Commit Graph
5 Commits
Author SHA1 Message Date
alteredq aac5b6117b Refactored SceneLoader.
Just a single callback is now passed  to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.

If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:

loader.callbackSync = function( result ) { ... }

If you want to get callback for load progress, set:

loader.callbackProgress = function( progress, result ) { ... }

Also added per scene creation of collision systems (it used to be singleton).
2011-04-16 00:40:07 +02:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
alteredq 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 2011-04-05 08:59:45 +02:00
alteredq 8abdf466ce Synced with mrdoob's branch. 2011-03-25 12:46:14 +01:00
alteredq 1859fe4057 Updated Blender exporter to be able to export scenes.
Work-in-progress.

So close yet so far. Test scene almost works, just two things are not rotated properly (which means maybe everything will need to be reworked :(
2011-03-25 04:39:04 +01:00