Commit Graph
8 Commits
Author SHA1 Message Date
Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 2011-03-01 11:38:35 +00:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00
alteredq ab8b63f9e3 Fixed ribbons example. 2011-02-26 06:48:42 +01:00
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00
Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 2011-02-22 04:45:38 +00:00
Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate
Object3D::matrixNeedsToUpdate ⟶ Object3D::matrixNeedsUpdate
2011-02-20 05:35:13 +00:00
Mr.doob 4912f59cc6 Compiled new build.
Renamed examples.
2011-02-20 04:11:47 +00:00