diff --git a/examples/js/postprocessing/BloomPass.js b/examples/js/postprocessing/BloomPass.js
new file mode 100644
index 00000000..afef3bd9
--- /dev/null
+++ b/examples/js/postprocessing/BloomPass.js
@@ -0,0 +1,91 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
+
+ strength = ( strength !== undefined ) ? strength : 1;
+ kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
+ sigma = ( sigma !== undefined ) ? sigma : 4.0;
+ resolution = ( resolution !== resolution ) ? resolution : 256;
+
+ // render targets
+
+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
+
+ this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
+ this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
+
+ // screen material
+
+ var screenShader = THREE.ShaderUtils.lib[ "screen" ];
+
+ this.screenUniforms = THREE.UniformsUtils.clone( screenShader.uniforms );
+
+ this.screenUniforms[ "opacity" ].value = strength;
+
+ this.materialScreen = new THREE.MeshShaderMaterial( {
+
+ uniforms: this.screenUniforms,
+ vertexShader: screenShader.vertexShader,
+ fragmentShader: screenShader.fragmentShader,
+ blending: THREE.AdditiveBlending,
+ transparent: true
+
+ } );
+
+ // convolution material
+
+ var convolutionShader = THREE.ShaderUtils.lib[ "convolution" ];
+
+ this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
+
+ this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
+ this.convolutionUniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( sigma );
+
+ this.materialConvolution = new THREE.MeshShaderMaterial( {
+
+ uniforms: this.convolutionUniforms,
+ vertexShader: "#define KERNEL_SIZE " + kernelSize + ".0\n" + convolutionShader.vertexShader,
+ fragmentShader: "#define KERNEL_SIZE " + kernelSize + "\n" + convolutionShader.fragmentShader
+
+ } );
+
+};
+
+THREE.BloomPass.prototype = {
+
+ render: function ( renderer, renderTarget, delta ) {
+
+ // Render quad with blured scene into texture (convolution pass 1)
+
+ THREE.EffectComposer.quad.materials[ 0 ] = this.materialConvolution;
+
+ this.convolutionUniforms[ "tDiffuse" ].texture = renderTarget;
+ this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetX, true );
+
+ // Render quad with blured scene into texture (convolution pass 2)
+
+ this.convolutionUniforms[ "tDiffuse" ].texture = this.renderTargetX;
+ this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetY, true );
+
+ // Render original scene with superimposed blur to texture
+
+ THREE.EffectComposer.quad.materials[ 0 ] = this.materialScreen;
+
+ this.screenUniforms[ "tDiffuse" ].texture = this.renderTargetY;
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
+
+ }
+
+};
+
+THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
+THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
+
+
diff --git a/examples/js/postprocessing/EffectComposer.js b/examples/js/postprocessing/EffectComposer.js
new file mode 100644
index 00000000..2a166865
--- /dev/null
+++ b/examples/js/postprocessing/EffectComposer.js
@@ -0,0 +1,77 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.EffectComposer = function( renderer, renderTarget ) {
+
+ this.renderer = renderer;
+ this.renderTarget = renderTarget;
+
+ if ( this.renderTarget === undefined ) {
+
+ this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+ this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
+
+ }
+
+ this.passes = [];
+
+};
+
+THREE.EffectComposer.prototype = {
+
+ addPass: function ( pass ) {
+
+ this.passes.push( pass );
+
+ },
+
+ render: function ( delta ) {
+
+ var i, il = this.passes.length;
+
+ for ( i = 0; i < il; i ++ ) {
+
+ this.passes[ i ].render( this.renderer, this.renderTarget, delta );
+
+ }
+
+ },
+
+ reset: function () {
+
+ if ( this.renderTargetParameters ) {
+
+ this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
+
+ }
+
+ THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
+
+ THREE.EffectComposer.camera.left = window.innerWidth / - 2;
+ THREE.EffectComposer.camera.right = window.innerWidth / 2;
+ THREE.EffectComposer.camera.top = window.innerHeight / 2;
+ THREE.EffectComposer.camera.bottom = window.innerHeight / - 2;
+
+ THREE.EffectComposer.camera.updateProjectionMatrix();
+
+
+ }
+
+};
+
+// shared fullscreen quad scene
+
+THREE.EffectComposer.geometry = new THREE.PlaneGeometry( 1, 1 );
+
+THREE.EffectComposer.quad = new THREE.Mesh( THREE.EffectComposer.geometry, null );
+THREE.EffectComposer.quad.position.z = -100;
+THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
+
+THREE.EffectComposer.scene = new THREE.Scene();
+THREE.EffectComposer.scene.addObject( THREE.EffectComposer.quad );
+
+// shared ortho camera
+
+THREE.EffectComposer.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
+
diff --git a/examples/js/postprocessing/FilmPass.js b/examples/js/postprocessing/FilmPass.js
new file mode 100644
index 00000000..770afd9a
--- /dev/null
+++ b/examples/js/postprocessing/FilmPass.js
@@ -0,0 +1,49 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
