Commit Graph
293 Commits
Author SHA1 Message Date
Jhonny Göransson 1049e34b11 Merge branch 'master' of github.com:pxf/three.js 2011-06-16 16:40:18 +02:00
Jhonny Göransson 986625ae52 the export script now copies textures to output folder with same name as project file 2011-06-16 16:39:23 +02:00
Sven Andersson 9343f20356 Fixed bug with the exported cameras position. 2011-06-16 15:58:49 +02:00
Sven Andersson 05a1e09b57 Renamed url base option and moved it in the UI. 2011-06-16 14:34:14 +02:00
Sven Andersson 6626da27a8 Merge branch 'master' of github.com:pxf/three.js 2011-06-16 14:28:35 +02:00
Sven Andersson 5b5d66b18e Blender (2.57) export scripts now exports a default camera, if no camera in the scene was selected for export (in scene export). The default camera property is also updated accordingly. 2011-06-16 14:28:03 +02:00
Jhonny Göransson 83ba6483f7 bug 2011-06-16 14:13:30 +02:00
Jhonny Göransson 9b3157b8a9 Merge branch 'master' of github.com:pxf/three.js 2011-06-16 14:04:57 +02:00
Jhonny Göransson acae6714c9 Added checkbox for scene/html base type 2011-06-16 14:04:44 +02:00
Sven Andersson be7f3e0b56 Blender (2.57) export script keep track of texture wrapping option. 2011-06-16 13:51:55 +02:00
Sven Andersson 8429ff11d3 Blender (2.57) export script now add cameras to the scene output. (Note: Very buggy and target/lookat is broken.) 2011-06-16 13:04:54 +02:00
alteredq c497709337 Added texture repeat support to Blender model and scene exporters.
Also fixed default camera buggy string in Blender scene exporter and changed lightmap parameter name in base Loader (to be consistent with other "maps").
2011-06-15 19:04:32 +02:00
Mr.doob b61ee54f27 Renamed all extras/geometries. 2011-06-10 17:09:47 +02:00
alteredq e4b75f1c8d Merged greggman's offset camera pull request. 2011-06-03 23:57:38 +02:00
alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. 2011-06-03 20:31:35 +02:00
zz85 2860731edb Updated 3D Text Geometry and example 2011-06-02 01:21:37 -07:00
alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. 2011-06-01 18:51:07 +02:00
Mr.doob 6bee6c3972 Added AnaglyphWebGLRenderer. 2011-06-01 08:09:32 +01:00
Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. 2011-05-30 16:09:14 +01:00
Eberhard Gräther 74ab78a6e2 build including TrackballCamera 2011-05-30 00:02:13 +02:00
Mr.doob 4f0199fc13 Updated closure compiler. 2011-05-28 20:18:35 +01:00
zz85 1286e5171b inital import for THREE.Text and example 2011-05-27 05:09:20 -07:00
Mr.doob 87f293632c Few cosmetic and credit tweaks to the Blender 2.57 exporter. 2011-05-24 00:51:40 +01:00
remoe dd990f79ba Blender 2.57 support 2011-05-23 20:38:10 +02:00
Mr.doob fc24eab0a8 Merge remote branch 'tilmanb/convdoc' 2011-05-10 08:13:46 -07:00
Tilman Brock 458544ef3d Removed misleading line from convert_obj_three.py help output. "Can have more than 65,535 edges" is not a limitation). 2011-05-10 16:40:28 +02:00
alteredq c234c5cc6e Merge branch 'master' of https://github.com/mrdoob/three.js
Conflicts:
	build/Three.js
	build/custom/ThreeExtras.js
	build/custom/ThreeWebGL.js
2011-05-08 14:56:12 +02:00
alteredq 023024f520 Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats. 2011-05-07 21:31:16 +02:00
Mr.doob 30cfa26ee2 Fixed build script for ThreeWebGL (was missing objects). 2011-05-07 03:39:29 -07:00
alteredq d95d6d979d Refactored HSV getter out of Color into ColorUtils. 2011-04-24 17:57:06 +02:00
alteredq 7ee6cc33eb OBJ converter: add option for scaling and truncating vertex coordinates (flag "-x scale").
To be used like this:

python convert_obj_three.py -i lucy100k.obj -o Lucy100k_slim.js -a center -s flat -x 100

It should work also for morph vertices.
2011-04-21 14:36:53 +02:00
alteredq abbfd7a493 Fixed handling of vertexColors parameter in Blender JSON importer. 2011-04-21 13:58:52 +02:00
alteredq 614925336d Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader. 2011-04-21 13:28:04 +02:00
alteredq b6e3089425 Added embedded meshes to Blender scene exporter. 2011-04-20 15:59:48 +02:00
alteredq b9977ede37 Added triggers type to Blender exporter and scene loader. 2011-04-19 18:08:39 +02:00
sroucheray 39e993d50d Include Trident.js in the EXTRAS_FILES Build array 2011-04-17 22:41:32 +02:00
alteredq 3505923be5 Changed default in OBJ converter to no alignment. 2011-04-15 04:17:36 +02:00
alteredq 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. 2011-04-13 12:26:49 +02:00
Mikael Emtinger b0e904eb29 Merge branch 'master' of git://github.com/mrdoob/three.js 2011-04-12 14:49:59 +02:00
Mikael Emtinger 147961f4b5 Added Roll Camera and example 2011-04-12 14:49:45 +02:00
alteredq ac6e6e7fbd Blender exporter: added custom property for selecting material type.
For the moment it handles Basic, Lambert and Phong.

As with other custom properties, this should be persistent, saved into blend file.
2011-04-12 01:30:17 +02:00
alteredq c94104147e Blender exporter / scene loader: added handling of vertex colors for scene materials.
Made mesh colliders exported from Blender invisible in scene.

Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON).
2011-04-12 00:10:06 +02:00
alteredq 7e22df47aa Synced with mrdoob's branch. 2011-04-11 21:15:02 +02:00
Mr.doob 1622b033f0 Merge remote branch 'sroucheray/Branch_r39' into experimental 2011-04-11 19:50:58 +01:00
sroucheray b58e495de2 Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself
Add an Ant build.xml file : another way to launch different pre-configured builds
2011-04-11 15:15:13 +02:00
Mr.doob bc520665d3 Cleaned up Blender exporter (visually, code-wise and whitespaces-wise) 2011-04-11 13:03:19 +01:00
alteredq bdbf1f78c5 Synced with mrdoob's branch. 2011-04-10 23:47:43 +02:00
alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.

Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.

Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).

Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob 25dddd2024 Uops... 2011-04-10 16:43:26 +01:00
Mr.doob eb411d1bef Blender exporter now has options to export (or not) vertices and faces too.
Also renamed some vars for consistency reasons, hope I didn't break anything...
2011-04-10 13:00:49 +01:00