_camaro.html +++ b/examples/webgl_materials_cars_camaro.html @@ -76,20 +76,20 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x555555 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00 ); pointLight.position.x = 0; pointLight.position.y = 0; pointLight.position.z = 0; - scene.addLight( pointLight ); + scene.add( pointLight ); sphere = new THREE.SphereGeometry( 100, 16, 8, 1 ); @@ -98,7 +98,7 @@ lightMesh.position = pointLight.position; lightMesh.overdraw = true; lightMesh.updateMatrix(); - scene.addObject(lightMesh); + scene.add(lightMesh); webglRenderer = new THREE.WebGLRenderer(); @@ -190,7 +190,7 @@ var mesh = new THREE.Mesh( geometry, m ); mesh.rotation.y = 1; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); createButtons( materials.body, geometry ); diff --git a/examples/webgl_materials_cars_camaro_crosseyed.html b/examples/webgl_materials_cars_camaro_crosseyed.html index 0b1ed1d1..d4cc2f19 100644 --- a/examples/webgl_materials_cars_camaro_crosseyed.html +++ b/examples/webgl_materials_cars_camaro_crosseyed.html @@ -79,20 +79,20 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x555555 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00 ); pointLight.position.x = 0; pointLight.position.y = 0; pointLight.position.z = 0; - scene.addLight( pointLight ); + scene.add( pointLight ); sphere = new THREE.SphereGeometry( 100, 16, 8, 1 ); @@ -101,7 +101,7 @@ lightMesh.position = pointLight.position; lightMesh.overdraw = true; lightMesh.updateMatrix(); - scene.addObject(lightMesh); + scene.add(lightMesh); webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 20, antialias: true } ); @@ -195,7 +195,7 @@ var mesh = new THREE.Mesh( geometry, m ); mesh.rotation.y = 1; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); createButtons( materials.body, geometry ); diff --git a/examples/webgl_materials_cubemap.html b/examples/webgl_materials_cubemap.html index 5ec82254..d6b0dc7b 100644 --- a/examples/webgl_materials_cubemap.html +++ b/examples/webgl_materials_cubemap.html @@ -84,17 +84,17 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0xffffff ); - scene.addLight( ambient ); + scene.add( ambient ); pointLight = new THREE.PointLight( 0xffffff, 2 ); - scene.addLight( pointLight ); + scene.add( pointLight ); // light representation sphere = new THREE.SphereGeometry( 100, 16, 8 ); lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) ); lightMesh.position = pointLight.position; lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05; - scene.addObject(lightMesh); + scene.add(lightMesh); var path = "textures/cube/SwedishRoyalCastle/"; var format = '.jpg'; @@ -126,7 +126,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // @@ -155,19 +155,19 @@ var mesh = new THREE.Mesh( geometry, m1 ); mesh.position.z = - 100; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); var mesh = new THREE.Mesh( geometry, m2 ); mesh.position.x = - 900; mesh.position.z = - 100; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); var mesh = new THREE.Mesh( geometry, m3 ); mesh.position.x = 900; mesh.position.z = - 100; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); loader.statusDomElement.style.display = "none"; diff --git a/examples/webgl_materials_cubemap_balls_reflection.html b/examples/webgl_materials_cubemap_balls_reflection.html index 593ee4fc..ea744d27 100644 --- a/examples/webgl_materials_cubemap_balls_reflection.html +++ b/examples/webgl_materials_cubemap_balls_reflection.html @@ -97,7 +97,7 @@ mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1; - scene.addObject( mesh ); + scene.add( mesh ); spheres.push( mesh ); @@ -117,7 +117,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html index 70654537..b8736c75 100644 --- a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html +++ b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html @@ -93,7 +93,7 @@ mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1; - scene.addObject( mesh ); + scene.add( mesh ); spheres.push( mesh ); @@ -113,7 +113,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - scene.addObject( mesh ); + scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction.html b/examples/webgl_materials_cubemap_balls_refraction.html index 21da2bbc..b806b3a7 100644 --- a/examples/webgl_materials_cubemap_balls_refraction.html +++ b/examples/webgl_materials_cubemap_balls_refraction.html @@ -96,7 +96,7 @@ mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1; - scene.addObject( mesh ); + scene.add( mesh ); spheres.push( mesh ); @@ -116,7 +116,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html index b462212c..ff98ef68 100644 --- a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html +++ b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html @@ -95,7 +95,7 @@ mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1; - scene.addObject( mesh ); + scene.add( mesh ); spheres.push( mesh ); @@ -115,7 +115,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - scene.addObject( mesh ); + scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_escher.html b/examples/webgl_materials_cubemap_escher.html index 49d57561..4410d283 100644 --- a/examples/webgl_materials_cubemap_escher.html +++ b/examples/webgl_materials_cubemap_escher.html @@ -85,7 +85,7 @@ var mesh = new THREE.Mesh( geometry, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 16; - scene.addObject( mesh ); + scene.add( mesh ); // Skybox @@ -101,7 +101,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000, 1, 1, 1, null, true ), material ); - scene.addObject( mesh ); + scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_refraction.html b/examples/webgl_materials_cubemap_refraction.html index 1401454b..40fb599e 100644 --- a/examples/webgl_materials_cubemap_refraction.html +++ b/examples/webgl_materials_cubemap_refraction.html @@ -82,10 +82,10 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0xffffff ); - scene.addLight( ambient ); + scene.add( ambient ); pointLight = new THREE.PointLight( 0xffffff, 2 ); - scene.addLight( pointLight ); + scene.add( pointLight ); // light representation @@ -93,7 +93,7 @@ lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) ); lightMesh.position = pointLight.position; lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05; - scene.addObject(lightMesh); + scene.add(lightMesh); // material samples @@ -123,7 +123,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // @@ -154,19 +154,19 @@ var mesh = new THREE.Mesh( geometry, m1 ); mesh.position.z = z; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); var mesh = new THREE.Mesh( geometry, m2 ); mesh.position.x = - 900; mesh.position.z = z; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); var mesh = new THREE.Mesh( geometry, m3 ); mesh.position.x = 900; mesh.position.z = z; mesh.scale.x = mesh.scale.y = mesh.scale.z = s; - scene.addObject( mesh ); + scene.add( mesh ); loader.statusDomElement.style.display = "none"; diff --git a/examples/webgl_materials_grass.html b/examples/webgl_materials_grass.html index ba37262c..165dfe7a 100644 --- a/examples/webgl_materials_grass.html +++ b/examples/webgl_materials_grass.html @@ -50,7 +50,7 @@ mesh.materials[0].map.needsUpdate = true; mesh.rotation.x = - 90 * ( Math.PI / 180 ); mesh.position.y = i * 0.25; - scene.addObject( mesh ); + scene.add( mesh ); } diff --git a/examples/webgl_materials_normalmap.html b/examples/webgl_materials_normalmap.html index fc932ed9..67b4014a 100644 --- a/examples/webgl_materials_normalmap.html +++ b/examples/webgl_materials_normalmap.html @@ -92,18 +92,18 @@ // LIGHTS ambientLight = new THREE.AmbientLight( 0x111111 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); pointLight = new THREE.PointLight( 0xffff55 ); pointLight.position.z = 10000; - scene.addLight( pointLight ); + scene.add( pointLight ); directionalLight = new THREE.DirectionalLight( 0xaaaa88 ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = 0.5; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); // light representation @@ -111,7 +111,7 @@ lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ); lightMesh.position = pointLight.position; lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05; - scene.addObject(lightMesh); + scene.add(lightMesh); // common material parameters @@ -176,12 +176,12 @@ mesh1 = new THREE.Mesh( geometry, material1 ); mesh1.position.x = - scale * 12; mesh1.scale.set( scale, scale, scale ); - scene.addObject( mesh1 ); + scene.add( mesh1 ); mesh2 = new THREE.Mesh( geometry, material2 ); mesh2.position.x = scale * 12; mesh2.scale.set( scale, scale, scale ); - scene.addObject( mesh2 ); + scene.add( mesh2 ); loader.statusDomElement.style.display = "none"; diff --git a/examples/webgl_materials_normalmap2.html b/examples/webgl_materials_normalmap2.html index 67f54f6d..104bca69 100644 --- a/examples/webgl_materials_normalmap2.html +++ b/examples/webgl_materials_normalmap2.html @@ -95,19 +95,19 @@ // LIGHTS ambientLight = new THREE.AmbientLight( 0x444444 ); - scene.addLight( ambientLight ); + scene.add( ambientLight ); pointLight = new THREE.PointLight( 0xffffff ); pointLight.position.z = 600; - scene.addLight( pointLight ); + scene.add( pointLight ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = 1; directionalLight.position.y = 1; directionalLight.position.z = - 1; directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); // material parameters @@ -164,7 +164,7 @@ mesh1 = new THREE.Mesh( geometry, material ); mesh1.position.y = - 50; mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale; - scene.addObject( mesh1 ); + scene.add( mesh1 ); loader.statusDomElement.style.display = "none"; diff --git a/examples/webgl_materials_shaders.html b/examples/webgl_materials_shaders.html index 034d7259..046312b9 100644 --- a/examples/webgl_materials_shaders.html +++ b/examples/webgl_materials_shaders.html @@ -86,7 +86,7 @@ mesh.overdraw = true; - scene.addObject( mesh ); + scene.add( mesh ); } @@ -104,15 +104,15 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x101010 ); - scene.addLight( ambient ); + scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.set( 1, 1, 2 ); directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffffff ); - scene.addLight( pointLight ); + scene.add( pointLight ); // light representation @@ -121,7 +121,7 @@ lightMesh.scale.set( 0.05, 0.05, 0.05 ); lightMesh.position = pointLight.position; lightMesh.overdraw = true; - scene.addObject( lightMesh ); + scene.add( lightMesh ); // material samples diff --git a/examples/webgl_materials_shaders_fresnel.html b/examples/webgl_materials_shaders_fresnel.html index d02ecd3d..9c6ac114 100644 --- a/examples/webgl_materials_shaders_fresnel.html +++ b/examples/webgl_materials_shaders_fresnel.html @@ -107,7 +107,7 @@ mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1; - scene.addObject( mesh ); + scene.add( mesh ); spheres.push( mesh ); @@ -129,7 +129,7 @@ } ), mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); - sceneCube.addObject( mesh ); + sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_texture_filters.html b/examples/webgl_materials_texture_filters.html index 372d2bdd..79e059f2 100644 --- a/examples/webgl_materials_texture_filters.html +++ b/examples/webgl_materials_texture_filters.html @@ -147,8 +147,8 @@ texturePainting2.image = image; texturePainting2.needsUpdate = true; - scene.addObject( meshCanvas ); - scene2.addObject( meshCanvas2 ); + scene.add( meshCanvas ); + scene2.add( meshCanvas2 ); var geometry = new THREE.PlaneGeometry( 100, 100 ), mesh = new THREE.Mesh( geometry, materialPainting ), @@ -162,14 +162,14 @@ zmesh.scale.x = image.width / 100; zmesh.scale.y = image.height / 100; - zscene.addObject( zmesh ); + zscene.add( zmesh ); var meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 } ) ); meshFrame.scale.x = 1.1 * image.width / 100; meshFrame.scale.y = 1.1 * image.height / 100; - zscene.addObject( meshFrame ); + zscene.add( meshFrame ); var meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.9, transparent: true } ) ); @@ -177,7 +177,7 @@ meshShadow.scale.x = 1.1 * image.width / 100; meshShadow.scale.y = 1.1 * image.height / 100; meshShadow.rotation.x = -Math.PI / 2; - zscene.addObject( meshShadow ); + zscene.add( meshShadow ); meshShadow.position.y = - 1.1 * image.height/2; diff --git a/examples/webgl_materials_video.html b/examples/webgl_materials_video.html index 7306cc2e..a6637270 100644 --- a/examples/webgl_materials_video.html +++ b/examples/webgl_materials_video.html @@ -97,7 +97,7 @@ var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0.5, 1, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setSize( window.innerWidth, window.innerHeight ); @@ -160,7 +160,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; - scene.addObject(mesh); + scene.add(mesh); mesh.dx = 0.001 * ( 0.5 - Math.random() ); mesh.dy = 0.001 * ( 0.5 - Math.random() ); diff --git a/examples/webgl_morphtargets.html b/examples/webgl_morphtargets.html index 0a48affb..6b395610 100644 --- a/examples/webgl_morphtargets.html +++ b/examples/webgl_morphtargets.html @@ -103,10 +103,10 @@ var light = new THREE.PointLight( 0xff2200 ); light.position.set( 100, 100, 100 ); - scene.addLight( light ); + scene.add( light ); var light = new THREE.AmbientLight( 0x333333 ); - scene.addLight( light ); + scene.add( light ); var geometry = new THREE.CubeGeometry( 100, 100, 100 ); @@ -138,7 +138,7 @@ mesh = new THREE.Mesh( geometry, material ); - scene.addChild( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer( { clearColor:0x222222, clearAlpha: 1 } ); diff --git a/examples/webgl_morphtargets_horse.html b/examples/webgl_morphtargets_horse.html index e6488821..f4fa049a 100644 --- a/examples/webgl_morphtargets_horse.html +++ b/examples/webgl_morphtargets_horse.html @@ -52,21 +52,21 @@ light.position.y = 1; light.position.z = 1; light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var light = new THREE.DirectionalLight( 0xffefef, 2 ); light.position.x = - 1; light.position.y = - 1; light.position.z = - 1; light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var loader = new THREE.JSONLoader( true ); loader.load( { model: "models/animated/horse.js", callback: function( geometry ) { mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true } ) ); mesh.scale.set( 1.5, 1.5, 1.5 ); - scene.addObject( mesh ); + scene.add( mesh ); } } ); diff --git a/examples/webgl_multiple_canvases_complex.html b/examples/webgl_multiple_canvases_complex.html index a2f03934..c4c2366c 100755 --- a/examples/webgl_multiple_canvases_complex.html +++ b/examples/webgl_multiple_canvases_complex.html @@ -129,7 +129,7 @@ light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ); var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 ); @@ -137,19 +137,19 @@ mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = - 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); var faceIndices = [ 'a', 'b', 'c', 'd' ]; @@ -204,19 +204,19 @@ mesh.position.x = -400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; mesh.rotation.x = -1.87; - scene.addObject( mesh ); + scene.add( mesh ); mesh2 = new THREE.Mesh( geometry2, materials ); mesh2.position.x = 400; mesh2.rotation.x = 0; mesh2.scale = mesh.scale; - scene.addObject( mesh2 ); + scene.add( mesh2 ); mesh3 = new THREE.Mesh( geometry3, materials ); mesh3.position.x = 0; mesh3.rotation.x = 0; mesh3.scale = mesh.scale; - scene.addObject( mesh3 ); + scene.add( mesh3 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( container.clientWidth, container.clientHeight ); diff --git a/examples/webgl_multiple_canvases_grid.html b/examples/webgl_multiple_canvases_grid.html index 32d7bb96..e56ca605 100755 --- a/examples/webgl_multiple_canvases_grid.html +++ b/examples/webgl_multiple_canvases_grid.html @@ -145,7 +145,7 @@ light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - scene.addLight( light ); + scene.add( light ); var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ); var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 ); @@ -153,19 +153,19 @@ mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = - 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = 400; mesh.rotation.x = - 90 * Math.PI / 180; - scene.addObject( mesh ); + scene.add( mesh ); var faceIndices = [ 'a', 'b', 'c', 'd' ]; @@ -220,19 +220,19 @@ mesh.position.x = -400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; mesh.rotation.x = -1.87; - scene.addObject( mesh ); + scene.add( mesh ); mesh2 = new THREE.Mesh( geometry2, materials ); mesh2.position.x = 400; mesh2.rotation.x = 0; mesh2.scale = mesh.scale; - scene.addObject( mesh2 ); + scene.add( mesh2 ); mesh3 = new THREE.Mesh( geometry3, materials ); mesh3.position.x = 0; mesh3.rotation.x = 0; mesh3.scale = mesh.scale; - scene.addObject( mesh3 ); + scene.add( mesh3 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( container.clientWidth, container.clientHeight ); diff --git a/examples/webgl_objconvert_test.html b/examples/webgl_objconvert_test.html index 5e3508e7..ed8efece 100644 --- a/examples/webgl_objconvert_test.html +++ b/examples/webgl_objconvert_test.html @@ -116,7 +116,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 10; mesh.doubleSided = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); // SPHERES @@ -132,7 +132,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5); mesh.overdraw = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); } @@ -140,16 +140,13 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x221100 ); - scene.addLight( ambient ); + scene.add( ambient ); var directionalLight = new THREE.DirectionalLight( 0xffeedd ); directionalLight.position.y = -70; directionalLight.position.z = 100; directionalLight.position.normalize(); - scene.addLight( directionalLight ); - - var pointLight = new THREE.PointLight( 0xff0000, 1 ); - //scene.addLight( pointLight ); + scene.add( directionalLight ); if ( render_gl ) { @@ -201,7 +198,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.addObject(zmesh); + scene.add(zmesh); createMaterialsPalette( geometry.materials, 100, b ); @@ -220,7 +217,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); // number @@ -243,7 +240,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.addObject(mesh); + scene.add(mesh); } diff --git a/examples/webgl_panorama_equirectangular.html b/examples/webgl_panorama_equirectangular.html index 6b8e7e2f..f2cb686c 100644 --- a/examples/webgl_panorama_equirectangular.html +++ b/examples/webgl_panorama_equirectangular.html @@ -61,7 +61,7 @@ mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) ); mesh.scale.x = -1; - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_particles_billboards.html b/examples/webgl_particles_billboards.html index 2c43f6e2..f898bba1 100644 --- a/examples/webgl_particles_billboards.html +++ b/examples/webgl_particles_billboards.html @@ -87,13 +87,13 @@ particles = new THREE.ParticleSystem( geometry, material ); particles.sortParticles = true; particles.updateMatrix(); - scene.addObject( particles ); + scene.add( particles ); var light = new THREE.DirectionalLight( 0xffffff ); light.position.x = 0; light.position.y = 0; light.position.z = 1; - scene.addLight( light ); + scene.add( light ); renderer = new THREE.WebGLRenderer( { clearAlpha: 1 }); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_particles_billboards_colors.html b/examples/webgl_particles_billboards_colors.html index 646e882b..6bb37e54 100644 --- a/examples/webgl_particles_billboards_colors.html +++ b/examples/webgl_particles_billboards_colors.html @@ -91,13 +91,13 @@ particles = new THREE.ParticleSystem( geometry, material ); particles.sortParticles = true; particles.updateMatrix(); - scene.addObject( particles ); + scene.add( particles ); var light = new THREE.DirectionalLight( 0xffffff ); light.position.x = 0; light.position.y = 0; light.position.z = 1; - scene.addLight( light ); + scene.add( light ); renderer = new THREE.WebGLRenderer( { clearAlpha: 1 } ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_particles_dynamic.html b/examples/webgl_particles_dynamic.html index 28412c67..ac4979fc 100644 --- a/examples/webgl_particles_dynamic.html +++ b/examples/webgl_particles_dynamic.html @@ -94,7 +94,7 @@ directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.set( 0, 0, 1 ); directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); aloader = new THREE.JSONLoader( ); bloader = new THREE.BinaryLoader( true ); @@ -155,12 +155,12 @@ // parent = new THREE.Object3D(); - scene.addObject( parent ); + scene.add( parent ); var grid = new THREE.ParticleSystem( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) ); grid.rotation.x = 1.57; grid.position.y = -400; - parent.addChild( grid ); + parent.add( grid ); totaln += 1; total += grid.geometry.vertices.length; @@ -254,7 +254,7 @@ mesh.position.y = y + clones[ i ][ 1 ]; mesh.position.z = z + clones[ i ][ 2 ]; - parent.addChild( mesh ); + parent.add( mesh ); clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } ); @@ -272,7 +272,7 @@ mesh.position.y = y; mesh.position.z = z; - parent.addChild( mesh ); + parent.add( mesh ); totaln += 1; total += vl; diff --git a/examples/webgl_particles_random.html b/examples/webgl_particles_random.html index 9c729c00..b47fad74 100644 --- a/examples/webgl_particles_random.html +++ b/examples/webgl_particles_random.html @@ -93,7 +93,7 @@ particles.rotation.x = Math.random() * 6; particles.rotation.y = Math.random() * 6; particles.rotation.z = Math.random() * 6; - scene.addObject( particles ); + scene.add( particles ); } diff --git a/examples/webgl_particles_sprites.html b/examples/webgl_particles_sprites.html index 981605a1..48527e97 100644 --- a/examples/webgl_particles_sprites.html +++ b/examples/webgl_particles_sprites.html @@ -98,7 +98,7 @@ particles.rotation.x = Math.random() * 6; particles.rotation.y = Math.random() * 6; particles.rotation.z = Math.random() * 6; - scene.addObject( particles ); + scene.add( particles ); } diff --git a/examples/webgl_performance.html b/examples/webgl_performance.html index 18864c18..3e5cd9c8 100644 --- a/examples/webgl_performance.html +++ b/examples/webgl_performance.html @@ -72,7 +72,7 @@ //mesh.frustumCulled = false; - scene.addObject( mesh ); + scene.add( mesh ); } diff --git a/examples/webgl_postprocessing.html b/examples/webgl_postprocessing.html index cce2d076..b82b2e03 100644 --- a/examples/webgl_postprocessing.html +++ b/examples/webgl_postprocessing.html @@ -129,7 +129,7 @@ directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.set( 0, 0, 1 ); directionalLight.position.normalize(); - sceneModel.addLight( directionalLight ); + sceneModel.add( directionalLight ); loader = new THREE.JSONLoader( true ); document.body.appendChild( loader.statusDomElement ); @@ -153,7 +153,7 @@ quadBG = new THREE.Mesh( plane, materialColor ); quadBG.position.z = -500; quadBG.scale.set( window.innerWidth, window.innerHeight, 1 ); - sceneBG.addObject( quadBG ); + sceneBG.add( quadBG ); // @@ -164,7 +164,7 @@ quadMask = new THREE.Mesh( plane, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ); quadMask.position.z = -300; quadMask.scale.set( window.innerWidth / 2, window.innerHeight/2, 1 ); - sceneMask.addObject( quadMask ); + sceneMask.add( quadMask ); // @@ -360,7 +360,7 @@ mesh.position.set( 0, -50, 0 ); mesh.scale.set( scale, scale, scale ); - scene.addObject( mesh ); + scene.add( mesh ); loader.statusDomElement.style.display = "none"; diff --git a/examples/webgl_postprocessing_dof.html b/examples/webgl_postprocessing_dof.html index abd51301..ad1bf71d 100644 --- a/examples/webgl_postprocessing_dof.html +++ b/examples/webgl_postprocessing_dof.html @@ -147,7 +147,7 @@ mesh.matrixAutoUpdate = false; mesh.updateMatrix(); - scene.addObject( mesh ); + scene.add( mesh ); objects.push( mesh ); c++; @@ -260,7 +260,7 @@ postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh ); postprocessing.quad.position.z = - 500; - postprocessing.scene.addObject( postprocessing.quad ); + postprocessing.scene.add( postprocessing.quad ); } diff --git a/examples/webgl_ribbons.html b/examples/webgl_ribbons.html index 1ddf4505..f23d605f 100644 --- a/examples/webgl_ribbons.html +++ b/examples/webgl_ribbons.html @@ -167,7 +167,7 @@ ribbon.boundRadiusScale = Math.max( ribbon.scale.x, Math.max( ribbon.scale.y, ribbon.scale.z ) ); ribbons.push( ribbon ); - scene.addObject( ribbon ); + scene.add( ribbon ); c ++; diff --git a/examples/webgl_rtt.html b/examples/webgl_rtt.html index 92eec882..e70ac749 100644 --- a/examples/webgl_rtt.html +++ b/examples/webgl_rtt.html @@ -121,12 +121,12 @@ var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ); light.position.normalize(); - sceneRTT.addLight( light ); + sceneRTT.add( light ); light = new THREE.DirectionalLight( 0xffaaaa, 1.5 ); light.position.set( 0, 0, -1 ); light.position.normalize(); - sceneRTT.addLight( light ); + sceneRTT.add( light ); rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } ); @@ -150,13 +150,13 @@ quad = new THREE.Mesh( plane, material ); quad.position.z = -100; - sceneRTT.addObject( quad ); + sceneRTT.add( quad ); createMesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), sceneRTT ); quad = new THREE.Mesh( plane, materialScreen ); quad.position.z = -100; - sceneScreen.addObject( quad ); + sceneScreen.add( quad ); var n = 5, geometry = new THREE.SphereGeometry( 10, 64, 32 ), @@ -174,7 +174,7 @@ mesh.rotation.y = 1.57; - scene.addObject( mesh ); + scene.add( mesh ); } } @@ -202,12 +202,12 @@ zmesh1 = new THREE.Mesh( geometry, mat1 ); zmesh1.position.set( 0, 0, 100 ); zmesh1.scale.set( 1.5, 1.5, 1.5 ); - xscene.addObject( zmesh1 ); + xscene.add( zmesh1 ); zmesh2 = new THREE.Mesh( geometry, mat2 ); zmesh2.position.set( 0, 150, 100 ); zmesh2.scale.set( 0.75, 0.75, 0.75 ); - xscene.addObject( zmesh2 ); + xscene.add( zmesh2 ); } diff --git a/examples/webgl_sandbox.html b/examples/webgl_sandbox.html index 4430b3c0..fdd7f93d 100644 --- a/examples/webgl_sandbox.html +++ b/examples/webgl_sandbox.html @@ -230,7 +230,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1; mesh.matrixAutoUpdate = false; mesh.updateMatrix(); - scene.addObject( mesh ); + scene.add( mesh ); } diff --git a/examples/webgl_scene_test.html b/examples/webgl_scene_test.html index 12ed7e8a..209ffcc5 100644 --- a/examples/webgl_scene_test.html +++ b/examples/webgl_scene_test.html @@ -372,18 +372,18 @@ object.rotation.z = Math.random() * 6; object.matrixAutoUpdate = false; object.updateMatrix(); - result.scene.addObject( object ); + result.scene.add( object ); } result.scene.matrixAutoUpdate = false; light = new THREE.PointLight( 0xffffff ); - result.scene.addLight( light ); + result.scene.add( light ); light = new THREE.DirectionalLight( 0x111111 ); light.position.x = 1; - result.scene.addLight( light ); + result.scene.add( light ); return result; diff --git a/examples/webgl_scene_test_blender.html b/examples/webgl_scene_test_blender.html index b0614148..fdcb97db 100644 --- a/examples/webgl_scene_test_blender.html +++ b/examples/webgl_scene_test_blender.html @@ -337,18 +337,18 @@ object.rotation.z = Math.random() * 6; object.matrixAutoUpdate = false; object.updateMatrix(); - result.scene.addObject( object ); + result.scene.add( object ); } result.scene.matrixAutoUpdate = false; light = new THREE.PointLight( 0xffffff ); - result.scene.addLight( light ); + result.scene.add( light ); light = new THREE.DirectionalLight( 0x111111 ); light.position.x = 1; - result.scene.addLight( light ); + result.scene.add( light ); return result; diff --git a/examples/webgl_shader.html b/examples/webgl_shader.html index 434bb11c..8235c91a 100644 --- a/examples/webgl_shader.html +++ b/examples/webgl_shader.html @@ -126,7 +126,7 @@ } ); mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), material ); - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.WebGLRenderer(); container.appendChild( renderer.domElement ); diff --git a/examples/webgl_shader2.html b/examples/webgl_shader2.html index ed0f5e75..fdc3b3f0 100644 --- a/examples/webgl_shader2.html +++ b/examples/webgl_shader2.html @@ -231,7 +231,7 @@ mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, [ mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ], mlib[ i ] ], false ), new THREE.MeshFaceMaterial() ); mesh.position.x = i - ( params.length - 1 ) / 2; mesh.position.y = i % 2 - 0.5; - scene.addObject( mesh ); + scene.add( mesh ); meshes[ i ] = mesh; diff --git a/examples/webgl_shader_lava.html b/examples/webgl_shader_lava.html index 1c2b22ae..879e6496 100644 --- a/examples/webgl_shader_lava.html +++ b/examples/webgl_shader_lava.html @@ -175,7 +175,7 @@ mesh.position.x = 0; mesh.position.y = 0; mesh.rotation.x = 0.3; - scene.addObject( mesh ); + scene.add( mesh ); // diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html index c6049fe1..9fdad2c6 100644 --- a/examples/webgl_shadowmap.html +++ b/examples/webgl_shadowmap.html @@ -91,13 +91,13 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x444444 ); - scene.addLight( ambient ); + scene.add( ambient ); light = new THREE.SpotLight( 0xffffff ); light.position.set( 0, 1500, 1000 ); light.target.position.set( 0, 0, 0 ); light.castShadow = true; - scene.addLight( light ); + scene.add( light ); createHUD(); createScene(); @@ -151,7 +151,7 @@ hudMesh.position.y = ( SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 2 ) * -0.5; sceneHUD = new THREE.Scene(); - sceneHUD.addObject( hudMesh ); + sceneHUD.add( hudMesh ); } @@ -172,7 +172,7 @@ ground.castShadow = false; ground.receiveShadow = true; - scene.addObject( ground ); + scene.add( ground ); // TEXT @@ -204,7 +204,7 @@ mesh.castShadow = true; mesh.receiveShadow = true; - scene.addObject( mesh ); + scene.add( mesh ); // CUBES @@ -216,7 +216,7 @@ mesh.castShadow = true; mesh.receiveShadow = true; - scene.addObject( mesh ); + scene.add( mesh ); var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), planeMaterial ); @@ -226,7 +226,7 @@ mesh.castShadow = true; mesh.receiveShadow = true; - scene.addObject( mesh ); + scene.add( mesh ); // MORPHS @@ -244,7 +244,7 @@ meshAnim.castShadow = true; meshAnim.receiveShadow = false; - scene.addObject( meshAnim ); + scene.add( meshAnim ); morphs.push( { mesh: meshAnim, lastKeyframe: 0, currentKeyframe: 0, offset: Math.random() * 6, speed: speed, duration: duration, diff --git a/examples/webgl_sprites.html b/examples/webgl_sprites.html index 9e08903f..660860a2 100644 --- a/examples/webgl_sprites.html +++ b/examples/webgl_sprites.html @@ -71,27 +71,27 @@ sprite.position.normalize(); sprite.position.multiplyScalar( radius ); - group.addChild( sprite ); + group.add( sprite ); } - scene.addChild( group ); + scene.add( group ); // add 2d-sprites sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } ); sprite.position.set( 100, 100, 0 ); sprite.opacity = 0.25; - scene.addChild( sprite ); + scene.add( sprite ); sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } ); sprite.position.set( 150, 150, 2 ); sprite.opacity = 0.5; - scene.addChild( sprite ); + scene.add( sprite ); sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } ); sprite.position.set( 200, 200, 3 ); sprite.opacity = 1; - scene.addChild( sprite ); + scene.add( sprite ); // renderer diff --git a/examples/webgl_test_memory.html b/examples/webgl_test_memory.html index c5beee56..0dd2e3d8 100644 --- a/examples/webgl_test_memory.html +++ b/examples/webgl_test_memory.html @@ -78,11 +78,11 @@ var mesh = new THREE.Mesh( geometry, material ); - scene.addObject( mesh ); + scene.add( mesh ); renderer.render( scene, camera ); - scene.removeObject( mesh ); + scene.remove( mesh ); renderer.deallocateObject( mesh ); renderer.deallocateTexture( texture ); diff --git a/examples/webgl_trackballcamera_earth.html b/examples/webgl_trackballcamera_earth.html index d0f5718c..4005d6af 100644 --- a/examples/webgl_trackballcamera_earth.html +++ b/examples/webgl_trackballcamera_earth.html @@ -126,10 +126,7 @@ dirLight = new THREE.DirectionalLight( 0xFFFFFF ); dirLight.position.set( -1, 0, 1 ); dirLight.position.normalize(); - scene.addLight( dirLight ); - - ambientLight = new THREE.AmbientLight( 0xFFFFFF ); - //scene.addLight( ambientLight ); + scene.add( dirLight ); var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ), cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ), @@ -172,7 +169,7 @@ meshPlanet = new THREE.Mesh( geometry, materialNormalMap ); meshPlanet.rotation.y = 1.3; meshPlanet.rotation.z = tilt; - scene.addObject( meshPlanet ); + scene.add( meshPlanet ); // clouds @@ -182,7 +179,7 @@ meshClouds = new THREE.Mesh( geometry, materialClouds ); meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale ); meshClouds.rotation.z = tilt; - scene.addObject( meshClouds ); + scene.add( meshClouds ); // moon @@ -192,7 +189,7 @@ meshMoon = new THREE.Mesh( geometry, materialMoon ); meshMoon.position.set( radius * 5, 0, 0 ); meshMoon.scale.set( moonScale, moonScale, moonScale ); - scene.addObject( meshMoon ); + scene.add( meshMoon ); // stars @@ -234,7 +231,7 @@ stars.matrixAutoUpdate = false; stars.updateMatrix(); - scene.addObject( stars ); + scene.add( stars ); } diff --git a/examples/webgl_utf8loader.html b/examples/webgl_utf8loader.html index dd8b5562..12860e8d 100644 --- a/examples/webgl_utf8loader.html +++ b/examples/webgl_utf8loader.html @@ -90,12 +90,12 @@ // LIGHTS var ambient = new THREE.AmbientLight( 0x221100 ); - scene.addLight( ambient ); + scene.add( ambient ); var directionalLight = new THREE.DirectionalLight( 0xffeedd ); directionalLight.position.set( 0, 0, 1 ); directionalLight.position.normalize(); - scene.addLight( directionalLight ); + scene.add( directionalLight ); // RENDERER @@ -137,7 +137,7 @@ mesh.position.set( x, y, z ); mesh.scale.set( s, s, s ); - scene.addObject( mesh ); + scene.add( mesh ); } From df83e8f9e55de6d68629b86ba30a1aafbe9fe644 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 23:19:29 +0200 Subject: [PATCH 5/8] Updated README.md example with the new .add() --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e889c381..51969b29 100644 --- a/README.md +++ b/README.md @@ -104,7 +104,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); From 93e446e805c34f1650deaf9fc1f67ebf9fbb9dc5 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 5 Sep 2011 23:42:20 +0200 Subject: [PATCH 6/8] More useful UVs for Cylinder caps. --- build/Three.js | 4 ++-- build/custom/ThreeExtras.js | 4 ++-- src/extras/geometries/CylinderGeometry.js | 14 +++++++------- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/build/Three.js b/build/Three.js index 807f769f..bbe7ed6f 100644 --- a/build/Three.js +++ b/build/Three.js @@ -474,8 +474,8 @@ t[y]);this.sides.px&&u("z","y",1*n,-1,e,c,-v,this.materials[0]);this.sides.nx&&u h.position.y==t.position.y&&h.position.z==t.position.z){c[e]=m;k=!0;break}}if(!k)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(h=0;hb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function k(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 022bda08..3194eef5 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -134,8 +134,8 @@ l[v]);this.sides.px&&m("z","y",1*k,-1,c,b,-o,this.materials[0]);this.sides.nx&&m f.position.y==l.position.y&&f.position.z==l.position.z){c[b]=h;g=!0;break}}if(!g)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(e=n.faces.length;b0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(f=0;f0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(f=0;f0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(f=0;fa&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(h).addSelf(k).subSelf(a).clone()}function h(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- diff --git a/src/extras/geometries/CylinderGeometry.js b/src/extras/geometries/CylinderGeometry.js