Commit Graph
6 Commits
Author SHA1 Message Date
alteredq 05b3db4dca Experimenting with array-less materials.
Do not use for anything, this is just snapshot of a test in progress. I solved quite a few issues, but many things are still clumsy and broken.
2011-10-21 03:06:06 +02:00
alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 2011-09-25 18:54:30 +02:00
alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 2011-09-12 19:17:20 +02:00
alteredq 20fae814e7 Refactored postprocessing to use double buffering.
Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
2011-09-01 00:19:31 +02:00
alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 2011-08-31 13:16:49 +02:00
alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 2011-08-31 01:06:26 +02:00