Mr.doob
7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt]( http://github.com/supereggbert ))
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- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob
0aac038d58
- JSLinted
2010-06-19 18:13:00 +01:00
Mr.doob
90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
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- CanvasRenderer supports TextureUVMappingMaterial.
- Moved UVs to Geometry.
- Minor clean up
2010-06-07 03:36:10 +01:00
Mr.doob
06c7ec335f
- Added Camera3D.autoUpdateMatrix
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- Added Object3D.autoUpdateMatrix
2010-06-05 21:16:16 +01:00
Mr.doob
e98397cb5a
+ Added Line Object
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+ Workaround for WebKit not supporting rgba() in SVG yet
+ Aesthetic changes on the readme file
2010-06-05 20:07:04 +01:00
Mr.doob
2a334e0862
Credit where credit is due.
2010-05-16 16:38:54 +01:00
Mr.doob
a6e98d7e9a
Removed Class.js dependency
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Added THREE namespace
Camera.x -> Camera.position.x
Camera.target.x -> Camera.target.position.x
ColorMaterial -> ColorFillMaterial
FaceColorMaterial -> FaceColorFillMaterial
Materials are now multipass (use array)
Added ColorStrokeMaterial and FaceColorStrokeMaterial
geometry.faces.a are now indexes instead of links
2010-05-16 05:32:43 +01:00
Mr.doob
4f22f423b5
Fixed incorrect rotation matrix calculation. Particles examples clean up. Added Cube and Plane primitives. Added Cube geometry example.
2010-04-24 21:25:21 +01:00
Mr.doob
a90c4e107f
First public version. Still a lot to do
2010-04-24 04:01:19 +01:00