alteredq
05b3db4dca
Experimenting with array-less materials.
...
Do not use for anything, this is just snapshot of a test in progress. I solved quite a few issues, but many things are still clumsy and broken.
2011-10-21 03:06:06 +02:00
alteredq
9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
2011-09-25 18:54:30 +02:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
20fae814e7
Refactored postprocessing to use double buffering.
...
Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
2011-09-01 00:19:31 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
2011-08-31 01:06:26 +02:00