16 Commits
Author SHA1 Message Date
Mr.doob 886badd80d Setting REVISION to r47dev 2011-11-13 22:33:34 +01:00
Mr.doob 579ba1f7ab r46 2011-11-13 22:25:01 +01:00
Mr.doob 1258e8a771 Ray now also checks object's children. 2011-10-07 07:07:34 +02:00
Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. 2011-10-06 23:58:20 +02:00
Mr.doob 4172108688 setting REVISION to 46dev 2011-10-06 07:45:20 +02:00
Mr.doob f357225c2d Merging dev branch. 2011-10-06 06:15:03 +02:00
Mr.doob 51368ca6d6 REVISION ++ 2011-09-04 00:47:01 +02:00
Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 2011-08-29 16:35:06 +02:00
Mr.doob 714e9ec302 REVISION++
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob 7593b8d58a REVISION++ 2011-07-06 17:01:33 +02:00
Mr.doob b8faf8a687 REVISION++ 2011-05-21 17:30:13 +01:00
Mr.doob 44a8652c37 REVISION ++ 2011-04-24 12:57:28 +01:00
Mr.doob 6a857400bc REVISION ++ 2011-04-09 12:53:17 +01:00
Mr.doob 816d19a8d6 REVISION ++ 2011-03-31 22:29:53 +01:00
Mr.doob ae80b2b894 REVISION ++
Updated builds and README.
2011-03-22 18:58:06 +00:00
Mr.doob 1413f96958 Fixed Camera.updateMatrix(). 2011-03-14 20:01:35 +00:00