Commit Graph
6 Commits
Author SHA1 Message Date
Mr.doob 8e8dfe2d01 Tweaked cars demo a bit. 2010-11-24 23:55:34 +00:00
alteredq b409e5b04e Proper merge with mrdoob's branch.
All cube mapping examples should work and be consistent between MeshCubeMaterial and 6 texture versions.
2010-11-22 14:13:41 +01:00
Mr.doob a1d014c110 Cube.js matching WebGLRenderer cubemap. 2010-11-22 11:45:42 +00:00
alteredq 946cc6a26c And refraction /reflection cube mapping is fixed. Also added two new examples for refraction.
Fix is a bit dirty, but at least it's short ;)
2010-11-20 05:20:19 +01:00
alteredq 1c6be1c70b Added second cube mapping example.
Also refactored a bit texture cube code, to make it easier to reuse.
2010-11-19 00:12:32 +01:00
alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
TODO:

  - maybe image array loader should go into TextureCube.js so that people could just reuse the code

  - it may be worth to be able to specify different combination of environment map and underlying material (in single render pass),
    currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
2010-11-18 02:00:11 +01:00