159 Commits
Author SHA1 Message Date
Mr.doob 714e9ec302 REVISION++
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 2011-08-13 23:12:24 +02:00
alteredq 822b52e07b Rebuild libs. 2011-08-12 23:48:15 +02:00
Mr.doob 0b910d7c31 * Simplified THREE.Color.
* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
alteredq 6447455ed2 Put back proper Texture clone lost in merge. 2011-08-04 14:41:38 +02:00
Mr.doob 1578a27d33 Updated constructor position and buils. 2011-08-03 16:20:58 +02:00
alteredq 77341c86b1 First attempt at shadow mapping (work-in-progress). 2011-07-27 01:35:44 +02:00
alteredq 5793675853 Rebuild libs. 2011-07-11 18:38:48 +02:00
Mr.doob d141ea8577 Added CORS support to ImageUtils. 2011-07-10 23:53:42 +02:00
alteredq c32f89a1d8 Updated builds. 2011-07-09 20:22:05 +02:00
alteredq a4397e2a4c Updated Blender normal map pipeline to handle also specular and AO maps.
Gah, these things are pain to debug - "undefined" value in uniforms can lead to very weird behaviors.
2011-07-07 23:54:17 +02:00
Mr.doob 7593b8d58a REVISION++ 2011-07-06 17:01:33 +02:00
Mr.doob a5b7ea85a9 Removed Sound object and SoundRenderer.
Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob 2429806888 Updated builds. 2011-07-03 13:02:46 +02:00
Mr.doob 176d0f2884 Merging with @alteredq's branch. 2011-07-03 12:56:50 +02:00
Mr.doob 19bf382881 Updated builds. 2011-06-24 17:16:46 +02:00
Mr.doob 4b2de9b91d Reverted to proper Matrix4.multiply() (thanks @lukem1) 2011-06-23 15:37:16 +02:00
Mr.doob 89a4d0e51c Fixed Ray.js distance calculation so it uses world position. 2011-06-21 13:04:59 +02:00
Mr.doob f25822bbbb Updated builds. 2011-06-19 16:56:36 +02:00
Mr.doob bd067242da Updated builds. 2011-06-19 16:24:01 +02:00
alteredq 70f417b8f9 Merged with mrdoob's branch. 2011-06-15 19:23:07 +02:00
Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
Commented out troublesome object-behind-camera check in Ray.js
2011-06-15 17:53:49 +02:00
alteredq 5bf5c6efd8 Refactored object removal in WebGLRenderer, fixing several issues.
Added handling of removal of particle systems, ribbons, lines, shadow volumes, marching cubes.

Fixed bug with partial mesh removal.
2011-06-14 11:18:19 +02:00
Mr.doob 49343c4a97 Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers. 2011-06-13 21:10:24 +02:00
alteredq eae0616ad0 Trying to fix multiple renderers when having stereo renderers include issue. 2011-06-13 19:19:19 +02:00
Mr.doob d46a1ee368 Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer. 2011-06-13 12:21:42 +02:00
alteredq e4b75f1c8d Merged greggman's offset camera pull request. 2011-06-03 23:57:38 +02:00
alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. 2011-06-03 20:31:35 +02:00
Gregg Tavares 9d76ab526d Compile with camera.setViewOffset 2011-06-02 11:29:07 -07:00
zz85 2860731edb Updated 3D Text Geometry and example 2011-06-02 01:21:37 -07:00
alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. 2011-06-01 18:51:07 +02:00
Mr.doob 3bc8372794 Fixed camera translation bug. 2011-06-01 10:22:11 +01:00
Mr.doob 0061cd37bc Updated builds. 2011-06-01 01:36:31 +01:00
Mr.doob e712e894e9 Merging with egraether's branch. 2011-06-01 01:25:48 +01:00
Mr.doob b560dff77c Updated builds. 2011-05-31 04:14:05 +01:00
alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 2011-05-31 00:51:14 +02:00
Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. 2011-05-30 16:09:14 +01:00
Eberhard Gräther 74ab78a6e2 build including TrackballCamera 2011-05-30 00:02:13 +02:00
Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 2011-05-29 10:02:20 +01:00
Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 2011-05-28 23:34:59 +01:00
Mr.doob 4f0199fc13 Updated closure compiler. 2011-05-28 20:18:35 +01:00
zz85 1286e5171b inital import for THREE.Text and example 2011-05-27 05:09:20 -07:00
Mr.doob b8faf8a687 REVISION++ 2011-05-21 17:30:13 +01:00
Mr.doob 1d7cfbdbf8 Updated builds. 2011-05-17 14:13:52 +01:00
alteredq dc0880ee12 Updated PathCamera to use easing for look (thanks to mrdoob).
Also added silly path camera example.
2011-05-11 00:35:36 +02:00
Mr.doob c82c465c18 Updated builds. 2011-05-10 08:11:49 -07:00
alteredq c234c5cc6e Merge branch 'master' of https://github.com/mrdoob/three.js
Conflicts:
	build/Three.js
	build/custom/ThreeExtras.js
	build/custom/ThreeWebGL.js
2011-05-08 14:56:12 +02:00
Mr.doob be5a27198c Renamed Ray::intersectArray to Ray::intersectObjects. 2011-05-07 16:15:20 -07:00
alteredq 023024f520 Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats. 2011-05-07 21:31:16 +02:00