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three.js/examples/webgl_trackballcamera_earth.html

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<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - trackball camera - earth</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: #000;
color: #EEE;
padding: 0;
margin: 0;
font-weight: bold;
overflow: hidden;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
z-index: 100;
}
a { color: green; }
b { color: green; }
</style>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [trackball camera]<br/><br/>
<b>MOVE</b> mouse &amp; press <b>LEFT/A:</b> rotate, <b>MIDDLE/S:</b> zoom, <b>RIGHT/D:</b> pan
</div>
<script>
var radius = 6371,
tilt = 0.41,
rotationSpeed = 0.1,
cloudsScale = 1.005,
moonScale = 0.23,
height = window.innerHeight,
width = window.innerWidth,
container, stats,
camera, controls, scene, renderer,
geometry, meshPlanet, meshClouds, meshMoon,
dirLight, ambientLight,
clock = new THREE.Clock();
window.onload = function() {
if ( !Detector.webgl ) {
Detector.addGetWebGLMessage();
return;
}
init();
animate();
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
renderer.setSize( width, height );
renderer.sortObjects = false;
renderer.autoClear = false;
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 25, width / height, 50, 1e7 );
camera.position.z = radius * 7;
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = false;
controls.dynamicDampingFactor = 0.3;
controls.minDistance = radius * 1.1;
controls.maxDistance = radius * 100;
controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]
dirLight = new THREE.DirectionalLight( 0xFFFFFF );
dirLight.position.set( -1, 0, 1 ).normalize();
scene.add( dirLight );
var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
var shader = THREE.ShaderUtils.lib[ "normal" ],
uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = normalTexture;
uniforms[ "uNormalScale" ].value = 0.85;
uniforms[ "tDiffuse" ].texture = planetTexture;
uniforms[ "tSpecular" ].texture = specularTexture;
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = true;
uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
uniforms[ "uSpecularColor" ].value.setHex( 0x333333 );
uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
uniforms[ "uShininess" ].value = 15;
var materialNormalMap = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: uniforms,
lights: true
});
// planet
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 1.3;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
// clouds
var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
// moon
var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
// stars
var i,
vector,
starsGeometry = new THREE.Geometry();
for ( i = 0; i < 1500; i ++ ) {
vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
vector.multiplyScalar( radius );
starsGeometry.vertices.push( new THREE.Vertex( vector ) );
}
var stars,
starsMaterials = [
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
for ( i = 10; i < 30; i ++ ) {
stars = new THREE.ParticleSystem( starsGeometry, starsMaterials[ i % 6 ] );
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
var s = i * 10;
stars.scale.set( s, s, s );
stars.matrixAutoUpdate = false;
stars.updateMatrix();
scene.add( stars );
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
window.addEventListener( 'resize', onWindowResize, false );
};
function onWindowResize( event ) {
width = window.innerWidth;
height = window.innerHeight;
renderer.setSize( width, height );
camera.aspect = width / height;
camera.updateProjectionMatrix();
controls.screen.width = width;
controls.screen.height = height;
camera.radius = ( width + height ) / 4;
};
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
};
function render() {
var delta = clock.getDelta();
meshPlanet.rotation.y += rotationSpeed * delta;
meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
var angle = delta * rotationSpeed;
meshMoon.position = new THREE.Vector3(
Math.cos( angle ) * meshMoon.position.x - Math.sin( angle ) * meshMoon.position.z,
0,
Math.sin( angle ) * meshMoon.position.x + Math.cos( angle ) * meshMoon.position.z
);
meshMoon.rotation.y -= angle;
controls.update();
renderer.clear();
renderer.render( scene, camera );
};
</script>
</body>
</html>