3 Commits
Author SHA1 Message Date
alteredq 0ce26e4c52 Moved normal map shader into ShaderExtras.js 2011-11-11 12:39:12 +01:00
alteredq 89dc5b1b53 Added luminosity shader.
Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.

Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.

In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
2011-11-09 23:53:32 +01:00
alteredq 852738580e Added dynamic terrain example. 2011-11-08 20:54:57 +01:00