11 Commits
Author SHA1 Message Date
Mr.doob 5e2c480b89 Implemented Frustum checking to Projector::projectObjects (thanks errynp)
Added `boundingBox`, `boundingSphere` and `computeBoundingSphere` to Geometry.
2010-12-20 00:28:31 +00:00
Mr.doob b449fdf5a8 Added a variation of the interactive example (using Tween.js) 2010-11-16 13:35:47 +00:00
Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
Added MeshNormalMaterial (per face)
2010-11-15 16:52:22 +00:00
Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 2010-11-13 03:42:13 +00:00
Mark DiMarco 705a0ab687 updated examples to call scene.add instead of scene.addObject 2010-10-30 18:18:37 -05:00
Mr.doob 647b4a57b8 * Added PointLight
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
* `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
* Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
* Added `computeCentroids` method to `Geometry`
* Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
2010-10-06 03:36:21 +01:00
Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... 2010-07-25 03:51:23 +01:00
Mr.doob 418a1bc287 * Added ParticleCircleMaterial and ParticleBitmapMaterial
* `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial`
* `Particle.size` > `Particle.scale.x` and `Particle.scale.y`
* `SVGRenderer` currently out of sync
2010-07-12 14:40:54 +01:00
Mr.doob 7b385cf7a8 - First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
- Color class now using 0-1 floats instead of 0-255 integers
2010-07-07 02:35:27 +01:00
Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00
Mr.doob 4af8f5406b - Fixed opacity being set to zero when null
- Added (mandatory) video example
- Restructured examples folder
2010-06-11 03:14:56 +01:00