Commit Graph
10 Commits
Author SHA1 Message Date
Mr.doob bffdc03cf1 *.material*.materials 2010-12-24 21:24:58 +00:00
Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3
Matrix4.transformVector4 ⟶ Matrix4.multiplyVector4
2010-12-02 17:19:23 +00:00
Mr.doob 0f2badfdd1 Previous commit: Matrix4.transformMatrix4.transformVector3 and Matrix4.tranformVector4
This commit fixes what that change broke.
Removed chromatic distortion from WebGL reflection/refraction.
2010-11-30 16:15:16 +00:00
Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
CanvasRenderer now with ShadingSmooth, or something along the lines...
2010-11-27 11:30:01 +00:00
Mr.doob b913baa6f0 Code clean up and minor optimisations. 2010-11-26 07:58:44 +00:00
Mr.doob c663b05453 Added a proper Cube.
Updated some examples.
CanvasRenderer: Skip render when opacity is 0.
2010-11-21 00:36:17 +00:00
Mr.doob 98dc841aab Added MeshDepthMaterial.
Optimised Particles projection in CanvasRenderer.
2010-11-15 01:17:41 +00:00
Mr.doob 22f48a731b CanvasRenderer handles textures again.
Most of the examples working.
2010-11-13 07:11:57 +00:00
Mr.doob a35b35fde9 * examples/geometry/primitivessrc/extras/primitives
* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00
Mr.doob 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html 2010-11-05 06:00:09 +00:00