Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
Mr.doob
bd2d39ac6b
Fixed broken examples.
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Updated build script.
2011-03-24 21:04:34 +00:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
Mr.doob
ce751a10dd
WebGLRenderer now doesn't render objects with material.opacity == 0.
2011-03-10 16:19:19 -08:00
Mr.doob
cf732e694b
WebGLRenderer::sortObjects = true by detault.
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WebGLRenderer checks if texture is power of 2. Throws an error if it's not.
2011-03-05 14:52:54 +00:00
alteredq
cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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Went through all examples, all should work.
JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00
Mr.doob
7480fb69cd
Updated README examples.
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Sound3D ⟶ Sound
2011-02-26 14:21:15 +00:00
Mr.doob
446834ba35
Minor fixes and improvements.
2011-02-26 12:10:35 +00:00
Mr.doob
c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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Object3D::globalMatrix ⟶ Object3D::matrixWorld
Added hierarchy examples.
2011-02-26 10:31:18 +00:00