index faa993b1..8534be52 100644 --- a/src/extras/geometries/CylinderGeometry.js +++ b/src/extras/geometries/CylinderGeometry.js @@ -87,7 +87,7 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRad var uv1 = uvs[ 0 ][ x ].clone(); var uv2 = uvs[ 0 ][ x + 1 ].clone(); - var uv3 = new THREE.UV(); + var uv3 = new THREE.UV( uv2.u, 0 ); this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); @@ -104,17 +104,17 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRad for ( x = 0; x < segmentsX; x ++ ) { - var v1 = vertices[ y ][ x ]; - var v2 = this.vertices.length - 1; - var v3 = vertices[ y ][ x + 1 ]; + var v1 = vertices[ y ][ x + 1 ]; + var v2 = vertices[ y ][ x ]; + var v3 = this.vertices.length - 1; var n1 = new THREE.Vector3( 0, - 1, 0 ); var n2 = new THREE.Vector3( 0, - 1, 0 ); var n3 = new THREE.Vector3( 0, - 1, 0 ); - var uv1 = uvs[ y ][ x ].clone(); - var uv2 = new THREE.UV( 1, 1 ); - var uv3 = uvs[ y ][ x + 1 ].clone(); + var uv1 = uvs[ y ][ x + 1 ].clone(); + var uv2 = uvs[ y ][ x ].clone(); + var uv3 = new THREE.UV( uv2.u, 1 ); this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); From 4a3214805808b6d59354bb97cad4533540534821 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 6 Sep 2011 00:00:40 +0200 Subject: [PATCH 7/8] Added 'openEnded' parameter to `CylinderGeometry`. --- build/Three.js | 800 +++++++++++----------- build/custom/ThreeExtras.js | 10 +- src/extras/geometries/CylinderGeometry.js | 6 +- 3 files changed, 408 insertions(+), 408 deletions(-) diff --git a/build/Three.js b/build/Three.js index bbe7ed6f..8a895a74 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,6 +1,6 @@ // Three.js r45dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,k,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),k=b*6-f,b=e*(1-c),m=e*(1-c*k),c=e*(1-c*(1-k)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -16,82 +16,82 @@ b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;thi normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var k,m,h,n,t,u,p,v,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(k=z.faces.length;f0:v<0)))if(v=p.dot((new THREE.Vector3).sub(h,x))/v,x=x.addSelf(w.multiplyScalar(v)),m instanceof THREE.Face3)e(x,h,n,t)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,h,n,u)||e(x,n,t,u)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; -THREE.Rectangle=function(){function b(){m=f-c;h=k-e}var c,e,f,k,m,h,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return k};this.set=function(h,m,p,v){n=!1;c=h;e=m;f=p;k=v;b()};this.addPoint=function(h,m){n?(n=!1,c=h,e=m,f=h,k=m):(c=ch?f:h,k=k>m?k:m);b()};this.add3Points= -function(h,m,p,v,x,w){n?(n=!1,c=hp?h>x?h:x:p>x?p:x,k=m>v?m>w?m:w:v>w?v:w):(c=hp?h>x?h>f?h:f:x>f?x:f:p>x?p>f?p:f:x>f?x:f,k=m>v?m>w?m>k?m:k:w>k?w:k:v>w?v>k?v:k:w>k?w:k);b()};this.addRectangle=function(h){n?(n=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),k=h.getBottom()):(c=ch.getRight()?f:h.getRight(),k=k> -h.getBottom()?k:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;k+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(k,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;k=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.set(b||1,c||0,e||0,f||0,k||0,m||1,h||0,n||0,t||0,u||0,p||1,v||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=k;this.n22=m;this.n23=h;this.n24=n;this.n31=t;this.n32=u;this.n33=p;this.n34=v;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());k.cross(m,f).normalize();this.n11=f.x;this.n12=k.x;this.n13=m.x;this.n21=f.y;this.n22=k.y;this.n23=m.y;this.n31=f.z;this.n32=k.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,k=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*k; -b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*k;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*k;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,k=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*k;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*k;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*k;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*k;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, -E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+k*U+m*P;this.n12=e*H+f*I+k*L+m*o;this.n13=e*E+f*C+k*O+m*W;this.n14=e*N+f*K+k*S+m*na;this.n21=h*G+n*F+t*U+u*P;this.n22=h*H+n*I+t*L+u*o;this.n23=h*E+n*C+t*O+u*W;this.n24=h*N+n*K+t*S+u*na;this.n31=p*G+v*F+x*U+w*P;this.n32=p*H+v*I+x*L+w*o;this.n33=p*E+v*C+x*O+w*W;this.n34=p*N+v*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* -N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,k=this.n21,m=this.n22,h=this.n23,n=this.n24,t=this.n31,u=this.n32,p=this.n33,v=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*h*u*x-e*n*u*x-f*m*p*x+c*n*p*x+e*m*v*x-c*h*v*x-f*h*t*w+e*n*t*w+f*k*p*w-b*n*p*w-e*k*v*w+b*h*v*w+f*m*t*z-c*n*t*z-f*k*u*z+b*n*u*z+c*k*v*z-b*m*v*z-e*m*t*y+c*h*t*y+e*k*u*y-b*h*u*y-c*k* -p*y+b*m*p*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,v,p,u,t,x,w,A=b.geometry,y=A.vertices,z=[],f=0;for(h=A.faces.length;f0:t<0)))if(t=u.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,v)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},z.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,v,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},z.push(m);z.sort(function(b,e){return b.distance-e.distance});return z}else return[]}}; +THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,u,t){n=!1;c=k;e=m;f=u;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,u,t,x,w){n?(n=!1,c=ku?k>x?k:x:u>x?u:x,h=m>t?m>w?m:w:t>w?t:w):(c=ku?k>x?k>f?k:f:x>f?x:f:u>x?u>f?u:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,A,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,v||0,p||0,u||1,t||0,x||0,w||0,A||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,A,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=v;this.n32=p;this.n33=u;this.n34=t;this.n41=x;this.n42=w;this.n43=A;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; +b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,A=b.n41,y=b.n42,z=b.n43,D=b.n44,G=c.n11,H=c.n12, +E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+v*U+p*P;this.n22=k*H+n*I+v*L+p*o;this.n23=k*E+n*C+v*O+p*W;this.n24=k*N+n*K+v*S+p*na;this.n31=u*G+t*F+x*U+w*P;this.n32=u*H+t*I+x*L+w*o;this.n33=u*E+t*C+x*O+w*W;this.n34=u*N+t*K+x*S+w*na;this.n41=A*G+y*F+z*U+D*P;this.n42=A*H+y*I+z*L+D*o;this.n43=A*E+y*C+z*O+D*W;this.n44=A* +N+y*K+z*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,v=this.n31,p=this.n32,u=this.n33,t=this.n34,x=this.n41,w=this.n42,A=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*u*x+c*n*u*x+e*m*t*x-c*k*t*x-f*k*v*w+e*n*v*w+f*h*u*w-b*n*u*w-e*h*t*w+b*k*t*w+f*m*v*A-c*n*v*A-f*h*p*A+b*n*p*A+c*h*t*A-b*m*t*A-e*m*v*y+c*k*v*y+e*h*p*y-b*k*p*y-c*h* +u*y+b*m*u*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),k=1-e,m=b.x,h=b.y,n=b.z,t=k*m,u=k*h;this.set(t*m+e,t*h-f*n,t*n+f*h,0,t*h+f*n,u*h+e,u*n-f*m,0,t*n-f*h,u*n+f*m,k*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,k=b.z,m=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),n=Math.cos(k),k=Math.sin(k);switch(c){case "YXZ":var t= -h*n,u=h*k,p=f*n,v=f*k;this.n11=t+v*e;this.n12=p*e-u;this.n13=m*f;this.n21=m*k;this.n22=m*n;this.n23=-e;this.n31=u*e-p;this.n32=v+t*e;this.n33=m*h;break;case "ZXY":t=h*n;u=h*k;p=f*n;v=f*k;this.n11=t-v*e;this.n12=-m*k;this.n13=p+u*e;this.n21=u+p*e;this.n22=m*n;this.n23=v-t*e;this.n31=-m*f;this.n32=e;this.n33=m*h;break;case "ZYX":t=m*n;u=m*k;p=e*n;v=e*k;this.n11=h*n;this.n12=p*f-u;this.n13=t*f+v;this.n21=h*k;this.n22=v*f+t;this.n23=u*f-p;this.n31=-f;this.n32=e*h;this.n33=m*h;break;case "YZX":t=m*h;u= -m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=v-t*k;this.n13=p*k+u;this.n21=k;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*k+p;this.n33=t-v*k;break;case "XZY":t=m*h;u=m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=-k;this.n13=f*n;this.n21=t*k+v;this.n22=m*n;this.n23=u*k-p;this.n31=p*k-u;this.n32=e*n;this.n33=v*k+t;break;default:t=m*n,u=m*k,p=e*n,v=e*k,this.n11=h*n,this.n12=-h*k,this.n13=f,this.n21=u+p*f,this.n22=t-v*f,this.n23=-e*h,this.n31=v-t*f,this.n32=p+u*f,this.n33=m*h}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,k=b.w,m=c+c,h=e+e,n=f+f,b=c*m,t=c*h;c*=n;var u=e*h;e*=n;f*=n;m*=k;h*=k;k*=n;this.n11=1-(u+f);this.n12=t-k;this.n13=c+h;this.n21=t+k;this.n22=1-(b+f);this.n23=e-m;this.n31=c-h;this.n32=e+m;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,k=THREE.Matrix4.__m2; -f.identity();f.setRotationFromQuaternion(c);k.setScale(e.x,e.y,e.z);this.multiply(f,k);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);k.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); -e.y=k.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,k=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*k;this.n23= -b.n23*k;this.n33=b.n33*k}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*w*y-u*x*y+u*v*B-n*w*B-t*v*D+n*x*D;c.n12=m*x*y-k*w*y-m*v*B+f*w*B+k*v*D-f*x*D;c.n13=k*u*y-m*t*y+m*n*B-f*u*B-k*n*D+f*t*D;c.n14=m*t*v-k*u*v-m*n*x+f*u*x+k*n*w-f*t*w;c.n21=u*x*z-t*w*z-u*p*B+h*w*B+t*p*D-h*x*D;c.n22=k*w*z-m*x*z+m*p*B-e*w*B-k*p*D+e*x*D;c.n23=m*t*z-k*u*z-m*h*B+e*u*B+k*h*D-e*t*D;c.n24= -k*u*p-m*t*p+m*h*x-e*u*x-k*h*w+e*t*w;c.n31=n*w*z-u*v*z+u*p*y-h*w*y-n*p*D+h*v*D;c.n32=m*v*z-f*w*z-m*p*y+e*w*y+f*p*D-e*v*D;c.n33=k*u*z-m*n*z+m*h*y-e*u*y-f*h*D+e*n*D;c.n34=m*n*p-f*u*p-m*h*v+e*u*v+f*h*w-e*n*w;c.n41=t*v*z-n*x*z-t*p*y+h*x*y+n*p*B-h*v*B;c.n42=f*x*z-k*v*z+k*p*y-e*x*y-f*p*B+e*v*B;c.n43=k*n*z-f*t*z-k*h*y+e*t*y+f*h*B-e*n*B;c.n44=f*t*p-k*n*p+k*h*v-e*t*v-f*h*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,k=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*k;e[2]=b*m;e[3]=b*h;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*p;e[8]=b*v;return c}; -THREE.Matrix4.makeFrustum=function(b,c,e,f,k,m){var h;h=new THREE.Matrix4;h.n11=2*k/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*k/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(m+k)/(m-k);h.n34=-2*m*k/(m-k);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var k,b=e*Math.tan(b*Math.PI/360);k=-b;return THREE.Matrix4.makeFrustum(k*c,b*c,k,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,k,m){var h,n,t,u;h=new THREE.Matrix4;n=c-b;t=e-f;u=m-k;h.n11=2/n;h.n12=0;h.n13=0;h.n14=-((c+b)/n);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/u;h.n34=-((m+k)/u);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,v=h*m,p=h*k;this.set(v*m+e,v*k-f*n,v*n+f*k,0,v*k+f*n,p*k+e,p*n-f*m,0,v*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var v= +k*n,p=k*h,u=f*n,t=f*h;this.n11=v+t*e;this.n12=u*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-u;this.n32=t+v*e;this.n33=m*k;break;case "ZXY":v=k*n;p=k*h;u=f*n;t=f*h;this.n11=v-t*e;this.n12=-m*h;this.n13=u+p*e;this.n21=p+u*e;this.n22=m*n;this.n23=t-v*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":v=m*n;p=m*h;u=e*n;t=e*h;this.n11=k*n;this.n12=u*f-p;this.n13=v*f+t;this.n21=k*h;this.n22=t*f+v;this.n23=p*f-u;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":v=m*k;p= +m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=t-v*h;this.n13=u*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+u;this.n33=v-t*h;break;case "XZY":v=m*k;p=m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=v*h+t;this.n22=m*n;this.n23=p*h-u;this.n31=u*h-p;this.n32=e*n;this.n33=t*h+v;break;default:v=m*n,p=m*h,u=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+u*f,this.n22=v-t*f,this.n23=-e*k,this.n31=t-v*f,this.n32=u+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,v=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=v-h;this.n13=c+k;this.n21=v+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); +e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= +b.n23*h;this.n33=b.n33*h}}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,A=b.n41,y=b.n42,z=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=v*w*y-p*x*y+p*t*z-n*w*z-v*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*z+f*w*z+h*t*D-f*x*D;c.n13=h*p*y-m*v*y+m*n*z-f*p*z-h*n*D+f*v*D;c.n14=m*v*t-h*p*t-m*n*x+f*p*x+h*n*w-f*v*w;c.n21=p*x*A-v*w*A-p*u*z+k*w*z+v*u*D-k*x*D;c.n22=h*w*A-m*x*A+m*u*z-e*w*z-h*u*D+e*x*D;c.n23=m*v*A-h*p*A-m*k*z+e*p*z+h*k*D-e*v*D;c.n24= +h*p*u-m*v*u+m*k*x-e*p*x-h*k*w+e*v*w;c.n31=n*w*A-p*t*A+p*u*y-k*w*y-n*u*D+k*t*D;c.n32=m*t*A-f*w*A-m*u*y+e*w*y+f*u*D-e*t*D;c.n33=h*p*A-m*n*A+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*u-f*p*u-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=v*t*A-n*x*A-v*u*y+k*x*y+n*u*z-k*t*z;c.n42=f*x*A-h*t*A+h*u*y-e*x*y-f*u*z+e*t*z;c.n43=h*n*A-f*v*A-h*k*y+e*v*y+f*k*z-e*n*z;c.n44=f*v*u-h*n*u+h*k*t-e*v*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,v=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,u=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*v;e[6]=b*p;e[7]=b*u;e[8]=b*t;return c}; +THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,v,p;k=new THREE.Matrix4;n=c-b;v=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/v;k.n23=0;k.n24=-((e+f)/v);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,k;e=0;for(f=this.children.length;e=0&&k>=0&&m>=0&&n>=0?!0:h<0&&k<0||m<0&&n<0?!1:(h<0?c=Math.max(c,h/(h-k)):k<0&&(f=Math.min(f,h/(h-k))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&h.positionScreen.z0&&I.z<1))ka=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ka,D.x=I.x/I.w,D.y=I.y/I.w,D.z= -I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+k.projectionMatrix.n11)/(I.w+k.