alteredq
827dcdd908
Added handling of UVs to Blender importer.
2011-03-28 04:17:38 +02:00
alteredq
9db71a171a
Fixed tangents and UVs in Blender exporter.
...
Also updated docstring for OBJ converter.
All WebGL examples should now work.
2011-03-22 00:32:45 +01:00
alteredq
071de366c2
Updated Blender exporter to export new JSON format.
...
Also some fixes along the way to properly handle vertex colors in loaders.
Many things still broken, but we move forward.
2011-03-21 05:36:12 +01:00
alteredq
ccdff87382
Changed also JSON model files and exporters/converters to use CamelCase property names.
...
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
2011-03-02 05:55:29 +01:00
alteredq
6e91de5d8a
Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader.
...
Diffuse map and ambient occlusion maps are now optional in normal map shader.
By default, both are disabled, so they need to be enabled explicitly like this:
uniforms[ "enableAO" ].value = true;
uniforms[ "enableDiffuse" ].value = true;
2010-12-26 03:03:28 +01:00
Mr.doob
93fa1df174
Added Lee Perry-Smith Normal-notyet-Map demo.
2010-12-25 20:32:13 +00:00