Mr.doob
67250c69d9
Merging with alteredq's branch.
2010-11-30 05:06:46 +00:00
Mr.doob
a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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CanvasRenderer now with ShadingSmooth, or something along the lines...
2010-11-27 11:30:01 +00:00
Mr.doob
8e8dfe2d01
Tweaked cars demo a bit.
2010-11-24 23:55:34 +00:00
alteredq
b409e5b04e
Proper merge with mrdoob's branch.
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All cube mapping examples should work and be consistent between MeshCubeMaterial and 6 texture versions.
2010-11-22 14:13:41 +01:00
Mr.doob
a1d014c110
Cube.js matching WebGLRenderer cubemap.
2010-11-22 11:45:42 +00:00
alteredq
946cc6a26c
And refraction /reflection cube mapping is fixed. Also added two new examples for refraction.
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Fix is a bit dirty, but at least it's short ;)
2010-11-20 05:20:19 +01:00
alteredq
1c6be1c70b
Added second cube mapping example.
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Also refactored a bit texture cube code, to make it easier to reuse.
2010-11-19 00:12:32 +01:00
alteredq
3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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TODO:
- maybe image array loader should go into TextureCube.js so that people could just reuse the code
- it may be worth to be able to specify different combination of environment map and underlying material (in single render pass),
currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
2010-11-18 02:00:11 +01:00