Mr.doob
568beba848
Fixed LOD example.
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Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00
alteredq
0984c4145b
Synced with mrdoob's branch.
2011-03-01 14:52:47 +01:00
Mr.doob
33610b4a11
Adapted Projector and CanvasRended to use camera.matrixWorldInverse.
2011-03-01 11:38:35 +00:00
alteredq
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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Went through all examples, all should work.
JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob
f5e819fe14
Removed all the toString methods (saving 6kbytes)
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I don't remember when was the last time I used them. Current Web Developer Tools do this already for you.
Color::updateRGBA ⟶ Color::updateRGB
2011-02-28 05:13:04 +00:00
alteredq
a325cd6064
Added build shell scripts for building all libs versions.
2011-02-27 22:59:26 +01:00
Mr.doob
430ce532be
Custom builds were missing files. (thanks to alan2 for reporting)
2011-02-27 20:20:15 +00:00
Mr.doob
e438549c87
Updated builds.
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Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
Mr.doob
7480fb69cd
Updated README examples.
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Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob
446834ba35
Minor fixes and improvements.
2011-02-26 12:10:35 +00:00
Mr.doob
d1e3a9d872
Object3D::screenPosition ⟶ Object3D::positionScreen
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Yet more reformating.
2011-02-26 10:52:35 +00:00
Mr.doob
c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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Object3D::globalMatrix ⟶ Object3D::matrixWorld
Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob
e7e47b1f88
More reformating and clean up.
2011-02-26 09:18:10 +00:00
Mr.doob
27dc056af4
Minor refactoring and clean up.
2011-02-26 06:51:23 +00:00
Mr.doob
45ec0f329b
Reverted Camera::FOV,zNear,zFar to Camera::fov,near,far.
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Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
2011-02-26 03:45:16 +00:00
Mr.doob
033a372c70
Fixed Matrix4::scale
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Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
2011-02-25 16:33:04 +00:00
Mr.doob
059d0d7df2
Fixed Matrix4::setRotationFromEuler (using x,y,z order).
2011-02-25 15:37:10 +00:00
Mr.doob
fef3c084b1
Changed build setup:
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build/Three.js - Includes all renderers + extras
build/custom/ThreeCanvas.js - Canvas renderer only
build/custom/ThreeDOM.js - DOM renderer only
build/custom/ThreeSVG.js - SVG renderer only
build/custom/ThreeWebGL.js - WebGL renderer only
build/custom/ThreeExtras.js - Extras only
Moved `THREE.Detector.js` to `examples/js/Detector.js`.
Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00