mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
289 lines
7.4 KiB
HTML
289 lines
7.4 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - trackball camera - earth</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background: #000;
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color: #EEE;
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padding: 0;
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margin: 0;
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font-weight: bold;
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overflow: hidden;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 100%;
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padding: 5px;
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z-index: 100;
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}
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a { color: green; }
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b { color: green; }
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</style>
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<script src="../build/Three.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/RequestAnimationFrame.js"></script>
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<script src="js/Stats.js"></script>
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</head>
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<body>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [trackball camera]<br/><br/>
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<b>MOVE</b> mouse & press <b>LEFT/A:</b> rotate, <b>MIDDLE/S:</b> zoom, <b>RIGHT/D:</b> pan
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</div>
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<script>
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var radius = 6371,
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tilt = 0.41,
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rotationSpeed = 0.1,
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cloudsScale = 1.005,
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moonScale = 0.23,
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height = window.innerHeight,
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width = window.innerWidth,
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container, stats,
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camera, controls, scene, renderer,
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geometry, meshPlanet, meshClouds, meshMoon,
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dirLight, ambientLight,
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clock = new THREE.Clock();
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window.onload = function() {
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if ( !Detector.webgl ) {
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Detector.addGetWebGLMessage();
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return;
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}
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init();
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animate();
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}
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
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renderer.setSize( width, height );
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renderer.sortObjects = false;
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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camera = new THREE.PerspectiveCamera( 25, width / height, 50, 1e7 );
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camera.position.z = radius * 7;
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controls = new THREE.TrackballControls( camera, renderer.domElement );
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.2;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = false;
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controls.dynamicDampingFactor = 0.3;
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controls.minDistance = radius * 1.1;
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controls.maxDistance = radius * 100;
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controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]
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dirLight = new THREE.DirectionalLight( 0xFFFFFF );
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dirLight.position.set( -1, 0, 1 ).normalize();
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scene.add( dirLight );
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var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
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cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
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normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
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specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
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moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
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var shader = THREE.ShaderUtils.lib[ "normal" ],
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uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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uniforms[ "tNormal" ].texture = normalTexture;
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uniforms[ "uNormalScale" ].value = 0.85;
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uniforms[ "tDiffuse" ].texture = planetTexture;
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uniforms[ "tSpecular" ].texture = specularTexture;
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uniforms[ "enableAO" ].value = false;
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uniforms[ "enableDiffuse" ].value = true;
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uniforms[ "enableSpecular" ].value = true;
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uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
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uniforms[ "uSpecularColor" ].value.setHex( 0x333333 );
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uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
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uniforms[ "uShininess" ].value = 15;
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var materialNormalMap = new THREE.ShaderMaterial({
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: uniforms,
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lights: true
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});
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// planet
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geometry = new THREE.SphereGeometry( radius, 100, 50 );
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geometry.computeTangents();
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meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
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meshPlanet.rotation.y = 1.3;
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meshPlanet.rotation.z = tilt;
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scene.add( meshPlanet );
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// clouds
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var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
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meshClouds = new THREE.Mesh( geometry, materialClouds );
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meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
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meshClouds.rotation.z = tilt;
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scene.add( meshClouds );
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// moon
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var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
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meshMoon = new THREE.Mesh( geometry, materialMoon );
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meshMoon.position.set( radius * 5, 0, 0 );
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meshMoon.scale.set( moonScale, moonScale, moonScale );
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scene.add( meshMoon );
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// stars
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var i,
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vector,
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starsGeometry = new THREE.Geometry();
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for ( i = 0; i < 1500; i ++ ) {
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vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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vector.multiplyScalar( radius );
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starsGeometry.vertices.push( new THREE.Vertex( vector ) );
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}
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var stars,
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starsMaterials = [
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new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
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new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
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new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
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new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
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new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
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new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
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];
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for ( i = 10; i < 30; i ++ ) {
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stars = new THREE.ParticleSystem( starsGeometry, starsMaterials[ i % 6 ] );
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stars.rotation.x = Math.random() * 6;
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stars.rotation.y = Math.random() * 6;
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stars.rotation.z = Math.random() * 6;
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var s = i * 10;
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stars.scale.set( s, s, s );
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stars.matrixAutoUpdate = false;
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stars.updateMatrix();
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scene.add( stars );
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}
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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};
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function onWindowResize( event ) {
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width = window.innerWidth;
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height = window.innerHeight;
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renderer.setSize( width, height );
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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controls.screen.width = width;
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controls.screen.height = height;
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camera.radius = ( width + height ) / 4;
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};
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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};
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function render() {
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var delta = clock.getDelta();
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meshPlanet.rotation.y += rotationSpeed * delta;
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meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
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var angle = delta * rotationSpeed;
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meshMoon.position = new THREE.Vector3(
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Math.cos( angle ) * meshMoon.position.x - Math.sin( angle ) * meshMoon.position.z,
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0,
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Math.sin( angle ) * meshMoon.position.x + Math.cos( angle ) * meshMoon.position.z
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);
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meshMoon.rotation.y -= angle;
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controls.update();
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renderer.clear();
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renderer.render( scene, camera );
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};
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</script>
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</body>
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</html>
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