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+k.projectionMatrix.n22)/(I.w+k.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,k=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-k),k=Math.sin(-k),m=Math.cos(e),e=Math.sin(e),h=b*c,n=f*k;this.w=h*m-n*e;this.x=h*e+n*m;this.y=f*c*m+b*k*e;this.z=b*k*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); +THREE.Projector=function(){function b(){var b=v[n]=v[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&k.positionScreen.z0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= +I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,k=this.w,m=b.x,h=b.y,n=b.z,b=b.w;this.x=c*b+k*m+e*n-f*h;this.y=e*b+k*h+f*m-c*n;this.z=f*b+k*n+c*h-e*m;this.w=k*b-c*m-e*h-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,k=b.z,m=this.x,h=this.y,n=this.z,t=this.w,u=t*e+h*k-n*f,p=t*f+n*e-m*k,v=t*k+m*f-h*e,e=-m* -e-h*f-n*k;c.x=u*t+e*-m+p*-n-v*-h;c.y=p*t+e*-h+v*-m-u*-n;c.z=v*t+e*-n+u*-h-p*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var k=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(k)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(k),h=Math.sqrt(1-k*k);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;k=Math.sin((1-f)*m)/h;f=Math.sin(f*m)/h;e.w=b.w*k+c.w*f;e.x=b.x*k+c.x*f;e.y=b.y*k+c.y*f;e.z=b.z*k+c.z*f;return e}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,k,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,e,f,k,m,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,v=this.w,p=v*e+k*h-n*f,u=v*f+n*e-m*h,t=v*h+m*f-k*e,e=-m* +e-k*f-n*h;c.x=p*v+e*-m+u*-n-t*-k;c.y=u*v+e*-k+t*-m-p*-n;c.z=t*v+e*-n+p*-k-u*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;u=this.points[e[0]];p=this.points[e[1]]; -v=this.points[e[2]];x=this.points[e[3]];n=h*h;t=h*n;f.x=c(u.x,p.x,v.x,x.x,h,n,t);f.y=c(u.y,p.y,v.y,x.y,h,n,t);f.z=c(u.z,p.z,v.z,x.z,h,n,t);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;bthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];u=this.points[e[1]]; +t=this.points[e[2]];x=this.points[e[3]];n=k*k;v=k*n;f.x=c(p.x,u.x,t.x,x.x,k,n,v);f.y=c(p.y,u.y,t.y,x.y,k,n,v);f.z=c(p.z,u.z,t.z,x.z,k,n,v);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f0&&(e(THREE.NormalBlending),c(1),k("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* -255)+","+y+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,u){function t(b){var e,c,f,h=b.lights;la.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=h.length;b>1,p=ja.height>>1,m=h.scale.x*v,u=h.scale.y*x,o=m*t,n=u*p,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(m,-u),w.translate(-t,-p),w.drawImage(ja,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=h.scale.x*v,n=h.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),k(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(o,n),m.program(w), -w.restore()))}function D(b,h,k,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,h,k,n,v,ja,w,t){m.data.vertices+=3;m.data.faces++;c(w.opacity);e(w.blending);S=b.positionScreen.x; -P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=h.positionScreen.x;R=h.positionScreen.y;G(S,P,o,W,na,R);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(ja.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* -b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,w.envMap)}else w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&&(w.map.mapping instanceof -THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map)),e(THREE.SubtractiveBlending)),xa?!w.wireframe&&w.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==3?(ca.r=X.r=ka.r=la.r,ca.g=X.g=ka.g=la.g,ca.b=X.b=ka.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ka),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X, -ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=la.r,ha.g=la.g,ha.b=la.b,p(t,ja.centroidWorld,ja.normalWorld,ha),Z.r=Math.max(0,Math.min(w.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(w.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(w.color.b*ha.b,1)),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)):w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1- -Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(h.positionScreen.z,V,pa),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X,ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(w instanceof THREE.MeshNormalMaterial)Z.r=Ta(ja.normalWorld.x),Z.g=Ta(ja.normalWorld.y),Z.b=Ta(ja.normalWorld.z),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)}function B(b,f,h,k,n,w,ja,v,t){m.data.vertices+=4;m.data.faces++;c(v.opacity); -e(v.blending);if(v.map||v.envMap)y(b,f,k,0,1,3,ja,v,t),y(n,h,w,1,2,3,ja,v,t);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=h.positionScreen.x,R=h.positionScreen.y,ia=k.positionScreen.x,aa=k.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=w.positionScreen.x,da=w.positionScreen.y,v instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(v.color);else if(v instanceof -THREE.MeshLambertMaterial)xa?!v.wireframe&&v.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==4?(ca.r=X.r=ka.r=ea.r=la.r,ca.g=X.g=ka.g=ea.g=la.g,ca.b=X.b=ka.b=ea.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v4.positionWorld,ja.vertexNormalsWorld[3],ka),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, -0,1,1,0,1,va)):(ha.r=la.r,ha.g=la.g,ha.b=la.b,p(t,ja.centroidWorld,ja.normalWorld,ha),Z.r=Math.max(0,Math.min(v.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(v.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(v.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(Z)):(H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(v.color));else if(v instanceof THREE.MeshNormalMaterial)Z.r=Ta(ja.normalWorld.x), -Z.g=Ta(ja.normalWorld.y),Z.b=Ta(ja.normalWorld.z),H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(Z);else if(v instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(k.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(h.positionScreen.z,V,pa),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, -da,1,0,1,1,0,1,va)}function G(b,e,c,f,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,h,k,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,h){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=h)w.lineJoin=F=h;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){k(b.getContextStyle());w.fill()}function Ya(b,e,c,f,h,m,o,n,v,ja,u,t,p){if(p.image.width!=0){if(p.needsUpdate== -!0||qa[p.id]==void 0){var x=p.wrapS==THREE.RepeatWrapping,Da=p.wrapT==THREE.RepeatWrapping;qa[p.id]=w.createPattern(p.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");p.needsUpdate=!1}k(qa[p.id]);var x=p.offset.x/p.repeat.x,Da=p.offset.y/p.repeat.y,M=(p.image.width-1)*p.repeat.x,p=(p.image.height-1)*p.repeat.y,o=(o+x)*M,n=(n+Da)*p,v=(v+x)*M,ja=(ja+Da)*p,u=(u+x)*M,t=(t+Da)*p;c-=b;f-=e;h-=b;m-=e;v-=o;ja-=n;u-=o;t-=n;x=1/(v*t-u*ja);p=(t*c-ja*h)*x;ja=(t*f-ja*m)*x;c=(v*h-u*c)*x;f= -(v*m-u*f)*x;b=b-p*o-c*n;e=e-ja*o-f*n;w.save();w.transform(p,ja,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,h,k,m,o,n,v,ja,u,t){var p,x;p=t.width-1;x=t.height-1;m*=p;o*=x;n*=p;v*=x;ja*=p;u*=x;c-=b;f-=e;h-=b;k-=e;n-=m;v-=o;ja-=m;u-=o;x=1/(n*u-ja*v);p=(u*c-v*h)*x;v=(u*f-v*k)*x;c=(n*h-ja*c)*x;f=(n*k-ja*f)*x;b=b-p*m-c*o;e=e-v*m-f*o;w.save();w.transform(p,v,c,f,b,e);w.clip();w.drawImage(t,0,0);w.restore()}function Wa(b,e,c,f){var h=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), 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THREE.PointLight&&(U.sub(k.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*k.intensity,m>0&&(c.r+=k.color.r*m,c.g+=k.color.g*m,c.b+=k.color.b*m))}function c(e,c,h,o,n,v){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(v,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), -E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(k(o.normalWorld.x),k(o.normalWorld.y),k(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(S)}function e(e,c,h,o,n,v,w){m.data.vertices+=4;m.data.faces++; -S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");v instanceof THREE.MeshBasicMaterial?E.copy(v.color):v instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(w,n,N),E.r=Math.max(0,Math.min(v.color.r*N.r,1)),E.g=Math.max(0,Math.min(v.color.g*N.g,1)),E.b=Math.max(0,Math.min(v.color.b*N.b,1))):E.copy(v.color):v instanceof -THREE.MeshDepthMaterial?(K=1-v.__2near/(v.__farPlusNear-n.z*v.__farMinusNear),E.setRGB(K,K,K)):v instanceof THREE.MeshNormalMaterial&&E.setRGB(k(n.normalWorld.x),k(n.normalWorld.y),k(n.normalWorld.z));v.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ -v.opacity);t.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function k(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,h=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,p,v,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), -C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){u=b;p=e;v=u/2;x=p/2;t.setAttribute("viewBox",-v+" "+-x+" "+u+" "+p);t.setAttribute("width",u);t.setAttribute("height",p);D.set(-v,-x,v,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render= -function(b,f){var k,u,p,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;h=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);k=0;for(u=K.length;k0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+y+")"),w.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(b,v){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b>1,u=la.height>>1,m=k.scale.x*t,v=k.scale.y*x,o=m*p,n=v*u,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-v),w.translate(-p,-u),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), +w.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function 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D(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); +e(t.blending);if(t.map||t.envMap)z(b,f,h,0,1,3,la,t,w),z(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof 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THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x), +$.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka($);else if(t instanceof THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, +da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,v,u){if(u.image.width!=0){if(u.needsUpdate== +!0||qa[u.id]==void 0){var x=u.wrapS==THREE.RepeatWrapping,Da=u.wrapT==THREE.RepeatWrapping;qa[u.id]=w.createPattern(u.