Mr.doob
6b151b552e
Merging with @alteredq's experimental branches.
2011-10-23 12:34:46 +02:00
alteredq
9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
2011-09-25 18:54:30 +02:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
2011-09-09 19:57:13 +02:00
alteredq
d228fb0c4a
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
alteredq
20fae814e7
Refactored postprocessing to use double buffering.
...
Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
2011-09-01 00:19:31 +02:00
alteredq
10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
2011-08-31 01:06:26 +02:00