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three.js/examples/webgl_materials_cars_camaro_crosseyed.html

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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - materials - cube reflection [camaro]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#d { text-align:center; margin:1em 0 -2.5em 0; z-index:0; position:relative; display:block }
#buttons { margin:0.5em 0 0 0 }
button { font-family:georgia; border:0; background:#222; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px }
button:hover { background:#333 }
</style>
</head>
<body>
<div id="d">
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. chevrolet camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>
- O, P : change eye separation
</div>
<div id="buttons"></div>
</div>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container, stats;
var camera, scene, renderer;
var lightMesh;
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 1000;
camera.target = new THREE.Vector3( 0, 0, 0 );
scene = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight( 0x555555 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 1, 1, 0.5 ).normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00 );
pointLight.position.set( 0, 0, 0 );
scene.add( pointLight );
sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
lightMesh.position = pointLight.position;
scene.add( lightMesh );
renderer = new THREE.CrosseyedWebGLRenderer( { separation: 20, antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setFaceCulling( 0 );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'keydown', onKeyDown, false );
var r = "textures/cube/SwedishRoyalCastle/";
var urls = [ r + "px.jpg", r + "nx.jpg",
r + "py.jpg", r + "ny.jpg",
r + "pz.jpg", r + "nz.jpg" ];
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
var camaroMaterials = {
body: [],
chrome: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
glass: new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ),
tire: new THREE.MeshLambertMaterial( { color: 0x050505 } ),
interior: new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ),
black: new THREE.MeshLambertMaterial( { color: 0x000000 } )
}
camaroMaterials.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
camaroMaterials.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x226699, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
camaroMaterials.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
camaroMaterials.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
camaroMaterials.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
var loader = new THREE.BinaryLoader();
loader.load( "obj/camaro/CamaroNoUv_bin.js", function( geometry ) { createScene( geometry, camaroMaterials ) } );
}
function $( id ) { return document.getElementById( id ) }
function createButtons( materials, geometry ) {
var i, src = "", parent = $( "buttons" );
for( i = 0; i < materials.length; i ++ ) {
src += '<button id="m' + i + '">' + materials[ i ][ 0 ] + '</button>';
}
parent.innerHTML = src;
for( i = 0; i < materials.length; i ++ ) {
$( "m" + i ).counter = i;
$( "m" + i ).addEventListener( 'click', function() { geometry.materials[ 0 ] = materials[ this.counter ][ 1 ] }, false );
}
}
function createScene( geometry, materials ) {
var s = 75, m = new THREE.MeshFaceMaterial();
geometry.materials[ 0 ] = materials.body[ 0 ][ 1 ]; // car body
geometry.materials[ 1 ] = materials.chrome; // wheels chrome
geometry.materials[ 2 ] = materials.chrome; // grille chrome
geometry.materials[ 3 ] = materials.darkchrome; // door lines
geometry.materials[ 4 ] = materials.glass; // windshield
geometry.materials[ 5 ] = materials.interior; // interior
geometry.materials[ 6 ] = materials.tire; // tire
geometry.materials[ 7 ] = materials.black; // tireling
geometry.materials[ 8 ] = materials.black; // behind grille
var mesh = new THREE.Mesh( geometry, m );
mesh.rotation.y = 1;
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
createButtons( materials.body, geometry );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function onKeyDown ( event ) {
switch( event.keyCode ) {
/* O */
case 79: renderer.separation -= 0.5; break;
/* P */
case 80: renderer.separation += 0.5; break;
}
console.log( renderer.separation );
};
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = -0.0002 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( camera.target );
lightMesh.position.x = 1500 * Math.cos( timer );
lightMesh.position.z = 1500 * Math.sin( timer );
renderer.render( scene, camera );
}
</script>
</body>
</html>