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");u.needsUpdate=!1}h(qa[u.id]);var x=u.offset.x/u.repeat.x,Da=u.offset.y/u.repeat.y,M=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,o=(o+x)*M,n=(n+Da)*u,t=(t+x)*M,p=(p+Da)*u,la=(la+x)*M,v=(v+Da)*u;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;v-=n;x=1/(t*v-la*p);u=(v*c-p*k)*x;p=(v*f-p*m)*x;c=(t*k-la*c)*x;f=(t* +m-la*f)*x;b=b-u*o-c*n;e=e-p*o-f*n;w.save();w.transform(u,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,p,t,la,v){var u,x;u=v.width-1;x=v.height-1;m*=u;o*=x;n*=u;p*=x;t*=u;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;t-=m;la-=o;x=1/(n*la-t*p);u=(la*c-p*k)*x;p=(la*f-p*h)*x;c=(n*k-t*c)*x;f=(n*h-t*f)*x;b=b-u*m-c*o;e=e-p*m-f*o;w.save();w.transform(u,p,c,f,b,e);w.clip();w.drawImage(v,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), +e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),v=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=c<0?0:c>255?255:c;Ba[12]=t<0?0:t>255?255:t;Ba[13]=v<0?0:v>255?255:v;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= +(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,B;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,v,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), +E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);v.appendChild(S)}function e(e,c,k,o,n,p,t){m.data.vertices+=4;m.data.faces++; +S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L 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f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,v=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,u,t,x,w,A,y,z,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), +C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;u=e;t=p/2;x=u/2;v.setAttribute("viewBox",-t+" "+-x+" "+p+" "+u);v.setAttribute("width",p);v.setAttribute("height",u);D.set(-t,-x,t,x)};this.clear=function(){for(;v.childNodes.length>0;)v.removeChild(v.childNodes[0])};this.render= +function(b,f){var h,p,u,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,e,f,k={};for(c=0;c=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position, -3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,v=m.morphTargetForcedOrder,w=m.morphTargetInfluences;fu&&(p=t,u=w[p]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[p]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;v[p]=1;u= --1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer), -o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): -o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer), -o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? -o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function k(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), -o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,v,w,u,p,t,x=b.count*3;for(t=0;t=0)o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position, +3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fu&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= +-1;f++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=0&&(c=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer), +o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): +o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), +o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=h.__webglFaceCount,P.data.faces+=h.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? +o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), +o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(w[o].counter+=1,v=w[o].hash+"_"+w[o].counter,b.geometryGroups[v]==void 0&&(b.geometryGroups[v]={faces:[], -materials:n,vertices:0,numMorphTargets:p})),b.geometryGroups[v].faces.push(h),b.geometryGroups[v].vertices+=m;b.geometryGroupsList=[];for(var u in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[u])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, +var c,f,h,k,m,n,o,p,t={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(k=b.faces.length;h65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b, o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D, 0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer(); b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type), 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o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);e?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER, -null)}var f,h;b?(e=e?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,c=b.width,b=b.height,h=f=0):(e=null,c=ea,b=qa,f=X,h=ka);e!=R&&(o.bindFramebuffer(o.FRAMEBUFFER,e),o.viewport(f,h,c,b),R=e)}function U(b){b instanceof 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THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!== -void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),$=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= -!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),la=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});la._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; -console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(M.r,M.g,M.b,$);this.context= +void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Z=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= +!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; +console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(M.r,M.g,M.b,Z);this.context= o;var oa=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,Y={};Y.vertices=new Float32Array(16);Y.faces=new Uint16Array(6);i=0;Y.vertices[i++]=-1;Y.vertices[i++]=-1;Y.vertices[i++]=0;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=0;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=0;i=Y.vertices[i++]=0;Y.faces[i++]=0;Y.faces[i++]=1;Y.faces[i++]=2;Y.faces[i++]=0;Y.faces[i++]=2;Y.faces[i++]= 3;Y.vertexBuffer=o.createBuffer();Y.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,Y.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y.faces,o.STATIC_DRAW);Y.program=o.createProgram();o.attachShader(Y.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(Y.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(Y.program);Y.attributes={};Y.uniforms= {};Y.attributes.position=o.getAttribLocation(Y.program,"position");Y.attributes.uv=o.getAttribLocation(Y.program,"uv");Y.uniforms.uvOffset=o.getUniformLocation(Y.program,"uvOffset");Y.uniforms.uvScale=o.getUniformLocation(Y.program,"uvScale");Y.uniforms.rotation=o.getUniformLocation(Y.program,"rotation");Y.uniforms.scale=o.getUniformLocation(Y.program,"scale");Y.uniforms.alignment=o.getUniformLocation(Y.program,"alignment");Y.uniforms.map=o.getUniformLocation(Y.program,"map");Y.uniforms.opacity=o.getUniformLocation(Y.program, "opacity");Y.uniforms.useScreenCoordinates=o.getUniformLocation(Y.program,"useScreenCoordinates");Y.uniforms.affectedByDistance=o.getUniformLocation(Y.program,"affectedByDistance");Y.uniforms.screenPosition=o.getUniformLocation(Y.program,"screenPosition");Y.uniforms.modelViewMatrix=o.getUniformLocation(Y.program,"modelViewMatrix");Y.uniforms.projectionMatrix=o.getUniformLocation(Y.program,"projectionMatrix");var Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width, -wa.height)};this.setViewport=function(b,e,c,f){X=b;ka=e;ea=c;qa=f;o.viewport(X,ka,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.setClearColor=function(b,e){M.copy(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT| 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e=b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer); o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c=0,f=e.numMorphTargets;c=0&&o.enableVertexAttribArray(t.position);t.color>=0&&o.enableVertexAttribArray(t.color);t.normal>=0&&o.enableVertexAttribArray(t.normal);t.tangent>=0&&o.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(o.enableVertexAttribArray(t.skinVertexA),o.enableVertexAttribArray(t.skinVertexB),o.enableVertexAttribArray(t.skinIndex), 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0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);t(pa);this.initWebGLObjects(b);K(o);(this.autoClear||p)&&this.clear();G=b.__webglObjects.length;for(p=0;p=0;p--)if(M=b.__webglObjects[p],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal);w.tangent>=0&&o.enableVertexAttribArray(w.tangent);b.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex), +o.enableVertexAttribArray(w.skinWeight));if(b.attributes)for(h in b.attributes)w[h]!==void 0&&w[h]>=0&&o.enableVertexAttribArray(w[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(w[M]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,e,c,f){K(b);b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,u){var M,T,D,Z,G,H,E,V,ka=b.lights, +C=b.fog;this.shadowMapEnabled&&A(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);v(pa);this.initWebGLObjects(b);K(o);(this.autoClear||u)&&this.clear();G=b.__webglObjects.length;for(u=0;u=0;u--)if(M=b.__webglObjects[u],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(p*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray= -new Float32Array(p*4),n.__skinVertexBArray=new Float32Array(p*4),n.__skinIndexArray=new Float32Array(p*4),n.__skinWeightArray=new Float32Array(p*4);n.__faceArray=new Uint16Array(T*3+(v.geometry.edgeFaces?v.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray= +new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(A*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ka,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer), -o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, -ta,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals= -!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;v=h.colors;w=x.length;p=v.length;t=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,Z));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,Z));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,$,Z));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,Z));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer), +o.bufferData(o.ARRAY_BUFFER,fa,Z));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,Z),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,Z));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER, +ta,Z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,Z));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals= +!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=A=T=T=void 0;x=h.vertices;p=h.colors;u=x.length;t=p.length;w=h.__vertexArray;Z=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=m;return c}, +THREE.ColorUtils={adjustHSV:function(b,c,e,f){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,h);h.h=THREE.ColorUtils.clamp(h.h+c,0,1);h.s=THREE.ColorUtils.clamp(h.s+e,0,1);h.v=THREE.ColorUtils.clamp(h.v+f,0,1);b.setHSV(h.h,h.s,h.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,h=b.b,m=Math.max(Math.max(e,f),h),k=Math.min(Math.min(e,f),h);if(k==m)k=e=0;else{var n=m-k,k=n/m,e=e==m?(f-h)/n:f==m?2+(h-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,k=e?c.geometry:c,m=b.vertices,h=k.vertices,n=b.faces,t=k.faces,u=b.faceVertexUvs[0],k=k.