Mr.doob
9637daef88
Seems like the new Particle projection code got lost in the merge. Fixed.
2010-11-17 06:02:11 +00:00
Mr.doob
c16394d2ec
Updated README.
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Pushed REVISION to 29.
2010-11-17 05:45:35 +00:00
Mr.doob
d2b6d7df0c
Updating README's example
2010-11-15 04:16:43 +00:00
Mr.doob
39f88e74b2
* Fixed markup error in README
2010-11-08 09:38:23 +00:00
Mr.doob
7059050d19
* Updated README (examples/projects)
2010-11-08 09:36:28 +00:00
Mr.doob
1849e9050c
* Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html
2010-11-05 06:00:09 +00:00
Mr.doob
55c40d0fa3
* Renamed examples/large_mesh_test.html to examples/geometry_large_mesh.html
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* Added the first WebGL example to README \:D/
2010-11-04 22:29:38 +00:00
Mr.doob
5053cc4e6d
* Added 2 more examples to the README.
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* Cleaned interactive_cubes example code.
2010-11-04 21:59:42 +00:00
Mr.doob
8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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* A bit nicer example
2010-11-04 20:11:37 +00:00
Mr.doob
9a62d1173a
Refactored ClickResolver to Ray and Projector.unprojectVector` working.
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Unimpressive example added `interactive_spheres.html`
2010-11-04 03:35:08 +00:00
Mr.doob
17641fed96
* Typo on point lights example link
2010-10-29 04:20:48 +01:00
Mr.doob
98693605e8
* Added point lights example
2010-10-29 04:15:00 +01:00
Mr.doob
a0e9935a0f
* Minor change to SVGRenderer
2010-10-28 21:48:32 +01:00
Mr.doob
1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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* Minor fixes (Geometry normal calculation)
* Isolated Matrix3 code into `Matrix3.js`
* README and TODO updated
2010-10-28 21:27:58 +01:00
Mr.doob
647b4a57b8
* Added PointLight
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* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse ))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00
Mr.doob
5ce7a10bbb
- Added TODO
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- Minor tweaks
2010-09-21 06:59:06 +01:00
Mr.doob
14b5a3ebb5
- README tweaks
2010-09-17 03:06:25 +01:00
Mr.doob
e68109fdb2
- Clean up
2010-09-17 02:52:29 +01:00
Mr.doob
216b4eeee2
* Workaround for Opera bug (clearRect not working with context with negative scale)
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* Additional `Matrix4` and `Vector3` methods
2010-08-21 02:58:07 +01:00
Mr.doob
8b18eafc78
- Added "Or so they say..." demo to featured projects.
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- Camelcased the minified files (it feels weird both ways anyway...)
2010-07-25 03:34:29 +01:00
Mr.doob
5fe1f2a6d1
- ParticleBitmapMaterial.offset clearRect fixed
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- Face4 with MeshBitmapMaterial gap fixed
2010-07-23 20:19:16 +01:00
Mr.doob
5ff2dfcaca
- Added Mesh.flipSided boolean
2010-07-19 16:13:40 +01:00
Mr.doob
2c9c52d037
- Added Earth example to README
2010-07-19 14:09:34 +01:00
Mr.doob
b381202910
* Using new object UV instead of Vector2 where it should be used
2010-07-17 14:52:39 +01:00
Mr.doob
69dc5dcb8f
- Removed unneded code
2010-07-17 03:42:25 +01:00
Mr.doob
8f543db16d
* Refactored CanvasRenderer (more duplicated code, but easier to handle)
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* `Face4` now supports `MeshBitmapUVMappingMaterial`
* Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
* `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
* `ColorFillMaterial` > `MeshColorFillMaterial`
* `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
* `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
* `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
* `ColorStrokeMaterial` > `LineColorMaterial`
* `Rectangle.instersects` returned false with rectangles with 0px witdh or height
2010-07-17 00:25:50 +01:00
Mr.doob
5268aeb0c9
- Blender Exporter: Using filename instead of object name for classname (easier to use that way)
2010-07-13 19:57:44 +01:00
Mr.doob
7d43f5394c
- While we're at it, let's add particle rotations too.
2010-07-12 15:21:01 +01:00
Mr.doob
f4335c5409
- Updated README
2010-07-12 14:44:46 +01:00
Mr.doob
418a1bc287
* Added ParticleCircleMaterial and ParticleBitmapMaterial
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* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial`
* `Particle.size` > `Particle.scale.x` and `Particle.scale.y`
* `SVGRenderer` currently out of sync
2010-07-12 14:40:54 +01:00
Mr.doob
7b385cf7a8
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
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- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color class now using 0-1 floats instead of 0-255 integers
2010-07-07 02:35:27 +01:00
Mr.doob
4d0fdbb1c6
- Scene.add > Scene.addObject
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- Enabled Scene.removeObject
- Removed computeNormals() from Geometry
2010-07-03 17:49:24 +01:00
Mr.doob
fbad38c7e3
- Added "Contributors" section to README
2010-07-03 15:29:17 +01:00
Mr.doob
9a04c244f3
- Fixed mistake on the README example
2010-06-23 07:53:52 +01:00
Mr.doob
74e70f1358
- Removed unneded updateMatrix in Camera
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- Simplified lookAt in Matrix4
- Added cross() in Vector3
2010-06-23 06:24:10 +01:00
Mr.doob
7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt]( http://github.com/supereggbert ))
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- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob
a889bc2cef
- Fixed matrix bug (transformed objects outside the x axis would get infinitely tall :S)
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- Fixed overdraw when using stroke materials
2010-06-21 04:53:59 +01:00
Mr.doob
2a3d1e35cb
* autoClear property for renderers.
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* Removed SVG rgba() workaround for WebKit. (WebKit now supports it);
2010-06-20 19:59:36 +01:00
Mr.doob
2cd123401a
- Added codecs metadata on video demo.
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- Added terrain demo.
2010-06-13 07:29:51 +01:00
Mr.doob
3755d003f0
- Using .ogv instead of .ogg for clarity. Although it gives mime-type issues...
2010-06-12 00:32:12 +01:00
Mr.doob
deb5d3ecc3
- Change example links
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- Added video example link
2010-06-11 03:29:38 +01:00
Mr.doob
9ccd20f6ad
- Added another project
2010-06-08 05:58:40 +01:00
Mr.doob
669072dd90
Linked some similar projects.
2010-06-07 16:15:18 -07:00
Mr.doob
55e4bde5cd
+ TextureUVMappingMaterial > BitmapUVMappingMaterial
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+ Expand UVs (this should fix the glitches)
2010-06-07 19:43:34 +01:00
Mr.doob
c2916dbd07
- Added VR example
2010-06-07 05:03:24 +01:00
Mr.doob
da679c779b
- Fixed links (/lab/three to /projects/three.js/examples).
2010-06-07 03:37:30 +01:00
Mr.doob
90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
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- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob
a30e0ddf99
- Fixed broken image
2010-06-05 22:13:27 +01:00
Mr.doob
100bbb5d4d
- Added another project
2010-06-05 22:12:10 +01:00
Mr.doob
2fdacb590c
- Fixed broken layout
2010-06-05 22:03:26 +01:00