mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Diffuse map and ambient occlusion maps are now optional in normal map shader.
By default, both are disabled, so they need to be enabled explicitly like this:
uniforms[ "enableAO" ].value = true;
uniforms[ "enableDiffuse" ].value = true;
8 lines
101 B
ApacheConf
8 lines
101 B
ApacheConf
<Files *.js>
|
|
SetOutputFilter DEFLATE
|
|
</Files>
|
|
|
|
<Files *.bin>
|
|
SetOutputFilter DEFLATE
|
|
</Files>
|