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,v=h.length;p1&&(f=1-f,k=1-k);m=1-f-k;h.copy(b);h.multiplyScalar(f);n.copy(c);n.multiplyScalar(k);h.addSelf(n);n.copy(e);n.multiplyScalar(m);h.addSelf(n);return h},randomPointInFace:function(b, -c,e){var f,k,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,k=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,k,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;k=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,k,c),h=THREE.GeometryUtils.triangleArea(k,m,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f, -k,c),h=THREE.GeometryUtils.triangleArea(k,m,c));return THREE.GeometryUtils.random()*(e+h)b?e(c,h-1):u[h]1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, +c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f, +h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)b?e(c,h-1):p[h] 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; -THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),k,m=0;c.push(0);for(k=1;k<=b;k++)e=this.getPoint(k/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,k=e.length,m;m=c?c:b*e[k-1];time=Date.now();for(var h=0,n=k-1,t;h<=n;)if(f=Math.floor(h+(n-h)/2),t=e[f]-m,t<0)h=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(k-1);h=e[f];return e=(f+(m-h)/(e[f+1]-h))/(k-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,m=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,v;k<=n;)if(f=Math.floor(k+(n-k)/2),v=e[f]-m,v<0)k=f+1;else if(v>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; -THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var k=Array.prototype.slice.call(arguments),b=new THREE.Vector2(k[0],k[1]),c=new THREE.Vector2(k[2],k[3]),e=new THREE.Vector2(k[4],k[5]),f=new THREE.Vector2(k[6],k[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,k;k=(f.length-1)*b;b=Math.floor(k);k-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,k);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,k);return c};THREE.ArcCurve=function(b,c,e,f,k,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=k;this.aClockwise=m}; +THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=m}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,k){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*k},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,k){var b=(e-b)*0.5,f=(f-c)*0.5,m=k*k;return(2*c-2*e+b+f)*k*m+(-3*c+3*e-2*b-f)*m+b*k+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,m=h*h;return(2*c-2*e+b+f)*h*m+(-3*c+3*e-2*b-f)*m+b*h+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=m.x;else if(m.xe)e=m.y;else if(m.yc)c=m.x;else if(m.xe)e=m.y;else if(m.y0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b2(y,w,v,n),y=THREE.Shape.Utils.b2(y,z,x, -t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];t=m[5];v=m[0];x=m[1];u=m[2];p=m[3];e.length>0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b3(y,w,v,u,n),y=THREE.Shape.Utils.b3(y,z,x,p,t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];y=b*m[0].length;h=h.concat(m[0]);m=new THREE.SplineCurve(h); -for(h=1;h<=y;h++)e.push(m.getPointAt(h/y));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;n=m[0];t=m[1];u=m[2];v=m[3];y=m[4];x=!!m[5];p=h[h.length-2];w=h[h.length-1];h.length==0&&(p=w=0);z=y-v;var B=b*2;for(h=1;h<=B;h++)y=h/B,x||(y=1-y),y=v+y*z,m=p+n+u*Math.cos(y),y=w+t+u*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,k,m){var h=this.getPoints(),n,t,u,p,v;n=0;for(t=h.length;n0?(k=e[e.length-1],w=k.x,A=k.y):(k=this.actions[f-1].args,w=k[k.length-2],A=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,A,x, +v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];v=m[5];t=m[0];x=m[1];p=m[2];u=m[3];e.length>0?(k=e[e.length-1],w=k.x,A=k.y):(k=this.actions[f-1].args,w=k[k.length-2],A=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,A,x,u,v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); +for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];v=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];u=k[k.length-2];w=k[k.length-1];k.length==0&&(u=w=0);A=y-t;var z=b*2;for(k=1;k<=z;k++)y=k/z,x||(y=1-y),y=t+y*A,m=u+n+p*Math.cos(y),y=w+v+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,v,p,u,t;n=0;for(v=k.length;n=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;var y=[u[h],e[n],e[k]];v=THREE.FontUtils.Triangulate.area(y);var B=[u[h],u[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;p=h;n+=1;h+=-1;n<0&&(n+=e.length);n%= -e.length;h<0&&(h+=u.length);h%=u.length;k=n-1>=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;y=[u[h],e[n],e[k]];y=THREE.FontUtils.Triangulate.area(y);B=[u[h],u[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);v+x>y+B&&(n=w,h=p,n<0&&(n+=e.length),n%=e.length,h<0&&(h+=u.length),h%=u.length,k=n-1>=0?n-1:e.length-1,m=h-1>=0?h-1:u.length-1);v=e.slice(0,n);x=e.slice(n);w=u.slice(h);p=u.slice(0,h);m=[u[h],u[m],e[n]];z.push([u[h],e[n],e[k]]);z.push(m);e=v.concat(w).concat(p).concat(x)}return{shape:e,isolatedPts:z, -allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,k=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,h,n,t,u={};m=0;for(h=f.length;m=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var z=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(z);w=n;u=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= +e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);z=[p[k],p[m],e[n]];z=THREE.FontUtils.Triangulate.area(z);t+x>y+z&&(n=w,k=u,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);u=p.slice(0,k);m=[p[k],p[m],e[n]];A.push([p[k],e[n],e[h]]);A.push(m);e=t.concat(w).concat(u).concat(x)}return{shape:e,isolatedPts:A, +allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,v,p={};m=0;for(k=f.length;m1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=k,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,k=this.interpolateCatmullRom(this.points,f),e.x=k[0],e.y=k[1],e.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(k,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f}}if(this.JITCompile&&p[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=k*k;h=k*e;f[0]=this.interpolate(m[0],n[0],t[0],u[0],k,e,h);f[1]=this.interpolate(m[1],n[1],t[1],u[1],k,e,h);f[2]=this.interpolate(m[2],n[2],t[2],u[2],k,e,h);return f}; -THREE.Animation.prototype.interpolate=function(b,c,e,f,k,m,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*m+b*k+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&u[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];v=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],v[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],v[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],v[2],p[2],h,e,k);return f}; +THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== @@ -426,152 +426,152 @@ void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); -this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= -1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)* +this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= +1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),t=m.length,G=0;k=t-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?f:f+k;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var n=h[1]-h[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;n=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),t=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(t,h);b.position.set(0,10,0);this.animation= +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var h=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,k;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi%h;this.phi=f>=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= +b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),v=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(v,k);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),k=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-k)/k;this.moveState.pitchDown=(b.clientY- +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),h=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-h)/h;this.moveState.pitchDown=(b.clientY- c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var k=new THREE.Vector3,m=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Matrix4,t=!1,u=1,p=0,v=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*v);this.translateY(b*x);t&&(this.roll+=this.rollSpeed*this.delta*u);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(u<0)?1:u));this.translateX(b*t);this.translateY(b*x);v&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);k=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(k).setLength(e.x));f.addSelf(k.setLength(e.z));return f}; -this.rotateCamera=function(){var b=Math.acos(m.dot(h)/m.length()/h.length());if(b){var c=(new THREE.Vector3).cross(m,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(k);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?m=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?n=t:n.y+=(t.y-n.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=p.clone().subSelf(u);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?u=p:u.addSelf(b.sub(p,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -k.lengthSq()1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f}; +this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(v.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=v:n.y+=(v.y-n.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=u.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=u:p.addSelf(b.sub(u,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(h=0;hb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function k(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- -1);for(var c=0,e=w+p*2,c=0;c=0;S--){P=S/p;o=t*(1-P);P=u*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- +1);for(var c=0,e=w+u*2,c=0;c=0;S--){P=S/u;o=v*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,n,x)))-1);u.push(p)}c.push(u)}for(var w,z,y,k=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[h].position.clone(),z=this.vertices[t].position.clone(),y=this.vertices[u].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(h,t,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([p,v,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,m=Math.max(3,c||8),k=Math.max(2,e||6),c=[],e=0;e0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(u)}c.push(p)}for(var w,A,y,h=c.length,e=0;e0)for(f=0;f1&&(w= +this.vertices[k].position.clone(),A=this.vertices[v].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),A.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,v,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([u,t,z]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,k=String(b).split(""),m=k.length,h=[],b=0;b0)for(u=0;u2;){if(v--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}t=u;k<=t&&(t=0);u=t+1;k<=u&&(u=0);p=u+1;k<=p&&(p=0);var x;a:{x=b;var w=t,z=u,y=p,B=k,D=h,G=void 0,H=void 0,E=void 0, -N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; -break a}}x=!0}}if(x){m.push([b[h[t]],b[h[u]],b[h[p]]]);n.push([h[t],h[u],h[p]]);t=u;for(p=u+1;p0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}v=p;h<=v&&(v=0);p=v+1;h<=p&&(p=0);u=p+1;h<=u&&(u=0);var x;a:{x=b;var w=v,A=p,y=u,z=h,D=k,G=void 0,H=void 0,E=void 0, +N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[A]].x,F=x[D[A]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; +break a}}x=!0}}if(x){m.push([b[k[v]],b[k[p]],b[k[u]]]);n.push([k[v],k[p],k[u]]);v=p;for(u=p+1;u>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function k(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function u(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,c){return b.charCodeAt(c)&255}function v(c){var e, -f,h;e=k(b,c);f=k(b,c+F);h=k(b,c+I);c=t(b,c+C);D.faces.push(new THREE.Face3(e,f,h,null,null,D.materials[c]))}function x(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+F);h=k(b,c+I);m=t(b,c+C);o=k(b,c+K);p=k(b,c+U);c=k(b,c+L);m=D.materials[m];var v=E[p*3],u=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,h,m;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b, -c+P);c=t(b,c+o);D.faces.push(new THREE.Face4(e,f,h,m,null,null,D.materials[c]))}function z(c){var e,f,h,m,p,v,u,w;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b,c+P);p=t(b,c+o);v=k(b,c+W);u=k(b,c+na);w=k(b,c+R);c=k(b,c+ia);p=D.materials[p];var x=E[u*3],M=E[u*3+1];u=E[u*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,h,m,[new THREE.Vector3(E[v*3],E[v*3+1],E[v*3+2]),new THREE.Vector3(x,M,u),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} -function y(c){var e,f,h,m;e=k(b,c);f=k(b,c+aa);h=k(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[h*2];h=N[h*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}function B(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+fa);h=k(b,c+ga);m=k(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[h*2];var t=D.faceVertexUvs[0];h=N[h*2+1];var v=N[m*2];m=N[m*2+1];var u=[];u.push(new THREE.UV(c,o));u.push(new THREE.UV(e,p));u.push(new