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Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download. Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S. In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
Textures from http://opengameart.org/ http://opengameart.org/content/dark-grass http://opengameart.org/content/backgrounds-topdown-games Slightly modified to have more GPU friendly sizes. Licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/