Mr.doob
e68109fdb2
- Clean up
2010-09-17 02:52:29 +01:00
Mr.doob
216b4eeee2
* Workaround for Opera bug (clearRect not working with context with negative scale)
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* Additional `Matrix4` and `Vector3` methods
2010-08-21 02:58:07 +01:00
Mr.doob
8b18eafc78
- Added "Or so they say..." demo to featured projects.
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- Camelcased the minified files (it feels weird both ways anyway...)
2010-07-25 03:34:29 +01:00
Mr.doob
217b1505a3
- Added ParticleBitmapMaterial.offset (Vector2)
2010-07-22 08:10:04 +01:00
Mr.doob
8820e868b9
- Missed a line change on the Blender 2.5b exporter
2010-07-17 14:58:54 +01:00
Mr.doob
b381202910
* Using new object UV instead of Vector2 where it should be used
2010-07-17 14:52:39 +01:00
Mr.doob
8f543db16d
* Refactored CanvasRenderer (more duplicated code, but easier to handle)
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* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00
Mr.doob
f62b6e988d
- Added three_debug.js (Renders some debug data)
2010-07-14 00:11:53 +01:00
Mr.doob
1c729ec8a0
- strip() is not the right way to remove substrings, replace() is the right one
2010-07-13 22:49:52 +01:00
Mr.doob
5268aeb0c9
- Blender Exporter: Using filename instead of object name for classname (easier to use that way)
2010-07-13 19:57:44 +01:00
Mr.doob
418a1bc287
* Added ParticleCircleMaterial and ParticleBitmapMaterial
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* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial`
* `Particle.size` > `Particle.scale.x` and `Particle.scale.y`
* `SVGRenderer` currently out of sync
2010-07-12 14:40:54 +01:00
Mr.doob
c58843f23e
- Seems like new dev version of Blender has some Python API changes. (Can't wait until Blender 2.5 gets released :D)
2010-07-10 11:33:12 +01:00
Mr.doob
7b385cf7a8
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
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- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color class now using 0-1 floats instead of 0-255 integers
2010-07-07 02:35:27 +01:00
Mr.doob
4d0fdbb1c6
- Scene.add > Scene.addObject
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- Enabled Scene.removeObject
- Removed computeNormals() from Geometry
2010-07-03 17:49:24 +01:00
kikko
eaea61c306
added UVs and Normals to exported mesh and set mesh name as Classname instead of full path
2010-07-03 15:31:34 +02:00
Mr.doob
368e6a19c2
- Added WIP Blender 2.5 exporter
2010-06-23 00:27:55 +01:00
Mr.doob
7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt]( http://github.com/supereggbert ))
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- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob
2a3d1e35cb
* autoClear property for renderers.
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* Removed SVG rgba() workaround for WebKit. (WebKit now supports it);
2010-06-20 19:59:36 +01:00
Mr.doob
55e4bde5cd
+ TextureUVMappingMaterial > BitmapUVMappingMaterial
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+ Expand UVs (this should fix the glitches)
2010-06-07 19:43:34 +01:00
Mr.doob
90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
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- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob
e98397cb5a
+ Added Line Object
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+ Workaround for WebKit not supporting rgba() in SVG yet
+ Aesthetic changes on the readme file
2010-06-05 20:07:04 +01:00
Mr.doob
530f87070f
2d clipping on CanvasRenderer and SVGRenderer
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clearRect optimisations on CanvasRenderer
2010-05-17 11:36:27 +01:00
Mr.doob
d495a40406
That's not needed here...
2010-05-16 05:33:56 +01:00
Mr.doob
a6e98d7e9a
Removed Class.js dependency
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Added THREE namespace
Camera.x -> Camera.position.x
Camera.target.x -> Camera.target.position.x
ColorMaterial -> ColorFillMaterial
FaceColorMaterial -> FaceColorFillMaterial
Materials are now multipass (use array)
Added ColorStrokeMaterial and FaceColorStrokeMaterial
geometry.faces.a are now indexes instead of links
2010-05-16 05:32:43 +01:00
Mr.doob
106c77b9d0
Reverting
2010-05-01 15:36:37 +01:00
Mr.doob and Mr.doob
4f14b7b89e
r5
2010-05-01 13:17:38 +01:00
Paul Brunt and Mr.doob
aac043805c
first attempt at webGL renderer - not working yet
2010-05-01 19:42:16 +08:00
Paul Brunt and Mr.doob
daf53d854d
Now using projection matrix and particles are culled
2010-05-01 19:42:01 +08:00
Mr.doob
4e2365c857
Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor).
2010-04-26 16:42:18 +01:00