THREE.UV(f, -h));u.push(new THREE.UV(v,m));t.push(u)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ka,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:k(b,G+16),nnormals:k(b,G+16+4),nuvs:k(b, -G+16+8),ntri_flat:k(b,G+16+12),ntri_smooth:k(b,G+16+16),ntri_flat_uv:k(b,G+16+20),ntri_smooth_uv:k(b,G+16+24),nquad_flat:k(b,G+16+28),nquad_smooth:k(b,G+16+32),nquad_flat_uv:k(b,G+16+36),nquad_smooth_uv:k(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; +THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,h,m){var k=new XMLHttpRequest,n=f+"/"+b,v=0;k.onreadystatechange=function(){k.readyState==4?k.status==200||k.status==0?THREE.BinaryLoader.prototype.createBinModel(k.responseText,e,h,c):alert("Couldn't load ["+n+"] ["+k.status+"]"):k.readyState==3?m&&(v==0&&(v=k.getResponseHeader("Content-Length")),m({total:v,loaded:k.responseText.length})):k.readyState==2&&(v=k.getResponseHeader("Content-Length"))};k.open("GET",n,!0);k.overrideMimeType("text/plain; charset=x-user-defined"); +k.setRequestHeader("Content-Type","text/plain");k.send(null)}; +THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(c){function e(b,c){var f=u(b,c),h=u(b,c+1),k=u(b,c+2),m=u(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=u(b,c),f=u(b,c+1),k=u(b,c+2);return(u(b,c+3)<<24)+(k<<16)+(f<<8)+e}function v(b,c){var e=u(b,c);return(u(b,c+1)<<8)+e}function p(b,c){var e=u(b,c);return e>127?e-256:e}function u(b,c){return b.charCodeAt(c)&255}function t(c){var e, +f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=v(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=v(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var u=E[p*3],t=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(u,t,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, +c+P);c=v(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function A(c){var e,f,k,m,p,u,t,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=v(b,c+o);u=h(b,c+W);t=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[t*3],M=E[t*3+1];t=E[t*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],A=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[u*3],E[u*3+1],E[u*3+2]),new THREE.Vector3(x,M,t),new THREE.Vector3(y,T,w),new THREE.Vector3(z,A,c)],null,p))} +function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function z(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, +k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,$,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:u(b,G+8),vertex_coordinate_bytes:u(b,G+9),normal_coordinate_bytes:u(b,G+10),uv_coordinate_bytes:u(b,G+11),vertex_index_bytes:u(b,G+12),normal_index_bytes:u(b,G+13),uv_index_bytes:u(b,G+14),material_index_bytes:u(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, +G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes* -4+H.material_index_bytes;Z=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ka=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,k,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length1?e[1].substr(0,c):"0";e[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;f=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fc){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, -c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;bc){v=p.output[o];break}m=v!==void 0?v instanceof THREE.Matrix4?m.multiply(m,v):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b3)for(h=2;h0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& +1)switch(e.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[e.nodeName]=(new C).parse(e);break;case "shininess":case "reflectivity":case "transparency":var f;f=$.evaluate(".//dae:float",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var h=f.iterateNext(),k=[];h;)k.push(h),h=f.iterateNext();f=k;f.length>0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof C)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ea[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(wa+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex()); break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};U.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();p()}}function u(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} -var v,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], -E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;p();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], -I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0, -z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(v in O.geometries)if(B=O.geometries[v],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(v in O.geometries)B=O.geometries[v],B.type=="cube"?(F=new THREE.CubeGeometry(B.width, -B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[v]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[v]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[v]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),R.geometries[v]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius,B.tube, -B.segmentsR,B.segmentsT),R.geometries[v]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[v]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:t(v)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:t(v)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,u(v),"");for(D in O.textures)if(v=O.textures[D],v.url instanceof Array){o+=v.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,k=0;k<8;k++){for(var m=0,h=0;h>1^-(n&1);e[8*h+k]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(k=h=0;k=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var w=Math.floor(p-n);w<1&&(w=1);n=Math.floor(p+n);n>this.size-1&&(n=this.size- -1);for(var z,y,B,D,G,H;v0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var k,m,h,n,t,u=this.size,p=this.yd,v=this.zd,x=this.field,w=u*Math.sqrt(b/c);w>u&&(w=u);for(k=0;k0)for(m=0;mp&&(z=p);for(m=0;m0){t=m*v;for(k=0;ksize&&(dist=size);for(h=0;h0){t=zd*h;for(m=0;m=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(v=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(u-n);w<1&&(w=1);n=Math.floor(u+n);n>this.size-1&&(n=this.size- +1);for(var A,y,z,D,G,H;t0&&(this.field[z+A]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,v,p=this.size,u=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mu&&(A=u);for(m=0;m0){v=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){v=zd*k;for(m=0;mm?this.hits.push(k):this.hits.unshift(k),m=f;return this.hits}; +THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,h,m=0;c=0;for(e=this.colliders.length;cm?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,k,m=0;m=n*k))return Number.MAX_VALUE;h/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(h);n.addSelf(b.origin);Math.abs(m.x)> -Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,k=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*k;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*k)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> +Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,k=0,m=0,h=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,h=1);e.origin.yc.max.y&&(k=c.max.y-e.origin.y,k/=e.direction.y, -u=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;k>f&&(u=1,f=k);m>f&&(u=2,f=m);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,v=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +p=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,v=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,v)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,k=new THREE.Camera,m=new THREE.Camera,h=new THREE.Matrix4,n=new THREE.Matrix4,t,u,p;k.useTarget=m.useTarget=!1;k.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},v=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:v},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);v.width=b;v.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||p!==e.fov){t=e.aspect;u=e.near;p=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*u/125,E=u*Math.tan(p*Math.PI/360),N;h.n14=G;n.n14=-G;G=-E*t+H;N=E*t+H;D.n11=2*u/(N-G);D.n13=(N+G)/(N-G);k.projectionMatrix=D.clone();G=-E*t-H;N=E*t-H;D.n11=2*u/(N-G); -D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}k.matrix=e.matrixWorld.clone().multiplySelf(n);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,v,!0);m.matrix=e.matrixWorld.clone().multiplySelf(h);m.update(null,!0);m.position.copy(e.position);m.near=u;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,k,m,h=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);k=b/2;m=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; -h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);n.projectionMatrix=h.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,k,m);f.call(c,b,h);this.setViewport(k,0,k,m);f.call(c,b,n,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,v,p,u;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= +2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var A=new THREE.Scene;A.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(v!==e.aspect||p!==e.near||u!==e.fov){v=e.aspect;p=e.near;u=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(u*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*v+H;N=E*v+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*v-H;N=E*v-H;D.n11=2*p/(N-G); +D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,A,w)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; +k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 3194eef5..b6a08c55 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -132,11 +132,11 @@ THREE.CubeGeometry=function(a,b,c,e,h,g,f,k,l){function m(a,c,b,f,k,l,m,o){var t L,l+N*(p+1)+L,l+1+N*(p+1)+L,l+1+N*p+L,null,null,o)),n.faceVertexUvs[0].push([new THREE.UV(l/x,p/v),new THREE.UV(l/x,(p+1)/v),new THREE.UV((l+1)/x,(p+1)/v),new THREE.UV((l+1)/x,p/v)])}THREE.Geometry.call(this);var n=this,o=a/2,p=b/2,t=c/2,k=k?-1:1;if(f!==void 0)if(f instanceof Array)this.materials=f;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([f])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(l!=void 0)for(var v in l)this.sides[v]!=void 0&&(this.sides[v]= l[v]);this.sides.px&&m("z","y",1*k,-1,c,b,-o,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,c,b,o,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,c,p,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,c,-p,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,b,t,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,b,-t,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=n.vertices.length;b0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(f=0;f0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(f=0;f0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(h).addSelf(k).subSelf(a).clone()}function h(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- 1);for(var c=0,b=t+n*2,c=0;c 0 ) { + if ( !openEnded && radiusTop > 0 ) { this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, heightHalf, 0 ) ) ); @@ -98,7 +98,7 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRad // bottom cap - if ( radiusBottom > 0 ) { + if ( !openEnded && radiusBottom > 0 ) { this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, - heightHalf, 0 ) ) ); From cd760abfba9ed2351722d06bd415e7d06b5b1c14 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 6 Sep 2011 00:06:29 +0200 Subject: [PATCH 8/8] Updated ubiquity test example with new CylingerGeometry. --- examples/misc_ubiquity_test.html | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/misc_ubiquity_test.html b/examples/misc_ubiquity_test.html index d94b9eea..0d2a9b72 100644 --- a/examples/misc_ubiquity_test.html +++ b/examples/misc_ubiquity_test.html @@ -194,8 +194,9 @@ // CYLINDER - mesh = new THREE.Mesh( new THREE.CylinderGeometry( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); + mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); mesh.position.x = -500; + mesh.rotation.x = - Math.PI / 2; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; scene.add( mesh );