Mr.doob
714e9ec302
REVISION++
...
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob
5bbb1327e9
Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle)
2011-08-13 23:12:24 +02:00
alteredq
822b52e07b
Rebuild libs.
2011-08-12 23:48:15 +02:00
Mr.doob
0b910d7c31
* Simplified THREE.Color.
...
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
alteredq
6447455ed2
Put back proper Texture clone lost in merge.
2011-08-04 14:41:38 +02:00
Mr.doob
1578a27d33
Updated constructor position and buils.
2011-08-03 16:20:58 +02:00
alteredq
77341c86b1
First attempt at shadow mapping (work-in-progress).
2011-07-27 01:35:44 +02:00
alteredq
5793675853
Rebuild libs.
2011-07-11 18:38:48 +02:00
Mr.doob
d141ea8577
Added CORS support to ImageUtils.
2011-07-10 23:53:42 +02:00
alteredq
c32f89a1d8
Updated builds.
2011-07-09 20:22:05 +02:00
alteredq
a4397e2a4c
Updated Blender normal map pipeline to handle also specular and AO maps.
...
Gah, these things are pain to debug - "undefined" value in uniforms can lead to very weird behaviors.
2011-07-07 23:54:17 +02:00
Mr.doob
7593b8d58a
REVISION++
2011-07-06 17:01:33 +02:00
Mr.doob
a5b7ea85a9
Removed Sound object and SoundRenderer.
...
Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob
2429806888
Updated builds.
2011-07-03 13:02:46 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Mr.doob
19bf382881
Updated builds.
2011-06-24 17:16:46 +02:00
Mr.doob
4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
Mr.doob
89a4d0e51c
Fixed Ray.js distance calculation so it uses world position.
2011-06-21 13:04:59 +02:00
Mr.doob
f25822bbbb
Updated builds.
2011-06-19 16:56:36 +02:00
Mr.doob
bd067242da
Updated builds.
2011-06-19 16:24:01 +02:00
alteredq
70f417b8f9
Merged with mrdoob's branch.
2011-06-15 19:23:07 +02:00
Mr.doob
af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
...
Commented out troublesome object-behind-camera check in Ray.js
2011-06-15 17:53:49 +02:00
alteredq
5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
...
Added handling of removal of particle systems, ribbons, lines, shadow volumes, marching cubes.
Fixed bug with partial mesh removal.
2011-06-14 11:18:19 +02:00
Mr.doob
49343c4a97
Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers.
2011-06-13 21:10:24 +02:00
alteredq
eae0616ad0
Trying to fix multiple renderers when having stereo renderers include issue.
2011-06-13 19:19:19 +02:00
Mr.doob
d46a1ee368
Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer.
2011-06-13 12:21:42 +02:00
alteredq
e4b75f1c8d
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
Gregg Tavares
9d76ab526d
Compile with camera.setViewOffset
2011-06-02 11:29:07 -07:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
...
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq
dcbcf72f55
Added CrosseyedWebGLRenderer.
2011-06-01 18:51:07 +02:00
Mr.doob
3bc8372794
Fixed camera translation bug.
2011-06-01 10:22:11 +01:00
Mr.doob
0061cd37bc
Updated builds.
2011-06-01 01:36:31 +01:00
Mr.doob
e712e894e9
Merging with egraether's branch.
2011-06-01 01:25:48 +01:00
Mr.doob
b560dff77c
Updated builds.
2011-05-31 04:14:05 +01:00
alteredq
f104182458
Added handling of texture repeat and offset to WebGLRenderer.
2011-05-31 00:51:14 +02:00
Mr.doob
e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
2011-05-30 16:09:14 +01:00
Eberhard Gräther
74ab78a6e2
build including TrackballCamera
2011-05-30 00:02:13 +02:00
Mr.doob
087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
2011-05-29 10:02:20 +01:00
Mr.doob
18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
2011-05-28 23:34:59 +01:00
Mr.doob
4f0199fc13
Updated closure compiler.
2011-05-28 20:18:35 +01:00
zz85
1286e5171b
inital import for THREE.Text and example
2011-05-27 05:09:20 -07:00
Mr.doob
b8faf8a687
REVISION++
2011-05-21 17:30:13 +01:00
Mr.doob
1d7cfbdbf8
Updated builds.
2011-05-17 14:13:52 +01:00
alteredq
dc0880ee12
Updated PathCamera to use easing for look (thanks to mrdoob).
...
Also added silly path camera example.
2011-05-11 00:35:36 +02:00
Mr.doob
c82c465c18
Updated builds.
2011-05-10 08:11:49 -07:00
alteredq
c234c5cc6e
Merge branch 'master' of https://github.com/mrdoob/three.js
...
Conflicts:
build/Three.js
build/custom/ThreeExtras.js
build/custom/ThreeWebGL.js
2011-05-08 14:56:12 +02:00
Mr.doob
be5a27198c
Renamed Ray::intersectArray to Ray::intersectObjects.
2011-05-07 16:15:20 -07:00
alteredq
023024f520
Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats.
2011-05-07 21:31:16 +02:00