17 Commits
Author SHA1 Message Date
Mr.doob 5697084e64 Moved RequestAnimationFrame.js code right into src/Three.js. 2011-11-29 03:29:13 +01:00
Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. 2011-10-30 17:35:09 +01:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
Mr.doob 77af9c0cde Implemented @jeromeetienne's webgl voxelpainter changes. 2011-10-07 20:54:45 +02:00
Justin Sermeno 6e6f2453a1 change voxelpainter to use THREE.CombinedCamera 2011-10-05 22:27:34 -07:00
Justin Sermeno e645a562b0 update voxelpainter to use projector pickingRay() 2011-10-05 22:11:30 -07:00
Mr.doob f357225c2d Merging dev branch. 2011-10-06 06:15:03 +02:00
Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 2011-06-13 18:33:53 +02:00
alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.

Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.

Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).

Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 2011-03-17 04:42:46 +00:00
Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 2011-03-02 19:09:21 +00:00
Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 2011-03-01 11:38:35 +00:00
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00