Commit Graph
21 Commits
Author SHA1 Message Date
Erik Kitson 01ac1e3d17 Added proper up-axis conversion for COLLADA models. Added support for key-framed animation. 2011-11-18 16:47:39 -08:00
Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 2011-10-23 12:34:46 +02:00
alteredq c07919529e Made FirstPersonControls work. Fixed more examples to work with the new camera system. 2011-10-04 21:10:20 +02:00
Mr.doob ad31ff1214 Fixed the rest of the examples.
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
Mr.doob b87bfc71c8 Bunch of changes...
* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
* Object3D.lookAt now checks if it's a Camera and does the inverted view.
* Quaternion glitch reported at #595
* Added .name to Material
* WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
2011-10-01 22:36:05 +02:00
alteredq fa0b4e5062 Removed unused custom logging code from examples.
This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
alteredq 44c5f88e77 Updated builds. Fixed Collada example. 2011-09-19 22:58:16 +02:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
Mr.doob 51368ca6d6 REVISION ++ 2011-09-04 00:47:01 +02:00
Mr.doob 8fd041508f extras/io > extras/loaders
extras/collada/dae.js > extras/loaders/ColladaLoader.js

removed LoaderOld.js
2011-08-26 23:44:47 +02:00
alteredq 674a7c0765 Made COLLADA example animation shorter to have single run cycle.
It's not perfect, tail is not really looping, but at least there is not big jump for the rest of the body.
2011-08-24 22:26:40 +02:00
timk 3a7bc294d7 hmm 2011-08-23 22:01:18 +02:00
timk f7c4d504f9 skinning -> morph-targets 2011-08-22 15:39:44 +02:00
timk 8a68b94834 restoring collada example 2011-08-22 02:59:08 +02:00
timk 9662094dfd big fix to geometry generation 2011-08-22 00:45:28 +02:00
timk 2d5d984e62 merged upstream master 2011-08-15 01:17:02 +02:00
timk c4e4a58923 polylist 2011-08-14 22:58:41 +02:00
timk 2c133f00c6 collada textures 2011-08-14 19:35:23 +02:00
timk 0a11f631b1 collada support 2011-08-14 18:26:46 +02:00