11 Commits
Author SHA1 Message Date
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
Mr.doob bd2d39ac6b Fixed broken examples.
Updated build script.
2011-03-24 21:04:34 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
Mr.doob ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. 2011-03-10 16:19:19 -08:00
Mr.doob cf732e694b WebGLRenderer::sortObjects = true by detault.
WebGLRenderer checks if texture is power of 2. Throws an error if it's not.
2011-03-05 14:52:54 +00:00
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob 7480fb69cd Updated README examples.
Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob 446834ba35 Minor fixes and improvements. 2011-02-26 12:10:35 +00:00
Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix
Object3D::globalMatrix ⟶ Object3D::matrixWorld

Added hierarchy examples.
2011-02-26 10:31:18 +00:00