+
+ var shader = THREE.ShaderUtils.lib[ "film" ];
+
+ this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+
+ this.material = new THREE.MeshShaderMaterial( {
+
+ uniforms: this.uniforms,
+ vertexShader: shader.vertexShader,
+ fragmentShader: shader.fragmentShader
+
+ } );
+
+ if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
+ if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
+ if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
+ if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
+
+ this.renderToScreen = false;
+
+};
+
+THREE.FilmPass.prototype = {
+
+ render: function ( renderer, renderTarget, delta ) {
+
+ this.uniforms[ "tDiffuse" ].texture = renderTarget;
+ this.uniforms[ "time" ].value += delta;
+
+ THREE.EffectComposer.quad.materials[ 0 ] = this.material;
+
+ if ( this.renderToScreen ) {
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
+
+ } else {
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
+
+ }
+
+ }
+
+};
diff --git a/examples/js/postprocessing/RenderPass.js b/examples/js/postprocessing/RenderPass.js
new file mode 100644
index 00000000..fca47e9e
--- /dev/null
+++ b/examples/js/postprocessing/RenderPass.js
@@ -0,0 +1,22 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.RenderPass = function ( scene, camera ) {
+
+ this.scene = scene;
+ this.camera = camera;
+
+ this.clear = true;
+
+};
+
+THREE.RenderPass.prototype = {
+
+ render: function ( renderer, renderTarget, delta ) {
+
+ renderer.render( this.scene, this.camera, renderTarget, this.clear );
+
+ }
+
+};
diff --git a/examples/js/postprocessing/ScreenPass.js b/examples/js/postprocessing/ScreenPass.js
new file mode 100644
index 00000000..fe4e3d46
--- /dev/null
+++ b/examples/js/postprocessing/ScreenPass.js
@@ -0,0 +1,34 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.ScreenPass = function( opacity ) {
+
+ var shader = THREE.ShaderUtils.lib[ "screen" ];
+
+ this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+ this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
+
+ this.material = new THREE.MeshShaderMaterial( {
+
+ uniforms: this.uniforms,
+ vertexShader: shader.vertexShader,
+ fragmentShader: shader.fragmentShader
+
+ } );
+
+};
+
+THREE.ScreenPass.prototype = {
+
+ render: function ( renderer, renderTarget, delta ) {
+
+ this.uniforms[ "tDiffuse" ].texture = renderTarget;
+
+ THREE.EffectComposer.quad.materials[ 0 ] = this.material;
+
+ renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
+
+ }
+
+};
diff --git a/examples/webgl_flycamera_earth.html b/examples/webgl_flycamera_earth.html
index cd0ce633..f53b115d 100644
--- a/examples/webgl_flycamera_earth.html
+++ b/examples/webgl_flycamera_earth.html
@@ -32,6 +32,11 @@
+
+
+
+
+
@@ -59,19 +64,13 @@
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
var SCREEN_WIDTH = window.innerWidth;
- var ENABLE_LENSFLARES = false;
-
- var lensFlare, lensFlareRotate;
-
var container, stats;
var camera, scene, sceneCube, renderer;
var geometry, meshPlanet, meshClouds, meshMoon;
var dirLight, pointLight, ambientLight;
var lastUpdate = new Date().getTime();
- var t, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
-
- var postprocessing = { enabled : true, bloom: false };
+ var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
init();
animate();
@@ -105,10 +104,6 @@
dirLight.position.normalize();
scene.addLight( dirLight );
- pointLight = new THREE.PointLight( 0x000000 );
- pointLight.position.set( -5000, 0, 5000 );
- //scene.addLight( pointLight );
-
ambientLight = new THREE.AmbientLight( 0x000000 );
scene.addLight( ambientLight );
@@ -153,7 +148,7 @@
// clouds
- var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
+ var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
@@ -174,7 +169,7 @@
var i, r = radius,
starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
- for ( i = 0; i < 250; ++i ) {
+ for ( i = 0; i < 250; i ++ ) {
vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector1.multiplyScalar( r );
@@ -201,9 +196,10 @@
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
- for ( i = 10; i < 30; i ++) {
+ for ( i = 10; i < 30; i ++ ) {
stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
+
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
@@ -218,38 +214,10 @@
}
- if ( ENABLE_LENSFLARES ) {
-
- lensFlare = new THREE.LensFlare( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" ), 700, 0.0, THREE.AdditiveBlending );
-
- lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" ), 512, 0.0, THREE.AdditiveBlending );
- lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
- lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
-
- lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" ), 60, 0.6, THREE.AdditiveBlending );
- lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 0.7, THREE.AdditiveBlending );
- lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 120, 0.9, THREE.AdditiveBlending );
- lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 1.0, THREE.AdditiveBlending );
-
- lensFlare.customUpdateCallback = lensFlareUpdateCallback;
- lensFlare.position.set( 0, 0, -99000 );
-
-
- lensFlareRotate = new THREE.Object3D();
- lensFlareRotate.addChild( lensFlare );
-
- scene.addChild( lensFlareRotate );
-
- lensFlareRotate.rotation.x = Math.PI;
- lensFlareRotate.rotation.y = Math.PI / 2;
-
- }
-
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.sortObjects = false;
- initPostprocessing();
renderer.autoClear = false;
container.appendChild( renderer.domElement );
@@ -258,10 +226,22 @@
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
- //container.appendChild( stats.domElement );
+ container.appendChild( stats.domElement );
window.addEventListener( 'resize', onWindowResize, false );
+ // postprocessing
+
+ var renderModel = new THREE.RenderPass( scene, camera );
+ var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
+
+ effectFilm.renderToScreen = true;
+
+ composer = new THREE.EffectComposer( renderer );
+
+ composer.addPass( renderModel );
+ composer.addPass( effectFilm );
+
};
function onWindowResize( event ) {
@@ -274,106 +254,16 @@
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
- initPostprocessing();
+ composer.reset();
}
- function initPostprocessing() {
-
- postprocessing.scene = new THREE.Scene();
-
- postprocessing.camera = new THREE.OrthoCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
- postprocessing.camera.position.z = 100;
-
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
- postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
- postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
- postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
-
- var screen_shader = THREE.ShaderUtils.lib["screen"];
- var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
-
- screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- screen_uniforms["opacity"].value = 1.0;
-
- postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
-
- uniforms: screen_uniforms,
- vertexShader: screen_shader.vertexShader,
- fragmentShader: screen_shader.fragmentShader,
- blending: THREE.AdditiveBlending,
- transparent: true
-
- } );
-
- var convolution_shader = THREE.ShaderUtils.lib["convolution"];
- var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
-
- postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
- postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
-
- convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
- convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
-
- postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
-
- uniforms: convolution_uniforms,
- vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
-
- } );
-
- var film_shader = THREE.ShaderUtils.lib["film"];
- var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
-
- film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
-
- postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
- postprocessing.materialFilm.uniforms.grayscale.value = 0;
- postprocessing.materialFilm.uniforms.nIntensity.value = 0.35;
- postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
- postprocessing.materialFilm.uniforms.sCount.value = 2048;
-
- postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
- postprocessing.quad.position.z = - 500;
- postprocessing.scene.addObject( postprocessing.quad );
-
- };
-
function cap_bottom( val, bottom ) {
return val < bottom ? bottom : val;
};
- function lensFlareUpdateCallback( object ) {
-
- var f, fl = object.lensFlares.length;
- var flare;
- var vecX = -object.positionScreen.x * 2;
- var vecY = -object.positionScreen.y * 2;
-
-
- for( f = 0; f < fl; f++ ) {
-
- flare = object.lensFlares[ f ];
-
- flare.x = object.positionScreen.x + vecX * flare.distance;
- flare.y = object.positionScreen.y + vecY * flare.distance;
-
- flare.rotation = 0;
-
- flare.opacity = cap_bottom( 1 - 0.01 * d / radius, 0 );
-
- }
-
- // hard coded stuff
-
- object.lensFlares[ 2 ].y += 0.025;
- object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
-
- };
function animate() {
@@ -395,10 +285,10 @@
// rotate the planet and clouds
- t = this.getFrametime();
+ delta = this.getFrametime();
- meshPlanet.rotation.y += rotationSpeed * t;
- meshClouds.rotation.y += 1.25 * rotationSpeed * t;
+ meshPlanet.rotation.y += rotationSpeed * delta;
+ meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
// slow down as we approach the surface
@@ -419,63 +309,8 @@
camera.movementSpeed = 0.33 * d;
- if ( ENABLE_LENSFLARES ) {
-
- lensFlareRotate.position.set( camera.position.x, camera.position.y, camera.position.z );
-
- }
-
- if ( postprocessing.enabled ) {
-
- renderer.clear();
-
- // Render scene into texture
-
- renderer.render( scene, camera, postprocessing.rtTexture1, true );
-
- if ( postprocessing.bloom ) {
-
- // Render quad with blured scene into texture (convolution pass 1)
-
- postprocessing.quad.materials = [ postprocessing.materialConvolution ];
-
- postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
- postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
-
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
-
- // Render quad with blured scene into texture (convolution pass 2)
-
- postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
- postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
-
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
-
- // Render original scene with superimposed blur to texture
-
- postprocessing.quad.materials = [ postprocessing.materialScreen ];
-
- postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
- postprocessing.materialScreen.uniforms.opacity.value = 0.75;
-
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
-
- }
-
- // Render to screen
-
- postprocessing.materialFilm.uniforms.time.value += 0.01;
- postprocessing.quad.materials = [ postprocessing.materialFilm ];
-
- postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
- renderer.render( postprocessing.scene, postprocessing.camera );
-
- } else {
-
- renderer.clear();
- renderer.render( scene, camera );
-
- }
+ renderer.clear();
+ composer.render( delta );
};
diff --git a/examples/webgl_lines_colors.html b/examples/webgl_lines_colors.html
index c6538a4d..16541e25 100644
--- a/examples/webgl_lines_colors.html
+++ b/examples/webgl_lines_colors.html
@@ -45,6 +45,11 @@
+
+
+
+
+
@@ -58,10 +63,8 @@
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
- camera, scene, renderer, material;
+ camera, scene, renderer, material, composer;
- var postprocessing = { enabled: true };
-
init();
animate();
@@ -69,8 +72,8 @@
var i, container;
- container = document.createElement('div');
- document.body.appendChild(container);
+ container = document.createElement( 'div' );
+ document.body.appendChild( container );
camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 700;
@@ -79,6 +82,7 @@
renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
+ renderer.autoClear = false;
container.appendChild( renderer.domElement );
@@ -132,19 +136,30 @@
}
-
+ //
+
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
- //container.appendChild(stats.domElement);
+ //container.appendChild( stats.domElement );
+ //
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- initPostprocessing();
- renderer.autoClear = false;
+ //
+
+ var renderModel = new THREE.RenderPass( scene, camera );
+ var effectBloom = new THREE.BloomPass( 1.3 );
+ var effectScreen = new THREE.ScreenPass();
+
+ composer = new THREE.EffectComposer( renderer );
+
+ composer.addPass( renderModel );
+ composer.addPass( effectBloom );
+ composer.addPass( effectScreen );
}
@@ -153,7 +168,7 @@
function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
- var half = side/2,
+ var half = side / 2,
vec_s = [
@@ -192,63 +207,11 @@
//
- function initPostprocessing() {
-
- postprocessing.scene = new THREE.Scene();
-
- postprocessing.camera = new THREE.Camera();
- postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
- postprocessing.camera.position.z = 100;
-
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
- postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
- postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
- postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
-
- var screen_shader = THREE.ShaderUtils.lib["screen"];
- var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
-
- screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- screen_uniforms["opacity"].value = 1.0;
-
- postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
-
- uniforms: screen_uniforms,
- vertexShader: screen_shader.vertexShader,
- fragmentShader: screen_shader.fragmentShader,
- blending: THREE.AdditiveBlending,
- transparent: true
-
- } );
-
- var convolution_shader = THREE.ShaderUtils.lib["convolution"];
- var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
-
- postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
- postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
-
- convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
- convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
-
- postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
-
- uniforms: convolution_uniforms,
- vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
-
- } );
-
- postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
- postprocessing.quad.position.z = - 500;
- postprocessing.scene.addObject( postprocessing.quad );
-
- }
-
- function onDocumentMouseMove(event) {
+ function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
+
}
function onDocumentTouchStart( event ) {
@@ -259,7 +222,9 @@
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
}
+
}
function onDocumentTouchMove( event ) {
@@ -271,6 +236,7 @@
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
+
}
//
@@ -278,7 +244,6 @@
function animate() {
requestAnimationFrame( animate );
-
render();
}
@@ -290,60 +255,17 @@
var time = new Date().getTime() * 0.0005;
- for( var i = 0; i