alteredq
cf6e2de8c9
Synced with mrdoob's branch.
2011-03-15 15:44:23 +01:00
Mr.doob
2a83aeb64b
Object3D: Setting matrixWorldNeedsUpdate to true when updateMatrix has been called.
2011-03-15 12:31:14 +00:00
alteredq
09a10f7b2c
Fixed update of PathCamera.
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No more need for manual update hack.
Problems with keeping constant speed are still there. Added debug particles sampled along the spline - seems problems come from spline, samples have weird distribution.
2011-03-15 02:01:52 +01:00
Mr.doob
1413f96958
Fixed Camera.updateMatrix().
2011-03-14 20:01:35 +00:00
alteredq
d6db37ef7f
Loader now keeps track of texture file names.
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These are stored in "material.map.sourceFile".
2011-03-09 14:26:08 +01:00
Mr.doob
18dd03e90f
Fixed particle scaling vertex shader (hopefully it now works on ANGLE).
2011-03-08 11:00:21 -08:00
alteredq
6b9a08e5ed
Synced with mrdoob's branch.
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Particle size attenuation still need some work to fix differences between ANGLE and OpenGL.
2011-03-08 19:50:43 +01:00
Mr.doob
5b9ca694d3
WebGLRenderer Particles now scale.
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Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
2011-03-08 10:02:14 -08:00
alteredq
ba0047cb1c
Resurrected "noFly" as QuakeCamera's override.
2011-03-06 17:39:13 +01:00
Mr.doob
482fe243a4
Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ?
2011-03-06 11:05:30 +00:00
Mr.doob
952631c923
REVISION++
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Added some examples to README.
2011-03-06 09:41:15 +00:00
alteredq
2c996815be
Refactored texture updating, added texture filtering example and fixed scene loader and example.
2011-03-06 06:01:40 +01:00
Mr.doob
1a115ae86f
Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate
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Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!)
Next: Object3D::translate...
2011-03-05 20:46:25 +00:00
Mr.doob
cf732e694b
WebGLRenderer::sortObjects = true by detault.
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WebGLRenderer checks if texture is power of 2. Throws an error if it's not.
2011-03-05 14:52:54 +00:00
Mr.doob
f2af3864cc
Matrix4 public and static methods clean up.
2011-03-05 13:56:22 +00:00
Mr.doob
6e16d3b297
Removed WebGLRenderer2.
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Minor tweaks.
2011-03-03 13:43:16 +00:00
Mr.doob
795abb58a9
Uops! Forgot to increase REVISION's number :S
2011-03-03 08:46:12 +00:00
Mr.doob
66cd1198e3
Updated examples and utils that used Cube().
2011-03-03 08:31:00 +00:00
alteredq
ea3961d6a6
Made dynamic objects work.
2011-03-02 21:34:44 +01:00
Mr.doob
4590683d4b
WebGLRenderer stops rendering objects when removed from the scene.
2011-03-02 19:09:21 +00:00
Mr.doob
568beba848
Fixed LOD example.
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Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00
alteredq
0984c4145b
Synced with mrdoob's branch.
2011-03-01 14:52:47 +01:00
Mr.doob
33610b4a11
Adapted Projector and CanvasRended to use camera.matrixWorldInverse.
2011-03-01 11:38:35 +00:00
alteredq
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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Went through all examples, all should work.
JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob
f5e819fe14
Removed all the toString methods (saving 6kbytes)
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I don't remember when was the last time I used them. Current Web Developer Tools do this already for you.
Color::updateRGBA ⟶ Color::updateRGB
2011-02-28 05:13:04 +00:00
alteredq
a325cd6064
Added build shell scripts for building all libs versions.
2011-02-27 22:59:26 +01:00
Mr.doob
430ce532be
Custom builds were missing files. (thanks to alan2 for reporting)
2011-02-27 20:20:15 +00:00
Mr.doob
e438549c87
Updated builds.
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Added RequestAnimationFrame system to the new examples.
2011-02-27 06:39:15 +00:00
Mr.doob
7480fb69cd
Updated README examples.
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Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob
446834ba35
Minor fixes and improvements.
2011-02-26 12:10:35 +00:00
Mr.doob
d1e3a9d872
Object3D::screenPosition ⟶ Object3D::positionScreen
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Yet more reformating.
2011-02-26 10:52:35 +00:00
Mr.doob
c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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Object3D::globalMatrix ⟶ Object3D::matrixWorld
Added hierarchy examples.
2011-02-26 10:31:18 +00:00
Mr.doob
e7e47b1f88
More reformating and clean up.
2011-02-26 09:18:10 +00:00
Mr.doob
27dc056af4
Minor refactoring and clean up.
2011-02-26 06:51:23 +00:00
Mr.doob
45ec0f329b
Reverted Camera::FOV,zNear,zFar to Camera::fov,near,far.
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Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
2011-02-26 03:45:16 +00:00
Mr.doob
033a372c70
Fixed Matrix4::scale
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Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
2011-02-25 16:33:04 +00:00
Mr.doob
059d0d7df2
Fixed Matrix4::setRotationFromEuler (using x,y,z order).
2011-02-25 15:37:10 +00:00
Mr.doob
fef3c084b1
Changed build setup:
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build/Three.js - Includes all renderers + extras
build/custom/ThreeCanvas.js - Canvas renderer only
build/custom/ThreeDOM.js - DOM renderer only
build/custom/ThreeSVG.js - SVG renderer only
build/custom/ThreeWebGL.js - WebGL renderer only
build/custom/ThreeExtras.js - Extras only
Moved `THREE.Detector.js` to `examples/js/Detector.js`.
Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00