alteredq
5739f754a8
Made "needsUpdate" working for custom attributes. Added example for custom attributes.
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Not perfect solution but better than nothing.
2011-06-16 16:46:28 +02:00
Mr.doob
b61ee54f27
Renamed all extras/geometries.
2011-06-10 17:09:47 +02:00
Mr.doob
fef3c084b1
Changed build setup:
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build/Three.js - Includes all renderers + extras
build/custom/ThreeCanvas.js - Canvas renderer only
build/custom/ThreeDOM.js - DOM renderer only
build/custom/ThreeSVG.js - SVG renderer only
build/custom/ThreeWebGL.js - WebGL renderer only
build/custom/ThreeExtras.js - Extras only
Moved `THREE.Detector.js` to `examples/js/Detector.js`.
Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob
848d1a338c
Removed debug version from compile script.
2011-02-20 04:38:34 +00:00
alteredq
a31a8aaacf
Refactored build system so that it's possible to generate includes for each configuration.
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Also made code slightly faster (and more Pythonic).
2010-12-06 12:59:30 +01:00
Mr.doob
2463d48d26
build.py: full ⟶ common
2010-12-01 07:41:35 +00:00
Mr.doob
a6c9984a67
Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling.
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Modified build script to avoid the extra full compilation.
2010-11-30 17:18:05 +00:00
Mr.doob
67250c69d9
Merging with alteredq's branch.
2010-11-30 05:06:46 +00:00
Mr.doob
a7d70a0eff
* Builders clean up
2010-11-09 06:27:44 +00:00
alteredq
ecf97e0d4c
Synced with sole's branch.
2010-11-08 20:10:32 +01:00
alteredq
b14f09be61
Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6.
2010-11-06 19:50:37 +01:00