Files
alteredq 89dc5b1b53 Added luminosity shader.
Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.

Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.

In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
2011-11-09 23:53:32 +01:00
..
2011-11-08 20:54:57 +01:00

Textures from http://opengameart.org/

http://opengameart.org/content/dark-grass
http://opengameart.org/content/backgrounds-topdown-games

Slightly modified to have more GPU friendly sizes.

Licensed under a Creative Commons Attribution 3.0 Unported License:
http://creativecommons.org/licenses/by/3.0/