17 Commits
Author SHA1 Message Date
alteredq 3f58f03c79 Added color correction shader to ShaderExtras 2011-12-20 20:46:20 +01:00
alteredq 0ce26e4c52 Moved normal map shader into ShaderExtras.js 2011-11-11 12:39:12 +01:00
alteredq 89dc5b1b53 Added luminosity shader.
Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.

Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.

In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
2011-11-09 23:53:32 +01:00
alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. 2011-09-28 23:02:28 +02:00
alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 2011-09-25 18:54:30 +02:00
alteredq bbdef72e69 Added simple tilt-shift effect to ShaderExtras. 2011-09-24 02:40:14 +02:00
alteredq 3e04cf18dc Normalized Gaussian blur coefficients.
Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders 2011-09-09 22:02:33 +08:00
alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. 2011-09-08 18:26:59 +02:00
zz85 1ecbe6035b Experimenting with more blur filters 2011-09-08 22:38:38 +08:00
alteredq 8c326a222f Moved depth buffer writing control from renderer into material.
This allows, for example, better integration of additively blended materials with a regular scene.

Not to be confused with depthTest (which controls complete access to depth buffer, including reading).

Also messed up a bit with particle emitter example.
2011-09-06 00:58:55 +02:00
zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example 2011-09-05 13:16:16 +08:00
alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. 2011-09-02 13:40:31 +02:00
alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras.
Also updated dynamic particles example to handle resizing.
2011-08-31 15:04:38 +02:00
alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 2011-08-31 13:16:49 +02:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
alteredq 408fad1905 Added depth-of-field example. 2011-02-22 06:25:07 +01:00