Commit Graph
5 Commits
Author SHA1 Message Date
alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 2011-05-31 00:51:14 +02:00
Mr.doob e457b4f8ae Added drawCalls property to WebGLRenderer::data object. 2011-04-22 00:35:43 +02:00
alteredq de2dcdf5c0 Changed WebGLRenderTarget / FBO default color format to RGBA.
This makes lens flares work with postprocessing.

Had to change lines color example to use clearAlpha = 1 to get back bloom.
2011-04-07 21:12:48 +02:00
Mikael Emtinger 08642c5239 Merged with mrdoob.
Added depthBuffer/stencilBuffer flags to WebGLRenderTarget and support for that in WebGLRenderer. Done to support stencil shadows in renderTarget. For some reason { depthBuffer:false, stencilBuffer:true } doesn't work so this is deafulted to both:false.
2011-04-02 11:40:03 +02:00
Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00