Mr.doob
98dc841aab
Added MeshDepthMaterial.
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Optimised Particles projection in CanvasRenderer.
2010-11-15 01:17:41 +00:00
Mr.doob
ce3d641ff2
Changed materials format a bit.
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Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D)
`Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
2010-11-13 02:39:27 +00:00
Mr.doob
a35b35fde9
* examples/geometry/primitives ⟶ src/extras/primitives
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* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00
Mr.doob
1849e9050c
* Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html
2010-11-05 06:00:09 +00:00
Mr.doob
8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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* A bit nicer example
2010-11-04 20:11:37 +00:00
Mr.doob
9a62d1173a
Refactored ClickResolver to Ray and Projector.unprojectVector` working.
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Unimpressive example added `interactive_spheres.html`
2010-11-04 03:35:08 +00:00
Mr.doob
b57169bc84
Projector.unprojectVector() apparently working
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Work in progress refactoring ClickResolver.js to Ray.js
2010-11-02 19:27:31 +00:00
Mr.doob
a919753328
* Clickresolver.js: Implemented blackpawn's point in triangle algos ( http://www.blackpawn.com/texts/pointinpoly/default.html ). Now works properly with Face3 too.
2010-11-01 11:13:52 +00:00
Mr.doob
05ba1a2b1c
* Nicer looking orthographic projection example.
2010-10-30 19:18:01 +01:00
Mr.doob
7eacf2ae0e
* Fixed Matrix4.makeOrtho(). bottom - top -> top - bottom
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* Added `camera_orthographic` example.
2010-10-30 05:00:42 +01:00