Commit Graph
91 Commits
Author SHA1 Message Date
Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. 2010-11-17 06:02:11 +00:00
Mr.doob c16394d2ec Updated README.
Pushed REVISION to 29.
2010-11-17 05:45:35 +00:00
Mr.doob d2b6d7df0c Updating README's example 2010-11-15 04:16:43 +00:00
Mr.doob 39f88e74b2 * Fixed markup error in README 2010-11-08 09:38:23 +00:00
Mr.doob 7059050d19 * Updated README (examples/projects) 2010-11-08 09:36:28 +00:00
Mr.doob 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html 2010-11-05 06:00:09 +00:00
Mr.doob 55c40d0fa3 * Renamed examples/large_mesh_test.html to examples/geometry_large_mesh.html
* Added the first WebGL example to README \:D/
2010-11-04 22:29:38 +00:00
Mr.doob 5053cc4e6d * Added 2 more examples to the README.
* Cleaned interactive_cubes example code.
2010-11-04 21:59:42 +00:00
Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
* A bit nicer example
2010-11-04 20:11:37 +00:00
Mr.doob 9a62d1173a Refactored ClickResolver to Ray and Projector.unprojectVector` working.
Unimpressive example added `interactive_spheres.html`
2010-11-04 03:35:08 +00:00
Mr.doob 17641fed96 * Typo on point lights example link 2010-10-29 04:20:48 +01:00
Mr.doob 98693605e8 * Added point lights example 2010-10-29 04:15:00 +01:00
Mr.doob a0e9935a0f * Minor change to SVGRenderer 2010-10-28 21:48:32 +01:00
Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
* Minor fixes (Geometry normal calculation)
* Isolated Matrix3 code into `Matrix3.js`
* README and TODO updated
2010-10-28 21:27:58 +01:00
Mr.doob 647b4a57b8 * Added PointLight
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00
Mr.doob 5ce7a10bbb - Added TODO
- Minor tweaks
2010-09-21 06:59:06 +01:00
Mr.doob 14b5a3ebb5 - README tweaks 2010-09-17 03:06:25 +01:00
Mr.doob e68109fdb2 - Clean up 2010-09-17 02:52:29 +01:00
Mr.doob 216b4eeee2 * Workaround for Opera bug (clearRect not working with context with negative scale)
* Additional `Matrix4` and `Vector3` methods
2010-08-21 02:58:07 +01:00
Mr.doob 8b18eafc78 - Added "Or so they say..." demo to featured projects.
- Camelcased the minified files (it feels weird both ways anyway...)
2010-07-25 03:34:29 +01:00
Mr.doob 5fe1f2a6d1 - ParticleBitmapMaterial.offset clearRect fixed
- Face4 with MeshBitmapMaterial gap fixed
2010-07-23 20:19:16 +01:00
Mr.doob 5ff2dfcaca - Added Mesh.flipSided boolean 2010-07-19 16:13:40 +01:00
Mr.doob 2c9c52d037 - Added Earth example to README 2010-07-19 14:09:34 +01:00
Mr.doob b381202910 * Using new object UV instead of Vector2 where it should be used 2010-07-17 14:52:39 +01:00
Mr.doob 69dc5dcb8f - Removed unneded code 2010-07-17 03:42:25 +01:00
Mr.doob 8f543db16d * Refactored CanvasRenderer (more duplicated code, but easier to handle)
* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00
Mr.doob 5268aeb0c9 - Blender Exporter: Using filename instead of object name for classname (easier to use that way) 2010-07-13 19:57:44 +01:00
Mr.doob 7d43f5394c - While we're at it, let's add particle rotations too. 2010-07-12 15:21:01 +01:00
Mr.doob f4335c5409 - Updated README 2010-07-12 14:44:46 +01:00
Mr.doob 418a1bc287 * Added ParticleCircleMaterial and ParticleBitmapMaterial
* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial`
* `Particle.size` > `Particle.scale.x` and `Particle.scale.y`
* `SVGRenderer` currently out of sync
2010-07-12 14:40:54 +01:00
Mr.doob 7b385cf7a8 - First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color class now using 0-1 floats instead of 0-255 integers
2010-07-07 02:35:27 +01:00
Mr.doob 4d0fdbb1c6 - Scene.add > Scene.addObject
- Enabled Scene.removeObject
- Removed computeNormals() from Geometry
2010-07-03 17:49:24 +01:00
Mr.doob fbad38c7e3 - Added "Contributors" section to README 2010-07-03 15:29:17 +01:00
Mr.doob 9a04c244f3 - Fixed mistake on the README example 2010-06-23 07:53:52 +01:00
Mr.doob 74e70f1358 - Removed unneded updateMatrix in Camera
- Simplified lookAt in Matrix4
- Added cross() in Vector3
2010-06-23 06:24:10 +01:00
Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob a889bc2cef - Fixed matrix bug (transformed objects outside the x axis would get infinitely tall :S)
- Fixed overdraw when using stroke materials
2010-06-21 04:53:59 +01:00
Mr.doob 2a3d1e35cb * autoClear property for renderers.
* Removed SVG rgba() workaround for WebKit. (WebKit now supports it);
2010-06-20 19:59:36 +01:00
Mr.doob 2cd123401a - Added codecs metadata on video demo.
- Added terrain demo.
2010-06-13 07:29:51 +01:00
Mr.doob 3755d003f0 - Using .ogv instead of .ogg for clarity. Although it gives mime-type issues... 2010-06-12 00:32:12 +01:00
Mr.doob deb5d3ecc3 - Change example links
- Added video example link
2010-06-11 03:29:38 +01:00
Mr.doob 9ccd20f6ad - Added another project 2010-06-08 05:58:40 +01:00
Mr.doob 669072dd90 Linked some similar projects. 2010-06-07 16:15:18 -07:00
Mr.doob 55e4bde5cd + TextureUVMappingMaterial > BitmapUVMappingMaterial
+ Expand UVs (this should fix the glitches)
2010-06-07 19:43:34 +01:00
Mr.doob c2916dbd07 - Added VR example 2010-06-07 05:03:24 +01:00
Mr.doob da679c779b - Fixed links (/lab/three to /projects/three.js/examples). 2010-06-07 03:37:30 +01:00
Mr.doob 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps).
- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob a30e0ddf99 - Fixed broken image 2010-06-05 22:13:27 +01:00
Mr.doob 100bbb5d4d - Added another project 2010-06-05 22:12:10 +01:00
Mr.doob 2fdacb590c - Fixed broken layout 2010-06-05 22:03:26 +01:00