5 Commits
Author SHA1 Message Date
Mr.doob 22f48a731b CanvasRenderer handles textures again.
Most of the examples working.
2010-11-13 07:11:57 +00:00
Mr.doob ce3d641ff2 Changed materials format a bit.
Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D)
`Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
2010-11-13 02:39:27 +00:00
Mr.doob a35b35fde9 * examples/geometry/primitivessrc/extras/primitives
* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
2010-11-12 04:02:30 +00:00
Mr.doob 5053cc4e6d * Added 2 more examples to the README.
* Cleaned interactive_cubes example code.
2010-11-04 21:59:42 +00:00
Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
* A bit nicer example
2010-11-04 20:11:37 +00:00